#3383: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS PRIME: ROBOTS IN DISGUISE (HASBRO)

“If there is any Autobot the Decepticons fear as much as Optimus Prime it is Ultra Magnus. His battle hammer has crushed chassis from one side of the galaxy to the other. No battlefield on which his armored feet have stepped has ever been yielded to the Decepticons.”

Back when Hasbro was having a go at running their own television channel, and they needed a bit more material to fill out the schedule, they launched a few new incarnations of their in-house brands.  Transformers Prime was part of this launch, and was certainly a more successful launch than its G.I. Joe equivalent, Renegades.  It also spawned a rather expansive tie-in toyline.  And, as you can probably gather from my usual Transformers habits, I’m most interested in the Ultra Magnuses.  I’m looking at one of those today.

THE FIGURE ITSELF

Ultra Magnus was released in the fourth Voyager Class assortment of Hasbro’s Prime: Robots in Disguise line, referred to internally as “Powerizers” to better distinguish them from everything else to use “Robots in Disguise” in its title.  Takara also released him under their Arms Micron banner, which features some differences I’ll touch on later down.  In his robot mode, the figure stands just shy of 7 inches tall and he has 18 workable points of articulation.  In contrast to many Magnuses, including most under the Prime heading, this figure sported a sculpt wholly unique to him, and shared no parts with any of the Optimus figures from the line.  As he predated Magnus’s appearance in Season 3 of the show (where he largely re-used Optimus’s Season 1 design model), this figure has a distinctly different design, which, apart from the head (which was transplanted onto the aforementioned Season 1 Optimus), was never actually used in the show.  It’s honestly a pretty good design it its own right, and it translates nicely into toy form.  He keeps with the show’s lean and mean aesthetic, while still holding onto Magnus’s usual boxier build.  His color scheme is far heavier on blue than the final show design, and the Hasbro release makes use of a nice, deep, metallic blue plastic, which I really dig.  The Micron release has a flatter, brighter blue, which is also pretty fun, though it ends up losing a lot of the smaller details present on the Hasbro version.  Of the two, the Hasbro one’s definitely a little stronger.  The Hasbro release is packed with a large hammer, which can turn into a rifle, as well as a single rocket; he should really have two for that classic shoulder set-up, but I suppose you could track down an extra if you’re so inclined.  The Micron release drops those in favor of his “partner,” a small bot that turns into a different version of the hammer.  He’s a pretty fun little guy, and I like the final hammer a bit better on the Micron version.  Magnus’s alt-mode for this release is again unique.  Rather than sharing Optimus’s mode, this one is more of a tow-truck vibe, which is different, but fun.  The transformation is involved, but not too difficult, and the whole thing is honestly pretty satisfying to mess around with.

THE ME HALF OF THE EQUATION

I got the Prime Magnus figures effectively in reverse order, which is a bit of an interesting way of looking at them, since it means they get more unique as you go, rather than becoming more prone to re-use.  I added the Hasbro version of this guy to my collection a little while back, when he came into All Time as part of a trade-in a few years ago.  I got the Takara one quite recently, comparatively, courtesy of a different trade-in.  They both have their strengths, and it’s one of the few cases where I really feel there’s a benefit to both.  In general, I really like the different take on the character that this era granted.  It’s fun to see how the development process works out some times.

Thanks to my sponsors over at All Time Toys for setting me up with these figures to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3373: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS: TITANIUM SERIES (HASBRO)

Hey, how about some Transformers?  Would that be good?  Would that be good for you guys?  Cool.  As is usually the case with Transformers reviews more recently here, we’re going back to the well of the two characters I put most of my focus on, Soundwave and Ultra Magnus. I’ll be focusing on the latter in particular for today’s review.  In particular, I’m jumping to the Titanium Series, a franchise-spanning banner that Hasbro ran under its Galoob arm from 2005 to 2007.  They had lines for Star Wars (which served largely as a replacement for Micro Machines), Marvel, and, of course, Transformers.  Transformers had two sub-lines running, a smaller non-transforming line called Robot Masters, and a larger transforming line called Cybertron Heroes.  The larger line had not one, but two Ultra Magnuses, the first of which I’m taking a look at today!

