#3847: Spectre – Hal Jordan

SPECTRE — HAL JORDAN

OTHER WORLDS (DC DIRECT)

As I anxiously await having more Super Powers to review, I’m going to be getting my DC fix by taking a dive into my back catalogue of DC figures from years gone by.  In the late ’90s/early ’00s, DC Direct started making a splash in the DC toy world by offering up figures of the non-Batman and Superman denizens of the DC universe, especially giving focus to the weirder element of things.  In 1999, after a redemptive death as Parallax, Hal Jordan was chosen as the new host for The Spectre, DC’s spirit of vengeance.  For about 6 years, that was Hal’s main bit, and during that period, he managed to get an action figure of him in the role, courtesy of those oddballs over at DC!

THE FIGURE ITSELF

Spectre — Hal Jordan was released in DC Direct’s Other Worlds line-up, which hit in June of 2001.  A roughly year and a half turnaround time was actually quite quick for such a line, so that was quite a cool bit for Hal.  This was Hal’s second figure under DCD, following up on his Hard Traveling Heroes release from the year prior.  It is, to date, the only figure of Hal from his time as the Spectre.  The figure stands just under 6 1/2 inches tall and he has 9 points of articulation.  Hal’s presence in this set owes to two things: firstly, the Jim Corrigan version of Spectre had been released the year prior, so they needed a different one for this spirit-based line-up, and secondly they needed a parts re-use heavy figure to offset costs.  As such, he’s an almost complete re-use of the Hard Traveling Heroes Hal.  Given that Hal’s Spectre design intentionally referenced his GL design, it’s far from the worst choice.  It helps that it’s just a pretty strong sculpt in the first place, and really holds up as one of DCD’s best from their early days.  It’s not terribly posable, I suppose (the v-hips in particular are tricky to work with), but it’s got a good balance to the proportions and there’s a cool Neal Adams vibe to it that’s just always super cool.  The only new sculpted part is the left lower arm, which is now an open gesture, rather than a grip.  What’s interesting is that they chose to replace his left hand, not his right, meaning the figure still has a sculpted right on his right hand, which is kind of funny.  It’s all topped off with a cloth cloak piece, which is a really nice piece, with an inner lining, and a wire on the edge for posing.  Hal’s color work is generally basic, but by far the coolest thing about it is the glow-in-the-dark plastic used for the bulk of it.  I’m a real sucker for glow-in-the-dark stuff.

THE ME HALF OF THE EQUATION

The Hasbro 9-inch Hal was my first Hal Jordan figure in general, but this one was my first Hal in a more conventional scale.  My dad had a friend who worked at Diamond, and he would get us DC Direct figures, and my dad made sure he ordered me this one.  Even though he wasn’t a GL, this guy got a ton of play time as my primary Hal Jordan.  The fact that he has a generally green palette allowed me to fudge things a bit as to which identity he was using.  I remember in particular him accompanying me to our attempt to go see the Fourth of July fireworks in 2001, which got rained out, and holding him up to the window as we passed road lights trying to get his glow feature to charge.  He remains one of my favorites to this day.  Looking back on him, I’m still impressed by just how good a sculpt he’s got, and it’s neat that we got this look at all, given how scarce it’s become overall.

#3846: Spat & Grovel

SPAT & GROVEL

MARVEL’S MOST WANTED (MANUFACTURER)

Last week, I wrapped up my reviews of the Toy Biz X-Men Savage Land series, looking at Joseph, a very dialed into the moment character at the time of his release.  So, today, let’s dial in even further!  In the 1997 storyline that sent a portion of the X-Men to the Savage Land (which I referenced in my Joseph review), Gambit is set upon by Spat, a bounty hunter who has a past with him.  Spat and her bestial partner Grovel are more or less a footnote in the X-Men’s history, but they have the fun little side-bit of being designed by creators Scott Lobdell and Joe Madureira specifically to be too weird to make for a good transition to toy form (something most X-characters where doing at that point).  So, they made them a woman aging in reverse and a weird space lizard.  And, of course, they had their own action figures in less than a year, because of course they did.

