#2381: Silver Surfer

SILVER SURFER

MARVEL MINIMATES

The initial Marvel Minimates stuff was all really compartmentalized.  Two of the three assortments were tight-nit themes, and the other assortment stuck to at least themes within each pairing.  There was, however, one figure shown off with initial product who didn’t have a natural pairing or theme: Norin Radd, the Silver Surfer.  See, his lack of connection to anyone else was supposed to cement him as the key exclusive piece in the planned single-packed assortments.  The plan was he’d be packed in a case of singles, with the rest being made up of repacked figures from the two packs, in sort of a flip of the TRU five packs.  The singles did show up eventually, but only as an exclusive to a Canadian chain, and they didn’t include poor Surfer.  Fortunately, as with most of the early ‘mates, there ended up being several ways to get him.

THE FIGURE ITSELF

Silver Surfer was initially released in the Marvel Minimates line on his own as a Tower Records-exclusive, then surfaced in one of the TRU four-packs, then the TRU ten-pack, then in series 7 of the main line alongside Spider-Man 2099, and then finally in an Action Figure Xpress-exclusive two-pack with Thanos.  Apart from the AFX version getting C3-style feet, the figures were all the same, making him a relatively easy to acquire ‘mate, at least for a good while.  Surfer was, and continues to be with more recent offerings, a vanilla ‘mate, relying only on the basic ‘mate body to make him work.  As such he stands 2 1/4 inches tall and has 14 points of articulation.  The heavy lifting here was done via the paint, and while you could go *really* basic on a character like this, DST actually put some care into his detailing, attempting to capture the comics’ style of making him look extra shiny.  There’s more of a minimalist bend to this one, going more for a “suggest but don’t explicitly outline” approach to most of his features.  Contrasted against the far more line-work heavy designs of the later Surfers, I can’t help but just really dig this one for the simplicity of it all, even if the paint on mine has taken quite a beating over the years.  Surfer’s one accessory is his board, which for this version is just a board, with no pegs or anything on it.  It’s a little limiting in regards to what you can do with it, but it also means it’s not marred by the connection points that were all over the later versions.

THE ME HALF OF THE EQUATION

I wanted Surfer as soon as I could get one, but being much younger and not having the action figure-acquiring means I have now, I ended up having to wait until his proper main line release in Series 7.  Over the years, I lost most of my Spider-Man 2099, but I’ve still got Surfer.  He’s still pretty dope.

#2380: Luke Skywalker with Blast Shield Helmet

LUKE SKYWALKER w/ BLAST SHIELD HELMET

STAR WARS: POWER OF THE FORCE II (KENNER)

“Aboard the Milllennium Falcon, Luke Skywalker is instructed by Jedi Obi-Wan Kenobi in the art of lightsaber battle and the ways of the Force.”

At the end of 1997, Kenner reworked their standard Luke Skywalker head for their Power of the Force line, in an attempt to bring him more in line with, you know, a real person, and not some sort of He-Man knock off.  The following year, they got to work making this new version of Luke the new standard, which included going back and updating their take on “Farmboy” Luke.  Apparently they really liked this updated Farmboy Luke.  In fact, they seemed to like him so much that they just kept releasing minor tweaks to the mold, just all over the place.  Lets, uh, look at another one of those, I guess?

THE FIGURE ITSELF

Luke Skywalker with Blast Shield Helmet was released in 1998 as part of the Power of the Force line.  This figure is designed to replicate Luke’s appearance while on the Millenium Falcon before they get brought in by the Death Star.  The figure stands 3 3/4 inches tall and he has 6 points of articulation.  Construction-wise, this figure is more or less identical to the Luke included with the Purchase of the Droids set.  The only real difference between them is the belt piece.  While the Droids set version has a pair of binoculars on his belt, this one removes them.  Yay?  It’s different?  Technically it’s less?  Honestly, though, it’s not a bad sculpt, and a definite improvement on the original ANH Luke from the line, and this was the first single-carded release, so it was a valiant idea.  The figure’s paint does change things up a bit as well.  He’s decidedly got a cooler-toned color scheme.  I’m not sure if that was an intentional thing, but it fits with him being on the Falcon as opposed to on Tatooine.  Luke is packed with his father’s lightsaber and the blast shield helmet he uses while training.  It’s too bad they couldn’t also throw in the training drone, but I suppose this isn’t a bad little assortment.

