#3208: Blue Beetle & Booster Gold

BLUE BEETLE & BOOSTER GOLD

DC MULTIVERSE (MCFARLANE TOYS)

Look, I’m not gonna pretend like this is anything more than it is, guys.  Yes, I’m reviewing something else from McFarlane’s DC Multiverse line.  I know.  I’m not surprised either, just disappointed.  Okay, not really disappointed.  Honestly, it’s really not all that bad, I suppose.  Todd’s decisions with the line have generally been middling at best, but there is the occasional offering that sort of accidentally stumbles into being sort of a good idea.  While things are very firmly planted in edgelord territory for most of the line’s offerings, perhaps in an effort to offset that just a little bit, we’ve actually got something that goes pretty anti-edgelord-y, in the form of Blue Beetle and Booster Gold.  Central to the Giffen, DeMatteis, and McGuire “Bwa-ha-ha” run of Justice League, Beetle and Booster have never been A-listers, but they’ve certainly picked up quite a cult following, especially given they’re more jovial nature and their long-term friendship.  They’ve gotten quite few figures over the years, mostly pairing off, since it sure does feel weird to do one without the other.  And, in a move uncharacteristic to McFarlane’s DC run up to this point, they’re actually both available at once, in one concise package even.

THE FIGURES THEMSELVES

Blue Beetle and Booster Gold are a two-pack release from McFarlane’s DC Multiverse line.  They were announced at the end of July and had a rather quick turnaround, hitting in early September.  As with the rest of the two-packs, they’re their own thing, shipping on their own, which is probably for the best.  Keeps those Bat-variants just a little bit further away.

BLUE BEETLE

“Over the course of a century, three different men from very different backgrounds have taken on the heroic mantle of the Blue Beetle, each making their mark in different ways. The original Beetle was an archaeologist named Dan Garrett, who discovered an ancient Scarab in an old Egyptian tomb that gave him superpowers which he used to fight crime. He was succeeded by the brilliant Ted Kord, who had no powers to speak of, but carried on the Blue Beetle legacy with just his wits and his fists, along with a whole lot of gadgets and a sharp sense of humor.”

You gotta love the bio calling out that there are three notable Blue Beetles in the last century and then only talking about two of them.  And not even the most notable of the two, at that.  I know, a McFarlane bio being poorly written.  Who’d have thunk?  Ah, well, I think I’d rather talk about the figure than the bio, so let’s do that.  The figure stands just over 7 inches tall and he has 35 points of articulation.  As with all the McFarlane figures, the articulation scheme is pretty set and predictable.  It works better on some than on others, but this one is admittedly on the “better” end of the spectrum.  The wrists are a little awkward, and the elbows and knees are still requiring you to break up the flow of the sculpt, but it’s not awful.  The sculpt is actually not half-bad.  The head is a decent rendition of Ted in costume, right down to that slightly goofy smile, which is really perfect for the character.  The body sculpt is pretty basic, and honestly surprisingly clean for a McFarlane sculpt.  With one exception (which I’ll touch on a little more in the next figure’s section) only details are the actual details for Ted’s costume, as depicted in the comics, even.  No weird extra lines or piping, or armor plating, or odd texturing.  Just a nice, basic sculpt, with a fairly sensible set of proportions.  The paint work on this figure is also pretty sensible, which is likewise surprising.  The colors are generally a good match for his usual depiction, the application is overall pretty clean, and there’s no weird washes or anything to dirty him up.  I do miss the clear goggles like earlier figures have had, but the solid finish isn’t terrible, and I do quite like the slight accenting on the face, just to give him a bit more color.  Ted is packed with his BB gun, the same circular display stand that comes with all of the figures, and a collector card.  The gun is an okay sculpt, but for some reason there’s what looks like a grapple line permanently attached to it, which kind of limits its uses when it comes to posing.  I guess maybe they were worried that Warner might ask for it to be cut from the set if it didn’t have the permanent attachment?

BOOSTER GOLD

“A college football star of the 25th Century who earned the nickname ‘Booster’ on the field. Even though people assured him a professional career of fame and fortune was in his future, he decided he couldn’t wait and wagered on his own games. The scandal ruined his dreams and reputation. Taking a job as a security guard in the Metropolis Space Museum, Mike saw another opportunity after studying the early age of superheroes. With future and alien technology stolen from the museum, and a time machine that was on display, he realized he could not only become a superhero himself in a past era where his criminal history was unknown, but he could also make his good deeds profitable.”

Well, at least Booster’s bio is a bit more on-point.  Given Ted’s, I was half expecting a “Super Nova” mention.  Small victories there.  Though he’s packed with a very much classically-inspired Ted Kord Blue Beetle, Booster goes slightly more modern, by virtue of ditching his somewhat absurd collar from his ’80s appearances.  I suppose I’ll allow it.  Like Beetle, the figure stands just over 7 inches tall and he has 35 points of articulation.  Booster’s sculpt is…well, it’s actually largely the same as Beetle’s.  Booster gets his own head, hands, wrist pieces, and a slightly different pelvis piece, allowing for his slightly different costume design.  The new head is on par with Beetle in terms of quality, but it’s also quite distinctly different.  The flow of the hair is quite nice, and I definitely dig the cheesy grin.  By virtue of the shared base body, Booster’s perhaps a touch too small, but not terribly far off.  What *is* rather off is the boots, which get the tops of Beetle’s boots, which are an entirely different shape.  There’s still the slight shaping of Booster’s boot sculpted above the cuff, which was also present on Beetle.  It was less obvious on Beetle than Beetle’s boots are for Booster; since Booster was getting saddled with the extra detail anyway, I’m not entirely sure why they attempted at double duty here, but at least it’s a minor detail.  Booster’s paint work is okay; not quite as good as Beetle’s, but not terrible.  There’s the obvious painting over of the boot details, which is a bit goofy looking.  Additionally, thanks to the paint on the shins, plus the molded yellow higher up, and then the slightly different material on the knees, there are no less than three different yellows in the space of about an inch.  From the knees up, however, he looks pretty great.  His goggles are opaque, just like Ted’s, and the face likewise gets some really nice accenting to give it a little more life.  Booster is packed with a smart phone (with a yellow case to match his costume), a blast effect to clip onto his wrist, and his robot buddy Skeets, a display stand, and a collector card.  Skeets, rather than getting his own stand or attaching to Booster directly, plugs into the larger base shared between the two of them.  It’s a rather short arm, and not removable from Skeets.  It’s also completely opaque, and it doesn’t plug into anything other than the very large base, which proves rather limiting for him.  But, at least he’s included, which is certainly more than can be said of other Booster Gold figures.

