#3932: Ultraman Trigger Truth

ULTRAMAN TRIGGER TRUTH

SH FIGUARTS (BANDAI)

When I last reviewed an Ultraman figure here on the site, it was in fact an Ultraman completely unrelated to the usual Ultramen I review around here, what with being from Superman and all.  That said, I did have a proper Ultraman related review back in the spring.  Last year, though, I had a heck of a run of Figuarts Ultramen, and that was super fun.  Here’s a little more of that.  Ultraman Trigger: New Generation Tiga was released in 2021, corresponding with the 25th anniversary of Ultraman Tiga, to which it serves as a spiritual and thematic successor.  Much like Tiga, Trigger has a number of different forms he can use for different situations, which adds more possibilities for action figure releases.  Today, I’m looking at Trigger Truth, which is Trigger’s ultimate final form.  Yaaaaay!

THE FIGURE ITSELF

Ultraman Trigger Truth was added to Bandai’s SH Figuarts line in the summer of 2023.  It’s a Tamashii Nations Store-exclusive.  The figure stands about 6 inches tall and he has 44 points of articulation.  Trigger’s articulation scheme is really strong, moving further away from the more fiddly nature of earlier Ultras.  I was also quite pleased to see how much range he had on the shoulders, even with all the extra armoring.  Trigger’s designs are meant to emulate Tiga in terms of vibe and style.  His standard look equating to Tiga’s, and Trigger Truth is a bit of a build on that general look, working in elements of some of his earlier forms.  It’s a fun amalgamation of various elements, and it certainly gives the sculpt a lot of more ornamental detailing to work with, an it does it really well.  The detailing is very clean, and captures his design quite nicely.  Like Tiga, Trigger’s main color scheme is a balance of silver, purple, and red, with a bit of gold accenting worked in.  Truth keeps that general set-up, but adds some additional black accenting, showing the elements he’s gained from his “Dark” form that figure into Truth.  It adds a nice pop to the design, which helps the other elements stand out even better.  Trigger Truth was packed with five pairs of hands (in fists, relaxed, two styles of flat, and open gesture), an additional hand with a True Zeperion Beam effect attached, and his True Timer in two different colors.

THE ME HALF OF THE EQUATION

My last run of Figuarts Ultramen kind of all fell into my lap, but since then it’s been a bit slower, since I don’t have as easy a time finding them, what with them all being imports and all.  But, as luck would have it, my wife was going on a trip to New York with her siblings, and invited me along, giving me the opportunity to swing by the Tamashii Nations Store in NYC, which of course calls for an Ultraman purchase.  This guy was the one that jumped out at me, so he was the one I snagged.  He’s a lot of fun.  I knew pretty much exactly what to expect, but that doesn’t make a new Ultraman any less awesome to get.

#3908: Peter B. Parker & Mayday Parker

PETER B. PARKER & MAYDAY PARKER — ACROSS THE SPIDER-VERSE

S.H. FIGUARTS (BANDAI)

The two Spider-Verse films we’ve gotten thus far have both had a lot of importance placed on growth of characters and definitively moving them forward in their own narratives.  In a world of super hero movies that change the main heroes’ costumes purely for the sake of change, it’s nice to see an approach that works those changes more into the story, and how it affects the characters.  Into the Spider-Verse showcases a Peter Parker at his lowest point.  He’s alone, out of shape, and disheveled, and spends a good portion of the film in a makeshift outfit that further emphasizes that.  Across re-introduces us to Peter as he’s well into his way of recovering, and he’s so not alone that he’s literally got another person strapped to his chest for most of his screen time!  Despite him being more on the mark and put together this time around, Peter B. Parker was surprisingly absent from the toy coverage for Across, with most of his figures actually being repurposed looks from the first movie.  He got a Pop, which is great if you like Pops, but then it was a rather long wait for a proper figure.  Bandai ultimately took the lead this time, with a figure from their SH Figurarts line, which I’m taking a look at today!

