#3039: Casey Jones

CASEY JONES

TEENAGE MUTANT NINJA TURTLES ULTIMATES (SUPER 7)

Apart from they year 2019, which saw an inordinately high number of TMNT-themed reviews, they tend to be a little bit scarce around these parts.  Not that I deliberately avoid them or anything, especially when I’ve got a good reason not to.  I guess I’ve got a good reason not to.  The story of where we are right now starts with Matty Collector.  I know, that’s rarely a good start, but this one plays out okay, I swear.  After running pretty much the whole platform into the ground, Mattel decided they didn’t really want to support a collector site anymore, and was looking to shut things down.  However, Masters of the Universe Classics still had a little traction left in it.  Rather than giving up entirely, they licensed the whole thing out to Super 7, who had previously been pretty much exclusively focusing on smaller Kenner throw-back figures.  Super 7 took the assignment rather to heart, initially continuing, and then circling back to further improve upon what Mattel had been doing with MOTUC.  When Mattel decided to take Masters back in-house, Super 7 opted to keep the style they’d started going, under the banner of Ultimates, and spread to other ’80s and ’90s properties, chief among them being TMNT.  They’re a good way into the line now, and they’ve just added one of the Turtles’ two best human friends, Casey Jones!

THE FIGURE ITSELF

Casey Jones is part of Wave 4 of Super 7’s Teenage Mutant Ninja Turtles Ultimates line, alongside Donatello, Mondo Gecko, and Muckman.  As with the rest of the line, his focus is specifically on recreating the vintage Playmates figure, up to modern standards of sculpting and articulation, so that’s what he’s specifically based on.  The figure stands 6 3/4 inches tall and he has 30 points of articulation.  His articulation scheme is sort of its own style of thing.  There are certainly some elements of the Mattel work that Super 7 inherited with their Ultimates lines, but with its own sort of flair, which honestly marks some improvements to how things work.  There’s a pretty solid range of motion on most of the joints (the neck and waist are both a little restricted on mine, but that’s really it), and he holds poses well and maintains a pretty stable footing without much trouble.  The figure’s sculpt is all-new, with the express purpose of recreating the original Playmates toy design for the character.  For Casey, that’s not as far removed from the animation design as some others, making him perhaps a more comparable offering to what we got from NECA.  That said, there’s a slightly more in-depth level to the detailing, especially the smaller stuff and the texturing.  You can make out the individual wrappings of the bandages on his knees and right hand, as well as little traces of hair on his arms and what we can see of his torso.  I also really dig the smaller, personal touch details, like his left shoelace being untied, adding to Casey’s classically disheveled appearance.  His mask is even sculpted to look convincingly like a separate piece, even though it’s non-removable.  Casey’s color work isn’t terribly involved, which is rather true to the original design.  There’s a lot of swathes of solid colors, largely molded in the proper color of plastic.  That said, the base work is generally pretty clean, with only a few minor fuzzy spots.  He’s also got some decent accent work to help some of the sculpted elements pop just a little bit.  Casey is packed with a rather impressive selection of accessories.  He includes four sets of hands (fists, open gesture, gripping with a forward/back joint, and gripping with a side-to-side joint), three different baseball bats, a golf club, a hockey stick, three hockey pucks, and his bag to carry everything.  All of the figures also include a weapons tree simulating the ones included with the old Playmates figures.  The vintage Casey didn’t have one, but this one still gets it.  It’s actually kind of neat, since the excess parts of the tree resemble a goal net.  I don’t see myself getting any use of of this piece from a display standpoint, but it’s still kind of a nifty piece.

THE ME HALF OF THE EQUATION

While the idea of spending $50 a pop on TMNT figures doesn’t exactly thrill me or seem like a thing I’m really game for, I do certainly have a soft spot for Casey Jones, and after all of the fiascos surrounding NECA’s various figures, I decided it might be worth my time to at least give this one a try.  After snagging this guy, I think it’s safe to say that he was definitely worth my time.  He’s a lot of fun, and I think Super 7 really found a footing to justify the price point on these.  I’m not going to be jumping in full force or anything, but I’m definitely game for at least one or two others, to say nothing of the other Super 7 Ultimates offerings that are upcoming.  But, in the mean time, I can safely say this is the best Casey Jones I’ve got, and that’s certainly a plus.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#1839: VF-1S

VF-1S

ROBOTECH: REACTION FIGURES (SUPER 7)

This site could always do with a little more Robotech.  I didn’t know that until just recently, but now that I do, I’m working to fix that unfair dearth of Robotech reviews post-haste.  Post-haste, I tell you!  Of course, since a lot of Robotech/Macross stuff is imported, I’m at a slight disadvantage for quantity.  Fortunately, every so often, a domestic company will take a stab at it, with the most recent attempt being from Super 7, as part of their reclamation of the ReAction branding.  Surprising no one who’s familiar with my prior Robotech reviews, I picked up the Roy Fokker’s veritech, the VF-1S.