THE ME HALF OF THE EQUATION

I’m less and less enamored with McFarlane’s DC Multiverse as it continues forward, but I’ll admit that these two immediately caught my eye.  Our first preview had no release info, so I was worried they, like pretty much everything else “classic” from McFarlane, would be an exclusive.  I was very glad they weren’t, as it made it much easier for me to actually, you know, get them.  Ted’s the better of the two for sure, but honestly they’re both a lot better than I’d expected.  As with anything McFarlane, there are some drawbacks, but they’re honestly minimal, all things considered.

Thanks to my sponsors over at All Time Toys for setting me up with these figures to review.  If you’re looking for cool toys both old and new, please check out their website.

#3207: Cobb Vanth

COBB VANTH

STAR WARS: THE BLACK SERIES (HASBRO)

“The marshal of Mos Pelgo, a small town on Tatooine, Cobb Vanth has earned the trust of the townsfolk as a capable peacekeeper and leader”

While The Mandalorian’s second season was in production, we knew from an early point that Temuera Morrison was returning in some capacity.  Boba Fett was, of course, the heavy rumor, as his return had been theorized since the show’s announcement, but we didn’t know for absolute certain going into the season.  The creators certainly had a good time with that, because in the first episode, Mando goes to Tatooine looking for more of his people, and encounters someone wearing Boba’s armor…only for that person to take off the helmet and reveal himself not as Boba, but instead as Cobb Vanth, a character introduced in the Aftermath novels from right after Disney acquired the franchise.  Though he may not have been the bounty hunter most fans were looking for, Cobb was none the less a rather popular character in his own right, and even got a follow-up appearance in The Book of Boba Fett.  He *also* got an action figure, and I’m gonna be taking a look at that today!

THE FIGURE ITSELF

Cobb Vanth is the 18th figure in the Mandalorian sub-line of Star Wars: The Black Series‘s Phase IV incarnation.  He’s a deluxe-sized release, presumably on the basis that all of the figures using the new armored Fett pieces have been.  It seems to be more of a complexity of build thing, rather than a pure scale or size thing.  Cobb was *supposed* to be out back nearer the beginning of the year, but apart from a few small quantities dropping, he didn’t really seem to arrive.  Thankfully, as of the last month or so, he does seem to be hitting in a bit more force.  The figure stands 6 1/4 inches tall and he has 31 points of articulation.  Cobb is making use of the more modern set-up for articulation in the Black Series line, so it’s got a better range than earlier offerings.  That said, amongst his contemporaries, he’s a little more on the restricted side.  He’s still able to get a lot of solid poses, though, so he’s very workable.  Cobb’s sculpt re-uses a few pieces from the recent Boba figure, which makes sense, since it’s the same armor and all.  This includes his torso armor (which has the wookie braids removed) and his gauntlets.  The rest of the sculpt is all-new, and does a solid job of recreating Cobb’s look in the show.  His likeness isn’t spot-on, but it’s a respectable enough recreation of Timothy Olyphant in the role, certainly close enough to get the idea across.  The rest of his outfit is quite well assembled, with some impressive texturing, especially on the tunic.  He’s got an extra scarf piece, which is sculpted to fit around the armor.  It’s a bit too loose and floaty, but otherwise looks the part.  Cobb’s paint work is generally pretty solid.  The advanced weathering on the armor really captures the feel, and his face, hair, and beard paint is also quite lifelike.  The base color work matches well with his palette from the show, and the insignias on the armor are quite sharply defined, as well as matched well with the RotJ Fett.  Cobb is packed with the helmet and rocket pack to match his armor, as well as a pistol and a rifle for proper armaments.  The helmet is the same as Fett’s, but just not glued to the head.  It doesn’t sit quite as well on Cobb’s head, but I’m not really looking to display him helmeted anyway.  The pack is largely the same as the prior Fett release (albeit with a more broken-in paint job), but gets the adjusted rocket at the top.  Both of the guns are new pieces, and they match well to what he’s seen carrying in the show.

THE ME HALF OF THE EQUATION

As someone who’s on-record as being skeptical about Boba Fett’s role in the whole Star Wars thing, I had no pre-conceived notions about Fett’s presence in Mandalorian.  The misdirect with Cobb was fine by me, and I quite liked how his character shaped up in the show.  I was very definitely down for him getting a figure.  It’s taken a while for this one to make his way out, and he’s not 100% perfect, but he’s still quite a lot of fun.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review. If you’re looking for cool toys both old and new, please check out their website.

#3206: Mekaneck

MEKANECK

MASTERS OF THE UNIVERSE (MATTEL)

Well, would you look at that, I’ve officially been running this old site of mine for nine whole years.  What a time it’s been.  As I always like to do on these anniversaries, I’m opting to make today’s review just a little bit more special.  I’m focusing on a line that’s as of yet not gotten to be in the spotlight here, Masters of the Universe.  While my ties to MotU don’t go hardcore or anything, I did have something of an attachment to the franchise’s 2002 re-launch, which was what introduced the whole thing to me, back when I was just 10 years old.  Since early into my exposure to the franchise, I’ve had a particular attachment to the heroic warrior Mekaneck.  So, let’s look at a Mekaneck, shall we?

