#3016: Iceman

ICEMAN

MARVEL LEGENDS (HASBRO)

“Iceman joins with the X-Men to stop Apocalypse and prevent the catastrophic culling of humankind in a harsh dystopian future.”

A jovial and somewhat silly character in the mainstream universe, the “Age of Apocalypse” universe made Iceman into a far more serious character, with a much more effective mastery over his powers.  Elements of this were first shown before AoA, when Bobby’s body was taken over by Emma Frost for a period of time, and were built on post-AoA when the mainstream Bobby decided to try to train more seriously with his abilities, but they got a very definite focus in AoA.  The AoA Iceman is not without toy treatment, but rarely in such an explicit fashion, at least until now.

THE FIGURE ITSELF

Iceman is figure 5 in the Colossus Series of Marvel Legends.  This marks the AoA version’s first time as a Legend, as well as the first time a figure has been actually labeled as an AoA Iceman, rather than just being inspired by him.  The figure stands 6 1/4 inches tall and he has 32 points of articulation.  Iceman is a mix of old and new parts, at his core being built around the Bucky Cap base body.  The lower arms and legs are shared with the Juggernaut Series version of Iceman (who was actually built on the Pizza Spidey body, not Bucky Cap), and he gets a new torso, shoulders, and head.  While others in the set have been far more dialed-in on their specifically ’90s crossover designs, Iceman is notably based more on his more recent appearances, from the handful of revisits to the AoA universe.  It’s not a bad look, but it does mean he clashes ever so slightly with everything else we’ve gotten.  The biggest change is really the hair, which hung forward a little more on the earlier illustrations.  I personally would have preferred he stick a little more to the ’90s appearances, but this one translates well enough.  This release of Iceman is far bluer than the last couple of Legends releases, going for a rather dark shade that pretty closely matches the old “Muntant Armor” figure, which served as his ’90s AoA figure.  I can certainly dig that.  There’s some slight frost detailing airbrushed in a few places, which works out pretty well.  I do wish there were some of it on the face, again like the ’90s figure, but the overall application works nicely.  Iceman is packed with an alternate set of spikier hands, borrowed from Carnage, as well as the right arm to the Colossus figure.

THE ME HALF OF THE EQUATION

AoA Iceman’s not a major change-up from the standard in terms of design, but that actually gives his figure some extra appeal, since it means he’s got multiple purposes.  I’ve always liked the spikier Iceman look, so this one’s pretty cool.  I wouldn’t mind seeing a tweak on this mold that does the 616 version’s spiky look, but in the meantime, this one’s a pretty solid figure that does what he needs to, and adds a little more depth to the AoA display.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3015: Shadowcat

SHADOWCAT

MARVEL LEGENDS (HASBRO)

“After being captured by Sabretooth, Katherine Pryde becomes the youngest member of the X-Men and trains to become the team’s ghost assassin.”

While generally one of the team’s more peaceful and friendly members in the mainstream universe, Kitty Pryde of the “Age of Apocalypse” universe is a far harder-edged character, as today’s figure’s bio hints at above.  She was one of a number of characters to become more edgy and extreme in this altered universe, but perhaps the sharpest turn, at least of the character’s that still remained “good”-aligned.  She’s previously been one of the characters untouched by toy treatment, but that changed with the most recent assortment.

THE FIGURE ITSELF

Shadowcat is figure 4 in the Colossus Series of Marvel Legends.  She’s obviously the first AoA-version of the character, but also the fourth Legends release for Kitty, the third under the Hasbro banner.  The figure stands a little under 6 inches tall and she has 27 points of articulation.  At first glance, she appears to be an all-new sculpt, but her legs and feet are actually a rather clever re-use of Lady Deathstrike’s legs.  Apart from those pieces, she’s all-new, though.  Generally, it’s a pretty good sculpt.  The proportions on the body are well-balanced, and the details are sharp and clean.  The head has been a point of contention since the figure was shown off.  Much like last year’s Invisible Woman, the face has some definitely odd qualities to it, especially given how the expression works out.  Ultimately, much like Sue, this is a sculpt that looks a lot better in person than it did in the prototype shots.  It’s still a little wonky, but from proper angles, it’s actually not a bad sculpt at all.  The color work on Kitty is pretty strong.  The paint application is cleanly handled, and I really like how the metallic blue of her costume turned out.  Shadowcat is packed with two sets of hands, one set of fists and one of open gesture, as well as two pairs of gauntlets, one set with the claws extended, and the other without.  She also gets the torso and pelvis of the Colossus Build-A-Figure, which is by far the largest piece, offsetting that she’s the smallest of the individual figures.

THE ME HALF OF THE EQUATION

Kitty is a character that certainly ranks highly for my selection of favorite X-Men, and while the AoA interpretation isn’t really much like the character I like, I can still appreciate the distinctly divergent take on the character for the purposes of the story.  I also do kind of dig the changed up design, so I was certainly happy to see her crop up here.  The face is a little weird, but the figure is otherwise quite well-rendered, and it’s always cool to get a design we haven’t seen in toy form before.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3014: Sabretooth

SABRETOOTH

MARVEL LEGENDS (HASBRO)

“After betraying Apocalypse and making his escape, Sabretooth joins with the mutant rebels the X-Men to fight for good in a harsh dystopian future.”