THE ME HALF OF THE EQUATION

I didn’t have this figure as a kid (Gunner Station Luke was my on-hand version of this mold), and I can’t really say I had much of an undying need to get one, but as I’m trying to make my way to a complete run of Power of the Force figures, I have to pick up these guys at some point, right?  This one came in with a bunch of others at All Time last summer, and I used some trade credit to pick him up.  He’s not a bad figure, but it’s not easy to get particularly excited.  Just wait til I get to all of the other versions of this mold…

#2379: Offroad Bumblebee

OFFROAD BUMBLEBEE

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Bumblebee goes toe-to-toe with Blitzwing in a canyon-shaking battle.”

Okay, let’s wrap up this week of Transformers reviews with two things Ethan’s actually got a handle on: Bumblebee and Jeeps.  Over the course of Bumblebee, the title character picks up a few different alt-modes.  While the one that sticks for most of the film’s run time is Bee’s classic VW Beetle mode, his first mode upon arriving on Earth is a Jeep that he scans while evading Agent Burns and Sector 7.  I’m a bit of a Jeep geek, so I was certainly hoping to see this variant pop up in at least one of the toylines.  Given that Bee’s the main character, it’s not a huge shock that one eventually surfaced, and as part of the Studio Series to boot!

THE FIGURE ITSELF

Offroad Bumblebee (who I’ve been affectionately referring to as Bumblejeep) is figure 57 in the Studio Series line-up.  Like Dropkick and Shatter, Bee is a Deluxe Class release, and hit shelves alongside the aforementioned Shatter, as well as Roadbuster from Dark of the Moon.  Bumblebee has been one of the most frequent characters in the Studio Series, with this particular version being his seventh unique variation in the line.  As I noted in the intro, he’s based on the scene where Bee arrives on Earth and tries to escape Sector 7, and ultimately ends up battling Blitzwing.  In his robot mode, Bee stands just shy of 4 1/2 inches tall and he has 16 points of articulation.  Like Shatter, the overall articulation count’s a bit lower here, but in Bee’s case, the joints all have a pretty impressive range, so he’s got a lot of posing capability.  That said, the hips are a bit loose on mine, so that’s something to keep and eye on.  In my figure’s case, it doesn’t have an impact on his ability to stay standing, though, so I’m not horribly bothered by it.  At a casual glance, you might expect this figure to use a healthy helping of parts from the VW Bee, but Bumblejeep is an all-new, far more film accurate sculpt.  His scaling is a little better relative to at leas the other Bee film figures, and he loses a lot of the extraneous pieces (notably the door wings) which were present on the prior figure.  In general, he’s just a very accurate recreation of Bee’s model from the movie, and is a far more solidly constructed figure in his robot mode.  He includes a blaster attachment for his arm (which works pretty much the same way as Shatter’s, rather than being a whole swapped out thing like the previous Bee), which is cool.  He does *not* include an arm blade or his battle-mask.  The blade’s okay, because he can actually use the one from the VW release, but the mask is a bit of a shame, since that’s not a piece that’s cross-compatible, and he actually made prominent use of the mask during the scenes with this mode.  Bee’s alt-mode for this release is a fully-licensed Jeep (as you can tell by the properly shaped grill and headlights).  It’s a far less fiddly transformation than the VW one, and the final product stays together a bit better.  It was still a little tricky to get everything to tab together just right, but the actual transformation process itself really wasn’t bad.  The only downside to the final product is how obvious those arms are under the vehicle, but the had to go somewhere, I suppose.  They’re on balljoints, so you could remove them if they really bother you.

THE ME HALF OF THE EQUATION

As I said in the intro, this is a design I’ve wanted in toy form since I saw the movie, because I just really like Jeeps.  I was really excited when this guy was shown off, and he was at the top of my list for upcoming Studio Series figures.  I was admittedly a little bummed when All Time only got in Shatter for the time being, but I managed to stumble across this guy while on a supply run to Target, which made me quite happy.  He’s easily my favorite Studio Series release to date, and I may actually be trying to track down a second, because I really want both modes on display.

#2378: Shatter

SHATTER

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Shatter uses the powerful satellites of Sector 7 to hunt down Bumblebee.”

Alright, I’ve wrapped up what I’ve got of Earthrise for review.  So, for the last two entries in this Transformers-theme week, I’ll be jumping over to the live-action movie side of things.  As is usually the case when I jump into things related to the live-action Transformers films, I will be focusing on 2018’s soft reboot of the franchise, Bumblebee.  Last month, I took a look at one of the film’s two primary antagonists, Dropkick.  Today, I’ll be looking at his superior officer, Shatter!

