SUPERGIRL (DC COLLECTIBLES)
In spite of a largely dreary, depressing, and rather boring slate of movies, DC’s actually got a pretty solid little universe of live action TV-properties running. The Flash is my definite favorite of the bunch, but I definitely appreciate Supergirl for essentially running counter to all of the things the hated about what Man of Steel did to the Super Family. Supergirl’s initial start on CBS meant that it was in an odd spot as far as merchandising went. It would seem that the show’s move to the CW smoothed out some of the issues, as we’ve since seen a handful of figures and the like. Mattel was the first company to put out a figure of Kara, but that one was…well, it was a modern Mattel figure, i.e. not super great. Fortunately, DC Collectibles followed it up with their own version of her, which looks to be the superior offering. Let’s find out if that’s truly the case!
THE FIGURE ITSELF
Supergirl is part of DC Collectibles’ over-arching TV-based line, specifically under the Supergirl heading. She was released alongside Martian Manhunter, towards the beginning of the summer. The figure is about 7 inches tall and she has 23 points of articulation. Ready for the same complaint I almost always have about DCC figures? Yep, Supergirl has no lateral movement on her legs. Hinged hips and double-jointed knees, but still no way to get her to stand anyway other than pigeon-toed. It’s still a little annoying that this problem keeps cropping up. I’m also a little bummed by the lack of waist articulation, but that’s more minor. She’s not going to be getting into any super limber poses, but there are more than a few manageable poses with what’s there. She isn’t unnatural looking, and that’s a good thing. Issues with the articulation aside, Supergirl’s sculpt is most impressive. The likeness of actress Melissa Benoist is spot-on; she’s even got the nice, friendly smile she’s frequently sporting on the show. Even the hair does a quite respectable job of capturing Benoist’s style, and it’s a soft enough plastic that posabilty isn’t too hindered. The body isn’t quite the same level of quality as the head, but it’s certainly solid work. The proportions are all pretty balanced, and all-around quite realistic looking. The clothing even has all the proper texturing and everything, which makes it look quite nice. In terms of paint, Supergirl is generally pretty good. Once again, the head gets the best, cleanest, and most lifelike work. The rest is okay, but there are a few slight bits of slop, and I’m also not sure how I feel about the bright white paint used on her fingernails. Still, very nice work in general. Supergirl is packed with three sets of hands in fists, gripping, and open poses. They all swap in and out pretty easily, and make for a nice variety of posing options.
THE ME HALF OF THE EQUATION
I mentioned a while ago in my review of the Dark Knight Returns Armored Batman that I had found the Mattel Supergirl at retail, and was deeply disappointed by her. I knew DCC was releasing this one, so I was definitely keeping my eye out. When this figure actually hit, I wasn’t in a good place financially to be picking up figures on a whim, so I held off on her. Fortunately, my LCS Cosmic Comix held her in stock long enough that I was able to go back and grab her several weeks back. She’s still a slightly compromised figure, there’s no denying that. I wish the articulation were better, but the figure’s look is so nice that I’m willing to let it slide.