#3033: Wrecker



“Wrecker has brute strength that makes him capable of lifting a clone gunship without any help. His muscle and size are matched only by his temper… and an equally pronounced sense of humor.”

Hey, how about this weekly Bad Batch thing I’ve got going?  Pretty cool, right?  Boy, you guys are gonna be real disappointed when I don’t actually do it next week because I don’t actually have anything more Bad Batch to look at yet.  Sorry, did I let the wind out of your sails a bit?  I don’t mean to be a downer.  Would it make you feel better if I actually got to actually reviewing this toy, instead of all this weird meta crap that I keep falling into?  Okay, I’ll get away from the weird meta crap that I keep falling into.  Away from the weird meta crap, we’re going to be talking about Wrecker, who fulfills the Batch’s archetype role of “the big guy,” by being, well, big.  Good for him.


Wrecker is figure 5 in the Bad Batch-sub-line of Hasbro’s Black Series Phase IV.  He’s a deluxe-sized figure, and is the last of the original core members of the titular team, though they will be joined by both Echo and Omega later this year.  The figure stands 6 1/2 inches tall and he has 31 points of articulation.  In terms of movement, Wrecker is pretty similar to how Zeb worked out, meaning he’s got quite a good range of motion on most of the joints, notably the shoulders and elbows.  Given how restricted he *could* be given the nature of the design, I’m quite impressed by how well Hasbro has managed to make this work.  Wrecker gets an all-new sculpt, which is unsurprising, given how much larger he is compared to the rest of his teammates.  Like Tech, I find that Wrecker’s sculpt does a better job of hybridizing his design from the show with the real world stylings of The Black Series.  There are certainly some more animated elements on the armor design, but there’s also a good balance to how things work.  His armor is well defined, with sharp lines, as well as a little bit of sculpted damage.  As with Tech, a number of the pieces are separate overlays from the main body, which gives him a little more depth.  Wrecker, like the rest of the Batch, includes a removable helmet.  It sits quite snuggly on the underlying head, and is generally quite well scaled to the rest of the body, and does a great job of capturing the design from the show.  The underlying head has enough of that generic Morisson likeness to pass him off as a clone, but keeps his as unique as the others.  It’s a pretty strong sculpt, with a lot of character.  I love the slight smirk, and the scarring turned out quite well.  It’s probably my favorite of the unmasked Batch heads thus far.  Wrecker’s paint work is pretty decently handled.  The base work is all pretty strong, as well as being consistent with the other team members.  There’s some slight wear to the detailing of the armor, as well as some additional scraping and scuffing details.  The unmasked head gets the printing on the face, which works well with the sculpt.  In general, just a solid offering on the paint front.  Wrecker is packed with his blaster (shared with Hunter), knife, and back pack.  It covers the basics for a battle-ready Wrecker, but I wouldn’t have minded seeing his small doll, or even a set of alternate hands in fists.


I’ve been waiting on this guy to complete my team for a little bit, since I actually got Tech a bit before I got around to reviewing him.  This guy definitely feels a lot like Zeb in terms of quality, and that’s a good thing.  Tech’s still my personal favorite, but Wrecker’s a strong figure in his own right.  After a slightly softer start with Hunter and Crosshair, I feel like the team filled out well, and I’m very excited for Echo and Omega to wrap things up!

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website.

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