#1357: Kit Fisto

KIT FISTO

STAR WARS HERO MASHERS

Hey, look guys!  A Mashers review.  I haven’t done one of these in a good long while.  It’s probably got something to do with me not actually being that into the line, or, more likely, it’s that the whole concept appears to have been abandoned by Hasbro.  That’s a good way of getting me to stop buying something.  Well, in theory.  Less in practice, as you can see, since I still got another one.  Without further ado, here’s Kit Fisto!

THE FIGURE ITSELF

Kit Fisto was part of the first series of the basic line of Star Wars Hero Mashers…which is a little strange, when you consider that this series was released to coincide with all the Force Awakens stuff, and Fisto was barely even relevant during the trilogy that he was actually a part of, but whatever.  The figure stands about 6 inches tall and he has 18 points of articulation.  As with all the Mashers, Kit Fisto’s been stylized a bit.  He’s a little bit less removed from the source, since it appears they followed the design from the 3-D Clone Wars show more than his live-action look.  I have no issues with this, since I’ve always found the animated look to be the superior design.  Anyway, he’s been made extra angular and chunky, which I think works very well for a more alien design such as Kit.  I really dig the open-palmed hand for the left hand; it’s a nice change when compared to the other figures.  Just like every other Mashers release, Kit can be disassembled at the neck, elbows, hips, and knees, allowing for swapping with other figures in the line.  Still can’t say I completely understand the concept in general, but there it is.  He’s also got an assortment of ports and the like, allowing for various accessories to be plugged in, though Kit himself doesn’t include any real parts to do this with.  He does include his lightsaber, which is a pretty awesome piece itself.  On the paint front, Kit’s fairly decent. Not the most exciting color scheme in the world, but it’s clean, and fairly accurate to the character.

THE ME HALF OF THE EQUATION

Why’d you get another Mashers figure, Ethan?  Why’d you do it?  You keep complaining about them, so why do you keep getting more?  In this case?  Price.  Super Awesome Girlfriend and I found him on clearance for like $2 at a Walgreens.  I’ve always had a soft spot for Kit Fisto, so I figured why not, right?  Honestly, he’s one of the best Mashers I’ve gotten, right up there with the basic Vader.

#1356: Kingpin

KINGPIN

SPIDER-MAN: THE ANIMATED SERIES (TOY BIZ)

“The colossal overlord of the underworld, the Kingpin has his dirty hands in almost every criminal enterprise on the East coast. His enemies often mistake his massive girth for flab – it is, in fact, over three hundred pounds of solid muscle!”

What’s this?  Kingpin in a Spider-Man line?  What?  It’s almost as if he was originally a Spider-Man villain or something.  Yes, before becoming the big (in every sense of the word) bad for Marvel’s resident horn-head, Wilson Fisk began life as a foe to everyone’s favorite friendly neighborhood arachnid.  So they put him in the ‘90s cartoon, and that meant he got his first action figure!  Let’s have a look at him!

THE FIGURE ITSELF

Kingpin was released in the second series of Toy Biz’s Spider-Man: The Animated Series line from the ‘90s. The figure stands a little over 5 inches tall (he’s a bit taller than the average figure from the line), and he has a whole 3 points of articulation.  Woooooo.  This guy had an all-new sculpt, based on his show appearance, which was also his standard look in the comics for a very long while.  It’s certainly a unique sculpt; it’s almost as wide as it is tall.  No doubt the cut articulation was to help ensure he’d cost the same as the others in the line.  The quality of the sculpt is fairly decent, but not without a few issues.  The head is way on the small side, or perhaps the shoulders and arms are in the large side.  Either way, the proportions are off.  In addition to that, he’s wearing the wrong style of jacket for animated Kingpin; it should be double breasted, but it isn’t.  Beyond that, it’s actually pretty decent.  The head definitely captures Fisk well, and his overall size is definitely impressive.  The paintwork on Kingpin is fairly good work.  The colors are all appropriate to the character and the application is all nice and clean.  Kingpin is packed with a diamond topped cane, which can be placed in either hand.  He also has a “crushing” action feature.  His arms can be pulled upwards and clipped into place; when the lever on his back is pulled, they swing down.

