#2717: Wonder Woman – Last Knight on Earth

WONDER WOMAN — LAST KNIGHT ON EARTH

DC MULTIVERSE (MCFARLANE TOYS)

“The world has been destroyed. The Super Heroes lost, and a new evil by the name of Omega has taken over what’s left. Now, 20 years in the future, Wonder Woman leads a faction of heroes and survivors living underground known as the New Amazons. Hiding from the world above in order to stay alive, Diana and her band of warriors must choose between retreating deeper beneath the Earth’s surface or fighting for a better tomorrow.”

Have I mentioned the Batman-centric nature of McFarlane’s DC output?  Yes.  Yes, I have.  As has everyone else.  Many times.  It’s not new or different, and at this point, none of us should be surprised by each subsequent Batman he adds.  Let’s just try to enjoy the few not-Batman figures we get mixed in, right?  After initially swearing off them, the latest assortment adds up to a Build-A-Figure, and is all based on Snyder and Capullo’s “Batman: The Last Knight on Earth.”  In the story, most of the other super heroes are dead, so there’s not a lot of room for others in the toys, but Wonder Woman serves as a notable player in the whole thing, and found herself included in the first line-up.  Dig it.  That’s gonna be the one I’m looking at.  Dig it again.

THE FIGURE ITSELF

Wonder Woman is one of the four figures in the latest Build-A-Thing assortment of DC Multiverse, all patterned on “Last Knight.”  They were officially slated for the end of March, but starting showing up in a few places towards the end of February.  Wonder Woman and Scarecrow are the two lighter packed figures in the set, which makes sense thematically, I suppose.  The figure’s quite tall, and almost 7 1/2 inches tall, and she has 38 points of articulation.  At this point, the articulation scheme for the McFarlane DC figures is pretty set, so Wonder Woman kind of follows that set-up.  She’s got a pretty solid range of motion on most of the joints, and in general I found her easier to pose than most of the other McFarlane figures I’ve grabbed.  Wonder Woman’s sculpt is another all-new piece, patterned on Greg Capullo’s illustrations of the character from the book.  McFarlane’s no doubt got some experience translating Capullo’s art into three dimensions, so it does overall work out a bit better than, say, their go at Jim Lee’s style with Superman.  That being said, it’s not quite as faithful a recreation of Capullo’s art as the DCC figures from a few years back, and is definitely a bit more in line with McFarlane’s house style.  The figure seems to be an earlier-in-the-story Wonder Woman, since she’s lacking the scarring on her face.  Oddly, she’s also sporting some stubble on the non-mohawk portions of her head, which she never really has in-story.  Another symptom of that house style peaking through.  Overall, it’s not a bad piece of work.  She hasn’t had any unnecessary extra details added, apart from the stubble, and the costume seems to match well with Capullo’s design.  The general proportions, while certainly stylized, aren’t as wonky as some of the prior figures, and the detail work is pretty solid.  The texturing on the cape in particular is quite impressive.  That said, there’s some really rough flashing on the cape for my figure, which, given the ragged nature of the design, isn’t immediately noticeable, but is still really sloppy for a professionally produced figure.  On the plus side, her paint work is all pretty clean.  The base work’s all there and rather decent for the most part.  There’s some slight mismatch between the molded fleshtone that makes up the bulk of the figure, and the tiny bit that’s painted on the skirt piece, and I also question why they’ve molded the lower knee joints in flesh color instead of the darker red of the boots.  Otherwise, it’s nice work.  Wonder Woman is packed with her sword and a stand (which she needs, because she struggles to stand on her own), as well as the arms of the Bane Build-A-Figure, which I don’t have.  It’s a shame she didn’t get the Doctor Fate helmet as well, but I guess she’s got the basics.

THE ME HALF OF THE EQUATION

I didn’t really intend to get this figure.  I mean, she’s got a decent look to her, and I was mildly intrigued, but not enough to justify the whole cost of purchase.  Max, on the other hand, was already planning to buy the other three, and decided to grab Wonder Woman to finish out the Bane figure.  He wasn’t really feeling Wonder Woman, so I ended up splitting the package with him, and took the Wonder Woman on her own.  She’s another one of those designs that’s really up McFarlane’s alley, and that results in her being another pretty strong figure.  And she’s not even a Batman.