THE FIGURE ITSELF

Mekaneck was part of the second assortment of the 200x Masters of the Universe, alongside a He-Man variant and a bunch of re-packs.  The figure stands a little over 6 1/2 inches tall and he has 12 points of articulation.  While the original Mekaneck design was meant to re-use a good bulk of the standard male body, his 200x design was decidedly quite removed from the core look.  As such, this guy wasn’t designed with other characters in mind, so his mold was totally unique to him.  It’s a pretty great offering, courtesy of the Four Horsemen.  The updated version of the design added a lot more tech details, especially to the underlying body, but also to his armor, which was a bit more basic on his original figure.  All of the classic elements are still present, and it’s very clear who he’s supposed to be.  His distinctive chest armor, originally a piece he shared with Stinkor, was affixed permanently to the torso here, and again given a far more in depth selection of detailing.  He’s got the same neck extending feature from his vintage counterpart; twisting his waist extends his neck about an inch or so.  About the only down side to this figure’s sculpt is to do with his secondary action feature, which is gives you the ability to “see” through his head, which is done via a gaping hole in the back of his head.  It’s certainly an odd choice to be sure, since it offers minimal play value, but also results in a really obvious hole in his head.  Beyond that, though, the sculpt’s great.  The figure’s paint work is generally pretty great.  There were two versions of the paint, with the one seen here being the standard release, which technically has green goggles.  I say “technically” because the translucent plastic barely shows any deviations in the colors, so it can be hard to tell.  Mekaneck is packed with his usual distinctive mace, which he can hold in his left hand.  His arm has even been given a spring-loaded swinging feature in the elbow, which isn’t terribly impressive, but it’s alright.

THE ME HALF OF THE EQUATION

The 200x incarnation’s accompanying cartoon debuted with a pilot movie, aired during Cartoon Network’s Cartoon Theatre.  I remember excitedly sitting down and watching it when it aired.  In addition to running out to get a He-Man the next day, I was also quite intrigued by Mekaneck, even with his brief appearance in the film.  His prototype had already been shown off by then, so I knew I wanted him pretty much from the start.  He was quite a rare figure at the time, but I actually had a stroke of luck on this particular release.  When I was a kid, my grandmother and I made it a ritual to visit the KB Toys at the local mall, on an almost weekly basis.  In 2003, she and my dad had located the KB Toys liquidation outlet, which was just a few hours drive from where we lived.  They planned a day trip out, and I wound up getting a whole boatload of stuff, largely older Toy Biz Marvel.  However, amongst the piles of figures that were almost a decade old by that point, I found one lone Masters figure, thrown on a random shelf, and, as luck would have it, it was Mekaneck.  Quite a thrilling find on a day of thrilling finds, really.  He’s a goofy figure, but he’s Mekaneck; he’s supposed to be goofy.  That’s what’s great about him, and that’s what’s great about this figure.

Nine Years

Behold, the end of year nine.  Well, this lead-in’s certainly an easier one to write than last year’s, so it’s got that going for it.  In my last annual wrap-up, I talked a lot about how hard the site’s eighth year was for me.  This year was also a year full of a lot of change, but I dare say it was a far more positive change this time around.  However, it’s a year that’s granted me a lot of new perspectives, especially as I wrapped up my 20s and moved into my 30s.  There are a lot more moving parts behind the scenes than there used to be, but I also feel like there’s sort of a direction amongst all the chaos.  And part of that direction is keeping things going around here, as I move into my tenth year with the site.  That’s a big one.  But, I’m not there just yet, now am I?  So, let’s focus on year nine for a bit.

Over the course of the last 365 days, I’ve written just over 200,000 words about 329 figures and 2 vehicles.  I’m down on the raw figure numbers due to that whole “not publishing on weekends” thing I decided I just *had* to implement back in January, but I’m still quite wordy.  Dare I say, wordier?  I’ve got those extra two days a week to channel into the remaining five reviews.

This year, the site’s views moved their way up to a cumulative total of over 628,000, roughly 148,000 of those coming from the last 365 days, and continuing to increase from the already heightened stats of the three prior years.  I picked up 15 more followers, bringing the total to a resounding 292.   I had 67 comments, excluding those made by myself.

Let’s talk about the make-up of this year’s reviews.  Breaking it down by franchises, Marvel is still on top with 127 reviews,  Star Wars is less than half of that at 51, and DC tails behind with 22. Looking at the toy lines proper, Marvel Legends maintains its spot at the top with an even 100 reviews, followed by a huge gap and then The Black Series at 25, and then Minimates wrap things up with 12, holding the third spot by an increasingly narrow margin .  By virtue of being the primary manufacturer of the top two entries in both of the last two categories, Hasbro once more takes the number one spot for manufacturers, with 171 reviews, more than half my total.  Second place is 155 reviews behind, and not even in business anymore, as it’s Toy Biz with 16. Mattel finally gets back on the board with 15 reviews.  As of today, I have reviewed 64.8% of my collection, up 2% from last year.


Last year, I opted not to focus in on my favorite reviews, due to still finding my clarity and focus.  A year removed, I’m feeling a little more balanced, so I’m going to give picking out some of my favorites a try again.  So, let’s see what really stuck with me.

#3203:  AMAZING FANTASY SPIDER-MAN

This guy’s quite possibly the closest I’ve ever cut it on one of these lists.  I don’t tend to like to go for something this recent, but it’s hard not to when the figure turns out this well.  Amazing Fantasy Spider-Man is far and away the best Legends Spider-Man available, by all my metrics at least.  The marriage of form and posing on this guy is just so hard to beat.

