Matty’s Corner #0005: Buzz Lightyear with Sox

BUZZ LIGHTYEAR with SOX

LIGHTYEAR: ALPHA CLASS (MATTEL)

Hi, Ethan here!  Welcome to Matthew’s Corner, where I’m collecting the mad ramblings of my 7 year old Matthew, who also likes to talk about action figures.  What can I say, I’m sympathetic to his need to ramble about action figures.  So, I’m just gonna let him take it away…though, for what it’s worth, I’m still transcribing for him.

Hello!  I know it’s been a long time since I’ve reviewed!  Helloooooooooooooooooooooooooooooooooooooooooo…..ooooooo……oooooo….oooo again.  I’m sorry that I have mistaken myself because I have forgotten that I said that I would do Venom for my next review.  Why I did not do Venom is because I wanted this figure but before I reviewed the other figure, I didn’t have this one.  I am now reviewing Buzz Lightyear from his own movie, not Toy Story.  Good intro.  Onto the review.

THE FIGURE ITSELF

Buzz Lightyear (I already mentioned that) is from the toyline named Lightyear: Alpha Class.  Mattel makes this toyline and the figure that I’m looking at.  This particular figure is 7 inches tall and this figure has 33 joints.  He is wearing a suit with a lot of buttons and it is his Space Ranger suit.  I like the sculpt, but with these figures there is always a thing about the arm where if you turn it a little sideways you will see this crack around the arm.  It also does that on the legs.  Other than that it is fine.  The color scheme.  So, there’s some white on the legs and the boots and there’s a little on his suit and his arms.  Moving onto the red, there is some, and by some I mean a little, red on the buttons.  Moving on.  Then there’s dark grey.  There is some on the lower body and some on the shoulders and a little on the helmet.  Now I gotta move onto blue and green.  There’s one thing of blue; it’s a button.  Then, there is a lot of green on the suit, and there’s some on the hand, and on the arm, and a little on the upper pants and the legs and the shoes.  Purple is on the rest.  The colors are very good and I didn’t even mention that there is some words and pictures on his arms.  My favorite accessory is Sox, because in the movie Lightyear, he was cute because whenever Buzz needed something, Sox helped in a cute and weird way.  The Sox figure is pretty nice and the sculpting too.  I like the details on the colors.  I need to talk about the other accessories.  The carrier was in not a lot of the movie, but the carrier is still in part of the movie.  It works well with Sox, but one thing, Sox, when he goes in there, you have to put him sideways.  He also has an arm blaster.  Buzz wears this arm blaster in all the time that you see him in the movie.  Well, most of the time.  It is a little tricky to put it on and get it off.

THE ME HALF OF THE EQUATION

My grandparents [a.k.a. my Mom and Dad–E] got me this figure for Christmas.  I didn’t ask them for it, but they knew I really liked it.  I really, really, really, really, really, really like the figure.  My favorite part of the figure is Sox.  I will see you on the next one: Venom.  For real this time!

#3305: U.S. Agent

U.S. AGENT

MARVEL SUPER HEROES (TOY BIZ)

“U.S. Agent is the ultimate super soldier of justice. And with his awesome shield, he proves it. To prepare shield for crime-fighting action, gently push the extension of his shield along the top of the shield-launcher until it locks into position. Wrist launcher and shield can both be attached separately to his wrist, thus making him ready for any – and every – attack!”

When they first took over the license, before building all sorts of different lines, Toy Biz’s Marvel toys were initially split into X-Men and a larger Marvel Super Heroes line, which covered literally everything else.  The line ran five series, with its final assortment being entirely re-hash…or at least very close to re-hash.  There were a couple of re-paints, and only one actual new character, whom I’m looking at today.  Yes, it’s time for another version of John Walker, aka U.S. Agent!

THE FIGURE ITSELF

U.S. Agent was released in the aforementioned Series 5 of Toy Biz’s Marvel Super Heroes line.  The figure stands just under 5 inches tall and he has 7 points of articulation.  U.S. Agent’s entire existence in the line was due to his easy parts re-use, so he’s a complete re-use of the standard Captain America molds.  Cap’s sculpt was honestly one of the best from this line, though it’s kind of the best because it’s so specifically Steve Rogers as Cap, which works just a little bit against this figure’s intended purpose.  The clearly denoted sections of chain mail, as well as the vertical stripes on the mid-section, and the star symbol on the front of the chest are all elements that don’t work quite so much for the U.S. Agent costume.  Likewise, the face is very definitely Steve, not John.  That said, the paint does its best with the material, and it’s honestly not terrible looking.  It helps that a lot of it’s black, which hides more of the extra details, and it also helps that the paint work is pretty sharp, so it at least looks pretty good.  U.S. Agent is packed with the same shield and launcher as the basic Cap.  It’s a little clunky, but honestly a fun gimmick, since the shield still functions as a shield, while also working with the launcher.  The shield has been appropriately re-colored, and looks pretty nifty.