THE FIGURE ITSELF

Shatter is a Deluxe Class-scaled Studio Series release, numbered 59 in the line.  As I discussed in my review of Dropkick, the two villains in Bumblebee are both triple-changers, something that’s not very easily replicated in the Studio Series style, given how much they pride themselves in the accuracy of the alt-modes.  For both Dropkick and Shatter, Hasbro opted to just do two versions of both.  Shatter’s muscle car mode was up first, and was, similar to Dropkick’s first release, based on an earlier version of the robot mode, and therefore not super accurate.  This one replicates her look after she acquires her jet mode, and aims to be a better pairing with the superior second Dropkick.  In her robot mode, Shatter stands just shy of 5 inches tall and has 15 practical points of articulation.  Shatter is definitely on the restricted side when it comes to posability, but that’s overall been the case for the Studio offerings.  That said, what articulation she does have works well, and she wasn’t as restricted as I’d expected at first glance.  It’s worth noting that, unlike most Transformers, Shatter doesn’t come out of the box fully transformed into robot mode.  There’s a few additional steps required to get her there, which can be slightly tricky if you don’t know quite what you’re doing (like me).  Once that’s done, she’s a quite respectable recreation of Shatter’s movie appearance.  Of note is the ability to see her actual face, something that the previous Studio Shatter lacked.  She also works in the remnant car details of the robot mode, which she kept after taking on the third mode, unlike the helicopter Dropkick.  She also includes blaster attachments for both of her arms, which work in a fairly rudimentary fashion (she just holds them like guns), but look good nonetheless.  Shatter’s alt-mode is a Harrier Jet, which this figure more or less turns into.  There are a few details changed on the final design, as I don’t believe this mode is officially licensed like most of the Studio Series releases are.  There are extra fins in a few spots, which is really the only difference.  It’s still a nice alt-mode, and doesn’t end up with any ugly under carriages or anything like some plane transformers end up stuck with.  The transformation isn’t too bad for a Studio figure, and certainly not as fiddly as Shatter’s last release.

THE ME HALF OF THE EQUATION

I wanted to have a Shatter and Dropkick in my collection after seeing the movie, but I was ultimately not impressed with either of their initial figures.  Once this figure was shown off, I was definitely far more interested, especially after managing to get ahold of car Dropkick.  She ended up coming into All Time in a shipment on her own, along with the previously reviewed Earthrise stuff, and found her way into my “wait out this lengthy time at home” purchase.

As I noted above,  I got Shatter from my friends at All Time Toys, and she’s still available here.  If you’re looking for other cool toys both old and new, please check out their website and their eBay Store.

A Quick Plug!

Hi all!  I’m taking a brief little intermission from all the action figure-oriented news for a quick plug for a new site, run by my ever supportive, ever awesome Super Awesome Wife, Jessica Headlee.  The site’s called Siren’s Call to the Sea, and will be a series of daily posts from Jess, all centered on her oceanic-related interests and expertise.  Obviously, it’s a divergent topic from the things I cover here, but what I’ve read so far is still a pretty exciting read!  I think it’s definitely work giving it a look, if you want to mix up your reading habits and possibly learn a little bit more about the stuff that makes up 70% of the planet!

So, that’s pretty much it…

#2377: Hoist

HOIST

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

Hey, remember when I reviewed Grapple and I was all like “I don’t really have much to say for the intro”?  Well, apart from this witty and self-referential bit I’ve got going right now, the very same is true for Hoist.  <checking wiki> Apparently the two of them are buddies?  Well, cool, that means that they fit together in a nice little pair of characters I know pretty much nothing about.  So, let’s again watch me try to review a character I don’t know!