#3165:  THE MODAL NODES

These guys snuck up on me.  I mean, it’s Hasbro, so there’s always this kind of high threshold for quality, but I don’t think I was expecting to be *this* happy with these figures.  I loved getting the do the photoshop job for putting the whole band together, and I’m genuinely excited by the prospect of getting to assemble them in real-life too!

#3039:  CASEY JONES

I’ve been looking for a decent Casey Jones figure for a while, and none of the NECA ones wound up being what I was after.  Super 7’s Ultimates have been on my radar for a bit, but I finally jumped in with Casey, and I’m glad I did.  He’s sold me on Super 7’s Ultimates as a whole, and also made it much harder to say no to more of the Turtles line.

#3024:  FRANKENSTEIN’S MONSTER

I’ve not held Jada Toys in particularly high esteem previously, but I was intrigued when they announced their Universal Monsters line.  In hand, they’re extremely impressive for a line from a company that’s previously stuck largely to the diecast market.  The Frankenstein’s Monster in particular was the real star of their first batch for me, and he makes me look forward to future offerings.

#3010:  BLUE RANGER

ThreeZero is a company that’s kind of snuck up on me in the last year and change, and I don’t hate that.  I was quite impressed by their 1/6 Power Rangers, in terms of both execution and pricing.  The Blue Ranger I picked up was a lot more fun than I was expecting from him, and gave me a chance to diversify my interests just a little bit.

-HONORABLE MENTIONS-

#3104:  KNUCKLES

Amongst the changes going on behind the scenes this year was getting a new guest writer in the form of my adoptive son Matthew.  He, his mom, and I went and saw Sonic 2 early in the year, and he and I bought a set of figures together, which he also helped me to review.  Not my usual area of focus, but very definitely a lot of fun.

#3193:  SPEEDBALL

Speedball is only under the Honorable Mentions section because of the AF Spidey.  Seriously, I considered him a lock, and then I got Spidey in hand, and I realized that he was the more objectively impressive piece.  But, I still very much love Speedball, and he’s my favorite Legend of the year, so I’m still giving him at least *some* recognition.


I would like to once again offer my most sincere thank you to all my faithful readers who have stuck by me through all my crazy ramblings, and to all of those who have joined me along the way.  Here’s to more of that craziness, I suppose!

That’s pretty much it…

#2560: Ratchet

RATCHET

TRANSFORMERS: PRIME (HASBRO)

Do you ever find yourself having made a mistake, which then becomes compounded upon and compounded upon and compounded upon, and by the time you realize you’ve made it, it’s very hard to fix it?  I mean that in a sort of comedic sense, I suppose, here on the site where I like to keep things light.  But, I also do feel like maybe there’s some deeper meaning to that.  You see, on October 18, 2020, I made a mistake.  I published my review of the Power of the Force II Concept Speeder Bike, and I accidentally gave it the number “2561,” rather than its proper “2560.”  I skipped ahead one day, and I didn’t even notice.  For two years, I just didn’t see it, and it was never corrected.  For two years, I’ve been technically one day ahead.  One day out of synch.  But, on the precipice of wrapping up my ninth year here on the site, I found the error.  I found the day I missed.  Years ago, I would have made some joke, maybe written a review in the style of two years prior, as if the day hadn’t been missed.  I very much considered that.  The trouble is, it’s impossible for me to go back to who I was in October of 2020.  The worst day of my life stands between me and that missing day.  But, I want to go back, as best as I can, in some form.  So, if you’ll indulge me, this is not going to be a standard review by any stretch.  I have chosen a figure of notable significance, and what follows isn’t a review of that figure, but rather a life surrounding that figure.

THE FIGURE ITSELF

Ratchet was released in the second deluxe wave of Hasbro’s Transformers Prime: Robots in Disguise.  He came out in 2012.  This figure was intended to be added to my collection in June of 2020.  I had gotten into Prime the prior fall and I liked Jeffery Combs’ take on Ratchet, so I was looking for this figure.  He came into All Time, and I thought I was getting him for me.  I wasn’t, though, as it turned out.  But I didn’t know that for a little while.  In June of 2020, the world was three months into a global pandemic that we’re honestly still fighting.  But things were getting better for a bit, and we thought maybe the worst was past.  We were wrong, of course, but that’s our lot.  I lost my full time job to the pandemic.  I went unemployed for two rather frightening months as we all stayed inside, isolated.  At the end of May, we started to come back out.  I got another job.  A job I really wanted.  I was excited.  I was at ease.  I was happy.  I thought it had all worked out.  I was wrong again.  June was the month that Jess got sick.  After a string of frustrating doctor’s visits, she finally made some headway, and she wound up going into surgery, with an extended weekend recovery.  At the end of the weekend, we were told we could go home.  Everything was okay.  We had nothing to worry about.  Wrong again.  I bought this figure during the period of not needing to worry.  In short order, the worry returned, and Jess had cancer.  She had to go back into surgery, this time without me there to help her.  She was afraid, and she needed some small comfort.  So, I handed her the best medical expert I had on hand, Ratchet.  And he wasn’t mine, he was hers now.  He went with her to every treatment, every hospital stay, and every emergency room run.  He didn’t leave her side.  If a pandemic wouldn’t let me be there with her, he would be.  And he did that well.  He gave Jess something to rally behind.  She would fiddle with him, she would pose him, she would even show him off to her nurses and other medical staff.  She absolutely loved him.  I told her when I gave him to her that he would help her.  And for once, I wasn’t wrong.  Maybe the help didn’t take the form I expected, but it was definitely there.

