#2674: Apocalypse

APOCALYPSE

MARVEL LEGENDS (HASBRO)

“Apocalypse launches an offensive against humankind in pursuit of a world where mutants rule—and only the strong survive.”

Hey, do you ever just forget to review something for a while, and then get kind of awkward about how long you’ve been forgetting to review it, and then just sort of wonder if you should even review it at all, and then have a convenient hole in the schedule and figure why not?  Or is that just a me thing?  It’s probably just a me thing.  So, um, last year was the 25th anniversary of “Age of Apocalypse”, which I was discussing just over the weekend.  Hasbro did some Legends to tie-in, and I’ve so far looked at all but one of those figures, so I’m finally wrapping things up here today, with a look at the crossover’s titular antagonist, Apocalypse.

THE FIGURE ITSELF

Apocalypse was his own stand-alone release last year, as a Deluxe-sized Marvel Legends offering.  He marked a slight change for the Build-A-Figure-sized figures that have shown up previously at this price point, being a totally new figure, rather than a slight tweak on a prior BAF.  The figure stands 8 inches tall and he has 32 points of articulation.  His starting point is the same as the last Legends Apocalypse at his core, which is sensible, since they’re the same guy and all.  He gets a new set of heads, new boots, and new add-ons for his collar, shoulder pads, wrist guards, and cape.  You’ll note that I said “set of heads”; yes, this guy actually gets two new heads in place of the single head the last guy got.  They’re both different expressions from the BAF, with one a calm and menacing head, and the other a mad cackling laugh.  Of the two, I definitely prefer the laughing head, because it’s just got a lot of character to it, but both are certainly impressive.  The boot pieces are a little more basic than the more armored appearance of the last one, but maintain accuracy to the source material for what it’s worth.  The new add-on pieces are all pretty cool looking, but I did find that the shoulder pads and cape have a real tendency to pop out of place more frequently then I’d like.  Additionally, the wrist guards cut down a lot on the range of motion for the elbow joints, which does limit what you can do posing him.  Still, there’s no denying that they got the overall look down.  In terms of color work, a lot of Apocalypse is molded plastic, which cuts down on the paint apps.  They use a lot of metallic plastic which works out nicely, and the painted details that are present are all pretty cleanly handled.  He’s rather bright and eye-catching, which I’m always down for in an action figure.  Apocalypse is packed with a extra left hand with an open grip, and a skull (presumably human), which he can hold all menacing like.

THE ME HALF OF THE EQUATION

I, like a good number of people, was a little surprised when it was Sugar Man, not Apocalypse, who was serving as the BAF in the AoA assortment, but it clicked into place when this standalone showed up.  Honestly, it took a little bit of the urgency out of getting the figure for me personally.  I don’t *dislike* Apocalypse, but I can’t say he’s my favorite, and this in particular isn’t my go-to look for the character.  As his own release, he does benefit from the extra accessories, so that’s certainly cool, but the overall figure is just a bit…anti-climactic?  I guess maybe that’s why it took me five months to actually review him, huh?

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2673: Spacetrooper

SPACETROOPER

STAR WARS: POWER OF THE FORCE II (KENNER)

“Five years after the Battle of Endor, the Rebel Alliance has driven the evil Empire into a distant corner of the galaxy. But a new danger has arisen: the last of the Emperor’s warlords has devised a battle plan that could destroy the New Republic. The ability of spacetroopers to operate exclusively in space made them a valuable asset to the warlord, Grand Admiral Thrawn. These heavily armed stormtroopers wear full-body armor and have equipment that enables them to function as personal space-capable assault vehicles.”

In the history of Stormtrooper variants, today’s focus, the Spacetrooper, is actually one of the very earliest.  They first appear in A New Hope, one of them being seen when the Falcon gets pulled into the Death Star. Admittedly pretty easy to miss, being a) rather small and b) not actually very removed from the regular Stormtrooper design.  He was also portrayed by concept designer and future director Joe Johnson, which is a nifty little bit of trivia.  The idea has stuck around since, gaining some slight changes over the years.  When it came time to adapt Heir to Empire into comic form, they were granted a unique armored appearance, which served as the inspiration for their very first action figure!

