#2763: The Flash

THE FLASH

SUPER POWERS (KENNER)

“Flash is the fastest man alive. Can run at super-speed. Can vibrate his body so quickly as to be immaterial, so that bullets pass through him, or can go through walls. Can also move so fast he becomes invisible. Can run on water.”

Despite the namesake being one of DC’s earliest heroes, and this particular iteration being the character that ushered in the Silver Age at DC, The Flash was nevertheless, rather conspicuously missing from DC’s earliest forays into the world of action figures.  He wouldn’t get his toy due until Kenner’s Super Powers, where he at least was not only finally included into toy form, but was also in the line’s inaugural year.  Way to go Kenner!  Let’s look at that figure today!

THE FIGURE ITSELF

The Flash was included in Kenner’s first assortment of Super Powers in 1984, debuting alongside most of the rest of the core Justice League line-up.  Since Barry was still the current Flash at the time, the figure was very definitely based on him, in his look that more or less remained unchanged from his very first appearance in Showcase.  The figure was one of the shortest in the line, at a little under 4 1/2 inches tall, and he sported the standard 7 points of articulation.  Barry was typically depicted as a little bit on the shorter side compared to some of the other members of the team, so this slightly smaller stature fit the character, and also helped to keep the slightly more diverse physical characteristics of the line’s take on the heroes.  His sculpt also depicts as being much more lithe than his teammates, with notably narrower shoulders than the other male heroes.  It definitely helped to place emphasis on his legs and his build as a runner, which is very appropriate for the character.  His face has a nice, friendly smile on it; most of the heroes had a generally friendly expression, but Flash’s is very definitely a smile.  And it’s not one of Wally’s more sly grin’s, either; this is very definitely Barry’s goofy scientist type of smile.  I really like it.  Flash’s costume elements are largely sculpted, which is certainly impressive.  Perhaps the coolest little touch is the inclusion of the treads on the bottoms of his feet.  That’s an area that usually gets left smooth, but not on this guy.  It’s a very nice attention to detail.  The figure’s paint was pretty basic.  There’s not exactly a ton of details to be had, but he was, like the rest of the line, bold and colorful.  I like that.  Unfortunately, Flash is also a figure very prone to paint wear over time, specifically on his nose and chin, as can be seen on my figure.  I’ve actually had three of this guy over the years, and every one of them had the exact same wear.  Flash had no accessories, but he did include his own action feature, dubbed “Power Action Lightning Legs”.  When you squeeze his arms, his legs kick back and forth, in a sort of a reversal of the other figures.

THE ME HALF OF THE EQUATION

A proper Kenner Flash was actually one of the later additions to my early Super Powers figures, which is amusing, because it’s actually Flash’s fault I was introduced to Super Powers in the first place.  When I was first getting into collecting in the ’90s, Flash figures were hard to come by (the Total Justice one had just dried up at retail, and the JLA rerelease wasn’t quite out yet), so my dad bought me one online.  It was the Toy Biz DC Super Heroes one, but had be incorrectly identified as the Super Powers one.  That ultimately led to me stumbling upon the Super Powers Archive and low-key falling in love with the line, but for the first few years, my “Super Powers” Flash was actually the Toy Biz one.  It wasn’t until my dad got me a batch of various figures for Christmas one year that I actually got to upgrade to the one seen in this review.  Despite not being my first Flash, he’s still a very cool Flash, and definitely one of my favorite Flashes, and he really shows that Kenner was very committed to not phoning these figures in.

#2756: Firestorm

FIRESTORM

SUPER POWERS (KENNER)

“Firestorm has the ability to alter the atomic structure of all things. He uses this power to fly, cause nuclear blasts, and transform objects into other things.  Firestorm is not invulnerable. He loses all his powers when he switches to his civilian identities. Firestorm is actually TWO people – teenager Robbie Raymond, and Professor Martin Stein. Firestorm was created when their two bodies were atomically fused during an explosion in a nuclear power plant.”

