Flashback Friday Figure Addendum #0003: Sonar Sensor Batman

0003aDid you guys notice I missed a Flashback Friday Figure Addendum?  Because I did, but not until last Saturday afternoon.  Lotta good that did me.  Well, I’m just gonna pretend like I didn’t miss a week.  Today, I’m continuing my chronological look at my earliest reviews with Sonar Sensor Batman!

Continuing the trend of my last two posts, I’m looking at another figure from 1995’s Batman Forever Line.  This guy isn’t quite as significant as the last two, so he’ll be a bit more brief.

THE FIGURE ITSELF

So, like I said above, Sonar Sensor Batman is another Batman Variant from the Batman Forever line.  This one’s a slightly more conventional Batman, though, like Robin, not THE conventional Batman of the line.  This one’s still got the cape because it’s permanently affixed, which was a good move on Kenner’s part.  And he’s got what appears to be a….nipple gun?  I mean, that’s what it looks like(And this is Scumacher we’re talking about here).  It’s right on his right pectoral, and it’s even got those red dots on it.  When you push the yellow button on his belt, the gun flips down, only emphasizing the nipple gun-ness of it.  And I have no idea what any of this has to do with sonar, or sensing for that matter.

THE ME HALF OF THE EQUATION

Not a whole lot on this one.  I remember having it.  I remember thinking he had a nipple gun as a child.  I actually don’t know where I got this one, so I’m going to assume it was a gift.  Regardless, it didn’t really get much play-time as my go to Batman.

Nipple gun.  Heh!

So, this is yet another very brief review.  I really can’t even conceive of talking about a figure in so little words nowadays.

No articulation or height noted either; he’s another 5 and 5 for those that are curious.  Missing from my original review was his super sick neon orange shield.  Still have no clue where the “sonar” part of his name comes in, but he’s certainly well defended.  The center of the shield is a removable disc, which served as ammo for the disc launcher he also included (mine is, sadly, still missing).  It definitely ups the goof factor.  He can’t really stand very well while holding it, either; I had to do some very strategic posing for the photo.

I mentioned in the original review how this guy didn’t get much playtime as my go-to Batman, which is true, but a re-watch of the Batman: The Animated Series episode “His Silicon Soul” reminded me what he did get a lot of use as: Batman’s robotic duplicate.  …Who has a nipple gun.

#1207: Lando Calrissian as Skiff Guard

LANDO CALRISSIAN AS SKIFF GUARD

STAR WARS: THE POWER OF THE FORCE II (KENNER)

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Man, the Star Wars characters sure do like disguising themselves, don’t they?  At some point in the franchise, just about every main character has gone incognito (even Chewbacca).  And, of course, toy companies love this, since it’s a pretty easy way of milking another variation of the main characters to make into an action figure.  Lando Calrissian was actually the very first character to get such a figure (well, technically.  He and Leia as Boush were released at the same time, but Lando’s date stamp is from ’82, while hers is from ’83).  That’s not actually the figure I’m looking at today, though.  It seems Lando’s disguised look is more enduring than some of the others, seeing as it makes up roughly a third of all of his figures.  Today, I’m looking at Kenner’s second stab at this particular look.

THE FIGURE ITSELF

landoskiff2Lando was released in the first assortment of the 1997 series of Kenner’s Staw Wars: Power of the Force II.  It was the second version of Lando in the line and his fifth figure overall.  As touched on in the intro, this figure is based on Lando’s Skiff Guard disguise from the opening of Return of the Jedi.  Honestly, even as a disguised look, this is the most action-oriented design we saw Lando in, and I think that’s where a lot of its appeal comes from.  The figure stands about 3 3/4 inches tall and he has 6 points of articulation.  Lando comes from later in the POTF2 line, which was after the sculpts has calmed down a bit and worked out some of the ‘90s over-stylization.  He’s still a fair bit more jacked than Billy Dee Williams ever was, but that was on par with the rest of the line.  His head sculpt was the same one used for the Bespin version of Lando (and later the General version as well).  It’s not a spot-on Billy Dee Williams, but it’s still closer than most of the likenesses at the time.  And at least it was consistent, right?  The body sculpt was all-new to this figure.  Apart from the aforementioned “jacked” nature of the build, it’s a decent enough translation of the onscreen design.  He also ditches a lot of the pre-posing from earlier in the line, instead getting a more natural pose, and thereby offering a bit more versatility.  Lando’s paintwork is generally pretty solid.  Nothing spectacular, or particularly noteworthy, but it’s certainly well-done.  The colors are all well matched to the costume from the movie, and all the application is pretty clean.  There are some slight mismatches between some of the paint and molded elements, but nothing super awful.  Lando originally included a removable mask and vibro-axe, but my figure hasn’t had either in well over a decade.

