#2677: Peter B. Parker

PETER B. PARKER

MARVEL LEGENDS (HASBRO)

“Peter B. Parker mentors Miles Morales, an all-new Spider-Man, to understand the importance of power and responsibility.”

Up until Into the Spider-Verse, Spider-Man movies always had Peter Parker as their lead, and typically a younger version of Peter at that.  Even the comics version of “Spider-Verse” had the mainstream Peter Parker as its central Spider-Man.  So, it was a bit of a shift when the movie’s version of Peter was aged up and moved into the role of mentor for Miles.  It ended up working very well, of course, and gave us a Peter that was consistent with prior incarnations, while still offering up something audiences hadn’t really seen before.  It also gave us a Peter with a lot of kind of goody and distinctive variants on his usual Spidey costume, which are really just ripe for toy treatment, aren’t they?

THE FIGURE ITSELF

Peter B. Parker is figure 3 in the Stilt-Man Series of Marvel Legends, the third of the four Spider-Verse figures included.  Like Miles, Peter has several notable looks over the course of the film.  This figure goes for his appearance when he first encounters Miles.  It’s definitely distinctive, and matches Miles in terms of theme, even if it doesn’t quite match up in terms of actual interaction.  The figure stands 6 1/4 inches tall and he has 32 points of articulation.  In terms of posability, Peter’s a little more stiffer than Miles and Gwen.  There’s still a good range, but the joints can be a bit tight, and the rather thin limbs can make them a little tricky to get posed.  Also, on my figure, the neck keeps wanting to come out of the torso.  Ultimately, I think this will loosen up over time, but it’s definitely tricky right out of the gate.  And, like Miles, he’s got a little trouble standing, so it takes some more careful posing to get it done.  Peter’s sculpt is all-new (though, as with Miles, I wouldn’t be shocked to see some of these parts get used for a more fully suited Peter down the line), and it’s a pretty great recreation of his animation model from the movie.  The head really nails the disheveled appearance of Peter in the movie, and I love the sort of out of it smile he’s got.  Even the sweat pants and the mismatched shoes look great, and really sell that hastily assembled appearance.  The paint work on this guy is pretty well rendered.  The basic color work is largely handled via molded plastic, but the paint application that is there is pretty clean.  There’s a lot of detailing going on on the face (though I did notice a bit of variation from figure to figure on the stubble), which matches up pretty well with the movie, and they’ve even included smaller details like all of the buttons on his jacket.  I’m still iffy on the total lack of paint for the weblines on what we can see of his costume, but it does mean he matches Spider-Ham.  Additionally, since he’s not supposed to go with the comics style figures, per se, the change isn’t as drastic as it was on, say, 6-Arm Spider-Man.  In terms of accessories, Peter makes out probably the best of the three Spiders, with a second head with the mask on the top of his head, plus three sets of hands (ungloved, and gloved in fists and thwipping), and his fast food beverage.  The lack of a fully masked head lends credence to a full-suited version coming later, and I do like the beanie style look they’ve given him here, as well as the fact that he’s got a slightly changed up facial expression.  They’ve changed up the neck joint, however, making the ball for this one much smaller than usual, meaning it’s a different construction even from Miles.  Not entirely sure why they moved away from the standardizing for these two figures, but hopefully it’s a) just a fluke and b) any further variants of these two characters will at least remain internally consistent.  The hands are a decent mix, with the ungloved ones in particular being designed for use with the drink, which is itself my personal favorite of the accessories included.  In addition to his own accessories, Peter also gets the head for the Build-A-Figure Stilt-Man.

THE ME HALF OF THE EQUATION

Schlubby Peter is one of the movie’s most distinctive visuals, right next to “What’s Up Danger?” Miles, so he was definitely a design I was wanting to see in some form, especially when the more basic lines completely left it out.  I was definitely down for his inclusion in Legends, and he was another figure I was really looking forward to.  Ultimately, I do wish his posing wasn’t quite as stiff, but beyond that he’s pretty awesome, and definitely a figure I’m glad I have.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2676: Gwen Stacy

GWEN STACY

MARVEL LEGENDS (HASBRO)

“Intelligent and quick-witted, Gwen Stacy has a sharp sense of humor and is a natural leader.”