THE FIGURE ITSELF

The Spacetrooper was part of Kenner’s Expanded Universe sub-line for Power of the Force.  He was one of two figures that shipped a little bit later than the rest, and were subsequently even harder to find at retail at the time.  The figure stands 3 3/4 inches tall and has a whopping 8 points of articulation.  He’s notable for being the first use of a universal joint on the shoulders, in contrast to prior figures’ simple cut joints.  Why this particular figure was granted these is kind of a random guess, but I’d hazard it’s due to how the shoulders are designed.  It’s a little rudimentary in its implementation, but still quite cool, and certainly useful for a wider range of posing.  The sculpt was an all-new affair, reasonable given the all-new design.  He’s got the basic elements of a Stormtrooper, but a little more armored up, and a little more streamlined.  There are a few other movable elements worked in as well, with an adjustable jetpack, and a fold out blaster built into the left arm (but only the left, because two blasters is too many).  As with the articulation, it gives the figure a bit more variety for posing, and just gives him a better general feeling of value compared to some of the more basic troopers.  In terms of paint, the Spacetrooper is a little lax; mostly, he just relies on the molded white plastic.  It’s slightly pearlescent, which makes a touch hard to properly photograph when coupled with the lack of accenting.  Still, it’s not terribly far removed from the rest of the PotF stuff at the time, and it does hit all of the major elements.  The Spacetrooper doesn’t get any proper accessories, thanks to everything being built in.  He does still get the fold out back drop, though, which is still pretty darn cool.

THE ME HALF OF THE EQUATION

When the full set of EU figures came through All Time Toys back in 2019, we didn’t actually know it was a full set at first.  Max had pulled out his Imperial Sentry, and told me I was welcome to the only other one we knew was in the lot, which was this guy.  Honestly, I was pretty happy just to get him, because I’ve always thought he looked pretty nifty, and I’d not gotten the chance to pick him up at that point.  Compared to some of the others, he fades into the background a little bit, but he does a lot of cool, innovative stuff for the time, and honestly holds up pretty well.

#2672: Magneto

MAGNETO

X-MEN: AGE OF APOCALYPSE (TOY BIZ)

“In a different world the X-Men were founded by Erik Lehnsherr, better known as Magneto, the master of magnetism. Although the team roster has changed slightly, their quest for peace between human and mutants remains unchanged. A drive instilled in Magneto by a man he once called a dear friend – the late Professor Charles Xavier.”

Last year marked the 25th anniversary of mega X-Men cross-over, “Age of Apocalypse”, but this year marks the 25th anniversary of the tie-in toys for “Age of Apocalypse.”  You tell me: which of those is the cooler thing?  Yes, I know most people would say the actual cross over, but this is a toy site, so, you know, bear with me?  Yes, in 1996, we got a small assortment of figures based on a story that was just wrapping up in the pages of all of the X-books at the time.  I already looked at Cyclops several years ago, but I’m diving into the rest of that set, starting things off with the alternate realities X-Men founder and leader, Magneto!