THE ME HALF OF THE EQUATION

This is my very first Lando action figure, though he didn’t technically start out as mine.  He was one of a handful of Star Wars figures that I helped my Grandmother pick out at KB Toys back in the day so that my cousin Patrick and I would both have some figures at her house to play with (since we spent at least one day of the week there).  Eventually, Patrick grew out of his Star Wars phase and neither of us was spending as much time there, so Lando and the others eventually came home with me.  He’s the only one that made it through all of my various collection purges, mostly due to being the only Lando figure I owned for a good long while.  He’s actually not a bad figure, and he’s probably aged better than most of the others in this line.

#1206: Daphne Blake

DAPHNE BLAKE

SCOOBY DOO (CHARACTER OPTIONS)

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Hey, remember last week when I reviewed Freddy and the Mystery Machine?  Yeah, well, I bet it’s not a huge surprise to find out that wasn’t the only Scooby Doo purchase I’d made in recent history.  Scooby Doo has always operated by pairing characters off; Scooby and Shaggy, Fred and Daphne, Velma and…one of the other pairs, you get the point.  Anyway, since I had Fred, it just seemed wrong to not at least pick up his better half, Daphne Blake!

THE FIGURE ITSELF

daphneblake2Daphne was released a few different ways.  She was included in a five-pack of just Mystery Inc, a ten-pack with five classic ghosts, and in one of two two-packs, with either the Skeleton Man or the Witch-Doctor.  Since my figure was picked up loose, I can’t actually say which particular release it is.  Regardless, the figure stands about 4 1/2 inches tall and has 10 points of articulation (though the hair makes her neck joint essentially useless).  Like Fred, Daphne is based on her design from Scooby Doo: Mystery Incorporated.  It’s not a huge departure from her classic look; essentially, the main difference is some sharper angles here and there.  The figure’s sculpt does an okay job of capturing her design, though I’d say she’s definitely got a look that just doesn’t translate so well into three dimensions.  The head (especially the face) seems rather on the large side, as do the hands and feet, and her limbs just seem a bit stubby.  Where Fred’s design is a lot of hard angles, and is therefore a bit more forgiving of some slight slip-ups, Daphne’s is a bit more of a careful balance, which causes her to look a bit more off when one or two things are out of whack.  With all that said, her sculpt is certainly passable, and you can very easily tell who this is supposed to be and even which iteration of the show she’s based on without too much trouble.  In terms of paint, Daphne’s decent enough.  There’s a bit of slop here and there (and my figure’s exhibiting a bit of wear), but the application is pretty solid overall.  The purple on her skirt doesn’t quite match the rest of the figure (purple is a really hard color to work with), but aside from that, the colors look quite nice; she’s quite vibrant, which is always a plus.  Daphne included no accessories, but aside from her own ransom note, what exactly would you give her?

THE ME HALF OF THE EQUATION

After picking up Fred and the Mystery Machine, I knew I at least wanted a Daphne figure to go with him.  I was planning to track down one of the two-packs, but I was at Yesterday’s Fun and they had her loose for $3, which was good enough for me.  She’s not going to be winning any awards or anything, but for the price point we’re looking at here, she’s more than acceptable.  Now, I just need to resist the urge to finish the gang…

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#1205: Greg Universe & Watermelon Steven

GREG UNIVERSE & WATERMELON STEVEN

STEVEN UNIVERSE: PINT SIZE HEROES (FUNKO)

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Hey, let’s mix things up a bit and look at something a little different from the usual.  A few months back, Super Awesome Girlfriend introduced me to Steven Universe, and I’m almost all the way caught up now.  I gotta say, I’ve really enjoyed the show quite a bit, and I really like a lot of the character designs.  As of right now, there aren’t any proper action figures from the show (which is a shame, because I would buy a good number of them).  However, Funko has the license (because why wouldn’t they?  It’s a license that *exists*, so that falls under their usual category of coverage), and they’ve done the characters from the show in a few of their in-house styles/line.  One of they more recent lines is Pint Size Heroes, which just so happens to be the source of my first Steven Universe merch.  Today I’ll be looking at Steven’s dad Greg, as well as one of the Watermelon Stevens from the episodes “Watermelon Steven” and “Super Watermelon Island.”