THE FIGURE ITSELF

Peter B. Parker & Mayday Parker are part of the larger sub-line of Across the Spider-Verse figures in the SH Figuarts line-up.  This is the latest of the figures to hit, and it’s the seventh in the set.  Certainly a more in-depth line-up than the prior movie.  Though billed as a two-pack, the set is really a Peter B with a Mayday accessory, so I’ll be treating it that way for the purposes of the review set-up.  Peter stands just over 7 inches tall and he has 40 points of articulation.  Figuarts has always occupied a sort of nebulous “1/12 scale” space, which can make scaling with other nebulous “1/12 scale” lines sometimes hit or miss.  What’s curious about the Across figures is that they land on the opposite end of the nebulous range than usual.  Relative to, say, Marvel Legends, Figuarts tend to run a bit on the smaller side, but Peter here winds up taller than all of the standard sized Legends for the movie.  Not so much so that you can’t fudge things a bit, but it’s a little funny to see him end up taller than Miguel.  Also, it’s not like they’re designed to scale with each other in the first place, but I did find it amusing.  Peter’s articulation is generally decent for a Figuarts release.  They’re definitely less floppy and sort of weird in their articulation schemes these days, so he feels a bit more naturally flowing and intuitive.  I still had some slight issues with stability, especially in the more intense Spidey-style poses, but it generally works okay.  The sculpt is totally new, and it’s doing a few different things at once.  Right out of the box, he’s just a standard Spider-Man in the movie style.  It’s a good match for the film design in terms of proportions and stylization.  The texturing is quite impressive, and there’s a lot of neat visual filler that keeps him interesting.  His build shows that he’s certainly working on getting into better shape then he was in Into, but he’s not quite back to Peter A levels, and I like that.  But, that’s just standard Spidey, and nobody’s really buying this one for a standard Spidey, right?  No, we want the goofy, more put-together, but still disheveled look.  To that end, this figure gets two alternate unmasked heads (with a corresponding neck piece with a lower collar), ungloved hands, and an alternate set of lower legs with socks and slippers instead of boots.  The unmasked heads give us Peter with a more neutral slight smile and with a more intense opened mouth laugh.  Both are very much on model and keep things nice and internally consistent.  The legs are goofy, and fun, and I like them a lot.  And it’s all topped off with the most important part of the whole ensemble: the pink bathrobe.  It’s quite a statement piece and neat counterpoint to his green jacket from Into.  Here, it’s a soft goods piece, which makes a lot of sense.  It’s very soft and fuzzy, and there’s a wire in it for dynamic posing.  Peter’s paint work is all pretty top-notch.  The work on the unmasked heads is by far the best, but even the suit is clean and well-rendered.  As mentioned above, Peter gets all the parts for both of his looks, as well as six pairs of hands (four gloved in fists, thwipping, gripping, and open gesture, two ungloved in open gesture and relaxed), the wrist bracelet goober thingy, and three different weblines.  The weblines are ultimately a bit unimpressive compared to others we’ve seen, but I don’t see myself using them anyway.  The most important selection of extras is Mayday and her associated parts.  The main Mayday is done up in a crawling pose, and is jointed at the neck and waist.  While the arms and legs are separate, they have rectangular pegs, so they can’t be posed, which is kind of a shame.  She does get two heads, so you can do with or without the hat.  Why you’d leave off the hat is anyone’s guess, but the option’s there.  Also included is the carrier for Mayday, which can be attached to the main Peter figure.  There’s a special neck piece that goes in that one of the two heads can be attached to (the hat fits better than the one without), and you can move the arms and legs over as well.  It stays on pretty securely, and scales well to the other figure.  It’s also relentlessly adorable.

THE ME HALF OF THE EQUATION

Across the Spider-Verse was a well-timed movie for me, because I also had a daughter in the spring of 2023, and Mayday reminded me very, very much of her.  For Halloween that year, my mom knitted Aubrey a spidey hat, and I stole my wife’s pink bathrobe, so that we could be Peter and Mayday, and I assure you, we were also relentlessly adorable.  As we have become rather linked to the look, getting a figure of it was kind of important.  I have the Pop, but it’s just not the same, so I realized I was going to have to make the jump to Figuarts.  But, Rachel and Aubrey got ahead of me on that one, and this was my birthday gift from the two of them this year.  It’s awesome.  I’ve got some quibbles, but they’re minor, and this figure just does so much right.  Just a ton of fun.