While Into the Spider-Verse was a rather loose adaptation of the Spider-Verse crossover in terms of most of its elements, one piece it did lift essentially wholesale was the super-heroic version of Gwen Stacy, affectionately known as “Spider-Gwen,” whose role and background are effectively the same for the purposes of the story.  Admittedly, she’s a pretty great concept, so it’s hard to blame them for keeping her more or less the same.  And, as part of the film’s main trio of protagonists, it’s also hard to blame them for pushing her when it comes to the toys.  She’s no stranger to Legends at this point, but one more certainly can’t hurt, can it?  However, we’re not *just* talking about Gwen here, are we?  No, of course not, because Gwen doesn’t actually come packed on her own!  Following the lead of the Hot Toys figure (I guess; is it still following the lead if your product beats the “lead” by, like, a year?), Gwen gets packed in with fellow Spider, Spider-Ham, another character not too terribly changed for the movie.  What a pair they are!

THE FIGURE ITSELF

Gwen and Spider-Ham collectively represent figure 2 in the Stilt-Man Series of Marvel Legends, and are the second piece of the four figure Spider-Verse tie-in for the line.  Though both characters are included, this is definitely being billed as a Gwen figure with a Spider-Ham pack-in, and less as a proper two-pack.  As such, Gwen is a more proper figure, standing 5 3/4 inches tall and sporting 29 points of articulation.  She’s in her main costumed look from the movie, since she’s got less looks than Miles, and this is the one that she spends most of her time in anyway.  Structurally, this figure winds up having a lot in in common with the last two Spider-Gwens.  Unlike Miles, for whom the straight repaint from the two pack was pretty far off the mark, Gwen’s design falls a little more in line with the traditional base bodies for the line, so the re-use is a little more excusable.  That doesn’t mean she’s all re-use, though, as the head, upper torso, hood, and lower legs are all new pieces, with the aim of making her that much more film accurate.  Additionally, her legs have been modified to remove the visible pins on either side of the knee, brining her in line with the rest of the modern sculpts.  It’s minor, but much appreciated.  The head and hood are separate pieces, but not as easily separated from each other as earlier versions.  The hood hangs a touch closer to the masked head than it does in the film, but the general appearance works pretty well, and fits the overall clean aesthetic.  The new upper torso slims and streamlines the figure a bit further, again bringing her more in line with that animated look.  It’s pretty basic, but it gets the job done.  The new legs give Gwen her ballerina shoes from the film, one of the more notable design changes from the source material.  I also found that these new feet made the figure a little more stable when standing, which I definitely appreciated.  Gwen’s paintwork is pretty basic, and does suffer from a few spots of fuzziness.  It is, however, a notable improvement on the prior Gwen figure, and just generally pretty good overall.  It is lacking the pattern on the black sections, but given they’re black, this detail isn’t too obviously missing.  Gwen gets an extra unmasked head, a hood pulled down, and two pairs of hands in both fists and thwipping poses.  The unmasked head is actually my preferred of the two heads included, and is a very spot-on recreation of Gwen’s design from the movie, with a solidly rendered paint job to boot.  I was very happy about both sets of hands being included, since the last Gwen only got one of each style.  Gwen is also packed with the torso for the Stilt-Man Build-A-Figure, and, of course, Spider-Ham.

Spider-Ham himself is more figurine than figure.  He’s 2 1/2 inches tall and has a single point of articulation, that being a ball joint at his neck. He is otherwise limited to the hands on his hips pose he’s sculpted into.  Given the build and size of the character, this isn’t the worst thing, because it at least allows him to keep his look alright aesthetically.  One of the biggest issues with the single release Spider-Ham was that, worse than his lack of general movement was how badly worked in the articulation was into the sculpt.  At least in this case, he’s just not mobile from the start.  This results in the sculpt being fairly film accurate, and it also results in a figure that’s better scaled to his compatriots.  And sure, he’s got sculpted webbing again, but it’s at least recessed instead of raised, making it easier to fix the lack of painted lines this time if you were so inclined.

THE ME HALF OF THE EQUATION

I’m a big fan of the Spider-Gwen design, and I appreciated the changes they made for the animated version.  I’ve actually looked at the two pack version a few times, and been quite tempted by it, but it’s quick jumps in price and lack of a properly updated unmasked head held me back.  I was quite pleased to see her shown off with the rest of the set, though I’ll admit I didn’t give her quite as much thought as some of the others in the set, given her general similarities to the prior figures.  In hand, I really like how this figure turned out, and she’s actually my favorite of the Spider-Verse set.  Plus, this gives me another shot at Spider-Ham, whose single release greatly disappointed me.  Sure, this one isn’t his own standalone thing, but that also means I didn’t end up dropping full price for him either, which certainly makes him a lot easier to enjoy.