THE FIGURE ITSELF

Ultra Magnus was released in 2007 as one half of Wave 7 of the Cybertron Heroes sub-line of Transformers: Titanium Series.  He was based on his G1 design, specifically the fully armored-up version.  This was the first time that the armored look had been officially updated since the ’80s.  Furthermore, this was also the first time that a fully armored Magnus figure had no inner-bot mode.  In his robot mode, he stands about 6 inches tall and he has 14 workable points of articulation.  The articulation is a bit wonky.  The balljoints for the shoulders are kinda loose and tend to pop out of place a lot.  Also, due to a design flaw, the knees bend far more forward than they do backwards.  The rest of the articulation is generally limited at best, and, due to the metal portions of the figure and the weird tolerancing of the joints, he tends to be a bit floppy.  Like the articulation, the sculpt is also a bit wonky.  There’s odd spots of flatness, a lot of obvious joints, his arms are set way back, and there’s just a lot of weirdness to the whole thing.  There’s also the whole flip-up panel on the torso thing, which feels like it’s kind of a half-formed idea that never went anywhere.  Magnus’s paint work is at least pretty solid looking.  I dig the bright blue with the metallic finish.  It doesn’t all hold up super well, of course, so you do have to be careful about it.  Magnus included a blaster, two rockets, and a “stand” with his name on it.  The stand, of course, does nothing to actually support him, but I guess it looks sort of cool.  Magnus’s alt-mode is his classic car carrier mode.  Since he has no inner-bot, he transforms straight from the fully armored mode directly to his car carrier mode.  It’s not a super complex transformation, and it results in not a super complex alt-mode.  The basic skeleton is there, but it only barely tabs together.  It feels like more of an afterthought to the robot proper.  There’s a concept there, sure, but the execution is just not there.

THE ME HALF OF THE EQUATION

This review was very nearly an “I Blame Max” review.  As it is, it’s kind of an honorary one, I guess.  I wasn’t routinely collecting anything Transformers when this guy hit, so I didn’t get one new, even when they were kind of everywhere.  So, I was reliant on used ones.  Max had a damaged one in his big bin of mixed TF parts he was sorting through some years back, which he handed over to me to fill the spot in my collection, which he did for a few years.  However, a much nicer, more proper one was traded into All Time, and that’s the one I’ve got in the review here.  I’ll admit, he’s not a *ton* better, even when not damaged.  He’s a rough offering, like most of the Titanium figures.  But, he’s also a Magnus, and I’m hard pressed to truly dislike any of those.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3344: Silverbolt

SILVERBOLT

BEAST WARS (KENNER)

“Shadows of mystery cloak this silent and proud warrior. Part wolf, part eagle, Silverbolt possesses all the attributes of a great lone warrior: speed, power, wisdom, intelligence. His uncanny ability to track and then ferociously overcome Predacons by himself, only to suddenly disappear into the backdrop has inspired myths describing a fierce winged warrior who has come to defeat their evil ranks one by one. Preferring to work alone, Silverbolt is a ferociously intelligent fighter: extremely dexterous, he seems to be everywhere at once, striking with fearsome talons and firing hidden point-missiles from his wing tips to ultimately surface victorious.”

After being largely focused on machines that turned into other machines for their first decade and some change, in 1996, the Transformers brand reconfigured into Beast Wars, which gave the robots in disguise a bunch of animal-inspired alt-modes, as well as a prehistoric setting.  After rather quiet reception for Generation 2, Beast Wars rather revitalized the brand, and even brought in a lot of new fans.  It had a rather strong four year run as a toyline, as well as a rather successful tie-in cartoon running at the same time.  Both of those also had a follow-up in the form of Beast Machines, but nobody really likes to talk about those.  The whole “Beast” thing is getting worked into the live action films this year, with a number of the characters playing pivotal roles in Rise of the Beasts.  But we’re not here to talk about that today.  No, today, we’re talking about “Fuzors.”  See, while the early run characters were all just one lame animal (totally objective fact, there, by the way), the Fuzors were *two* animals fused together!  The best of the bunch (again, objective fact) was the Maximal Silverbolt, who I’m looking at today!