THE ME HALF OF THE EQUATION

I’ve owned this figure three times over.  My first one came to me as a gift from my Nana, who had gotten him for both me and my cousin Rusty, I believe as a “good job with school” gift.  Mine was well-loved, but also wound up losing his foot at one point, in an incident I was never able to explain.  Rusty was kind enough to give me his, so I had one with two feet again, but I lost the shield and launcher from both over the years.  Enter the third one, which was given me just a few years ago by Max, who had gotten a sealed one and decided he didn’t really need it.  As U.S. Agent, this guy’s not quite there.  As The Captain, he’s actually not bad, so I’ll just consider him that way, I guess, because at least then I can enjoy him unimpeded.

#3304: Cobra Viper

COBRA VIPER

G.I. JOE: 25TH ANNIVERSARY (HASBRO)

“Vipers are the backbone of the Cobra Legions. They are highly motivated, superbly trained and formidably equipped. All Vipers are issued a combination assault rifle/grenade launcher; the rifle part of which can function as a short burst assault weapon, a sustained fire cover support weapon, or a long range sniper rifle with an advanced light-intensification night vision telescopic sight with a built-in range-finder. Multi-layer body armor and wraparound acrylic/composite helmets with built-in RTO gear are standard issue.”

Back in 2016, more than two years before “The Day of the Vipers,” a day which will forever haunt me, I wrote my first Viper review, which is thus far the only one of my Cobra Viper reviews not to be shoe-horned into the ever-growing day.  Since today’s offering is more a take-off of that review than of the ones that followed, I guess I’ll dispense with the “Day of the Vipers” pleasantries.  For today’s Viper, we go back to 2009.  Hasbro’s 25th Anniversary line was winding down in preparation for the tie-ins for Rise of Cobra, and Hasbro was going back and doing some slight tweaks to earlier figures from the line.  The online-exclusive “Hall of Heroes” sub-line was used to put out ten figures, all either tweaked or re-releases of tweaked figures that had thus far been multi-pack exclusives.  And, hey, the line had a Viper!

THE FIGURE ITSELF

The Cobra Viper was figure 6 of 10 in the “Hall of Heroes” sub-line of G.I. Joe: 25th Anniversary.  This marked the 22nd version of the Viper, the seventh under the 25th Anniversary banner.  He’s just a minor tweak on the version 20 figure, which was released as part of a Cobra five-pack earlier the same year.  The figure stands a little under 4 inches tall and he has 20 points of articulation.  Most of this figure’s sculpt is shared with the first 25th release, which is overall a decent starting point.  The only real drawbacks to the sculpt are the head and hands, which are, notably, the parts that are changed out for this release.  The new head takes a page out of the line’s updated Cobra Commander, who added a proper chromed faceplate.  In order facilitate this set-up, the faceplate is a separate head piece, with the helmet/goggles sitting atop it.  It makes the head just a touch larger (and thus slightly better proportioned to the body), as well as making the goggles a fixed part of the helmet sculpt.  They sit just a little wide for my taste, and the underlying head seems just a little too pointy at the chin.  In general, I was always a little bit more fond of the prior head in terms of appearance, but in terms of function, this one was certainly an improvement.  Speaking of improvements, the hands are an unquestioned one; the prior mold had some really awful hand sculpts that made it difficult for him to hold his weapon.  The new ones fix that, giving him a much more secure hold on things.  In terms of paint, the Viper gets the expected change to the face, which is now vac metallized, instead of flat silver, as well as some additional silver on the goggles, and an additional red insignia on the left arm.  Beyond that, the colors are a little bit shifted from the first release, but the application is mostly pretty consistent.  The Viper is packed with his signature rifle (molded in a darker silver than the first release), his back pack, and a display stand molded in a fancy gold.

THE ME HALF OF THE EQUATION

I skipped this style of Viper at first because I was already invested in the previous look and I didn’t want to inter mingle the two styles.  It was only later that I decided to go more for the one of every style approach for Vipers.  Not too long after I got most of the other Vipers, a small 25th Anniversary collection came through All Time, which happened to have this guy in it.  I was all gung-ho on Vipers, and he was one I didn’t have, so into my collection he went.  The adjusted hands are definitely an improvement, as is the paint.  The head, I remain iffy on, but I like it more now than I did when they first dropped.  And, hey, it’s another Viper!