While the mainstream counterpart to Magneto had flirted with being on the side of good before the “Age of Apocalypse” crossover, before his heroic turn in AoA, Victor Creed, aka Sabretooth, had been a pretty irredeemable villain, with no real signs of any other intentions.  So, it was a pretty major change, and one of the crossover’s best story angles, as the psuedo-paternal relationship between Sabretooth and Blink gave their portion of the story a real emotional core, removed from the purely “x-treme-ness” of the other storylines.  We got Blink before any of the other AoA stuff, as well as Sabretooth’s non-verbal partner Wild Child in the first AoA assortment, but without a proper Sabretooth to go along with them.  Fortunately, Hasbro’s coming in with the save on that one!

THE FIGURE ITSELF

Sabretooth is figure 3 in the Colossus Series of Marvel Legends.  It’s this design’s fourth time in figure form, and its second time getting the Legends treatment, though the last one was during Toy Biz’s run, and wrought with a lot of odd design choices.  This one sticks more cleanly to the actual design from the original crossover, which is a plus.  The figure stands just shy of 8 inches tall and he has 30 points of articulation.  While the last couple Sabretooths have been on the Hyperion body, this one moves him up to the Colossus body.  It makes a degree of sense, since he was depicted as a fair bit larger during the crossover, and it also makes it so he pairs off a bit better with Wild Child, it’s also somewhat amusing in light of Cyclops keeping his previous build, even in light of the crossover bulking him up.  Maybe Sabretooth is bigger because of when he was working with Apocalypse?  Sure, let’s go with that.  Honestly, anything that stops us from getting another Hyperion re-use is alright by me.  He gets a pretty solid assortment of new parts, including new arms, lower legs, and two different heads, as well as add-ons for the collar and belt.  The two heads give is the two different sides of Creed; one is angry and pupil-less, while the other is a much friendlier expression.  After getting a lot of prior Sabretooth figures without the option for a calmer expression, it’s really nice to get both versions here.  The other new parts jibe well with the prior core body parts, and feature a lot of cool little details.  Interestingly, despite the arms being seemingly new, they still have visible pins at the elbows.  I have to wonder if his is a sculpt that might have sat for a bit.  Sabretooth’s paint work is pretty decently handled.  The detailing on the facial and arm hair works a lot better than such details tend to, and everything else is actually pretty clean.  There’s a slight mis-match from the hips to the rest of the legs, but other than that, things work out pretty well.  Sabretooth is packed with two sets of hands, one in fists, and the other in gripping, as well as the head for Colossus.  Also, while it’s not packed with him, it’s worth noting that, surprising no one, the chain included with Wild Child is properly fitted to Sabretooth’s forearm, which is pretty cool.  In hindsidght, I wonder if that might be why he’s still got the pins at the elbows, since the mold would need to have been worked out earlier than the others in this assortment in that case.  Food for thought.

THE ME HALF OF THE EQUATION

The prior Legends AoA Sabretooth always disappointed me, so the prospect of a new one was certainly an exciting one.  While he wasn’t in the first line-up, the inclusion of Wild Child made it pretty clear that we’d be seeing him sooner than later, which is why it made a lot of sense that he was also the first of these figures we actually saw.  I gotta say, he turned out really nicely, even better than I was expecting.  He pairs of really nicely with Wild Child, but he’s also just a really strong figure in his own right.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3013: Cyclops

CYCLOPS

MARVEL LEGENDS (HASBRO)

“Cyclops helps prisoners escape from Apocalypse’s prison camps in an attempt to be a force for good in a harsh dystopian future.”

To quote Jimmy Woo: “It’s an oversimplification of events, but yes.”  While the Cyclops of the “Age of Apocalypse” universe ultimately joins the side of good and aids in helping the victims of Apocalypse, that’s not where he spends most of the story.  While AoA saw a lot of previously villainous characters on the side of good, it also saw Cyclops, a character previously very straight-laced and noble, pretty firmly in the villains camp, at least at the start.  Sure, his in-grained noble streak kept him from being truly villainous, but he’s also very far from a force for good.  But, here I am critiquing the bios again, when I could be reviewing a new Cyclops figure.  What am I even doing with my life?