THE FIGURE ITSELF

Silverbolt was part of the first Deluxe Class Fuzors wave of Beast Wars, which was released in 1998.  He was one half of the wave, with the Predacon Sky Shadow being the other half.  In his robot mode, Silverbolt stands about 5 1/2 inches tall and he has 11 practical points of articulation.  Due to the nature of his transformation, there are a few spots where he can get a little extra movement from joints that aren’t really meant for articulation, but it’s all pretty minor adjustments.  His movement wasn’t terrible, which was honestly something that was pretty consistent for Beast Wars.  They certainly weren’t as focused on just the transformation as the G1 stuff was.  Compared to more modern stuff, he’s a little stiff, of course, but 25 years removed, it’s not so bad.  The sculpt is a bit rudimentary, but again not bad.  It tracked well with the animation model he got on the show, especially when it came to the head sculpt.  That said, the proportions do look kind of wonky; the torso is particularly blocky, and the limbs are a bit chunky.  He’s also got a fair bit of kibble on the upper half, with his back legs just sort of hanging off the elbows, and the wings not really folding into the main body, instead just sort of sticking straight out from the back.  It’s a little awkward.  There are also a lot of rather obvious joints and hinges in the robot mode, which breaks up the flow a bit.  His color scheme was predominately the grey he was molded in, with a healthy helping of bronze and darker grey accenting.  It was all pretty cleanly applied, and pretty solid for the era, and it’s held up well over time.  Silverbolt was packed with two feather “missiles” that, in robot mode, were meant to sort of be swords.  They looked more like clubs, but that’s neither here nor there, because I don’t have them anyway.  Silverbolt’s alt-mode, the source of his “Fuzor” title, was a wolf and an eagle, making him a pseudo griffin type thing.  It’s a fun mode, and his transformation into it is a pretty well-engineered one.  In the beast mode, a lot of the uglier parts of the sculpt are hidden, and his overall look is a lot more cohesive…which is actually kind of ironic, since he’s supposed to be a merging of two rather different things.  In this mode, the missiles would go at the ends of his wings, and moving the wings inward would fire the missiles.

THE ME HALF OF THE EQUATION

I was not super into Beast Wars as a kid.  I watched the show, but really only because it was between other things I liked to watch, and I didn’t change the channel.  I owned exactly two of the toys as a kid.  One of them was a gift, so I didn’t have much say in it, and the other was this guy.  I actually quite liked Silverbolt; he’s the only character from the series that I have any sort of attachment to, and as a kid I actually made a point of tracking down his toy.  That one took quite a beating over the years, and ultimately wound up a few limbs shy of where he should have been.  The one reviewed here was actually not mine originally, but was instead Max’s.  He was sorting through several large bins of his old Transformers, and this was one of a few figures that he fished out and gifted to me.  He shows his age to be sure, but I do still really love the figure.

#3339: Autobot Rewind

AUTOBOT REWIND

TRANSFORMERS: TITANS RETURN (HASBRO)

Soundwave’s not the only Transformer to get his own cassette boi sidekicks. He’s got the Decepticons covered, but over on the Autobot side, there’s Blaster, who gets his own selection of the little guys. In recent years, whenever one of the tapedecks and their cassettes showed up, you could be sure the other wasn’t far behind. For Titans Return, it was Blaster who was first out of the gate, and, by extension, so were his sidekicks. Among them was Rewind, who was, at the time, getting a bit of focus in the More Than Meets the Eye comics from IDW. That seemed like a pretty good justifiable for a figure, right?

THE FIGURE ITSELF

Autobot Rewind was part of the first Legends Class-scale assortment of Hasbro’s Titans Return line, which hit in 2016. Legends Class is roughly the same size as the modern Core Class, which certainly made this a larger than usual Rewind.  In robot mode, he stands about 3 1/2 inches tall and has 11 practical points of articulation.  Rewind debuted this mold, which would subsequently be tweaked and re-used for both Rumble and Frenzy.  Curiously, it was never used to make Rewind’s fellow Autobot cassette, Eject, despite the two classically sharing molds.  The design for this guy was based on Nick Roche’s design for Rewind in More Than Meets the Eye, which was a good focus for the character, so it made a lot of sense.  The difference between this guy and Frenzy is the head, which for Rewind has a plate over the mouth, which makes him all extra sleek and stuff.  That’s fun.  The mold is genuinely one of the best for this style of the cassettes, and just one of the best cassette bot molds in general.  His color work matches up with Rewind’s usual color scheme, and is pretty striking overall.  He’s packed with a small rifle, which works with one of his transformations.  As with all of the TR-era cassette bots, Rewind’s first alt-mode is a data pad, which is vaguely cassette looking, and gets some stickers to help with the overall effect.  He also gets a second alt-mode, which uses the rifle in order to turn Rewind into a tank.  It’s honestly a pretty effective one, and I really dig that they did the two alt-modes here.

