#2160: Kingdome Come Superman

KINGDOM COME SUPERMAN

DC COMICS MULTIVERSE (MATTEL)

Having spent ten years in solitude, Superman returns to fight for justice in a new disinterested and indecent planet.”

In the mid-90s, after several years of totally un-ironic “X-Treme” comics, the industry was starting to get at least a little bit introspective.  Not a lot, mind you, because they’re only rated for so much self awareness, but there was definitely a move by some of the older fans who found themselves within the industry to try and reign things in, and throw back to the good old days, with maybe a jab or two at modern comics’ expense thrown in for good measure.  Rather than making statements about these “not being your daddy’s comics,” there was a push to actually start treating things a little bit more seriously and add just a touch of prestige to things.  Marvel hired the up-and-coming writer and artist team or Kurt Busiek and Alex Ross to create Marvels, a four-part mini-series that told picturesque real-world stories from throughout Marvel history.  It was enough of a success that DC decided to bring on Ross for a series of their own, pairing him off with writer Mark Waid for Kingdom Come, an alternate DC future rife with references to the days gone by, and deeply critical not just of modern comics, but also of people who didn’t like change or compromise in their comics.  The star of the series was an aged and despair-ridden Superman, who was desperate to regain some of his old-fashioned hope.  It’s gone on to become a rather defining take on the character, with its fair share of toy goodness.  Most recently, he’s received a figure from Mattel, which I’ll be taking a look at today.

THE FIGURE ITSELF

Kingdom Come Superman is part of the Lobo Series of DC Comics Multiverse figures.  He’s our second Superman following the reworking of the bodies, and our third 6-inch KC figure under Mattel’s tenure (though a good argument can be made that Red Robin and Magog are really just main universe figures…of course, technically the same can be said of Superman, so the whole thing’s a wash.)  The figure stands 6 1/2 inches tall and has 25 points of articulation.  KC Superman is built largely from the same bank of pieces as the Clayface Series’ Rebirth Superman (which in turn means a lot of those pieces are also shared with Bizarro), for better or for worse.  It means he’s more articulated than a DCUC figure, but also means the balance between pieces is still a little bit whack.  Not terrible, but not quite Ross’s ultra-realistic anatomy.  The figure gets a brand-new head and forearms.  The forearms are fairly basic; all they really do is remove the pointed ends on the outside of each wrist, which is accurate, but also minor enough that I imagine most people are going to miss it.  The head’s really the star piece here.  While certainly a more generic take on the character than other, more Ross faithful releases, the head is nevertheless a quite nicely detailed piece.  The details are sharply defined, capturing the very slight aging seen on Ross’s version of the character; it’s definitely one of Mattel’s best goes at a Superman portrait. The paint on Superman is mostly pretty basic, at least on the body, which is actually fairly accurate to the source, since Superman’s costume is very classically inspired in the book.  The head gets a bit more work, with some pretty solid accenting.  I particularly like that they did more for his greying temples than just solid white streaks, as is usually the case with this design.  KC Superman includes two sets of hands in fist and flat poses, as well as piece to the Lobo CnC.

THE ME HALF OF THE EQUATION

Part of the agreement that got me yesterday’s Kyle figure was me agreeing to take the figures from the line-up that Max didn’t really want.  Superman was one such figure.  I wasn’t inherently opposed to getting the figure, but I can’t say that he was super high on my list.  Going in with essentially no expectations, I’m pretty pleased with this figure.  He’s not as strong as some of the other recent offerings, but he’s certainly one of Mattel’s best Supermen they’ve ever made.

#2159: Kyle Rayner – Green Lantern

KYLE RAYNER — GREEN LANTERN

DC COMICS MULTIVERSE (MATTEL)

Once a White Lantern and the bearer of seven rings, Kyle Rayner is back to basics under a new Corps as a Green Lantern.”