#3836: Ultra Dad

ULTRA DAD — ULTRAMAN: RISING

S.H. FIGUARTS (BANDAI)

I feel like every time I review an Ultraman, I remark that I don’t review Ultraman stuff enough.  And, seeing as it’s been seven months since my last review, I suppose it still holds true.  When last I spoke of Ultramen, I talked a bit about Ultraman: Rising, Netflix’s animated Ultraman movie from last summer.  This builds a bit on that.  The central theme of the movie is parenthood, with the main character’s respective relationships with his adoptive “daughter” Emi and his own father playing parallel with each other.  One of the film’s neat surprise twists is the reveal that Ken’s father, the previous holder of the Ultra mantle, can still harness the abilities, granting him a modified version of the classic design, affectionately dubbed “Ultra Dad.”

THE FIGURE ITSELF

Ultra Dad is a 2025 online-exclusive S.H. Figuarts release, designed to follow-up on the main Ultraman release for the film from last year.  The figure stands about 4 3/4 inches and he has 38 points of articulation.  Ultra Dad’s articulation scheme is pretty much what you’d expect from a Figuarts release at this point.  The range of motion is all pretty solid, especially given his smaller stature.  Speaking of smaller stature, this guy’s an inch and a half shorter than the main Ultraman, which is a bit surprising when you see it, but also accurate to the depictions of the characters in the movie.  He’s got a new sculpt, and it’s a solid, clean recreation of Hayao’s Ultra Dad design from the movie.  Like Ken, it’s very stylized, and in a way that lines up very well with the Ken figure from last year.  Ultra Dad’s color work is likewise a good match for the prior figure.  The silver is a little on the flat side compared to the film’s very reflective take, but it ultimately works okay.  I do really like the extra shiny finish on the red sections.  The only slight downside is that the ankles, wrists, and knees are more of a flat grey, which doesn’t quite match.  Ultra Dad is packed with three different eye plates, 13 different hands (L and R fists, L and R relaxed, L and R open gesture, L and R open-er gesture, L and R powered up, L and R flat, and a left flat that’s different than the pair?), two different color timers, and an extra effect piece hand meant to go with the prior Ken figure.  Generally, it’s decent spread, covering most of the bases.  The one issue I did run into with this one is that his outer faceplate doesn’t sit as securely as it did on the Ken figure.

THE ME HALF OF THE EQUATION

Given how much I enjoyed Rising, I’ve been really on board for all of the figure coverage too.  When this look showed up in the movie, I immediately wanted a figure of it.  I was very happy to see it get announced so quickly after the fact.  He’s certainly a fun figure.  He’s not as much his own standalone piece as he is an accent piece for the main Ultraman release, but that’s what I wanted him to be, so that works out well for me.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3696: Ultraman & Emi

ULTRAMAN & EMI — ULTRAMAN: RISING

S.H. FIGUARTS (BANDAI)

Every so often, I get to talk about Ultraman here, but it honestly never feels like it’s often enough.  I should be talking about Ultraman all the time!  If only there were some way for me to control what I write about here on the site…oh well.  Since I only talk about the franchise every so often, I haven’t yet gotten to discuss Ultraman: Rising, Netflix’s animated film that hit back in June.  That’s something I should really fix, because, simply put, Rising was amazing.  Genuinely loved every minute of it.  It was just a really strong break down of the core Ultraman elements packaged in an easy to approach story that works not just for me, a lifelong Ultra fan, but also for my wife and kids, who know very little about the franchise.  If you haven’t checked it out, I very much recommend it.  To, like, everyone.  Even if you don’t really know or like Ultraman.  Especially then, honestly.  More people should know and like Ultraman.  And, the coolest thing about new Ultraman media is new Ultraman toys!  The Rising designs are getting coverage in all manner of styles, and, keeping consistent with my collecting habits, I snagged the S.H. Figuarts release of main character Ken Sato as Ultraman, alongside Emi, the infant monster he finds himself responsible for raising.

