#0627: Jarknoid Xo




Hey, have I told you guys about Assemble Borg? I have? Well, do you want to hear more? Whether you do or not, that’s what I’m talking about today. So, you know, just deal, I guess. Yeah, I’ve been sucked down the rabbit hole on this one, and there’s no turning back. Of course, my display was starting to look a little one-sided, with all those heroes and only one villain to fight. Enter Jarknoid Xo!


Xo2Jarknoid Xo was entry 006 in the Assemble Bog line. He’s the first of the Jarknoid trio, and signifies the start of the second “series” of figures. Xo is meant to be the leader of the Jarknoids and is in many ways an evil counterpart to Mr. Assemble. Each Jarknoid had their own descriptor, and Xo’s was “Galactic Sorcerer,” which, I have to admit, is pretty darn metal. It’s more exciting than Mr. Assemble’s “Commando Leader” anyway. The figure stands 6 inches in height and has 42 points of articulation, both of which are standard for the line. Like Zain and Mr. Assemble before him, Xo makes use of the standard Assemble Borg body as a starting point. It’s a good, basic body to build on, and its simplicity really sells the character specific pieces, so it’s definitely a good re-use. Xo gets a unique head and chest plate, just like Zain and Mr. A. Both pieces feature a similar swooping, twin-horned design, which gives Xo a nice bit Xo4of elegance, while also hammering home that this dude’s a bad guy. I like how he’s pretty much exclusively built on v-shapes. V, the evilest of the letters. Also, while his face is devoid of any eyes, his chest piece has this cool central eye motif, which really fits with the whole “Galactic Sorcerer” thing. Xo’s head continues the “helmet” trend of the last two figures, the outer head can be removed, revealing a smaller inner head. Xo’s isn’t too far off from Zain’s, but he’s got a bunch more “eyes” and a whole lot less symmetry to them, which is effectively creepy. Following the trend of the first three figures in the line, the Jarknoids each featured a character specific set of add-on armored pieces. As Mr. A’s evil counterpart, Xo features a set of large, bio-mechanical feet, which can be swapped out for the regular feet. They add a fair bit of height, and help to make Xo that much more imposing. In Xo5addition, Xo also includes four pairs of hands (in fist, open palm, trigger finger, and pointing/splayed configurations), and the weapons compliment that we saw with Zain, but this time in a dark grey. He also comes with the requisite selection of revolver joints and pegs and a box in which to store them.


Okay, it’s another Assemble Borg review. You know the drill: it’s all Tim’s fault. Xo was the other figure I got from the somewhat sizeable eBay lot of AB stuff that Tim and I split. In fact, Xo was my main reason for going in on said lot, as he was a figure I was really interested in getting. Sure, he’s not quite Zain, but he’s definitely an imposing villain guy and a really fun figure in his own right. Of course, not I really want the last Jarknoid, Yeeg. I can’t just leave the set incomplete, can I?


#0609: Jarknoid Zain




“What the hell is a Jarknoid?

 –Tim Marron

When Mego imported Microman as Micronauts, they started off with a selection of figures that were more or less the same as their Japanese counterparts. However, as the line moved forward, Mego decided to add a few of their own touches. The Japanese line had relied on the Acroyear as the foes of the heroic Micromen, and Micronauts had started much the same way. Mego decided that the ‘nauts needed a more diverse selection of foes, and created their own set of unique foes, under the heading “Aliens.” These Aliens became some of the more distinctive Micronauts, and are the primary point of separation of the two lines.

Assemble Borg, is no doubt inspired by Microman. In fact, one of Borg’s main designers originally worked on Microman. What’s interesting to me, though, is that Assemble Borg’s main set of villains, the Jarknoids, actually seem to have more in common with Mego’s line than they do the line it was based on. That kind of makes Assemble Borg the closest thing Micronauts has to a successor. And that’s actually pretty cool. So, let’s take a look at one of those freaky Jarknoids, shall we?


Zain2Jarknoid Zain is entry 008 in the Assemble Borg line. Numerically, he was the last of the trio of Jarknoid villains, released as a direct follow-up to the original heroic Assemble Borg figures.  Each of the Jarknoid’s was given their own epithet, and Zain’s was “Astro-Killer,” which is simple, but rather effective in establishing the character, I guess. Like Panzer, Zain predates the line’s changeover to the more modular “Nexus” style, meaning he’s a more traditional style of action figure, but the customizability is still a present feature. The figure is about 6 inches in height and has 42 points of articulation.  Zain is built on what was the standard Assemble Borg body. We’ve seen some of this before, as Panzer made use of the same torso, pelvis, and thighs. The sculpt is definitely on the more basic side, but it offers a nice sleekness, which offers a nice contrast to the more intricate character specific pieces. Speaking of character Zain3specific pieces, holy crap is that head a really impressive piece of work. He’s got a mask that just looks like a giant skeletal hand is just grabbing his face, which is a truly disturbing design. The mask can be removed, revealing a smaller chrome head underneath, which is a fairly neat feature, though I can’t see anyone displaying this in favor of the mask. He’s also got a chrome chest piece, which is really pointy and fit’s with the mask pretty well. In addition to the basic body, each of the Jarknoids included a few character specific parts that could be swapped in place of the normal body parts. Zain gets a cool arm piece, which, depending on how you configure it can either be a big gun arm or a big claw thing. Both are pretty cool, and they have a nice bit of silver detailing to bring out the awesome details. In addition to those parts, the figure includes four sets of hands (fists, open palm, trigger finger, and Zain4pointing/splayed), a sword, an axe, a small gun, a slightly larger small gun, a medium gun, a huge gun, an adaptor to attach the weapons to any revolver connector, an assortment of revolver joints, and a coin worth 10 revolchip points.  I really love the weapons, because they all have some really fantastic spikey detailing that looks pretty awesome. Like the other Assemble Borg figures I’ve looked at, paint is relatively minor on Zain, but I do really love the color of the plastic he’s molded in.

Zain6 Zain7 Zain8


I tried to ease into this whole Assemble Borg thing. I really did. I picked up Panzer because he was relatively inexpensive, and I thought he would hold me over. Then I got Nexus for free. I wanted Zain, but I was trying to hold off. Then Tim (who still remains at fault for all of this) showed me the Yeeg figure he’d bought (Yeeg’s another of the Jarknoids) and I found myself really wanting one of the villains. So, I ended up getting this guy off of eBay. Zain is a really, really cool figure, and he’s definitely my favorite of the Jarknoids. He’s properly imposing and just a lot of fun to mess with. Man I love this line.