#2716: Ultraman – The Animation

ULTRAMAN — THE ANIMATION

S.H. FIGUARTS (BANDAI)

You know what be nice?  Not going over a year between Ultraman-related reviews.  Wouldn’t that be a novel concept?  I think it would!  I’m going to do my part, and so should you!  Now, my part is very clearly purchasing the Ultraman items and then reviewing them.  Your part is…reading the reviews?  I guess.  Seems like one of these jobs is gonna be way easier.  Not gonna say which.  But I’ll imply.  Because of the implications.  When last I spoke of Ultraman, I was focussed in on the Netflix animated adaptation of the manga, and I’m staying in that general area for today’s review.  But, while that review was of the Ultraseven stand-in, this time I’m looking at the series’ main central Ultra, Shinjiro Hayata.

THE FIGURE ITSELF

Ultraman (The Animation) was released as part of the greater S.H. Figuarts line back closer to Netflix’s launch of the animation, as a tie-in.  I know, it’s a radical concept, right?  This is the second version of Shinjiro, following the manga-based version of the character that launched the Ultras into Figuarts back in 2015.  In adapting into animation, the suit uses the B Suit version’s colors, which were tweaked a bit to more closely read as the classic Hayata suit. The figure stands just shy of 6 inches tall and he has 40 points of articulation.  Ultra’s movement is rather similar to the Ace suit, as opposed to Version 7, where the hips and legs have good range, but the shoulders are a little more restricted.  It’s slightly different, since it’s not sculpt getting in the way so much on the shoulders, but more the joints just being tighter.  So, it’s possible to get more movement out of them, but it just takes a bit more doing.  I suppose that’s a little better for long-term posing, but it does at times make me worry I might break the joints.  The figure’s sculpt is up to the usual standards for Figuarts, so it’s sharp and pretty precise.  Compared to the pointy-ness of 7 and the boxy nature of Ace, this one’s a fairly good middle ground.  He’s fairly compact and streamlined. It has a lot of similarities to the 2015 figure, obviously, but it looks like parts sharing between the two is minimal.  This one adjusts things to slightly more streamline the silhouette.  It makes him look quite sleek, and I really like how clean he looks, especially when you get him into the right poses.  It also better captures the slightly adjusted design of the later suit, better emulating the classic Ultraman design.  The paint work on this guy is, like the sculpt, clean and sharp.  The color scheme is the later design’s colors, which, while perhaps not as unique, I find to be a bit more eye-catching.  The larger sections of the same color just seem to read better for the character.  In terms of accessories, Shinjiro includes three pairs of hands (fists, relaxed, and open gesture), two Specium Slash pieces, a Specium Ray effect, standard arm guards, arm guards with the Specium Blades deployed, and one arm guard with a spot to plug in the Specium Ray.  It pretty much covers all of the basics for the character, and they’re all pretty solid pieces.  I did have a little trouble with the arm guards popping out on my figure, but it’s not terrible.

THE ME HALF OF THE EQUATION

After getting the Version 7 figure from Super Awesome Wife for Christmas, I found myself with both Ace and 7, but no standard Ultraman, which seemed slightly incomplete.  She and I wound up with several Barnes & Noble gift cards after the holidays, and this guy was one of the figures they had in stock, so I figured it was as good a time as any to snag him.  He’s a fun figure to be sure, and I’m glad I finally rounded out the set.

#2715: Cyclops & Dark Phoenix

CYCLOPS & DARK PHOENIX

MARVEL MINIMATES

The Giant-Size X-Men-themed boxed set which hit in Marvel Minimates’ second year was our first taste of that era of the team in Minimate form, and one we’d have to stick for a little bit.  We were notably two main members short of that team’s starting line-up, to say nothing of the various other players from that era.  Our first follow-up came not in the main line, but as one of 2005’s non-exclusive sets.  While it didn’t round out the team (it would be another 11 years before we’d get to that), it did give us a little treatment from the biggest X-Men story of that period, if not the biggest X-Men story in general, the “Dark Phoenix Saga.”  We got that story’s two major players, Jean Grey in her Dark Phoenix persona and Cyclops, both of whom I’m taking a look at today!

THE FIGURES THEMSELVES

Dark Phoenix and Cyclops were, as noted above, a con-exclusive Marvel Minimates two-pack, who officially dropped in March of 2005, and sort of toured the cons that year, rather than really being tied to one of them in particular, eventually even making their way to more regular release channels as well.  Both ‘mates here would remain exclusive to this particular pack, but this wasn’t the last time we got either of the characters.