THE FIGURE ITSELF

Cyclops is figure 2 in the Colossus Series of Marvel Legends.  Though far from the first Legends Cyclops, it’s still the first Legends release for AoA, and the third figure for the AoA design overall.  The figure stands 6 1/4 inches tall and he has 32 points of articulation.  Cyclops is built on the Bucky Cap base body, which has been the consistent choice of base for Cyclops since the Puck Series version.  The AoA version has at times been depicted as a little larger in build, but that can be chalked up to artistic license, and thus far all of the other AoA variants have maintained consistency with their main counterparts in terms of body choices.  I mean, that’s gonna sort of fall apart as we make it further into the assortment, but we’ll stand by it here.  Ultimately, I really don’t mind it.  He gets a new head, arms, and an overlay piece for his belt/shoulder strap.  The head’s not quite as extreme and 90s-tastic as some of the illustrations made him out to be, but the important elements of the design are all present, and his features are also internally consistent with the other Cyclops figures from the line.  His new arms bulk him up a little bit more compared to the standard Bucky Cap pieces, as well as transitioning him to the pinless construction on the elbows.  Some of his articulation is lost on said elbows, which can really only make it about 90 degrees.  It’s understandable given the nature of the design.  Cyclops’ paint is generally very basic.  Much of the color work is just molded plastic, and it’s honestly a pretty basic layout of colors for the costume anyway.  Kudos to Hasbro, though, they did actually do some weathering and wear on the gold armored parts, which looks pretty solid.  Cyclops includes no accessories of his own, which is kind of a shame.  A blast effect, or an alternate head, maybe with the hair swept back to better show off the missing eye and scarring, would have been pretty cool.  All he winds up getting is the left leg for Colossus, which definitely feels light compared to pretty much everyone else.

THE ME HALF OF THE EQUATION

While I do really like Cyclops, and I even kind of like some of the stuff they did with him within the AoA story, the actual AoA design for the character isn’t necessarily one of my favorites for him.  It’s kind of overkill on the worst of the ’90s tropes for character design, really.  That being said, if you’re gonna have an AoA set-up, it feels wrong to not have him.  He’s another figure I felt was really missing from the first go-round, and I’m glad he showed up here.  He’s light on extras, and perhaps a little skinny, but overall I do rather like him, and hey, it’s another Cyclops, right?

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3012: Rogue

ROGUE

MARVEL LEGENDS (HASBRO)

“Rogue moves her way up the ranks of Magneto’s X-Men, eventually leading a team of mutants to prevent the culling of humankind.”

In the early ’90s, Rogue really started to take off as one of the X-Men’s most popular members, placing her at the center of a few more of the team’s stories, including one in particular, which saw her and Magneto as unlikely allies stranded in the Savage Land.  There were some slight hints of a romantic angle, initially unexplored in the main universe, which would serve as the basis for the full-fledged marriage between the two within the alternate universe of “Age of Apocalypse.”  Given Magneto’s central position in the cross-over, this allowed Rogue to maintain her central place as well, making her rather pivotal to the overall course of the story.  So, it’s only fitting that she too would be part of the Legends tie-in for the story.

THE FIGURE ITSELF

Rogue is officially figure 1 in the Colossus Series of Marvel Legends, the second AoA-themed assortment.  It’s the third time this version’s gotten a toy…or possibly the fourth.  Toy Biz did two versions of the costume, but they were both kind of iffy on wether they were officially AoA versions, or just kind of similar designs.  The Minimate was explicit about it, though, so there’s at least that.  Her design was more changed than others, though Rogue had a history of frequently changing designs prior to this.  This one keeps a lot basic schemes from her Jim Lee design, at least in terms of color and general layout, mixed with a few more Magneto elements, much like the rest of the main X-team from the cross-over.  The figure stands a little over 6 inches tall and she has 27 points of articulation.  She uses the Phoenix base body as a starting point, with a new head, upper arms, legs, and add-ons for the collar, wrist cuffs, and the pouches on her leg.  All-in-all, it makes for a pretty good rendition of her design from the comics, certainly the best we’ve seen in toy form up to this point.  The head’s probably the best part of it; I think the hair turned out pretty well, and there’s a dynamic flow to it.  The shaping on the back of is a little weird, but it at least allows for rather unimpeded movement on the neck.   The arms, on the other hand, are rather restricted at the shoulders and elbows, due to the billowy nature of the sleeves.  There’s not a lot that can really be done about that, of course, without compromising the aesthetics.  The new legs give her the goody bulky snow boots, which turned out well, as well as removing the exposed pins on the knees.  Rogue’s color work is bright, bold, and rather eye-catching.  The application is generally pretty clean and consistent, but there are some fuzzy edges on some of the change overs, as well as a notable bit of slop on the left boot.  Otherwise, she looks pretty good.  Rogue includes two sets of hands in fists and open gesture, as well as the left arm and an alternate hand for the Colossus Build-A-Figure.  It does feel a little light, and it would have been nice to see either her cape or the robe thing she was seen wearing over the main suit, but at least she gets the extra hands, I suppose.

THE ME HALF OF THE EQUATION

While Rogue’s AoA look isn’t at the top of my list or anything, it’s still got some cool elements to it, and I certainly like the Magneto and Rogue angle.  So, I definitely wanted to see her turn up in the Legends line-up, especially if we were getting a Magneto as well.  She’s a pretty basic and straight forward figure, but one that turned out well.  This design has had trouble making the transition to toy form in the past, but this figure did it well, and she honestly surprised me with how well I like her in-hand.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for cool toys both old and new, please check out their website.

