#3680: Booster Gold

BOOSTER GOLD

SUPER POWERS (MCFARLANE)

“A scoundrel from the future intent on making a name for himself in the past, Booster Gold has nevertheless exhibited his share of heroism.”

Isn’t it crazy to think that one of comics’ more notable fan favorite dynamic duos (who aren’t, you know, the actual Dynamic Duo) consists of two characters created two whole decades apart from each other?  That being saind, while Ted Kord, aka Blue Beetle, was created in 1966, that was for Charlton, and he wasn’t worked into the mainstream DC universe until 1986, the same year that Booster Gold debuted.  They wouldn’t be paired off until they both joined the Justice League in 1987, but it’s stuck since then, continuing even through with Ted’s successor Jaime Reyes.  When Ted or Booster get a figure, usually the other’s right there, or not far behind, something that has continued with McFarlane’s Super Powers line, which teased Booster’s inclusion on the packaging of Blue Beetle’s Bug vehicle.  And now he’s here!

THE FIGURE ITSELF

Booster Gold is part of Series 8 of McFarlane’s Super Powers line under the DC Direct banner.  They started trickling out in the last month or so, following up pretty closely on Series 7.  Series 8 has three new character additions for the line, which includes Booster.  The figure stands a little under 4 3/4 inches tall and he has 7 points of articulation.  Booster’s scaling places him just a little bit taller than Ted, which makes sense, and is consistent with their usual depictions.  In general, Booster’s a little more bulked up than Ted, which is an element a lot of his figures tend to miss, so I’m glad this one didn’t.  Like Ted, this sculpt feels really, truly genuine for a Kenner Super Powers figure.  The slight raising of the costume elements calls to mind how the original Green Lantern costume was handled, and gives the whole thing a little extra pop.  I’m also thrilled to see they remembered to give him is Legion flight ring, as that’s such an easily missed element.  Booster’s color work is very bright and vibrant.  He’s straight yellow and blue, rather than going for any sort of metallic.  I think it works well here, and it again feels pretty authentic to the whole Kenner vibe.  His paint application is generally clean, apart from the notable spot of missing blue paint on the interior of his right elbow.  Booster is without any accessories, which is a slight bummer, because it feels like it would have been the perfect opportunity to include his robot buddy Skeets.

THE ME HALF OF THE EQUATION

Obviously, once I’d gotten Ted, there was no way I was going to miss out on Booster.  So, I had the Amazon link, and I was gonna order him…and then I missed out on him.  That’s on me, guys.  Anyway, I’d had good luck with GameStop for the Blue Beetle figure, so I checked back with them, and they happened to have Booster, as well as a handful of other figures I was looking for, all in stock.  Booster was my primary interest, and he’s definitely my favorite of the ones I snagged.  He pairs off very nicely with Ted, and the two of them with the Bug is just a fantastic set-up.  Honestly, the whole line’s been worth it just for these three items.

#3677: Kilowog

KILOWOG

SUPER POWERS (MCFARLANE)

“A brilliant geneticist on his home world Bolovax Vik, Kilowog served as Green Lantern of Sector 674. Following the destruction of his planet during the events of Crisis on Infinite Earths, Kilowog trained new Green Lantern recruits, teaching essential tools to survive the most dangerous job in the universe.”

Kenner’s sole Green Lantern entry for their Super Powers line was Hal Jordan, who was still the main GL at the time. There were plans at early stages to include a greater GL focus in the line, and the list of unproduced figures they’d planned even included a John Stewart. It’s hard to say if they’d have ever gotten to a character like Killowog, who wasn’t even introduced in the comics until the line’s final year in 1986. Nevertheless, he’s become one of the quintessential Green Lanterns over the years, and there’s no denying he’s got a cool visual, so he found his way into McFarlane’s continuation of Kenner’s line.