#3303: Excalibur

CAPTAIN BRITAIN, MEGGAN, & SHADOWCAT

MARVEL LEGENDS (HASBRO)

In the 1980s, the X-Men had become such a popular book for Marvel that they were in need of more than one monthly book to contain all there success, so the solution was spin-offs.  The first was The New Mutants in 1982, which introduced a largely new cast of characters, as the name suggested.  In 1986, the original five members of the X-Men reunited under the X-Factor title.  And, finally, in 1987, a small handful of X-Men characters were borrowed from the main book, and moved overseas to meet up with the UK line’s Captain Britain, whose solo series had just been cancelled, meaning he needed a new home.  The result was Excalibur, a rather off-beat addition to the X-line-up.  While it never quite hit the highs of the main book, it’s always had something of a cult following, and the team’s been bouncing around ever since.  Individual members have done okay with toy coverage for the most part, but last year Hasbro jumpstarted their presence in Legends a bit, with a whole boxed set dedicated to them!

THE FIGURES THEMSELVES

Captain Britain, Meggan, and Shadowcat were an exclusive Marvel Legends three-pack.  Exclusive to where?  Good question.  They were definitely on Hasbro Pulse, and I believe meant to go on Shop Disney, though I don’t know that they ever did.  They eventually worked their way back around, though, and are now going through Entertainment Earth and their various wholesalers, making them more of a Fan Channel-exclusive at the end of it all.  Yay?

CAPTAIN BRITAIN

Using his super strength, flying ability and courage, Captain Britain fights for justice throughout the world and in other dimensions as well.”

Captain Britain’s graced the Legends line twice before, once with Toy Biz and once with Hasbro.  Since Hasbro had previously done a more modern costume for Brian, this time they went back and did the same one that Toy Biz did for theirs, namely his second, Alan Davis-designed costume.  It’s honestly his best look, so I’m all for that.  That said, it’s somewhat humorous, given that the trading card image on the back of the box has him in his *other* Davis look, which still is without Legends treatment, despite it also being the look present on all of the images for the Toy Biz release.  Some day, it might eventually get made, right?  The figure stands 7 inches tall and he has 32 points of articulation.  Our last Legends Captain Britain was built on the Hyperion base body; this one is Hyperion adjacent, as he’s actually making use of the upgraded torso from the Unworthy Thor figure.  It lacks the weird torso shelf that the standard Hyperion torso had; strangely, this torso’s been unused since its introduction in 2017.  I do definitely like it more, though.  He also gets a new head, forearm, and knee pieces, to showcase the more unique pieces of his costume.  The new meshes well with the old, and I appreciate how the head sculpt here is distinctly different from the prior Captain Britain.  This one’s more a mask than a helmet; I did like the other one a fair bit, but this one fits the classic costume design nicely.  Captain Britain’s color work is decently handled, with some nice and sharp application.  There’s a touch of fuzz on some of the white lines, but nothing too terrible.  My figure has a touch of missing red on the front of each bicep, but it’s again pretty minor.  Captain Britain is packed with an alternate bearded head, two sets of hands in fists and gripping, and the actual sword Excalibur.  It’s not a terrible set-up, but I do find it interesting that he didn’t get an unmasked head, since the back of the box shows him unmasked.  Also, it’s a personal thing, but I’d have liked to see the previous head done up in the colors to match this costume, just to have the helmet option too.  But, you know, that’s more a me thing.

MEGGAN

Meggan is a mystical mutant metamorph, able to change her shape at will.”

Excalibur‘s one truly unique character in their debut line-up, Meggan is the one member of the team who’s not likely to get much coverage outside of specifically team-themed set-ups.  As such, this is her first time as a Legend, and in fact only her second action figure at all, with the first being her Minimate from that line’s own Excalibur boxed set.  The figure stands just shy of 6 1/2 inches tall and she has 27 points of articulation.  At this point in the line, almost every female figure is made up of some sort of frankensteining of prior female bucks, and in Meggan’s case, she’s using a collection of parts which previously showed up together for the TRU Dark Phoenix, which add up to a base that seems about right for Meggan, especially given how Davis tended to depict her.  She swaps out that set-up’s heeled shoes for the bare feet from the First Ten Years Pepper Potts figure, and also gets a brand-new head sculpt.  The head’s got a big ol’ chunk of hair, which is appropriate for Meggan, and she also gets a big smile, which also fits, and is a nice change of pace compared to the more stoic expressions we tend to see on female figures.  The sculpt looks nice when viewed from the front, but it does seem just a tad flat from the side.  Her color work is generally pretty simple; she has the proper green and black for the costume, and the printing for the face is nice and lifelike.  She’s packed with two sets of hands, in fists and open gesture.  It’s a shame we couldn’t maybe get some alternate pieces showing off her shape-shifting, but that might have been a bit complex for the set-up of this pack.

SHADOWCAT

“Shadowcat possesses the mutant ability to “phase” her molecules, letting her pass through walls, walk on air, and allowing things she touches to do the same.”