THE ME HALF OF THE EQUATION

After getting the Greatest Hits Soundwave, I was really settled in on just one of each of the cassette molds.  Since I had Frenzy, I didn’t need to track down Rewind.  Or, at least I thought.  I then sat down and read through most of More Than Meets the Eye, since it’s rather Magnus heavy and all, and I grew to quite like Rewind’s portrayal.  So, when one was traded into All Time back in 2020 or so, I went ahead and grabbed him.  I do really like the mold, and it’s distinctly different enough from Frenzy to make it worthwhile to me to have both.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3334: Bumblebee Cassette Pack

BUMBLEBEE, FRENZY, BUZZSAW, & HOWLBACK

BUMBLEBEE: GREATEST HITS (HASBRO)

What good is a Soundwave without his cassette buddies?  Well, not so good, I suppose.  Sort of thing you don’t like to see happen, really.  So, whenever Hasbro does a new Soundwave, there’s invariably some sort of cassette component included as well.  Just to really sell the gimmick.  When the Titans Return Soundwave mold was retooled for a Bumblebee tie-in, they could have let people just try to track down the TR cassettes, I suppose, but where’s the fun in that.  And, more importantly, where’s the money in that?  So, instead, we got a whole companions set, just for that guy.  Nice!

THE FIGURES THEMSELVES

The Bumblebee Cassette Pack was part of the Target-exclusive Bumblebee: Greatest Hits line, which was under the umbrella of Hasbro’a larger Bumblebee movie offerings.  It was specifically designed to coincide and go along with Soundwave and Doombox from the same line…for the most part.  The set includes three cassette boys, Frenzy, Buzzsaw, and Howlback, who are clearly meant to go with Soundwave.  However, it also includes a Bumblebee, who is not at all in scale with the other stuff, and really just exists to put a Bumblebee in the set, since it was tying into his movie and all.  It’s still a tad odd, though.

Bumblebee was a re-deco of the Age of Extinction High Octane One-Step Changer Bumblebee.  It’s *a* movie Bumblebee, but it’s not the one seen in the movie at all.  I mean, I guess it *kinda* works for Bee at the very end of the movie.  Ah, I’m overthinking it.  In robot mode, he’s about 4 1/2 inches tall and he’s got workable articulation via universal joints at the shoulders.  He’s not very mobile, but that’s not what he was designed for.  He gets an okay approximation of his later film robot mode, albeit a bit chunkier, and with some notable hollow spots.  Again, given that he’s built for play more than accuracy, it’s not bad.  His transformation is, as advertised, one step.  Essentially, he folds and unfolds much like a butterfly knife, with the top of the car/chest being spring-loaded to flip it into place for each respective mode.  It’s admittedly pretty fun.  His main change-up is the color scheme, which sticks more closely to classic Bee than the initial release, which was predominantly black.

With Bee out of the way, we get to the real meat of the set: the cassettes!  The first of them is Frenzy, in his proper blue color that Frenzy is always supposed to be, because Frenzy is blue.  Always.  Right?  Right.  Rumble, the other humanoid cassette, was released on his own during Titans Return, but poor Frenzy was left out in the cold until this release.  In robot mode, he’s about 3 1/2 inches tall and he has 11 workable points of articulation.  Frenzy’s actually quite posable given the scale and construction, especially when compared to the rest of the set.  His mold began as Titans Return Rewind, before getting a new head for its release as Rumble, and then that version got a full re-use here.  It’s a pretty decent mold, and honestly one of the best when it comes to the cassette bots.  Certainly the most advanced of the TR era molds for the cassettes.  His color scheme is very, very blue.  I like that a lot.  There’s a decent amount of smaller work going on, and I dig the gold accents.  Application’s pretty clean, but the paint is prone to a bit of wear, especially on the face.  His main alt-mode is a “data tablet”, which is largely an excuse for a rectangle shape that works as a stand-in for a tape.  He gets some stickers with actual cassette details on them, which are very cool.  Frenzy gets a second alt-mode, which turns him into a tank.  Both transformation sequences are rather intuitive and generally pretty fun.

Next up is Buzzsaw, the not-Laserbeak bird cassette, who’s largely notable for being included with Soundwave’s original G1 release.  Interestingly, while Frenzy was thus far uncovered in this style, Buzzsaw had already been done during Combiner Wars.  His robot/bird mode can sort of move at his neck and wings, but not a ton at either.  His bird mode is pretty clunky.  It’s always a little clunky, but especially in this instance.  The color scheme is duller than the CW version, with more black and actual gold.  It’s not bad, and honestly a little closer to the vintage version, I suppose.  Buzzsaw’s first alt-mode is the data tablet again; fairly similar to Frenzy, though the actual layout of the pieces is different.  He also gets a sort of tank-looking thing as his third mode, which doesn’t work quite as well as Frenzy’s.

The last of the cassettes is Howlback, who’s like Ravage, but…not Ravage?  So, you know, there’s that, I guess.  Howlback’s robot mode has movement on the legs, but like Buzzsaw, her motion is generally pretty restricted.  You can get her standing, but that’s really about it.  It’s another rather clunky mold, but I’ve honestly felt that almost every Ravage mold was rather on the clunky side.  So, you know, this one just fits with that, I suppose.  Howlback gets the data tablet alt-mode, which is again chopped up a little differently than the others, but results in the same general end.  Howlback also gets a third mode, which is not a tank, but is instead a plane.  The bird doesn’t turn into a plane, but the jaguar does.  It’s again pretty clunky, but it’s at least unique and different.