THE FIGURE ITSELF

The VF-1S is one of the six figures in the first series of Super 7’s Robotech: ReAction Figures line, and is inspired by the appearance Roy’s Veritech in the original Macross, more or less.  The figure stands 3 3/4 inches tall and he has 5 points of articulation.  Obviously, this whole scaling thing is being handled rather loosely, since the VF-1S would have to be quite a few times larger to properly scale with other ReAction lines.  But then these guys couldn’t be at the same very affordable price, which sort of defeats the whole point, doesn’t it?  The VF-1S shares a good number of his pieces with the other three VFs in this assortment; specifically, they’re all identical from the neck down.  This is true to the show, though, so it’s really just a sensible re-use on the part of Super 7.  It’s a decent sculpt, a bit more squat than the look from the show, which helps it to be a bit more in keeping with the ReAction aesthetic.  There’s still plenty of detail work all throughout, and the details are appropriately clean and machined looking.  He gets a unique head piece, which matches up with the body in terms of style, and also guarantees him a unique design from the others.  The VF-1S’s paintwork is fairly cleanly applied, and consistent with his on-screen appearance. He’s obviously had less wear-and-tear than the last 1S I looked at.  There are a few fuzzy paint masks here and there (the edges of the feet are the most obvious), but for the given scale, it’s passable.  His Skull Leader emblem is particularly well-handled, and helps to pull him slightly above the others in terms of detailing.  The 1S is packed with his standard-issue rifle, which he can hold in either of his hands, or mount on his right arm.

THE ME HALF OF THE EQUATION

Remember when I reviewed Mekaneck?  Well, I picked up the VF-1S at the same time.  In fact, it was the 1S that caught my attention, as I’ve had the hankering to pick up something Robotech-related ever since I reviewed the 0S several months back.  I love the 1S design, so I was a pretty easy mark for this guy.  I’m really, really pleased with how this figure turned out.  Sure, he’s not in the same league as one the high end Veritechs, but he’s still a lot of fun, and I really want to pick up a whole set to go with him now.

As with Mekanek, I bought the VF-1S from my friends at All Time Toys.  If you’re looking for other cool toys both old and new, please check out their website and their eBay Store.

#1806: Mekaneck

MEKANECK

MASTERS OF THE UNIVERSE REACTION FIGURES (SUPER 7)

“Heroic Human Periscope!”

I’ve looked at entries from all throughout the history of Mattel’s home-brewed Masters of the Universe line.  Today, for the first time, I look at a Masters of the Universe offering that doesn’t come from Mattel at all!  Yes, Mattel has outsourced their MotU operations to the considerably smaller-scale company Super 7, who previously worked with Funko for their ReAction Figures line of vintage-inspired toys.  After Funko ran that brand into the ground, Super 7 split off on their own, and has been doing their best to re-invigorate it, by focusing on quality over quantity.  Amongst the much smaller list of properties they’re offering is, unsurprisingly, Masters of the Universe, which is now seeing its second assortment of ReAction Figures.  Today, I’ll be taking a look at my personal favorite Master, Mekaneck!

THE FIGURE ITSELF

Mekaneck is part of Series 2 of Super 7’s Masters of the Universe ReAction Figures.  He’s based on his classic vintage appearance, just like the rest of the line.  The figure stands 3 3/4 inches tall (4 1/4 inches with the neck fully extended) and he has 4 points of articulation, plus an extending neck.  Like his vintage counterpart, this Mekaneck is without the ability to turn his head.  While it’s a slight bummer, it’s rather understandable at this size, and in this style, and doesn’t prove to be too limiting as a whole.  Mekaneck’s arms and legs are shared with He-Man and a number of the other standard Masters, which is sensible, given that’s been the case for all but his 200x incarnation.  Standard limbs are standard limbs, and if you don’t have to make new ones, then don’t.  The head and torso are new, and definitely very nice recreations of Mekaneck’s original design.  The extending neck feature is a fairly simple, no fuss action feature; there’s just a small tab on his back for moving it up and down.  I actually prefer this to the original turning waist feature, since it means he no longer has to stand with is legs to the side if you want his neck extended.  Mekaneck’s paintwork is bright and colorful, and overall very clean.  He definitely catches your eye, and those primary colors do his sculpt well.  Mekaneck is packed with a rather goofy looking yellow club, the same rather goofy looking yellow club that’s been his sidearm since his introduction.  It’s a nice extra, which is well fitted to his hand.

THE ME HALF OF THE EQUATION

I hadn’t really been following ReAction since it shifted back to Super 7.  I gave it a good try during the Funko years, but there was definitely a lot of variance to the quality from figure to figure.  The first series of MotU figures intrigued me, but I wasn’t really feeling any of the line-up.  But, like I noted in the intro, Mekaneck is my favorite, and I’ll pretty much buy any version of him out there, so when All Time got in their set of Series 2, I was definitely down for this guy.  I gotta say, Super 7 really seems to have turned things around for this brand.  Mekaneck is a much better match for the style they’re aiming for than most of Funko’s output, and his design in general is just a good fit for it.  I’m very happy I picked him up, and I can definitely see myself tracking down a few more.

I bought Mekaneck from my friends at All Time Toys.  If you’re looking for other cool toys both old and new, please check out their website and their eBay Store.