Like Captain Britain, Kitty Pryde has gotten the Legends treatment twice before, once for each of the two manufacturers.  Both of those ones were more modern costumes, however, while this release finally gives her the all-blue number she wore during her early days with the team.  Similar to Captain Britain, I do really find this look to be one of her best.  The figure stands 5 3/4 inches tall and she has 29 points of articulation.  Seeing as this is still supposed to be Kitty more on the younger side, she uses the Spider-Girl base body as a starting point.  It’s a base I’ve always rather liked, so I’ve got no issues with that.  She gets a new head, upper torso, and arms, sculpted by Eddie Mosqueda.  They flow well with the base body parts, and capture her design from the comics pretty nicely.  In particular, the loose-fitting shirt hangs in a way that quite convincingly conveys the weight of the material.  I like that a lot.  The head sculpt, like Meggan, gives her a smile, and I like that too; Davis’ illustrations of Excalibur frequently had them smiling, so it feels like it really fits the tone of the book.  Kitty’s head sculpt also bears an uncanny resemblance to Natalie Portman, and may well be the best likeness of her Hasbro’s produced, which is kind of humorous in its own way.  The colors on this figure are very blue, as they should be.  It’s a slick look,  and again the face printing brings a nice lifelike quality to the whole thing.  Shadowcat is packed with two sets of hands, in fists and open gesture, as well as her pet dragon (and fellow team member) Lockheed.  Lockheed is the same mold as the prior one packed in with Kitty, though this time he’s in a slightly brighter color.

THE ME HALF OF THE EQUATION

I was intrigued by this set when it was first shown off, but not quite enough to actually go out of my way to get it.  I already have both Kitty and Brian in my Legends collection, even if they may not be in my preferred costumes, and I don’t *have* to have Meggan.  But, I was certainly keeping my eye out, if they should make their way in front of me.  When they went back up for a wider distribution, that meant I was able to get them through All Time, which made life much simpler.  It’s a pretty fun set of figures.  I can’t say any of them really blow me away, though that may be partly due to how impressed I was by the last Kitty and Brian.  Still, these ones are really solid, and Meggan is no slouch either.  And, now, all we need is a red suit Rachel Grey, and we can round out the initial team!

Thanks to my sponsors over at All Time Toys for setting me up with this set to review.  If you’re looking for cool toys both old and new, please check out their website.

#3302: Maxx 89

MAXX 89

ROBO FORCE (NACELLE)

“Maxx was destined to be the latest and greatest in law enforcement (he was literally built to do it!), but on the day before his first patrol, the UTOPIA101 line was revealed to the world.  Maxx was quietly reassigned to the traffic beat.  Despite his best efforts to conform, Maxx’s passion for crime fighting, along with a growing distrust of the UTOPIA line, lead Maxx down a path into other, unauthorized lines of police work.  This would create problems.  A LOT of problems.”

If there was ever an underrated and surprisingly overlooked toy company, it’s Ideal Toys.  Though not a household name, they did a lot during their 90 year run.  They were largely known for their presence in the doll market, but they dabbled in the more action oriented side as well.  Notably, they were the first to really jump into the licensed action figure market, with Captain Action.  They were also frequently just ahead of the curve on things, to their misfortune.  In 1984, they got into the toy robot market with Robo Force, a line with two warring factions of robots, good and evil, each side with their own complex backstory.  Unfortunately, 1984 was *also* the year that another franchise of warring robot factions launched: Go-Bots!  …Just kidding.  I actually meant Transformers, which was a smash success, and pretty much buried Robo Force, with Ideal languishing in obscurity for pretty much the rest of their existence.  Robo Force has resurfaced twice since, first in 2013 under the Glyos umbrella, and again just this past year, now under the helm of Nacelle.  Their first two figures hit retail right before the end of last year, and I’ll be taking a look at the heroic Robo Force leader, Maxx 89, today!