Thanks to my sponsors at All Time Toys for setting me up with these figures for review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2675: Miles Morales

MILES MORALES

MARVEL LEGENDS (HASBRO)

“A Brooklyn native and just 13 years old, Miles Morales is a Spider-Man unlike any we’ve ever seen before.”

Released in late 2018, Spider-Man: Into the Spider-Verse was a pretty big success, both financially and critically, being perhaps Sony’s best translation of the Spider-Man mythos to the big screen.  It helped a lot that it was the first Spider-Man movie not to retread on more or less the same story we’ve seen many times before, in part due to the fact that this film’s focus wasn’t on Peter Parker, but was instead centered on Miles Morales, who had as of that point not gotten any sort of cinematic treatment.  Due to the film being produced outside of Marvel, and therefore being subject to some slightly different licensing, the toy tie-ins at the time were rather on the light side.  We got some basic figures, and one pack of re-decoed Legends that weren’t even really movie accurate.  Demand for something more faithful was definitely there, however, and now, 2 1/2 years after the fact, the movie’s starting to get some proper toy love.  I’m kicking things off today with the movie’s main character, Miles Morales!

THE FIGURE ITSELF

Miles is figure 1 in the Stilt-Man Series of Marvel Legends.  It’s the first Spider-themed assortment of this year, and four of its six figures (seven if you count the Build-A-Figure) are based on Into the Spider-Verse.  Miles has a handful of looks over the course of the film, but this figure is based on his look from the “What’s Up Danger?” sequence, where Miles first suits up before the film’s big climactic battle.  It was the look used for a lot of the advertising, and in the teaser trailer, and it’s also part of what is probably the film’s signature moment.  Plus, it’s just a cool look.  So, that all adds up to it being a very nice choice for Spider-Verse Miles’ first proper figure.  The figure stands 5 1/2 inches tall and he has 27 points of articulation.  The articulation scheme for this guy goes for Hasbro’s general “less is more” sort of feeling they’ve been aiming for as of late, where there are less joints, but they wind up with an overall greater range of motion that makes the figure easier to pose, but also doesn’t hurt the aesthetics quite as much.  Miles is an all-new sculpt, so there’s no parts shared with any of his prior figures.  After the last “Spider-Verse” figure was just a strict, and quite frankly rather inaccurate, repaint of the comic style Miles, a totally unique sculpt is certainly called for.  It’s a pretty good match for the animation film from the movie, with one notable, but fairly excusable exception.  As with all of the other merchandized versions of this design, Miles’ shoes aren’t the Nikes he was sporting in the movie, but rather a more generic sort of sneaker.  Obviously, the additional licensing fee isn’t really going to be worth it for a figure on this scale, so it’s a sensible choice.  They’re a little less sneaker, and a little more boot looking on this figure, but ultimately, they get the idea across.  Otherwise, the sculpt is quite faithful, down to the really scrawny nature of the limbs.  In the case of the legs, this does make him a little more difficult to keep standing, but not impossibly so.  I wouldn’t be surprised to see some of these parts, notably that masked head and the torso, show up on a fully-suited Miles at some point down the line.  Miles’ paint work is generally pretty basic.  A lot of the colors are molded plastic (aided by the separate construction of a lot of the pieces), but there’s some base color work in a few spots.  There’s some fuzziness on the edges of the red parts, and one of the fisted hands on mine has a spot of missing paint, but generally he doesn’t look too bad.  Miles has a decent selection of parts, including an alternate unmasked head and two sets of hands (fists and thwipping).  The head’s a close match to his animated appearance, though the hair does seem just a touch short for proper accuracy.  Also, each of the heads gets its own ball joint, rather than there just being one in the neck, as is the usual way of handling things.  It swaps just fine, but it does mean there’s no chance of swapping this head onto other bodies.  The hands are useful, but I still lament the fact that we aren’t getting the open gesture hands with Spider-Men anymore; it would really go well with this particular design for replicating the skyscraper scene.  Alas, I’ll just have to make do with the two sets we got.  Miles also gets the shoulder gear from the Build-A-Figure Stilt-Man.

THE ME HALF OF THE EQUATION

I really enjoyed Into the Spider-Verse and was quite disappointed by the lackluster tie-ins at the time.  We’ve been slowly seeing some proper stuff show up, with both Hot Toys and MAFEX getting in on the game, but they’re on the higher end, which sort of puts off the idea of getting the whole team of spiders from the movie.  Legends was definitely my preferred medium, and I was pretty excited when Hasbro announced these figures.  Miles getting this design first really works for me, and it makes for a very impressive and distinctive looking figure, and certainly one of the coolest Miles figures out there.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2674: Apocalypse

APOCALYPSE

MARVEL LEGENDS (HASBRO)

“Apocalypse launches an offensive against humankind in pursuit of a world where mutants rule—and only the strong survive.”

