ORKO
HE-MAN AND THE MASTERS OF THE UNIVERSE (MATTEL)
Last summer, Netflix dropped the first of its two Masters of the Universe cartoons, the more veteran fan-aimed Revelation. Two months later, they dropped the second, the more younger audience-friendly He-Man and the Masters of the Universe. This one is a more true reboot of the franchise, building things more or less from the ground up. Roles and basic set-ups are the same, but the specifics of the characters are, in a number of cases, heavily re-worked. I gave the show a try, and it wasn’t quite my speed. I’m admittedly about two decades outside of the target audience, so I don’t really think it’s a mark of the show’s overall quality. It’s clearly designed with toys in mind, and there are some pretty fun designs there-in. One that particularly caught my eye was the show’s mechanical take on Orko, or “Ork-0,” whose figure I’m taking a look at today.
THE FIGURE ITSELF
Orko (as the packaging refers to him) is part of the basic He-Man and the Masters of the Universe toyline from Mattel, which bears the sub-branding “Power Attack”, though I’m not sure if that’s an actual line-branding or not. The figure stands roughly 5 inches tall and he has 5 points of articulation, as well as a spring-loaded waist joint. His movement is a little bit on the restricted side. I found he had an alright range of motion on the neck, but the shoulders and wrists are just simple cut joints, and he lacks any motion on the elbows, which is kind of a bummer. At the very least, if the elbows had a couple of ball joints (which they totally look like they do), his mobility would be a lot better. As it stands right now, he’s good for the basic hovering pose, with a little tweaking on the head, and that’s it. He’s effectively on par with the vintage figure, I guess, so it’s not the worst thing. Orko’s sculpt is a rather good recreation of the animation model for the character as seen in the show. The proportions are pretty well matched, aside from the arms being a little bulked up, for the sake of durability. The detailing’s really not bad for this style of figure, with a really nice bit of texture work on his outfit. Orko’s color work is largely handled via molded colors, but he gets some paint for his face, and the detailing on his outfit, and it’s cleanly and sharply applied, and again matches well with the show design. Orko is packed with a single blast effect piece, which can be used on either of his hands, albeit somewhat loosely.
THE ME HALF OF THE EQUATION
Though the show didn’t really grab me, I did really dig the new Orko design, and I enjoy the new concept behind him. That being the case, I was definitely on board for the new figure. He’s kind of basic, and there are some slight drawbacks to how the articulation works, but he’s overall a pretty fun figure of a pretty fun design.
Thanks to my sponsors over at All Time Toys for setting me up with this figure to review. If you’re looking for cool toys both old and new, please check out their website.
I’m still looking for this guy and it’s driving me crazy! He looks really cool. I’m actually loving this version of MOTU (maybe even more than Revelation) and while the toys have been largely hit or miss (Battle Cat, Man-E-Faces, and Sorceress are all very cool) they’re mostly quite fun. So, my search for Orko continues…
And for the Power Attack thing, I think that’s Mattel’s name for the spring-loaded balljointed mid-torso on most of these figures. I think it’s just a call out feature like “Kung-Fu Grip” though I wouldn’t be surprised if a few years from now folks were calling this line the Power Attack line to differentiate it from other lines.