DARK PHOENIX

Jean’s third Minimate finally put her in something with a little bit more staying power than the prior two, who were both outdated by the time they hit shelves.  And, depending how you classify things, this even kind of qualifies as a new character as well, so that’s doubly cool.  Jean was built on the C3 Minimate body, so she’s 2 1/4 inches tall and she has 14 points of articulation.  She’s still without the peg hole in the head, which wasn’t a huge shock, since she’d been rattling around for a bit before getting an actual release slot.  She gets two add-on pieces, one for her hair, and the other for her sash.  Both were new to this figure, neither would remain unique.  They’re not bad pieces.  Not a ton of detailing or anything, but they certainly look the part.  I suppose the hair’s a bit too tame by later standards for the line and the character’s original design, but it looks okay.  Her paint work is actually pretty involved, seeing as they’ve put some definite effort into recreating some of the more dynamic lighting of the comics.  As such, the red sections of her costume all have black shadowing, her face is slightly darker in the center, and her yellow parts have lines suggesting reflectiveness.  Her face is also a far more intense expression than we tended to see at this point, especially for a female figure.  The lines on the yellow have a tendency to rub off a bit over time, but otherwise the paint’s really solid.  Dark Phoenix is packed with two flame effect pieces.  They’re nice in theory, but kind of clumsy in practice, since they require taking off the hands to put on and remove, and in their most natural configuration, they block the use of the elbow joints.  It’s weird, because they’re sculpted with one side sharply lower than the other, but it’s the wrong side, so it doesn’t end up helping.

CYCLOPS

Cyclops had already gotten the basics of this design covered in the GSXM set, but that particular release was lackluster to say the least, so a second go wasn’t the worst idea.  Structurally, this guy’s the same as the prior variant, apart from subbing in the C3 feet, of course.  He uses the cowl/visor piece from the last one, which was good the first time around, and was still good here.  The only issue I ran into was something limited to my copy of the figure, who wound up with two left arms, one of which doesn’t sit quite right on either shoulder, making it susceptible to falling off frequently.  Aside from that, he’s cool.  The big change-up to this guy is the paint work.  The basics remain the same, but he gains extra shading on the torso piece, simulating how he looked in the comics, and also gets a much more detailed face under the mask.  It’s a very definite improvement.

THE ME HALF OF THE EQUATION

I snagged this set relatively shortly after its release.  It was probably a year or so after.  Cosmic Comix happened to get one in, and I was happy to pick it up.  This set did a lot to move Minimates forward in terms of how detailing was handled, with its actual attention to things like comics-inspired shading, and marks an interesting turn for the line.  It’s a good way of handling the extra detailing, really, and I think this was the real sweet spot for where the level of detail should have more or less stuck.

#2714: Green Lantern

GREEN LANTERN

FIRST APPEARANCE (DC DIRECT)

“Alan Scott, the original Green Lantern, first shined his emerald light in 1940’s All-American Comics #16.”

1940 proved to be a rather jam-packed year for super hero comics.  After the immense success of Superman and Batman in the two years prior, DC (then National Comics Publications) launched more of their own additions to the genre, but were also joined by a good number of competitors.  One who was perhaps less competitor than the others was All-American Publications, whose characters had frequent crossovers with National’s, and who were themselves absorbed into what would become DC before the end of the Golden Age.  Among All-American’s most prominent heroes was the first Green Lantern, Alan Scott, who arrived in July of 1940 in the 16th issue of All-American’s self-titled periodical.

THE FIGURE ITSELF

Green Lantern was released in the second series of DC Direct’s First Appearance line, which hit not too long after the first.  Like Jay, prior to the release of this figure, Alan’s only prior figure was the slightly less artist-specific one from the JSA line.  The figure stands 6 1/4 inches tall and he has 11 points of articulation.  After the stripped down articulation approach they gave to the non-Batman figures in Series 1, DCD was nice enough to change things up ever so slightly for the second round, and actually gave Alan here swivels for his wrists, which is certainly nice to have for a character like GL.  His posing is still somewhat limited, of course, but you can get a respectable range out of him.  The figure’s sculpt is based on Marty Nodell’s interior illustrations for the character.  Nodell’s work was somewhat fluid in it’s exact depiction of the character, so this sculpt tries to get the key most elements of his illustrations, worked into a cleaner overall design.  It’s quite a nice looking sculpt, and probably one of the best to come out of this line-up (really, only Hawkman rivals it).  These figures were mostly pretty light on detailing, but in keeping with Nodell’s tendency to put a lot of smaller detailing into his art, there’s actually quite a bit going on in this figure’s sculpt as well. The pants in particular have some really nice work on the folds and creases, and the billowy shirt even manages to look pretty decent.  The head’s also got a little more character to it than most of the other sculpts in the line, with more detailing in the face and hair, and even the actual band that held his mask in place (consistent in the earliest depictions of the character).  In an effort to keep with the cloth goods set-up for the line, Alan’s cape is a cloth piece.  It’s not one of the line’s finest elements, being rather bulky and a little cumbersome.  It’s got a wire to aid in posing, which is cool, but it has some trouble staying in place, and the yellow band across the front that’s supposed to be the chain is really goofy looking.  Like most of the other figures in the set, Alan’s paint work is bright, clean, and colorful.  There’s some very sharp work on the logo, as well as on the face, especially the eyes.  Alan is packed with the usual stand and reprint of his first appearance, but also gets his actual Lantern power batter as well, which is quite a nice piece.