THE FIGURE ITSELF

Spat & Grovel were released in the 1998 Marvel’s Most Wanted series from Toy Biz.  It’s…well, it’s certainly a bold name for a series that included Spat & Grovel…or really any of the figure’s from it.  But, there it was.  These two are certainly the most obscure of the three offerings, hence this also being the only time they’ve shown up as action figures.

Spat’s really the main figure here, with Grovel being kind of an accessory, much in the same way as the Savage Land sets handled their figure and creature set-ups.  The figure is about 2 1/2 inches tall and he has 5 points of articulation.  Given her smaller stature, she just moves at the basic five, and even then, the hips are v-hips, so the end result is a figure that really doesn’t move all that much.  She’s really just a stand-er.  The sculpt does an okay job of capturing Madureira’s drawings of the character, with his slightly more cartoonish proportions and stylings all pretty well present.  The head admittedly looks a bit too much like a full-grown woman’s head, on a very small body.  That being said, it’s not a terrible offering.  I do like the flow on the headband, though, as well as the texturing on the fur of her outfit.  Spat’s paint work is pretty solid.  Both the hair and outfit get some accenting work to help sell the sculpted details as well.  Spat is packed with a spear with a chain on the end of it, which she holds nicely in her left hand.

Grovel’s a big space lizard, and that’s what this figure aims to be.  He’s a big, chunky thing, a fair bit larger than Spat.  Exactly *how* much larger than Spat he’s supposed to be varied a bit in the comics, so the figure just goes for demonstrably larger, and makes it work.  He’s got base movement at the top of each leg, and the tail can twist, so there’s some slight variation in play.  He’s also got a mouth opening action feature; pushing down the front-most fins opens the mouth up a fair bit.  He’s got some cool patterning for the paint work, which is pretty fun to look at, and generally sells the whole “giant space lizard” bit rather well.

THE ME HALF OF THE EQUATION

As a kid, I had literally no clue who Spat and Grovel were, and they were new, so my dad, who was my primary source of information on “who these guys were,” didn’t know either, so I kind of just missed out on them.  As such, they were the last of this particular set I picked up, actually just a few weeks ago.  I’ve been on a real Toy Biz kick, largely because I’m finally trying to actually put them out on display, and I put the other two from this set out and figured it might be a good time to finally finish the set.  They’re a rather goofy pair of characters, and not so much toy-friendly, but at the same time, I don’t think they’re un-toy-friendly either.  And, it’s not like there’s ever going to be another version of this pair, so they’ve got that particular novelty, if nothing else.

#3845: Commando Droid

COMMANDO DROID

STAR WARS: THE BLACK SERIES (HASBRO)

One of the things Clone Wars did was flesh out the ranks of the two opposing armies a bit more than what we saw in the movies.  Obviously, we got a lot of focus on the individual clones, but the Droids also got some new models not seen elsewhere.  A good number of them were more specialized, but one of the earliest additions to the more standard line-up was the Commando Droid, a more robust take on the standard Battle Droid.  As we finally start to get some more of the droid army in Black Series, we’ve finally made our way to some of those Clone Wars-original designs, meaning we finally get an update to the Commando Droid!

THE FIGURE ITSELF

The Commando Droid is figure 18 in the Clone Wars sub-set of Star Wars: The Black Series‘ 4th Phase.  The Clone Wars line is really one of the slowest growing of the sub-lines; the Commando Droid is only 1 higher than Pre Vizsla, a figure released at the end of 2023.  It also makes the Commando Droid thus far the only Clone Wars-branded figure in the new standard packaging (though there’s already a Savage Opress in the deluxe equivalent).  The figure stands 6 inches tall and he has 32 points of articulation.  The articulation on this guy hits pretty much all of the notes it needs to, and doesn’t leave really any of his sculpted joints as false ones, which is always nice to see.  I was impressed by how the neck and shoulders worked; the ball joints coupled with the hinges make for an impressive range.  The only part I’m not too keen on is the knees, which don’t go quite as deep as I’d like; they pretty much stop at 90 degrees, which is bare minimum, but not great for lunging and stuff.  Thankfully, the hips and ankles have enough movement to offset.  The sculpt is an all-new one, and it’s a very strong one.  The Commando Droids only exist in the Clone Wars style, but this figure manages to capture the spirit of that design, while also making them feel at home with the rest of the more realistically-styled figures.  The detailing is all very sharp, and the articulation works into the sculpt well.  He’s also quite sturdy, which is an improvement to some of the other droid sculpts.  His paint work is more involved than you might expect.  There’s the base color work, of course, which is good and clean, but he’s also got a fair bit of weathering, which makes him seem a little more battle-hardened, which feels right for such a droid.  The Commando Droid is packed with a standard droid blaster and a vibro-blade.  The blaster fits very nicely in his hands, and the blade can be mounted on his back, albeit somewhat awkwardly.

