#2862: Jabba’s Dancers

RYSTALL, GREEATA, & LYN ME

STAR WARS: POWER OF THE FORCE II (KENNER)

“Deep within the dimly lit halls of Jabba the Hutt’s palace on Tatooine, the musical combo, the Max Rebo Band, entertains some of the galaxy’s most notorious smugglers, mercenaries, and bounty hunters. Besides offering great music, the multispecies band has three of the galaxy’s best back-up singers and dancers. Greeata, a Rodian who is also a capable kloo horn player, joined the band at the same time as its lead singer, Sy Snootles. Rystáll, an exotic near-human raised by a pair of Ortolan musicians, was a slave under the crime lord Xizor until Lando Calrissian won her by defeating the lord in a sabacc tournament. Lando freed her and Rystáll’s travels eventually brought her to Tatooine. The third singer is a Twi’lek named Lyn Me, recognized by her people as the greatest dancer out of all the Twi’lek clans. Together the trio of singers/dancers helped the band secure a lucrative, extended contract playing in Jabba’s court until a visit from the Jedi Luke Skywalker cause the Hutt’s criminal empire to come crashing down.”

As I discussed last week, in its second year, the “Cinema Scenes” Power of the Force II sub-line shifted from purely scene-accurate recreations to a way to get out three figures that otherwise might not see release.  In light of the release of the Original Trilogy’s special editions in theaters, Kenner added a handful of the newly added characters to the line.  Included in that second year were Rystall, Greeata, and Lyn Me, three dancers from the extended musical number in Jabba’s Palace from Return of the Jedi‘s special edition release.

THE FIGURES THEMSELVES

“Jabba’s Dancers” was one of the Cinema Scenes sets added to Power of the Force in 1998.  It was one of two Jedi-themed sets from that year, and the only explicitly special edition-based set in the line.  Like the rest of the line, this set featured a display base for the three figures, though for some reason, this one places all three of them at the far end, which makes them look quite off balance.

RYSTALL

Rystáll Sant, as is her full name, is a human-Theelin hybrid.  What’s a Theelin?  Apparently a race that got a fair bit of use in animation, it would seem.  How about that?  Anyway, Rystáll stands 3 3/4 inches tall and she has 6 points of articulation.  Her sculpt is more on the pre-posed side, since she’s in the midst of a dance, though it’s admittedly a more reserved sort of a dance.  Mostly, it’s just the shoulders that really have that sort of strut to them.  It’s not ideal for a lot of variety in actual posing, but it looks decent enough when compared to the shot of her from the film.  In general, it’s a pretty nice sculpt.  It’s fairly basic, but all of the important details are present.  She also stands alright on her own, which is always a plus.  Her paint work is also rather basic.  There’s some slight shifting of colors from piece to piece, which is a little distracting, but otherwise, things work.

GREEATA

Greeata Jendowanian is a female Rodian (aka the race of Greedos), who’s fairly distinctive, so that’s going for her.  Yay, more Rodians.  The figure is the same height as Rystáll, and keeps effectively the same articulation scheme.  Her legs are a touch more restricted, thanks to that skirt piece, but overall, you get okay poses out of her.  She’s also posed mid-dance, and it’s again very much carried in the shoulders.  In her case, the posing winds up making her a little more off-balance, so she tends to topple quite a bit.  But, if you can keep her standing, she does look pretty nice.  The detail work on the texturing of the skin in particular is quite impressive.  Greeta’s paint work is slightly more involved, but generally works out a little better than Rystáll’s.  There are no drastic shifts in color between pieces, and there are a few spots of accenting that work quite nicely.

