The Blaster In Question #0063: Tri-Break




tribreak1Since its inception, the MEGA series of Nerf blasters has lent itself well to oversized, chunky blasters.  Sure, there are some actual size constraints given the dimensions of the ammunition, but most MEGA blasters go well beyond what is necessary as far as the size of the actual blaster.  The pistols in the line, especially, seem to have steadily gotten bigger and bigger relative to their ammo capacity.  Today, I’ll be looking at perhaps the biggest 3-shot pistol in my Nerf arsenal, the MEGA Tri-Break.


tribreak2The MEGA Tri-Break was released in 2018, unsurprisingly as part of the MEGA subset of the N-Strike Elite line.  It uses a pretty standard 3-round smart AR system with a jolt-style priming bar in the grip.  That’s right, for all its bulk and flare, it’s a jolt (triad) reskin.  It does go a little beyond just a basic reskin by the use of its primary gimmick, that being the pseudo break-action… thing it has.  In the trigger well, there is a button on the forward end that, when pressed, releases the front half of the blaster, allowing it to pivot down like a break-action shotgun, or Hellboy’s Samaritan.  This gives you access to the barrels in order to load the blaster, but the overall implementation of this feature raises some design questions.  First off, it’s interesting to note that the front end of the Tri-Break is a purely cosmetic piece.  It contains none of the mechanism required to operate the blaster.  As such, being as short as it is, you can actually load the blaster reasonably easily without breaking it open.  Second, the catch that holds the front end locked in the closed position is located right at the pivot.  tribreak3Given the size of the blaster, particularly in the vertical direction, this means there is a lot of mechanical advantage when any force is applied to the upper forward section of the faux barrels.  You know, right where the accessory rail is, right where you might be inclined to add extra weight.  Now, I’ve seen other reviews of this blaster where the front end drops down after even firing the blaster, and I will say, I’ve not had that issue, but I do still agree that the catch mechanism feels pretty weak.  On the more functional side, the blaster has decent ergonomics and feels good in the hand.  It might feel a little more imposing if I had more confidence in the barrel catch, but if you can play it off well, it’ll still make quite the impression on any younger siblings who find themselves staring down the barrel.  The priming stroke is surprisingly long for this style of plunger tube, but I’m hardly complaining because that extra air flow means the darts hit with the expected oomf you’d want from a MEGA blaster. The MEGA Tri-Break comes packaged with 3 MEGA darts.


I think Nerf likes to tease me on purpose.  They must know I have a thing for break-action blasters after hearing me go on and on about the Sledgefire and the Barrel Break.  When I first heard about this blaster, I thought, just for a second, that this was going to be just as fun if not more so than those two.  It’s not that I don’t enjoy it, I do, quite a bit, actually.  But in this case, the inclusion of the break-action seems questionable and just pure gimmick whereas it was integral, new, and fun on the Sledgefire and Barrel Break.

The Blaster In Question #0039: BarrelStrike




The great thing about the Modulus series, since its inception (BWAAAAHHHH) has been the increased variety of accessory pieces and attachments with which you can equip your blaster. Oftentimes these attachments come with and serve to compliment a larger blaster, but what about attachments that ARE the blaster? That, dear reader, is how we got the Modulus BarrelStrike. How exactly does that work? To find out, we have to go deeper (BWAAAAAHHHH).