Hey, do you ever just forget to review something for a while, and then get kind of awkward about how long you’ve been forgetting to review it, and then just sort of wonder if you should even review it at all, and then have a convenient hole in the schedule and figure why not?  Or is that just a me thing?  It’s probably just a me thing.  So, um, last year was the 25th anniversary of “Age of Apocalypse”, which I was discussing just over the weekend.  Hasbro did some Legends to tie-in, and I’ve so far looked at all but one of those figures, so I’m finally wrapping things up here today, with a look at the crossover’s titular antagonist, Apocalypse.

THE FIGURE ITSELF

Apocalypse was his own stand-alone release last year, as a Deluxe-sized Marvel Legends offering.  He marked a slight change for the Build-A-Figure-sized figures that have shown up previously at this price point, being a totally new figure, rather than a slight tweak on a prior BAF.  The figure stands 8 inches tall and he has 32 points of articulation.  His starting point is the same as the last Legends Apocalypse at his core, which is sensible, since they’re the same guy and all.  He gets a new set of heads, new boots, and new add-ons for his collar, shoulder pads, wrist guards, and cape.  You’ll note that I said “set of heads”; yes, this guy actually gets two new heads in place of the single head the last guy got.  They’re both different expressions from the BAF, with one a calm and menacing head, and the other a mad cackling laugh.  Of the two, I definitely prefer the laughing head, because it’s just got a lot of character to it, but both are certainly impressive.  The boot pieces are a little more basic than the more armored appearance of the last one, but maintain accuracy to the source material for what it’s worth.  The new add-on pieces are all pretty cool looking, but I did find that the shoulder pads and cape have a real tendency to pop out of place more frequently then I’d like.  Additionally, the wrist guards cut down a lot on the range of motion for the elbow joints, which does limit what you can do posing him.  Still, there’s no denying that they got the overall look down.  In terms of color work, a lot of Apocalypse is molded plastic, which cuts down on the paint apps.  They use a lot of metallic plastic which works out nicely, and the painted details that are present are all pretty cleanly handled.  He’s rather bright and eye-catching, which I’m always down for in an action figure.  Apocalypse is packed with a extra left hand with an open grip, and a skull (presumably human), which he can hold all menacing like.

THE ME HALF OF THE EQUATION

I, like a good number of people, was a little surprised when it was Sugar Man, not Apocalypse, who was serving as the BAF in the AoA assortment, but it clicked into place when this standalone showed up.  Honestly, it took a little bit of the urgency out of getting the figure for me personally.  I don’t *dislike* Apocalypse, but I can’t say he’s my favorite, and this in particular isn’t my go-to look for the character.  As his own release, he does benefit from the extra accessories, so that’s certainly cool, but the overall figure is just a bit…anti-climactic?  I guess maybe that’s why it took me five months to actually review him, huh?

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2673: Spacetrooper

SPACETROOPER

STAR WARS: POWER OF THE FORCE II (KENNER)

“Five years after the Battle of Endor, the Rebel Alliance has driven the evil Empire into a distant corner of the galaxy. But a new danger has arisen: the last of the Emperor’s warlords has devised a battle plan that could destroy the New Republic. The ability of spacetroopers to operate exclusively in space made them a valuable asset to the warlord, Grand Admiral Thrawn. These heavily armed stormtroopers wear full-body armor and have equipment that enables them to function as personal space-capable assault vehicles.”

In the history of Stormtrooper variants, today’s focus, the Spacetrooper, is actually one of the very earliest.  They first appear in A New Hope, one of them being seen when the Falcon gets pulled into the Death Star. Admittedly pretty easy to miss, being a) rather small and b) not actually very removed from the regular Stormtrooper design.  He was also portrayed by concept designer and future director Joe Johnson, which is a nifty little bit of trivia.  The idea has stuck around since, gaining some slight changes over the years.  When it came time to adapt Heir to Empire into comic form, they were granted a unique armored appearance, which served as the inspiration for their very first action figure!