THE FIGURE ITSELF

Hoist is the third of the three first Deluxe Class assortment figures I’ve picked up from Earthrise, and he seems to be designed to pair off with the Voyager Grapple who hit right around the same time.  It’s actually nice of Hasbro to actually finish off a pair like that so quickly; usually there’s a wait involved between such figures.  In robot mode, Hoist stands just shy of 6 inches tall and he has 24 usable points of articulation.  I complained in yesterday’s review about how Wheeljack’s robot mode felt a little less refined than some of the others from Siege and Earthrise, and I feel that’s even more of an issue with Hoist.  He doesn’t feel like he’s on the same engineering level of, say, Cliffjumper, or even the likes of Grapple.  There’s far more hollow sections left exposed (the entire back side of the legs for one, and the torso for another), and he keeps the side panels of the vehicle mode just stuck behind the arms rather rigidly.  Additionally, he just doesn’t feel as sturdy as other figures of the same style, so he feels literally half-formed.  I’m also not a huge fan of the colorscheme, but that’s not really specifically this toy’s issue, as much as it is just part of the character.  So, the robot mode doesn’t impress me so much, how’s the other mode?  Honestly, not bad.  He turns into a pickup truck with a towing hook.  Getting him transformed isn’t the easiest thing, but the final product is actually quite nice, and one of the most convincing alt-modes in this set.  Hoist is packed with an arm cannon, which he can use in robot mode, or stow on his side when in truck mode.

THE ME HALF OF THE EQUATION

I picked up Hoist at the same time as the other two Earthrise deluxes, mostly because I knew I wasn’t likely to have a chance to get much new stuff, and I was buying everyone else.  I’m not really a huge fan of him, at least in his robot mode.  He just feels really removed from the rest of the line in terms of quality, and doesn’t really fit in.  On the other hand, I actually really like that alt-mode, and as a first, I might end up displaying this guy in his vehicle mode full-time.

Hoist was purchased from my friends at All Time Toys, and is still available here.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2376: Wheeljack

WHEELJACK

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

Okay, let’s continue our merry trek into this Transformers theme-week with the second of the three Earthrise reviews I’ll be doing this week.  We again go back to the beginnings of the brand with another of the original core line-up, Wheeljack, the Autobot’s crazy inventor.  Unless you were first really introduced to the character via Prime like I was, in which case his more of a war-torn bruiser.  Those two things are really close, right?

THE FIGURE ITSELF

Wheeljack is part of the first Deluxe Class assortment of the Earthrise line.  He’s a figure people have been expecting to see since Siege started, since he was included in the fan-poll that added Mirage and Impactor into the line, his poll-mate Spinister showed up in Siege‘s final deluxe assortment, and he was also seen on Springer’s box art.  It’s okay everyone, he’s finally here.  In his robot mode, Wheeljack stands just shy of 5 inches tall and he has 26 workable points of articulation.  His sculpt is an all-new affair, based on his G1 cartoon design.  For some reason, this sculpt feels a little less advanced, at least in terms of what it does with the remaining parts of the alt-mode when he’s a robot.  Obviously, you expect there to be some remnants there, but in this case, especially on the arms, where the backsides really showcase the car remnants.  It’s not like it’s bad, but it makes him a little clunkier, and it means the range of motion on the articulation isn’t as great as it could be.  On the plus side, the range on the legs is actually really good, especially on the ankles, which go two different ways, unlike most of the modern ‘formers.  Wheeljack’s alt-mode is a race car, much like his vintage counterpart.  Like Cliffjumper, however, it’s not a specific model, and is more of an averaged design.  It still has a real world feel.  The transformation process is pretty simple and straightforward, provided you don’t have parts spontaneously pop off in the midst of it, like I did.  It’s okay, everything went back the way it was supposed to.  Wheeljack is packed with his shoulder launcher, which the box art and the product shots show him holding in his hand, which I believe Max would like me to point out is an affront to God, or Primus, or something.

THE ME HALF OF THE EQUATION

I don’t have any major attachment to Wheeljack as a character, mostly due to him being just shy of being a core enough character to wind up in the various incarnations of the franchise I got to know growing up.  That said, it’s a neat design, and I’m getting versed enough in the franchise now to appreciate the need for him in my collection.  He’s an okay figure, and I certainly like his transformation scheme, but I do wish he was a little more polished.

Wheeljack was purchased from my friends at All Time Toys, and is still available here.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2375: Cliffjumper

CLIFFJUMPER

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

Okay, well, my options for reviewing new things are more on the limited side these days, so I kinda just have to make due with what I picked up before things shut down.  Luckily, I did manage to pick up enough new Transformers to qualify for a theme-week, so that’s just what I’m gonna do.  Today, I’m beginning a three-part look into the main line’s theme for this year, Earhrise, the second entry in the War for Cybertron trilogy, and also taking a look at one of the franchise’s oldest, and quite frequently most overlooked characters, Cliffjumper!  He’s not just red Bumblebee!  I swear!