Super Powers‘ fixation on both Super Friends and the Satellite Era of the Justice League line-up made it a good time to be Firestorm, a member of both teams in at least some capacity.  A relatively new character, being introduced only six years prior to the line’s launch, he nevertheless found himself a home in the line, netting him his first, and for a very long time only, action figure, which I’m going to be taking a look at today!

THE FIGURE ITSELF

Firestorm was included in the 1985 line-up for Kenner’s Super Powers line, during it’s second year at retail.  He was one of the four Justice Leaguers added in the second year, and was definitely the most eclectic choice of that bunch (though, in a year that included Desaad, Mantis, & Steppenwolf, he was certainly far from the most obscure character included).  The figure stands almost 5 inches tall (thanks to that really tall bit of fire hair) and he has 7 points of articulation.  His movement scheme is pretty much the same one that the entire line sported; it’s not bad for the era, and is certainly a step up from where Kenner tended to be.  Firestorm had a totally unique sculpt (which would have seen some re-use had the planned Power Plus subline launched in 1987 as planned), patterned on Jose Garcia-Lopez’s style guide illustration for the character.  He’s based on his original Raymond/Stein fusion design, which was at this point still the only one he had, so I guess it made sense.  It’s a distinctive look, and one that certainly translates nicely into figure form.  The only slightly awkward part, I guess, is the hair, but honestly even that doesn’t look so bad here.  There’s also a really nice flow on the puffy sleeves, which could look way sillier than they ultimately do.  Firestorm’s paint work continued the line’s trend of being bright, clean, and colorful.  He actually had a little more going on than some of the other figures, and in particular they’ve made the hair look pretty good again, even if the design necessitates it being totally opaque.  Firestorm included no accessories, but he did get the requisite super power action feature.  His is a “Power Action Atomic Punch”; squeeze his legs and he moves his arms back and forth.  Wooooooo.

THE ME HALF OF THE EQUATION

Firestorm is another very early addition to my Super Powers collection.  I got him for my eighth birthday, as a gift from my parents.  I remember being rather excited, especially since it was literally the only Firestorm available at the time, and would stay that way for a few years.  I was still catching the occasional Super Friends reruns, and that included a few of his later series appearances, so I definitely liked the character.  This would actually remain the only Firestorm in my collection until the DCUC version was released.  He’s a pretty solid figure.  I mean, so’s the rest of the line, for the most part, but I do like this one quite a lot.

#2750: Emperor Palpatine

EMPEROR PALPATINE

STAR WARS: POWER OF THE FORCE II (KENNER)

I was going to begin this review by remarking that I’ve never actually reviewed an Emperor Palpatine figure review, but that’s…well, it’s a lie, I guess, because I have.  Clearly, I’m very invested in the character, because I keep such close tabs on him.  I mean, yeah, he’s the most pivotal single character in the whole saga, I suppose, but he’s…boring?  I mean, I guess the unlimited power gimmick is always good for a laugh.  But beyond that?  Meh.  Even his toys tend to be pretty meh.  I mean, there’s only so many ways to add something new and different to an old guy in a cloak.  This one goes for simulated unlimited power.  Go figure.