THE ME HALF OF THE EQUATION

Kingpin is another more recent addition to my collection. Like a few others I’ve looked at recently, he came into my collection courtesy of the supremely cool Bobakhan Toys & Collectibles.  More specifically, he’s a Super Awesome Girlfriend purchase.  Honestly, he’s not a character I was ever dying to track down, and the figure’s just so-so, but I’m still happy to have added him to the collection!

The Blaster In Question #0014: Spider-Man Rapid Reload Blaster

RAPID-RELOAD BLASTER

SPIDER-MAN: HOMECOMING

Spider-gun, spider-gun, radioactive spider-gun. Ok, so it’s not radioactive, and the proper term is blaster, but it is indeed a Spider-Man blaster. Nerf and Hasbro in general have had several iterations over the years with varying mechanics and degrees of commercial success. Given the recent release of the Spider-Man: Homecoming film, I thought it was appropriate to review the tie-in Rapid-Reload Blaster, so let’s get right into it.

THE BLASTER ITSELF

The Spider-Man: Homecoming Rapid-Reload Blaster was released in summer of 2017 to coincide with the July release of the movie. The exterior of the blaster is completely original and deco’d up to look like a part of Spider-Man’s costume, complete with straps for mounting to the user’s wrist. The internal mechanics are a mix of old and new, using a smart AR system arranged in a unique setup. The actual barrels that hold the darts are part of the detachable 3-round clips that let you reload quickly from the included clip holster, hence the name. The priming slide serves two purposes, first being to prime the blaster, obviously. It should be noted that the priming pull is very short, but I’ll get back to that in a bit. The slide also functions as the ejector for the clips by pushing it towards the front of the blaster. The blaster is one of the chunkier Spider-Man blasters I’m aware of, given the complexity of the internal mechanisms. The barrels protrude far enough forward that they cover the user’s palm, making grasping anything else while wearing the blaster clumsy and practically impossible for larger objects. This eliminates the use of this as a tactical backup blaster for Nerf wars and such, which was a popular use of the previous model of Spider-Man and Venom themed blasters. The rapid reload feature, while novel, doesn’t work quite as smoothly as I might like. The idea of jamming the blaster onto the clip holster to load a clip as the instructions suggest falls apart when you realize how much hand-eye coordination it must take to accomplish that effectively. As I mentioned earlier, the priming pull is exceptionally short, and fairly light, which means performance from the blaster is mediocre at best, and laughable at worst. Clunky form factor, awkward loading, and disappointing performance, that leaves just one thing left to consider. While this was clearly not designed as a competitive, performance driven blaster, it works quite well as a playing pretend kind of toy. Sure, you’re not gonna be sniping people from 50 feet, but you can still bust into your siblings’ rooms pretending to be Spider-Man and give them a sound pestering. I think that should be the main use of a blaster like this. All that matters is that it shoots something. The Spider-Man: Homecoming Rapid-Reload Blaster comes packaged with a clip holster, 2 3-round clips, and 6 funky Spider-Man darts, which even feature uniquely molded dart tips.

THE ME HALF OF THE EQUATION

You may have gathered that this isn’t my favorite blaster out there. It has plenty of issues, but that’s not to say I hate it either. It still has a decent potential for fun, just as long as you know exactly what type of play the blaster is suited for. Once I found that out, I began enjoying it a good deal more. Can it swing from a web? I don’t know. That’s a really odd question to ask. You’re weird for asking it. If I had to guess, though, probably not.

 

#1355: Captain Keith

CAPTAIN KEITH – STEALTH VOLTRON FORCE

VOLTRON: THE THIRD DIMENSION (TRENDMASTERS)

“Strength, lion-like reflexes, the cool confidence of a leader.  These are the qualities that propelled Keith to the helm of the Voltron Force – the most ferocious fighting force in the universe.  Sitting within the head of Voltron, Keith boldly dispatches commands to his team – commands that shred Robeasts, blast space pirates, and light up the universe with firepower!”

