#2621: Rogue



“Rogue can absorb superpowers, personality traits, strength, and even memories from others with a single touch, making her capabilities in any matchup nearly limitless. These talents have naturally led her to be a leader among the X-Men.”

I guess this year’s not a bad year to be Rogue, is it?  I mean, I guess it’s rather fitting that 2020 might be okay for a person who can’t come in contact with others on a regular day to day, right?  Rogue’s history with Marvel Legends isn’t the best, really.  Despite her rather popular status among the X-Men, her only figure during the Toy Biz run was exclusive to a rather large boxed set (and not a very good figure at that), and then Hasbro didn’t tackle her for the first few years they had the license.  Their first attempt would have been part of the Puck Series in 2013, but it was one of two figures dropped when the assortment moved from mass retail to specialty.  Her ’90s costume got a release in the Juggernaut Series in 2016, but it was also the hardest to find figure in the set by far.  When a Rogue/Pyro two-pack was announced early this year, there were hopes it would be another go at the ’90s Rogue, but it wasn’t.  Fortunately, another go wasn’t too far behind, it seemed.


Rogue is in the same boat as yesterday’s Gambit figure, a Target-exclusive offering in the Retro Collection sub-line of Marvel Legends.  She and Gambit were shown off and released together, shipping in the same store display, which went up just after Black Friday.  Much like how Gambit serves as just a slight tweaking on the Caliban Series Gambit from last year, this Rogue serves as a slight rework on the Juggernaut Series Rogue mentioned in the intro.  She stands 6 1/4 inches tall and she has 26 points of articulation.  Rogue is, for the most part, the same sculpturally as the 2016 version.  While the Moonstone body is starting to show its age these days, Rogue is definitely a character for whom the body works well.  The add-on pieces also sit a little tighter on this release, as well, making her feel like an overall sturdier figure.  The one sculptural change up on this figure is her head, which is an all-new piece.  The head on the old figure wasn’t bad at all, and in fact I really quite liked it, but it was a little removed from the art style of the ’90s, and made it feel more like a 2010s take on the ’90s design.  This one goes closer to the source, and it’s another solid piece, and one that feels perhaps a bit more at home with the more recent ’90s X-Men offerings.  And it certainly gets her big ’90s hair down, doesn’t it?  The paint work marks another notable change for this release.  She follows in the footsteps of Gambit, Cyclops, and Wolverine, with a color scheme that more closely matches up with her animated counter part, making the yellow much less orange, and darkening the green a bit, and making it flat instead of metallic.  It definitely works well.  The only part I don’t really care that much for is the color in the cheeks.  It’s not as bad as some as Hasbro’s attempts, but it could stand to be a touch more subtle.  Rogue is packed with an extra set of hands.  Like her prior release, there’s the ungloved right hand, and this one also adds in an all-new left hand which is holding the right glove.  I already liked the extra hand the last time, and the left hand holding the glove just makes it even better.


As much as I liked the Juggernaut Series Rogue, mine had that pesky incorrect upper arm on the right side, and then even wound up with a broken foot within a year of me getting her.  Finding a replacement wasn’t a cheap prospect, so the plan to re-issue her wasn’t a problem for me.  Her being a Target exclusive was a bit more of a problem.  But, as I mentioned in yesterday’s Gambit review, I wound up having no issues getting her ordered through Target’s website, so here she is.  She’s again an improvement on the prior figure, although I personally have trouble choosing which of them is my favorite.  First world problems, am I right?

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