THE FIGURES THEMSELVES

watermelonsteven4These two are both part of the first series of Funko’s Steven Universe: Pint Size Heroes, and they come blind-bagged.  There are a few store-exclusive figures in the set, but Greg and Melon Steven are both regular releases.  Greg is packed 1/12 and Steven is 1/24.  The two figures stand about an inch and a half tall (Steven’s got a little extra height, thanks to the hair) and the each have a cut joint at the neck.  They share the same body piece; it’s pretty simple, and looks a bit like a Russian nesting doll.  The only real discernible detail is the presence of arms on either side.  The two are topped off by unique head sculpts (well, unique in terms of this review; Steven’s head is shared with all the other Stevens in the set).  Steven’s head is the stronger, since his design is already a bit closer to the style, but Greg’s sculpt watermelonsteven2certainly captures the important parts of the character.  The rest of the details are rendered via paint.  Greg’s is the slightly more complex paint job.  It’s pretty decent overall; you can make out his tank top and cut-off jeans, and even his slight farmer’s tan (side note: how does he keep that going?  We almost never see him in anything but this exact outfit, and yet he’s perpetually got the outline of a t-shirt we’ve never seen him in).  The mouth is a little weird, and the eyes seem just a bit too far apart to me, but it’s clear who he’s supposed to be.  Steven’s paint is a bit more simplistic, but I also think it’s the stronger work.  The greens go well together, and they’re pretty evenly applied, so that’s good.  Also, the eyes work better on this figure, since the Watermelon Stevens just had black dots for eyes anyway, thus requiring less translation.  The mouth is a cool touch, and I really like the little spots inside to indicate the texture.  Neither of these two came with any extras (nor do any of the other figures in the line, for what it’s worth).

THE ME HALF OF THE EQUATION

So, back on our anniversary, I got Super Awesome Girlfriend a stuffed Lion and grabbed one of these Pint Size Heroes at random.  They all come with a little foldout showing the rest of the figures in the set, and she’s spent the last month dead-set on collecting them all (I’ve created a mooooonnnnsterrrrr!).  Of course, with them being blind-bagged, that means a good deal of extras.  While most of the extras have gone to another friend of hers, I got dibs on Greg and Watermelon Steven, since Greg’s my favorite character and “Super Watermelon Island” is one of my favorite episodes.  They’re not my usual thing, but they’re still a lot of fun.  Now, if I could just get some proper action figures, that’d be great.

#1204: Director Krennic

DIRECTOR KRENNIC

STAR WARS: ROGUE ONE (HASBRO)

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So, now that we’re in February, we’re sort of in that slow time of the year for toy collecting.  It’s been over a month since the onslaught of product pushed out for Christmas, and we’re still a couple of weeks away from all of Toy Fair’s cool reveals.  Of course, that just makes it the perfect time for me to catch up on some overdue reviews of things I got before the new year, now doesn’t it?

Back in December, I took a look at one of the two figures of Director Orson Krennic, the primary antagonist of Rogue One.  Well, I did manage to find the other figure, so now I’ll be taking a look at him too!  Yippee!

THE FIGURE ITSELF

krennicsmall2Krennic was released as part of the second series of Rogue One figures from Hasbro.  He was apparently only one to a case, so he’s been the most difficult of the series to track down at retail (which is why he’s the very last Series 2 figures I’m reviewing.)  His figure stands a little under 4 inches tall and has the usual 5 points of articulation.  For some figures, the lowered articulation can be very limiting, but for a character like Krennic, who seems to spend a lot of his time just standing around, it’s actually not terrible.  The smaller Krennic has another all-new sculpt, but, like his larger counterpart, I wouldn’t be shocked to see this put into use for some other Imperial Officers at some point.  While this figure isn’t packing any ground breaking detail work, the quality of the sculpt is still really solid.  All the important uniform details are there, and the head even has a passing resemblance to Mendelsohn (I actually think it’s a little better than the larger figure in that regard).  The figure is topped off by a plastic cape, which is quite nicely rendered, and easily the highlight of this particular figure.  Krennic’s paintwork is pretty good overall; the colors match the onscreen look and the application is fairly clean.  The eyes are a bit goofy; he looks like someone just told him they don’t like Star Wars; but they’re actually a bit cleaner than this scale usually gets.  Krennic includes his custom blaster pistol, which is sporting a good deal more paint than the average weapon in this line, and he also comes with the requisite giant missile launcher, which is just as silly and goofy as you’re all expecting it to be.