THE FIGURE ITSELF

Kilowog was released in Series 7 of McFarlane’s Super Powers line under the DC Direct banner.  He’s the second of the new character additions, the other being Blue Beetle.  He’s also the line’s third GL, and he pairs off with the Sinestro Corps Sinestro figure from the same assortment.  The figure stands 5 1/2 inches tall and he has 7 points of articulation.  His sizing is a lot larger than the rest of the line, putting him pretty much on the same mark as the vintage Darkseid figure.  It’s appropriate for the character, of course, and it’s nice to see, in contrast to how McFarlane scaling can sometimes go, that the line’s general trend smaller doesn’t affect a character who *should* be larger.  His sculpt is an all-new one, and it’s likely to remain fairly unique.  I think it’s honestly one of the line’s strongest (though I feel like I keep saying that for each new figure I get).  It’s a great match for his classic appearance, and fits in really well with the pre-existing Kenner aesthetic, especially the vintage Hal.  I appreciate the larger build, while still having a balanced set of proportions, and I really like the extra heft he’s got.  Kilowog’s paint work is okay.  It’s not his strongest mark.  The edges are a little sloppy in some spots, especially on his ring.  I’m also a bit bummed that the green’s off from the vintage GL, but I understand something like that can be kind of tricky.  It’s at least not a bad shade.  Kilowog is without any accessories, but given his larger size, that’s an understandable cut-back.

THE ME HALF OF THE EQUATION

Before I was even sure I was going to actually jump in on this line, Kilowog was one I was waffling on, because I sure do like a good Kilowog figure, and even before they addressed the scaling issues, I figured he’d fit in okay with the older stuff.  I figured I’d snag him if I saw him in person, but then I didn’t, and I got impatient, so I wound up ordering him from GameStop.  Yes, I ordered a McFarlane DC product from GameStop.  I don’t really know what the world’s coming to, honestly.  Kilowog’s pretty darn great, and another figure that really feels like an authentic continuation of the vintage line.

#3675: Sinestro

SINESTRO

SUPER POWERS (MCFARLANE)

Though it served as the most visible media presence of DC’s heroes for a long stretch of time, Hanna Barbera’s Super Friends didn’t have any direct toy tie-ins. Both Mego’s World’s Greatest Superheroes and Kenner’s Super Powers were clearly drawing from the show’s influence, of course, but there were a great many characters, even notable ones from the comics, who didn’t get coverage. Green Lantern and his evil counterpart on the Legion of Doom, Sinestro, were both left out of Mego’s run, and while GL found his way into Super Powers, Sinestro remained unlucky, not getting his first figure until the DC Direct days. It’s fitting, then, that he would be added to Super Powers by (what remains of) DC Direct!

THE FIGURE ITSELF

Sinestro was released in Series 6 of McFarlane’s Super Powers continuation, which they released under the DC Direct banner. He’s the first of two Sinestros released in close succession, this one based on the character’s classic blue and black, while the other is his more modern Corps uniform. He pairs off in Series 6 with an updated Hal Jordan. The figure stands about 4 3/4 inches tall and has 7 points of articulation. Sinestro has typically been depicted as tall and lithe, something this figure’s stature captures. He’s taller than the average Kenner Super Powers figure, but in the way he should be, rather than in an “out of scale” sense like some of the line’s earlier offerings. The sculpt is all-new, and pretty decent. It definitely feels like it captures the Kenner style pretty well. You can certainly see where elements of it were designed with re-use for the Corps model in mind, meaning he does ultimately wind up with some costume details that are a little outside of the intended era. The collar in particular is just a little too modernized in its shaping. His head is likewise a tad more modernized, calling to mind his DCAU appearances, and lacking the larger forehead typical of classic Sinestro. None of it’s bad, mind you, and Kenner wasn’t always 100% faithful in their own figures, so he doesn’t look entirely out of place. Sinestro’s color work is pretty solid, hitting the usual colors, and feeling pretty on the mark for what a Super Powers paint job should look like. Sinestro is packed with his power battery, which, like the figure is maybe just a touch too modern. In reality, Kenner would have probably just reused Hal’s, so getting something different at all isn’t so bad.

THE ME HALF OF THE EQUATION

After being won over so thoroughly by the Blue Beetle, I’ve gotten more invested in this line as a whole, so I’m looking more at some of the other figures that would fit well with my vintage set. I happened to find this guy at the Walmart close to my work. He’s not quite as on the mark as a few of the others I’ve looked at, but he’s still a marked improvement on the earlier releases, and a solid counterpart to my vintage Hal.