Today, I’m reviewing this here Voltron figure.  This here Voltron figure was very hard to prove the existence of, by the way.  Apparently, I’m the only person on the planet who owns this figure.  Or, at the very least one of the only two people who have both this figure *and* an internet connection.  Maybe we were all supposed to chose one or the other and I just showed up late that day?  I don’t know.  Anyway, without further ado, here’s Captain Keith!

THE FIGURE ITSELF

Captain Keith was released as part of Trendmasters’ tie-in line for Voltron: The Third Dimension, the CGI relaunch of Voltron from the ’90s.  This particular figure was part of the “Stealth Voltron Force” sub-set of the line, from around 1999 or so.  The figure was available both with the Black Stealth Cycle and on his own.  Going by what I’ve seen on line, the single release is a lot rarer, but that’s the one I have.  So there.  The figure stands about 4 1/4 inches tall and he has 6 points of articulation.  His sculpt was largely unique to him, though he shares his head with the regular Keith, which is fair enough.  The sculpt doesn’t really look much like the character from the show, but that’s okay.  The show designs were…less than stellar.  Not that this figure’s anything amazing himself.  This guy’s sculpt feels rather on the clunky side for something of this vintage.  The proportions are really odd: he’s, like, 93% legs, his head’s super small, and his hands are only vaguely hand-like.  He’s also rather on the stiff side in terms of stance, but also has this weird, partial squat thing going on.  And, to top it off, most of the articulation isn’t worked into the sculpt at all, which definitely looks wonky.  On the plus side, there’s some nice work on the head, especially on the face, which looks nice and determined.  One of the cooler things about this particular set of figures was the paint; the armored sections are all vac-metallized.  Why the “stealth” variants were made extra shiny is beyond me, but the end result certainly looks cool.  The only downside is that the process makes his paint more prone to chipping, but it’s far from the worst case of this I’ve run into.  Keith is packed with a giant missile-launching cannon and a removable helmet, which are both pretty fun extras.

THE ME HALF OF THE EQUATION

I’ve never seen an actual episode of Voltron: The Third Dimension, but I did catch the original show while it was still in syndication, which meant I was very much familiar with the characters.  Of course, the only toys around were these ones from Third Dimension, so this was the best I was gonna do.  I’m not 100% why I got Keith (since I never got any of the others), but I recall really wanting him and being very excited when I finally got him.  He’s not the greatest figure out there, and is in fact quite deeply flawed, but he’s entertaining enough, I suppose.

#1354: Mary Jane Watson

MARY JANE WATSON

MARVEL FAMOUS COUPLES (TOY BIZ)

Hey, so Spider-Man: Homecoming is out today.  That’s pretty cool.  I mean, it’s not a super rare occurrence in this day and age, what with this being the sixth Spider-Man flick in less than 20 years (and the second reboot in five years).  Still, this one looks like it should actually be pretty good, which puts it above the last two movies in my eyes.  Anyway, in honor of the film, I’ll be looking at long-time Spider-Man recurring character, who may be his funky and fun female friend, his girlfriend, his wife, or his awkward ex via deal with the actual devil.  Yes, it’s Mary Jane Watson!

THE FIGURE ITSELF

Mary Jane was released in a two-pack with a Spider-Man variant as part of Toy Biz’s Marvel Famous Couples line.  It’s not a huge shock, since the odds of getting a Mary Jane in plain clothes sold on her own would be far from a solid business plan.  The figure stands about 5 inches tall and she has 9 points of articulation (albeit with limited motion on the neck joint).  She’s patterned on her design from the ‘90s animated series, which is certainly a solid look, and more importantly, it’s a look that was fairly easy to pull off with completely re-used parts.  Yep, Mary Jane is head-to-toe a re-use of the Series 2 version of Fantastic Four’s Invisible Woman.  The sculpt works surprisingly well for this design, and it’s also more unique than a lot of re-paints, since the original figure was all clear.  The hair’s not right for MJ, but you take what you can get, I guess.  The heavy work here is being carried by the paint work, which does its very best to turn Sue’s spandex costume into a sweater and jeans combo.  It actually works out pretty well, since MJ’s outfit was usually depicted as rather formfitting both on the cartoon and in the comics.  The only really unconvincing part is the boots, which are just painted on, and therefore look a little goofy.  Still, the paint is very bright, pretty clean, and largely very convincing when it comes to making her look like MJ instead of Sue.  Mary Jane included no accessories, unless of course, you count the included Spider-Man.