THE ME HALF OF THE EQUATION

I’m a big fan of the Commando Droid, and have almost every version from the Clone Wars line.  That’s one of my very favorite molds from that era, so this one was one I was really looking forward to, but ever so slightly worried might not live up to my expectations, especially after being rather letdown by the Magnaguard.  But, I couldn’t bring myself to pass him up, so I snagged him when he hit.  He’s truly a fantastic figure, and a worthy successor to the old Clone Wars mold.  I’m very glad I didn’t skip this one.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3844: VF-1S Veritech – Roy Fokker

VF-1S VERITECH — ROY FOKKER

ROBO DOU (THREE ZERO)

Before today, you could count the Robotech reviews here on the site on one hand.  But now, you can’t!  …you know, because there were five, and this brings it up to six.  Do you get it?  Do you get the joke?  Well, I do, and that’s the most important thing.  As I’ve brought up in, I think, all of my Robotech reviews, I’m rather a late convert to the show, only actually watching it within the last decade.  So, there’s a fair bit of catching up to do, but also I try not to go to crazy and space it out a bit.  Given it’s been three years since my last review, I guess I’m doing alright with that spacing out, huh?  Three Zero has started doing some Robotech stuff in their Robo Dou line, and I do like Three Zero’s work, so I’m checking one of those out today!

THE FIGURE ITSELF

The VF-1S Veritech — Roy Fokker is part of Three Zero’s Robo Dou line, which handles mechas and robots from a number of different anime properties.  This one follows up on the release of Rick’s Veritech from….2023, I think?  There was a bit of a gap.  Roy’s Veritech just started hitting in the last month or so.  The figure ships in Battloid mode, which is the main look that everyone actually likes.  Well, it’s the main look that *I* actually like, and for the purposes of this site, I’m everyone.  In said mode, the figure is about 8 3/4 inches tall and has 29 workable points of articulation.  It compares well to other Three Zero mech stuff I’ve messed with in terms of articulation and build.  You can get good poses out of him without too much trouble.  The hips can be a little bit finicky, especially the first time you use them.  On my figure, I wound up hitting the folded up wings, and it popped some parts of the torso out of place, which was a bit tricky to get back in order.  But, once I did, everything stayed pretty securely together.  Like the other Three Zero mechs I’ve looked at, this figure is a mix of plastic and die-cast construction.  He’s got quite a bit of heft to him, while also still maintaining a sharp level of detailing.  The color work here is quite impressively handled.  All the base work is very clean, and he’s also got panel lining to really help sell the sharpness of the sculpt.  There’s also a ton of smaller printed details, which show a tremendous attention to detail.  The Veritech is packed with four pairs of hands (weapon holding, flat, open gesture, and fists), a GU11 rifle, and a display stand.  It also includes four sets of missiles, an antenna, and an alternate mount for the base, all meant to work with the figure’s alternate modes.

Let’s talk about said alternate modes!  As with all transforming Veritechs, you get the main Battloid mode, the Guardian mode, and the Fighter mode.  To get from Battloid to Fighter (robot to jet), you stop in the middle for Guardian, which is…well, it’s kind of silly, and it’s not really so much a mode as it is just stopping midway.  Of course, given how nerve-racking the actual transformation process is, a break at the halfway point isn’t so bad an idea.  Even following the instructions, I was left to throw my hands up a slightly improvise a few times, and I had at least one point where I very seriously considered running this review without photos of the alternate modes.  Thankfully, the rest of the transformation to full Fighter mode isn’t quite as bad, nor is the reverse transformation back to Battloid (apart from the one pin that fell out during the transformation back.  It’s okay, it’s not entirely structural…).  The Fighter mode is actually pretty nice, and I do really like the little teeny, tiny Roy figure in the cockpit.