THE ME HALF OF THE EQUATION

After getting a really good deal on the Greatest Hits Soundwave, I found myself in the market for some cassettes to go with him, and this was the most economical option at the time, provided you were able to find it at retail.  Which I did.  Hahaha.  Bumblebee is sort of unneeded, but fun enough.  Buzzsaw and Howlback are limited by the format a bit, but okay.  Frenzy is the real star, like, far and away.  He’s just really good, and holds up even after going through several Cassette boi style changes.

#3329: Soundwave & Doombox

SOUNDWAVE & DOOMBOX

BUMBLEBEE: GREATEST HITS (HASBRO)

Let’s jump back to the faraway year of 2018.  There was a new Transformers movie, Bumblebee, and after five prior live-action offerings of diminishing success, this one was a slightly different approach.  The scale was largely brought back, and focused almost entirely on the title character in his own smaller-scale adventure.  However, the initial cut of the film had a brief appearance from Optimus Prime, who now sported a more G1-inspired design than in previous installments, and when word of this design got out, fans wanted more G1-inspired elements.  This led to the film’s prologue on Cybertron, which sported a whole ton of G1-ish looks.  They were largely absent from tie-in toys, since they were all pretty last minute, but there were a few things thrown together to not leave them totally out in the cold.  Given the film’s ’80s setting and emphasis on music, it’s not terribly surprising that Soundwave made his way into the tie-in stuff, even if he didn’t have a musically-based alt-mode in the movie.  And I’m a sucker for Soundwave stuff, so, you know…

THE FIGURE ITSELF

Soundwave and Doombox are a Leader Class release from the Target-exclusive Bumblebee: Greatest Hits line, which was part of their larger Bumblebee movie offerings.  He was the only of the three offerings from the subline not to include a Bumblebee of some sort, and was presumably chosen because of his thematically appropriate alt-mode.  Also, because he’s Soundwave.  Always have Soundwave.  And Magnus.  Him too.  Always have both.  I’m getting side tracked.  Just talking about the Soundwave today.  Calm yourself down, Ethan.  In his robot mode, Soundwave stands about 10 inches tall and he has 19 points of workable articulation.  This release is a retool of the Titans Return/Legends Soundwave mold (itself a retool of Titans Return Blaster).  The only change-up for actual sculpting between the releases are the leg panels, which mostly serve to change up how he looks in his alt-mode.  The mold is definitely a very G1-esque Soundwave, albeit one that’s perhaps a little more rudimentary and boxy when compared to more recent updates to the look.  He gets a bit more kibble on his back, keeping a rather noticeable handle protruding from his shoulders.  He’s also got a fair bit of hollow construction, which was more prevalent at the time of the mold’s original release.  He’s certainly a nice, chunky figure, though.  His color scheme was adjusted to fit a bit more with how he ended up looking in the movie, or at least an approximation of it.  It’s a little darker and greyer than typical G1 figures, which is of course more on par with the usual movie stylings.  Soundwave was packed with a blaster rifle, his usual shoulder mounted cannon, and a sort of a stand-in piece for his usual tape-deck-inspired associates.

Soundwave’s primary alt-mode isn’t his original tape recorder, but it’s closer than other updated modes, since it’s a boom box (a mode he inherited from the Blaster that used the mold first).  It’s honestly a pretty good alt-mode.  The transformation’s not too complicated, and everything folds up and into place pretty convincingly.  The updated leg panels change the detailing of this mode’s speakers, going from the mesh-style to the slit style.  Not crazy important or anything, but it does at least add some variety to him.  Since this mold began as a Titans Return release, his head is a Head Master, so it’s removed during transformation and can turn into “Doombox”, who’s a little mini version of the classic Soundwave look.  He’s obviously a lot less detailed, but it’s a fun gimmick.  It also works really well with Soundwave’s third mode, which turns him into a base, which can be used with any of the Head Masters.  The stand-in for the tape deck can be used as a vehicle for Doombox, which is honestly a lot of fun.

THE ME HALF OF THE EQUATION

I’ve had this figure since he was still at retail, and I just never got around to reviewing him.  I know, bad Ethan.  I had gotten a gift card from someone at work, and happened upon him at Target, which was enough of a justification to grab this guy.  He’s never been my go-to Soundwave or anything, but he’s surprisingly fun, and he’s a good showcase of the gimmicks from this era of the line.  And, most importantly, he’s another Soundwave.  Hard to beat that.  Unless you’re a Magnus.