THE FIGURE ITSELF

Ultraman and Emi are a late-summer/early-fall S.H. Figurarts release for this year.  There’s technically two releases of Ultraman: this one, and one at a lower price point that cuts the Emi figure.  I get what they’re going for, but it does seem somewhat to miss the whole point of the movie to cut the Emi figure.  Why would you not want the Emi figure?  Are you some sort of silly person?  Well, there’s certainly no silly people around here!  The main Ultraman figure stands 6 1/4 inches tall and he has 38 points of articulation.  His articulation scheme is pretty standard for the Figuarts Ultras, so it’s very poseable.  I did find the joints were a little tighter on this release than some of the others I’ve snagged.  He’s based on the film’s animation models pretty directly, and he does quite a nice job of capturing Ken’s look as Ultraman.  He’s got those proper exaggerated proportions, and the detailing is all very sharply handled.  The articulation is largely worked in pretty well, with the only exception being his slightly wonky hips.  In the film, Ken’s Ultraman form is very shiny and reflective, which can be tricky to translate to a plastic figure.  This one doesn’t do so bad with it, though.  The silver’s maybe a touch flatter than it should be, but it’s cleanly applied, as is the red around it.  Everything is very crisp, and I do quite like that.  Ultraman is packed with five pairs of hands (in fists, relaxed, light gesture, wide gesture, and flat), two color timers, and three separate eye plates, allowing him to look forward, and off to either side.  I particularly love the eyes; they add so much expression to the figure!  Not to be outdone, there’s also the Emi figure included.  She’s very tiny, at just over an inch tall, and she’s got 5 whole points of articulation, which doesn’t do a ton, but it does do enough.  Though small, the sculpt is quite accurate, and she scales nicely with Ken.  She’s even got her own accessory, a little stand that goes under her tail to help her keep her balance.

THE ME HALF OF THE EQUATION

So, umm, did I mention that I really liked the movie?  Because I really did.  My general Ultra fandom of course loved all those parts, but in particular the whole Emi angle really hit home with me, due to my own recent experiences with fatherhood, and her particularly reminding me of Aubrey.  I knew I wanted this pair even before the movie came out, and seeing the movie only strengthened that.  This was the last of the main product to hit, so I had to be patient, and I almost caved on some of the lower price point stuff, but I didn’t, and I’m happy I waited.  This is an exceptionally fun little set, and I can’t wait to pair them with the upcoming Ultra Dad.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3598: Ultraman Geed Primitive

ULTRAMAN GEED PRIMITIVE

S.H. FIGUARTS (BANDAI)

Fun FiQ Fact #0077:  Ultraman Geed is one of the few Ultramen whose name is also a valid word in Scrabble!

You can’t keep me away from the Ultras for too long! …unless you’re my pending review pile following today’s review, I guess.  You know, ’cause there’s no more Ultramen in it.  Not yet anyway.  Well, I guess I’ll just have to really make this one count?  I don’t know, let’s give it a try.  While my primary exposure to Ultraman remains the dubbed version of the original series, I do still dabble in some of the newer entries.  I watched a fair bit of Mebius, as well as stray episodes of a few others, which did include the first few episodes of today’s focus Geed, which is noteworthy for being the only Ultra series I’ve watched while it was still coming out.  That’s pretty cool, right?