What do you get when you put together two things that Ethan didn’t used to like?  That’s right, a Mattel Kyle Rayner figure.  My rocky history with Mattel is of course no secret around these parts, but then again most people’s rocky history isn’t much of a secret, I suppose.  What’s slightly more downplayed is my dislike of Kyle.  I mean, he’s a Green Lantern, and he was active during the ’90s; he’s even the star of my favorite episode of Superman: The Animated Series, which is my favorite DC animated property.  What’s not to like?  Well, admittedly, I got a little caught up in the “he replaced Hal Jordan” rage.  As a kid, my first exposure to GL was in Challenge of the Superfriends, where it was Hal, and I was quite confused by this Rayner guy running around in the comics.  Over the years, though, I’ve actually grown to like Kyle quite a bit, which means I’m actually quite excited to get his latest figure!

THE FIGURE ITSELF

Kyle Rayner is part of the Lobo Series of DC Comics Multiverse, which is the third assortment following the change to the blue packaging.  This marks the second Kyle we got during Mattel’s tenure.  The first was a fine figure, but fell victim to the late-line tendency for DCUC figures to be in their most recent costume, rather than their most-wanted.  This one goes for Kyle’s classic ’90s costume, or at least the Rebirth recreation of it, which is a solid choice.  The figure stands 6 1/2 inches tall and he has 29 points of articulation.  Kyle uses the relaunched line’s equivalent of the old line’s mid-sized male body.  Like the Bizarro figure (who used the larger male body equivalent), this means the Kyle’s a little bit outdated when compared to the line’s more advanced figures.  That said, it’s still a marked improvement over what Mattel was doing a year ago, and makes for a serviceable base body.  Kyle gets a new head, forearms, hands, and knees.  The new parts are fairly decent; nothing amazing or anything, but they recreate his look pretty well, and he’ll fit in with DCUC stuff, as well as Multiverse stuff, so he’s a decent bridge figure.  The paintwork on Kyle is pretty basic, but gets all the important points down.  There’s a touch of fuzz on the edge of the white section on his chest, but aside from that it’s all pretty clean.  Kyle is packed with his power battery and a blast effect piece that goes over his hand.  Standard stuff for a GL, but honestly that’s a step-up from how Mattel’s been handling up to this point.  He also included a piece to the Lobo CnC, but I didn’t get that for reasons I’ll touch on in just a moment.

THE ME HALF OF THE EQUATION

Despite the issues I may have had with Kyle as a character, in the ’90s a figure in this costume was the only way you were getting a Green Lantern figure, meaning I have quite a soft spot for this design.  Despite my general reservations about Mattel products, I was intrigued by this figure when he was shown off.  Of course, I’ve not once seen a single one of the figures from this assortment at retail, so I didn’t have a chance to buy one.  However, Max really wanted the Batman Beyond figure, as well as having a passing interest in the Lobo, so he and I decided to split a set of the figures from Big Bad Toy Store.  I got the one figure I really wanted, and I’m really quite happy.

#2157: Faker

FAKER

MASTERS OF THE UNIVERSE CLASSICS (MATTEL)

Originally built by Man-At-Arms to cover for He-Man when Prince Adam is needed, Faker was abandoned in the royal junkyard after his first mission and salvaged by the evil warrior Tri-Klops. At the request of Skeletor, Faker was reprogrammed to replace He-Man and convince the people of Eternia that He-Man had betrayed King Randor and turned evil.”

They say imitation is the sincerest form of flattery, so I guess someone should be flattered by the existence of Faker.  Maybe it could be He-Man, whom Faker is based upon, or maybe it could be Bizarro, whose schtick Faker totally stole.  Of course, it’s not like “evil-clone of the main hero” is a wholly unique concept, having made its way into all sorts of super hero fiction over the years.  It’s even more sensible in the world of toys where it’s quite the suitable excuse to do a recolor of a prexisting mold, which is exactly where Faker really hits his stride.   Additionally, Faker continually falls into that odd niche of characters who are nothing more than cheap repaints, who still for some reason have a ton of fan demand.  I guess we’re an easily amused lot.