#3308: Dinobot Slug

DINOBOT SLUG

TRANSFORMERS: LEGACY EVOLUTION (HASBRO)

I’m getting to the point now where my Transformers reviews are infrequent enough that I’m honestly not the greatest at coming up with compelling intros for them anymore.  Mostly I talk about how long it’s been since the last one, and that’s kinda boring, right?  And sure, I can stumble my way through a “let’s prattle on about the complex differences between this and that version of Ultra Magnus or Soundwave” intro, but what happens when I’m out of that comfort zone?  This.  Rambling.  Meta.  Yikes.  Alas, there’s just no helping it, I’m afraid.  One of the subsets of Transformers in the G1-incarnation is the Dinobots, a group of Autobots that turn into, you guessed it, dinosaurs.  The main one is Grimlock, who I’ve looked at previously, but there’s a whole contingent, which are slowly being done in Studio Series, and before they’ve even wrapped up there, they’re also being done in Core Class!  So, I’m looking at one of the little guys, Dinobot Slug, today!

THE FIGURE ITSELF

Dinobot Slug (formerly Slag, before that word’s use as a slur in the UK led to a rebranding) is part of the first 2023 Core Class assortment for Transformers: Legacy, which is now brandishing the additional Evolution heading for the year.  He’s one of two Dinobots in the line-up, the other being Dinobot Sludge.  That’s not bound to get confusing at all!  In his robot mode, this guy stands just over 4 inches tall and he has 10 practical points of articulation.  As you might expect for a character with this chunky a build, his movement is a bit on the restricted side, but he generally manages pretty well; the most notable things are the lack of elbows, and the iffy movement of the neck, but those aren’t terrible.  Also, in his robot mode as shown by all the official shots, the waist joint is rendered motionless by the back, but if you flip the back pieces up, you can make use of it.  It also simulates the “wings” that prior versions of the character had, so it’s honestly how I prefer him to be.  The sculpt is an all-new one, which is quite G1-inspired, of course.  He’s a bit more kibbly than, say, the Studio Series equivalent, but given the scale, he makes for a good recreation at this size.  Adding to his out of the box quirks, he also had the upper legs reversed when I opened him, but since they’re on ball-joints, they’re easily swapped back to the way they’re supposed to be.  Or are they?  The innards of the thighs, the part stamping indicates that they’re meant to go as they were assembled out of the box.  So…umm…it’s a toss-up?  I personally like them the way I have them, so I’m leaving them that way.  So there.  As per usual, Slug’s alt-mode is a robotic triceratops.  It’s not a terribly difficult transformation, and the end result is a fun little chonky boi, so I consider that one a win.  He also gets an additional mode, which turns him into the upper torso and head for Volcanicus, the combiner that all of the Core Class Dinobots are going to add up to.  I’m not planning to get the others, so it doesn’t really do much for me, but I guess it makes for a nifty bust sort of thing?  Sure, let’s go with that.

THE ME HALF OF THE EQUATION

Back when the Studio Series Dinobots started, I was still pretty deep into Transformers stuff, so I was actually entertaining the thought of picking them all up.  By the time Slug hit, I was already moving away a bit from the line, but he was a triceratops, and that’s, like, my favorite dino, so I wound up grabbing one of them…who then proceeded to sit under my desk for over a year, untransformed, unphotographed, and unreviewed.  I felt like maybe I wasn’t really fully appreciating him the way I should, so I decided it might be time to let go of him, right around the time that this one got shown off, meaning I could still have a triceratops, without needing to go to Leader Class scaling for him.  I honestly wasn’t expecting a ton from this figure when he came in, but he’s one that I find myself surprisingly impressed by.  He’s just a very fun little guy.  I dig it.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3307: Soundblaster

SOUNDBLASTER

TRANSFORMERS: LEGACY EVOLUTION (HASBRO)

You gotta love those guaranteed repaints, don’t you?  Yes, since the vintage line, Soundwave has had the potential of at least two uses of any G1-inspired mold, thanks to the introduction of Soundblaster, Soundwave’s goth-phase upgrade, in 1987.  We don’t *always* get a Soundblaster for every Soundwave, but there’s enough to at least give him proper updates in the main scales every few years.  The War For Cybertron trilogy got him for the Siege mold, and now, Legacy is getting its own fancy new Soundblaster.  Yay, fancy new Soundblaster!

