DC MULTIVERSE (MCFARLANE)
“Terry McGinnis was just an ordinary teenager, until his father was mysteriously killed. Suspecting foul play, Terry meets an older, bitter Bruce Wayne and learns a secret hidden for decades. When Bruce refuses to help, Terry steals and dons a high-tech, tricked-out Batsuit in a quest to avenge his father’s death as Batman”
Though he had trouble getting any accurate figures during the run of his show, Batman Beyond has done a little bit better in the years that have followed. Since the character was worked into the DC comics universe proper, he’s been treated to a few more figures, typically a bit more realistic in design. Most recently, he’s found his way into McFarlane’s run with the brand, you know, because he’s a Batman. It’s really easy to get Batman variants out there when it’s, like 75% of your output.
THE FIGURE ITSELF
Batman Beyond is his own solo release in McFarlane’s DC Multiverse line. A slightly tweaked version showed up first as a Target-exclusive, and the main release, which I’m looking at here, started showing up everywhere else in the last month or two. The figure stands about 6 3/4 inches tall and he has 38 points of articulation, as well as moving wings. The articulation scheme here is essentially the same as all the other Multiverse figures from McFarlane. It’s not a terrible set-up. Some of the joints are a little tighter than I’d like, and some of the joints are a little more obvious than I’d like. I especially am not a real fan of how the arms and legs look when the elbows and knees are bent. Overall, they’re not the worst, though. BB’s sculpt is a new one, largely shared with the Target-version, of course. It’s a more realistically proportioned version of the character, which might seem the obvious outcome at first, but then you have to remember the “animated” style monstrosities that were in the first assortment of the line, and that will make you eternally grateful that they went realistic here. Of course, it’s still a McFarlane translation of the design, so that means there’s a bunch of additional details that do sort of muck up the sleek design that the original has. It’s not quite as bad as some of their other offerings, and they do at least generally follow the flow of the design, so it’s not terrible. The only thing I’m not crazy about on the main body is the gauntlets, which go for more Arkham game-style Batman gauntlets, and just don’t work quite as well. The other thing I’m not so big on? The wings. It’s not that the wings are there, mind you; Mattel and DCD both left them off entirely on their first goes, and that was a letdown. What frustrates me is that they’re not removable, because in a case of classic McFarlane overengineering, there’s a very specific joint for them built into the back of the figure. A simple peg joint would have allowed them to be removed, and they would have functioned essentially the same way. As it stands, they can’t be removed, just folded down, which means he’s not accurate to how the character looked for the vast majority of his time. His paint work is decent enough. There’s not a ton to it, but that’s accurate. I appreciate that they didn’t over do the paint, though. That’s always a plus. BB is packed with a flight stand, two sets of hands (open gesture and gripping), flight effects, and a batarang. The batarang is, notably, *not* a Beyond Batarang, which is annoying, since the Target release got the proper one.
THE ME HALF OF THE EQUATION
I’ve effectively been on the hunt for the definitive Batman Beyond since the show came out. Every time a new one is released, I hope that one might be the one that does it, and every time, I feel a bit let down, because there’s just always something that throws them off. Sadly, this one continues the trend. Where those wings removeable, he’d be really close, but with them permanently attached, it definitely holds him back a bit in my book. I mean, I do still like him, but I wish I liked him more.