THE FIGURE ITSELF

Maxx 89 (as he’s now named; he was previously Maxx Steel, but Mattel holds the rights to that name, so he got a rename) is one half of Series 1 of Nacelle’s Robo Force relaunch.  The figure stands just shy of 8 inches tall and he has 20 points of articulation.  His articulation scheme is rather tight and a little bit clunky.  The arms are definitely the best of it, while the rest of things are a bit more restricted.  Everything is mostly on ball-joints, but the way the layout works, the neck and waist are effectively just cut joints.  The hips fair slightly better, but are very, very tight on my figure, to the point of squeaking every time I move them.  He’s got double joints on both the elbows and knees, but only the elbows really get the range; the knees can really only use the bottom half of the joint.  Maxx’s sculpt is all-new to this figure, and represents a rather radical change-up from his vintage counterparts.  Ideal’s Robo Force pre-dated the move to the more “mecha” aesthetic in robot designs, and as such were much more “vintage robot toy,” down to not even actually being bipedal.  For this new line, Nacelle has re-designed the characters to allow for a more action-oriented, more modernized design.  Elements of the original are still present, especially in the head and torso, as well as the suction cup feet, but the arms and legs are totally changed up.  For the most part, it works pretty well.  I like the updated head design quite a bit, and the extra detailing added to the arms and legs works quite nicely for upscaling and modernizing.  The part that seems a bit odd to me is the feet.  They’ve opted to keep the functioning suction cups of the old toys, which feels like it runs kind of counter to the more clearly collector-oriented aspects of the rest of the figure.  It’s especially notable because the majority of the figure is very solid, rather heavy plastic, and it’s all resting atop a pair of soft rubber feet.  It makes him a little bit unstable on his feet, and I definitely worry about how they’re going to hold up over time.  Were they maybe an alternate piece, with a set of solid feet also available, I think they’d bug me less, but as it stands they do feel just the slightest bit off.  Maxx’s color work is generally pretty nice; he grabs the basic color scheme of the vintage figure, and goes slightly metallic, as well as adding a nice wash to the whole thing to really bring out the sculpted details.  The only part that’s odd for me is the decal on the front, which is again a bit counter to the rest of the figure, since it’s *so* vintage.  That being said, while it’s odd, I personally like it.  The splash of color is fun.  Maxx is packed with an alternate hand with a blade attachment, a handheld blaster, and three mounted guns.  The mounted guns are a little tricky to get just right, and honestly the cords seem just a little bit on the short side, but it’s at least a decent variety.

THE ME HALF OF THE EQUATION

While I never had any of the vintage Robo Force, I’m a sucker for cool vintage robots, so the designs have always intrigued me.  The relaunch certainly piqued my interest, enough to at least give it a try.  Of the two at launch, Maxx was the one that looked more my speed, so I snagged one when All Time’s shipment came in.  He’s a mixed bag, I won’t lie.  I do generally like him overall, but there’s enough little things holding him back that I don’t know about jumping full-on into the line.  I do rather like Maxx, though.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website.

#3301: Insulated Spider-Man & Electro

INSULATED SPIDER-MAN & ELECTRO

MARVEL MINIMATES

In 2009, we were between cinematic versions of Spider-Man, so all of his toy tie-ins were sticking closely to the comics for their inspiration.  This was especially true of Marvel Minimates, who had three dedicated assortments just for comic Spidey, as well as working him into some of the mixed assortments.  Wedged in the middle of the themed set-ups was today’s set, a variant of Spider-Man and one of his classic foes, Electro!

THE FIGURES THEMSELVES

Insulated Spider-Man and Electro were initially released in the fourth TRU-exclusive assortment of Marvel Minimates, before getting a follow-up release in Series 30 of the main line.  The set from this review was the specialty release, but the two sets were effectively identical apart from packaging.

INSULATED SPIDER-MAN

“This alternate costume was created by Spider-Man to counter the devastating electricity powers of the super-villain Electro. By utilizing non-conductive materials and building on his original ‘rubber air mattress’ design, he defeated Electro with ease.”

Introduced in 1997’s Amazing Spider-Man #425, Spider-Man’s Electro Proof Insulated Suit was crafted to battle Electro’s increased powers of the ’90s.  It had graced toy form before during Toy Biz’s run with the license, but with this it had a Minimate.  Different!  The figure was based on the standard post-C3 ‘mate body, so he’s about 2 1/4 inches tall and he has 14 points of articulation.  His only add-on is a full face-mask piece.  They were standard for Spidey for a brief span of time, but this assortment actually dropped that; the only reason this particular figure got the piece was for the extra padded design.  Everything else is handled with paint.  There’s quite a lot going on, but it does a great job of capturing the design of the costume as seen in the comics.  Under the bulked up mask is a standard Spidey mask.  It’s unfortunately saddled with the peg hole in the head, but otherwise it was really great, and the red was designed to be an exact match for the standard Spidey from Series 24 of the main line, allowing a replacement of his bulked up mask piece from the original release.  Spider-Man was without any extras for this release.

ELECTRO

“Given super-human powers by a freak electrical accident, Max Dillon was transformed from an average electric company lineman into the super-villain known as Electro! Able to absorb and manipulate near-limitless amounts of electricity, Electro can only be defeated by shorting out or overloading his powers.”

This marked Electro’s introduction to this line.  While there were another four variants of the character to follow, but this is to date the only one based upon his classic design.  He got three add-on pieces for this release, for his mask and his two glove cuffs.  All three were all-new pieces.  The mask was a little bit deep at the front, but was otherwise a good piece.  The cuffs take what would become the standard approach for the flared gloves, and add the electric effects to the ends.  His paint work is respectable enough; the colors are nice and bold, and the line work is quite detailed.  There’s a ton of work on the face, which would perhaps be overboard on another character, but actually kind of works for Max.  Electro was packed with two electricity effects pieces, shared with Series 29’s Storm.