THE FIGURE ITSELF

Faker was an early offering from the Master of the Universe Classics line, available as an NYCC-exclusive in 2009, and then briefly on Matty Collector a month later.  As with the vast majority of the line, he’s designed to closely emulate Faker’s vintage toy.  The figure stands 7 inches tall and he has 23 points of articulation.  This Faker figure follows the tried and true construction of all Faker figures.  He’s the line’s standard He-Man body with Skeletor’s armor atop it.  It’s not anything revolutionary, but it’s not like you can say it’s not true to the character.  The base body for MotUC wasn’t a bad one, but I have to admit I was never a huge fan of the standard He-Man head.  By extension, I’m not a huge fan of this figure’s head.  It’s not awful, but something about it just never seemed quite as imposing as prior takes on the character.  He just looks a bit slack-jawed.  Faker’s main selling point is, of course, his paint.  He’s got that distinctive orange and blue combo, which is…well, it’s certainly something.  The paintwork on the figure is actually pretty solid.  At this point in the line, Mattel was still splurging for things like accenting, which shows most nicely on his boots, loincloth, and armor piece.  The nature of the details on the bracers and belt are actually quite striking, especially when compared to the same details on the He-Man figure.  He also keeps the robotic detailing on the torso, which is not quite hiding under his armor, just like on his vintage figure.  Faker was packed with his version of the Power Sword, as well as his half of the split sword, which is the same as the standard, but with the back half missing.  It’s a slightly light pack-out, given that He-Man got a shield and axe as well, but hey, it’s Mattel, right?

THE ME HALF OF THE EQUATION

I’ve always liked Faker as a concept, but the price points on his figures have always been too high for me.  For whatever reason, the price on this particular figure dropped to a reasonable range for a hot minute back in 2012, and my parents managed to get me one as a birthday present in that time.  My relationship with MotUC was always something of a love-hate one, and Faker fits right into that.  There are nice aspects of this figure, and there are annoying aspects of this figure, which is kind of the classic Mattel bit, isn’t it?

#2147: Alfred Pennyworth

ALFRED PENNYWORTH

DC COMICS MULTIVERSE (MATTEL)

“Butler.  Medic.  Soldier.  Friend.  There’s nobody more important to Bruce Wayne than Alfred Pennyworth.”

Since his first appearance in Batman #16 waaaaay back in 1943, Alfred’s been a pretty standard fixture of the Batman mythos.  Even as Robins come and go, Alfred’s always there, snarking his way through life.  He’s perhaps the most pivotal member of Batman’s supporting cast.  Despite his importance, he is just an older gentleman in a suit, meaning he doesn’t quite lend himself to the most exciting toys.  While his frequency as an action figure has certainly stepped up in the last decade, it’s still rare enough an event to be pretty exciting, and it’s certainly cool to see him squeak his way into Mattel’s final push of DC figures.

THE FIGURE ITSELF

Alfred is part of the Killer Croc Series of DC Comics Multiverse, one of the final assortments of DC product coming out of Mattel.  It’s a whole Batman-themed line-up, so Alfred’s place is a natural one.  Interestingly, this assortment sort of jumped the order a bit, and ended up arriving sooner at stores than many had expected.  Alfred is officially branded “DC Rebirth”, but generally works quite well as a fairly standard classic Alfred.  The figure stands 6 3/4 inches tall and he has 32 points of articulation.  So, let’s address my primary complaint about this figure: his height.  He’s a good 1/4 inch taller than just about every similarly styled Batman figure that Mattel put out.  Integrating this guy in with your DCUC collection’s not really happening, to say nothing of the even smaller Movie Masters-style figures.  He’ll go fine with some DC Collectibles stuff, and actually fits pretty much right in with NECA figures, but it’s weird that they didn’t actually work to scale him with their own offerings.  Moving on from the height, let’s also discuss the articulation.  Alfred is possibly the best articulated DC figure Mattel’s ever put out.  He pretty much takes the Marvel Legends set-up and ports it over to DC.  As amazing as that is, I definitely had a laugh about Alfred having a neck joint that goes up and down after so many flying characters went without, and double-jointed elbows and knees when we never got a single Batman figure with those joints, given that Alfred is not a particularly acrobatic character.  Whatever the case, I certainly won’t complain in the case of this figure, who is not only well-articulated, but it’s also pretty well worked into his sculpt, which is itself a surprisingly good offering for a Mattel figure.  There’s quite a bit of detailing on the body, and Alfred is packed with not one, not two, not three, but four different heads.  The one he comes wearing is the standard classic comics Alfred, and it definitely captures the usual spirit of the character.  Also in the comics department is the head depicting Alfred in his Outsider identity; it’s the most modern version of the concept, and it’s not quite as well-scaled to the body, as well as being more situation specific, but it’s still cool.  Moving away from the printed page, there are also two live action Alfred heads included.  We get Alan Napier from the ’66 Batman show, as well as Michael Gough from the ’90s films.  This ties back into my point about the body not scaling with Movie Masters and the like from earlier, as these heads won’t quite work with Mattel’s offerings.  On the other hand, NECA produced both West and Keaton as 7 inch figures, and he’ll look good with them.  It’s worth noting that both likenesses are pretty much spot-on, which really sells the whole idea here.  In addition to the multiple heads, Alfred is also packed with a serving tray, a small glass, a Batman cowl, and one of the arms of Killer Croc.