THE FIGURE ITSELF

Magneto is part of the twelfth series of Toy Biz’s X-Men line, which was, as noted above, entirely based on “Age of Apocalypse.”  He marked Magneto’s fourth time in the line, but all of the others were just his main design.  This one is…slightly different?  Magneto’s design in the the series is admittedly one of the least changed, but it’s still different from what we’d gotten previously.  The figure stands a little over 5 inches tall and he has 9 points of articulation.  He gets waist articulation, which is cool, but loses his neck movement, I guess because of the hair?  They gave other characters with long hair neck movement (including the Cyclops in this very series), but perhaps it was something about the style?  Compared to his last three figures in the line, this Magneto was definitely bulked up, fitting with the general bulking up trend of the line.  Additionally, Magneto was notably pretty darn swoll in the comics at this point, so it’s not like the figure is inaccurate.  In fact, he’s quite a faithful recreation, with the head doing quite a nice job of capturing the general style of the comics, and the various pieces of the costume being quite nicely defined.  The cape is a separate removable piece, and it has quite a dynamic flow going on with it, which gives him a nice bit of flair.  In terms of paint work, Magneto is pretty basic for the most part.  The application’s generally pretty cleanly handled.  The use of the metallic on the upper purple armored bits is pretty cool, and an early use of such color work for the line.  It also mixes better with the flat purple parts than you might think, and works in an armor vs cloth sort of way.  Magneto is packed with a removable helmet (a feature making its return here from the first figure), and a big hand…thing.  Presumably, it’s some sort of manifestation of his powers, perhaps referencing the scrap metal armor Magneto assembles for himself while fighting Apocalypse?  It’s pretty cool regardless, and certainly makes more sense than just giving him a random gun like the last figure.

THE ME HALF OF THE EQUATION

Magneto’s definitely one of my favorite designs to come out of AoA, similarities to his standard design and all.  It was one I was really into as a kid, and while I missed this guy when he was still new, I actually got him not too terribly long after the fact, thanks to a loose collection of Marvel figures that came into Cosmic Comix in the early 00s.  Magneto was one of a handful of figures I grabbed from it, though at the time he was missing his cape and effect piece.  Thankfully, I was recently able to acquire both pieces from a collection that came through All Time, making this guy totally complete after almost two decades.  He’s a fun figure, and probably one of the most unassuming from this particular assortment.  I’d sure love to get a Legends update on this design!

#2671: Cheetor

CHEETOR

TRANSFORMERS WAR FOR CYBERTRON: KINGDOM (HASBRO)

Hey, did you guys know that there’s, like, Transformers that’s not G1 or G1 inspired?  I know, I thought it was a weird concept myself.  Like, are they allowed to do that?  In checking it out, apparently the answer is “Yes.”  Typical “Ethan’s being sarcastic, isn’t he oh so clever” opening aside, Beast Wars, which launched in 1996 was the third major incarnation of the franchise, and was also my first real introduction to Transformers, by virtue of me, you know, not really having been around for the prior two.  It’s actually the first Transformers for a good number of people, and has, over the years, picked up quite a following, even as the franchise keeps shifting its focus back to G1.  But, Beast Wars fans are getting thrown a deceased animal’s bone this year, as Hasbro celebrates its 25th Anniversary with Kingdom, the third part of the War For Cybertron Trilogy, which is heavily centered around the Beast Wars cast.  Heading off the charge is one of the show’s most prominent characters, Cheetor, who I’m taking a look at today.

THE FIGURE ITSELF

Cheetor is part of the first Deluxe Class assortment for Kingdom, and alongside Blackarachnia, makes it half-Beast Wars, which is the set-up for all of the starting line-ups.  At least this assortment doesn’t have anyone being repackaged from Earthrise, I guess.  Cheetor had a few different appearances over the course of the original Beast Wars, but this one is based on his original appearance.  In his robot mode, Cheetor stands about 5 1/2 inches tall and he has 24 workable points of articulation.  In contrast to some more recent efforts, the articulation on Cheetor is rather on the restricted side of things.  His movement just generally feels pretty stiff, and a lot of the joints get okay movement one direction, but not another.  Additionally, the movement on his elbows and knees in particular is rather restricted, making him just generally harder to pose than a lot of compatriots.  The figure’s sculpt does an alright job of capturing the animation model for the character, but there are definitely some compromises made for the sake of transformation.  He also winds up with a bit more kibble than he should in a few spots, notably the backs of his hands and the tops of his lower legs.  This ultimately makes him feel a little bit less refined, I think, then he maybe should.  He just generally feels a little bit more slapdash.  Cheetor is accessorized with one weapon, a whip made from his alt-mode’s tail.  It’s an okay looking piece, but notably not a weapon that was used by this incarnation of his design; the whip came with his Transmetals release.  This one should technically get the “gut gun”, but it isn’t present.