THE ME HALF OF THE EQUATION

I’ve always had a somewhat sentimental attachment to Alan Scott, largely due to dressing up as him for Halloween when I was 7, but this was the first Alan Scott figure I actually owned.  I got it from my parents for Christmas the year it was released, and even happened to have it with me when I met Marty Nodell at Baltimore Comic Con the following year, although I didn’t have the forethought to actually get him to sign it, which probably would have been a good idea.  He’s a really cool figure, and probably the best of the First Appearance figures.  I don’t like the cape a ton, but that’s ultimately pretty minor.

#2713: Spartan Mark V [B] – White

SPARTAN MARK V [B] — WHITE

HALO: THE SPARTAN COLLECTION (JAZWARES)

Oh man, a Halo review?  What is it, 2015?  Or, I guess 2016?  It’s gotta be one of those two, because that’s where they all fell.  What’s that?  Something new?  From Halo?  Are you sure?  Can that be right?  I guess it is.  Yes, it would seem that Microsoft is set on at least *trying* to get people to care about Halo again, and part of that drive is new toys.  Previously, both McFarlane and Mattel had thrown their hats in the ring on that front, but this time around, Jazwares is taking advantage of their general upward trend to put out their own offerings.  As with Fortnite, they’ve got two scales at play, both dedicated to the franchise as a whole.  I’m looking at an offering from the larger scale line today, with a look at the Spartan Mark V [B].

THE FIGURE ITSELF

The Spartan Mark V [B] is part of the first assortment of Jazwares’ Halo: The Spartan Collection.  As a Halo: Reach design, he fits with line’s overall emphasis on Reach-related product, hitting right alongside the Kat figure in the same assortment.  He’s just meant to be a generic Spartan, of course, as opposed to one of the named characters from the main game content.  I suppose, technically, you could consider him to be Noble-6, but, of course, he doesn’t fit the “default” Noble-6 configuration that we usually see.  The figure stands 7 inches tall and he has 34 points of articulation.  His sizing makes him technically just a little too small to fit in with 6 inch lines like Legends or Classified, but given the variable sizing on the Spartans, especially the Spartan-IIIs, you can easily fudge it a bit.  I personally don’t find them to be too out of place.  B’s articulation scheme is a pretty impressive set up, with a solid range of motion, and is certainly an improvement over McFarlane and Mattel’s offerings.  Notably, he can actually hold his rifle two handed, and also manages to get a reasonable range on both the hip and knee joints.  In general, the joints a quite nicely implemented, and he’s a lot of fun to mess around with.  I have heard that the tolerancing on the joints can vary a bit from figure to figure, but on mine, they’re really in that “just right” territory.  The sculpt itself is pretty solid for the most part.  It’s not quite on the same level as, say, a Hasbro sculpt, so there are definitely some parts that are a little more basic or rudimentary.  In particular, the upper legs do seem a little more tube-shaped than they should be.  Additionally, the armor is definitely much cleaner than Spartan armor tends to be in the games, which brings him a little more in line with Jazwares’ usual offerings.  The actual armor details are still nice and sharp, though, which is certainly a plus.  There’s also a rather clever piece of design innovation worked into the legs.  Att first glance, there’s no where to place the side-arms on the figure’s legs, which is a bit of a bummer.  But, you can pop out part of the thigh panel on each leg and flip it around, there’s a peg on the underside.  It’s quite sleek, and stays in place well, creating a rather ingenious way of simulating the games’ holster-less storage.The color scheme on this guy is the most notable bit on this particular figure, since differently colored Spartans are kind of a thing for the franchise.  This one is white, which is a fairly nice first color scheme, I suppose.  It’s pretty neutral, but distinctly different from the named characters.  The paint work is largely pretty basic, but there’s some nice accenting for wear on the lower arms and legs.  The coolest part by far, however, is the visor, which is a separate, vac-metalized piece.  It looks really slick.  The B’s accessory selection is pretty strong, with seven different hands (in pairs of gripping, firsts, and relaxed, as well as a flat left hand), plus a VK78 Commando Rifle (which is, rather oddly, an Infinite design, not Reach), and a plasma pistol.