THE ME HALF OF THE EQUATION

I knew only passingly about this figure, and honestly didn’t expect for him and his wave-mates to make it to shelves.  I had also managed to miss that he was coming with all of the extra heads, so that was a pretty pleasant surprise when I found him in person.  The base figure is a solid offering, and the extra heads are nothing short of inspired.  This is how to do an Alfred figure justice, and it continues the increasingly depressing trend of Mattel’s DC Comics Multiverse figures actually being really good.  He’s kind of so good that he further highlights just how awful their output had been for so long.  Imagine if the Batman ’66 figures had been on par with the Alan Napier head included here.  Wouldn’t that have been something?  Honestly, wouldn’t it have been something if Mattel had gotten things together some time before their final year with the license?

#2136: Wildcat

WILDCAT

DC UNIVERSE CLASSICS (MATTEL)

Ted Grant was a heavyweight boxing champion in the 1930s. He became a fugitive when mobsters framed him for murder in the ring. Ted donned a black costume and, adopting the name Wildcat, used his combat skills to beat a confession out of the men who framed him. Wildcat decided to remain in costume and focused his attention on mob-related crime. In his civilian identity, Ted Grant has operated a gym and trained Batman, Black Canary, and Catwoman in hand-to-hand combat arts.”

I had been tempted to start this review with a gag about how I hadn’t reviewed any DC Universe Classics figures recently, and how that was actually Mattel’s fault.  Trouble is…it’s only been two weeks since my last DCUC review, so I guess that joke doesn’t really fly so well.  Well, I’m still gonna blame Mattel…force of habit really.  For today’s review, I turn to one of the DC Universe’s older heroes, Wildcat, notable for sharing his first appearance with Wonder Woman (and Mister Terrific, but not as many people know him).  As a definite second stringer to her starring role, he found himself somewhat pushed to the sidelines, not even joining the premier Golden Age team, the Justice Society, until after the Golden Age had ended.  He found a renewed life after Earths 1 and 2 merged after Crisis on Infinite Earths, where he was retrofitted into an aged hero who had trained most of the current generation.  As a mentor, he flourished and became a fan-favorite.  And that’s how he’s become one of the most action-figured golden age heroes.

THE FIGURE ITSELF

Wildcat was released in Series 9 of DC Universe Classics.  He wasn’t technically the only JSA member in the assortment, since Black Canary was also part of the line-up, and the two actually made for a pretty sensible pairing.  He was also right at the head of the oncoming push for the JSA, and continued the DCUC trend of providing updates to characters DC Direct hadn’t touched in a while.  There were two versions of Wildcat available, though unlike a lot of the variants produced for this line, the differences between the two are menial at best.  The standard’s body suit was a straight black, while the variant (reviewed here) was instead a very dark blue.  The reasoning behind the variant was never really explained, since it’s not exactly a callback to a specific look.  Both figures went for Wildcat’s slightly modernized look, with his wrapped up hands, befitting his past as a boxer.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  Wildcat was built on the larger male body, which was in service from Series 1 to Series 20.  For a bruiser like Ted, it was a good fit.  He also got a new head, forearms, hands, and feet.  The head is definitely the most impressive piece; rather than just a solid piece, the face is separately sculpted from the mask on top of it.  It adds some nice depth to the sculpt, and makes him unique amongst the other, single-piece sculpts from the line.  Wildcat’s colorscheme is fairly monochromatic, and by extension his paintwork is pretty simple for the most part.  The variant is sort of a purplish-blue, which doesn’t look half-bad, and he gets some pretty impressive work on those hand wraps.  Wildcat was packed with the torso and head of the Series 9 CnC, Chemo, who I didn’t actually complete, but there it is.