THE ME HALF OF THE EQUATION

I took the photos attached to this not-really-review back when I still thought the figure was mine.  I intended to review him, but when he went to Jess, I didn’t want to deprive her.  After she was gone, I genuinely didn’t think I could bring myself to write about him without her.  When I discovered the missing number, I initially wanted to do a fill-in review.  Place myself in my shoes in October 2020.  And I did.  In October of 2020, Jess had finished her first round of chemo.  We thought the worst was behind us again.  We celebrated.  I thought I might just get to review this Ratchet, but maybe Jess might help me.  He was hers after all.  By November, we knew were wrong again.  But, for a few short weeks, the clouds parted, and we were happy.  When I looked through what I still had unreviewed from that year, I saw this figure sitting there.  I remembered how happy we were in that month.  And I recognized how wonderful it was, fleeting though it may have been.  I found that wonderful day I’d missed.  And I’m so happy I did.  In the chaos that is life, it’s easy to get stuck on the pain, the suffering, and the general awfulness.  But then you miss the good.  Even in my worst days, there was such brightness, even if just for a moment.

If you made it through all of this, thank you for indulging me on this little trip.

#3205: Nightwing

NIGHTWING

SON OF BATMAN (DC COLLECTIBLES)

After retiring from his duties as Robin, Dick Grayson continued to hang around with the Titans for a while, before settling on a new identity, Nightwing*.  Nightwing’s become a pretty recognizable fixture in his own right, and has become a pretty standard play for animated stories that want to let Dick grow up, or even perhaps contrast him with another Robin.  2014’s Son of Batman aimed to contrast him with Batman’s newly discovered son (spoilers: Batman has a son), Damian, granting Nightwing a rather sizable role in the story.  It also granted him another action figure, which is where my interests really lie.

THE FIGURE ITSELF

Nightwing was released in 2014, as part of the four-figure tie-in line for Son of Batman, which was part of the overall line of figures based on DC’s animated films of the time.  Nightwing was figure #09, making him the final of the four figures in this set numerically.  He’s sporting Nightwing’s costume from the film, which is honestly not a bad one.  In an era when the comics version was saddled with the New 52’s odd choice to go red and black with his color scheme, this one sticks to a more classic set-up, inspired somewhat by what he’d been wearing not too long before in the second season of Young Justice.  It’s probably amongst the best of the DC animation costume designs of the era.  The figure stands just over 6 1/2 inches tall and he has 15 points of articulation.  Nightwing has more than a few parts in common with the animation-inspired Green Lantern that I reviewed back when these figures were new…and when the site was still not even a year old.  Crazy times, really.  The base body has a nice, medium build, which matches well with the character’s design from the film.  He gets a new head and lower arms, as well as some belt pouches which have been glued in place at the waist.  The whole thing makes for a decent enough set-up for the character, given how he looks in the movie.  The head feels very true to the character in terms of likeness and personality, and the new lower arms allow him to actually hold his accessories, and even give his left hand a slightly more unique pose than “fist.”  The joints haven’t held up particularly great over time, but for the most part, it’s a solid sculpt.  The paint work on this guy is alright.  These figures were definitely on the messier side, just really for the whole run of the line, but Nightwing wound up at least a little bit better than the first series of figures.  There’s still some slop and some fuzzy edges, but nothing too terrible.  Nightwing was packed with his two eskrima sticks, which is honestly impressive for this line, which was generally not fond of giving the figures much of anything.

THE ME HALF OF THE EQUATION

Son of Batman was not a movie I particularly enjoyed.  The concept was there, but the execution was lacking, and it was kind of the movie that got me out of really keeping up to date with the DC Animated fare.  Nevertheless, one of the few things I did like about it was Sean Maher’s turn as Dick Grayson.  I came very close to buying this figure on multiple occasions, but, for one reason or another, I just kind of kept putting it off, and then he’d gotten a bit pricey on the aftermarket, so I just dropped it.  He’s been on my list to look out for since then, and I was lucky enough to snag a loose one that got traded into All Time a little bit ago.  He’s not a perfect figure, but he’s fun, and I can get behind that.

*Okay, it wasn’t an entirely new identity, because it was actually the identity that Superman used to use while visiting the bottle city of Kandor.  But don’t tell Dick that, it’ll just make him sad.

#3204: Spider-Man & Spinneret

SPIDER-MAN & SPINNERET

MARVEL LEGENDS (HASBRO)

“Peter and Mary-Jane Parker are partners in marriage and crime-fighting as Spider-Man and Spinneret!”

With the character’s 60th anniversary upon us, now’s as good a time as any to really look into the history of Spidey and his supporting cast.  In 1987, Peter Parker and Mary-Jane Watson officially tied the knot in not one, not two, but three different venues, which included the mainstream Marvel universe in The Amazing Spider-Man Annual #21, the Spider-Man newspaper strip, and even a live performance of the marriage held at Shea Stadium and officiated by Stan Lee himself.  Within the main universe, the marriage lasted 20 years, before Joe Quesada, during his absolutely wonderful and not at all the worst thing ever run as Editor-in-Chief at Marvel, decided he didn’t think people could relate to a Spider-Man who was married.  Because, apparently people had been not relating to Spidey for the last two decades at that point.  Obviously, the solution to this issue of relatability was to have Peter and Mary-Jane sell their marriage to the literal Devil in what has got to be the most convoluted sequence of events ever crafted in order to end a marriage.  Very relatable.  “One More Day” went over about as well as a lead balloon at the time of its publication, so there have been plenty of attempts at circumventing its effects.  During 2015’s Secret Wars crossover, Dan Slott and Adam Kubert helmed a limited series exploring a world where Peter and MJ had never sold their marriage to the literal Devil, called “Renew Your Vows.”  The story was generally seen as a good thing, and has spawned itself its own two-pack, Spidey and Spinneret, which I’ll be taking a look at today!

THE FIGURES THEMSELVES

Spider-Man and Spinneret are one of the pair of two-packs in the “Spider-Man 60th Anniversary” sub-line of Marvel Legends.  The pack is officially branded “Renew Your Vows” after the story that spawned it.