THE FIGURE ITSELF

The Spacetrooper was part of Kenner’s Expanded Universe sub-line for Power of the Force.  He was one of two figures that shipped a little bit later than the rest, and were subsequently even harder to find at retail at the time.  The figure stands 3 3/4 inches tall and has a whopping 8 points of articulation.  He’s notable for being the first use of a universal joint on the shoulders, in contrast to prior figures’ simple cut joints.  Why this particular figure was granted these is kind of a random guess, but I’d hazard it’s due to how the shoulders are designed.  It’s a little rudimentary in its implementation, but still quite cool, and certainly useful for a wider range of posing.  The sculpt was an all-new affair, reasonable given the all-new design.  He’s got the basic elements of a Stormtrooper, but a little more armored up, and a little more streamlined.  There are a few other movable elements worked in as well, with an adjustable jetpack, and a fold out blaster built into the left arm (but only the left, because two blasters is too many).  As with the articulation, it gives the figure a bit more variety for posing, and just gives him a better general feeling of value compared to some of the more basic troopers.  In terms of paint, the Spacetrooper is a little lax; mostly, he just relies on the molded white plastic.  It’s slightly pearlescent, which makes a touch hard to properly photograph when coupled with the lack of accenting.  Still, it’s not terribly far removed from the rest of the PotF stuff at the time, and it does hit all of the major elements.  The Spacetrooper doesn’t get any proper accessories, thanks to everything being built in.  He does still get the fold out back drop, though, which is still pretty darn cool.

THE ME HALF OF THE EQUATION

When the full set of EU figures came through All Time Toys back in 2019, we didn’t actually know it was a full set at first.  Max had pulled out his Imperial Sentry, and told me I was welcome to the only other one we knew was in the lot, which was this guy.  Honestly, I was pretty happy just to get him, because I’ve always thought he looked pretty nifty, and I’d not gotten the chance to pick him up at that point.  Compared to some of the others, he fades into the background a little bit, but he does a lot of cool, innovative stuff for the time, and honestly holds up pretty well.

#2672: Magneto

MAGNETO

X-MEN: AGE OF APOCALYPSE (TOY BIZ)

“In a different world the X-Men were founded by Erik Lehnsherr, better known as Magneto, the master of magnetism. Although the team roster has changed slightly, their quest for peace between human and mutants remains unchanged. A drive instilled in Magneto by a man he once called a dear friend – the late Professor Charles Xavier.”

Last year marked the 25th anniversary of mega X-Men cross-over, “Age of Apocalypse”, but this year marks the 25th anniversary of the tie-in toys for “Age of Apocalypse.”  You tell me: which of those is the cooler thing?  Yes, I know most people would say the actual cross over, but this is a toy site, so, you know, bear with me?  Yes, in 1996, we got a small assortment of figures based on a story that was just wrapping up in the pages of all of the X-books at the time.  I already looked at Cyclops several years ago, but I’m diving into the rest of that set, starting things off with the alternate realities X-Men founder and leader, Magneto!

THE FIGURE ITSELF

Magneto is part of the twelfth series of Toy Biz’s X-Men line, which was, as noted above, entirely based on “Age of Apocalypse.”  He marked Magneto’s fourth time in the line, but all of the others were just his main design.  This one is…slightly different?  Magneto’s design in the the series is admittedly one of the least changed, but it’s still different from what we’d gotten previously.  The figure stands a little over 5 inches tall and he has 9 points of articulation.  He gets waist articulation, which is cool, but loses his neck movement, I guess because of the hair?  They gave other characters with long hair neck movement (including the Cyclops in this very series), but perhaps it was something about the style?  Compared to his last three figures in the line, this Magneto was definitely bulked up, fitting with the general bulking up trend of the line.  Additionally, Magneto was notably pretty darn swoll in the comics at this point, so it’s not like the figure is inaccurate.  In fact, he’s quite a faithful recreation, with the head doing quite a nice job of capturing the general style of the comics, and the various pieces of the costume being quite nicely defined.  The cape is a separate removable piece, and it has quite a dynamic flow going on with it, which gives him a nice bit of flair.  In terms of paint work, Magneto is pretty basic for the most part.  The application’s generally pretty cleanly handled.  The use of the metallic on the upper purple armored bits is pretty cool, and an early use of such color work for the line.  It also mixes better with the flat purple parts than you might think, and works in an armor vs cloth sort of way.  Magneto is packed with a removable helmet (a feature making its return here from the first figure), and a big hand…thing.  Presumably, it’s some sort of manifestation of his powers, perhaps referencing the scrap metal armor Magneto assembles for himself while fighting Apocalypse?  It’s pretty cool regardless, and certainly makes more sense than just giving him a random gun like the last figure.