THE ME HALF OF THE EQUATION

Since getting into Robotech, I’ve been looking for solid figure coverage of Roy’s Veritech, since Roy’s my favorite pilot, and his Veritech is particularly cool.  I looked at the rather elaborate transforming one that All Time loaned me back in 2018, and I really liked that one, but its price point was a bit scary, so I backed off.  I’ve messed with a few of the smaller ones since, and they’re cool, but always a bit too spindly for me.  I’ve been impressed with Three Zero’s other work, so once I saw they were doing them, I was onboard for this guy here.  He’s fun, in a sort of don’t really want to mess with him all the time, but he’s still really cool to look at way.  I’m glad I got to experience the transforming, and now he can remain purely in Battloid mode for the rest of the time I own him.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3843: Green Lantern

GREEN LANTERN

DC UNIVERSE CLASSICS (MATTEL)

For the first time since the middle of February, I don’t have a Super Powers figure set for review today.  I know, I’m sad too.  Alas.  Back in January, I had a pretty solid run of DC Universe Classics reviews, with a pretty good focus in particular on the many Hal Jordan Green Lantern variants Mattel did during the line’s run.  I had one that was *not* featured in January, for rather a good reason: I didn’t own in.  But, well, as the photo above this intro may have clued you in, that’s changed in the months since then.  It was inevitable, I feel.  Anyway, here’s another Hal Jordan Green Lantern.

THE FIGURE ITSELF

Green Lantern was added to Mattel’s DC Universe Classics line in 2010, as part of a larger Toys R Us-exclusive line of repaints.  He was the second of four figures offered quarterly throughout the year, following Batman, and preceding Flash and Nightwing.  This figure was also functionally re-released the following year as part of a DC Universe vs Masters of the Universe Classics two-pack with Zodac, with only the included accessory changing.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  He uses the same assembly as all the other GL Hals from the line, so medium body, standard Hal head sculpt, and the right hand with the ring on it.  It’s a sculpt I continue to like, but I will say that, as nice as the head is, it’s maybe not quite on the mark for a more modern Hal, which is what this one’s aiming for.  Still, it’s not bad by any stretch of the imagination.  That said, there’s some issues with some of the green plastics from around this time getting brittle, and that happened with mine, resulting in a small chunk of his neck breaking off.  The joint still works and it’s not super visible, but it’s annoying.  Hal’s paint work is the main change-up.  He’s using a similar approach to the one from the 2-pack, with a glossy, metallic finish for his suit.  However, instead of a Super Friends inspiration, Hal’s using his post-Rebirth costume.  So, he loses the “trunks” element of the costume, as well as the other figure’s visible pupils.  I still really like the overall look of the color scheme, but I’d be lying if I said the classic design didn’t still land a bit better for me.  But, at least this one gives other people who didn’t like the last one’s “creepy eyes” a version of the head without them.  Hal’s single-packed release included a power battery, while the two-pack release got a recolor of John Stewart’s gun construct.  Because we certainly wouldn’t want Hal to have the fist construct.  That would be wrong.

THE ME HALF OF THE EQUATION

I remember this figure being released, but, as much as I love Hal, I was getting a bit worn thin on him in 2010.  So, I didn’t track this one down when it was new.  But, as I’ve gotten more of the others I missed, I felt the need to go back and get him.  Thankfully, in my line of work, these sorts of things tend to just land in front of me, which is exactly what happened with this guy.  He’s cool.  Kind of a lot of the same stuff as others, and it’s a bummer mine’s got a slight break, but that’s the cost of DC Universe Classics.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3842: Joseph & Amphibious

JOSEPH & AMPHIBIOUS

X-MEN (TOY BIZ)

“Temporarily stricken with amnesia, the evil Mutant of Magnetism, Magneto, now goes by the name Joseph. When he finds himself in the company of the X-Men in the Savage Land, Joseph is free to use his impressive powers of magnetism to manipulate not only metal, but earth as well as his every desire. Alongside his frog-like companion, Amphibious, Joseph proves time and time again why he is one of the most powerful mutants on the planet.”