SPIDER-MAN

There has been no shortage of standard Spider-Man variants in Legends, but Hasbro is intent on continuing to improve their standard issue Spider-Man wherever they can.  Just under the current run of Legends, we got Pizza Spidey in 2015, and the Retro Spidey in 2020, and now, there’s a whole new one.  Well, I say “whole new,” but that’s not entirely accurate.  I’ll get to that.  The figure stands just over 6 1/4 inches tall and he has 38 points of articulation.  Yesterday, I spend a good portion of my review of discussing how impressive the Amazing Fantasy Spidey’s articulation is.  Today’s Spidey is…well, he’s different.  A lot of it comes down to how this guy is built.  While AF Spidey is an all-new sculpt from the ground up, Renew Spidey is sort of retrofitting older parts into a modern set-up.  He’s taking a lot from the Retro Spidey from 2020, a figure that was himself slightly hindered by his reliance on pieces from the ANAD 2099 figure.  In order to make up for that figure’s older pieces, this one replaces or at the very least alters a few more pieces to modernize things just a bit.  The arms and legs are now adjusted to feature the pinless construction on the elbows and knees, which was a major issue with the last release, since he literally *just* missed the implementation of that feature.  This figure also gets a new set of feet, which see the return of toe articulation, something that was once a staple, but has been absent from Legends since shortly after Hasbro took over the license.  Admittedly, I tended to find the toe articulation overused, but on Spidey it does make a degree more sense.  It’s all topped off with a head that looks like it might be a re-use of the Pizza Spidey head, but there’s enough slight change-up of the width of the jaw that I’m not sure if it’s actually new or if that’s just a slight variation in the mold over time.  Whatever the case, it’s a more current looking Spidey head than the one that was on the retro release.  The whole set-up on the mold is a little bit piecemeal, but it’s greater than the sum of its parts.  The articulation gets the job done, and he ultimately gets a similar range of motion to the AF Spidey.  There are definitely some areas where one articulation set-up is compensating for another, so it’s not as fluid in its motion as the other figure.  Still, it’s not a bad set-up.  The figure’s paint work is generally pretty good.  The palette is a little darker than the Retro Spidey, which fits well with the particular storyline the figure’s adapting.  Spidey is packed with an unmasked head and three sets of hands (in fists, thwipping, and open gesture).  The unmasked head is the same one we’ve seen a few times, though this time with the face printing, which is honestly a notable improvement.

SPINNERET

Within the original run of Renew Your Vows, MJ is still doing the civilian thing, but when it was continued as an ongoing book under veteran Spidey scribe Gerry Conway, he gave MJ her own super hero identity as Spinneret.  The figure stands about 6 1/4 inches tall and it has 29 points of articulation.  MJ winds up as about as much of a patchwork job as her husband, which is appropriate, I suppose.  She starts with the AoA Rogue-modified version of the Polaris-modified version of the Phoenix torso, which translates to her having two separate ports on her back that don’t actually do anything for this release.  She’s then got the upgraded pinless-style arms and legs from Shriek, an all-new head, and a pair of add-ons for the cuffs on her ankles.  I’m not super thrilled by the extra ports on the back, but otherwise it’s a body with a decent set of proportions and a really nice range of motion.  The new head does a solid job of recreating her masked look from the comics, and manages to do a not so terrible job of a teeth baring grin that doesn’t look frightening or goofy.  Spinneret’s paint work is pretty decent.  I dig the rather unique color scheme, and the paint on the face in particular, which is using the face printing.  The figure’s packed with an unmasked head (the same one included with the Retro Gwen Stacy figure) and three sets of hands (fists, thwipping, and open gesture).  As with the Peter head, MJ gets the face printing, which is again a marked improvement.

THE ME HALF OF THE EQUATION

I was on the fence with this set.  I enjoy the storyline and all, but it’s a pricey set, and I’d not really been wowed by the Retro Spider-Man in his first release.  That said, once this set was in front of me, it was harder to turn down, especially when I suddenly found myself getting another item for a lot cheaper than I’d expected, so I had some extra cash to justify it.  Spidey is definitely a bit of a Frankenstein, but it ultimately works out better than I’d expected.  He’s the slightest bit undercut by how well the AF Spidey turned out, but they serve different purposes and they serve them well.  Spinneret isn’t the main draw of the set, but she’s still a really solid figure, and rounds out the pack really nicely.

Thanks to my sponsors over at All Time Toys for setting me up with these figures to review.  If you’re looking for cool toys both old and new, please check out their website.

#3203: Amazing Fantasy Spider-Man

AMAZING FANTASY SPIDER-MAN

MARVEL LEGENDS (HASBRO)

“In Spider-Man’s first-ever adventure, tragedy teaches a young Peter Parker that with great power comes great responsibility.”

On August 10, 1962, the world of Marvel changed forever, with the publication of Amazing Fantasy #15.  With the anthology series officially ending, writer Stan Lee was given free rein to do whatever he wanted for the final issue.  So, Stan dusted off an old concept he’d been trying to get published for a little while and Spider-Man found his way to print.  60 years later, he’s effectively the face of Marvel, and one of the biggest super heroes out there.  In honor of the character’s 60th anniversary, Hasbro’s running all sorts of figures from all throughout his history.  I’m kicking things off today with Peter as he appeared in the very beginning.  Let’s take a look at Amazing Fantasy Spider-Man!