THE FIGURE ITSELF

Soundblaster is part of the first 2023 Core Class assortment of Legacy, which is the fourth overall Core Class assortment for the line.  This one bears the additional Evolution branding that’s running on all of Legacy figures this year.  In his robot mode, this figure stands 3 1/2 inches tall and he has 15 practical points of articulation.  The mold on this guy is a total re-use of the Kingdom Core Class Soundwave, which is more or less expected.  For the full Soundblaster effect, he should technically get a re-tooled chest door to add the extra space for a second cassette, but it’s not the first time its been omitted on him for the sake of an easier repaint.  Whatever the case, the Core Soundwave is a very strong mold, and quite possibly Hasbro’s best modern update on the G1 design, so it makes for a pretty fantastic figure.  The change-up for this figure comes down to the paint scheme.  It’s not drastically different, mind you; largely it’s swapping in black for the original figure’s blue.  There are a few other differences, like the chest door being purple this time around.  They’ve also cut a number of the smaller paint apps that Soundwave had, which is a little bit of a bummer.  It’s not major, but it’s still a little frustrating.  Soundblaster gets the same two cannons as Soundwave, done up in colors to match the new scheme.  While Soundwave came with a non-transforming Laserbeak cassette, Soundblaster gets the same piece redecoed to be Buzzsaw.  Yay, we finally got a Buzzsaw!  Sure, he’s non-transforming, but is that the point?  As with his mold-mate, Soundblaster’s alt-mode is his usual mini cassette player.  It’s still a pretty simple transformation, and aside from the feet still sticking up, it’s a good set-up.

THE ME HALF OF THE EQUATION

Core Soundwave is honestly my favorite modern-era Soundwave figure, and I’m just a really big fan of this mold in general.  I don’t *need* another use of it, but I’m also not going to fight against it if it’s right in front of me.  Which, you know, it was, because it came into All Time, and there it was.  Being all cool and Soundblaster-y.  Honestly, I wasn’t sure how much excitement I’d get out of a figure I already kinda had, but he’s still a ton of fun.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3287: Starscream – Armada Universe

STARSCREAM — ARMADA UNIVERSE

TRANSFORMERS LEGACY (HASBRO)

Launched in 2002, Transformers: Armada really did a great job of moving the collective consciousness back to vehicle mode Transformers after the shift caused by Beast Wars.  With it celebrating 20 years last year, it’s being given a little bit of extra focus in Hasbro’s Legacy imprint, albeit in a rather slow and drawn out sense.  To kick things off, Hasbro’s starting with one of the show’s real fan-favorites, its uniquely heroic take on Starscream.  I’m taking a look at that guy today!

THE FIGURE ITSELF

Starscream is part of the third Voyager Class assortment of Transformers Legacy, alongside the Beast Wars version of Inferno.  The figures hit just before the end of last year.  This figure marks Armada Starscream’s second update since the original Armada run, following up on the Thrilling 30 release from 2014.  In his robot mode, Starscream stands about 6 1/2 inches tall and he has 24 workable points of articulation.  He’s quite a bit more posable than his older release, which is definitely cool.  He’s definitely good for more than just standing around like the old one.  The all-new sculpt is a pretty solid piece.  He’s not quite as thick and blocky as the original figure, but he’s not as angular and thin as the Thrilling 30 release.  It’s a nice middle ground, as I always felt the Thrilling release was just a bit too far removed from that much bulkier Armada aesthetic.  This version hits the spot a lot better, and does a nice job of sticking pretty closely to how he looks in animation.  There’s one sizable downside to this sculpt: his complete lack of any sort of Mini Con ports.  The Cons were pretty essential to the whole Armada thing, and even if packing them in with the figures doesn’t cost out, not including the ports means that they can’t even be released after the fact.  Fortunately, it looks like there was a rather quick course correct on this one, as the upcoming Hot Shot has the ports accounted fore.  Like his sculpt, Starscream’s color work is likewise a pretty good match for his animated design.  The only notable change up is the lack of the black “collar” around the neck.  Otherwise, it looks spot-on, and the application’s all nice and cleanly applied.  Starscream is packed with his Energon Sword (designed to mimic the folding wing sword from the original release), as well as a small version of the Star Saber.

Like his original toy, this version of Armada Starscream transforms into a sci-fi jet.  The same sci-fi jet, even, which is nice bout of consistency.  His transformation sequence is a little more involved than the original, but it’s still got a similar layout.  It’s not too tricky, and it ultimately winds up with a pretty satisfying jet-mode.  He’s stripped of any of the electronic features of the original, but I can’t say I miss them.  In this mode, the swords can both be mounted under the wings, which isn’t quite as convenient and worked in as the original figure, but at least they can go somewhere?

