G.I. JOE: SIGMA 6 (HASBRO)
“Spirit Iron-Knife started in field operations and was selected for the most difficult missions because of his outstanding ability to spot overlooked clues. He became a lead investigator at special ops and solved complex cases with his ability to track suspects using shreds of information. He was soon promoted to covert ops and used his tracking skills to to uncover criminals skilled at concealing their existence. He is also an expert at creating small, precisely targeted explosions that disable mechanical or electronic systems without destroying the entire structure. He is a highly skilled marksman with his bow, using technologically advanced arrows that deliver powerful explosions.”
In the last several months, I’ve taken some time to really look at the G.I. Joe franchise, with a real focus on its ’80s A Real American Hero incarnation, which was by far the franchises most popular and successful incarnation. Now I’m taking a jump ahead to the incarnation that followed, Sigma 6. Launched in the mid-00s, it tried to modernize things and tap into what was popular at the time, and it was honestly a pretty decent success. Well, purely commercially, anyway. With the pre-existing fans? Let’s just say they don’t deal well with change. So, after a solid three year run, it was put to bed and replaced with a return to the old. But, let’s not focus on the end, let’s focus on the beginning, with one of the line’s launch figures, a re-imagined Spirit Iron-Knife.
THE FIGURE ITSELF
Spirit Iron-Knife was one of the five figures released in the first Commando assortment of the Sigma 6 line, which launched the line in 2005. Compared to the others in the assortment, Spirit was something of an oddball choice, not being amongst what people would typically consider the “core” Joes. The figure stands 8 inches tall and he has 25 points of articulation. His sculpt was all-new at launch (and would later be re-used for a second version of Spirit), though it certainly had some similarities to his team-mates, given the line’s general style and the uniformed nature of the Joes. Spirit’s design is shared with his cartoon counterpart, and marked something of a departure from his original ’84 design (which was a little bit stereotypical for a Native American tracker). He had received quite a redesign in the comics that accompanied the 2002 relaunch of ARAH, and his S6 design seemed to take a few elements from that, as well as being the first version of the character to tap into Billy from Predator as a design inspiration. The final result is honestly the most unique of the five initial figures, not just when compared to the other four in the same set, but also compared to prior versions of Spirit himself. The figure’s sculpt is definitely the coolest of the initial assortment, showing some neat deviations from the standard uniform, and giving us a head with a lot of character behind it. As one of the more deluxe “Commando” releases, he also got to be a slightly mixed media affair. Not only is his head band cloth, but he’s also got a pair of actual pants to wear over his Sigma suit, as well as the usual set of dogtags. The figure was then armed with a bow, four arrows, a quiver, a knife, a sheath, a pair of axes, and his pet eagle. As is the nature of the Sigma 6 beast, mine is incomplete, with only the bow and the knife sheath. I know, for shame.
THE ME HALF OF THE EQUATION
As I’ve discussed before, Sigma 6 was a concept I very much enjoyed, but unfortunately not a line I was able to get much of when it was new. Spirit was a figure I always wanted, but was just never able to get. I was eventually able to track one down back in November of 2018. It took a while to get him and he’s not complete, but it’s still very nice to have even just the core figure, because he’s quite a cool offering.