THE ME HALF OF THE EQUATION

I’ve fallen out of Halo in the last few years, so I haven’t really been keeping up with the toys.  It’s not like there was much to keep up with, of course.  Jazwares really impressed me with their Fortnite stuff, so when they were announced to have the Halo license, I was certainly intrigued.  I was admittedly a little sad that that there weren’t any ODSTs in the first round, because they’re my favorites, but I like the Mark V pretty well too, so when I saw him in person, I figured he was a good figure to try out the line with.  I’m really impressed by this first figure, and I’m definitely going to be paying attention to upcoming releases.

#2712: Cobra Infantry

COBRA INFANTRY

G.I. JOE: CLASSIFIED SERIES (HASBRO)

G.I. Joe: Classified Series had something of a jumpstart last year, somewhat stunted by the fact that, like, more than half of the line at this point has been exclusives.  Several key pieces of the franchise, in fact, have been exclusives, and notably, that’s been two of the line’s three army builders.  I looked at the Cobra Trooper last fall (thanks to the small miracle that allowed me to actual get my hands on one), and now I’m taking a look at another one.  How about that?

THE FIGURE ITSELF

The Cobra Infantry is figure 24 in the G.I. Joe: Classified Series line-up, technically from the third “wave” of standard release figures for the line, although Hasbro’s kind of moving away from actual assortments, in favor of single releases in solid cases.  Also, hey, there’s some novelty to a standard release figure, isn’t there?  It’s…been a while.  The figure stands 6 inches tall and he has 37 points of articulation.  Structurally, the Cobra Infantry figure is the same figure as the Target-exclusive Cobra Trooper.  Given the relative rarity of that release, a pretty straight re-use makes quite a bit of sense.  It helps that it was a very impressive sculpt the first time I looked at it, which means I really don’t mind seeing it again.  As I discussed in the prior review, it’s a good summation of a number of the Cobra Trooper designs from over the years, and there’s just a lot of really great small detail worked in.  The first change of note from the Trooper to the Infantry is on the paint scheme.  This release is, per Hasbro, a little more animation inspired, which largely seems to have translated to having more blue than the previous release.  Upon the prototype’s reveal, a lot of fans speculated that this extra blue meant that Hasbro was simply cutting paint apps from the prior release, but in-hand this is very definitely not the case.  It’s easy to miss at first glance, but the paint scheme this time around is actually a fair bit more complex, with a lot more variations within the various colors, especially the blues.  It’s quite impressive to behold in hand.  Additionally, the skin tone has been slightly darkened on this guy, giving him a bit of variance when compared to the other release.  The other change-up between the two figures is the accessory selection.  The Target Trooper had a lot of extras, while this one dials it down ever so slightly.  He gets the removable helmet, the standard rifle, the two pistols, and the knife.  While this lacks the customizability angle of the prior figure, it keeps everything you could classify as “standard”, making this one a but more ideal for actually army building.

THE ME HALF OF THE EQUATION

Between the two of us, Max and I were able to snag a single Target Trooper.  Max was kind enough to loan it to me for the purposes of reviewing, but that meant I didn’t actually have one for my personal set-up.  Fortunately, I was pretty sure this guy was coming, even before he was announced, and once he was shown off, I knew it was just the waiting game.  Honestly, I’m glad I waited.  As I said when I reviewed the other version, he’s nice, but I don’t know that he was quite worth all the fuss.  This one’s a bit more paired down, but keeps the stuff I really liked from the last release, and if I’m totally honest, I find myself far preferring the color scheme on this release anyway.  Ultimately, he’s pretty solid, and hopefully he proves a little bit easier to army build.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2711: Toxin

TOXIN

MARVEL LEGENDS (HASBRO)

“The 1,000th symbiote in a lineage that includes Carnage and Venom, Toxin is feared by many to be the strongest and most dangerous.”

After the craziest of the symbiote-overload in the ’90s died down, Marvel decided they wanted to try again.  So, Carnage once again had some spawn, but just the one this time.  The end result was Toxin, who, in contrast to Venom and Carnage, was not an inherently malicious creature.  Initially bonded with police officer Patrick Mulligan, Toxin served as an ally to Spider-Man, rather than either of his progenitors.  After Mulligan’s death, Toxin was then shifted over to usual Venom host Eddie Brock for a bit, as Eddie moved his way through a handful of symbiotes.  Toxin’s been privy to a few figures over the years, twice now getting a Legends release.  The first one wasn’t much to write home about, but maybe this new one will change things up a bit?