THE ME HALF OF THE EQUATION

I feel like all of my DCUC reviews have the same “Me Half of the Equation,” but here goes: Series 9’s distribution was spotty.  Not as spotty as Series 8, but still pretty damn spotty.  I never saw either version of Wildcat at retail, and so I never got one while the line was running.  Fortunately for me, when All Time Toys got in a DCUC collection last December, I was able to find this guy among them.  He’s a strong figure, no doubt, and I’m definitely glad I was able to get ahold of him, because he really exhibits the line’s strength in simplicity very nicely.

#2129: Peter Venkman

PETER VENKMAN

REAL GHOSTBUSTERS RETRO ACTION HEROES (MATTEL)

You all knew this was coming eventually.  I’ve been building to this review since #0123, when I reviewed Ray Stanz, the first of the Real Ghostbusters Retro Action Heroes, and slowly working my way through the four man crew.  There was a bit of a curve ball back in June when I reviewed a Retro Action Heroes release that wasn’t one of the main four, but I’m finally circling back around, coming to the end, and taking a look at Dr. Peter Venkman!

THE FIGURE ITSELF

Venkman is the final of the four ‘busters included in the mass release assortment of Real Ghostbusters Retro Action Heroes, released by Mattel in 2011.  Venkman was the most fortunate of the ‘busters when it came to this line, with not one, but three whole figures, thanks to a SDCC release, plus a variant of said release.  This is just the standard version though, which is sporting his unique jumpsuit from the cartoon.  The figure stands 8 inches tall and has 18 points of articulation.  Like the other three, Venkman was built on Mattel’s in-house take on the Mego-style body, which has its plusses and its minuses.  The most important thing is that it matches the rest of the crew.  Venkman gets a new head sculpt and, if I’m totally honest, it’s really the weakest of the heads from this line-up.  It’s not terrible, but it’s certainly more off-model based on the animation than the rest of them were.  It’s also a fair bit softer than the others.  Due to the SDCC-exclusive with which he shared his head being released prior to the main line, it’s likely this one was produced first, which might explain why it isn’t quite as spot-on.  Venkman has a cloth jumpsuit, which is the same one seen on prior three, just in the appropriate colors.  There’s also a pair of rubber boots, and his proton pack and neutrino wand.  The proton pack is, as always, definitely the highlight of these figures. Venkman’s color scheme isn’t quite as bright and exciting as the other three, but it’s still fairly eye-catching, and the paint work does its part to sell it, which I can certainly appreciate.  Perhaps the largest drawback to this figure is the accessory complement.  While the rest of the figures all got one extra gadget in addition to the proton pack, Venkman is lacking.  It feels like something of a missed opportunity if you ask me.  While we did get Slimer later down the line, including him here would have been a solid choice.

THE ME HALF OF THE EQUATION

Though he’s the last of them I’ve reviewed, Venkman was actually the first of these figures I picked up.  I found him by himself at my local TRU, and he was cool enough to sell me on the rest of the line-up.  While he’s the weakest of the four main figures, he’s actually a great starter figure, since he was pretty easy to find and had the most basic extras, so it was all upward from here.

#2122: Robin

ROBIN

DC UNIVERSE CLASSICS (MATTEL)

Tim Drake is the third youngster to serve as Robin, partner to Batman. Through rigorous and constant training, Robin keeps his physical edge, which, along with his knowledge of computers, makes him a formidable foe of Gotham City’s villainous population. Tim balances his activities as Robin with his school and friends… but he is always ready to answer the call to action.”