THE FIGURE ITSELF

Cliffjumper is part of the first Deluxe Class assortment of the Earthrise line.  As we saw in Siege these figures are continuing the trend of trying to stick as closely to G1 animation models as possible, and in that regard I’d say Cliffjumper hits pretty darn close.  In his robot mode, Cliffjumper stands 4 inches tall and he has 22 workable points of articulation.  Cliffjumper is, for once, an all-new sculpt.  The expectation is that at least some of this figure will be turning up later as a toon-accurate Bumblebee, but exactly how much of this exact sculpt they’re going to re-use is a bit up in the air, mostly depending on whether or not they’re going to try for the VW Beetle.  But, that’s all a discussion for when we actually get a Bumblebee!  We’re not looking at Bumblebee, we’re looking at Cliffjumper!  He’s different, I swear!  As I noted on Grapple, Cliffjumper (and Earthrise as a whole) has a slightly cleaner sculpt than a lot of the Siege figures did.  He’ll still fit in with them, of course, but he’s not quite as battle torn.  He’s a pretty sleek, and honestly pretty small sculpt, especially given he’s a deluxe, but ultimately it works for him, and I think there’s enough going on with the figure that it doesn’t feel like you’re getting gipped.  Cliffjumper’s original alt-mode was a Porsche 924 Turbo, which isn’t technically what this guy turns into; he’s instead a more generic ’80s-style sports car.  That being said, he’s clearly designed to be reminiscent of the original mode, and it’s certainly a plausible car for the real word.  The transformation process is pretty simple.  It does require some minor parts forming where you remove the back of the car and plug it in as a backpack in robot mode.  This apparently ruins the figure.  Ruins it, I tell you.  Okay, not ruin.  Or hinder at all, really, at least in my book.  In fact, I quite like how the transformation works on this figure, and I’m happy with both modes.  Cliffjumper is packed with a very large blaster, which he can break up into several much smaller components.  For the robot mode, it can be split into two smaller blasters, and for the car mode, it can be turned into a set of skis and a propulsion system, which I think is a lot of fun.

THE ME HALF OF THE EQUATION

I have a soft-spot for Cliffjumper.  He’s kinda like the Ultra Magnus to Bumblebee’s Optimus.  Also, when I was younger, I had a handful of the Robot Heroes line, and while I never had a Bumblebee, I did have the Cliffjumper repaint.  I’ve been hoping to see him show up in the modern line, and I was actually kind of happy he got added before Bee.  He was my most wanted of the initial Earthrise offerings, and he’s definitely my favorite of the batch I’ve picked up so far.

Cliffjumper was purchased from my friends at All Time Toys.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2374: Daredevil

DAREDEVIL

AVENGERS INFINITE (HASBRO)

“With an armored suit and steel billy clubs, Daredevil vanishes into the night to defend the city!”

Though he’s more or less stuck with the same look since switching to the all-red number early in the ’60s, Daredevil has still managed to pick up a few different designs over the years.  In the ’90s, when everything was getting more “x-treme”, Daredevil combated the X-treme-ness with an extra armored design, dubbed Armored Daredevil, for originality’s sake.  Despite being around in the ’90s, at peak “we’re making toys of these” time, Armored DD is a slightly rarer entry in the toy world.  Toy Biz did one quick and dirty repaint version, and there’s been a Minimate, and there’s also today’s figure, courtesy of Hasbro.

THE FIGURE ITSELF

Daredevil was released in 2015 as part of the line that initially started as the Avengers Infinite line, but after losing the Avengers focus had transitioned to just Marvel Infinite.  It was, for all intents and purposes, just a continuation of the Marvel Universe line, since it was the same scale and general style.  The figure stands 4 1/4 inches tall and he has 19 points of articulation.  By this point, the line was pretty quickly cutting down on the articulation on the figures in order to keep the cost of figures down, so DD is definitely more on the restricted side of things.  This has its pluses and minuses, as it makes him a slightly sturdier figure than a lot of the MU-style figures were, but it also means there’s just not a lot of posing to be done with him.  The lack of any sort of mid torso joint is definitely the biggest limitation, but as a whole, he’s just kinda stiff.  The figure did at least have a good number of new parts.  Only the torso is a standard piece, with all of the others being new parts, which do a really nice job of capturing the armored plates of the comics design.  In this costume, Matt had ditched the holster on his leg for his clubs, and instead kept one mounted on each forearm.  This figure permanently attaches one to his left arm, just to demonstrate the concept, I guess.  It’s odd that the one with the club attached is also the same arm with a closed fist, since you would assume that he would grab each club with the opposite hand, but maybe he likes passing them between hands?  DD’s paintwork is pretty cleanly handled for the most part.  Nothing amazing, but the color work matches the comics, and it’s fairly cleanly applied.  DD was originally packed with a loose club to match the one on his arm.  Mine doesn’t have that, but he does have a billy club piece that’s not actually his, because I didn’t realize that until after taking the main photo.  Silly me.