THE FIGURE ITSELF

Toxin is the latest Deluxe-sized offering for Marvel Legends.  He follows the trend set by Apocalypse, being a new larger scale figure, as opposed to a reissue of a prior Build-A-Figure.  Toxin’s had a few somewhat divergent looks over the years, and this one grabs a few elements from each of them and merges them all together into one thing.  He’s definitely more monstrous than Mulligan usually was, and the face is definitely lifted from Brock’s time with the symbiote, but the general appearance is still definitely an earlier Toxin look.  The figure stands 7 3/4 inches tall and he has 30 points of articulation.  Toxin is built on Monster Venom body, which seems a little bit on the large side for Toxin’s usual depictions, but it’s honestly a little on the large side, even for the two Venom figures it was used for.  The symbiotes just tend to get sized up a bit, I guess, when it comes to toys.  The Monster Venom body remains a very impressive piece of work, and I can understand Hasbro wanting to get more mileage out of it.  To change things up, Toxin gets a new head, and a slightly tweaked back plate, as well as tendrils.  So many tendrils.  More tendrils than we have room for.  Elevendrils.  It’s really intense, and it really works.  Certainly continues the dynamic nature of the Monster Venom body.  The tendrils are popped on in stages, so you can kind of tweak just how tendril-y he is if you like.  It does mean they pop off on their own occasionally, but it’s overall not too bad.  Toxin’s paint work is generally decent.  The red’s very bright, which I rather like; it contrasts well with the black on the other portions of the figure, and makes him more eye catching than Hasbro’s last attempt.  The transition from red to black is also pretty nicely handled, managing to be pretty subtle, and to maintain a consistent look across multiple pieces.  The red sections could, I suppose, stand to have a little more accenting on them, but that’s about the only thing I can really knock.

THE ME HALF OF THE EQUATION

My actual experience with Toxin is pretty limited.  I’m familiar with him as a character, and I know the toys, but I don’t believe I’ve actually read any of his comics appearances.  He’s got a halfway decent visual, though, and this figure using the Monster Venom body, which I really quite like, gave him some points in his favor.  The end product’s pretty nifty.  If you like Symbiotes, you’ll like this one, and he’s certainly a step-up from the last version.  Now, if we could get the slightly less monstered out Mulligan version at some point, that’d be pretty sweet too.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2710: Firestar

FIRESTAR

MARVEL LEGENDS (HASBRO)

“Angelica Jones soars into battle harnessing the power of microwaves to combat evil as Marvel’s Firestar.”

Comics adaptations introducing characters that circle back around to the comics proper isn’t an uncommon thing, going back as far as the Superman radio serials and their creation of Jimmy Olsen.  Over at Marvel’s side, things were a little bit later game for them, but one of their first instances of this was Angelica Jones, aka Firestar.  First appearing in Spider-Man & His Amazing Friends in 1981, Firestar was created when the television rights for the Human Torch couldn’t be acquired.  She found her way into the comics four years later, in Uncanny X-Men #193, as a member of the Hellions.  From there she got her own mini-series, joined the New Warriors, and even had a stint with the Avengers.  She’s never been quite as prominent in the main universe as she was in the cartoon, but she’s certainly stuck around, and made her way into most of the major Marvel scales, including, most recently, Marvel Legends.

THE FIGURE ITSELF

Firestar is her own standalone Marvel Legends release, which started hitting retail last month.  She’s another Fan Channel figure, so she won’t be hitting major big box retailers, but will be at specialty shops and the like.  She features her own separate branding, which neatly avoids the issue of whether she should be grouped with Spider-Man, X-Men, or Avengers. Firestar’s had a few different designs over the years, but she generally tends to circle back to variants of her original animation design, which is what this figure wisely opts to go for. The figure stands just over 6 inches tall and she has 27 points of articulation.  Firestar is built on the Phoenix base body, which is thematically appropriate, I suppose.  It’s also just a pretty good match for Angelica’s usual built.  She’s got a new upper torso piece, which adds her collar piece.  It’s pretty basic, but hits the spot.  Firestar includes two different head sculpts, based on two differing looks.  The one she comes out of the box wearing is slightly more modern-inspired, and has more wind-swept dynamic hair, and a slightly more rounded mask.  The second head is a bit more directly based on her animation design, with a more geometric mask, and slightly less mobile hair.  Of the two, I personally prefer the more modern head, but they’re both quite nice, and I like having the option.  Firestar’s paint work is basic, bright, and clean, which are really all the best things for a Legends figure.  I appreciate that they actually did the darker accents on the hair for the animation head, keeping it properly show accurate, since those tend to get overlooked.  Firestar has a pretty nice accessory selection.  In addition to the extra head, she also gets two sets of hands (both fists and open gesture), two effects pieces (borrowed from the Infinity War Scarlet Witch), and, coolest of all, Ms. Lion, the trio’s pet dog from Amazing Friends.  Ms. Lion even gets a ball-jointed neck for full posability.  How about that?