#3667: Blue Beetle & The Bug

BLUE BEETLE & THE BUG

SUPER POWERS (McFARLANE)

Back in the ’90s, the Super Powers fandom had a lot of hypothetical discussions about what characters the line might have done had it continued.  In 2004, Jason “Toy Otter” Geyer’s Super Powers Archive ran a huge piece regarding the discovery of Kenner prototypes, which revealed what the next wave or two of the line would have been.  One of the most notable omissions from Kenner’s plan, at least going by characters that had long been theorized to be part of any continuation, was Ted Kord, aka Blue Beetle.  He may not have been marked to get his due from Kenner (for Super Powers, anyway; they *had* planned to do him for the scrapped fourth wave of Total Justice, and that figure was eventually released by Hasbro), but that doesn’t mean he was completely overlooked, because he’s part of the McFarlane revival!  And it’s not just him!  He got a vehicle, too!  And….I’m actually excited?

THE FIGURE ITSELF

Blue Beetle is part of Series 7 of McFarlane’s Super Powers line, which was released early summer this year.  Beetle is one of the two figures in the set that’s not a variant on a prior figure, and if you’re counting Kilowog as a Green Lantern, he’s the only truly new character entirely.  Ted is seen here in his classic attire, which is the absolute correct choice for such a release.  The figure stands a hair under 4 1/2 inches tall and he has 7 points of articulation.  I’ve been talking a lot about scaling with this line, and I’m going to continue to do so.  Ted’s scaling is by far the best I’ve seen from the line.  He’s actually just exactly the size he should be, with no issues at all.  He’ll fit right in with the vintage stuff.  Aiding with that is the sculpt, which is…well, it’s just really nice, you guys.  Everything about it feels just very genuine and on the mark for Super Powers.   The build, the detailing, the slight preposing, the stance of the legs.  Sure, there’s the visible pins, which aren’t quite right, but everything else works well enough that I just don’t notice them.  His costume elements are all sculpted, it should be noted, with raised edges for the darker blue sections.  Kenner didn’t lean on purely painting for much of the detailing on their figures, so this just helps to further push the authenticity.  The goggles are a separate piece, fitted into the head, which keeps the lines sharp, and the face gets a nice, friendly, slightly whimsical that fits the character so well.  The paint work is generally clean, with very minimal slop, and it’s a good match for his comics appearances.  He’s got no accessories, which isn’t the end of the world, but it’s a shame he didn’t get his BB gun.  It’s really the only thing I can note as an issue here.

Of course, if you’d still like to accessorize your Blue Beetle, there’s always the option of going for The Bug, Blue Beetle’s Mobile headquarters.  McFarlane’s been keeping up with doing a few vehicles to coincide with the figures, and The Bug hit right alongside Ted.  It’s pretty great timing, not just for tying in with the Ted figure, but also since the Bug was quite prominent in last year’s Blue Beetle movie.  The vehicle measures 11 1/2 inches long by 12 inches wide.  It’s sporting an all-new sculpt, which, like Ted, is a good match for the vintage line’s work.  Having handled the vintage Batmobile, the Bug has a very similar feel to its construction, right down to the polished exterior with the cool transparent windows.  It’s even got its own action feature!  The’s a grapple on the bottom, which Ted can hang from.  It pulls out, and can spring back when the hatch on the bottom is pressed.  Accessing the interior of the ship is really easy; the “wings” on the back are spring loaded and pop up when you press the button on the back.  Inside, there’s two seats at the front, one for Ted, and one for that Booster Gold figure that got shown off on the back of this box.  There’s also a whole little space set-up in the back for the mobile HQ bit, which is certainly nifty.  There’s not paint on the Bug, but it does get a few decals.  The inside gets the most of them, with coverage for all of the consoles, and even a mock-up of the internal hatch to match the sculpted one on the bottom.  Outside, there’s a fun little “I heart NY” sticker on the back, which is a great little character touch.