THE ME HALF OF THE EQUATION

Magneto’s definitely one of my favorite designs to come out of AoA, similarities to his standard design and all.  It was one I was really into as a kid, and while I missed this guy when he was still new, I actually got him not too terribly long after the fact, thanks to a loose collection of Marvel figures that came into Cosmic Comix in the early 00s.  Magneto was one of a handful of figures I grabbed from it, though at the time he was missing his cape and effect piece.  Thankfully, I was recently able to acquire both pieces from a collection that came through All Time, making this guy totally complete after almost two decades.  He’s a fun figure, and probably one of the most unassuming from this particular assortment.  I’d sure love to get a Legends update on this design!

#2671: Cheetor

CHEETOR

TRANSFORMERS WAR FOR CYBERTRON: KINGDOM (HASBRO)

Hey, did you guys know that there’s, like, Transformers that’s not G1 or G1 inspired?  I know, I thought it was a weird concept myself.  Like, are they allowed to do that?  In checking it out, apparently the answer is “Yes.”  Typical “Ethan’s being sarcastic, isn’t he oh so clever” opening aside, Beast Wars, which launched in 1996 was the third major incarnation of the franchise, and was also my first real introduction to Transformers, by virtue of me, you know, not really having been around for the prior two.  It’s actually the first Transformers for a good number of people, and has, over the years, picked up quite a following, even as the franchise keeps shifting its focus back to G1.  But, Beast Wars fans are getting thrown a deceased animal’s bone this year, as Hasbro celebrates its 25th Anniversary with Kingdom, the third part of the War For Cybertron Trilogy, which is heavily centered around the Beast Wars cast.  Heading off the charge is one of the show’s most prominent characters, Cheetor, who I’m taking a look at today.

THE FIGURE ITSELF

Cheetor is part of the first Deluxe Class assortment for Kingdom, and alongside Blackarachnia, makes it half-Beast Wars, which is the set-up for all of the starting line-ups.  At least this assortment doesn’t have anyone being repackaged from Earthrise, I guess.  Cheetor had a few different appearances over the course of the original Beast Wars, but this one is based on his original appearance.  In his robot mode, Cheetor stands about 5 1/2 inches tall and he has 24 workable points of articulation.  In contrast to some more recent efforts, the articulation on Cheetor is rather on the restricted side of things.  His movement just generally feels pretty stiff, and a lot of the joints get okay movement one direction, but not another.  Additionally, the movement on his elbows and knees in particular is rather restricted, making him just generally harder to pose than a lot of compatriots.  The figure’s sculpt does an alright job of capturing the animation model for the character, but there are definitely some compromises made for the sake of transformation.  He also winds up with a bit more kibble than he should in a few spots, notably the backs of his hands and the tops of his lower legs.  This ultimately makes him feel a little bit less refined, I think, then he maybe should.  He just generally feels a little bit more slapdash.  Cheetor is accessorized with one weapon, a whip made from his alt-mode’s tail.  It’s an okay looking piece, but notably not a weapon that was used by this incarnation of his design; the whip came with his Transmetals release.  This one should technically get the “gut gun”, but it isn’t present.

With a name like Cheetor, his alt-mode probably isn’t too hard to figure out.  He turns into, that’s right, a Cheetah.  The transformation sequence is a little stubborn in a few spots, and there’s a tab on the back of the cheetah head’s neck that is pretty much guaranteed to break.  It’s fortunately not super necessary for either mode, and I was able to avoid breaking mine (the stress marks are certainly there, though), but breaking during the first transformation’s not the kind of recurring issue you want to run into with a Transformers figure.  At the very least, the cheetah mode does end up looking pretty good.  It’s certainly an improvement over most of his older toys, I can say that much.

THE ME HALF OF THE EQUATION

Beast Wars was my first interaction with Transformers, and if I’m being entirely honest, it’s probably a contributing factor as to why it took my so long to get into Transformers.  There are parts of it I enjoyed as a kid, and am still nostalgic about, though, and I do like Cheetor alright as a character.  So, I’m sort of trying some stuff out with Kingdom, and Cheetor was the first one of them I had the chance to pick up.  Honestly, I don’t know that he’s a great place to start with the line.  He’s not terrible, but he’s also not super great, at least by my metrics.  I’m hoping that others prove to be a little bit better, especially considering the prior two entries in the trilogy had little trouble getting me to care about other characters in the franchise I previously had little attachment to.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2670: Autobot Hot Rod

AUTOBOT HOT ROD

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Hot Rod embraces his destiny, becoming Rodimus Prime and defeating Unicron.”