With a name like Cheetor, his alt-mode probably isn’t too hard to figure out.  He turns into, that’s right, a Cheetah.  The transformation sequence is a little stubborn in a few spots, and there’s a tab on the back of the cheetah head’s neck that is pretty much guaranteed to break.  It’s fortunately not super necessary for either mode, and I was able to avoid breaking mine (the stress marks are certainly there, though), but breaking during the first transformation’s not the kind of recurring issue you want to run into with a Transformers figure.  At the very least, the cheetah mode does end up looking pretty good.  It’s certainly an improvement over most of his older toys, I can say that much.

THE ME HALF OF THE EQUATION

Beast Wars was my first interaction with Transformers, and if I’m being entirely honest, it’s probably a contributing factor as to why it took my so long to get into Transformers.  There are parts of it I enjoyed as a kid, and am still nostalgic about, though, and I do like Cheetor alright as a character.  So, I’m sort of trying some stuff out with Kingdom, and Cheetor was the first one of them I had the chance to pick up.  Honestly, I don’t know that he’s a great place to start with the line.  He’s not terrible, but he’s also not super great, at least by my metrics.  I’m hoping that others prove to be a little bit better, especially considering the prior two entries in the trilogy had little trouble getting me to care about other characters in the franchise I previously had little attachment to.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2670: Autobot Hot Rod

AUTOBOT HOT ROD

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Hot Rod embraces his destiny, becoming Rodimus Prime and defeating Unicron.”

Whoa, spoilers there guys.  We just picked up this Hot Rod figure and you’re already telling me he’s irrelevant?

Transformers: The Movie introduced a whole new slate of characters, and at the center of this new cast was the new planned lead for the franchise, Hot Rod, who would become Rodimus Prime before the film’s end.  Obviously, this didn’t stick, but that sure was the plan.  Even without being the franchise’s lead, Hot Rod’s made out pretty well on the toy front.  That being said, he has, as of yet, been absent from the latest incarnation of the line with all of its centralized scaling and such.  But, with it being the 35th anniversary of the movie where he’s definitely the lead, it’s hard to say that it was truly a shock that he was included in some sort of capacity this year, now was it?

THE FIGURE ITSELF

Autobot Hot Rod makes up one half of the Voyager Class component for the ’86-inspired Studio Series line-up. He’s figure 86-04 (because 86-03 is the last of the Deluxes, which is Blurrr, and I didn’t wind up grabbing him…yet…).  In his robot mode, Hot Rod stands 5 3/4 inches tall and he has 28 practical points of articulation.  Given he’s a Voyager Class figure, Hot Rod does seem a little bit on the smaller side, being more in line with Deluxe scaling.  This is, however accurate for Hot Rod from a scaling standpoint, and more over, the higher price point of the figure comes less from sheer sizing of the figure, and more from the complexity of the tooling and engineering.  In particular, Hot Rod winds up with an articulation scheme far improved compared to his Deluxe Class companions.  He’s not only got more functioning joints when in his robot mode, but also has generally a greater range of motion on those joints.  Unlike the last pair of Hot Rods I looked at, he doesn’t suffer from any major points of restriction, which is a real plus.  He’s even got hinged hands, meaning it’s a Hot Rod that can finally hold a Matrix.  What a crazy concept.  The sculpt proper is a pretty spot-on recreation of the animation design, and is just a generally clean looking piece of work.  It’s got a nice, sleek feel to it that seems really right for Hot Rod.  Even his vehicle mode kibble has been streamlined further than prior releases, meaning he’s a Hot Rod that doesn’t have the whole top of his car mode hanging off his back for once.  In addition to the basic robot mode, Hot Rod also has a few cool built-in features, including a visor that drops down from the top of his head (in the same fashion as the Masterpiece version), as well as hands that flip out for his welder and a 5mm peg allowing the mounting of the saw hand for his right and left hands respectively.  It helps to really give him that all-encompassing feel.  Aiding in the all-encompassing feel are the aforementioned alternate saw hand, his two blasters, the Matrix of Leadership (borrowed from Earthrise Optimus, and capable of actually being held this time around), an effects piece for the Matrix, and two effects for his forearm blasters.