THE ME HALF OF THE EQUATION

Firestar’s always been a favorite of mine, thanks to the handful of Amazing Friends episodes I had on VHS as a kid.  I didn’t manage to get her Toy Biz figure until late in the game, and that one’s, admittedly, a little phoned in, as was the later Marvel Universe figure.  I’d been hoping for something with a little more effort for Marvel Legends, and that’s what I got.  This figure’s a really nice, very cleanly done take on the character, and a fantastic way of rounding out this trio in Legends form.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2709: Piccolo – The Proud Namekian

PICCOLO — THE PROUD NAMEKIAN

S.H. FIGUARTS (BANDAI)

Last year, as I delved a bit into some lock-down-induced madness and lost my steady stream of new toys for a little bit, I expanded my ever so modest selection of Dragon Ball-related reviews with a pair of Figuarts I’d grabbed second hand.  Well, it’s been, like, a year, and I’m really hoping this one’s not going to be followed by more lock-down-madness, but I’m looking at another Dragon Ball Figuart.  This time around, I’m looking at one of the franchise’s most prominent characters, Piccolo, the Proud Namekian!

THE FIGURE ITSELF

Piccolo the Proud Namekian (which is, by the way, this figure’s full and proper title) is an early 2021 release for S.H. Figuarts.  This is the third time we’ve gotten Piccolo in the line following the prior Anime and Manga colored variants of the last mold.  Both versions have shot up in price, and Figuarts have evolved somewhat since their release, so it was high time for a new version.  The figure stands 6 1/4 inches tall and he has 38 points of articulation.  Piccolo marks some pretty great strides for Figuarts articulation, at least from my interactions.  The range on these guys has always been great, but all of the joints and various separate pieces needed to give the best range generally makes the figures feel a little bit less sturdy.  As I touched on a bit in my Great Saiyaman review from last year, Piccolo is less broken up to facilitate the articulation, and just generally feels like a more solid figure, while still getting a really good range of motion.  This is especially evident on the legs, which don’t feel as floppy as some of the other figures from the line tend to be.  Notably, they lack the usual drop-hips, but are constructed in such a way that they don’t miss out on too much movement.  I definitely dig this new set-up.  Piccolo’s sculpt is an all-new offering, totally unique from the last version of the character.  This one seems to go a bit more for a slightly later-show incarnation of Piccolo, after they were consistently drawing him as a bit more bulked up, looking a bit more like his appearance post-merging with Kami.  It’s quite a nice sculpt, with sharp detailing, and a rather nice, dynamic layout to his outfit.  Right out of the box, Piccolo is in his fully kitted out set-up, with his cape and turban.  The cape is, as with most Figuarts capes, a little tricky to work with, due to its hard plastic construction.  It’s a little better handled than it was on Saiyaman, and I had less issues with it falling off on this release.  It’s using a multi-piece construction, with the shoulders and actual cape being separate parts, and the cape proper being made up of three separate sections in order to allow for more dynamic posing.  The standard head has the turban in place and a calm, more neutral expression, which is a good fit for the character.  Piccolo’s paint work is generally pretty basic, without a ton going on.  It’s cleanly applied, and bright and eye catching.  There are some very cool touches mixed in, specifically the small bit of exposed skin at his ankles; it’s an easily overlooked detail, but a cool one.  Piccolo’s accessory selection is quite impressively large.  He gets an alternate screaming expression for the turban-wearing head (the turban piece can be swapped between the two), plus three different heads without the turban, one calm, one screaming, and one with a really exaggerated expression.  He’s also got seven hands, in fist (R/L), clawing (R/L), wide gesture (R/L), and special beam cannon (R), plus an alternate set of crossed arms (rather recurrent with DBZ figures) and an extra torn off left arm stump.  Lastly, he’s got three pieces for his back; one to plug up the hole left by the cape, one for use of a stand with the cape down, and one for a stand with the cape up.  *Not* included is any sort of actual stand, as is pretty standard for Figuarts; I provided my own for the photo at the top of this review.  All in all, this selection of extras covers all the major Piccolo looks, and ives the figure quite a bit of range, which I certainly appreciate.

