MARVEL LEGENDS (HASBRO)
“Originally appointed by the US Government to replace Steve Rogers as Captain America, U.S. Agent John Walker must balance his moral compass against his duty to his country.”
When you need a Captain America-esque guy, but you need him to do un-Captain America-esque things, there’s one guy to call: John F. Walker, the U.S. Agent! Beginning as the Captain America antagonist Super Patriot, John was tapped as the new Cap when Steve gave up the title during a falling out with the US government. Obviously, Steve was always going to come back, and when he did, his uniform from his interim time as “The Captain” was handed over to Walker, who repurposed it as U.S. Agent. He’s since become the go-to character for when you need someone who’s on the right side of the law, but maybe not morally there, albeit not in a totally villainous sense. And, he got a great focus in the MCU in The Falcon and the Winter Soldier. All of that’s given him some leverage for a cool new comics-based figure.
THE FIGURE ITSELF
U.S. Agent is figure 6 in the Controller Series of Marvel Legends. His presence in the series allows for all three of the main heavy hitter Avengers to have some sort of presence, without there being an actual Steve Rogers Cap variant needed. This marks U.S. Agent’s third time in Legends form, and his second comics-based release, following the prior Hasbro version from way back in the Return of Marvel Legends days. The figure stands 6 3/4 inches tall and he has 32 points of articulation. U.S. Agent is built on the Reaper body, along with its Cap-specific parts courtesy of the Cap-Wolf release. The Reaper body is perhaps just a touch small for how Walker is usually portrayed, but it’s not too far off, and I get the want for internal consistencies with the standard Cap. He gets a brand-new head sculpt. After years of Hasbro going a bit too gruff with Steve before finally getting it right, they dial back in on that gruffness for Walker. The head’s maybe just a touch too large for the body, I think, but it’s otherwise a pretty good fit for the character. U.S. Agent’s paint work is generally pretty decent. Not quite as impressive as Speedball, but still better than previous fare. The face gets a decent amount of accenting, and the detailing on the uniform is nice and crisp. U.S. Agent is packed with his shield, two sets of hands (fists and a gripping/open gesture combo), and the arm for the Controller Build-A-Figure. If there’s one thing I’d have liked to see, it’s an alternate Steve head to let this figure double as The Captain, but that’s far from an essential piece. As it stands, he works well for John.
THE ME HALF OF THE EQUATION
Since getting a few goes at a good update to a classic Cap, and finally getting a really definitive one in the 20th Anniversary release, I’ve definitely been jonesing for a good U.S. Agent. The prior one just wasn’t cutting it, so this one was certainly welcome. As with Speedball, I expected this one to be a rather by-the-numbers release, though unlike Speedball, U.S. Agent winds up being truer to that expectation. He’s not anything crazy, but he’s honestly just what he needs to be.
Thanks to my sponsors over at All Time Toys for setting me up with this figure to review. If you’re looking for cool toys both old and new, please check out their website.