Hot Rod’s alt-mode remains consistent with the other G1-inspired versions of the character, being based on the futuristic sports car mode from the movie.  It’s sleek and, like Kup, presumably pretty easy to animate.  In the case of Hot Rod, it’s also pretty distinctive, since it’s stuck with the character over the years.  The transformation process is a fairly involved set up with a lot of moving parts, but even so I found it to be a little more intuitive than other, more fiddly Studio Series figures.  I guess it still counts as a little fiddly, but it just feels less so to me.  Also of note about this transformation is that it involves the arms flipping sides, replicating the one notable transformation pattern not done by the toys.  The final transformed product looks not unlike the car modes on the other two Hot Rods I have, with the caveat of, of course, still having that more posable robot mode.  In car mode, the two blasters can be mounted to the front, and the effects for the forearms now work as exhaust effects.  The saw attachment can *technically* go on top of the guns, but due to how the clearance on the parts works, it’s going to cause some paint chipping on the guns, so I didn’t push it.

THE ME HALF OF THE EQUATION

As I noted early last year when I reviewed the Power of the Primes Rodimus, I have definitely been wanting a Hot Rod to go with the rest of my updated cast.  The inner figure from that set was a decent place holder, in fact more than decent, so when this guy got announced I was intrigued but not certain how essential he’d be.  The short of it is that he’s *very* essential.  He’s undoubtedly the centerpiece of this particular set, and the most impressive Hot Rod figure I can think of.  He just does a lot and he does pretty much all of it very well.  He exemplifies the mini-Masterpiece thing that these figures have been doing since Siege in the best possible way.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website and their eBay storefront.

#2669: Kup

KUP

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Kup fights for his spark as a giant robot squid tears him apart.”

One of the main focuses of Transformers: The Movie was introducing a new cast of characters, and by extension, a new selection of toys for the audience to buy.  After disposing of the original cast in relatively quick fashion, the movie shifts its focus to the new cast, generally made up of younger ‘bots, but not entirely, as is the case with good ol’ Kup here, the cast’s perpetual old guy, defined equally by his old-ness and his guy-ness.  The split between the cast for the two plot-lines places Kup with Hot Rod for most of the film’s mid-section, so he certainly gets a decent chunk of screen time, and that makes him decently memorable.  It also makes him a good choice for inclusion in the Studio Series assortment, which I’m taking a look at today!

THE FIGURE ITSELF

Kup is the another part of the Deluxe-class assortment for the ’86 tie-in Studio Series stuff.  He’s officially numbered 86-02, placing him just after Jazz.  Kup previously got figure treatment in the Titans Return line-up, but this one is more animation accurate, as is expected for this line.  In robot mode, he stands 5 1/2 inches tall and he has 20 workable points of articulation.  What’s rather curiously missing from the articulation are any sort of wrist joints; he looks like he’s got them, but it’s all a fabrication, I’m afraid.  Kup’s sculpt is all-new, and while it certainly aims for screen accuracy, it doesn’t *quite* get as close as some of the others in this assortment.  There are definitely parts that are really good, and I’m particularly a fan of that head sculpt.  However, the body seems to be a bit too broad across the shoulders for Kup, and the limbs are comparatively kind of scrawny.  On the whole, not atrocious, but not quite on the same level as the rest of the line.  Given that did seem to be some shuffling as to what was going in EarthriseKingdom, or Studio Series, I’d say it’s a definite possibility that Kup may have been intended for one of the other two lines, and just wound up in this line instead.  Whatever the case, the sculpt’s still pretty decent, and there are some pretty fun touches.  Most notably, the limbs are all mounted on 5mm ports, so Kup can be dismantled and put back together, just like in the movie.

