KEITH
VOLTRON: LEGENDARY DEFENDER (PLAYMATES)
“An orphan, Keith is driven by an insatiable curiosity of where he came from – which sometimes conflicts with the goals of the team. The most talented pilot of his generation, Keith refuses to live by other people’s rules and instead carves out his own path.”
Remember waaaaaaay back, like four months ago, when I took a look at two of the Paladin’s from the new Voltron line? And remember how there was a third that I just never got around to? No? That’s fair. I remembered, though. I always remember. It was eating at me. So, today, I’m finally finishing out the set. Admittedly, it’s an incomplete set to begin with, but I’m completing that incomplete set nonetheless. What I’m really trying to say here is let’s check out the Keith figure!
THE FIGURE ITSELF
Keith is part of the second series of basic Voltron: Legendary Defender figures from Playmates. This figure stands about 4 1/2 inches tall and has 19 points of articulation. I’ve actually looked at most of this figure before; from the neck down, Keith is the exact same figure as Lance. Given how close the two of them are in build, and the fact that the uniforms are meant to be the same, it’s pretty reasonable. Mattel did the same thing for their Paladins, so there’s precedent. I liked the sculpt when it was used for Lance, and I still like it here. I still think the articulation could be implemented a little bit better, but it’s far from terrible. Keith does get a new head sculpt, which is reasonable enough. I think it falls in-between the other two in terms of quality. It’s stronger than Shiro’s, but not quite as on the mark as Lance’s. I will admit, the paint on this one makes it rather difficult to rate the quality of the sculpt. Speaking of paint, it does feel like a slight downgrade on this figure. The overall application is fine, but there are a lot of fuzzy edges and his face in particular suffers from quite a bit of bleed over, masking what is a passable sculpt. I think if the eyes were better placed at the very least, it would look a fair bit better. Most frustratingly, the red from his wrist guards has ended up staining the white plastic of the forearms. It looks rather sloppy, and hurts the overall appearance of the figure. Like the other two figures, Keith is packed with a removable helmet and a shield, as well as his bayard in sword form. The helmet’s still really bulky, but it works for what it is. The shield is exactly the same as the other two. Nothing new there. The bayard is nice; he has a little trouble holding it, but once you get it secure it stays put alright.
THE ME HALF OF THE EQUATION
When I stumbled across this series at my local Walmart four months back, they only had one of each Paladin, and the Keith figure’s face looked like someone had stepped on it repeatedly, so he got left behind until I could find another one. The problem was, I didn’t see anymore of this assortment for four months. Somehow, this one Walmart was the only store to get these guys in stock, and just the one set at that. Every so often, I stop by that Walmart, and I’d spot a Keith, and get all excited, only to discover it was that same messed up figure, every time. It was discouraging to say the least, and I eventually just sort of gave up. Just a week and a half ago, I was at Target looking for something completely unrelated, when I spotted this Keith…and no one else from the assortment. It was weird, but I certainly wasn’t passing him up. This figure certainly has its flaws, but I do enjoy him overall. I eagerly await the release of the other two Paladins.
Incidentally, the messed up Keith figure was still there as of the day before this review was published. I’m starting to feel a little sorry for the poor guy…






KRONOS XVIII-500
“Hang on a minute, didn’t we just have a Rival review, like, two weeks ago?” I hear you ask. Why yes, sharp-eyed viewer, indeed we did. Ordinarily I’d try and spread stuff out and keep you guessing about what the next blaster will be, like a game, but this is new and hot. The new hotness, you might say. So this week I’m looking at the Kronos. Something that bears the name of the father to the Olympians must be a behemoth of a blaster, right? Actually, it kind of goes the other way, but trust me, it’s not the size that counts, it’s all about the balls.
The Kronos XVIII-500 was released in 2018 as part of the Phantom Corps subset of Rival blasters. I was initially under the impression that Phantom Corps was a Target exclusive line, but this blaster was purchased from TRU which confounded me to no end, at least for a few minutes. No idea what the deal with that is but whatever, you’re here to read about the blaster. The Kronos is a spring powered pistol with a 5 round integrated magazine à la MEGA Magnus or Star Wars Rey (Jakku) Blaster. Like both of those examples, the Kronos is loaded through a port on the top of the blaster that opens when the slide is primed back. The Kronos also has an additional flap covering the port which I guess isn’t really necessary but it does preserve the silhouette of the blaster a little bit. The shell of the blaster is all new and sports functional front and rear sights as well as 2 Rival accessory rails, one on the slide and one just above the muzzle. Interestingly, while the blaster is labeled “XVIII-500” on both sides, the name Kronos appears nowhere except on the packaging. Something to note about the rails on the Kronos is that, after attaching the Rival red dot sight, I noticed that it could slide back and forth just a little bit, just a few millimeters at most, and the nature of the attachment mechanism means it wasn’t in danger of falling off, but it’s just something I’d never had
any of my other Rival blaster do. I doubt that’s going to make or break anyone’s opinion of it, though. Aside from that, everything about the Kronos’ construction is solid. The grip in particular is very comfortable and secure in the hand as it follows much more organic lines than the more hard-lined rest of the blaster body, which is a style I quite like, visually and practically. The slide has a surprising amount of thought and engineering put into it. Priming the blaster is fairly easy with the grip panels that add a good amount of traction as well as providing a more defined surface to pull back on. On the underside of the slide, there are a couple of telescoping flat panels that extend when the slide is pulled back, I assume to either keep the mechanism clean or to prevent kids pinching their fingers in the internals. The very rear of the slide also has a cutout so you can see the orange plunger when it’s primed as well as a button to release the lockup if the blaster jams. Like all other Rival blasters, the Kronos has a safety which locks the trigger when engaged. Unfortunately this particular safety has the same after-the-fact addition kind of feeling that the Zeus’ had. It’s hard to describe verbally, but it feels like it’s flexing before it clicks rather than pivoting and is generally unpleasant to operate, not that it’s a necessary feature per se. For its size, the Kronos holds its own surprisingly well against other Rival blasters in terms of performance. Shots fly and hit with the expected Rival accuracy and power, making it a
real terror for younger siblings, especially given how low profile and nimble it is due to its smaller size. I’ve even found that it fits rather handily into standard jeans pockets for holstering, just so long as you have jeans with actual pockets (why are fake pockets even a thing? Sorry, side-tracked). The Kronos comes packaged with another set of red and blue Rival flag/ribbon things, provided you got the Phantom Corps version and didn’t shell out $70 for the Deadpool variants, as well as one Rival round- what’s that? It comes with 5 rounds? Ok.. if you say so. Scratch that, I guess it’s supposed to come with 5 rounds. Hmm…

