THE ME HALF OF THE EQUATION

I saw this set a number of times growing up, but I wasn’t enough of a Spider-Man fan at the time to get the pair.  Since then, it’s never been super easy to find, so I just never got one.  Mary Jane was another figure from Pop Culture Exchange in Omaha.  She was loose and by herself, which is fine by me, since I have plenty of Spider-Men.  She’s not anything amazing or spectacular, or even sensational, but she’s decent enough, and she’s an important enough player that I feel my collection would be incomplete without her.

#1353: Wasabi No-Ginger – Stealth

WASABI NO-GINGER – STEALTH

BIG HERO 6 (BANDAI)

Hey, you guys, guess what?  It’s been two weeks since my last Big Hero 6 review.  I guess it’s time for another.  This one’s my final review from the series (at least for the time being), and so I figured I might as well go back to the very beginning.  My first BH6 review was a Wasabi figure, and so’s my last one.  Let’s have a look, shall we?

THE FIGURE ITSELF

Wasabi was released in the third series of Bandai’s Big Hero 6 line, which was the “stealth” series.  Big surprise, that means that Wasabi is a stealth variant.  Also big surprise, he’s the same mold as the standard Wasabi.  By extension, he too is about 3 1/2 inches tall and he has 13 points of articulation.  The sculpt’s the same, for better and for worse.  It has the same ups and downs, which means he’s still got one of the best sculpts of the line.  The main changes to the figure are the paint, which has been made more subdued…mostly.  The green’s a lot darker, and there’s more black interspersed (which, by the way, has the added side-bonus of making him look a bit like a Green Lantern, which I’m definitely okay with), but there are also a few more bright spots mixed in as well. Still, he’s definitely darker as a whole.  The work is clean, and seems to be even cleaner than the original Wasabi, which is certainly a plus.  Like his predecessor, this guy includes his energy blade attachments.  I still think translucent plastic would look cooler, but the neon green looks cool.  Wasabi doesn’t have the coat included with the original, but upon looking through the other Wasabi’s on hand when I got this guy, it would appear that later shipments of the original figure were missing the coat as well.  He didn’t have it in the movie, anyway, so it’s not a huge loss, I guess.

THE ME HALF OF THE EQUATION

Have you read all of my other Big Hero 6 reviews?  No?  Go read them.  Good, now you can probably guess where this guy came from.  Yep, he’s another Ollie’s purchase.  I wasn’t initially going to get him, but Super Awesome Girlfriend and I were collectively getting the rest of the team, and I felt weird not getting a Wasabi, especially since he’s my favorite and all.  There’s not a whole lot that’s different here, but he’s still a pretty entertaining figure, and I think he’s the best of the stealth figures, at least going by what I’ve seen.

#1352: Power Ring

POWER RING

DC COMICS SUPER VILLAINS (DC COLLECTIBLES)

“Fearful, doubting, and self-destructive.  A coward at his core, Power Ring is able to negate any Green Lantern rings with his Lantern.”

Oh hey, it’s a DC thing.  That’s cool and different, I guess.

So, I don’t actually know if I’ve discussed the DC Multiverse here on the site just yet.  Back when DC was doing things other than being the worst at everything, they decided that they wanted to have multiple versions of their characters in play, and thus introduced the multiverse concept.  It started with Earth 2, which housed the Golden Age versions of DC heroes, but Earth 2 was quickly followed by Earth 3, a world that was the exact opposite of the primary Earth.  Columbus was an American explorer who discovered Europe, President John Wilkes Booth was assassinated by actor Abraham Lincoln, and instead of the heroic Justice League, the world was patrolled by the villainous Crime Syndicate.  Even after the destruction of the Multiverse, the Crime Syndicate have cropped up a few times over the years, most recently in the big crossover event Forever Evil.  Today, I’ll be looking at the evil Green Lantern-equivalent, Power Ring!