THE ME HALF OF THE EQUATION

I bought this set new from my go-to place for Minimates at the time, Cosmic Comix.  I remember being pretty happy about getting an Electro, and the Insulated Spider-Man was certainly a cool design.  The figures both suffer from a little bit of production issues cropping up, but they’re both pretty good overall, and neither found themself with any real replacement.

#3300: The Question

THE QUESTION

JUSTICE LEAGUE UNLIMITED (MATTEL)

Hey, it’s time for another installment of me reviewing a figure of The Question on The Figure in Question!  I really was expecting that joke to come back around quicker than it ultimately did.  I mean, it’s been, like eight years, with no additional reviews.  That’s on me, you guys.  There are many great things about Justice League Unlimited, but the undeniable best thing about it is Jeffery Combs as The Question.  He’s just so, so great.  Every moment with him’s just fantastic, and it’s really just the definitive take on the character.  Unfortunately, due to a weird contractual thing, Mattel was unable to add the character to the tie-in toyline until very near the end of its run.  But, they did at least get him in before they were done.  That’s gotta count for something.  So, let’s take a look at that figure!

THE FIGURE ITSELF

The Question was released in the first assortment of Justice League Unlimited three-packs post Mattel launching their larger DC Universe branding.  It followed them getting the full DC license, which allowed them to finally produce the figure.  Question was packed with re-packs of Flash and Wonder Woman…which was borderline predatory on Mattel’s part, really.  Question doesn’t ever really interact with the two of them in the show, and Mattel knew very well that people were buying this set just for him.  Couldn’t hey have at least thrown people a bone and packed him with, I don’t know, maybe Huntress?  Heck, you could even go for a “Question Authority” theme and throw a Superman in there.  See?  Heavy hitter.  Actually, it looks like they paired those two off with Galatea at the same time.  Well, there it is.  Whatever the case, it is what it is.  The figure stands about 4 1/2 inches tall and he has 5 points of articulation.  He used a base body derived from Mattel’s take on the animated Two-Face, which they’d made a little more basic.  It would be re-used for a few others down the line, but it kicked off here.  He got a unique head sculpt, as well as an extra piece for his overcoat.  The overcoat is a little bit clunky, but the head sculpt is pretty decent.  There’s no face, of course, but there shouldn’t be, so it tracks.  The color work is basic, but what it needs to be.  The application is pretty clean overall, and the colors match up well with his look from the show.

THE ME HALF OF THE EQUATION

The Question was my favorite part of the show, and I desperately wanted him as a figure for the show’s whole run.  I even tried my hand at making one of my own, but it’s honestly for the best that I don’t have it to compare.  It was pretty bad.  This figure was one I was really excited for.  Not super thrilled about having to buy the two extra figures, but by this point in the line, I was desensitized to the whole thing.  He’s actually a pretty nice little figure.  Basic, but that’s the whole line.  He definitely felt worth the wait.

#3299: Namor – Wakanda Forever

NAMOR — WAKANDA FOREVER

MARVEL LEGENDS (HASBRO)

The ruler of Talokan, an ancient civilization hidden in the depths of the ocean, Namor will stop at nothing to protect his people.”

The last time that I reviewed a Namor action figure here on the site, it early 2018, and I was reviewing the figures from the first Black Panther tie-in assortment of Marvel Legends.  He was a comics-based Namor, and I remarked at the time that his presence in a Black Panther-themed set was kind of odd and hard to justify.  Well, don’t I feel foolish now.  Namor was introduced to the MCU last year in Wakanda Forever, where he serves as the antagonist, albeit perhaps not a totally villainous one.  Tenoch Huerta’s performance in the role was an impressive one, giving us a Namor that was a little harsher than his comics counterpart tends to be.  Nevertheless, it’s a good set-up for a potential future for the character within the MCU.  And, he’s got another action figure in a Black Panther tie-in assortment of Marvel Legends, but this time it makes sense!

THE FIGURE ITSELF

Namor is part of the Attuma Series of Marvel Legends, which is the dedicated tie-in assortment for Wakanda forever.  In an assortment that’s got a fair bit of re-hash going on, especially with its movie figures, Namor stands out as being the most noteworthy addition to the line.  The figure stands about 6 1/4 inches tall and he has 29 points of articulation.  Namor’s articulation scheme is generally pretty decent, following with the current line set-up.  He’s got the pinless structure on his elbows and knees, which is a little nicer looking.  I’m not super crazy about the range of motion on the mid-torso joint, but otherwise, everything works out all pretty decently.  Namor is sporting an all-new sculpt, courtesy of sculptor Dennis Chan.  The head has a solid likeness of Huerta, albeit looking perhaps a little dryer than he really does in the film proper (it’s worth noting that Chan sculpted it with a different, more flow-y styling to the hair originally, and it was changed).  Still, a good likeness is a good likeness.  The body sculpt is fairly balanced in terms of proportions.  The only part of it that I feel is a little bit off is the neck, which is just a tad too long to be quite right.  Not terribly off, mind you; just the slightest bit.  The jewelry around the neck is a separate piece, which can be slipped off if you pop the head off, allowing for a slightly more comics-looking Namor.  Of course, this does exaggerate the neck issue just a little more, but again, not the worst.  Namor’s color scheme, thanks to his construction, is largely handled via molded plastic.  There’s a touch of paint for the face, of course, as well as on the feet.  It’s clean, and the face in particular is fairly lifelike.  There’s a small spot of glue slop on the back of the hair, but he’s otherwise without blemishes.  Namor is packed with two sets of hands, with one pair of flat hands, and one in a fist/gripping combo, as well as his spear, and the left arm to the Attuma Build-A-Figure.

