#3056: Tri-Klops – Revelation



It’s been a little bit since I just took some time to focus on Masters of the Universe, so I guess that’s the thing I’m gonna be doing this week.  There’s a bunch of new upcoming stuff being shown off by Mattel, and there’s also a bunch of stuff making its way to retail as well.  We had a little bit of a gap in Masterverse releases, but it one fell swoop, we’ve gotten the next main assortment, as well as a bunch of deluxes, all at once.  That’s pretty fun.  Thus far, everything is still based on Revelation, which suits me just fine.  Revelation focused in on not only showcasing the classic good vs evil aesthetic of the vintage Masters line, but also deconstructed it post-He-Man and Skeletor’s disappearance.  One of my favorite aspects of the time skip’s re-alignment was seeing the new factions and splinter groups that arose in the aftermath.  In particular, Henry Rollins as cult leader Tri-Klops was just an absolutely spot-on character choice, and, would you look at that, now it’s got a toy!


Tri-Klops is part of the deluxe line-up for Mattel’s Masters of the Universe: Masterverse line.  While last year’s Skelegod figure used the deluxe price-point to justify a larger and more involved figure, Tri-Klops instead uses it to justify effectively being two figures in one, with those two figures being Tri-Klops both before and after the show’s time skip.  No matter which configuration he’s in, the figure stands about 7 inches tall and he has 32 points of articulation (counting the rotating eye, which, yes, works on both of the heads).  At his core, Tri-Klops is using the standard male barbarian style body, also seen on He-Man and Skeletor, leaning more heavily into the He-Man parts.  This time around, I didn’t experience the same weird issue with the hips sticking, so it seems that at least some improvements have been made to the mold, or at the very least its associated QC.  The only adjustments made to the core body are the shoulders, which now sport a little bit of tech detailing, consistent with Tri-Klops’ design from the show.  The primary look for the figure, at least going by how the box advertises him, is his cult leader attire from after the time skip.  He’s got a new head and armor/tabard overlay for this look, as well as a cloth goods robe piece to complete the ensemble.  It matches well to the show design, and also fits well to the core body.  I love the goofy headgear, and the detailing on the cult gear is nice and slick.  To change him over to his classic look, he gets an extra head and armor piece, which, coupled with removing the robe, manages to give him a pretty convincingly different figure.  Everything swaps out easily enough as well, meaning it’s really not an issue swapping them back and forth.  Tri-Klops’ paint work between the two designs is generally pretty solid.  The application is generally pretty clean, though there is a bit of slop, especially when it comes to all those eyes.  They definitely need to be checked to make sure you’re getting the best option.  Overall, though, he looks pretty solid.  In addition to the extra parts necessary for the two looks, Tri-Klops also includes his sword and two different sets of hands.


I dig Tri-Klops, especially when it comes to his 200x iteration.  Less so his original version, so I was iffy on how he’d be portrayed in the new show.  That said, I liked the Henry Rollins angle, and liked the crazy cult leader angle even more.  I love the new design, and he was on my short list of figures I really wanted.  I dig the deluxe treatment a lot here, and he’s really just exactly what I wanted, making him quite possibly my favorite figure to come out of the line to date.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#1007: Tri-Klops




One of the defining traits of Masters of the Universe is its good vs. evil dichotomy. Every release in the line was paired off. One villain for every hero. So far on this site, I’ve only looked at a single evil warrior from the franchise. Today, I’ll be looking at another evil warrior figure. Of course, it’s actually Tri-Klops, the same guy I looked at the last time, so that gets me no points. What can I say? I really like Tri-Klops. But this time, it’s the 200x Tri-Klops, who’s actually a bit different than the original. Let’s see how this one stacks up!