THE FIGURE ITSELF

Power Ring was released as part of DC Collectibles’ post-New 52 DC Comics Super Villains line.  He was part of the first half of the two Crime Syndicate assortments, alongside Ultraman, Superwoman, and Owlman.  The figure stands about 6 3/4 inches tall and has 27 points of articulation.  All of the figures in the set were, of course, based on the versions of the characters from Forever Evil, and Power Ring was no exception.  That being said, Power Ring’s design was the one that was almost completely identical to his classic design, which is cool by me.  The sculpt was unique to this figure, and is a pretty solid recreation of David Finch’s depiction of Power Ring from the mini-series.  It’s largely pretty clean, it’s well proportioned, and the articulation is worked-in rather organically.  The head sculpt is a slight bit more heroic than Power Ring is usually depicted, but it’s still a little more sinister than the average Hal Jordan, and that’s what matters.  The one thing that really solidifies this as a modern Power Ring is the right arm, which is showing the weird spreading infection thing that he had in the mini-series.  It’s not my favorite concept, but the actual detail work on the figure is well-rendered, adds some extra oomph to the sculpt.  My one major issue with this figure is an issue of durability; he hails from the time before DCC stopped using clear plastic for all of the joints.  While taking the photos for the review, my Power Ring’s hand just sort of fell off.  I was able to fix it with some glue, and the mobility wasn’t lost, but it’s still not a very comforting thing to have happen to a figure, and it certainly made me more cautious when posing him.  The paintwork on this figure is solidly handled; the dark metallic green is quite clean, and sets him apart from other figures.  I also really dig the pearlescent white on the gloves and boots.  I do feel like the green on the raised veins of his right arm are a little too present; slightly more subtle would have been better, I think.  Still, pretty solid overall.  Power Ring was originally packaged with his power battery.  My figure, however, was picked up loose, so he came sans the battery.  I’m not much of a fan of the modern battery design, so I can’t say it’s a huge loss on my part.

THE ME HALF OF THE EQUATION

This is a figure I’ve almost picked up a ton of times, but always passed on for other things.  I ultimately ended up finding him at this place called Orbit DVD, just outside of Asheville, NC, just a few weeks ago.  Ultimately, despite his New 52-inspired origins, he’s probably the best version of Power Ring on the market.  He’s not perfect, but he’s pretty fun overall.  It’s a shame that he juuuuuust predates the switch to the new Icons scale, because it means he doesn’t fit with much in my collection.

#1351: Captain America

CAPTAIN AMERICA

MARVEL UNIVERSE 10-INCH (TOY BIZ)

“Transporting himself back to the present day, the Spider-Man of the year 2099 materializes right in Avengers Mansion. Facing Captain America and She-Hulk, Spider-Man uses his amazing powers to escape. Scouring his now unfamiliar surroundings, this futuristic Spider-Man searches for the one who possesses the information he needs before he can return home – Wolverine!”

Okay, I know I’m not supposed to critique the bios, but this one’s really odd for Cap.  Like, all of the 10-inch figures from this era did this whole odd scenario used to tie together a bunch of random characters thing, but the fact that the bio goes out of its way to single out Wolverine and Spider-Man 2099, but just gives a passing mention to Cap seems a little bit odd.  *sigh*  I’m getting distracted….

Hey everybody, and to my American readers, Happy Fourth of July!  To my non-American readers, happy Tuesday, I guess.  I’m honoring this Fourth of July the same way I honor it every year: by reviewing a Captain America figure.  Let’s get onto the figure!