THE FIGURE ITSELF

Emperor Palpatine was the fifth and final of the five figures in the Power F/X line-up of Power of the Force figures.  He falls more into R2’s vein, being more of his own standalone piece, rather than more interactive with the others like the three lightsaber wielders.  It feels a little bit like a missed opportunity, though, since he’s based on Palpatine’s portion of the throne room battle, which would make him a somewhat decent pair off with Luke, allowing for multiple display options if you get the whole set.  As it stands, he’s just, kind of off on his own, and not really ingrained to the crossline playability set-up.  The figure stands 3 3/4 inches tall and he has 3 points of articulation.  Well, he’s got three joints…I hesitate to really call it articulation, because there’s hardly any actual motion to be had.  He’s pretty much just got the one pose, making him even less posable than the other figures in the set, and that was already kind of a low bar.  The figure’s sculpt is a tweaking of the prior single-card release of Palpatine, which wasn’t a terrible set-up.  It was an old guy in robes, and I guess it did that well enough.  This one’s an old guy in robes, but with his arms up this time.  He kinda looks like he’s doing the Thriller dance.  Like Vader, this guy’s sculpt does at least hide the battery pack a little better than Luke or Obi-Wan did, so he doesn’t look quite as weird.  Although, admittedly, a hunch back wouldn’t look all that out of place for this guy.  His Power F/X feature is worked into his hands, similarly to the three lightsaber wielders, but for his lightning (commonly referred to as “unlimited power” by those in the know).  The bolts slot into his hands, and the effect is, again, a fairly weak light, but I guess it’s alright.  His paint work is pretty much just on the face and hands.  It’s kind of thick, but consistent with the other PotF Palpatine figures.  At least there’s no notable slop or anything.  Palpatine gets his own stand, based on his spot in front of the window on the Death Star II.  It doesn’t work quite as well as the other three Death Star stands, I find, but it’s not a bad set piece, I suppose.  It’s got the little arm for moving him around, but it doesn’t really have the same appeal without that dueling ability the other three had, or the slightly more fun magnet gimmick from R2.

THE ME HALF OF THE EQUATION

Palpatine was really just a side effect of getting the rest of this set of figures.  He was in the lot, and I wasn’t really going to turn him down, I guess.  In retrospect, Luke and Vader are really the only two I really wanted, and the others are a bit extraneous.  Palpatine really exemplifies this, because he just doesn’t really seem to fulfill the same purpose as the others.  That’s probably why he tends to be the least desired of the set.

#2743: Ben (Obi-Wan) Kenobi

BEN (OBI-WAN) KENOBI

STAR WARS: POWER OF THE FORCE II (KENNER)

In last week’s review of Kenner’s Power of the Force Power F/X Darth Vader, I brought up the figure’s compatibility not only with the previously reviewed Luke Skywalker, but also with Obi-Wan Kenobi, a figure I had not yet reviewed.  Can you really say you’re surprised that I’m reviewing that figure now?  I mean…I don’t think you can, but I’ve been wrong before.  Anyway, let’s just get onto the figure!

THE FIGURE ITSELF

Ben (Obi-Wan) Kenobi (as the line was very insistent on in reference to him) was another 1997 release, the fourth of the five figure Power F/X sub-line of Power of the Force.  In contrast to Vader’s cross-film set-up, Ben is, unsurprisingly, based on his A New Hope appearance, specifically his final duel with Vader, which is sensible, since it was, at this point, his only real lightsaber battle.  That being said, it’s low key kind of a shame that they didn’t use the Power F/X set-up for some shimmering force ghosts.  I guess that’s not as inherently toyetic.  Ben stands 3 3/4 inches tall and has 5 points of articulation.  Just like the last two, his right arm is restricted in order to facilitate the light-up feature, and the rest of his articulation’s more for just tweaking the exact nature of his stance.  His sculpt is quite similar to all of the other Kenobi’s from the line, being especially cut from the same cloth as his first figure and the one from the Cantina Cinema Scene boxed set.  He’s even got the same headsculpt as those releases, and his still removable cloak piece is almost identical to the one from the boxed version.  Beyond that, he really just follows the lead of Luke, being a somewhat awkward sculpt, including still having the hunch on his back for the batteries.  The robe does it’s best to hide this, but it doesn’t work quite as well as Luke’s cape did.  He does at least add a little more detailing to the lightsaber hilt than Luke did, but it’s still somewhat removed from the film product.  Ben’s paint work is pretty much the same as the other versions of the character, apart from one rather notable mistake: his lightsaber is the wrong color, being green, rather than the appropriate blue.  Supposedly, this change occurred because blue LEDs were more expensive than green, and Kenner couldn’t justify the cost.  Seems like a weird choice to me, but here we are.  Ben was packed with the same hallway stand piece that was included with Luke, allowing him, like Luke, to be connected with the Vader figure for a more interactive set-up.  And, while Luke came with an entire cardboard backdrop for him and Vader, Ben and Vader each got half of an A New Hope-inspired backdrop, which shows off the Millennium Falcon in the Death Star‘s hangar bay.