THE ME HALF OF THE EQUATION

While I largely opted to skip this round of figures, due to having previous versions of most of the characters included, I was definitely down for the first MCU version of Namor.  It’s been a long path to seeing him on the big screen, and he was one of my favorite parts of Wakanda Forever.  I’ve had this guy for a while, but he had the misfortune of just sort of slipping through the cracks, since there was just the one of him.  He’s not top of the line or anything, but he’s a solid mid-range figure.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3298: Black Panther — Wakanda Forever

BLACK PANTHER — WAKANDA FOREVER

MARVEL LEGENDS (HASBRO)

The success of the first Black Panther film understandably fast-tracked the turnaround on a sequel, but with both Infinity War and Endgame locked-in on the schedule, there was a slight wait before we could get right to it.  Things were further delayed by the pandemic in 2020, right when the movie was set to begin production.  Plans were further thrown into chaos later that same year with the passing of Chadwick Boseman, leaving the film without its star.  The film was hastily reworked to remove Chadwick’s role, with the rest of his ensemble cast taking up as much of the reins as possible.  Who would be taking over the titular mantle was a heavily discussed topic, and the actual identity of this new Panther was kept secret before the film’s release.  In the end, the person to inherit the role was T’Challa’s sister Shuri, who is truly the most natural choice for the part, especially given her history of taking over the part in the comics.  In order to preserve the film’s secret, merchandise of Shuri in her Panther suit was held off until after the movie’s release.  This included the Marvel Legends figure, which is just making its way out now.

THE FIGURE ITSELF

Black Panther is a single-release Marvel Legends figure, meant to tie-in with the rest of the Wakanda Forever assortment, while also standing on her own.  She’s sold in a box that matches the others, but is billed only as “Black Panther” and also gets no bio, suggesting they were working extra hard to keep this one a secret, even once the figure got out there.  The figure stands about 6 1/4 inches tall and she has 28 points of articulation.  The articulation scheme is up to the more modernized standards for the line; she’s got double joints for the elbows and knees, which are using the pinless construction.  She also gets a decent ball-joint for the neck.  The range isn’t quite there on some of the joints, mostly around the middle of the figure, and the elbows have a tendency to stick a little bit on one end or the other.  Panther’s sculpt is an all-new one.  It does a respectable job of capturing her costume design as seen in the film…I mean, at least as far as I can tell from the limited screen shots are available for the look; some times that super secrecy really works against them, huh?  It’s a visually interesting design, with a lot of sharp detailing, and plenty of texturing.  The build seems a decent match for Letitia Wright, though she’s notably taller than the prior Shuri figure, which doesn’t quite track with her actual height.  Technically, she should be a fair bit shorter than both figures.  Maybe the heart shaped herb just makes her taller?  I’m willing to buy that, I guess.  The paint work on this figure is pretty on the mark; the gold accents go where they’re supposed to, and they look pretty sharp.  Shuri is pretty light on the accessories front, with only two sets of hands, in fists and open claw.  They’re cool and all, but her not getting an unmasked head, or even any of her blaster attachments for the wrists.  Presumably, the secrecy of the design and more than likely far quicker turnaround time resulted in less extras.  It’s a shame, but at least she got the bare minimum?  Also, an all-new sculpt, so there’s that.

THE ME HALF OF THE EQUATION

The main assortment of Wakanda Forever figures was a lot of rehash, so I didn’t pick up much of that set.  The absence of Shuri from that line-up didn’t really help matters, as it was honestly one of the few designs I really felt the desire to own.  The separate release was appreciated, and not really a surprise, I suppose.  Even so, I was a bit on the fence with this figure, just because my collecting habits are shifting a bit.  Max was having none of this, however, and decided to put an end to my hemming and hawing over this figure by just going ahead and paying for one for me in advance.  How dare he?  How absolutely dare?  Aside from a lack of accessories, she’s a rather nice figure, and one I’m certainly glad to have in my collection.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3297: Ultramarines Blade Guard Veteran 02

ULTRAMARINES BLADE GUARD VETERAN 02

WARHAMMER 40,000 (JOYTOY)

“Bladeguard Veterans are inexorable warriors, advancing relentlessly with blades held high – the very image of noble knights of myth. Members of their Chapter’s elite 1st Company Veterans, each of these vastly experienced Space Marines has fought to preserve the Imperium across uncounted worlds.”