THE ME HALF OF THE EQUATION

I was sort of interested in this figure when he was first shown off, because I have something of a soft spot for this design, but by the time he actually hit, I just never brought myself around to picking him up.  Like the Colossus figure I reviewed two weeks ago, he’s part of a collection that Cosmic Comix bought, which allowed me to get him for fairly cheap.  He’s a cool figure, and I’m glad I finally picked him up, but I can’t say I regret not buying him at full retail.  He’s just okay.

#2373: Iceboard Robin

ICEBOARD ROBIN

BATMAN & ROBIN (KENNER)

“Gotham City becomes a very cold place when Mr. Freeze, Poison Ivy and Bane triple team to plot the icy demise of Batman and Robin. The crimefighters respond immediately by using the Batcomputer deep within the Batcave to develop an array of cutting-edge weapons that can be used in their battle against this multitude of fiendish foes. Discover the Secrets of the Batcave! – secret technology that gives Batman , Robin and Batgirl the ultimate ability to save Gotham City!”

After the box office success of Batman Forever (I know, I’m surprised, too), Warner Brothers decided to fast track its follow-up, Batman & Robin, with its entire production process coming in at under two years, which, when you’re dealing with a block-buster of this caliber, isn’t a lot of time.  The end result was less than stellar.  Batman & Robin holds the lowest earnings of any Batman film to date, and is still regarded as one of the worst comic book films ever made.  With all that said, it did succeed on one front: it was a pretty excellent toy commercial.  The toyline that accompanied the film was easily the best part of the whole thing.  Amazingly, though I dove into the Batman Forever line, I have as of yet not looked at any Batman & Robin figures.  I’ll be changing that today, with Iceboard Robin!

THE FIGURE ITSELF

Iceboard Robin was released in the first basic series of Kenner’s Batman & Robin line, which hit shelves in 1997, alongside the film.  The first series had two Robins included, with this one being the “standard” movie Robin.  The figure stands 4 3/4 inches tall and he has 5 points of articulation.  Robin sported an all-new sculpt.  Robin is actually the most fortunate of the film’s main characters, as he was the only one whose design didn’t change during the production process, meaning his was the only standard figure that was actually film accurate.  Additionally, Robin’s design, which was a pretty nifty merging of more classic Robin characteristics with the then current Nightwing costume from the comics, is really one of the nicest of the film’s designs in general, if you can get past the general Chris O’Donnel-ness of the head.  The sculpt does a nice job of capturing the look from the movie, and is generally a lot sturdier and more sharply detailed than the Forever figures were.  Pre-posing on this figure is at a minimum, but he’s a little better than the straight standing poses of prior figures.  There’s a more natural stance here, and it’s actually pretty darn nice.  The cape is a plastic piece, as were most of the capes on this round of figures, and it plugs into his back fairly securely.  Robin’s paintwork is pretty basic, which the majority of stuff being molded plastic.  However, the red detailing of the uniform is pretty cool, and has a slick metallic finish to it.  Iceboard Robin was, stay with me on this, packed with an iceboard, which is really just a big, goofy stand.  He also included a missile launcher, but mine is missing that piece.  Oh no, whatever will I do? [EDIT 07/17/26 — What I will do is find them, that’s what I’ll do, and I even talked about them in this review’s Addendum!]

THE ME HALF OF THE EQUATION

I was too young to see Batman Forever in theaters (though I sure got in on those toys), but Batman & Robin hit at the perfect time for me to be all about it.  I was very excited prior to the film’s release (and even after, if I’m honest, because I loved it.  In my defense, I was 5), and this guy was part of the hype.  At the time, Toys R Us was running a promotion where you got reprints of Robin, Batgirl, and Mr. Freeze’s first appearances if you bought one of the toys from the tie-in line, and my mom was awesome enough to take me over one day after work.  Unsurprisingly, given my more recent collecting habits, I opted for Robin to be my qualifying figure purchase.  Quality of the film and of the actor playing Robin aside, this figure holds up well, and is just a genuinely fun offering.