Kup’s alt-mode, like many of the main characters in Transformers: The Movie, doesn’t have an actual real-world equivalent.  It’s instead a sci-fi, future-esque pick-up truck sort of thing.  It’s never been one of the more visually interesting vehicles, but I bet it sure was easy to animate!  The transformation to get him into the truck is a little bit on the fiddly side, and if you have a tendency to actually follow the directions (which I still do), they might slightly mislead you on a few spots.  I definitely had a little bit of back tracking.  That said, it still isn’t too much, and the end result ends up being pretty faithful both to what’s on screen and to his original toy’s alt-mode.  Kup is packed with a rifle and the little Energon dispenser he and Hot Rod use to calm the Quintessons.  Points for the very scene specific extra!

THE ME HALF OF THE EQUATION

Transformers: The Movie is kind of my go-to G1 representation for Transformers, owing a lot to its very distinctive visuals and soundtrack.  As such, my collecting now that I’m actually into Transformers tends to center around stuff from that movie.  I’ve been hoping for a nice Kup to help round out the film’s cast for a while.  Prior versions aren’t terrible, but I’m not much for the headmasters gimmick, and was definitely looking for one of him without.  This one has his own set of things going on, and I can’t say he’s the particular stand-out of the set or anything, but he’s a solid rendition of the character, and I’m glad to have him for the shelf.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2668: Autobot Jazz

AUTOBOT JAZZ

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Autobot Jazz tries to escape Moonbase One before Unicron devours it, but he doesn’t make it and is swallowed up by the Planet Eater.”

2021 marks the 35th anniversary of Transformers: The Movie hitting theaters, and in an effort to celebrate it, Hasbro’s going totally crazy and releasing….cartoon based figures in their Studio Series line?  What!?!  Okay, it’s not really that crazy of a concept when you get right down to it.  Studio Series is a line of figures dedicated to getting as close to screen-accurate recreations of the characters from the Transformers movies as possible; it’s honestly not that crazy a concept that they might want to devote at least a little bit of the line to the actual first theatrical Transformers movie, especially in a year where the main line, Kingdom, isn’t looking to be *quite* as G1 heavy as the main line for the last two years.  So, Studio Series is effectively picking up where Earthrise left off, and giving us some more updates of classic G1 characters in this new cohesive style that Hasbro’s been working on crafting the last few years.  Kicking things off is perhaps the most prominent of the original ‘bots still missing from this new style, that guy with the oh-so-hard-to-copyright-name, Jazz!

THE FIGURE ITSELF

Autobot Jazz is part of the Deluxe-class component for the Transformers: The Movie-inspired selection of Studio Series figures.  He is officially the first of the set, numbered 86-01 (they have re-started the numbering for these guys, and are using 86, the year the movie was released, as their prefix).  Though officially slated for a March 2021 release, these guys have hit a few places on the earlier side.  Of all of the figures in this 86-inspired line-up, Jazz is notable for being the only of the original Autobots present.  It’s fitting, since he’s one of three of the originals to make it through the film alive, though his role is certainly not as plot relevant as some of the others included here.  Of course, I’m hardly going to argue with getting a new Jazz.  We haven’t gotten one since Power of the Primes, and I’d honestly rather not talk about that one.  In his robot mode, this guy stands just shy of 5 1/4 inches tall and he has 20 practical points of articulation.  Jazz is an all-new mold, patterned on his G1 animation design, of course.  The most notable thing about that is that it means he lacks the door wing kibble that most G1-inspired Jazzes have included.  I’m not really that major one way or the other on whether or not he’s got them, but it’s cool that they went specifically animation-styled for this one.  Beyond that little detail, he’s just a generally nice recreation of the design on the cartoon.  It’s a clean looking design to be sure, which certainly fits the character.  No Siege greebliness to be found here.  I wasn’t quite as bothered by that as some people, but I will admit I do really like the clean lines on this guy.  In particular, I’m very fond of the head sculpt, which does quite a respectable job of getting Jazz’s signature design down.  He doesn’t really get many of the 5mm ports that the main lines have been getting, which means he’s not quite as customizable, but on the flip side, it continues his overall cleaner appearance.