THE ME HALF OF THE EQUATION

Luke was the only one of these I had as a kid, but I came very close to buying Obi-Wan a few times, mostly because I no longer had my original release, and I wasn’t yet at the point of going for exact replacements for my toys.  I never really could muster the excitement to grab this one, though.  He’s alright, but admittedly a bit redundant for me, since the Luke/Vader pairing is the one that holds more nostalgia.  Perhaps I’ll snag a second Vader some day, so that I can justify having Vader face off against each of them.

#2736: Darth Vader

DARTH VADER

STAR WARS: POWER OF THE FORCE (KENNER)

If I seem uncharacteristically agitated or prone to getting frustrated during today’s review, fear not, dear reader. It isn’t you that I’m frustrated with, or even the figure I’m looking at, just know that at the core of things is a desire to seek out whomever created WordPress’s Block Editor and do something awful to them…like force them to use WordPress’s Block Editor…much as they have done to me. Feels like poetic justice if I’m entirely honest. Or something that the Spectre could really get behind. I feel like I should see what that guy’s up to….or I suppose I could write this review, and try not to focus too much on how frustrated I am by the interface I’m writing it on. Last week, I looked at the second of my Electronic Power F/X Power of the Force figures. Today, I’m looking at another, specifically Darth Vader, who’s stepping up his Power F/X game.

THE FIGURE ITSELF

Darth Vader was released in 1997 as part of Power of the Force‘s aforementioned “Electronic Power F/X” sub-line.  He followed the early Vader set-up of being more of a combination of all three of his film appearances, rather than being clearly based on one in particular.  This would work to Kenner’s favor in terms of this toy’s playability, as it meant that Vader could face off against either Luke or Obi-Wan, depending on your fancy.  The figure stands roughly 4 inches tall and he has 5 points of articulation.  Like Luke, his movement is somewhat restricted by the inner workings of the figure’s light-up feature, meaning his right arm is largely rendered inert.  He’s been sculpted with something of a walking gait, much like the Shadows of the Empire variant.  It means that, much like that figure, he has a lot of trouble staying standing.  Hence him making use of some sort of prop or stand in all of the photos, because this guy was really not cooperating.  Otherwise, the sculpt is pretty much business as usual for the early Vaders.  If you’ve messed with one Beef Cake Vader, you’ve messed with them all.  He’s certainly got an imposing silhouette.  Due to his larger size, the battery housing is at least less of an issue for this guy, so he doesn’t have the weird hump set-up like Luke did.  Like Luke, Vader’s arm has been built with lightsaber as a part of it, though it’s a lot less rudimentary than Luke’s.  This one actually vaguely detailed to match Vader’s actual hilt from the movie.  The light up feature works pretty much the same way as Luke’s, and is also not terribly bright, but it’s there.  The paint work on Vader is pretty much the same as all of the other Vaders from the line.  It gets the job done and looks pretty decent, even if it’s not terribly involved.  Vader is packed with a large base piece, which is the match for Luke’s Death Star hallway, just meant to be the other half.  It even connects to Luke’s for a more full diorama set-up, and allows for them to “duel” via the arms for moving them around.  It’s actually pretty fun.

THE ME HALF OF THE EQUATION

As I brought up last week, Luke was the only one of these I had as a kid.  That being said, I always really wanted Vader, mostly due to the whole interacting with Luke thing.  Fortunately, All Time had him and three of the others right as I was really getting serious about this PotF thing.  Vader’s not really all that new when compared to other Vaders from the line, but he goes well with Luke, and there’s no denying that this goofy, gimmicky thing really works best when you’ve got multiples from the set.