#3011: Magneto

MAGNETO

MARVEL LEGENDS (HASBRO)

“Magneto casts off his anti-human sentiments and carries on Xavier’s dream of peaceful coexistence, thereby founding the X-Men.”

2020 marked the 25th anniversary of the X-Men crossover “Age of Apocalypse” and 2021 marked the 25th anniversary of the tie-in toys for that crossover.  What’s the significance of 2022?  It’s the 25th anniversary of the toys being a year old, I guess.  That’s gotta count for something, right?  Well, I’m gonna make it count for something, because in my case, it counts for reviewing another round of AoA-themed Legends.  That’s pretty cool, all things considered.  Throughout the history of the X-Men, Magneto has flirted with the idea of not being such a bad guy, even aiding, or in some cases outright joining the team.  It rarely lasts, but AoA posited that, were Magneto to see his friend Xavier murdered at a young age, that might just be the thing to make him an objectively good character.  So, in the AoA universe, Magneto is an unquestionable force of good, founder and leader of the X-Men, and the most prominent force in the fight against the objectively evil Apocalypse.  As such, he’s a pretty perfect choice for headlining the second assortment of AoA Legends.

THE FIGURE ITSELF

Magneto is part of the Colossus Series of Marvel Legends.  He is the only figure in the set not to include a piece of the Build-A-Figure, and is likewise this assortment’s double pack, which is honestly pretty sensible.  This is the fourth time the AoA version of Magneto’s gotten a figure, following the original Toy Biz 5-inch figure, the Minimate, and the 3 3/4-inch Hasbro version.  The figure stands 6 1/2 inches tall and he has 32 points of articulation.  As with the last few Magnetos, he’s based on the Spider-UK body, which is a good fit for the character, so I’m pretty happy to see it continue to be in use for the character.  In terms of design, Magneto’s AoA look wasn’t a drastic change from his mainstream look, so there’s a lot of room for parts re-use.  That being said, the only part (aside from the base body), that’s shared with the standard Magneto is the belt.  He also shares his forearms and boots with the modern Magneto, which are generally pretty good matches for the updated designs from the AoA books.  He gets a few new parts as well, namely an all-new cape/shoulder pad piece, as well as two new heads.  The cape does seem a little tame for how the AoA Magneto’s cape was usually depicted, but it’s still a pretty nice piece, which at least keeps the figure well-balanced.  The new heads give him helmeted and un-helmeted looks.  The un-helmeted is certainly the stronger of the two.  The facial features are a bit more defined, and the hair turned out quite well.  The helmeted head’s not terrible, but the helmet seems a touch on the small side, and I do feel like there’s a missed opportunity in not doing the blacked-out face under the helmet, as he was frequently depicted in the books.  Magneto’s paint work is generally pretty decent.  It’s straight forward, and really rather minimal, but it does what it needs to for the most part.  There’s a little bit of misalignment on one of the eyebrows one un-helmeted head, but it generally looks pretty good.  The only odd part is the decision to leave off the purple trunks. Later illustrations of the character dropped them, but the actual cross-over itself always showed him having them.  Magneto is packed with two sets of hands, one in fists, the other in open gesture, as well as two electricity effects.  Not a ton of stuff, but it covers the basics.

THE ME HALF OF THE EQUATION

AoA Magneto is really one of my favorite parts of the whole AoA thing, something I brought up when I reviewed the Toy Biz figure, itself my favorite of the Toy Biz AoA figures.  I’ve definitely been hoping for an update in Legends form for quite some time.  I was bummed when he wasn’t included with the first assortment, but his absence felt like it really confirmed a second assortment, since how can you not do this guy?  I was happy to be right.  Ultimately, there are some elements of the figure that could stand to be a little stronger, but he’s generally still a pretty solid take on the character, and I’m glad we got the update.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2913: Deadpool & Negasonic Teenage Warhead

DEADPOOL & NEGASONIC TEENAGE WARHEAD

MARVEL LEGENDS (HASBRO)

“Wisecracking Wade Wilson and stoic Ellie Phimister team up to defend all mutants.”

Almost an entire year ago, I looked at Domino and Cable, who made up either half or two-thirds of Hasbro’s slightly late tie-ins for Deadpool 2.  Notably, I did *not* look at the title character, which did seem a bit odd, didn’t it?  Yeah, it seemed that way to me too.  I assure you, it wasn’t an intentional slight; I really did mean to review him, and his packmate Negasonic Teenage Warhead, right around the same time, but, as you can see, that didn’t happen.  Which I guess makes these tie-ins a bit more than slight on the lateness scale.  My apologies.  I guess I’ll just get to them now.

THE FIGURES THEMSELVES

Deadpool and Negasonic Teenage Warhead are the second of the two standard release two-packs for the X-Men Movie sub-line of Hasbro’s Marvel Legends.  They were supposed to be released at the same time as the Magneto and Xavier set, but that didn’t really seem to happen.  A small amount of them shipped to people who’d placed online preorders, and a small amount showed up in stores, but there were no notable signs of stocking the way the rest of the line dropped, and most retailers had them continually pushed back for the better part of a year.  It seems that they’re finally starting to truly make their way out, now, though, so that’s good, since this was probably the most in-demand item from the whole sub-line.