THE ME HALF OF THE EQUATION

Krennic was the source of much searching after I got the rest of Series 2 back on Black Friday.  I ended up finding him while killing some time at a sort of out of the way Target.  He was my consolation prize for not breaking down and buying the AT-ACT while it was on clearance.  Having already gotten the Black Series figure, there’s not a ton of new ground with this guy, but I’m still happy to have found him, if for nothing more than completion’s sake.

#1203: Vixen

VIXEN

JUSTICE LEAGUE OF AMERICA (DC DIRECT)

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Following the winding down of the well-regarded Satellite Era of the Justice League, DC tried to inject some new life into their flagship super team.  Marvel was having a great deal of success with the Avengers, who had, for about 15 years at that point, been made up predominately of a number of B and C list heroes who didn’t have books of their own (i.e. Hawkeye, Scarlet Witch, Vision, Wonder Man, Captain Marvel, etc).  Enter Justice League Detroit, a smaller scale team.  The only mainstays from the prior era were Aquaman, Martian Manhunter, and Elongated Man, all notably lower tier.  They were joined by a brand new cast of heroes: Steel (no, not the one from Superman), Vibe (no, not the one on The Flash), Gypsy, and Vixen.  The team was…less than successful, and after a short run, they killed two members and rebranded again.  Personally?  I kinda enjoyed the run.  Sure, it had its flaws (Vibe was little more than a walking stereotype), but there was a lot to like.  Perhaps the only new member to make it out of that run unscathed was Vixen, who happened to have one of the more interesting power sets.  She sort of hung around in the background for a while, before being brought in for a recurring role in Justice League Unlimited and subsequently being brought back onto the team in the comics for Brad Meltzer and Ed Benes’ post-Infinite Crisis relaunch of Justice League of America, which just so happened to get her a figure.

THE FIGURE ITSELF

vixen2Vixen was released in 2007 as part of the first series of DC Direct’s Justice League of America line.  The figure stands about 6 1/2 inches tall and has 9 points of articulation.  That articulation’s pretty much good for having her stand there, and that’s about it.  Vixen is sporting her costume from the mid ‘00s which is really just a slight variation of the same basic design she’s been sporting since her first appearance.  I can’t say it’s my favorite design of hers, as it leans pretty heavily on the ‘00s obsession with putting every female character in a catsuit that was three sizes too small.  She, like all of the figures in the line is based on Ed Benes’ artwork.  At this point in their run, DC Direct was pretty much exclusively doing artist-based figures, which was rather a mixed bag, since not every artist’s work translates into three dimensions all that well.  Vixen is kind of weird and lanky for the most part, excepting of course for her breasts, which give an impression not unlike a pair of watermelons strapped to a tree.  It’s an odd look to say the least.  And, as far as posing goes, she looks like she just took a really deep breath and is trying not to let it out, resulting in her chest jutting forward and her shoulders being strangely raised.  She also seems to have had her hips removed at some point, which has had the effect of causing both of her legs to point off to the left in the way that no normal human legs ever would.  Her left foot also appears to have slipped out of place in her boot, since that’s about the only way it could end up that particular shape.  Her arms are probably the best parts of the figure, aside from their intended pose being a little vague; they’re actually shaped like arms, so that’s a plus.  The hands are actually a halfway decent sculpt, but end up being slightly on the large side (and the fingers are also prone to bending out of shape).  The head sculpt is…well, it’s something.  Not sure that something is *good* but it’s something.  The hair’s nice, I guess?  Just try not to look too closely at the face.  Vixen made use of some metal for her bracelets and the pull tag on her zipper.  It’s a nice touch, but the free-floating bracelets can get rather annoying when posing the figure.  Vixen’s paintwork is mostly pretty clean.  The jumpsuit seems a little on the drab side, but it’s not awful.  Once again, try not to look too closely at the face, especially not the lips or eyes.  And that’s not even addressing that super whacky hairline she’s sporting.  Vixen’s only accessory was a display stand with “Justice League of America” painted on it.