THE ME HALF OF THE EQUATION

This pair right here is the thing that truly broke me on the McFarlane Super Powers.  I’d seen others that looked cool enough, but nothing I *needed*.  Then they showed off these two and I just had to have them.  They haven’t been the easiest items in the line to get.  I found the Bug at the same time as the Peacemaker three-pack, but there was no Ted in sight.  I almost passed, but my Dad insisted on getting it for me, which gave me the push to track Ted down online.  I’m glad I did, because I haven’t been happier with a McFarlane offering.  Honestly, I haven’t been happier with a DC offering in a very long time.  I’ve wanted a Super Powers continuation since I was a kid, and this right here is exactly what I wanted.

#3665: Peacemaker, Vigilante, & Judomaster

PEACEMAKER, VIGILANTE, & JUDOMASTER

SUPER POWERS (MCFARLANE)

It’s been a year since I’ve discussed McFarlane’s revival of Super Powers here on the site.  My previous venture into the line was…mixed.  I’m a huge fan of the vintage line, and the idea of revival *should* excite me, but McFarlane’s output was…well, it was McFarlane output.  There might have been some good ideas, but they were saddled with the strangeness that Todd seems intent on injecting into everything he does.  But, Todd just keeps dragging me back in, because even if it’s mixed results, there’s limited options for DC, and it’s not like anyone else is doing a Super Powers continuation.  So, here I am, going back to the well on McFarlane, specifically looking at the Peacemaker multipack!

THE FIGURES THEMSELVES

Peacemaker, Vigilanter, and Judomaster were released late last year as a three-pack in McFarlane’s Super Powers line.  The set is loosely designed to tie-in with the Peacemaker show, though the characters are obviously in their comics attire.

PEACEMAKER

Peacemaker, whose main contribution to the world of comics was inspiring the Comedian in Watchmen, has gotten a real elevation in his recognition in the last few years, thanks largely to John Cena’s turn as the character in The Suicide Squad and its follow-up Peacemaker.  As a result, he got this figure, his very first comics-based figure.  Pretty nifty.  The figure stands just under 5 inches tall and he has 7 points of articulation.  So, first and foremost, let’s address the number one issue with this line: scaling.  The previous figures were all scaled a bit too large, typically running about half an inch too tall to properly fit with the vintage line.  Peacemaker, however, is, like, pretty much spot on.  Since he’s under 5 inches, and Smith’s always been depicted as a slightly bigger guy, he fits in pretty much perfectly with the actual proper Kenner figures.  He’s got an all-new sculpt, and it’s a marked improvement on prior offerings itself.  His stance definitely feels more proper Super Powers in its nature. The weird pigeon-toed issue’s gone, and the proportions are a solid match for how Kenner tended to handle things.  His head uses a separate assembly for the helmet, which is really sharply detailed.  In general, the sculpt is pretty clean and slick.  I have two minor complaints, the first being the continued presence of visible knee joints (which, honestly, bug me a lot less here than on earlier figures), and the belt assembly being just a touch sloppy on my figure.  Beyond that, though, he’s really great.  He’s even got a gripping hand, should you want to arm him with some sort of weapon.  His color work is appropriately bright and eye catching.  The application is pretty clean, and it again matches well with the style.  I like that he’s not totally painted up, which also feels more authentic.  The only slight oddity is that he’s got no paint on his eyes, so there’s just flesh-tone visible under the helmet.  It’s a very small area, but it looks strange.

VIGILANTE

Vigilante is a fun choice here.  Obviously, he was included thanks to his increased visibility thanks to Peacemaker, but getting further into the Super Powers lore, Vigilante was one of the proposed characters for Kenner’s 1987 line-up, had there been a fourth year of the line.  So, it’s nice to see him finally get his due.  The figure stands 4 3/4 inches tall and he has 6 points of articulation.  Scaling wise, Vigilante is just a *touch* too tall for proper fit with the vintage line, but he’s so very close that it works fine in most settings, and it’s certainly better than earlier figures.  His sculpt is decent enough; his toes point inward a little too much, but his proportions are pretty decently handled.  He seems to be at least somewhat inspired by the original Flash figure, which isn’t the worst fit.  Generally, it’s more basic sculpt than Peacemaker’s, but it does pretty well with the source material.  Vigilante’s paint work is decent enough.  Nothing too fancy, but the application’s pretty clean, and the colors are well chosen.