LYN ME

Not to be confused with Oola, Lyn Me is the *other* Twi’lek dancer from Jabba’s palace.  See, she’s not green, she’s white.  But, you know, actually white.  Chalky white.  Alabaster.  Real pale.  That’s her.  Apparently, she’s an even better dancer than Oola?  That feels a bit ret-con-y to me, but that’s kind of Lyn Me in a nutshell.  Lyn Me is yet another unique sculpt.  Like the others, she’s also in a dance pose, though hers is a little more intense than the other two.  Not incredibly so, but she’s still a little more pre-posed.  It works out okay, though, and I think makes her look a bit more interesting on her own than the other two.  Generally, it’s a pretty nice sculpt, and probably the best of the three included here.  Her paintwork is decent enough, though some of her black wrappings are a little messy on the application front.  Overall, though, not a terrible piece of work.

THE ME HALF OF THE EQUATION

I picked this pack up from All Time at the same time as the Cantina Aliens set last summer.  I wasn’t quite as immediately familiar with this set, at least as a kid.  I became aware of it later, but I don’t really remember seeing like I did the others.  Whatever the case, I picked it up mostly for completion’s sake, but I do ultimately like the three of them a fair bit, even if they are Special Edition characters.  They add some nice variety to the Jabba’s palace display, and there really are worse things.

#2855: Cantina Aliens

LABRIA, NABRUN LEIDS, & TAKEEL

STAR WARS: POWER OF THE FORCE II (KENNER)

Their remote location makes the spaceports of Tatooine havens for many suspicious travelers from across the galaxy. At the Mos Eisley spaceport, Chalmun’s Cantina is a popular hangout for the rough crowd and deadly violence breaks out on a daily basis. Takeel, a Snivvian, is known to dabble in bounty hunting and smuggling. The horned Devaronian Labria calls himself an ‘information broker,’ though his information is questionable at best. No one knows for sure what the Morseerian known as Nabrun Leids looks like underneath his breath mask, which he must wear in all non-methane environments. The former fighter pilot will fly anyone or anything anywhere, if the price is suitable. These kinds of patrons have helped make Tatooine’s spaceports famous as a wretched hive of scum and villainy.

Initially more focused on actually replicating scenes from the movies with maybe one new figure, and a few retooled ones to better fit the set-up, Power of the Force‘s “Cinema Scenes” line fairly quickly became a way for Kenner to quickly drop three whole new figures, very frequently of quite obscure characters, all in one shot, loosely connected by the theme of all being present in a given scene or locale.  We got two sets dedicated to the Mos Eisly Cantina.  The first was more plot relevant, depicting Obi-Wan facing off against Ponda Baba and Dr Evazan, but the second stuck to the background a bit, and gave us some obscure alien patrons.

THE FIGURES THEMSELVES

The “Cantina Aliens” Cinema Scenes set was added to the Power of the Force line in 1998, as part of the middle year of this particular sub-set.  After quite a bit of focus the first year, this set was the only one in 1998 to be based on A New Hope, and would likewise be the last of the ANH Cinema Scenes.

LABRIA

Officially named “Kardue’sai’Malloc”, this guy’s a weird looking devil dude with a sort of unfortunate name here.  So, you know, there’s that, I suppose.  He’s about 3 3/4 inches tall and he has 6 points of articulation.  He has some trouble balancing, at least on my copy, made even more difficult by the cape, which also cuts down on his shoulder articulation a little bit.  His sculpt is totally unique, and it does a respectable job of capturing the design from the film.  He’s in line with the rest of the mid-run PotF figures, with a slighlty bulked up build, and a bit of preposing (which also contributes to the difficulty standing).  The cape is removable, and has a rather nice draping effect which keeps it over the shoulders.  Honestly, one of the better capes from the line.  His paint work is pretty basic, and fairly monochromatic, but it gets the job done, and there’s more to it than it could be, so kudos to Kenner there.  He’s packed with a small blaster pistol.

NABRUN LEIDS

That freak!  In the gas mask!  …no, wait, that’s a different guy.  Sorry.  Nabrun Leids is another of the Cantina denizens, characterized by his face obscuring gas mask.  Slightly less obvious are the extra arms, but they’re there too.  The figure stands a little under 3 3/4 inches tall and has 8 points of articulation.  He’s granted two extra joints, thanks to the two extra arms.  His sculpt is another unique one (though it did get a repaint early in the ’00s as well), and it’s honestly not bad for the era.  It pretty much follows the design, at least what we can see of it, from the movie.  The paint work is again pretty basic, even more so than on Labria.  I do dig the pearlescent white plastic for the jumpsuit, though.  Nabrun is packed with a larger blaster rifle.  He has a little trouble holding it, but it’s a cool design.