Mattel’s DC Universe Classics line was rife with distribution issues, pretty much for its entirety, but especially at its start.  This meant that key characters had figures that were virtually impossible to find, which was a major barrier for entry.  To offset this, Mattel tried to at the very least offer up repaints of prior molds.  Series 3’s Robin figure had a direct rerelease in their World’s Greatest Super Heroes sub-line, but even still was hard to find, and to top it off, he wasn’t in the costume most collectors hoped for.  Mattel attempted to kill two birds with one stone with today’s figure.

THE FIGURE ITSELF

Robin was one half of a Walmart-exclusive “Dynamic Duo” two-pack, released in 2010 under the DC Universe Classics banner.  No points for guess who the other half was.  This Robin makes use of the exact same tooling as the Series 3 version of the character.  That figure was not without its flaws, but one of the most stand-out issues was one of scaling.  He was pretty darn tiny when compared to the rest of the line, especially when you remember he was supposed to be the older Tim Drake of “One Year Later.”  It was a major blow to a figure who might have been pretty nice otherwise.  This figure changes up the entire paint scheme, going for something that more closely resembles Tim’s original costume.  While the sculpted details don’t all exactly match up with his older design (the scallops on the gloves and cape, and the pouches on the belt being the main errors), it still works surprisingly well, and in fact the head sculpt with its short and spiky hair actually makes more sense for this color scheme.  Additionally, the traditional Robin colors are just more appealing to my eye, and on top of that, the fact that it’s supposed to be a younger version of Tim means that the scale issues are a lot less pressing on this release.  The only drawback to this figure was that he lacks the original’s combat staff, since the set only included a single batarang for the duo to share.  Ah, classic Matty.

THE ME HALF OF THE EQUATION

So, you know those crappy distribution issues that prevented me from easily acquiring the original Robin release?  Well, they reared their ugly head again when it came time for the repaints that were supposed to address the issue…which didn’t really fix things, did it?  Whatever the case, I didn’t get the set new, but I was able to get ahold of Robin on his own thanks to one being traded into All Time Toys last December.  I’m glad I finally got my hands on this one, as he really manages to salvage the sculpt of the original, without being held back by scaling or overly-time-specific costumes.

#2092: Nightwing

NIGHTWING

DC UNIVERSE CLASSICS (MATTEL)

After his parents were murdered, young Dick Grayson was adopted by Bruce Wayne, becoming his ward… and, as the first Robin The Boy Wonder, his partner in the war against crime. Years later, Robin struck out on his own as Nightwing and now lives in the corruption-ridden city of Bludhaven where by day he serves as a member of that city’s police department.”

Mattel’s DC Universe Classics was born out of DC Superheroes, a line that was itself born out of their earlier Batman line.  DC Superheroes introduced some Superman characters into the mix, but was otherwise still very Batman-focused.  When it came time for DC Universe Classics, there was no corner of the DCU unavailable, so Mattel got a lot deeper with their coverage.  However, they still didn’t stray too far from the Batman side of things, meaning it wasn’t a huge surprise to see two of his sidekicks crop up early in the line’s run.  I’ve already looked at the Robin, so how about the former Robin, aka Nightwing?

THE FIGURE ITSELF

Nightwing was part of Series 3 of DC Universe Classics, alongside the previously reviewed Tim Drake Robin, Green Lantern, Sinestro, and Deathstroke.  He was the third figure Mattel had done of Nightwing at this scale, and like Robin before him, this figure marked the first time that the Four Horsemen worked on the character.  Nightwing is seen here in his traditional blue/black costume, which had been his consistent look for over a decade when this figure hit shelves, meaning it was a pretty safe choice.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  Nightwing used the mid-sized male body, which was first introduced for this very assortment, and would be used simultaneously for both him and Hal Jordan.  It’s a little on the bulky side for how Dick is usually portrayed, especially in the shoulders, but within the context of the line, it worked alright.  Nightwing had a unique head, forearms, and shins.  The head depicts an early-to-mid ’00s Nightwing, as denoted by the hairstyle.  While I might like it to be a little more expressive, it’s otherwise a pretty strong take on the character, and there’s plenty of detail work, especially in the texturing of the hair.  The forearms and shins depict the most inconsistent element of this Nightwing costume: the cuffs for the gloves and boots.  They were frequently all different shapes, sizes, and positions, and by the time of Hush, Jim Lee had removed them completely.  That streamlined look is honestly my preferred interpretation, but to Mattel’s credit, there’s been very little action figure coverage with these pieces included, so it does help the figure stand out from DCD’s offerings.  The paintwork on Nightwing is mostly pretty basic, straight color work.  The blue is appropriately bright, and the application is clean.  There’s some ever so slight accenting on the hair, which helps bring out the sculpted textures, and that’s pretty nice.  Nightwing was packed with his usual Eskrima sticks (which he can store on his back, another unique feature of this figure), as well as the head/torso of the Grundy CnC.  Why he got the largest piece over the comparatively much smaller Robin figure is anyone’s guess, but mine didn’t have it anyway, so it doesn’t really matter.