DEADPOOL

Deadpool has no shortage of action figures, but the less than stellar relationship between Fox and Disney the last decade or so meant that actual proper movie toys weren’t a thing, at least until now…or last year, I guess, if you want to be more technical.  Deadpool’s movie costume was not only quite comics accurate, it also changed very little between his two films, meaning that this one figure can also pull double duty for both movies, which is exactly what it does.  The figure stands 6 1/4 inches tall and he has 32 points of articulation.  His articulation structure is pretty darn good, working in a set of butterfly shoulders, and making sure he’s got the pinless construction on the elbows and knees, making him a rather slick figure.  His sculpt was initially all-new to him, but was subsequently re-used for the single-release ash-covered Deadpool that was an Amazon-exclusive last fall.  It’s quite an impressive sculpt, which does a strong job of capturing the costume design from the movie.  It’s rather distinctive and it translates well.  I quite like how they’ve handled all the texturing on his outfit.  The figure’s paint work is generally pretty solid.  It follows the slightly toned down scheme of the film’s design, but it again looks pretty good as a toy, and the application’s all pretty clean and sharp.  Deadpool is quite well accessorized, with four sets of hands, two pistols, two katanas, a knife, and a small stuffed unicorn.  The hands are all in different poses, but two pairs are all black like in the first movie, and two have the silver stripes from the second.  While it’s nice to have the options, it does somewhat limit what you can do with him, since you have to make sure the style of gloves match.  I feel like the original plan was probably to do a full set of hands in both styles, but it probably didn’t cost out.  The two pistols are Forge’s sci-fi styled gun, which isn’t really true to the movie.  Also, there are more film accurate pistols in the holsters, even, but they aren’t meant to be removed.  They’re separate pieces that have been glued in place, so you *can* remove them, but I gave it a fair try, and didn’t really want to force it.  Presumably, this is some sort of a request from Disney, who are trying to downplay the use of real firearms with Marvel figures.

NEGASONIC TEENAGE WARHEAD

While Deadpool may be no stranger to action figures, Negasonic Teenage Warhead has thus far only had the one.  Admittedly, prior to being featured in the first Deadpool, the character struggled to be considered even D-List, so there wasn’t much call for toys before this.  While Deadpool had more or less the same look between the two movies, Negasonic had two fairly divergent designs for the two films.  This figure opts for her Deadpool 2 design, which is really the more fully formed and actually toy worthy of the two.  The figure stands 5 3/4 inches tall and she has 27 points of articulation.  Negasonic breaks from the movie X-Men norm and is largely re-using parts, specifically the Spider-Girl body.  It’s really not a bad match, and it’s just a decent starting point in general, plus, with as many new parts as the X-Men Movie figures had, it was a good way to save some money on tooling.  She still gets a new head, upper torso, upper arms, and a belt add-on piece, which help to keep her fairly movie accurate.  The head’s got an okay likeness of actress Brianna Hildebrand, at least from a sculpting standpoint (paint’s perhaps a different story), and the rest of the parts are all pretty good matches for her on-screen design.  The paint work is a bit of a mixed bag; the base work is okay, but the face paint on mine’s not quite right, resulting in her looking a little bit doofy.  Her eyes are definitely not pointing the same way, and that’s not ideal.  Negasonic is packed with two sets of hands (fists and open gesture) as well as Scarlet Witch’s effects pieces, presumably to emulate her powers in some fashion.

THE ME HALF OF THE EQUATION

I wanted this set, not so much for Deadpool, since I’ve got plenty of figures of him, but actually for the Negasonic figure.  But, then I got both Domino and Cable, and so it made sense to have Deadpool too, so I decided I was down for both parts.  And then I patiently waited for the set to arrive….and that was a lot of waiting, now wasn’t it?  When I found out these were coming in, I honestly expected some sort of diabolos ex machina sort of a thing to ensue and prevent me from getting them yet again, but it didn’t, and now I have them.  How about that?  Sure, I wish Negasonic’s face paint were better, but otherwise, it’s quite a nice set, and I’m happy to finally have them.

Thanks to my sponsors over at All Time Toys for setting me up with these figures to review.  If you’re looking for cool toys both old and new, please check out their website.

#2912: Sentinel

SENTINEL

MARVEL LEGENDS (HASBRO)

“Its body a towering, technological marvel, the Sentinel scans the world for its quarry, a searching light emanating from its chest, its glowing eyes a warning… and a threat. Programmed with only one objective, to destroy all mutant life on Earth, the Sentinel will not hesitate, will not falter, and will never ever stop hunting.”