Whoa, spoilers there guys.  We just picked up this Hot Rod figure and you’re already telling me he’s irrelevant?

Transformers: The Movie introduced a whole new slate of characters, and at the center of this new cast was the new planned lead for the franchise, Hot Rod, who would become Rodimus Prime before the film’s end.  Obviously, this didn’t stick, but that sure was the plan.  Even without being the franchise’s lead, Hot Rod’s made out pretty well on the toy front.  That being said, he has, as of yet, been absent from the latest incarnation of the line with all of its centralized scaling and such.  But, with it being the 35th anniversary of the movie where he’s definitely the lead, it’s hard to say that it was truly a shock that he was included in some sort of capacity this year, now was it?

THE FIGURE ITSELF

Autobot Hot Rod makes up one half of the Voyager Class component for the ’86-inspired Studio Series line-up. He’s figure 86-04 (because 86-03 is the last of the Deluxes, which is Blurrr, and I didn’t wind up grabbing him…yet…).  In his robot mode, Hot Rod stands 5 3/4 inches tall and he has 28 practical points of articulation.  Given he’s a Voyager Class figure, Hot Rod does seem a little bit on the smaller side, being more in line with Deluxe scaling.  This is, however accurate for Hot Rod from a scaling standpoint, and more over, the higher price point of the figure comes less from sheer sizing of the figure, and more from the complexity of the tooling and engineering.  In particular, Hot Rod winds up with an articulation scheme far improved compared to his Deluxe Class companions.  He’s not only got more functioning joints when in his robot mode, but also has generally a greater range of motion on those joints.  Unlike the last pair of Hot Rods I looked at, he doesn’t suffer from any major points of restriction, which is a real plus.  He’s even got hinged hands, meaning it’s a Hot Rod that can finally hold a Matrix.  What a crazy concept.  The sculpt proper is a pretty spot-on recreation of the animation design, and is just a generally clean looking piece of work.  It’s got a nice, sleek feel to it that seems really right for Hot Rod.  Even his vehicle mode kibble has been streamlined further than prior releases, meaning he’s a Hot Rod that doesn’t have the whole top of his car mode hanging off his back for once.  In addition to the basic robot mode, Hot Rod also has a few cool built-in features, including a visor that drops down from the top of his head (in the same fashion as the Masterpiece version), as well as hands that flip out for his welder and a 5mm peg allowing the mounting of the saw hand for his right and left hands respectively.  It helps to really give him that all-encompassing feel.  Aiding in the all-encompassing feel are the aforementioned alternate saw hand, his two blasters, the Matrix of Leadership (borrowed from Earthrise Optimus, and capable of actually being held this time around), an effects piece for the Matrix, and two effects for his forearm blasters.

Hot Rod’s alt-mode remains consistent with the other G1-inspired versions of the character, being based on the futuristic sports car mode from the movie.  It’s sleek and, like Kup, presumably pretty easy to animate.  In the case of Hot Rod, it’s also pretty distinctive, since it’s stuck with the character over the years.  The transformation process is a fairly involved set up with a lot of moving parts, but even so I found it to be a little more intuitive than other, more fiddly Studio Series figures.  I guess it still counts as a little fiddly, but it just feels less so to me.  Also of note about this transformation is that it involves the arms flipping sides, replicating the one notable transformation pattern not done by the toys.  The final transformed product looks not unlike the car modes on the other two Hot Rods I have, with the caveat of, of course, still having that more posable robot mode.  In car mode, the two blasters can be mounted to the front, and the effects for the forearms now work as exhaust effects.  The saw attachment can *technically* go on top of the guns, but due to how the clearance on the parts works, it’s going to cause some paint chipping on the guns, so I didn’t push it.

THE ME HALF OF THE EQUATION

As I noted early last year when I reviewed the Power of the Primes Rodimus, I have definitely been wanting a Hot Rod to go with the rest of my updated cast.  The inner figure from that set was a decent place holder, in fact more than decent, so when this guy got announced I was intrigued but not certain how essential he’d be.  The short of it is that he’s *very* essential.  He’s undoubtedly the centerpiece of this particular set, and the most impressive Hot Rod figure I can think of.  He just does a lot and he does pretty much all of it very well.  He exemplifies the mini-Masterpiece thing that these figures have been doing since Siege in the best possible way.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website and their eBay storefront.

#2669: Kup

KUP

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Kup fights for his spark as a giant robot squid tears him apart.”