 

#2729: Luke Skywalker

LUKE SKYWALKER

STAR WARS: POWER OF THE FORCE II (KENNER)

Hey, remember yesterday, when I was talking about a mid-90s line’s use of light-up features in order to re-introduce some of the core characters into the market place again?  Well, as it turns out, Toy Biz’s X-Men wasn’t the only line to try that.  Kenner’s Power of the Force did it too!  Everything’s better with lights, right?  Well, Kenner certainly felt so.  While I’ve looked at the line’s one outlier, R2, already, they also covered the original trilogy’s four most action-oriented force users.  I’m kicking my dive into the line-up off with our hero, Luke Skywalker!

THE FIGURE ITSELF

Luke was released in 1997 as part of Power of the Force‘s “Electronic Power F/X” sub-line.  Luke gets more to the actual point of the line-up than R2 did, actually focusing on one of the OT’s cool fight scenes, in his case the battle between Luke and Vader on the second Death Star in Return of the Jedi….well, sort of, anyway.  The figure stands about 3 3/4 inches tall and he’s got 5 points of articulation.  He loses the usual waist joint, and also gets severe limitations on the right shoulder, both due to the electric feature.  Beyond that, none of the other joints really give him much actual range, due to the somewhat pre-posed nature of the figure’s sculpt.  He’s…sort of, like, mid-lunge, I guess?  Like, for stabbing?  I don’t know.  The actual sculpt’s not exactly Kenner’s finest work.  The head’s distinctly different from the original PotF2 Luke head that looked nothing like Mark Hamill, but still looks nothing like Mark Hamill, so it’s a lateral move.  The light-up features have a direct impact on the quality of the sculpt on the right arm and the torso, since that’s how the feature works.  The torso’s rather bulked up, especially at the back, in order to house the batteries, which give him sort of a hump back.  Not the most flattering thing, which is why he also gets the cape, which Luke doesn’t actually wear in the scene this is replicating, in order to hide the hump a bit.  The arm has been designed with the lightsaber built into it, with his hand kind of folded around it.  It’s kind of crude, and not really hand shaped, and the hilt is really wide, short, and basic in its detailing.  It’s definitely goofy looking.  There’s also this sort of cap piece that goes over the the actual blade.  I think it’s really just meant to be part of the packaging, but it’s not coming off of mine.  The actual light-up feature’s okay, I guess.  Not terribly bright, and barely noticeable in the photos here.  It’s also a little hard to activate, due to it being behind the cape. The paint work is all pretty basic work.  It’s not bad, but the right arm’s definitely a bit fuzzy.  Otherwise, pretty standard for the line.  Luke’s packed with a large base piece, meant to look like one of the halls from the Death Star.  Like R2, there’s an arm for moving him around, though this one doesn’t do the whole magnet thing; it’s just a basic peg set-up instead.

THE ME HALF OF THE EQUATION

As a kid, this was actually the only of the “Power F/X” figures I had, because I was all about Luke, and I was all about a good gimmick.  Unfortunately, these figures, more than others from the line, don’t really stand up to play so well.  As such, my original Luke is in pretty rough these days.  Fortunately for me, All Time had four of the five figures in the set right as I was ramping up on filling in my PotF collection, and that gave me the opportunity to pick up this guy again, alongside the rest of the set.  This guy’s hella gimmicky, and hella goofy, but I can get behind it.

#2680: Dark Trooper

DARK TROOPER

STAR WARS: POWER OF THE FORCE II (KENNER)

“It is a period of Civil War. The Rebel Alliance struggles to free the galaxy from the clutches of the evil Galactic Empire. Discovering that Imperial forces have begun developing a new type of stormtrooper, the Rebels call on mercenary Kyle Katarn. His mission: seek out and destroy the secret Imperial project called Dark Trooper. Known as phase III, this most powerful of the Dark Troopers is actually a figure known as General Mohc. Practically unstoppable, he represents the greatest threat to the success of the Rebel Alliance.”