Remember back in 2020, when I, glutton for punishment that I insist on being, decided to try and fumble my way through a whole Warhammer-themed review?  Wasn’t that a fun time for everyone?  I mean, at least someone, I’m sure.  Well, I’m going back in, you guys.  Is it because I know anything more about Warhammer?  Not in the slightest.  Still clueless.  But, I’m going back in regardless.  The licensing dam for the property has broken wide open.  My first venture was courtesy of McFarlane, but this time around I’m looking from an offering from the latest addition to the stable of licensees, Joytoy.  I mean, I do at least know a little but about them.

THE FIGURE ITSELF

The Ultramarines Blade Guard Veteran 02 is part of Joytoy’s overall Warhammer 40,000 toyline.  He’s a slightly more deluxe scale release for the line, similar to how the “Steel Legion” figures are treated for the Battle for the Stars toyline.  As his numbering suggests, he’s the second Blade Guard Veteran for the Ultramarines, though it’s worth noting that the first one initially appeared to be Sergeant Proximo, who was not actually numbered.  But then there was also a totally unnumbered one that got solicited more recently.  So maybe he’s the first one, just retroactively?  There’s also an 03, who is, you know, numbered.  But this guy’s the 02, and he’s the one I’m looking at!  The figure stands 4 1/2 inches tall and he has 33 points of articulation, as well as moving shoulder pads, as well as jet-ports on his back pack.  His articulation sports quite an impressive range, especially given his bulky build; it’s better implemented than the McFarlane equivalents, and even those were pretty good for the designs.  In terms of sculpting, this guy’s a little different than the prior Joytoy figures I’ve taken a look at.  Rather than an underlying sculpt with armored parts on top of it, the armored pieces are just sculpted straight on.  For a design this bulked up, it makes a lot of sense, and it means that he’s quite sturdy.  The Blade Guard Veterans get a helmet that’s a little sleeker than the traditional Space Marine helmet; the mouth plate is now smooth and without the notable rebreathers.  He also gets a slightly more involved back pack, a tabard, and a handful of different items hanging off his belt, to say nothing of his various ribbons, which I assume have to do with his service achievements.  It all makes for a look that’s very involved, but thankfully not busy.  Like the design, the sculpt certainly has a lot going on; there’s many layers and ornate fixtures to the design, mimicking the very detailed nature of the game miniatures quite well, while also adapting him to a larger scale.  The details are quite sharply handled, and there’s a depth to them that wasn’t quite there on the McFarlane offerings.  The more ornate parts of the armor are definitely sharper, that’s for sure.  While the McFarlane figures kept their paint work rather on the more basic side (a side effect of the lower price point on the figures), Joytoy’s actually put quite a lot of effort into the paint.  Not only does the Blade Guard get all of the proper base coloring, applied quite cleanly and sharply, but there’s also an impressive amount of accent work.  Clearly, he’s not as grimy and dirty as some of the miniatures can look, but there’s plenty of shading and smaller work, which showcases the sculpted elements quite nicely.  The Blade Guard gets his blade, of course, which can be held in his hand, or sheathed at his side, two sets of hands for standard grip and trigger finger, a gun and corresponding empty holster for his belt, a holster with the gun stowed away, two removable pouches for the belt, a back pack with articulated thrusters, a shield with an articulated handle, and an alternate un-helmeted head.  The weapons are a little tricky to get into his hands at first, but once you’ve done it the first time, they’re easier to use after that.  The sword is actually kinda sharp, so do be careful with that.  I had one minor issue with the gun, which had its ribbon come off, almost as if it wasn’t glued down at all; it was at least a pretty easy fix.  The unmasked head is based on the second Blade Guard’s alternate head from the miniatures set, and it’s honestly not really my speed, personally, but it’s at leas cool from a technical side, I suppose.

THE ME HALF OF THE EQUATION

As stated in my first Warhammer review, I’m not really a Warhammer guy.  I am, however, a cool toy guy, and the designs certainly do make for some cool toys.  The McFarlane figure was fun for what he was, but I’ve been really digging the stuff I’ve picked up from Joytoy, and we got these at All Time, and everyone else was trying them, so I just sort of got swept up.  I really like this guy.  He’s a good, fun toy.  Still don’t really know much about the franchise that birthed him, but I’m sure some of it will rub off on me, I guess.  Or, you know, maybe not.  And then I won’t have to justify buying rather expensive toys from a thing I don’t really know much about.  Or something like that.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website.