THE ME HALF OF THE EQUATION

I actually bought this figure from Cosmic Comix when it was brand new.  I was even excited for it.  At the time, I was really into Brad Meltzer’s run on Justice League of America, and I also really loved Vixen’s recurring role on JLU.  Time has been kinder to the latter of those things, but less so the former.  Also, I believe this was also about the time that I sat down and read the Detroit run, so that probably had something to do with it.  In hindsight, like Meltzer’s run on JLA, time has not been kind to this figure.  She’s rather indicative of this period at DC Direct, which wasn’t a very good one.  It was right about the time I stopped collecting their figures and moved over to DC Universe Classics.  I actually sold off a lot of the other figures from this period, but there hasn’t really been a better Vixen figure, so this one’s stuck around.

Wow, two “bleh” figures in a row.  I swear, I’ll try to review something better tomorrow!

#1202: Cheetara

CHEETARA

THUNDERCATS (2011)

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You thought I was done with the Thundercats reviews, didn’t you?  Well, so did I.  But, I really don’t know how to quit buying action figures, and the more figures I have from any given line, the more reason I have to say “one more couldn’t hurt.”  Back in April of last year, I looked at Lion-O, Tygra, and the Tower of Omens from the 2011 re-launch of Thundercats.  Today, I look at yet another member of the team, Cheetara.  No points for guessing what cat she was.

THE FIGURE ITSELF

cheetara2Like Lion-O and Tygra, Cheetara was released as part of the first series of basic small-scale Thundercats figures from Bandai.  The figure is about 4 inches tall and she has 17 points of articulation.  After some genuinely impressive work with the articulation on Lion-O and Tygra, Cheetara is a real step down.  She gains bicep swivels lacked by the other two, but at the cost of wrist and ankle movement, and on top of that, the bicep joints are really ugly.  Also, instead of the nice hinged hips from the prior figures, Cheetara gets v-hips.  Oh goody.  My faaaaaavorite.  They seem to have attempted to make up for the v-hips by adding a pair of swivel joints to each thigh.  The first set of swivels are sort of the reverse ange of the v-hips, and the second is a more straight lateral cut.  In theory, they’re supposed to mimic the movement of a normal t-joint, I guess, but in practice, they’re just sort of a big mess of twisting meat.  And, they’re pretty hideous to boot.  But hey, I’m glad they didn’t ruin the figure by giving her those no good hinged hips from the other two figures; that would have been the worst.  Okay, I’ve ragged on the articulation, but what about the sculpt.  Well, for one thing, it’s pretty much torn apart by all that ugly articulation.  Even on its own merits, though, it seems like a step down.  The head is okay, I guess, and the torso sort of tries to capture her cartoon design, but the arms and legs are just a total mess.  They lack any real organic shape and seem to be out of scale with the head and torso.    Her hands are the same size as her head for pete’s sake!  It’s a sad state of affairs when a figure’s paint being “acceptable” is the high point of the figure, but here we are.  There’s nothing really spectacular about the work, but it’s mostly pretty clean, and the colors match up well enough with the cartoon.  There’s some slop in a few areas, but given the rest of this figure, it could be worse.  Cheetara includes one accessory: her staff.  It’s made out of soft plastic, which makes it look more like a brown spaghetti noodle than anything else.  Also, since she lacks any wrist joints, she can’t really hold it very well.

THE ME HALF OF THE EQUATION

When I picked up Lion-O and Tygra two summers ago, I had also wanted to get a Cheetara, but Yesterday’s Fun didn’t have her.  In the year following, they must have picked her up along the way because I got her from them last summer.  She’s disappointing to say the least.  I mean, I’m glad to have her, I suppose, but after being pleasantly surprised by Lion-O and Tygra, Cheetara was a sad return to form for Bandai America.

#1201: Gorilla Alien

GORILLA ALIEN

ALIENS (KENNER)

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Due to some adverse reactions to the small quantity of merchandise put out for Alien, its sequel Aliens got no merchandise at all at the time of its release.  Instead, fans of the film would have to wait six years, when a failed pitch for a cartoon based on the property resulted in a line of action figures from legendary action figure makers Kenner.  Sure, they were super goofy, and ‘90s out the wazoo, but they were certainly better than nothing.  And you can hardly debate that the line was entertaining.  One of the more intriguing aspects of the line was that handling of the titular creatures.  Rather than simply release a bunch of generic Alien Warriors, Kenner followed the example of the Dog Alien from Alien3 and created some other, non-human-host-based Aliens.  One of the earliest examples is the figure I’m looking at today, the Gorilla Alien!