Kenner’s Expanded Universe sub-set covered a few different EU tales, giving them each at minimum a pair of figures.  Though previously unexplored in the toys, that included some video game coverage, in the form of two figures based on the video game Dark Forces.  The first of those was the game’s protagonist, Kyle Katarn.  The second was today’s focus, the Dark Trooper, a concept that’s certainly moving up in the world, thanks to a proper canon appearance in the second season of The Mandalorian.  But, let’s jump to those humble beginnings, shall we?

THE FIGURE ITSELF

The Dark Trooper is the final single carded figure in the Expanded Universe sub-line of Kenner’s Power of the Force II.  He’s the other of the two later release figures I mentioned in last week’s Spacetrooper review.  Also of note is the fact that the Dark Trooper was the only of the nine single release figures not to be shown off on the cross sell on any of the packaging, for whatever reason.  The figure stands 4 1/4 inches tall (the second tallest in the set) and he has 6 points of articulation.  He’s definitely one of the stiffer figures included in this line-up, only further highlighted after looking at the Spacetrooper last week, with his extra movement and all.  Given the bulked up design of this particular look, the slightly more restricted set-up isn’t totally shocking however.  This mold was new to this figure, but would later be re-used in its entirety for the Fan’s Choice rerelease in 2007, likely due to the combination of rarity and popularity of this particular release.  It’s an interesting sculpt, because it feels more dated than the rest of the assortment, but that’s actually because he’s going for a recreation of the game model, which means he really should be that bulked up and geometric.  Hard to take the ’90s out of a ’90s design,  I suppose.  There’s a fair deal of detail work going into this guy, which does a lot to make him a bit of a step up from a straight recreation of the game look.  I also appreciated that the jet pack is actually a separate piece, with full detailing on the figure beneath it.  In terms of paint work, the Dark Trooper’s actually got a bit more going on than it seems on the surface.  All of the silver is painted, rather than molded, and there are actually two distinct shades between the outer armor and the mechanics.  The Dark Trooper includes a rather goofy looking heavy blaster lifted straight from the game, as well as yet another fold out display.  This one’s definitely one of the most clever, being based on the game’s HUD, allowing you to simulate an in-game set up.  That’s pretty nifty!

THE ME HALF OF THE EQUATION

The Dark Trooper was a figure that was almost not mine, and was almost the cause of a real tussle between me and Max….okay, not really.  But, when we were pulling the figures out when they came in, he had called dibs on the Sentinel, and then also set this one to the side…only I didn’t realize he’d set this one to the side with the intent to buy it himself, so I grabbed it with the rest of my set and innocently sent him a shot of the whole set after I’d opened them and set them all up.  Then there was much discussion between the two of us, at which point Max very graciously let me keep the Trooper, because he’s nice like that.  It’s nice to have the whole set-up of these guys after all these years, and the Dark Trooper is certainly nifty, especially after their TV appearance!

 

#2673: Spacetrooper

SPACETROOPER

STAR WARS: POWER OF THE FORCE II (KENNER)

“Five years after the Battle of Endor, the Rebel Alliance has driven the evil Empire into a distant corner of the galaxy. But a new danger has arisen: the last of the Emperor’s warlords has devised a battle plan that could destroy the New Republic. The ability of spacetroopers to operate exclusively in space made them a valuable asset to the warlord, Grand Admiral Thrawn. These heavily armed stormtroopers wear full-body armor and have equipment that enables them to function as personal space-capable assault vehicles.”

In the history of Stormtrooper variants, today’s focus, the Spacetrooper, is actually one of the very earliest.  They first appear in A New Hope, one of them being seen when the Falcon gets pulled into the Death Star. Admittedly pretty easy to miss, being a) rather small and b) not actually very removed from the regular Stormtrooper design.  He was also portrayed by concept designer and future director Joe Johnson, which is a nifty little bit of trivia.  The idea has stuck around since, gaining some slight changes over the years.  When it came time to adapt Heir to Empire into comic form, they were granted a unique armored appearance, which served as the inspiration for their very first action figure!