TAKEEL

Last up is Takeel, a character that kind of already had a figure before this one, depending on how you look at things.  Takeel is part of the race commonly referred to as “Snaggletooth.”  There were two different Snaggletooths in the vintage line, one from a Cantina set, so arguably he’s technically a remake, I guess?  But the name’s unique to this one, so it gets murky.  The figure stands 3 3/4 inches tall and he has 6 points of articulation.  His sculpt is pretty decently rendered.  It’s certainly a better take on a Snivvian than the original, and one that doesn’t look too bad in a modern light.  I suppose there are some areas that could benefit from maybe some additional texture work, but it’s still a solid offering. The paint’s again on the basic side, and he’s probably the one figure in this set that could benefit from some extra accenting on the paint work, but the basics work out alright.  Takeel is packed with a smaller blaster rifle.

THE ME HALF OF THE EQUATION

I snagged this set when it was traded into All Time last summer, as part of a larger collection of figures.  I recall seeing this set, but it never much spoke to me as a kid.  None of these particular designs really jumped out at me, I guess.  I wasn’t expecting much from it when I cracked it open, but I honestly was pretty pleasantly surprised.  They’re all pretty solid aliens, and fill out the scene really nicely.

#2848: Wedge Anitlles

WEDGE ANTILLES

STAR WARS: POWER OF THE FORCE II (KENNER)

Poor Wedge, he gets no respect.  Despite being in all three original trilogy films, and being the only person to survive both Death Star runs, he was completely absent from Kenner’s vintage toyline.  When he did finally get his due as a toy, it furthered the whole “no respect” thing just a bit more.  Packed with a Millennium Falcon-shaped carrying case (because, he’s just clearly the most logical choice for such a thing), initial shipments of the very first Wedge Antilles figure were actually produced with an incorrect color scheme.  While I’ve looked at the corrected Wedge figure, I’ve yet to look at the original release.  I’ll amend that today.

THE FIGURE ITSELF

Wedge was released as the pack-in figure with the Millennium Falcon carrying case, which was added to the Power of the Force line in 1997.  This figure was only available in initial shipments, before being replaced by the corrected version shortly after.  The figure stands about 3 3/4 inches tall and he has 6 points of articulation.  Like the corrected version, this figure was built using the same body as the Luke Skywalker in X-Wing Pilot Gear, which is a bit of a misnomer, since it’s actually Snowspeeder Pilot gear.  Again, like that figure, he also gets a different head from Luke.  It still doesn’t look much like Dennis Lawson, but it does at least look distinctly different from Luke, so at least it’s clear it’s a different guy.  The only difference between this figure and the corrected version from later is the paint work, specifically on the helmet and the arms.  The helmet, rather than showcasing Wedge’s correct paint scheme, actually has somewhat of a merging of Wedge and Luke’s helmet designs, leaning a little more heavily into the Luke side.  It’s not a bad design, honestly, but it’s inaccurate.  The arms feature extra white detailing on the raised ribbing on the sleeves.  Again inaccurate, but it’s at least a cool extra detail.  Like the regular release, Wedge was packed with a small blaster pistol.

THE ME HALF OF THE EQUATION

After I got the regular version of this guy, this one was certainly on my list, but mostly just for the novelty.  I didn’t really put much effort into tracking him down, or anything, but I was keeping a look out for him while working at the store.  As luck would have it, he came through in a big collection of loose figures I got to process last spring.  He’s a weird oddity to be sure, and makes you wonder about the process that led to these errors making it to production.  Still, he’s a pretty fun novelty to have in my collection.

#2813: Emperor’s Royal Guard

EMPEROR’S ROYAL GUARD

STAR WARS: POWER OF THE FORCE II (KENNER)

NOTE: This review was written before June 6th.