THE FIGURE ITSELF

gorillaalien2The Gorilla Alien was released in the first series of Kenner’s Aliens line, as one of the three initial Aliens.  The figure stands roughly 5 inches tall and has 5 points of articulation (7 if you count the extra shoulder movement granted by his action feature).  In terms of design, the Gorilla Alien really doesn’t stray from the classic Xeno look all that much.  Really, it just takes the Aliens design and bulks it up a little bit more, to showcase the slightly larger frame of a Gorilla.  The sculpt on the figure is pretty decent; the proportions are rather exaggerated, but it’s a ‘90s figure, so that’s somewhat expected.  He features a ton of really great detail work on the body, with each little bit of the Xeno being carefully outlined.  They even managed to work in the levers for his arm-swinging action feature by The head is a little less impressive, due to being made out of hollow rubber in order to facilitate the “acid spraying” feature (you dunk the figure under water and squeeze the head to fill it.  Then you take it out and squeeze it again to shoot “acid”).  It’s still a perfectly acceptable sculpt, but it just is a noticeable step down from the rest of the figure.  The paint on the Gorilla Alien is actually pretty neat.  The figure’s molded in black plastic, with a nice metallic blue brushed on to help accent all the sculpted details.  Each of the three aliens in the first series had their own color scheme (the Scorpion was brown, and the Bull was red), and I think the blue was the best by far.  The Xenos just look best in blue.  The Gorilla Alien was packed with a metallic blue facehugger, which my figure is sadly missing.

THE ME HALF OF THE EQUATION

When I first got into the Kenner Aliens line, I was really only focused on the Marines, but over time I’ve really wanted some more Xenos for them to fight.  I got a good helping of the Xenos through the 10th anniversary Aliens Vs. Marine two-packs, but the Gorilla Alien was sadly not one of the chosen aliens for that set.  I ended up finding him at Yesterday’s Fun this past summer, and was quite happy to finally be able to add him to the collection.  He’s not anything revolutionary, but he’s a solid figure, and he fits well with the rest of the line.

#1200: Thor

THOR

THE AVENGERS (HOT TOYS)

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Well, it looks like I made it another hundred reviews.  That’s cool, I guess.  Admittedly, we’re getting to the point where 100 reviews doesn’t feel like that big a deal anymore.  I mean, I’ve done it 12 times, so, maybe I should up the interval again.  I don’t know.

Anyway, it’s an ’00 review, which means it’s time for another high-end figure review.  Once again, it’s a figure from our friends over at Hot Toys.  More than a few of my Hot Toys figures hail from the MCU, and today’s entry is no exception.  Yes, it’s the God of Thunder himself, Thor Odinson!  Is the last name too much?  It sounds goofy, doesn’t it.  But, well, that’s his name.  So there it is.  Onto the figure!

THE FIGURE ITSELF

thorht2Thor is figure 175 in Hot Toys’ Movie Masterpiece Series, which puts him smack dab between the Avengers versions of Captain America and Loki, which is sensible.  Like those two, he’s based on his appearance in The Avengers, specifically his fully armored up look from the film’s climactic battle.  He hit in early 2013, which was actually pretty good turnaround for a HT figure of the time, arriving less than a year after the movie he was based on.  The figure stands about 12 1/2 inches tall and has “over 30 points of articulation” going by the blurb on the Sideshow website. 

First off, let’s have a look at Thor’s noggin.  When this figure was first shown, there was quite a bit of contention over the likeness on the head, due to the prototype shots looking less than stellar (he looked more like Leonardo DiCaprio than Chris Hemsworth, and those two don’t particularly look similar).  The final product showcased a marked improvement.  The final sculpt isn’t a spot-on Hemsworth likeness, but it’s very, very good.  A lot of it depends on the thorht3angle; when viewed from the right, as seen in the close-up shot, it’s clearly Hemsworth, but flip over to the other side and the likeness gets off pretty quickly.  You can always tell who he’s supposed to be, but it’s not always very convincing.  Likeness aside, the actual detail work is solid regardless; his face has tons of subtle little wrinkles and such, which really make him look like a real person, and the detailing on the stubble of his beard is surprisingly well-rendered.  Thor has long hair, and no matter how you handle that, there are always some compromises.  HT opted to go sculpted for this figure, which I think was the right call.  The hair is decent enough, but there are definitely some section s that are more convincingly hair than others.  Also, there’s a seam running near the front of his head, which is more present than I’d like.  As far as paint for the head, it’s the usual HT standard of insanely lifelike.  Really, it’s quite impressive how well down they have this.  The eyes in particular are what really sells it for me; there’s just so much life behind them.