And we’re headed back into the Savage Land!  But, now it’s gonna get all weird…well, weirder than it was.  Maybe.  It’s all relative.  Or something.  …Where was I?  Oh, right, Savage Land.  For the final entry in the Savage Land set, Toy Biz went really current and topical, with the one and only figure of Joseph, a character whose backstory was still unfolding at the time of this figure’s release, which is why the bio is actually just plain wrong.  Joseph was *not* Magneto de-aged and stricken with amnesia, but rather a *clone* of Magneto, created to best the original, who just so happened to re-surface after the original’s supposed demise.  Magneto’s return wound up leading to *Joseph’s* demise, and Magento’s general turn to the more heroic side since has meant that Joseph’s returns to life have tended to have him take a more villainous role, in order to offset.  It’s a bit complicated, but you know what’s not?  The toys!

THE FIGURE ITSELF

Joseph and Amphibius are the fifth and final entry in the 1997 “Savage Land” assortment of Toy Biz’s X-Men line.  As noted in the intro, Joseph was rather a current addition to the team at the time, making him an interesting counterpart to the rest of the line-up, which consisted of a classic look for Angel, more or less evergreen designs for Ka-Zar and Storm, and a very modernized (at the time) Wolverine.  Joseph actually wound up in the Savage Land the same year this figure was released, but was not with any of the other characters featured (he actually spent most of his time with Maggott, who was *supposed* to get a figure, but it was cancelled…)

Joseph is seen here with his one and only action figure.  There’s something ironic about said only figure not even being a standard look, but it’s at least just a slight variation, and not as far removed as some of the others.  He’s got his same core look, that being the basic blue-and-gold suit, but it’s now sleeveless and he’s added a few things on top of it. The figure stands a little over 5 inches tall and he has 10 points of articulation. Joseph is another re-use heavy figure, making use of a large number of parts from the Age of Apocalypse Cyclops. He gets a new head and left arm. The arm is really just designed to mimic the right, removing the asymmetric armoring of the Cyclops. It also adds an animal skull armor piece to the shoulder. The new head is quite a nice piece, and manages to capture Joseph’s usual depictions pretty well, while also fitting nicely with the base body. The long hair does mean he lacks a lot of neck mobility, but it’s still better than nothing at all. His color work is generally okay; there’s a slight metallic finish to the uniform, which I rather like. The only thing I’m not crazy about is the painted on rips to the uniform. They don’t match the actual molded skin tone, and they end up just looking a bit hokey. Ultimately, it’s the one thing the figure would be better without. Joseph is packed with a disc launching accessory, which can sort of double as a bladed weapon and a shield.

Wolverine and Storm may have gotten made up creatures, but Joseph gets an actual, proper character, and one with no other figure treatment at that. Yes, it’s Amphibious, one of the “mutates” created by the original Magneto during his stay in the Savage Land. It’s a bit of a reach, but certainly a cool one, and he even has an okay tie to Joseph. He winds up being up-scaled a bit to justify taking the “creature” spot. So, instead of being about the same size as a normal person, he’s almost that same height crouching. It’s at least a nice sculpt, if perhaps a slightly exaggerated one. He’s also got slightly more involved painting work than some of the other creatures. And, the head is soft rubber, with a small hole allowing it to be filled with water. Squeezing the head then allows him to “spit.”

THE ME HALF OF THE EQUATION

I had two of the Savage Land sets as a kid. The first was Angel, the other was this one. There were two different KB Toys outlets my family always hit while vacationing. One was right outside our vacation spot, and the other was on the drive back. These came from that second one. I got Angel because I’d lost the one from my original members set. I didn’t have a Magneto in my collection, and at the time, we all still thought he *was* Magneto, so I also got this one. I was also happy to have Amphibious, as I’d just read his original comics appearances at the time. Amphibious got lost somewhere along the way, necessitating a replacement (which actually came from Yesterday’s Fun, which is near where my family vacations), and Joseph himself was part of the box of misplaced X-Men figures I dug out during “The Find” in 2016. This is probably my favorite of these sets, partially because of my nostalgia for it, and partially because it’s the most unique of them, ultimately. In general, I was pleasantly surprised by the Savage Land set. They’re far from high concept, but the execution across the board is a very simple sort of fun.