THE FIGURE ITSELF

The Spacetrooper was part of Kenner’s Expanded Universe sub-line for Power of the Force.  He was one of two figures that shipped a little bit later than the rest, and were subsequently even harder to find at retail at the time.  The figure stands 3 3/4 inches tall and has a whopping 8 points of articulation.  He’s notable for being the first use of a universal joint on the shoulders, in contrast to prior figures’ simple cut joints.  Why this particular figure was granted these is kind of a random guess, but I’d hazard it’s due to how the shoulders are designed.  It’s a little rudimentary in its implementation, but still quite cool, and certainly useful for a wider range of posing.  The sculpt was an all-new affair, reasonable given the all-new design.  He’s got the basic elements of a Stormtrooper, but a little more armored up, and a little more streamlined.  There are a few other movable elements worked in as well, with an adjustable jetpack, and a fold out blaster built into the left arm (but only the left, because two blasters is too many).  As with the articulation, it gives the figure a bit more variety for posing, and just gives him a better general feeling of value compared to some of the more basic troopers.  In terms of paint, the Spacetrooper is a little lax; mostly, he just relies on the molded white plastic.  It’s slightly pearlescent, which makes a touch hard to properly photograph when coupled with the lack of accenting.  Still, it’s not terribly far removed from the rest of the PotF stuff at the time, and it does hit all of the major elements.  The Spacetrooper doesn’t get any proper accessories, thanks to everything being built in.  He does still get the fold out back drop, though, which is still pretty darn cool.

THE ME HALF OF THE EQUATION

When the full set of EU figures came through All Time Toys back in 2019, we didn’t actually know it was a full set at first.  Max had pulled out his Imperial Sentry, and told me I was welcome to the only other one we knew was in the lot, which was this guy.  Honestly, I was pretty happy just to get him, because I’ve always thought he looked pretty nifty, and I’d not gotten the chance to pick him up at that point.  Compared to some of the others, he fades into the background a little bit, but he does a lot of cool, innovative stuff for the time, and honestly holds up pretty well.

#2665: Dr. Fate

DR. FATE

SUPER POWERS (KENNER)

“Doctor Fate is the master of an ancient type of magic first brought to Earth before the dawn of man. Fate uses this magic to cast spells which allow him to fly, walk through walls, make himself invulnerable, and many other things.”

The heavy Super Friends-inspiration of Kenner’s Super Powers line, coupled with it being released right around the end of the bronze age, meant that the line’s heroic component was largely focused on the Justice League of America.  The League’s predecessors, the Justice Society of America, weren’t quite so fortunate when it came to the line-up.  There were, of course, a few overlapping members between the two, but just one single proper JSA member, Kent Nelson, better known as Dr. Fate!

THE FIGURE ITSELF

Dr. Fate was released in 1985, as part of the second series of Super Powers.  He was the first and only JSA member added to the line, and would have remained so, even had the line continued past 1986.  Why exactly he was chosen for the line when there were no other plans for any other JSA-ers is anyone’s guess.  I guess they just thought he had a cool visual?  They weren’t wrong.  The figure stands 4 1/2 inches tall and he has 7 points of articulation.  His sculpt was all-new, and a pretty solid recreation of the classic Fate design.  He’s a touch stockier than Fate was usually depicted, but that was generally in keeping with the line’s style.  This is just Dr. Fate after a really good work-out, perhaps?  And he’s clearly not had time to let out his suit, which is why it’s so tight, clearly.  Whatever the case, the costume design is proper classic Fate through and through, and the helmet in particular is really cleanly rendered, and properly striking.  Like others in the line, the cape is a cloth piece.  It’s kinda hokey, but there’s a certain charm about it.  The paint work on the figure is clean, bright, and bold.  The paint on my particular figure has seen some slightly better days, but it’s not too bad overall, especially for a figure of its age.  Fate included no accessories, but he followed the line’s tradition of giving the figures “super powers,” in his case “Power Action Magic Spell Cast,” which raises the arms upward when his legs are squeezed.  A slightly weaker feature compared to others in the line, but generally not bad.