THE FIGURE ITSELF

Ultraman Geed Primitive was released as part of Bandai’s SH Figuarts line in February of 2018, just two months after the first run of the show wrapped up. The figure stands 6 inches tall and he has 43 points of articulation. As his name implies, Geed is seen here in his “Primitive” form, which is his standardized look for the bulk of the. It’s purposefully designed to merge the classic Ultraman and Belial designs together, making it slightly more unique amongst the standard Ultras. The sculpt does a good job of recreating the look. It’s very sharply defined and clean, as well as being very accurate to the show. I was also really impressed by how the articulation was worked into the sculpt, as it’s pretty natural looking, while still maintaining a range of motion that’s better than many of the other Ultras. Geed’s color scheme sticks with the typical red and silver, with an extra dash of black thrown in. The application of the paint is all pretty clean; there’s some minor bleed over in some spots, but it’s generally solid. Geed is packed with four pairs of hands (fists, open gesture, relaxed, and flat), an hand with the Wrecking Burst effect attached, and a swappable color timer.

,

THE ME REMAINDER OF THE EQUATION

Since Ginga broke on me, I went back to the Ultra well that was the massive collection still being processed at All Time.  I knew I wanted Orb, so I was initially just planning to grab him, but Geed here was also hanging around, and I felt myself called to him as well. He was just an along for the ride figure, but I find myself really liking this one a lot. He’s simple, but works very well.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3593: Ultraman Orb Spacium Zeperion

ULTRAMAN ORB SPACIUM ZEPERION

S.H. FIGUARTS (BANDAI)

Fun FiQ Fact #0072: Ultraman Orb is the 14th form-changing Ultraman in the franchise.

I’m gonna level with you guys: I’ve gotten back to Ultraman reviews, and I can’t kick the habit all that easily.  So, there’s gonna be more Ultraman reviews.  Not a ton, because, well, I have slightly more limited means of getting new Ultramen right at this moment, but still, there’s more Ultramen, and that’s always a great thing.  Alright, let’s look at an Ultraman Orb variant!

THE FIGURE ITSELF

Ultraman Orb Spacium Zeperion was a December 2017 release for Bandai’s S.H. Figuarts line.  The figure stands 6 inches tall and he has 40 points of articulation.  Thankfully, this time around, I didn’t have any instant breakage like I did with Ginga, so all of his articulation works the way it’s supposed to.  The articulation scheme isn’t bad, but it’s a little awkward around the hips.  I’m always amused by how often the hip joint construction changes for Figuarts.  Ultraman Orb makes use of a good number of different looks over the course of his series, each based on a fusion of two prior Ultras, with elements from Orb’s “Origin” look worked in.  Spacium Zeperion is a merging of Hayata and Tiga, and is one of Orb’s primary looks for the show, taking the place of his standard look while he works to regain his original powers.  The sculpt translates it well into figure form.  It’s very clean, and I dig how the complexities all work together.  Orb’s color work is fun; there’s a lot of color going on, and it leans more on black and purple, two more uncommon colors in the world of Ultra.  Orb is packed with 5 pairs of hands (in fists, open gesture, two styles of flat, and relaxed), two color timers, his Sparion Beam, and his Sparion Light Ring.

THE ME REMAINDER OF THE EQUATION

Following Ginga breaking on me, I was a little bummed, and felt like I was missing out on some of the Ultra-inspired joy in my life.  Thankfully, Ginga wasn’t the only Figuarts Ultra in the massive collection that is currently still being processed, and Orb in particular had really spoken to me.  He’s a lot of fun.  Definitely a different style of Ultra than Ginga, but I love having options.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3588: Ultraman Ginga

ULTRAMAN GINGA

S.H. FIGUARTS (BANDAI)

Fun FiQ Fact #0067: This marks my fifth Figuarts Ultra review since they ended Ultra-Act and switched over to SH Figuarts full-time, and only my second live-action Ultra in the style.

I got into smaller-scale imported figures, specifically Bandai’s Figuarts-style range, with Ultra-Act, the specifically Ultraman-themed line.  With the end of Ultra-Act, I stepped back on Ultras specifically, but I dipped my toes back into the waters with the Anime-based figures, before jumping in headfirst late last year with Ultraman Z.  And, since Ultraman’s like a hard narcotic to me, and I’m the recovering addict in this analogy, I find myself greatly in need of more live-action Ultramen.  Like, say, for instance, Ginga!  Yay Ginga!