Thor’s costume more of a mixed media effort than usual for HT.  The vest, pants, cape, and the red sections of the wrist bands are all cloth pieces, and are mostly tailored pretty well to the body.  The pants look a little odd in certain poses, almost looking backwards at times, but they’re not bad.  I like the brightness of the cape, and it’s a good, sturdy material, which is always a plus.  The rest of Thor’s costume pieces (the outer vest, sleeves, wrist guards, and boots) are constructed from various sculpted elements.  By and large, they do a good job capturing the movie’s designs.  The sleeves are a rubber cover for the arms, and do most of the work to give the arms actual shape.  They look good, but end up being very limiting when it comes to posing the arms; the elbows barely have even 45 degrees of movement, and even then, they have a tendency to slowly return to a straighter pose, due to the heaviness and thickness of the material.  Later Thor figures tackled the sleeves/arms by just putting a joint on the outside, but they were still figuring everything out for this guy.  The boots are each two pieces: a foot and a slip-over piece that covers the shin.  This is nice from a movement perspective, but ends up looking a little goofy in practice.

Thor isn’t super heavy on the accessories, but he does have a few fun pieces.  He comes with:

  • 9 hands
  • Mjolnir
  • The Tesseract in its fun little carrying case from the end of the movie
  • Display stand

thorinventoryThe hands come in relaxed (L and R), fists (L and R), tight grip (L and R), loose grip (L), and wide gesture (L and R).  They’re all very nicely sculpted, and look like real hands.  They’re a bit difficult to swap out, but do ad some nice expressiveness to the figure.

Mjolnir is definitely the main highlight here.  It’s made from metal, which gives it some really nice heft, and there’s even a little leather strap at the bottom, just like in the movie.

The Tesseract is definitely the most unique of the pieces. It’s sort of fun, and allows Thor to be posed with the Loki figure, like at the end of the movie.  It also continued the trend of giving us all possible variations of the Tesseract, after the normal one from Red Skull and the one in the metal case from Nick Fury.

Last up is the stand, which is the same basic stand we’ve seen tons of times before.  There’s a logo for Avengers and Thor’s name is on the front.

THE ME HALF OF THE EQUATION

I pretty much have Thor because I was getting the rest of the Avengers line-up from the first movie, but what’s kind of amusing about him is that he was really the lynchpin of me getting the whole set.  Initially, I had just planned to get Black Widow and Hawkeye to put with my Mech Test Tony Stark and First Avenger Captain America.  Then I realized I would have most of the team, so I went ahead and pre-ordered Thor, which eventually led to me picking up both the Mark VII and Hulk, and realizing I might as well get Cap as well.  So really, it’s Thor’s fault.  Silly Thor.

#1199: Mystery Machine (w/ Fred Jones)

MYSTERY MACHINE (W/ FRED JONES)

SCOOBY DOO (CHARACTER OPTIONS)

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In addition to being a comics geek and a sci-fi geek, I’m also quite a bit of an animation geek.  Obviously, I love the cartoons of the ‘90s, being the ones I grew up with and all, but access to the likes of Boomerang and Cartoon Network also afforded me an appreciation for a number of older cartoons.  Of course, it hardly takes an animation geek to be familiar with today’s subject of review.  Scooby Doo hit the airwaves in 1969 and there’s been at least one new iteration of it every decade since, keeping it pretty squarely in the public eye.  As I noted in my previous Scoobybased review, I actually don’t have a particularly large selection of Scooby Doo items in my collection, but as with just about everything there isn’t enough of in my collection, I’m working on it.  Today, I’ll be looking at one of the fixtures of the franchise, the Mystery Machine, along with perpetual driver of said machine, Fred Jones.