JUDOMASTER

Judomaster is the most obscure of the three figures included here, though we did at least see a version of him in Peacemaker alongside the other two.  Like Peacemaker, he started out as a Charlton character, before getting folded into DC.  He’s mostly filled in the background of big crossovers since then, which honestly is effectively his role in Peacemaker, too.  Judomaster is new to the world of action figures, and this one is based on his original incarnation.  The figure is a little under 4 3/4 inches tall and he has 7 points of articulation.  Scaling wise, Judomaster is probably the most off of the set, since he should really be the shortest of the three, but isn’t.  Of course, he’s still better than the early run figures, so it’s still a win.  Judomaster’s sculpt is totally unique, and it’s honestly pretty impressive how much work they put into this guy.  Like, I mean, it’s Judomaster, and here we are getting a sculpt that details all of his individual costume elements.  It’s a character I wouldn’t be shocked to see phoned in, and yet, it’s absolutely not.  He even gets his own pretty unique pose, which is fun.  The paint work is nice and bright, and pretty cleanly handled too.  The red and yellow feels particularly on-brand for Super Powers.

THE ME HALF OF THE EQUATION

This set was announced after I’d gotten the two prior figures I had from this line, so I was already aware of the ups and downs.  I was interested, but still kind of put off by the scaling thing, so I didn’t jump on it right away.  That said, I’d been hearing really good things about the course of the line since I’d dropped it.  A few weeks back, Matthew really wanted to stop into the Gamestop next to where we were grabbing lunch, so we obliged, and there was one of these sets there.  It looked really good in person, so I went for it.  I’m glad I did, because they’re all quite good.  Peacemaker is the best of the set, for sure.  He hits all of the marks he needs to.  Vigilante was the one I was looking forward to, and I think he’s probably the weakest in terms of execution, but still pretty solid.  Judomaster wasn’t a figure I really needed, but he’s better than I’d expected.  In general, a very fun set.

#3524: Shazam!

SHAZAM!

SUPER POWERS (KENNER)

Fun FiQ Fact #0003:  The character that would eventually become Shazam was originally intended to be called “Captain Thunder” and “Captain Marvelous” before Fawcett Comics landed on “Captain Marvel.”

Kenner’s Super Powers has a very hard link to Christmas for me.  As a kid, for a good stretch of time, I got one every Christmas, and, in recent years, it’s a trend that’s returned.  I’m actually very close to the end of the line, which also means that I’ve gotten to the point where all of the ones I need are nearer the more expensive side of things, and also all hail from the line’s last year.  That includes today’s focus, a Captain Marvel named Shazam!

THE FIGURE ITSELF

Shazam was released in 1986, as part of the third and final year of Kenner’s Super Powers line.  While the character wouldn’t actually take on the name “Shazam” in-universe until 2011, since by 1986, the Captain Marvel trademark was firmly in Marvel Comics’ possession, so whether he used the name in the books or not, no toys could use it.  Rather amusingly, Marvel themselves didn’t really do much with it either, with their first figure based on any of *their* Captain Marvels not seeing a release until the late ’90s.  But, I’m getting side-tracked.  The figure stands about 4 1/2 inches tall and he has the line’s standard 7 points of articulation.  Shazam sported a unique sculpt, based specifically on his later DC design, which moved him more into the traditional spandex set-up.  His sculpt is a little stiffer than the others, which is especially notable in the straightness on the arms.  His head seems a bit soft compared to others in the line.  They’re clearly trying to capture the character’s more unique facial features, while keeping him in-line with the house style of the rest of the figures.  The end result is sort of middling.  Definitely not the strongest the line had to offer.  His cape was cloth.  On my figure, it’s a repro; the original had a unique plastic clasp piece, as well as some rather nice printed details.  Shazam’s paint work is minimal, but it’s decent enough.  There’s a little wear on mine, but nothing crazy.  Shazam gets no accessories, but he gets the usual action feature.  In his case it’s a “Power Action Thunder Punch;”  squeezing the legs makes the arms swing in opposite directions.