THE FIGURE ITSELF

Ultraman Ginga was added to Bandai’s SH Figuarts line in October of 2019.  The figure stands just under 6 inches tall and he has 37 points of articulation.  Well, he’d have that articulation if mine weren’t defective.  Yeah, unfortunately, about 30 seconds after taking Ginga out of the box, his neck joint cracked, and the only option for repair was gluing it.  Real bummer there.  The articulation scheme is a little on the fiddlier side (which I think may have contributed to the breakage on mine), but it works well enough, and I especially like the range he gets on the shoulders, even with the extra armor.  Ginga is based on his standard starter design, which is a pretty fun one.  It goes for the traditional red and silver Ultra look, and then adds a bunch of transparent blue accents, which are totally fun.  His sculpt is a pretty good rendition of Ginga’s design.  It’s a little cleaned up, notably missing some of the folds from Ginga’s actual suit.  Ginga’s color work is pretty cleanly handled.  I especially like the translucent blue, and it adds some really fun pop to the figure.  He’s packed with four pairs of hands (in fists, gripping, flat, and open gesture), an additional hand with a Ginga Cross Shoot effect attached, the Ginga Spark Lance, and both versions of the color timer.

THE ME REMAINDER OF THE EQUATION

Ginga was one of the last Ultra-Act figures, and I came very, very close to buying one, but I knew the line was ending, and I just fell out of it all.  Since then, I’ve always wondered about the world where I got a Ginga…okay not really.  But I did still kinda want one.  The Figuart was in the big epic collection currently being processed at All Time Toys, and I was looking to snag him, when the owner Jason just handed him over, because he knows I like Ultraman.  I was bummed that he broke so quickly after I opened him, but, on the flip side, at least it happened on one I didn’t have anything into.  And, ultimately, he wasn’t beyond repair.  His neck’s gonna be a little stiffer than it’s supposed to be from now on, but it’s not the end of the world, and I do still really like the figure.

#3554: Ultraman Z – Original

ULTRAMAN Z — ORIGINAL

S.H. FIGUARTS (BANDAI)

Fun FiQ Fact #0033: There’s a Tamashi Nations Store in New York where you can buy all sorts of Bandai things that are usually exclusively available overseas, which, in case your wondering, includes Ultraman stuff.  You know, if that’s your sort of thing.

My first introduction to pretty much anything import-related is almost always going to be Ultraman.  Since its primary focus is in Japan, as a kid my only options for the toys were what few items got imported in comic shops and the like.  Years later, it was Ultraman that got me into Bandai’s slightly higher end line with Ultra-Act.  When Ultra-Act was folded into S.H. Figuarts, I stepped back, since I wasn’t jumping up and down to re-buy everyone in a slightly different scale.  I’ve picked up a few of the anime/manga-based figures, but no live action releases…that is, until now!  Let’s look at Ultraman Z!

THE FIGURE ITSELF

Ultraman Z Original is part of Bandai’s S.H. Figuarts line, and he is a Tamashii Nations Store exclusive.  He’s a re-issue of the 2021 release of the character, with a stripped down selection of accessories at a lower price point. The figure stands just over 5 1/2 inches tall and he has 40 points of articulation.  Z has a decent selection of different looks over the course of his appearances, as he gains different fusions and power-ups, but this figure is, as you might expect from his name, his original, unmodified appearance.  It’s a pretty fun design, which borrows elements from prior Ultras, but leaves them in such a way that they still feel unique when placed together.  I particularly like the merging of an Ultraseven style fin with the more classic Hayata style face.  Z’s sculpt is a pretty impressive one, up to the usual standards of the usual Figuarts fare.  Compared to some of the other Ultras I’ve handled, his articulation feels a little less fiddly, and a little better on the range of motion.  The construction on this guy feels pretty solid, and his sculpt is nice and clean.  He’s a pretty spot-on match for the suit design from the show, which is certainly nice.  Z is unique amongst most Ultraman in that his predominant accent color is blue, rather than red.  I’m honestly always a fan of this change-up, and the end result reminds me a bit of Dyna’s Miracle Type design, which has always been a personal favorite.  The paint work here is solid.  It’s got a pretty clean application for the most part, but there’s some minor bleed over on some of the change-overs on the color work.  Z is packed with four sets of hands (in fists, flat, flying, and open gesture) and two different versions of his color timer.