“Only the most promising soldiers are chosen to serve as Emperor Palpatine’s personal guards. Experts in many forms of combat, both armed and unarmed, they are conditioned to automatically react to the Emperor’s will.”

Introduced in Return of the Jedi, the Emperor’s Royal Guards don’t really do much of anything on the screen.  The just stand there.  They look cool and all while doing it, but still, it’s just standing.  Then they reappeared in Revenge of the Sith, and did some more standing.  Also got force thrown around by Yoda a bit, which is something, I suppose.  But mostly still with the standing.  The toys, at least early ones, kind of go along with this, being built mostly for said standing.  Behold, a figure that stands!

THE FIGURE ITSELF

The Emperor’s Royal Guard was added to Kenner’s Power of the Force line in 1997.  This marked the second figure of the design, following up on the vintage release from 1983.  The figure stands just shy of 4 inches tall and has a whopping two points of articulation.  Okay, technically three, I suppose, because the neck is sort of jointed.  Doesn’t really move, but they tried.  The Royal Guard was the type of figure referred to as a “salt shaker” by the fanbase, due to his skirted design meaning that his torso was all one immobile piece, much like a common table salt shaker.  While the original figure had placed a whole body beneath the figure’s cloth cape, the cloth pieces weren’t really a thing at this point in the line, and so Kenner just made the underlying body one solid block.  The red cloak is still a separate piece, so you can lift it up and see that they’re nothing impressive beneath it, if you so choose, but it hardly seems worth it.  At the very least, the helmet’s pretty cool.  It’s nice and sharply defined, and just looks pretty clean.  The arms, on the other hand, look kind of chunky for some reason.  Odd choice there.  The paint is virtually non-existent on this figure, apart from the black on his visor.  That was it, with nothing more.  I mean, I guess it works, but it’s not terribly exciting.  The Guard is packed with his little poking stick, and, if you were lucky, a Freeze Frame slide.  I was not lucky.

THE ME HALF OF THE EQUATION

Seeing as they only really stand there, I never had much attachment to the Royal Guards.  They look cool, but that’s it.  And, when it came to this figure, that really was it.  There’s virtually no play value at all here.  He stands real good, because, well, there’s not actual legs, so it would be hard for him to fall over, now wouldn’t it.  This figure wound up coming to me through a trade I did with Max a couple of years ago.  Mostly I got it because I’m getting all of the Power of the Force figures, and I kind have to get this one, now don’t I?  Honestly the sturdiness is nice from a display standpoint.  If you just want an army of them to stand behind Palpatine at attention, as in the movie, this is honestly your best bet.  So, maybe he’s not without value.  But he’s still not a great toy on his own.

#2799: Captain Piett

CAPTAIN PIETT

STAR WARS: POWER OF THE FORCE II (KENNER)

NOTE: This review was written before June 6th.

“Following Admiral Ozzel’s fatal mistake during the assault on Hoth, Darth Vader promoted Captain Piett to the station of Admiral. Piett remained in command of Vader’s Executor until its destruction during the Battle of Endor.”

The Empire’s most visible and most marketable troops are certainly the Stormtroopers, but they aren’t the ones that get to make all of the decisions.  That’s left to the far less marketable Imperial Officers.  During the vintage toyline, Kenner didn’t actually make any named officers, giving us just one generic one to cover things.  When it came time to fill things in for Power of the Force II, they rectified that by actually doing a few of the named officers.  This included one Firmus Piett, the longest lived ranking Imperial in the films, serving as Admiral over both Empire and Jedi.  But we’re not talking about that.  No, we’re going before that, when he was just a Captain.  For reasons.