THE ME HALF OF THE EQUATION

Armada hits a real soft spot for me, being the first iteration of the franchise that I actively followed, while it was still fresh and new, no less.  I only had three figures during the original line’s run, but Starscream was one of them, and I’ve always enjoyed this take on the character.  I got a direct replacement for my original Starscream back in 2021, but the idea of an update, especially one a little more true to the character than the Thrilling 30 release.  The lack of Mini Con ports really does suck, but other than that, he’s a very fun update on a figure that I already really liked.  I’m even more hyped for Hot Shot now!

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website.

#3268: Soundwave – Shattered Glass

SOUNDWAVE

TRANSFORMERS GENERATIONS: SHATTERED GLASS COLLECTION (HASBRO)

I’ve discussed “Shattered Glass,” the Transformers equivalent of the Mirror Universe concept, once before here on the site.  That time, it was in regards to my favorite Autobot, Ultra Magnus, as his evil alternate self.  But, I can’t just look at an evil Autobot and leave the poor heroic Decepticons out in the cold, can I?  Well, as luck would have it, they just so happened to also do the alternate version of my favorite Decepticon, Soundwave, who in this reality trades his usual cold and calculating persona for a laid back resistance fighter.  Totally radical!  …Right?  Because, he’s like, cool and stuff?  Yeah.  Okay.  I’ll stop trying to be cool now.  Let’s just look at the figure.

THE FIGURE ITSELF

Soundwave is figure #10 in the Shattered Glass Collection.  He wraps up the second batch of figures, and appears to wrap up the sub-line as a whole, at least as far as we know.  He actually stuck pretty close to his expected release, arriving in mid-November.  In his robot mode, the figure stands 6 1/2 inches tall and he has 25 practical points of articulation.  Soundwave’s mold is predominantly shared with the Walmart-exclusive War For Cybertron Soundwave.  It’s the most straight forward update to the G1 Soundwave mold we’ve gotten at this scale, and it’s thus far only had the one other use, so it makes a lot of sense here.  My only real issue with the mold remains the forearms, which still feel just a touch greebly for the rest of the sculpt.  Other than that, it’s really strong.  His head sculpt has been modified to include SG Soundwave’s signature headband, which gives him that more laid back feel.  It’s a minor change-up, but I dig it.  As with all of the SG figures, the color scheme marks the biggest departure for this release.  He’s predominantly white, and the sections of blue that remain are a much lighter (and metallic) shade.  He’s just much brighter than usual, which makes for a great contrast compared to the standard look.  The application is generally pretty clean, with the only (small) issue on mine being that his Decepticon emblem is *ever so slightly* off-center.  It’s not the worst I’ve seen, but it’s a little off.  Also, not a real issue on my figure, but some Soundwaves are arriving with a lot of yellowing on the white plastic.  Thus far, mine’s a little discolored in his right arm, but it’s very minor for me.  Soundwave gets the same accessory selection as the last one, with the two styles of blaster (in proper matching colors for the figure), as well as Ravage and Laserbeak.  Ravage and Laserbeak are both using their Siege molds (in contrast to Laserbeak getting the Earth-mode head for the WFC release), and they both get updated colors, with Ravage matching up with Soundwave, and Laserbeak getting an inverted palette.  Since he’s re-using the updated WFC version of the mold, his alt-mode is once again the mini cassette player.  The transformation scheme is pretty straight forward, and the end result is pretty great…when viewed from the front.  The back’s a different story, but honestly, that’s not the end of the world.

Like the Ultra Magnus, Soundwave is packed with an issue of IDW’s Transformers: Shattered Glass II, specifically issue 5.  It wraps up the story.  I missed the four issues between the two I got, but I honestly didn’t feel any more lost here than on the prior issue.  It’s a little better than the first issue, but it’s still just sort of there.  It does again showcase Soundwave pretty well, so that’s cool.  It’s also the final Transformers comic to be published by IDW, ending their 17 year run with the license.  So, you know, there’s that, I guess.

THE ME HALF OF THE EQUATION

This figure is, once again, Max’s fault.  It’s a Transformer, and it’s a Pulse exclusive, so he’s got no escaping the blame.  I already had Magnus, and there was no way I could pass on Soundwave.  Max, knowing this, immediately contacted me as soon as this guy was shown off to verify that I indeed wanted one, so that he could throw one into his order.  Here he is again, being all helpful and stuff.  The nerve.  He’s not quite as impressive as the Ultra Magnus, but he’s still very fun, as are the two updated cassettes.  And thus ends the venture into Shattered Glass, I guess.