#3841: Luke Skywalker – Imperial Guard & Princess Leia Organa – Boushh

LUKE SKYWALKER — IMPERIAL GUARD & PRINCESS LEIA ORGANA — BOUSHH

STAR WARS: THE BLACK SERIES (HASBRO)

“To gather intel on the Black Sun, Leia disguised herself as an Ubesian bounty hunter. But when Xizor captured her, it was up to Luke — alongside his friends and posing as an Imperial Guard — to rescue her”

Next year, it will have been 30 years since Shadows of the Empire, the multimedia Star Wars “event” set between Empire and Jedi launched.  So, you know, we’re all getting properly nostalgic.  Also, I think the last of the original product might *finally* be starting to dry up.  No, I’m just kidding; that stuff’s never gonna dry up!  Nevertheless, Hasbro’s actually doing some updated versions of a lot of the principal players in their Black Series line, including today’s focus, Luke Skywalker and Princess Leia!

THE FIGURES THEMSELVES

Luke Skywalker — Imperial Guard and Princess Leia Organa — Boushh are a Hasbro Pulse-exclusive Star Wars: The Black Series two-pack.  They hit more or less in tandem with the main line’s Prince Xizor figure, launching this little Shadows of the Empire sub-line.

LUKE SKYWALKER — IMPERIAL GUARD

While for much of the Shadows story, Luke is just wearing slight variations on his looks from the two surrounding films, the look that gets the most play in tie-ins is his Imperial Guard look, when he and Lando steel the armor from the elite Stormtroopers on Coruscant.  It’s notably the look for his vintage Kenner figure, giving it some distinctive play.  The figure stands about 6 inches tall and has 29 points of articulation.  He appears, near as I can tell, to be an all-new sculpt.  That’s not terribly surprising, since it’s a rather unique design.  That being said, this figure does a bit to bring said design just a touch more in line with the general Star Wars vibe, playing up the similarities to the clone armor just a bit.  It’s a solid translation of the design, with a lot of well-rendered textures and layering, making it a very visually interesting design.  As with the original figure, the helmet is removable (though, unlike the earlier figure, the cape is not), and we get a fair run of the mill modern Luke underneath.  The whole thing goes together pretty well, and it’s an impressive piece of work from top to bottom.  The color work is a little brighter than I’m used to, going by the Kenner figure and all, but at the same time, it’s not bad.  The red matches closer to the Black Series Royal Guards, which makes its own degree of internal sense.  He’s packed with the aforementioned removable helmet, as well as his taser staff weapon thing.

PRINCESS LEIA ORGANA — BOUSHH

Within the context of the story, Shadows serves to introduce the Boushh disguise that Leia uses to infiltrate Jabba’s palace in Return of the Jedi, which also serves as a great way for the Shadows tie-ins to double-dip on Boushh disguise Leia molds.  Despite there being other looks for Leia in-story, this figure is hear to offset the cost of new tooling on Luke, hence the re-used look.  The figure stands about 5 1/2 inches tall and she has 27 points of articulation.  From the neck down, she’s identical to the very first Black Series Boushh Leia, and, by extension, it’s Archive re-issue.  It’s a good sculpt, and apart from some slightly older style articulation, there’s not much you can do to improve it.  The one change-up is the head, which goes from being a solid cast piece to being the head/hair two-piece assembly that’s become standard for the line.  I always felt that the Boushh head sculpt was one of the better likenesses for Leia, but the styling was a little outdated, so I get the need for update.  Ultimately, this one’s more technically advanced, but I think it looks less like Carrie Fisher, so it’s a bit of toss-up in terms of which one’s actually better.  The paint work is again very similar to the last release, with only the head really changing things up, again to bring things more up to modern standards.  Like her prior release, Leia is packed with her helmet, staff, and thermal detonator.

THE ME HALF OF THE EQUATION

I’m slowing down on Black Series these days, and I don’t *need* to get all of the Shadows figures, what with having the originals and all, but at the same time, I’m a sucker for that Luke design.  When these were shown off, I was certainly interested, and Max was thankfully nice enough to hook me up with a set, since he was ordering one for himself.  Now that they’re here, they’re certainly…well, they’re certainly the smaller figures, but bigger, I guess.  Both of them are nice, for sure, and Luke’s a particularly impressive piece himself.  But, as with so much Black Series these days, I don’t know that my own personal excitement is there much.