THE FIGURE ITSELF

Captain America was released as part of Toy Biz’s Marvel Universe 10-Inch line in 1997, alongside the also mentioned She-Hulk, Spider-Man 2099, and a Wolverine of some sort.  Cap is seen here in his classic costume, more or less.  The figure stands about 10 inches tall and he has 9 points of articulation.  He’s built using the same body used for the un-flamed-on Johnny Storm figure from the Fantastic Four line, which is quite amusing nowadays, but was completely un-connected to anything back when this figure was new.  The body’s okay for him, I suppose, though it’s a little small for Cap.  It also lacks the buccaneer boots, though those weren’t going to happen without all-new tooling anyway.  There are some artifacts of the old sculpt’s costume, which look slightly out of place, but are generally not too obvious or distracting.  The head is an upscaling of the Electro Spark Captain America from the 5-inch Spider-Man line.  As I noted in my review of the smaller figure, it’s a bit angry for my taste, but it’s not terrible.  Honestly, I think it looks a bit better at a larger size, so that’s actually pretty cool.  The paint is generally pretty decent.  The colors are all pretty bright, and the application is rather clean.  I’m not sure why he’s missing his pupils, but worse things have happened.  Cap was packed with his mighty shield.  It was a cool piece, but sadly mine was lost somewhere along the way.

THE ME HALF OF THE EQUATION

This guy came from one of my family’s summer trips to the beach back in the ‘90s.  My parents always took me to get something from the KB Toys in the nearby outlets, and this was the figure I decided to get that year, no doubt purchased alongside a VHS with some episodes  of the Ruby-Spears Captain America cartoon.  He was one of the earlier Cap figures I owned, probably my second after the Electro Spark figure.  He was definitely one of my  favorites of the 10-inch figures, and I still like him quite a bit, even if he’s a bit goofy.

#1350: Cyclops

CYCLOPS

X-MEN (TOY BIZ)

“One of the most powerful forces on Earth, Apocalypse has become the greatest villain in the world of the X-Men. Activating the Apocalypse holo-droid, Cyclops helps the X-Men learn how to fight a foe who is as powerful as his is evil. Avoiding blasts from his gattling gun hand, Cyclops, along with Storm and Jubilee, take down the Robot Fighter with a perfectly timed series of attacks!”

Okay, so I’m gonna warn my readers up front: this month is going to be pretty Marvel-heavy.  That’s just what I’ve been picking up a lot of in the last few weeks.  I’ll mix in some other stuff where I can, but there’s a lot of figures to cover.  With that out of the way, I’ll be setting my sights on today’s focus, Cyclops, who hails from Toy Biz’s lengthy X-Men line from the ‘90s.  I know, from the bio, you might have guessed this was an Apocalypse review, but not so.

THE FIGURE ITSELF

Cyclops was part of the “Robot Fighters” series of X-Men.  This was the 19th Series Toy Biz put out in the X-Men line and it was after they’d run out of steam with the more “normal” figures and switched to more gimmicky sub-lines that allowed for more variants of the main team.  The figure stands about 4 1/2 inches tall (he’s less hunched than Gambit, but still loses some height to it) and he has 5 points of articulation.  He loses even more articulation than his series-mates, bringing him down to Total Justice levels.  In fact, in more way than one, this guy feels more at home with Kenner’s TJ line than he does with most of the stuff Toy Biz was producing.  Even the design of his costume (which was unique to the figure and had no basis in the comics, apart from being vaguely inspired by his Jim Lee toggs) feels a lot like one of Kenner’s Fractal Armor designs.  As with Gambit, I’m still not certain how the Danger Room-related bios attached to these figures translates to these new, over-designed costumes, but there it is.  While the costume’s not the greatest, the thing that really holds this guy back is the pre-posing.  While Gambit’s deep crouch was workable with the articulation and allowed for a few decent poses, I have no idea what you’re supposed to do with this guy.  What’s he doing?  Is he shouting “come at me, bro?”  That’s all I can figure with the outstretched arms and slightly cocked head.  But it also appears that he’s in mid-squat or something.  Whatever it is, he’s really pissed off by it.  So pissed off that he’s gritted his teeth to the point of his visor engulfing his nose.  Wait, I think I’ve got it!  The Apocalypse hologram must have played a game of “got your nose” while Scott was right in the middle of his daily squat routine, and now Scott’s all pissed because that’s his very favorite nose, and so he’s ready to start something.  It makes perfect sense now.  The paint work on this figure is actually pretty solid, truth be told.  I like the shade of blue they’ve used, and the application’s all pretty clean for the most part.  They’ve even managed to make all of the yellows match pretty well too!  Cyclops was packed with a robotic recreation of Apocalypse, which is super goofy and super gimmicky.  It fires missiles and when you press the “A” the right arm falls off.