THE ME HALF OF THE EQUATION

Okay, it’s a DCUC review, so you know the drill: this assortment was hard to find at retail, and I never saw a Nightwing in person.  I managed to track down GL and Sinestro, my two main wants, in-package and new, and got the reissue of Robin a little later, but Nightwing never turned up.  I already had the Hush figure, so I wasn’t too worried about it, but when this guy was among a large DCUC collection that got traded into All Time Toys last year, I jumped at the opportunity to get him.  I’ve got a lot of Nightwing figures, and I can’t say this one really stands out from the pack, but he’s certainly not a bad figure.

#2077: Doctor Fate

DOCTOR FATE

DC UNIVERSE CLASSICS (MATTEL)

Doctor Fate arises when the Lord of Order known as Nabu bestows his sorcerous knowledge, as well as a magical helmet, amulet and mantle, to a human host in order to battle the forces of chaos. Once a human dons the garb of Doctor Fate, Nabu’s personality assumes control of the human host. Doctor Fate, in his many incarnations, has long served in the Justice Society of America as one of its most powerful members.”

Amongst it’s focus on some of the more oddball teams from the DC Universe, DC Universe Classics also did pretty well by the Justice Society of America, DC’s first super-team.  In the 20 Series at retail (and a few fill-ins from the subscription service), we got the whole founding line-up (well, minus Earth-2 versions of Superman and Wonder Woman), as well as a few figures from the team’s modern-day incarnation.  In some cases, they would pull double duty, giving us classic and modern incarnations hand-in-hand, as was the case with today’s figure, Doctor Fate.

THE FIGURE ITSELF

Doctor Fate was part of Series 8 of DC Universe Classics, the ill-fated Giganta Series.  There were two versions of the figure in play; the main one was the classic Doctor Fate, but there was also a variant based on the third Doctor Fate, Hector Hall.  That’s the one I’m looking at today.  He was actually the rarer of the two, as this was one of the 70/30 variant splits.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  Both versions of Fate were built on the mid-sized male body, the line’s most common choice when it came to base body.  He had a new head, forearms, hands, and calves (all shared with the standard release) as well as an add-on piece for his cape/collar combo.  Oddly, this collar piece gives him the illusion of the opposite problem that plagued most of the line: his shoulders kind of get a little lost.  The new parts are all very solid.  The helmet is a good recreation (even if I miss being able to see his eyes the way you could on the DCD figures), and the hands are nice and expressive.  I also dig the ornate detailing on the collar, something that’s very important for this incarnation of the character.  Perhaps the weirdest aspect of this figure is the paint.  There has long been some back and forth over whether Fate should be yellow or gold.  The Super Powers figure was all yellow (as was the standard release from this line, being a Super Powers homage and all), the first DCD figure had gold for the helmet and amulet and yellow for everything else, and the second DCD figure was all gold.  This figure doesn’t seem to want to commit to anything, so we get a weird mix.  I can get behind gold for the helmet and collar (though I wish it had a yellower finish to it), but the boots and trunks don’t seem to work.  On the flip side, the boots and trunks would be fine if at the very least the gloves were also gold.  It’s the arbitrary mix that really gets me.  Why would they do that?  You know, aside from the obvious “because they’re Mattel.”  Fate was originally packed with a magical effect piece, as well as part of the Giganta CnC, but my figure is without either of those.