Man, past-Ethan really needs to stop anticipating future-Ethan needing a pick-me-up…

From an early stage of this site, I’ve been versed in supporting action figures not just from an end-of-the-process side, but also from a more preemptive side as well.  I’ve backed my fair share of KickStarters, but those are typically smaller upstarts.  It’s a bit different when the biggest toy company in the world gets in on it.  But, that’s exactly what Hasbro did in 2018, when they launched HasLab, where larger scale items that might not otherwise get made could be backed directly by the fans who wanted them.  Last summer, they added their very first Marvel project to this initiative in the form of the giant purple mutant-hunting robots, the Sentinels. Shocking very few of my readers, I’m sure, I got in on this gravy train before the end of the campaign last year.  We’ve had a bit of a wait, but the Sentinel started arriving in collectors’ hands in the last few weeks, and I’m taking a look at mine today!

THE FIGURE ITSELF

The Sentinel was a the inaugural Marvel Legends HasLab project, launched in July of 2020, and ending August 30th. The initial goal was a rather modest 6,000 backers, but the campaign wound up as an unprecedented success, reaching 365% of its needed backers by its end.  It entered production shortly after, and began shipping out in September of this year.  The figure stands 26 1/2 inches tall and he has an astoundingly high 72 points of articulation, 40 of which come just from the hands, which have articulation at every one of knuckles.  The rest of the movement isn’t quite as involved, but he’s got a solid range of motion considering how big and chunky he is.  One point of concern once the figures started arriving and getting reviewed was the tolerancing on the knee joints.  There was some concern that they were too loose out of the box, and weren’t offering enough tension to keep the figure standing.  In hand, the issue isn’t as bad as it seemed initially, at least when it comes to my figure.  While the knees aren’t super tight, and they would likely benefit from the presence of some ratchets (curiously absent, given that the elbows have them), I found it quite easy to get the figure into that sweet spot to keep him standing.  He’s stable enough to stay standing on my rather thick carpeted floor for over 2 hours without any other support, so I consider that a win.  The Sentinels have had an evolving look over the years, but this one is specifically patterned on the design used for House/Powers of X.  It matches with the set of X-Men we just got at the start of the year, and is also a fairly nice update on the classic Sentinel design, which honestly makes for a strong translation to toy form.  There’s a lot more design work to put into the larger surface area of the figure, but it’s not enough to overcomplicate him too much.  The sculpt is, of course, a wholly unique offering, since there’s not really any prior releases to borrow from.  The engineering is rather impressive, with most of the armor plates being actual separate parts assembled over a core body, since it’s something that’s actually possible to do at this scale.  It results in the figure having a lot of depth and sharp detailing, which really helps sell the robot nature of the design.  In terms of color work the very segmented construction of the Sentinel allows for a lot of the heavy lifting to be done with molded plastic, but that doesn’t stop him from still having quite a lot of actual paint work as well.  It’s generally all pretty good, with no real issues of slop or bleed over.  There’s quite a bit of smaller detailing that can be easy to miss, as well, with some separate coloring on the wires beneath some of the plating, and even painting on the smaller rivets holding the armor in place.  There’s a lot going on beyond just the surface level, just like with the sculpt.  The Sentinel also features a light-up effect, which runs on three AAA batteries.  Pressing the core on the figure’s torso lights up both the core and the eyes of the figure.  There are three different colors which can be activated by pressing the button additional times, and it turns itself off after 30 seconds.  It’s rather bright, and works fairly well.  The additional colors add some nice variety when it comes to display, although it’s too bad there’s no way to keep the lights on for a longer period.

As massive and impressive as the Sentinel proper is, there are still quite a few extras included with him.  The most basic of the accessories is the tendril, classically used for capturing mutants more easily.  It’s about 18 inches long, and it’s bendy, so you can wrap it around smaller figures.  It’s able to be plugged into the palm of either hand.  Initially, we were just getting the one, but given the success of the campaign, Hasbro added a second one with no additional charge, so now he can capture two mutants at the same time.  Double the mutant capturing power!  There were four stretch goals for the campaign, three of which got us extra parts for the core figure.  The first tier gave us an extra head to turn this figure into Master Mold, a frequently used, more advanced Sentinel that can manufacture other Sentinels.  Typically, he’s a lot larger than the average Sentinel, which this head sort of meets halfway by being larger than the standard head.  It’s not a perfect remedy, but it’s not terrible either, and it’s not like a properly scaled Master Mold was really in the cards.  He’d effectively have to be the size of a person.  At least this way we have some sort of representation.  The second tier was yet another alternate head, this time a battle-damaged variant of the standard, and with an alternate right hand to match.  The Sentinels are constantly being torn apart by the mutants they hunt down, so these are pretty awesome extras, and they can even be used as the parts to another fallen Sentinel for the purposes of display.  The fourth tier added one last alternate head, this time around the Tri-Sentinel, the merging of three Sentinels created by Loki during the “Acts of Vengence” story line in the ’90s.  Like Master Mold, it’s a bit of a compromise, since a proper Tri-Sentinel should have additional limbs as well, but again, it’s better to get some sort of representation here than none at all.

