GHOSTBUSTERS X TRANSFORMERS (HASBRO)
At Toy Fair this year, Hasbro confirmed that they had acquired the rights to produce toys based on Ghostbusters and the franchise it spawned, which, while it isn’t the big deal it once was, is still pretty darn nifty. It’s not entirely surprising, though, considering that just last year, they launched the crossover-based Transformers: Collaborative two Ghostbusting-themed cross over Transformers. One was a re-decoed Optimus in Ecto-1 colors, which is all well and good, but not terribly exciting for the non-Optimus fans out there, but the other was an all-new character, Ectotron, who turns into the Ghostbusters’ distinctive mode of transportation, and is the figure I’m looking at today!
THE FIGURE ITSELF
Ectotron is the first of the two Ghostbusters x Transformers figures released by Hasbro last year. He was shown off right on top of last year’s Toy Fair, and went up for preorder right after. He’s been making his way out through various markets throughout the last year. In robot mode, the figure stands 7 1/4 inches tall and has 21 usable points of articulation. Ectrotron was an all-new design, reverse-engineered from his alt-mode and also meant to somewhat replicate the classic Ghostbusters geared-up look in robot form. Ectotron uses the Combiner Wars Hot Spot as a starting point, with the upper arms, legs, and general inner mechanics being the shared. He still ends up with his fair share of new parts, however, in order to create his slightly more Ghostbuster-y look. I like the Ray-esque goggles on the head, though it’s a shame they don’t move up or down. I will admit that after getting into the line with Siege, a figure based on older molds does feel a little more…rudimentary? He’s a lot blockier, and also not quite as solidly built as the Siege stuff, with more hollow spaces in his build and a generally clunkier design. His joints also feel a bit looser than others, particularly on the legs, and there are a few joints that have become standard on newer figures, which are absent here, limiting some of his posing options. There’s also more kibble from the vehicle mode here than on other recent figures. I think the shoulders are the only part that really bugs me, but there’s a lot of it sticking off of the back of the figure. Additionally, the figure’s proton pack has a lot of trouble staying in place on my figure. I feel like maybe I’m doing something wrong there, but I couldn’t get it to seat any more securely. Ectotron’s alt-mode is the Ecto-1, in all its fully licensed GM 1959 Cadillac Miller-Meteor glory. The transformation into the car is a pretty straight-forward process, and I found it to be pretty easy. Compared to the likes of the fully licensed vehicles of the Studio Series, which tend to have more fiddly transformation processes, this one was a lot easier to pick up and flip between the two forms. Some of the procedures, such as transforming the proton pack into the gear on the top of the car, is pretty clever in its implementation, and the final Ecto-1 is a really satisfying replica of the real thing. Part of the transformation process gets Ectotron his proton wand for the pack, but he’s also got a small Slimer figurine to go with him, which is a cool little extra.
THE ME HALF OF THE EQUATION
Ectotron initially hit while I was still trying out Transformers, so I didn’t grab one initially. However, I finally had a chance to see one in person, and I had some store credit to burn through, and I was impressed enough in-hand to give him a try. Compared to something from Siege, yeah, he feels like maybe a slight step down. That being said, there’s a lot I like about this guy, even if a lot of it’s linked to the pure novelty of what he is.