THE ME HALF OF THE EQUATION

As I noted when I reviewed Gambit, I remember this series hitting retail, but for whatever reason I never got any of them.  I’m a dyed in the wool Cyclops fan, so I was gonna get this guy eventually.  He’s another item from Bobakhan Toys; I fished him out of one of their loose figure bins.  He’s really goofy.  There’s no getting around that.  And, unfortunately, I don’t find him to be as much fun to play with as the Gambit.  That being said, he’s a goofy, very ‘90s Cyclops, and that’s kind of right up my alley.  I’ll just stick him with my Total Justice figures, where he’s less likely to be judged.

#1349: Kat & Carter

KAT & CARTER

HALO MINIMATES

I own an amusingly small quantity of Halo Minimates.  How amusingly small?  Well, this will be my third and final Halo Minimates review.  More amusing?  I don’t actually like either of the characters in this set.  Why do I have them?  Read on to find out.  Onto the review!

THE FIGURES THEMSELVES

This pair was released in the second Toys R Us exclusive series of Halo Minimates, as the resident Halo: Reach pairing in the assortment.

KAT

“As second in command of Noble Team, Lieutenant Commander Kat was considered an exemplary soldier and brilliant cryptanalyst. Even during times of limited intel, her ability to read a situation and react accordingly was considered supernatural, making her invaluable to the team.”

Of the two figures in this set, Kat’s the one I loathe the most.  God does Kat suck.  Especially when she’s driving. She’s like the worst driving AI ever implemented in a video game.  But none of that has anything to do with the figure, I guess.  The figure stands about 2 1/4 inches tall and has 11 points of articulation (she loses one wrist joint and both ankle joints).  She uses the standard ‘mate body, with add-ons for her helmet, chest plate, left shoulder armor and glove, belt, and boots, as well as a unique right arm, which replicates her robotic replacement from the game.  The pieces are on par with the other Halo ‘mates I’ve looked at; not bad overall, but slightly soft around the edges, when it comes to the finer details.  Still, it’s pretty solid.  In terms of paint, Kat’s okay.  The colors seem to match up pretty well with her in-game counterpart, albeit much cleaner than her armor in the game.  Under the armor, there’s a fully detailed face, with hair and everything detailed.  For some reason, the hair has no actual color, but other than that, the detail work is pretty solid.  Kat comes packed with a Magnum handgun.

CARTER

“During the Fall of Reach, Carter was the Commander of an elite team of Spartans referred to as the Noble Team. Charismatic, reassuring, and also known to be cool under pressure, Carter was considered a born leader. He inspired confidence in all of those under his command.”

Okay, so, admittedly, I don’t dislike Carter quite as much as Kat.  Mostly, I just find him sort of “meh,” which isn’t so great when you’re leading a team of fun, colorful characters. I guess not everyone can be Jorge and Emile.  Like Kat, he’s built on the standard body, though he’s got movement on both wrists.  He has add-ons for his helmet, chest armor, gloves, and boots, as well as unique pieces for his upper arms and legs.  He’s a little on the chunky side, but the pieces are generally pretty  nicely sculpted. The paint on Carter is okay; a little on the drab side, and the blue and grey run together, but it’s decent enough.  As with Kat, there’s a fully detailed head under the helmet.  He actually gets hair color, so that’s a nice step up.  Carter includes a DRM battle rifle, which he can only hold with one hand.

THE ME HALF OF THE EQUATION

Okay, Ethan, you don’t like these two, so why do you own them?  Two reasons: 1) I hadn’t yet played the game when I got them, so I didn’t really know the characters, and 2) my local Toys R Us was closing down, and everything was 75% off.  I’m not crazy about the characters, but the figures are actually pretty cool.