In addition to the parts for the Sentinel proper, there were two more extras in the form of two whole additional standard-sized figures.  From the very beginning, the Sentinel was going to be packed with Bastion, the humanoid Master Mold/Nimrod hybrid introduced during “Operation: Zero Tolerance.”  Bastion is based on his more recent appearances, matching up more with the Sentinel, I suppose.  The figure stands about 6 1/2 inches tall and he has 32 points of articulation.  Bastion is based on the Spider-UK body, with a new head and torso parts.  The new parts mesh well with the old and do a solid job of capturing Bastion’s creepy hybrid appearance.  His paint work is generally pretty decent, though I did find a little more slop here than on the main Sentinel.  Bastion actually gets an accessory of his own, an alternate head that allows for him to serve as a generic Prime Sentinel, one of Bastion’s rank and file human/sentinel hybrids.  Big flex putting an army builder in with a $350 figure, but I guess the bigger figure’s an army builder too, so it makes some sense.  It helps that it’s a pretty nice head in its own right.

The other figure included follows in the footsteps of the extra head included with Bastion.  If you’re going to have a generic male Prime Sentinel, it’s nice to have a female one as well.  The female Prime Sentinel was added as the third tier stretch goal.  She’s about 6 1/4 inches tall and has 27 points of articulation.  She has a mix of a few different base body parts, as well as an all-new head and upper torso.  Since it was the ’90s, the female Prime Sentinels had to have specific details that still allowed for them to show off the feminine traits even more hard core, so she’s got slightly different torso armor, and her hair is exposed at the top of her head.  Ultimately, she looks more like a female Bastion, with the white hair and everything.  It’s not a bad look, but it’s funny how different they are.  Her paint work is a little bit better than Bastion’s, at least on mine, which means there aren’t any real issues to report.  The Prime Sentinel got no additional accessories, but honestly, at this point, can you really complain?

THE ME HALF OF THE EQUATION

I’ve been in love with the Sentinel design since I got my very first Toy Biz Sentinel back in the day.  I very excitedly collected all of the Toy Biz Legends fallen Sentinel bases, and then very excitedly built the actual Toy Biz Legends Build-A-Figure.  But I’ve always longed for something more to proper scale.  When this figure was shown off, it didn’t take much for me to decide to back him.  So, I jumped on board last August, and then I began my patient wait for him to arrive.  I knew he was going to be big and impressive, but it’s honestly something that pictures just don’t do justice.  Seeing him in person and actually getting to mess with him has been so much fun.  And now I’ve got to work out just what the hell I’m gonna actually do with him.

While I obviously got this guy directly through Hasbro, I’d still like to give a shout out to my sponsors at All Time Toys, who allowed me use of the back room photo tent so that I could actually get proper pictures of this guy for the review.  That was an absolute godsend.  If you’re looking for cool toys both old and new, please check out their website.

#2904: X-Force Cannonball & Shatterstar

X-FORCE CANNONBALL & SHATTERSTAR

MARVEL MINIMATES

Marvel Minimates have always paid very close attention to ‘90s Marvel, specifically the X-Men side of things. In 2010, we even got a small subset of Liefeld-inspired X-Force Minimates, which included Liefeld-favorite Cannonball and Liefeld-creation Shatterstar!

THE FIGURES THEMSELVES

Cannonball and Shatterstar were released in the ninth TRU-exclusive series of Marvel Minimates, which hit at the tail end of 2010.

X-FORCE CANNONBALL

Not Cannonball’s first or last time as a Minimate, this particular take on the former New Mutant gives us his first Liefeld design, which, despite my usual distaste for things Liefeld, is actually one of the better takes on Cannonball.  Cannonball is built with four add-on pieces, for his hair/goggles, coat, and gloves. The gloves are just standard flared gloves (DC flared gloves, though; not Captain America flared gloves), but do their job well enough. The hair piece and jacket are both new, and do a reasonable job of capturing Sam’s in-book appearance. The hair could perhaps stand to be a little sharper in terms of detailing, but the coat definitely turned out well.  The paint on Cannonball is reasonable overall, but some of the application is rather sloppy. The boots on my figure are particularly messy. This assortment falls during the stretch of time where the plastic quality on Minimates took a bit of a dive. They aren’t hit by the worst of it, but you can sort of see the difference in the coloring of the skin-tone on the head, and how the paint takes to the plastic (detail lines here are generally a bit duller).  In terms of accessories, Cannonball’s only got one, but it’s a good one. He’s got a blast effect piece that plugs into the bottom of his torso in place of his legs, depicting how he is usually drawn when using his powers.

