MARVEL LEGENDS (HASBRO)
“Tony Stark resolves to get back to basics, donning a new stripped-down Iron Man armor inspired by his most classic designs.”
Oh boy, are you guys ready for some more Marvel Legends? I sure hope you are, because apparently the only settings on Hasbro’s release schedule for these are nothing at all and everything at once. It’s…it’s a lot. With no Avengers movies out or upcoming in the next year, the Avengers portion of the line is shifting over to purely comics based, which is where the most recent assortment sets its sights. The resident heavy hitter for this round is an Iron Man, who I’m gonna be taking a look at today!
THE FIGURE ITSELF
Iron Man is the non-numbered figure for the Controller Series of Marvel Legends. He’s based on Alex Ross’s updated Iron Man armor, which is his current set-up in the comics. It’s a fairly nice merging of modern aesthetics with his classic design elements, offering a look that’s both unique, but still reads as a standard Iron Man. Definitely a solid choice for the line-up. The figure stands 6 3/4 inches tall and he has 32 points of articulation. This Iron Man’s articulation scheme is probably the best we’ve gotten on a Legends Iron Man. The 80th body and its spin-offs certainly weren’t bad from a movement perspective, but his figure takes a lot of the things that Hasbro’s learned from other lines and implements them for Marvel. In particular, the neck is a mix of two ball joints and a universal, resulting in a ton of range we don’t usually see. And, it’s all worked in really well from an aesthetic standpoint, making it doubly successful. His sculpt is an all-new affair, of course. It’s a really nice recreation of the armor as we’ve seen it on the page. The depth of detail is also quite impressive, in part because it’s handled with so many separate pieces that are all assembled. The only part I’m not super crazy about is the shoulder armor, which is a softer piece that goes over; when posing, it can be slightly restricting, and I worry about warping it by leaving the arms up for too long. Beyond that, though, it’s a really strong sculpt. His color work isn’t terrible, but it’s probably the figure’s weakest aspect. The reds and golds are largely molded, rather than painted. For the red, it means its not metallic; not the end of the world, but it doesn’t quite have that same pop. For the gold, it means he’s got the swirls going on. On my figure they’re rather prominent on the faceplate, which can be a tad distracting. The actual paint application is all at least pretty clean, though, and I do like how the whites really stand out from the rest of the armor. Iron Man is packed with two sets of hands (repulsor blasts and fists), and the two-part blast and smoke effects that were first included with Ironheart. The replusor hands get the full wrist articulation, which I’m very happy about, and I’m also happy to see the Ironheart effects turn back up, as they’re honestly pretty cool. It’s a shame that there’s not an unmasked Tony head, but there are at least options available.
THE ME HALF OF THE EQUATION
With classic Iron Man and Modular Iron Man checked off, there’s not a ton left on my Iron Man checklist, but I’ll admit that I’ve liked this look since it was first shown off and was on-board for its inevitable Legends release. When this one was announced, I was definitely planning to grab it, but didn’t think much beyond that. It’s actually a pretty awesome figure. He’s not my standard armor or anything, but it’s just hard to deny that this is a really, really good Iron Man figure.
Thanks to my sponsors over at All Time Toys for setting me up with this figure to review. If you’re looking for cool toys both old and new, please check out their website.