#3840: Janine Melnitz

JANINE MELNITZ

GHOSTBUSTERS (DIAMOND SELECT TOYS)

I don’t talk about Ghostbusters *a ton* here on the site. I love the first movie, and there’s certainly plenty of toy coverage, but it tends to be a little spotty. I really liked Plasma Series and when that ended, I sort of moved on, I guess. The Ghostbusters themselves have always been quite toyetic, but their supporting players are more of a mix. Annie Potts’ Janine Melnitz, present in both original movies and much of the spin-off media, tends to get overlooked, being a receptionist who dresses like a receptionist, and is therefore not super thrilling. She did, however, get a figure from Diamond’s run, so let’s look at that!

THE FIGURE ITSELF

Janine was released in Series 3 of Diamond’s Ghostbusters line. She’s based on her first movie look, which is a little more reserved and “real world” than her look from II, making it the less likely of the two for toys, typically. The figure is about 6 3/4 inches tall and she has 26 points of articulation.  The Diamond figures were 7-inch scale, so they don’t really go with the Mattel or Hasbro offerings, but they do go with other DST offerings, I guess.  Or, maybe Janine is just, like, really tall.  The articulation on this figure is rather on the restricted side.  Obviously, areas such as the legs make a degree of sense, since she’s got the skirt and all.  What’s more surprising is the elbows, which don’t even get to a full 90 degree bend, seemingly for no reason at all.  It makes it difficult to do much with her beyond just standing her there.  Her sculpt proper is decent.  It’s definitely right in line with the rest of the line’s quality, and DST’s 7-inch figures in general.  The likeness on the head is decent, if perhaps somewhat marred by the very thick glasses; they wind up looking quite silly.  The body sculpt has generally okay proportions, but the limbs seem maybe a touch on the long side.  Generally, though, it’s not bad.  You can take her sweater vest off, for a slight change-up of look, if you’re so inclined.  The paint work on Janine is the usual DST affair, so it’s rather thick, and totally covers the figure, with no molded colors.  It hides a lot of the sculpted details, which is a bit unfortunate.  The application is at least pretty cleanly handled, though.  Janine is packed with two sets of hands (in open gesture and…slightly different open gesture), a Chinese food container, a phone, and part of the rooftop diorama.  The hands having no sort of grip or anything makes the rest of the accessories a little bit pointless, but I guess she at least gets *something*.

THE ME HALF OF THE EQUATION

I didn’t pay much attention to this line when it was hitting.  I was too burned by the Mattel stuff, and I didn’t really come back around until Plasma Series hit, and I definitely liked the styling of that one more.  Of course, there was no Janine in that line, which was a bit of a bummer.  Also, I spent a span of about three months listening to Annie Potts’ voice in the Toy Story movies every single morning, and that sort of highlighted the lack of proper Annie Potts representation in my collection, which I just didn’t feel should stand.  So, when this figure was traded in at work, I felt compelled to buy it.  She’s hardly anything amazing, but she’s also not terrible, and she’s certainly good for just standing there, which is what Janine does tend to do best.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3839: Red Tornado

RED TORNADO

SUPER POWERS (KENNER)

You know, the last time I broke from McFarlane Super Powers coverage to go back to the vintage Kenner stuff, it was for a spinny sort of robot guy.  So, this time around, as I break from the McFarlane Super Powers coverage, it’s to look at a vintage Kenner figure of a….spinny sort of robot guy?  What are the odds?  Well, actually 1 in 17, because there’s the 2 of them in the original 34 figure run and all.  So, you know, simple math and all that.  Last time, however, it was Cyclotron, a character made up by Kenner for the line, but this time it’s DC’s original spinny sort of robot guy, Red Tornado!