THE ME REMAINDER OF THE EQUATION

As has been the trend on the last few of these, Shazam was my main Christmas gift from my parents this year.  While Mister Miracle was one of the line’s finest, and a great send-off from the final year, Shazam is definitely more middle of the road.  He’s okay, and I’m sure glad to finally have him, but he himself isn’t much to write home about.  And now I’ve got four left.  This is getting very exciting!

#3425: Deathstroke

DEATHSTROKE

SUPER POWERS (MCFARLANE)

Hey, remember a week ago, when I was talking about McFarlane’s Super Powers. Well, I don’t. No, seriously, I don’t. That was a fill in review that I wrote back in March. Hang on, let me refresh myself…

…okay, I’m back. Boy, that was a wild ride, huh? Well, umm, I got another one. It’s Deathstroke this time. So, uhh, let’s look at that?

THE FIGURE ITSELF

Deathstroke is part of the third series of McFarlane’s Super Powers line, which wound up being the last assortment to be Walmart-exclusive. Deathstroke was the one truly new character in the assortment (since Dick Grayson was in the vintage line as Robin), and is honestly one of the best choices for a continued line, since he was amongst the figures in the works when the original line ended. More over, he’s actually seen here in the proper attire of the era, which he would have been wearing had the vintage figure been released. The figure stands about 5 inches tall and he has 7 points of articulation. Deathstroke is, like the rest of this line, about half an inch too tall to truly fit with the vintage line, which remains a baffling choice. At least with Deathstroke, the height isn’t quite as glaring an issue as it was with Nightwing. Slade has in the past been depicted as a larger guy, so you can just pretend that’s the case here, I guess. Deathstroke has an all-new sculpt, and, I can’t believe I’m gonna say this: it’s actually really good. Most of the issues I had with the Nightwing sculpt are not present here. The legs have the proper stance (making him a more stable figure as well), and his detailing feels far more authentic to the vintage line. The only issue that really still remains is the knee joints, but I guess I just have to let those go.  Deathstroke’s color work is generally pretty well handled, but it winds up with a quirk; the light blue that should be at his mid-section is instead on his shoulders.  It’s a mix-up, but one that sort of works, and feels like the sort of on-brand mix-up for the Kenner line.  Deathstroke is packed with his sword, which he can hold in his right hand.  As with the rest of the line, he’s without an action feature, but it’s not the end of the world.

THE ME HALF OF THE EQUATION

Nightwing and Deathstroke were the only figures from this line I had any interest in.  Nightwing had issues, but he was honestly better than I was expecting, so when I found this guy marked down, he was an easy sell.  I’m still annoyed by the scale issue, perhaps even more so, because other than that, this guy is really, really good.  It just showcases that Todd *could* be making a really strong line, but just doesn’t, which is honestly even more frustrating than when it seemed like he was just bad at toys.

 

#3420: Nightwing

NIGHTWING

SUPER POWERS (MCFARLANE TOYS)

Kenner’s Super Powers line is perhaps *the* defining DC toy line, but at three series totaling 34 figures, it’s also a relatively short-lived one.  So, it’s rather surprising that it took so long for anyone to really look at revisiting the line, to fill-out the roster a bit.  For better or for worse, McFarlane has stepped up to bat on that one, producing something that’s supposedly a direct follow-up, but with…mixed results.  I’ve finally gotten around to snagging one of  them for a review, so let’s have a look at Nightwing!