THE ME REMAINDER OF THE EQUATION

In December, I took a trip to New York with the family, which of course largely saw me focus on getting things for everybody else as we visited all of the stores.  On our last day there, I spotted the Tamashii Nations Store, which I had actually forgotten had even been set-up there, and my wife encouraged me to stop in, since I’d not done much for me.  They had a nice selection of the exclusives, including a Kamen Rider that Max wanted me to pick up for him.  Since I was already stopping to buy something, I figured I might as well get something for me, and decided to snag this guy, because it’s been a bit since I bought myself an Ultraman.  He’s very fun, and now I feel the need to buy more, which seems to always happen when I buy myself an Ultraman.

#3289: Captain America – Tech-On Avengers

CAPTAIN AMERICA — TECH-ON AVENGERS

S.H. FIGUARTS (BANDAI)

There’s something of an irony to the most recurrent character at the center of my S.H. Figuarts reviews for the last couple of years has been Captain America, but, well, here I am.  And you know what?  I’m gonna do it again.  In 2021, Marvel partnered with Bandai Namco for a Super Sentai-inspired Avengers series, Tech-On Avengers.  Marvel’s part was publishing a six issue tie-in miniseries, while Bandai’s part was releasing some Figuarts based on the designs seen in the comics.  The premise is pretty simple: the Avengers lose their powers due to shenanigans caused by the Red Skull, so they all have to be outfitted with Stark-designed armor, to become the Iron Avengers.  And I, being me, have the Captain America, which I’ll be taking a look at today.

THE FIGURE ITSELF

Captain America — Tech-On Avengers is the second Tech-On Avengers release in Bandai’s S.H. Figuarts line-up, following the Iron Man from earlier in 2022.  Cap started arriving domestically towards the end of the year, in that early to mid December area.  The figure stands right at 6 inches tall and he has 45 points of articulation.  The articulation on this guy is a little bit finicky; Figuarts often are, but they’ve been getting less so as of late.  This guy’s even more finicky than usual, especially when it comes to the pelvis area.  The waist folds inwards on itself, and the hips are just generally kind of a little tight, which is only made potentially worse by having the waist folded in too far.  There’s also a floating pelvis piece to contend with, which just further complicates movement.  You can still get a decent range out of the figure, but it can take some getting used to.  On the plus side, the way the shoulders are laid out is actually pretty intuitive, and gives him a solid range of motion.  Cap’s sculpt is an all-new one, based on his tech-ed up look.  It’s honestly a pretty fun look, and I kind of dig the Ultraman manga vibe going on here.  It’s a good merging of the Cap, Iron Man, and Sentai vibes, while still maintaining the classic Cap vibe through and through.  The sculpt is quite nicely detailed.  It’s very sharp and clean, and appropriately sleek.  The construction uses just a little bit of die cast metal, which appears to be confined to the feet.  Not sure exactly why, but I guess it at least makes him rather sure footed.  His color work is generally pretty classic Cap fare; red, white, and blue, or at least a close variation of it.  I dig the metallic blue and the varying shades of red, but I’m a bit less sold on the light grey in place of white.  It lacks some of the pop that it should have.  At the very least, the paint work is cleanly applied.  Cap gets an impressive selection of accessories, including five sets of hands (in fists, gripping, flat, open gesture, and with pegs for use with the blast effects), a slightly more tech-y version of his usual shield, four different styles of straps for said shield (for mounting on his back, proper gripping, loose hanging, and one for throwing), a throwing effect, four different blast effects, and a display stand.  One of the gimmicks for Cap’s armor is the ability to use his shield as an extra armor-up feature.  To facilitate that, this guy gets an alternate larger set of hands, forearm guards, shoulder pads, front, back, and lower torso plates, a version of the shield that’s opening up for the armor up feature, and effects for the shield, the front of the torso, and his fist.