Jazz’s alt-mode is pretty much the same as his original G1 counterpart, where he turned into a Porsche 935 racing car.  This one is essentially that, though he’s specifically based on the animation version of that car, meaning it’s not *quite* a Porshe.  Presumably, this means that he didn’t require licensing, which is a slight shift for Studio Series, but not entirely unheard of, especially given that the rest of Jazz’s compatriots in this line-up have completely made up alt-modes.  This one looks pretty good, and his transformation’s not quite as fiddly as Studio Series stuff tends to be, so I on the whole rather preferred it to a lot of the others I’ve messed with.  I did find it a little tricky to get his chest and head properly oriented upon returning him to robot mode, but it’s not too rough.  It holds together pretty well, and generally looks pretty good, too.  Jazz is packed with is usual Photon Rifle, which he can either hand-wield in his robot mode, or mount to the top of of his car mode.

THE ME HALF OF THE EQUATION

Jazz is definitely on my short list of favorite Transformers.  He’s not quite at Soundwave or Ultra Magnus levels, or anything, but I definitely like him, and was very much waiting for him to get some sort of update in this modern era of Transformers figures.  It’s been a long wait, but I was very happy to hear he’d be in this assortment, and he’s certainly the one I was most looking forward to personally.  He’s a strong release, and certainly the best Jazz I own, though perhaps that’s not saying a lot.  Still, he’s really cool, and that works for me.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2667: Soundwave & Ravage

SOUNDWAVE & RAVAGE

TRANSFORMERS: BUMBLEBEE DLX (THREEZERO)

So….remember about two weeks ago, when I was discussing the oxymoronic nature of non-transforming Transformers?  Man, aren’t they just a crazy concept that will never catch on?  Certainly I’m not going to be backing that horse any time soon, right?  …Yeah, about that… Despite only really being a moderate Transformers fan, and also recently finding myself grouped with the people that think maybe Transformers should transform, I may have well gone and bought a rather pricey non-transforming Transformer for myself.  Look, in my defense, it’s Soundwave.  Also, it’s from Bumblebee.  Exactly how was I supposed to say no?  And, while we’re all on the topic, this isn’t a completely transformation-less Transformers release, for reasons I shall get into in the review itself!