THE FIGURE ITSELF

Captain Piett was added to Power of the Force in 1998.  Though he’s billed as a Captain, it’s notable that the bio describes his whole career path in the film, and we also never got an Ozzel, so he might as well just be an Admiral.  The figure stands 3 3/4 inches tall and he has 6 points of articulation.  Structurally, he’s quite similar to the Tarkin figure.  It makes sense, what with them being in the same uniform, and having a rather similar build.  It’s notable that they’re still totally unique from each other, though; no shared parts at all, even the ones that are almost identical.  It’s a reasonable enough sculpt.  Like Tarkin, he’s a little bulked up, but not nearly as much as earlier figures in the line.  The head doesn’t really look much like Kenneth Colley, who played Piett in the film.  Colley has some rather distinctly harsh lines on his face, and they aren’t really here.  He’s also got a much stronger jawline than he should.  Ultimately, he just looks much more generic. Not enough that I think the intent was for him to initially be a generic guy, but enough that he’s not immediately recognizable as Piett.  The paint work is pretty standard, matching up with the other Imperial Officers from the line, and generally being pretty cleanly applied.  Piett is packed with the same small blaster as Tarkin and Motti, as well as a baton (for all that baton stuff he does), and a Freeze Frame of Piett on the Executor…from when he’s an Admiral...

THE ME HALF OF THE EQUATION

Piett’s a character I always had a little bit of a soft spot for, since it’s hard not to feel bad for the guy the way he winds up in his position.  I mean, he’s still a bad guy, like, through and through, but still.  Despite that, however, I never actually had this guy as a kid, nor did any of my cousins.  It’s probably because he’s not a super distinctive figure, I guess.  He’s not bad, mind you, and actually works pretty well as a rank and file Imperial.  So, if you want maybe a few of him, that’s maybe not the worst thing.

#2784: Mantis

MANTIS

SUPER POWERS (KENNER)

To fill out Super Powers during its second and third years, Kenner fell back on Jack Kirby’s cast of Fourth World characters as an expansion to the otherwise heavy-hitter focused line.  Rather than adapting, say, the Legion of Doom, and continuing the first year’s Super Friends inspiration, the Justice League and their allies faced down Darkside and his forces from Apokolips, which was actually a fairly unique idea at the time (less so these days, I suppose).  In addition to bringing the characters into the line, DC and Kenner also brought in the King himself, Jack Kirby, to provide some new designs for the characters.  Some of the designs were more minor reworks, but some of them were pretty major.  On the “almost entirely different” side of things, we had Mantis, todays focus.  Let’s have a look!

THE FIGURE ITSELF

Mantis was added to Kenner’s Super Powers line in 1985, as part of the line’s second year.  He was one of the six Fourth World characters featured in ’85, and is probably the most minor of them, which is usually Mantis’ lot in life.  The figure stands 4 1/2 inches tall and he has 9 points of articulation.  Mantis was unique in the line, gaining extra articulation at the wrists, which none of the others got.  Why he got these extra joints is anyone’s guess, but they’re cool, and I’m certainly not going to complain.  Mantis’s all-new sculpt depicted an all-new design for the time.  Rather than the spandex-clad design from his comics appearances, he got a robotic armored design, which also played up his bug-like nature a fair bit more.  It’s a more visually interesting appearance, and so drastically different from his usual look that it might as well be an all-new character (something the line would explore a bit further the following year).  Whatever the case, it’s a cool design, and it results in a pretty nifty looking figure, with a lot of really fun little design elements worked in.  He’s got a very clean, futuristic feel about him.  His paint work follows the standard for the line, with bright and bold color work.  The green and yellow’s a really appealing set-up, and it works well with the sculpt.  Mantis’s action feature is a “Power Action Pincer Thrust.”  When his legs are squeezed, his arms move opposite directions, which is kinda nifty.

THE ME HALF OF THE EQUATION

I’ve never had much of an attachment to Mantis in the comics, and I blame that squarely on this figure.  Why?  Because in my youth, spending time staring at all the Super Powers figures I didn’t yet own on the Super Powers Archive, I really grew to like this guy.  When I really got into reading the Fourth World stuff, I was honestly a little let-down by Mantis’s less unique design.  Mantis represents the last Super Powers figure I actively sought out in my youth, before taking a break from the line.  I got him at Baltimore Comic Con, as part of a haul that also included a Kenner Aliens Bishop, a ReSaurus Pops Racer, and a Mummies Alive Hunter Jakal.  It was a weird haul, but a very me haul.  Despite my general lack of care for Mantis himself as a character, I still really like this particular figure, and I think he’s one of the most inventive figures in the line.