TriKlops200x2Tri-Klops was released in the 2003 series of Masters of the Universe. He stands just under 6 inches tall (due to his slightly crouched stance) and he has 12 points of articulation, plus the spinning visor that is standard to all Tri-Klops figures. Unlike his last figure, this Tri-Klops has a wholly unique sculpt. The body is lean and sharp, which makes him a more believable swordsman, built for agility, which is a nice change. The pose is also quite unique, and great for the character. The outstretched hand in particular is one of my favorites. While the overall look of Tri-Klops is in keeping with the vintage look, it’s the smaller details that exhibit the most changes. The original Tri-Klops was still pretty firmly planted in the world of sword and sorcery. The 200x version, however plays up the sci-fi aspects pretty heavily. Given that he was the resident tech expert of the Evil Warriors, the look is a fairly sensible one. The largest changes to his design are present on the head, which changes the simple ring with three different eyes from the vintage figure into a quite exquisitely detailed technological device, carefully built onto Tri-Klops’ head. It makes Tri-Klops look quite different from his vintage counterpart, and definitely makes him look a lot cooler. The change to more artificial looking eyes also allows for a bit of light-piping to light up the eyes, which is certainly a cool effect. Tri-Klops’ sculpt is really only marred by one thing: his action feature. He’s got a swinging attack on his left arm, which is triggered by a rather obtrusive button on the figure’s back. It’s not the worst thing ever, but it is a bit annoying that it’s so obvious. The paintwork on Tri-Klops is probably some of the better work from the 200x MotU. The colors are good matches for his original palette, and all of the application is clean and tight. Tri-Klops included his sword (which is a very nice piece), as well as one of his little flyer drones, which were new to the 200x version of the character, and a flight stand for the drone.


Tri-Klops was one of the earlier additions to my MotU collection. I think he was the fourth or fifth figure I got. I found him new and in a regular store even, which greatly excited me. Of course, then I took the figure out of the package and made the mistake of dropping him about a foot, which was enough to completely shatter his head into three pieces. He wasn’t the easiest figure to find, so I had to make do with the later repaint figure for a while. Fortunately, Tri-Klops was one of the several figures from the Goodwill find, allowing me to replace my broken Tri-Klops with a proper one, rather than some pants wearing imitation of the real thing. I quite like this figure, and I think he may well be my favorite figure the line had to offer.

#0852: Tri-Klops




Mattel is a company most often remembered as the makers of Barbie, but pretty much since the inception of Barbie, they’ve been trying to capture an equivalent market, but more aimed at boys (for better or for worse). There first real try was a line called Big Jim, which was a sort of an odd mix of Barbie and G.I. Joe. It was a decent enough success, but certainly didn’t have the lasting power of Barbie. Their next attempt, Masters of the Universe, was far more successful, though it sort of comes and goes. The line was a fairly standard “heroes vs. villains” set-up, and one of my favorite villainous characters is Tri-Klops, who I’ll be looking at today.


TriClopsVint2Tri-Klops is part of the 1983 series of the original Masters of the Universe line. The figure stands about 5 ½ inches tall and he’s got 6 points of articulation, as well as a rotating visor piece. Structurally, he’s the same as the basic He-Man figure, with his own unique head and armor piece. The base body is, of course, hysterically proportioned, but that’s kind of on purpose. He’s certainly very muscle-y. The character-specific parts haven’t aged quite as well as other MotU figures. While later Tri-Klops figures would put effort into giving him some interesting tech things going on with his visor, this one doesn’t do any of that; he’s got a simple ring with three eyes on it, each eye having a slightly different brow. That’s really it. Not the most exciting design work. His armor is a bit more interesting and ornate, though still rather basic.  As far as paint goes, Tri-Klops is pretty TriClopsVint3basic, relying mostly on molded colors. Whatpaint he does have is generally pretty clean, overlooking the obvious wear and tear from regular play. The one odd thing is the total lack of paint on the insides of the arms, leaving his armbands only half-existent. Tri-Klops originally included a sword (which was unique to him) and a weird, glow-in-the-dark skull ring thingy. My Tri-Klops, however, does not have these.


Since I wasn’t alive in 1983, Tri-Klops was purchase second-hand. He’s actually a fairly recent addition to my collection, having only been purchased last December. I found him in an antique store near my family’s usual holiday vacation spot. I’ve always liked Tri-Klops, but I can’t say I have a huge affinity for his vintage look. Definitely a character whose 2002 design was the one I enjoyed the most. Still, not a bad figure, especially given when it was released.