THE ME HALF OF THE EQUATION

When I was first getting into these guys, Piccolo’s original Anime color release was already kind of pricey, so I held off on him, but still kind of wanted one.  Last year, when All Time started carrying Dragon Stars, I thought about snagging that line’s version of Piccolo, but ultimately decided to wait for a chance at another Figuart.  So, when this guy came in, it was kind of hard to say no.  So…uhh…I didn’t?  He’s a really impressive figure, and probably the best I’ve picked up from this sub-line.   Definitely glad I snagged him.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2708: Emma Frost & New Cyclops

EMMA FROST & NEW CYCLOPS

MARVEL MINIMATES

Marvel Minimates‘ third year was headlined by the proper arrival of the Fantastic Four, but coupled with the assortment centered on them was a slightly more mixed bag assortment, combining the X-Men with some Marvel Knights branded characters.  The X-Men were of course no strangers to the line by this point, but they’re proper mainstream counterparts were just starting to dip their toes in the water, especially for the main two-packs.  Heading off the assortment were two X-Men mainstays, one new to the line, and one not, Emma Frost and Cyclops, who I’m taking a look at today!

THE FIGURES THEMSELVES

Emma Frost and New Cyclops were released in Series 9 of Marvel Minimates, which hit specialty stores the week after Series 8, in January of 2005.  This particular set was the variant, which featured Emma in her diamond form, as introduced in New X-Men.  Cyclops was shared between the two versions of the set, and would later be slightly tweaked for inclusion in the Darktide set in 2006.

EMMA FROST

Emma made her debut in the line with this release, but got two whole figures right off the bat, which I suppose is good for her.  There were both diamond form and regular form releases, denoted by the diamond form being called “Emma Frost”, and the regular being called “White Queen”…which is kinda backwards feeling, really, especially compared to how they handled the naming on the Sue Richards/Invisible Woman split.  Whatever, it’s just the name on the box, I suppose.  Emma is constructed from the new and improved C3 parts, with a peg hole on her head and everything.  She also gets new add-on pieces for her hair and cape, both of which were shared with her standard counterpart.  They’re basic, but get the job done.  Emma’s main thing is her paint work.  It’s nice from the technical side; the white sections are largely painted on, and look pretty crisp and clean.  Her face is also painted on, and is a respectable translation of smug classic Emma.  All of her exposed skin is clear plastic, showcasing her diamond form.  It looks pretty cool, but does lead to the somewhat lingering issue of this being Emma’s classic costume, which was before she had the diamond powers.  I get wanting to do her most distinctive look first (though it didn’t stop them from having weird starting looks for other characters), and also wanting a solid variant, but the two don’t quite reconcile here.  At least she looks pretty nice.

NEW CYCLOPS

Ah, yes, New Cyclops.  So much better than Old Cyclops.  This one’s New, you see.  Yes, this Cyclops is based on his leather uniformed design from New X-Men, joining the two other NXM figures, Jean and Logan, from the prior year.  And also joining no others, because they literally only did three members of this incarnation of the team.  As I mentioned in the Jean/Logan review, it was somewhat bad timing, since the looks had been abandoned in early 2004, with the launch of Astonishing X-Men, which put Scott back in a classic-inspired costume.  But, I guess it would have been weird to leave him out?  Scott notably gets the C3 feet, but *not* the head with the peg-hole.  Correspondingly, his new hairpiece/visor combo was also missing a peg, making it seem like this guy may have been designed at the same time as the other two, and just held back a bit.  He also gets a new jacket piece, as well as the belt piece from the other two.  It’s not a bad look overall, and the pieces hit that nice middle-ground of detail vs simplicity.  The paint work also treads this middle-ground, though perhaps not quite as well.  The face on this guy is really, really detailed.  Too detailed, if I’m honest; Scott ends up looking like he’s 80.  On the costume, rather than match Cyclops to the other two’s dark grey attire, Scott’s got black.  Not sure why they changed, and it means he doesn’t match anyone else.  I generally like this look a little more personally, but I’d probably still prefer consistency over anything else.

THE ME HALF OF THE EQUATION

Back when these were new, I picked up the standard release of this set, mostly due to just wanting the Cyclops, because I like Cyclops.  I know, you’re all really shocked by this development.  I managed to hang onto all of his parts over the years, but lost most of the standard White Queen pieces, so I snagged the variant version when All Time got that big collection in 2019.  They’re not bad, but do sort of feel like an odd middle ground for the line.