THE VEHICLE ITSELF

mysterymachine5The Myster Machine was released as part of the latest iteration of Character Options’ Scooby Doo line, which hit last year.  While lots of places seemed to have the two-packs featuring the one member of the gang each packed with a ghost, the Mystery Machine seems to be a slightly rarer find (for me anyway).  The vehicle is 6 1/4 inches tall, 5 inches wide, and 9 1/4 inches long.  In terms of design, exactly what version of the Mystery Machine this is supposed to be is a little hard to place.  Near as I can tell, it’s not actually based on any specific design for the MM, but is instead a somewhat stylized take on the classic design.  I think a lot of this may be due to some mold re-use, as it appears this mold initially showed up as the “Goo’busters Mystery Machine,” which was a playset designed to go with a line of Superhero Squad/Galactic Heroes-style line of Scooby characters.  That would mysterymachine6explain the harsher stylization present here.  It doesn’t look awful, provided you aren’t looking for a really faithful recreation of the original vehicle.  The biggest complaint I have is that it’s rather difficult to get the full-sized figures into the front, since it wasn’t designed with them in mind.  Aside from that, it’s actually remarkably well-scaled, to the point that it was only after a considerable amount of digging around that I realized it was originally made for the smaller guys.  It’s worth noting that it’s clearly designed as a playset first and a functioning Mystery Machine second.  There aren’t any functioning doors (the figures are placed in the front through the hatch at the top), there’s no actual seating in the back, and the steering wheel doesn’t turn.  It does at the very least have actual moving wheels on the bottom.  From what I’ve read online, this mysterymachine3is a change from prior releases, so I guess they’re learning.  Yay!  The back of the van folds out into a…thing.  Not really sure what.  I guess it’s supposed to be a crime solving lab or something? The original release had some traps and stuff built in, but this one leaves those out, so we just end up with a lot of flat surfaces with printed on details.  It’s kind of cool, but a little confusing.  Also, the fold-out feature results in some rather ugly hinges running along the middle of the van, which is really unfortunate.  Could those not have been worked into the interior of the design?  The paint on the Mystery Machine is rather on the sloppy side, especially around the edges of the green sections.  Of course, actual paint is minimal; most of the details are decals.  By and large, this is a perfectly fine way of handling the details (since they’re mostly on large, flat surfaces anyway), but there are some peeling edges and, in the case of the flowers on the side, some issues with underlying paint showing through.  There’s a valiant effort to ignore a few of the sculpted elements to bring the design closer to the classic look, which works about as well as anything else on this thing.  For accessories, the Mystery Machine includes one main extra, and that’s….

THE FIGURE ITSELF

mysterymachine8….Fred Jones!  Fred (who, fun fact, was named after CBS executive Fred Silverman, who was a driving force for getting Scooby Doo, Where Are You? on the air) is the leader of Mystery Inc, the owner of the Mystery Machine in at least a few versions of the story, and above all, the guy usually seen driving the Mystery Machine, making him quite the sensible inclusion here.  The figure stands 5 inches tall and has 9 points of articulation.  Fred is based on his slightly updated design from Scooby Doo: Mystery Incorporated, where he was given a slightly more brawny physique and a more pronounced lantern jaw of justice.  I actually quite liked his redesign from that show, so I’m happy it’s the version they went with.  It’s transition into three-dimensions isn’t too terrible; he looks a little off from certain angles, but that’s the sort of thing you expect with action figures of two-dimensional designs.  The legs could stand to be a little longer, and the torso a little less tubular, and his chin should probably be a little less pronounced.  He sort of reminds me of the Kenner Batman: The Animated Series figures, being slightly off-model, but still pretty solid as an action figure.  The paint on Fred is a good deal cleaner than we saw on the Mystery Machine.  While he’s still not devoid of sloppiness, especially around his hairline, the overall appearance is a lot cleaner.  His eyes are also kinda goofy, thanks to no one really being very sure of how exactly this style of eye should be done in 3D.  He looks a bit surprised.  While my figure is pretty decent, I should note that I had to pick through four of this set, and finding a combo of good paint on both Fred and the Mystery Machine was pretty much impossible.

THE ME HALF OF THE EQUATION

Fred’s my favorite character from Scooby Doo.  Prior to picking up this set, he made up half of my Scooby Doo collection (granted, it was a collection of TWO figures, but still).  So, when I spotted the two-packs last year, I immediately flipped through the rack to find the set Fred was in.  Imagine my dismay when I discovered they doubled up on Scooby instead of including him.  Now, all of my issues would have been resolved had there simply been a picture of the Mystery Machine and the included Fred figure somewhere on the packaging for the two-packs, but Character Options didn’t see fit to actually inform their customers what was actually out.  So, instead of tracking this set down early last year, I ended up stumbling upon it at the K-Mart near where my family vacations for Christmas.  It was even marked down to $15.  There’s a whole extra $10 they could have gotten out of me if I’d known this thing existed (to say nothing of me forking over the cash for the rest of the gang).   Ah well, I got my Fred figure, and that’s really what matters.  Ultimately, this is a more toy-etic set than I tend to go for in modern toys, but I can’t say I’m unhappy with the purchase.

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