THE ME HALF OF THE EQUATION

Stop me if you’ve heard this one before: this assortment was really badly distributed, so I never found them at retail.  Fate was one of two notable missing members from my DCUC JSA (though the New Frontier figure did okay as a stand-in), until a rather nice DCUC collection was traded in at All Time.  While I would have preferred classic Fate, Modern’s close enough that I was content.  The gold/yellow thing is definitely a glaring issue on an otherwise fairly nice figure, but I’m overall pretty happy just to finally have a DCUC Fate.

#2067: Janine Melnitz & Samhain

JANINE MELNITZ & SAMHAIN

REAL GHOSTBUSTERS RETRO ACTION HEROES (MATTEL)

There was a real drought of Ghostbusters product in the ’90s and ’00s, no doubt tied to there being a real drought of Ghostbusters anything in the ’90s and ’00s.  When 2009 reunited the original cast for a video game sequel, the franchise was given a shot in the arm, and toymakers, most notably Mattel, went full force.  It was Ghostbusters galore for a couple of years, as we got the crew in just about every style you could think of.  Mattel was on something of a Mego-revival kick at the time, so the Real Ghostbusters cartoon got in on that treatment.  Today, I’m looking at the only non-main team offering from the line, Janine Melnitz and Samhain!

THE FIGURES THEMSELVES

Janine and Samhain were the last offering in the Real Ghostbusters Retro Action Heroes line, hitting shelves a few months after the main four ‘busters.  The pack was an exclusive to Toys R Us, though like the rest of the line, there was no specific denotation of this.  There was an elaborate cardboard back-drop behind the figures in the box as well, which served as a “playset” version of the firehouse, though it was really just a very tall backdrop.

JANINE MELNITZ

A more strictly supporting character in the movies, the Real Ghostbusters cartoon gave Janine the opportunity to get in on the action a bit more frequently.  Subsequently, this figure follows that set-up, presenting her in gear to match the rest of the ‘busters.  The figure stands about 7 1/2 inches tall and she has 18 points of articulation.  She used Mattel’s equivalent to the Mego female body, which is overall a pretty decent match for the original, barring one major issue: those hands.  Just as they patterned parts of the male body on Big Jim, the female body, specifically the hands, takes influence from Barbie.  The end result is that she has hands that aren’t designed for holding anything, which is in pretty stark contrast to all the stuff she’s clearly designed to hold.  Janine got a new headsculpt, which is pretty much on par with the others in the line.  It’s a solid match for her cartoon design, and they’ve even managed to not make those glasses look atrocious.  Janine has a cloth jumpsuit, similar to the others, but obviously more tailored for this specific body, as well as a pair of rubber boots (taken from Wonder Woman, meaning she’s hiding peaked boots under the suit), and the same proton pack used for the others.  Janine also got all of the equipment that was divi-ed up amongst the others, the PKE meter, Ghost Sniffer, and Ghost Trap.  Most importantly, she gets one new accessory, the Ghostbusters “mascot” Slimer.  He’s a little on the small side, but it was nice that he didn’t get totally overlooked for this line.

SAMHAIN

The Ghost of Halloween is one of the few recurring ghost foes for the ‘busters, with a handful of appearances in Real Ghostbusters and a pair of focus episodes in that show’s sequel Extreme Ghostbusters.  Also, unlike the other prominent ghost, the Staypuft Marshmallow Man, he could be built using mostly standard parts.  And so he is.  He’s just the basic male body, with a pumpkin head and a robe thrown over it.  That’s really kind of it.  I mean, I guess the pumpkin head is kind of distinct, and the robe has a nice flow about it, but…he’s just not a lot to talk about.  And, without any accessories of his own, there’s not even any fun side extras to discuss…so that’s really about it.

THE ME HALF OF THE EQUATION

I was actually pretty darn supportive of this line when they were new, and, having picked up the main four as I found them, I was quite happy to find this one at retail and complete the set.  Janine’s pretty solid, and Slimer’s a neat little addition to the collection.  Samhain doesn’t really do much for me, but I suppose it’s not the worst thing in the world to give the ‘busters something to, you know, bust.