THE ME HALF OF THE EQUATION

In my review of Hawkman last week, I noted that he was one of my earliest Super Powers.  Dr. Fate is right there beside him, because he came to me on that same Christmas morning in ’00.  As Hawkman’s *sort of* a JSA figure, they were a pretty decent pair, all things considered, and no doubt contributed to my early love of the JSA and their adventures (though, it’s worth noting that he wasn’t even my first Dr. Fate figure; that honor went to the DCD figure, released earlier that same year).  The figure’s another winner for the line, apart from his lack of compatriots, but I’d rather have just him than not at all.

#2658: Hawkman

HAWKMAN

SUPER POWERS (KENNER)

“Hawkman’s wings enable him to fly and his belt enables him to defy gravity.  He uses weapons of the past from the museum he curates, matched with futuristic weapons, and criminology from his home planet, Thanagar.”

Oh man, I haven’t written a review about Hawkman since #0029.  Not only is that from the site’s first month, but it was also the review where I instituted my old randomized list I used to pull from.  Man, I used to talk about that thing all the time!  What a crazy trip down memory lane.  Well, it’s fitting that I’m doing this whole trip down memory lane, because I’m also doing that in a greater sense with the contents of today’s review.  Yes, I’m taking a look at another Super Powers figure today, specifically the aforementioned Hawkman.  Like last week’s GL, he was a character left out of Mego’s treatment for DC Superheroes, and was therefore making his debut in action figure form courtesy of this line.  And I’m looking at that figure today!

THE FIGURE ITSELF

Hawkman was released in the first series of Super Powers in 1984.  As I touched on in my GL review, the line-up for that first series was very much inspired by Challenge of the Super Friends, and Hawkman’s inclusion here really goes along with that, given he was probably the most obscure character in the first assortment.  He’s the tallest figure in the original line-up, at 4 3/4 inches tall, and he’s got 8 workable points of articulation (the wings technically have two joints each, but on each of them one of those joints is explicitly tied into the action feature).  In addition to height, Katar also was just generally bigger in size than the rest of the Justice Leaguers from the first set.  It’s pretty fitting, since he tended to be drawn as a little bit bigger, and it helped to sell him as a little more alien.  It also gave a nice variety of height and build to the male members of the Justice League right out of the gate.  Super Powers‘ handling of uniqueness of build has always been one of my favorite aspects of the line, and it’s ultimately why I feel it holds up as the quintessential DC line, even in light of lines with deeper character selections.  The detail work on Hawkman is really pretty great, with the best work being on his mask and wings, both of which get some great texture work.  His wings are also large enough to not look too dinky, while also being small enough that he doesn’t have major issues with stability, which is something later Hawkman figures would struggle with.  The paint work on Hawkman was, like the rest of the line, very clean, very bold, and very bright, all of which are good things.  Mine’s taken a little bit of beating on the front of the nose, and has a little bit of discoloration on the torso, but has for the most part held up well.  Hawkman was packed with his mace, and also featured “Power Action Flight Wings.”  When you squeeze his legs, his wings flap.  Not a bad feature at all.

THE ME HALF OF THE EQUATION

Hawkman’s one of the earliest when it comes to my Super Powers collecting.  I got him for Christmas, I want to say in 2000, which would have made him I think my third or fourth Super Powers figure.  It was the year prior to GL and Manhunter, I know that for sure.  I had my Total Justice Hawkman at the time, and he wasn’t really doing it for me as a classic Hawkman, so my Dad found a small little lot of figures, which included him, and gave him to me that year.  He’s a good one.  Kind of an odd one for me to have so early on in retrospect, but a good one nevertheless, and certainly high on the list for the character’s figures.