THE FIGURE ITSELF

Amazing Fantasy Spider-Man is a single release figure in the “Spider-Man 60th Anniversary” sub-line of Marvel Legends.  He’s based specifically on Spidey’s first appearance, the second Legends release to do so, following up on Toy Biz’s own stab at it back in 2005.  Things have certainly changed a bit since then, so a re-do feels like it was overdue.  The figure stands 6 1/4 inches tall and has 34 points of articulation.  Amazing Fantasy Spider-Man is built on a brand-new base body which, more so than the retro Spidey base from 2020, feels designed as a direct replacement for the Pizza Spidey base.  It’s key strength is how its articulation works; not only is it sporting those fancy pinless elbows and knees that Spidey has been deprived of up to this point, he’s also sporting an impressive range of motion on just about all of his joints.  Okay, so let’s talk about this figure’s articulation, because oh boy is that worth focusing on for a bit.  Perhaps the best area of range is on the figure’s ankles, which have enough forward motion that the figure can stand in a crouching pose while still keeping both of his feet flat on the ground.  Like, *I* don’t even have that kind of range.  He’s also got enough crunch range on the mid-torso and waist, and enough forward mobility on his butterfly shoulders that he can get his hands resting on the ground in front of him while crouching.  The coolest thing about all of this mobility, however, is that it doesn’t require the joints to horribly break up the aesthetics of the mold.  It’s the best of both worlds. The sculpt gives us a slightly more balanced set of skinny proportions than the Pizza Spidey body did, which I think will help it work a little bit better for other characters than that release did.  He also gets an all-new head; it’s not specifically Ditko-based, but it’s got the thinner eyes, which certainly suit the earlier days look a bit better.  The figure’s paint work is a decent set-up.  Thanks to the way the articulation and part break down works, he’s get less need for paint than earlier figures, since a lot of him can just be molded in the proper colors.  The work that’s there is generally pretty solid.  I did have one issue of slop on my figure’s left arm, and there’s a slight mismatch of the reds between the upper torso and the rest of the figure, but beyond that, it’s all reasonable work.  They’ve made sure to give him the slightly modified logo on the front and back, which I love.  I’m also just really overjoyed about the pinless elbows meaning we finally have a Legends Spidey without bright red dots on the interior of his arm.  Spidey is packed with four sets of hands (in thwipping, gripping, fists, and open gesture), a webline, and swappable web wings in both compact and stretched out set-ups.  I love the inclusion of all of the extra hands, since there’s a tendency to drop them these days.  These ones give him a great range of expression.  The webline’s the same one they’ve been using; it works out alright.  The web wings are always tricky in figure form; the swapable pieces feel like the best way of handling them.  They work well on mine, but I know that for some people they’ve been really loose fitting.

THE ME HALF OF THE EQUATION

I’ve got a soft-spot for the AF Spidey, especially when it comes to Legends.  The Series 10 version from Toy Biz was my standard 6-inch Spidey for a very long while, only being retired by the Pizza Spidey.  Pizza Spidey himself has been a favorite of mine, and, while the retro figure was okay, he wasn’t really an upgrade to me, just a lateral move that I personally didn’t like as much.  With this release, I feel like Hasbro has a suitable replacement for Pizza Spidey.  I mean, sure, he’s still not in standard colors, but in case you hadn’t been clued in by how attached I was the Toy Biz AF Spidey, I’m clearly not too shaken up about that.  This guy’s really, really great.  Honestly, he’s my favorite Legends Spidey to date.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3202: Dr. Dave Bowman

DR. DAVE BOWMAN

2001: A SPACE ODYSSEY ULTIMATES (SUPER 7)

“Mission commander of the Discovery One spacecraft and lone survivor of the five astronauts on board.  After being led out of the spacecraft by HAL 9000 in an attempt to leave him behind, Dr. Bowman manages to improvise his way back onto the ship and shuts off HAL 9000, continuing his journey to Jupiter.”

As someone whose main focus of writing is for a website that deals entirely with toys, it’s very rare that I really get to flex that deeper meaning, human existence, really makes you think, cerebral side of myself.  I mean, sure, sometimes I wax on seriously about things within the absurd, but it’s rare.  So, today, I’m switching things up, and discussing a Stanley Kubrick movie of all things.  I know.  I’m surprised about this development, too.  I promise to not let all this high art stuff go to my head, though.  Kubrick, and in turn Kubrick’s estate, was always sort of odd about merchandise in regards to his film work.  Something about true artistry or something like that.  By and large, it’s not a big deal, since many of his works don’t exactly lend themselves to easy toy coverage.  Over the years, some of the barriers have been broken on some of the more figure-friendly things.  A Clockwork Orange in particular has become easier to work with, and clearly Funko’s doing something right, because we’ve also gotten an assortment of Pops.  For some reason, 2001: A Space Odyssey has been a particularly tricky one for licensing over the years.  Companies will try to get something off of the ground, only for it to be ultimately cancelled before going into production. For something that’s probably *the* definitive science fiction film, it’s honestly a bummer that there’s been such an uphill battle on doing something for it toy-wise.  When Super 7 announced they were adding 2001 to their Ultimates banner last year, I was excited, but also worried.  I’ve been misled before.  However, it’s not the case this time around!  The figures are actually here!  How about that?  So, in honor of the things actually getting produced and all, I’m taking a look at the closest thing the movie’s got to a main character, Dr. Dave Bowman, today.