THE ME HALF OF THE EQUATION

Overall, Tech-On is a concept that I don’t have much use for.  It’s a bunch of gimmicky variants of characters I have plenty of times over, and they’re all rather on the expensive side.  That being said, I’m a sucker for a fun Captain America variant, and that’s what this guy is.  He’s still perhaps a bit on the pricey side, but there’s plenty going on with this guy that makes him feel worthwhile.  And he’s even got fighting fists?  How can I not love a Cap that has fighting fists?

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website.

#3135: Krillin – Earth’s Strongest Man

KRILLIN — EARTH’S STRONGEST MAN

S.H. FIGUARTS (BANDAI)

It’s been a bit over a year since my last Dragon Ball Z review, and I’ve got to keep these infrequent stops back at that particular well going, right? Right. Honestly, it’s not even a conscious thing really. They just keep putting out one figure I want just every so often enough to keep me from completely falling out of it. Last year it was Piccolo. This year? We’re finally circling back around to my man Krillin. And I sure do love me some Krillin.

THE FIGURE ITSELF

Krillin – Earth’s Strongest Man is a 2022 release for the DBZ subset of Bandai’s SH Figuarts line. He started showing up domestically in the last month or so. This is the third version of Krillin in the line, and the second to be specifically DBZ-based. As with Piccolo, it had been a while since that last DBZ Krillin, so another version was definitely due.  The figure stands 4 3/4 inches tall and has 43 points of articulation.  As I noted in my review of Piccolo last year, there have been some definite adjustments made to how Figuarts implements articulation on their figures, especially for this line in particular.  Krillin continues that trend, and, despite his smaller stature, he’s still notably sturdier than some of the earlier figures, which is a definite plus, and something that makes the figure a lot nicer to actually mess around with.  The legs are notably a lot less prone to getting all floppy in certain poses, and his arms have less pieces that just float around during posing.  You still want to be somewhat careful, as parts can still pop out of place (as his right shoulder did during my initial posing), but for the most part, it works a lot better.  Krillin’s sculpt is all-new, and aims to address some of the issues with the last DBZ Krillin.  The biggest of those, ironically, was the size of the original figure.  He was far too tall to be an accurately scaled Krillin to go with the rest of the line.  Given his supposed canon height is supposed to be 5 feet, this new figure’s scale seems to be more or less on the mark.  Beyond that, the new sculpt is just a solid match for Krillin’s animation model, as well as the overall style of the more recent figures.  In terms of sizing, design, and how the articulation is worked in, he’s just an overall better representation than the prior release.  There are four different heads included with this one, each with a different expression.  The standard, right out of the box one has a fairly basic intense looking stare, but there’s also a surprised one, a yelling one, and an angry one.  They’re all consistently sculpted, so they look like the same character, and they’re all a good match for the character as seen on the show.  I wouldn’t mind getting something with more of a friendly smile, but the ones we got are solid.  I myself am partial to the surprised head, because that just feels so very Krillin.  The color work on Krillin is generally pretty basic.  A lot of it is molded colors, but there’s enough paint to get all of the important details.  The application is all pretty sharp, and he looks appropriately the part.  Krillin is packed with six different sets of hands (pointing, two different styles of open palm, two different styles of open gesture, and fists), an extra left hand holding a bag of Senzu Beans, and a Destructo Disk effects piece.  Pretty much all of the essentials are covered here, and I can’t really think of a ton of other stuff you could give him.

THE ME HALF OF THE EQUATION

The first DBZ version of Krillin was released just enough before I got into the line that there was no way for me to get him at a reasonable price.  I’ve kept my eye out for other options in the scale pretty much ever since, and ultimately made do with the Dragon Ball version of him for a little bit.  That said, as soon as this one was announced, I was on board, and I eagerly awaited his release.  In hand, he’s a ton of fun, and very much worth the wait.  Given how much I like Krillin, I’m kinda glad I didn’t settle for the earlier version, and waited for what is definitely the best version of him out there.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website.