#2777: Lex Luthor

LEX LUTHOR

SUPER POWERS (KENNER)

“Lex Luthor The Sinister Scientist, Possesses Warsuit, a battle outfit designated by an ancient super-scientific alien civilization, and modified with Luthor’s own genius. Luthor is capable of designing incredible weaponry for use against Superman.”

What good are super heroes without some enemies to fight?  Generally, kind of bored, I guess.  Like, it gives them some time to catch up on their chores around the house, and such, I’d imagine.  But most kids aren’t looking to have their Superman figure sweeping up and doing his laundry.  No, they want action!  Let’s give that Superman a rich bald guy to beat up on!  Fortunately, Kenner had our backs, with resident DC rich bald guy, Lex Luthor!

THE FIGURE ITSELF

Lex Luthor was released in the first series of Kenner’s Super Powers line, where he was one of the four villainous characters included in the debut line-up.  Luthor had been rocking the green and purple jumpsuit look for several years up to this point, but he’d just swapped out for the powered armor Warsuit seen here a year prior to the figure’s release.  The figure stands 4 1/2 inches tall and he has 7 points of articulation.  His sculpt is another unique piece, and made for a quite nice recreation of the armor as seen in the comics.  The detail work on the technical elements of the suit is pretty well-rendered, and makes him a slightly more visually interesting figure than he might be were he sporting the old jump-suit.  The upper portion of the armor is actually designed to be removed (though on my figure it’s a little too fragile for me to want to chance actually taking it off), which adds an extra level of depth, as well as an extra look for the figure, should you want a less armored version of Lex.  The paint work on Luthor follows his usual green and purple, although the purple does err a bit more on the side of magenta, perhaps to help him be a bit more distinct from the Joker figure included in the same assortment.  The paint work is, like most of the line, very bold and bright, which is always a plus.  I also quite like the little insignia on the front of his armor.  Lex’s included action feature is his “Power Action Nuclear Punch,” which, like a lot of the features for the line, translates to “when you squeeze his legs, his arms move up and down.”  It’s not quite as good for him as other features in the line, but it’s unobtrusive, so it’s not much of a complaint.

THE ME HALF OF THE EQUATION

After being pretty invested in the line for a few years, I fell out of collecting Super Powers for several years, right around my late teens, going into my college years.  I was brought back to them when I went through a couple rough months early in my college career, and, after a particularly bad night, my dad dug my figures out of the box they’d been in out in the garage, and brought them to me, bringing up that collecting them was something that had made me rather happy.  So, I jumped back into picking them up, and Luthor wound up as my first purchase after my return to collecting them, largely due to him being more on the affordable side.  Ultimately, the figure itself isn’t one of my favorites or anything, but he does hold some significance at least.

#2770: Robin

ROBIN

SUPER POWERS (KENNER)

What good’s Batman without his trusty sidekick?  Well, classically, a very lonely, lonely hero indeed.  So, in an effort to not let him be too lonely, toy companies do tend to produce at least one Robin to go along with most Batmen.  Such was the case with Kenner’s Super Powers, which took advantage of Robin’s placement amongst the pseudo Justice League line-up of the Super Friends in order to include him early on in the line’s run, with a figure I’m taking a look at today!