THE FIGURE ITSELF

Dr. Dave Bowman is part of the first, and presumably the only, wave of 2001: A Space Odyssey Ultimates figures from Super 7.  Dave is seen here in his space gear, the most sensible and most distinctive of his looks in the movie, and also the look he’s got for a good chunk of his screen time.  It’s also a quite distinctive and a rather signature design for the genre as a whole.  The figure stands 6 3/4 inches (sans helmet; he gets an extra half inch with the helmet in place) and he has 26 points of articulation.  The first Super 7 Ultimates figure I looked was Casey from their TMNT line, and his articulation scheme was pretty solid.  These figures are a little different, and the end result is definitely a lot more limited, especially when it comes to the elbows and knees.  A degree of this is certainly due to the design of the suit; you can clearly see in the film that there’s some definite restricting.  That said, it doesn’t quite get to this level.  It’s not like Dave gets into many action poses or anything in the movie, but I’d have liked just a touch more motion on the elbows at the very least.  Dave’s sculpt is new to this line, albeit mostly shared with Frank and Heywood, since they all had variants of the same space suits.  It’s a generally sensible sculpt.  Some of the details are a little on the softer side, but, for the most part, it’s quite a nice recreation of the suits seen in the film, especially in its fully-assembled set-up. Once the helmet’s off, though, things do get a bit rougher.  Firstly, the join between the helmet and the suit is off; the silver part should stay on the suit, but here it’s on the helmet; it winds up making his neck look very long and wonky with the helmet off.  Secondly, the head beneath the helmet’s definitely the weakest part of the overall sculpt.  He doesn’t look entirely unlike Keir Dullea…but it’s not super close either.  His hair is parted the opposite direction, his forehead’s too short, and his jaw’s too pronounced.  He also just generally looks too old for Dullea in 2001.  All that said, there’s a sort of a caricature effect going on, and the head looks decent beneath the helmet, which is really what’s most important.  Dave’s paint work is generally okay.  It’s a lot of base color work, but there’s some really nice work on the smaller details of the suit, especially it’s insignias.  The head under the helmet is again the weak spot; the paint’s a bit on the thick side, and, in the case of my figure, there’s a slight imperfection on the right cheek, which looks like he’s gotten a bruise or something.  Thankfully, it’s mostly hidden by the helmet.  Dave makes out with a pretty solid accessory selection here.  There’s a second helmet in green, three sets of hands in gripping, relaxed, and open gesture, his sketchbook, an alternate older head, and a whole separate character in the form of HAL-9000, Discovery‘s on-board AI-turned antagonist.  The green helmet allows for Dave’s look after his airlock jump, which is cool.  Technically, he should have a set of gloves in green to complete the look, but it’s still a nice gesture.  The sketchbook shows one of his drawings of the sleeping crew members, which is fun.  The alternate head actually has a slightly better likeness of Dullea than the standard head, so that’s cool.  HAL’s the star extra here, of course.  He’s based on his smaller console appearance from the pod bay, which is notably the console he uses to read Dave and Frank’s lips, and thus find out their plan to shut him down.  It’s also a far more easily packaged version of him than the larger version from the bridge.

THE ME HALF OF THE EQUATION

My first exposure to 2001 was when it was still technically in the future, though not by much.  I was about 7 at the time, so I didn’t really understand it, but it’s designs certainly stuck with me, as did HAL in particular.  Hey, us ’92 kids gotta stick together, am I right?  As I’ve gotten older, I’ve grown to appreciate the movie as a whole.  When Super 7 announced these, I was already drawn to Dave, just on the basis of wanting one of the space suits.  Seeing that HAL was included just clinched the whole thing.  Yes, I bought a $50 figure for the small hunk of plastic that came with him.  Okay, no, not really.  I did want the whole figure.  This is a figure that’s definitely got some flaws, but at the same time, there’s so much cool going on here that it all winds up actually working pretty well.  And also there’s a HAL!  Did you see the HAL?

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3201: Homemade Suit Spider-Man & Vulture

HOMEMADE SUIT SPIDER-MAN & VULTURE

MARVEL MINIMATES

Through all of the iterations of cinematic Spider-Man, we’ve gotten a respectable coverage of his rogue’s gallery.  To the credit of, pretty much all of them, really, they do a good job of avoiding doubling down on anyone of them too much.  For the MCU’s first outing with the character, they chose to highlight one of the character’s oldest foes, and in fact his oldest foe to be adapted into live action, the Vulture.  I’m taking a look at the Vulture, as well as a variant of Spidey from the movie today!

THE FIGURES THEMSELVES

Homemade Suit Spider-Man and Vulture were one of the shared sets between specialty Series 73 and the TRU-exclusive Homecoming tie-in series of Marvel Minimates.

HOMEMADE SUIT SPIDER-MAN

Despite not being all snazzy, and not being the main focus of all of the marketing, Peter Parker’s homemade Spidey suit (seen very briefly in Civil War before getting its full focus in Homecoming) becomes his primary suit during the film’s final act, making it the natural pairing to go with the film’s main villain.  The figure is based on the standard post-C3 base body, so he’s about 2 1/4 inches tall and he has 14 points of articulation.  He makes use of three add-on pieces, for the hood and the two gloves. The hood is re-used from TRU Series 21’s Spider-Gwen, and is a decent enough match for what he’s got in the movie.  It’s also easily removed if you don’t want the hood pulled up look.  The gloves appear to have been new pieces.  They’re pretty cool looking fingerless gloves.  It’s hard to go wrong with fingerless gloves.  The pant work on this Spidey is pretty decent.  The base work is nice and clean, and the line work hits all of the important notes. The figure is packed with a webline and a clear display stand.  Same as it ever was.

VULTURE

Michael Keaton’s Vulture is the best part of Homecoming, which is an awesome thing to say, considering that it’s generally just a really solid movie.  But Keaton really stands out.  His figure makes use of 7 add-on pieces, for his helmet, jacket, wings, gauntlets, and leg gear.  All of the add-ons were all-new to this release.  They’re generally pretty decent.  Perhaps a little bit on the rudimentary side in terms of detailing, and the wings might be more fun if they were separately articulated.  But, the look is definitely covered, and he at least looks unique.  His paint work is reasonable enough.  Like the sculpt, he’s a little soft in terms of the detailing, but the face under the helmet’s at least got a pretty solid likeness of Keaton.  In order to facilitate seeing the face, he’s got an alternate hair piece, as well as both a flight stand and a standard display stand.

THE ME HALF OF THE EQUATION

I was in a trickier financial spot in 2017, so I didn’t get much in the way of new stuff, especially in terms of Minimates.  So, instead of buying these new, I wound up getting them a year later, during TRU’s going out of business clear out.  Homemade Spidey is a respectable variant, and he’s decently rendered for the style.  Vulture’s not the line at its greatest, and perhaps suffers a bit from over sculpting, but he’s also not bad.  Just sort of average.