THE FIGURE ITSELF

Nightwing is part of Series 3 of McFarlane’s Super Powers line, a line that has up to this point been a Walmart-exclusive.  The Series 3 line-up also includes Deathstroke and Wonder Woman.  Nightwing is an interesting case of “new,” since Dick Grayson was in the original Kenner run, but as Robin, rather than Nightwing.  Nightwing is seen here in a modern take on his costume, which is a bit of a bummer for a character that existed during the original line’s run, and therefore has more vintage-appropriate options.  I don’t dislike the design chosen, but it just doesn’t fit the vibe, and feels like a missed opportunity to break out the disco suit.  I suppose that’s not edgy enough for Todd.  The figure stands just shy of 5 inches tall and he has 7 points of articulation.  First and foremost, he’s too tall by about a half an inch.  It’s a line-wide problem; for some reason, McFarlane went for a hard 5-inch scale instead of the 4 1/2 inch scale that the vintage line maintained.  It’s not an immense jump, but it’s enough to throw everything off just enough for it to be noticeable, and, in the case of Nightwing, it makes him taller than the vintage Batman.  It hinders the ability to mix this stuff with the old line, which sort of defeats this line’s whole point.  The sculpt looks to be all-new, and it’s honestly better than I expected.  It foregoes a lot of the weird McFarlane-isms, in favor of something cleaner and more like Kenner.  He technically gets more details than he should, since he’s got sculpted lines for his gloves, boots, and trunks, but those actually feel like details Kenner might have added, rather than McFarlane’s propensity for over complicating things.  It’s not perfect; the legs should really have a wider stance (which would also aid him in standing better than the figure actually does), and the knees having visible pins gives him more of a Toy Biz vibe than a proper Kenner one.  I don’t dislike the head, but there’s something about it that feels just a bit too modern.  All of the vintage figures were based on Jose Garcia-Lopez’s style guide, and this doesn’t feel like something he’d draw.  But, it still looks a lot better than McFarlane’s prior Nightwing head sculpts.  The figure’s paint work is basic and clean, which works fine by me.  There’s a little bit of fuzz on some of the edges, but nothing too terrible.  He’s backed with his eskrima sticks, which are just basic cylinders, as they should be; no weird clubs this time around.  As with the rest of the line, Nightwing doesn’t get an action feature.  It would be fun, but it’s the change for which I feel they get the easiest pass.

THE ME HALF OF THE EQUATION

As a very big fan of the vintage line, any form of continuation of Super Powers is something I’ve been hoping to see for a long time.  McFarlane rarely gives me much confidence on really any venture.  So, them being the ones to handle the relaunch didn’t exactly thrill me.  The first two series did nothing for me, but Series 3 showed a bit more promise.  I wound up in a Walmart for other reasons, and they had this guy, so I opted to give him a try.  In fairness to McFarlane, the figure’s better than I expected.  Of course, my expectations were really low, so that’s not saying a ton.  There’s definitely some major issues at play, and I can’t see this line finding its market in its current state.  At least he was decent enough that I don’t feel like I wasted the money I spent on him.

#3265: Mister Miracle

MISTER MIRACLE

SUPER POWERS (KENNER)

 

Mister Miracle is an incredible escape artist who can free himself from any trap or ambush. By calling upon a multitude of advanced scientific gadgets, and his remarkable dexterity and agility, Mister Miracle is able to make any impossible stunt look easy.”

It’s that post-Christmas review time of year, and the best way for me to really, truly feel that post-Christmas-y sort of vibe is, quite frankly, Kenner’s Super Powers.  From a rather early age, they’ve kind of been a key piece of the stuff I get for holidays, and that’s become especially cemented in the last few years.  In my last four Super Powers reviews, (the most recent of which was almost an entire year ago; for shame!) I’ve stuck with the line’s Fourth World component, which really influenced the last two years of the run.  I’m continuing that trend with today’s review, which looks at perhaps my favorite Fourth World character, Scott Free, aka Mister Miracle!

THE FIGURE ITSELF

Mister Miracle was released in 1986, as part of the final year of Kenner’s Super Powers line.  As with a lot of characters in this line, this release was Scott’s first figure, and would remain his only figure until DC Direct put one out in the early ’00s.  Of course, he was still ahead of all of the other New Gods barring Darkseid there, so I suppose it’s not all that bad.  He and his assortment-mate Orion made up the entirety of the heroic New Gods portion of the line, which was otherwise much heavier on the Apokolipsian bad guys.  The figure stands 4 1/2 inches tall and he has 7 points of articulation.  Mister Miracle’s sculpt is a unique one based on his standard comics design, which was honestly a pretty notable thing for a New Gods character.  Only he and Darkseid got that treatment.  Admittedly, when you’ve got a design as spot-on and cool as Mister Miracle’s, what exactly is there to change?  It translates well to the style of the line, and he’s got a pretty solid set of proportions, as well as a nicely defined selection of costume details.  As with all the caped characters in the line, Scott’s cape is a soft-goods piece, though it does get a rather unique clasp piece, which is quite a bit of fun.  Mister Miracle’s paint work is pretty decent, although it’s rather prone to wear.  Mine’s in pretty decent shape, but that’s no small feat.  Scott is packed with a set of shackles, which are a trick set-up.  They’re on a joint at the middle, and squeezing his legs moves his arms outward, as if he’s escaping from the locks.  It’s a little iffy on this 35 year old figure, of course, but it’s otherwise a good gimmick.