X-FORCE SHATTERSTAR

This figure marked Shatterstar’s debut as a Minimate, appropriately in his debut costume from the pages of New Mutants #99. Shatterstar is a character with a history of truly hideous costumes. This one is hardly an exception.  Shatterstar has add-on pieces for his hair/headgear, shoulderpad/scarf, belt, and gloves. The gloves are the same ones used on Cannonball, but beyond that, all of the other add-ons were new to Shatterstar.  They’re decent enough recreations of his gear from the comics, goofy as they may be. Shatterstar also has the poofy sleeved upper arms that first showed up on the Series 29 90s Storm. I’ve never been overly fond of these pieces, given how far they stick out from the chest block. Just the standard arms might have worked better, especially on a figure that’s already as bulked up as this one.  Shatterstar’s paint is rather similar to Cannonball’s. There’s some serious slop on the changeover from white to black on the legs. He’s also plagued by the same issues of plastic quality. The skintone’s a sickly color, and the white has always been a little bit yellowed. Just an overall messy piece of work.  Shatterstar is packed with a pair of his signature twin-bladed swords. They’re decent enough on their own merits (apart from some slight warping from the packaging), but the choice of hands for him means he has some serious trouble properly holding them. Getting them into his hands can take some serious effort.

THE ME HALF OF THE EQUATION

This pack marked a rather easy to acquire purchase for me back when they were new, surprisingly.  I wound up finding them on a last minute stop at TRU during the holiday season, when I wasn’t actually expecting to find anything.  Cannonball is an overall decent rendition of the character, slightly held back by a few quality issues.  Shatterstar is a flawed figure, in both design and execution. Had the execution been there, I think he still would have been fine, but he had the misfortune of being released during one of the roughest periods of quality control, so he ends up really middle of the road. Not awful, but not so great either.

 

#2890: Havok & Emma Frost

HAVOK & EMMA FROST

MARVEL MINIMATES

Summers and Frost are usually two things that don’t mix.  That is, unless we’re talking X-Men, in which case, those two things seem to mix a lot.  Unless, of course, we’re talking about X-Men: First Class, where it’s Alex Summers, not Scott, and therefore no real reason for the two to interact, so they actually never do, and therefore they again don’t mix.  Well, that is, unless you’re talking about the tie-in Minimates.  Which I am.  Yay?

THE FIGURES THEMSELVES

Havok and Emma Frost were part of the TRU-exclusive First Class tie-in assortment of Marvel Minimates, and are by far the most oddball pairing of the line-up, since, as noted, the two characters never actually meet.  Still, here we are.

HAVOK

Since Scott Summers had been used for the first three X-Men flicks, and was therefore unavailable to be a founding member of the team for the prequel, his brother Alex, better known as Havok, was chosen in his stead, netting himself his second Minimate in the process.  The figure is built on the standard post-C3 ‘mate body, so he’s about 2 1/4 inches tall and he has 14 points of articulation.  Alex uses add-on pieces for his hair and belt.  The belt is the same piece used for Xavier and Magneto, as well as countless other figures.  It’s basic and it gets the job done.  The hair’s another story.  It’s re-used from Ultimate Iron Man, and it’s not really much of a match for Havok, who was sporting a much more high-and-tight hair style in the film. That said, if you look at some of the concept art from the film, Havok is seen with something much closer to this style. Ultimately, you can swap it out with one of the many MCU Captain America hair pieces, which results in a more accurate appearance.  Havok’s paintwork is about on par with the previously reviewed Xavier figure.  It’s still quite strong, though I’m not sure his likeness is quite as spot-on.  On the plus side, the control-thingy on his chest is still pretty darn cool.  Havok included no accessories.  An effects piece might have been nice, but it was a re-use wave, so no luck there.

EMMA FROST

Since Emma Frost had been used for X-Men Origins: Wolverine, and was therefore unavailable for a prequel, Fox decided to say “ah, screw it” and just use her again, but played by a totally different actress and written as an almost entirely different character, with absolutely no explanations.  Sure, let’s go with it.  Emma’s one lone add-on piece is her hair.  It was *technically* new, by virtue of Emma hitting shelves shortly before Peggy Carter, the character it was sculpted for.  It’s still a re-use in essence, though.  It works reasonably well for Emma, and matches up decently with how she looked on-screen.  The paintwork on Emma is reasonably well handled.  Like Havok, I’m not sure the likeness is really there, but it’s not like it looks un-like her.  They’ve opted for Emma’s leather jumpsuited look from early scenes on Shaw’s submarine.  While perhaps not her most distinctive look from the film, I suppose it’s not the most awful choice ever.  On the plus side, this choice of costume also makes it very easy to convert her into a comics-accurate version of Agent 13.  So she’s got that going for her.  Just like Havok, Emma’s got no accessories.  Given how little exposed skin she has, it might have been nice to at the very least get a diamond-form head and hands for her, since there’s no new tooling needed.  As it stands, quite light.

THE ME HALF OF THE EQUATION

As mentioned previously, I snagged this whole assortment on a family road trip, just before seeing the movie.  I’m a big Havok fan, so I certainly wanted at least him.  While this Havok isn’t quite as strong a ‘mate as either Xavier or Magneto, with one quick fix, he actually turns out pretty alright.  Not a bad addition to the line-up.  Emma’s a perfectly serviceable Minimate, but suffers from not being terribly distinctive.  Overall, an okay set, that’s really the most middle of the pack.