The BarrelStrike was released in 2017 as part of a wave of standalone Modulus accessory products, meaning they weren’t packaged in with a bigger blaster but could be purchased in a more a la carte manner. As a blaster in its own right, the BarrelStrike is a 4-shot muzzle loaded blaster with the standard style of Jolt-esque prime and a staged smart AR setup, like the Triad but with an additional barrel. The outer shell of the blaster is all original and features a hinged stock with a barrel tube running through it. Pressing a button on the right side of the blaster releases the stock which can then be folded up over the top of the blaster, revealing the barrel attachment ring that gives the BarrelStrike its titular feature. When folded up, the stock of the blaster can act like a standard Nerf barrel attachment for any other blaster with the corresponding lug. In this way, the BarrelStrike can act like an under-barrel alternate fire weapon, providing 4 additional shots to whatever you chose to mount it to, and in a way that is far more secure than simply using a rail attachment. The BarrelStrike does have a single attachment rail on the top of the blaster but this is only usable when the stock is deployed. Personally, I prefer to leave the BarrelStrike on its own with the stock down as I don’t think the boxy shape of the stock fits particularly well with the aesthetics of any current blaster, but the functionality of it is hard to deny. I suppose you could argue that it should use a different ammo type like the MEGA darts or even the Demolisher missiles, and you mustn’t be afraid to dream a little bigger, darling (BWAAAAAAHHHHH), but as far as back-up blasters, you can do a lot worse. Being so compact, the construction is solid. The grip is a good size, granted it has to accommodate an air cylinder and plunger. The stock, when deployed, is a bit short, but I’m not mad at it. It’s a small blaster with a small stock, what do you want? It still locks into place pretty securely and doesn’t flex or bend when you put pressure on it, so I’d say it’s still functional. As a barrel attachment, the distance from the bore to the grip means that its fairly easy to accidentally twist the whole thing off the attachment lug of another blaster if you’re not paying attention, but as I stated before, I don’t tend to bother with this configuration so it’s less of a problem for me. The BarrelStrike has a considerable prime length which contributes to its actually pretty respectable performance. Shots fly far and hit hard, just so long as you don’t leave darts in the barrels for more than a day or so as they can get crimped and lose pressure when fired. Also, with such a lengthy priming stroke, if you don’t fully prime the blaster and release the plunger, it has a tendency to spit out one or two darts with a pitiful amount of force. Just make sure you know how to run the blaster reliably before busting into any younger sibling’s rooms otherwise you may end up getting a defiant chuckle instead of the shrieks of terror you’re going for. The BarrelStrike comes packaged with 4 white Modulus Elite darts.


When it was announced, I was less excited about the BarrelStrike’s ability to attach to another blaster than I was to have a blaster with a folding stock akin to that of the vz.61 Skorpion machine pistol, especially given the relative size of the blaster, it just seemed so fitting. Yes, the stock could stand to be a little longer but it definitely serves its purpose, and I can’t speak for anyone else, but snapping it into place before busting into one of my siblings’ rooms makes me feel like a SWAT trooper.

P.S. The Inception jokes have nothing to do with the blaster, if you were curious. I’ve just had Inception on my mind, that’s all.

The Blaster In Question #0018: Glowshot & Bowstrike



With a line of products as vast as Nerf’s, you know every little thing can’t be AAA gold tier amazing. So how do you make the low tier blasters stand out to potential buyers? Often a lower price point to make them more accessible, but you can also add in gimmicks. Given the functional and punctual similarities, I will be reviewing two such blasters today, so let’s take a look at the Glowshot and the Bowstrike.


The Glowshot and Bowstrike were both released in 2016 as part of the N-Strike line. Both blasters work in essentially the exact same way, omitting their respective gimmicks which I’ll get to later. They are both single-shot barrel-loading blasters which fall into the “in-line jolt” variation of the oft-copied jolt reskins. Not really a whole lot to say about it. It works, it’s simple, that’s about it. Neither blaster is really a great performer, as these were branded for the regular N-Strike line even after the Elite series had been around for a few years. They’re both definitely better suited for indoor use and/or taking pot-shots at your younger siblings. Both blasters come packaged with 3 Elite darts. Now what makes these blasters unique?


Initially, looking at the GS, you may notice that its outer shell is a semi-transparent material (mine is white though a green variant also exists). This is critical for its gimmick which allows the blaster to light up with a few green LEDs inside the shell when the switch on the back of the grip is pressed. Thecolor of the outer shell does not affect the color of the lights, nor is the light-up feature needed to make the blaster shoot. It’s purely aesthetic and requires 2 AA batteries to make it work. The grip on the GS is a little small and my pinky just barely fits onto the handle. The light switch can dig into the webbing of your hand a little but neither of these are surprising nor are they deal-breakers given the price point.


The BS takes a slightly different approach to its gimmick, which does not require any batteries at all as it is purely mechanical. Like the GS, it’s completely for looks only but is activated upon priming the blaster. When the priming handle is pulled back, the grey “bow” arms and sight pop up. They then lay flat again once the blaster has been fired. The BS also features a much smaller than usual grip with all the same issues as the GS as well as needed a bit more sculpting to accommodate the thumb. As it stands, there’s something of an edge that can become irritating if the blaster is held for any considerable amount of time.


As with most of my reviews, I like to drive home the point that these toys are still a lot of fun even with their problems. You really have to take the whole picture into account. These aren’t meant to be competition-grade laser guns. They’re goofy little plinkers, and in that regard, I think they do a great job. Plus, I’m always for making Nerf more accessible.