THE FIGURE ITSELF

Red Tornado was released in 1985 as part of the second series of Kenner’s Super Powers line.  This was Red Tornado’s first action figure, and would remain so until Hasbro added him to their JLA line in 2000.  The figure stands 4 1/2 inches tall and he has 8 points of articulation.  He’s got all the standard articulation, plus movement at the waist, which is tied into his action feature, though it does still actually hold a little bit of posing.  Red Tornado got a totally unique sculpt for the line.  He’s sporting his second, and by far best known design, which he’d had for almost two decades at this point, so it was a sensible choice.  It’s a solid recreation of things.  The design elements are all raised, which is actually quite a nice way of handling it, and gives the design quite a bit of pop.  He gets a cloth cape, as was the usual for the line.  It’s a fairly nice cape, with the collar, and printed striping on the sides.  His paint work’s rather simple, largely just being the yellow detailing.  It does what it needs to, which is the important thing.  Red Tornado’s action feature is “Power Action Tornado Twist;” squeezing his arm spins his lower torso at the lower half.  It’s a little finicky, but not a bad recreation of his comics power.

THE ME HALF OF THE EQUATION

Red Tornado is actually one my earliest Super Powers…possibly even my first?  It was either him or Aquaman.  I got him at a Farpoint, and I was exploring the dealers room with my Grandmother, and I wanted either this or the ToyFare-exclusive Reverse Flash, both of which were kind of expensive.  This wound up being the one, even though he didn’t have his cape.  He went over 20 years sans-cape, but I finally got one thanks to Jason at All Time.  He’s a neat figure, and a highlight to a line that’s already itself a highlight.

#3838: Savage Storm & Colossus Mutant Dino

SAVAGE STORM & COLOSSUS MUTANT DINO

X-MEN (TOY BIZ)

“The weather goddess, Storm is always ready to stir up the elements. With the weather at her every command, Storm can summon a bolt of lightning, call forth a tornado or even fly on powerful winds she controls. Storm helps lead the X-Men into battle with the help of a native of the Savage Land, a Triceratops’ devastating head ramming action, Storm is unstoppable.”

We’ve once more kicked off the day with a quick look back at one of my earlier Toy Biz Marvel reviews, and I intend to keep that particular train running, specifically with a focus on those particularly savage variants of the X-Men. Today, we continue last week’s venture into the heavy hitters side of the line-up, with Storm!

THE FIGURE ITSELF

Storm and Colossus Mutant Dino are the fourth of the five sets in the “Savage Land” deluxe assortment of Toy Biz’s X-Men line, released in 1997. I’ve mentioned before that this line sort of pairs off with the “Space Riders” set, and this really calls to that, because Storm’s easily the biggest name *not* included in that set, allowing her to take the focus here.

As perhaps the only X-Man included here who wasn’t “going through some stuff” in terms of her appearance in the mid-90s, Storm winds up being perhaps the most evergreen of these figures, barring Ka-Zar. Her design here calls back to a few of her more “casual” looks from the ’70s and ’80s. The figure is about 5 inches tall and she has 7 points of articulation. No movement on the elbows or knees, but she does at least get a disc and peg assembly on the shoulders, which gives her some better range. She’s got what appears to be a wholly unique sculpt. It’s not a bad one, but, on my copy at least, her hair is all just pegged in place, not properly glued, so it all falls out a lot. The main outfit is removable, showing off a sort of a bathing suit get up, if for some reason that’s the approach you want to take. Personally, I prefer the whole assembly. The color work here isn’t bad. Very much sticks to her usual sorts of colors, but she does also get a little bit of tribal style painting, much like Ka-Zar.

Storm gets no accessories of her own, but does get a dino buddy, who is a triceratops named Colossus. Why is he named Colossus, the name of a member of the X-Men? Did Colossus get turned into a triceratops? Or did Storm just miss her pal and name something after him? The bio has nothing to say about that, which feels like a missed opportunity. It’s a pretty fun little toy, at least. He’s got basic movement, and a little ramming feature that extends his head. He’s also got metal banding on his limbs, which supports the “mutated Colossus” bit, but then also could be why she named him after her pal? It’s still inconclusive. Well, I got a cool triceratops toy either way.

THE ME HALF OF THE EQUATION

This isn’t one of the original sets I got from this line-up, but it was one that always fascinated me, especially the bit with Colossus. When I found the lot that got me Ka-Zar, I was honestly pretty happy this one was in there too. It’s a neat concept, and while I have some slight assembly issues with the main Storm figure, I think it’s an overall better package than the Wolverine set.