THE FIGURE ITSELF

Robin was part of the first series of Super Powers in 1984.  Dick Grayson had given up the mantle in the comics at this point, and with his successor Jason Todd taking up the title the prior year.  Dick even took on his Nightwing name the same year as this figure’s release.  However, all of this was still a recent enough development that Dick was still more clearly associated with the identity, hence the figure’s bio still identifying him as Dick, and him very clearly being based on a slightly later career Grayson.  The figure stands just under 4 1/2 inches tall and he has 7 points of articulation.  He’s got that same articulation set-up as the other figures; if it ain’t broke, don’t fix it.  Like last week’s Flash figure, Robin marks another really noticeable change in build, being demonstrably smaller and less built up than the other heroes featured in the first series.  It actually makes him look a bit more like a teenager (albeit a very athletic one), which is definitely a plus.  The overall design for the character looks pretty decent; the face definitely follows the Super Friends look for him, which certainly works well for the character.  His outfit is nicely detailed as well, with some rather nice work on the scaled shorts in particular.  Robin’s cape is, like the rest of the line, cloth, though he’s also got the collar to his cape sculpted onto his torso.  It makes him look  a little bit goofy, I suppose, with the plastic clip in the cape sitting above it, but it’s not terrible.  Robin’s paint work is pretty straight forward for Robin.  All of the basics are covered, and he’s bright and eye-catching.  The hair and the tips of the feet are definitely the most prone to wear on this guy, but not quite as bad as, say, Flash’s nose.  Robin’s action feature is his “Power Action Karate Chop.”  Squeezing his legs brings his right arm down.  It works well with the sculpted pose on the hand, and feels pretty well-matched to the character.

THE ME HALF OF THE EQUATION

Robin, like Flash and Superman before him, was a character who went through an upgrade in my Super Powers collection, since my first one was actually the Toy Biz release, which is probably one of the closest matches, honestly.  That one, which I got from a Balticon dealer’s table during a trip with my dad, was ultimately replaced by the proper Kenner release I reviewed here, when I fished him out of a loose figure bin at Baltimore Comic Con a few years later.  Whichever figure you’re looking at, this is really the best Dick Grayson Robin figure out there, and fits with Super Powers’ overall quintessential feel once again.

#2763: The Flash

THE FLASH

SUPER POWERS (KENNER)

“Flash is the fastest man alive. Can run at super-speed. Can vibrate his body so quickly as to be immaterial, so that bullets pass through him, or can go through walls. Can also move so fast he becomes invisible. Can run on water.”

Despite the namesake being one of DC’s earliest heroes, and this particular iteration being the character that ushered in the Silver Age at DC, The Flash was nevertheless, rather conspicuously missing from DC’s earliest forays into the world of action figures.  He wouldn’t get his toy due until Kenner’s Super Powers, where he at least was not only finally included into toy form, but was also in the line’s inaugural year.  Way to go Kenner!  Let’s look at that figure today!

THE FIGURE ITSELF

The Flash was included in Kenner’s first assortment of Super Powers in 1984, debuting alongside most of the rest of the core Justice League line-up.  Since Barry was still the current Flash at the time, the figure was very definitely based on him, in his look that more or less remained unchanged from his very first appearance in Showcase.  The figure was one of the shortest in the line, at a little under 4 1/2 inches tall, and he sported the standard 7 points of articulation.  Barry was typically depicted as a little bit on the shorter side compared to some of the other members of the team, so this slightly smaller stature fit the character, and also helped to keep the slightly more diverse physical characteristics of the line’s take on the heroes.  His sculpt also depicts as being much more lithe than his teammates, with notably narrower shoulders than the other male heroes.  It definitely helped to place emphasis on his legs and his build as a runner, which is very appropriate for the character.  His face has a nice, friendly smile on it; most of the heroes had a generally friendly expression, but Flash’s is very definitely a smile.  And it’s not one of Wally’s more sly grin’s, either; this is very definitely Barry’s goofy scientist type of smile.  I really like it.  Flash’s costume elements are largely sculpted, which is certainly impressive.  Perhaps the coolest little touch is the inclusion of the treads on the bottoms of his feet.  That’s an area that usually gets left smooth, but not on this guy.  It’s a very nice attention to detail.  The figure’s paint was pretty basic.  There’s not exactly a ton of details to be had, but he was, like the rest of the line, bold and colorful.  I like that.  Unfortunately, Flash is also a figure very prone to paint wear over time, specifically on his nose and chin, as can be seen on my figure.  I’ve actually had three of this guy over the years, and every one of them had the exact same wear.  Flash had no accessories, but he did include his own action feature, dubbed “Power Action Lightning Legs”.  When you squeeze his arms, his legs kick back and forth, in a sort of a reversal of the other figures.