THE ME HALF OF THE EQUATION

Mister Miracle is the latest addition to my ever growing Super Powers collection, given to me as a Christmas gift by my ever supportive parents.  He’s actually been pretty high on my list of the remaining figures I needed, barred only by the difficulty of finding him in complete condition.  Getting one in this shape is honestly astounding, and he’s just so much fun.  Truly one of the line’s star pieces.  And with that, I only need 5 more.  Crazy.

#3006: Kalibak

KALIBAK

SUPER POWERS (KENNER)

“Kalibak, The Cruel Crusher! This massive warrior is incredibly powerful and nearly indestructible. A savage fighter, Kalibak wields the deadly Beta-Club, which can fire nerve beams powerful enough to fell an entire army.  Despite his size and strength, Kalibak is not too intelligent. He can be bested by an opponent like Superman, who combines his strength with a sense of strategy.”

When I last discussed Kenner’s Super Powers line from the ’80s, I was getting pretty deep into the Fourth World component of the line, which hit during its second and third years.  Thus far, I’ve looked at three of Darkseid’s lieutenants, as well as one of his sons.  Today, I look at the figure that combines those two epithets, Kalibak, half brother to Orion, and the brutish son of Darkseid.

THE FIGURE ITSELF

Kalibak was released in 1985, as part of Kenner’s second year of Super Powers figures.  As with the rest of the Fourth World figures in the line, this would be his debut action figure, and it would remain his only figure until Mattel got back around to him in 2009 as part of their DC Universe Classics line.  Heck of a gap there, huh?  There was definitely a preferred son of Darkseid in the toy world is all I’m saying.  The figure stands just shy of 5 inches tall (he’s got a bit of a hunch, which would place him at closer to Darkseid’s height were he standing straight up) and he’s got 5 points of articulation.  Kalibak lacks the knee joints sported by most of the line, presumably to give him a slightly more stable stance with the hunch and everything.  He still has a bit of trouble remaining standing even so, due to his hip joints being a little loose from how the action feature works.  Most of the Fourth World characters got rather changed-up designs for the line, still courtesy of Jack Kirby, of course.  Kalibak’s design was new, but he actually had a rather evolving design throughout Kirby’s actual run on New Gods, so this was really just the next step in that evolution.  It’s honestly one of the best of the updated designs, and the one that really has the most lasting influence on the character’s main look going forward.  The sculpt does a pretty nice job of capturing Kalibak’s larger build, and while he’s a little bit goofy looking, that’s on-brand for Kalibak, so it works out better here than it does for, say, Steppenwolf.  Kalibak’s paint work is pretty straight forward.  A lot of the Fourth World designs were heavy on green in the comics, and Kalibak was included in that.  For the Super Powers designs, they leaned a little more into browns and warmer colors, since there was kind of a shortage of those colors in the DC roster.  Kalibak is largely brown and yellow, with a bit of blue.  It’s not a bad look, and the application is generally pretty clean.  Kalibak is packed with his Beta-Club, which is convenient for use with his “Power Action Beta-Club Swing.”  When is legs are squeezed together, the left arm swings in and out, which is actually a pretty cool feature.

THE ME HALF OF THE EQUATION

Kalibak is the newest addition to my Super Powers collection, in the continuing tradition of my Dad getting me a Super Powers figure at Christmas.  He’s slowly but surely helping me make my way through the figures that remain between me and a complete run of the line.  Kalibak is one of those figures I wasn’t in a rush to get or anything, but I actually like him a lot more than I’d expected now that I actually own him.  And with that, I’m down to just 6 more figures!