THE FIGURES THEMSELVES

Soundwave & Ravage were released as part of ThreeZero’s Transformers DLX line, which has so far been dedicated to designs from Bumblebee.  This marks the fourth release in the line, following Bumblebee, Prime, and Blitzwing.  Soundwave’s definitely a little more of a reach than the others in terms of his role in the film, but he’s freaking Soundwave, so it’s not like it’s super hard to figure out why they’d choose to release him, and bundling in Ravage is just pretty straight forward stuff, really.  The packaging is pretty adamant about referring to both of the figures included here, but make no mistake, Soundwave’s the main deal, and Ravage is really just an accessory.  Soundwave stands about 11 1/4 inches tall and has, like, a lot of articulation.  Getting an accurate count’s kind of tricky, because so many of the joints are really just there to aid other joints in the posing process.  What I’m getting at here is that posing Soundwave is a pretty darn involved process, which requires you to really want to know how you’re posing him before jumping in.  He’s designed with lots of lifting and moving plates, in order to ensure the best posability, while also keeping him movie accurate in the sculpt department.  It takes some getting used to, and if you’re not careful you might end up with some breakage, so reading through the instructions and learning what lifts and how is a good idea.  I myself wound up accidentally popping the glue on one of his front waist panels when I moved his hip forward incorrectly, so I know first hand the need to be careful.  The figure’s sculpt is dedicated to recreating the movie-interpretation of Soundwave’s G1 design as closely as possible, and based on what I could see from his brief appearances in the film, they’ve done a very nice job of capturing that design.  His internal workings make use of some actual metal parts, which makes him both sturdy and hefty, and it’s all sort of wrapped in an outer shell made up of a lot of separate plastic plates, which are responsible for making him look all Soundwave-y.  The detailing on those plates is all very sharp and they look properly machined.  For the most part, they also stay in place very securely.  The body beneath those plates is likewise quite nicely detailed for the most part, though I was somewhat surprised to find that the internal detailing for the torso isn’t actually sculpted, and is instead a decal. I get the why, ultimately, but it does feel ever so slightly like a step down compared to the rest of the figure.  Soundwave has no alt-mode, of course, but that’s something he share’s with his movie counterpart since Soundwave, like a lot of the Cybertronians we see early in the film, wasn’t actually designed with one in mind.  That does make his lack of transformation a little less egregious than the three prior figures, I suppose.  Soundwave’s paintwork is quite impressively handled.  The base colors are nice and bright, and eye catching, and there’s quite a lot of detail that’s been put into making all of the plates and such look worn in and damaged.  There’s a lot of simulated wear and tear, and it looks quite convincing, and is quite certainly of a higher caliber than, say, Siege.  Soundwave includes a light-up feature for his visor.  You’ll need to provide two button cell batteries of your own, but it’s a very nice effect, and adds just a little extra pop to him when on display.  Soundwave is packed with a decent selection of extras.  There are quite a few extra hands, 9 of them to be exact, in fists, open gesture, open relaxed, and trigger finger pairs, and one two finger gesture hand for the left side.  He also gets a blaster rifle, a display stand, and most importantly…

…Ravage!  Soundwave wouldn’t be much good without one of his cassette buddies to keep him company, now would he?  Of course not!  Ravage got a whole bit of focus in the movie, so there was this whole fully rendered model there to use as well, so I guess that does sort of make the whole thing easier.  Ravage is about 4 inches long, and has 17 workable points of articulation.  The articulation’s not quite as involved on Ravage, largely because Ravage isn’t as posable as Soundwave.  He’s still got all the basic movement he’ll need of course, and on top of that, he’s got all the movement he needs to, what’s that, actually transform?  Wait, is there an actual Transformer here?  Why, yes there is!   For Ravage isn’t just permanently in panther mode, but is able to also be folded up into the movie’s approximation of a cassette mode.  Said cassette mode can be stored in Soundwave’s chest compartment, as seen in the movie.  The transformation’s a little bit nerve wracking, if I’m honest, but I’m certainly glad it’s there, and it gives both Ravage and Soundwave a little bit of extra fun factor when messing around with them.  To help facilitate this transformation, Ravage also gets a few accessories of his own, as the side mounted rockets and the cannon for his back are removable parts which can be added to the figure when he’s in panther mode.  Pretty dope.

THE ME HALF OF THE EQUATION

It all started a little over a year ago, back before Transformers R.E.D. was even a thing on my mind, and therefore a thing that was well and truly getting me thinking about non-transforming Transformers.  We’d seen the first three DLX figures, and they were certainly cool, but not enough for me to really jump on the bandwagon.  Then Soundwave got shown off, and Jason from All Time Toys was looking at possibly placing an order, but really only if I was interested in picking one up.  I’m no stranger to high-end toys, but I’d not yet jumped down this particular rabbit hole with Transformers.  But…it was Soundwave, and it was also like a year away, so I had plenty of time to save up for him.  Good thing, too, since that year was 2020, and, well, we all know how that went.  Needless to say, he arrived, and I was quite happy to finally pick him up.  He’s definitely very different from anything else I own Transformers-wise, but I was definitely expecting that.  He’s certainly more collectible than toy, and isn’t really meant for fidgeting with the same way as other Transformers, but I still had a lot of fun messing with him once I took him out of the box, and he’s a tremendously impressive piece when sitting on the shelf.  I certainly wasn’t expecting to have *two* non-transforming Soundwaves in the space of a month, but worse things have certainly happened.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.