THE ME HALF OF THE EQUATION

A proper Kenner Flash was actually one of the later additions to my early Super Powers figures, which is amusing, because it’s actually Flash’s fault I was introduced to Super Powers in the first place.  When I was first getting into collecting in the ’90s, Flash figures were hard to come by (the Total Justice one had just dried up at retail, and the JLA rerelease wasn’t quite out yet), so my dad bought me one online.  It was the Toy Biz DC Super Heroes one, but had be incorrectly identified as the Super Powers one.  That ultimately led to me stumbling upon the Super Powers Archive and low-key falling in love with the line, but for the first few years, my “Super Powers” Flash was actually the Toy Biz one.  It wasn’t until my dad got me a batch of various figures for Christmas one year that I actually got to upgrade to the one seen in this review.  Despite not being my first Flash, he’s still a very cool Flash, and definitely one of my favorite Flashes, and he really shows that Kenner was very committed to not phoning these figures in.

#2756: Firestorm

FIRESTORM

SUPER POWERS (KENNER)

“Firestorm has the ability to alter the atomic structure of all things. He uses this power to fly, cause nuclear blasts, and transform objects into other things.  Firestorm is not invulnerable. He loses all his powers when he switches to his civilian identities. Firestorm is actually TWO people – teenager Robbie Raymond, and Professor Martin Stein. Firestorm was created when their two bodies were atomically fused during an explosion in a nuclear power plant.”

Super Powers‘ fixation on both Super Friends and the Satellite Era of the Justice League line-up made it a good time to be Firestorm, a member of both teams in at least some capacity.  A relatively new character, being introduced only six years prior to the line’s launch, he nevertheless found himself a home in the line, netting him his first, and for a very long time only, action figure, which I’m going to be taking a look at today!

THE FIGURE ITSELF

Firestorm was included in the 1985 line-up for Kenner’s Super Powers line, during it’s second year at retail.  He was one of the four Justice Leaguers added in the second year, and was definitely the most eclectic choice of that bunch (though, in a year that included Desaad, Mantis, & Steppenwolf, he was certainly far from the most obscure character included).  The figure stands almost 5 inches tall (thanks to that really tall bit of fire hair) and he has 7 points of articulation.  His movement scheme is pretty much the same one that the entire line sported; it’s not bad for the era, and is certainly a step up from where Kenner tended to be.  Firestorm had a totally unique sculpt (which would have seen some re-use had the planned Power Plus subline launched in 1987 as planned), patterned on Jose Garcia-Lopez’s style guide illustration for the character.  He’s based on his original Raymond/Stein fusion design, which was at this point still the only one he had, so I guess it made sense.  It’s a distinctive look, and one that certainly translates nicely into figure form.  The only slightly awkward part, I guess, is the hair, but honestly even that doesn’t look so bad here.  There’s also a really nice flow on the puffy sleeves, which could look way sillier than they ultimately do.  Firestorm’s paint work continued the line’s trend of being bright, clean, and colorful.  He actually had a little more going on than some of the other figures, and in particular they’ve made the hair look pretty good again, even if the design necessitates it being totally opaque.  Firestorm included no accessories, but he did get the requisite super power action feature.  His is a “Power Action Atomic Punch”; squeeze his legs and he moves his arms back and forth.  Wooooooo.

THE ME HALF OF THE EQUATION

Firestorm is another very early addition to my Super Powers collection.  I got him for my eighth birthday, as a gift from my parents.  I remember being rather excited, especially since it was literally the only Firestorm available at the time, and would stay that way for a few years.  I was still catching the occasional Super Friends reruns, and that included a few of his later series appearances, so I definitely liked the character.  This would actually remain the only Firestorm in my collection until the DCUC version was released.  He’s a pretty solid figure.  I mean, so’s the rest of the line, for the most part, but I do like this one quite a lot.