One of the main focuses of Transformers: The Movie was introducing a new cast of characters, and by extension, a new selection of toys for the audience to buy.  After disposing of the original cast in relatively quick fashion, the movie shifts its focus to the new cast, generally made up of younger ‘bots, but not entirely, as is the case with good ol’ Kup here, the cast’s perpetual old guy, defined equally by his old-ness and his guy-ness.  The split between the cast for the two plot-lines places Kup with Hot Rod for most of the film’s mid-section, so he certainly gets a decent chunk of screen time, and that makes him decently memorable.  It also makes him a good choice for inclusion in the Studio Series assortment, which I’m taking a look at today!

THE FIGURE ITSELF

Kup is the another part of the Deluxe-class assortment for the ’86 tie-in Studio Series stuff.  He’s officially numbered 86-02, placing him just after Jazz.  Kup previously got figure treatment in the Titans Return line-up, but this one is more animation accurate, as is expected for this line.  In robot mode, he stands 5 1/2 inches tall and he has 20 workable points of articulation.  What’s rather curiously missing from the articulation are any sort of wrist joints; he looks like he’s got them, but it’s all a fabrication, I’m afraid.  Kup’s sculpt is all-new, and while it certainly aims for screen accuracy, it doesn’t *quite* get as close as some of the others in this assortment.  There are definitely parts that are really good, and I’m particularly a fan of that head sculpt.  However, the body seems to be a bit too broad across the shoulders for Kup, and the limbs are comparatively kind of scrawny.  On the whole, not atrocious, but not quite on the same level as the rest of the line.  Given that did seem to be some shuffling as to what was going in EarthriseKingdom, or Studio Series, I’d say it’s a definite possibility that Kup may have been intended for one of the other two lines, and just wound up in this line instead.  Whatever the case, the sculpt’s still pretty decent, and there are some pretty fun touches.  Most notably, the limbs are all mounted on 5mm ports, so Kup can be dismantled and put back together, just like in the movie.

Kup’s alt-mode, like many of the main characters in Transformers: The Movie, doesn’t have an actual real-world equivalent.  It’s instead a sci-fi, future-esque pick-up truck sort of thing.  It’s never been one of the more visually interesting vehicles, but I bet it sure was easy to animate!  The transformation to get him into the truck is a little bit on the fiddly side, and if you have a tendency to actually follow the directions (which I still do), they might slightly mislead you on a few spots.  I definitely had a little bit of back tracking.  That said, it still isn’t too much, and the end result ends up being pretty faithful both to what’s on screen and to his original toy’s alt-mode.  Kup is packed with a rifle and the little Energon dispenser he and Hot Rod use to calm the Quintessons.  Points for the very scene specific extra!

THE ME HALF OF THE EQUATION

Transformers: The Movie is kind of my go-to G1 representation for Transformers, owing a lot to its very distinctive visuals and soundtrack.  As such, my collecting now that I’m actually into Transformers tends to center around stuff from that movie.  I’ve been hoping for a nice Kup to help round out the film’s cast for a while.  Prior versions aren’t terrible, but I’m not much for the headmasters gimmick, and was definitely looking for one of him without.  This one has his own set of things going on, and I can’t say he’s the particular stand-out of the set or anything, but he’s a solid rendition of the character, and I’m glad to have him for the shelf.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2668: Autobot Jazz

AUTOBOT JAZZ

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Autobot Jazz tries to escape Moonbase One before Unicron devours it, but he doesn’t make it and is swallowed up by the Planet Eater.”

2021 marks the 35th anniversary of Transformers: The Movie hitting theaters, and in an effort to celebrate it, Hasbro’s going totally crazy and releasing….cartoon based figures in their Studio Series line?  What!?!  Okay, it’s not really that crazy of a concept when you get right down to it.  Studio Series is a line of figures dedicated to getting as close to screen-accurate recreations of the characters from the Transformers movies as possible; it’s honestly not that crazy a concept that they might want to devote at least a little bit of the line to the actual first theatrical Transformers movie, especially in a year where the main line, Kingdom, isn’t looking to be *quite* as G1 heavy as the main line for the last two years.  So, Studio Series is effectively picking up where Earthrise left off, and giving us some more updates of classic G1 characters in this new cohesive style that Hasbro’s been working on crafting the last few years.  Kicking things off is perhaps the most prominent of the original ‘bots still missing from this new style, that guy with the oh-so-hard-to-copyright-name, Jazz!

THE FIGURE ITSELF

Autobot Jazz is part of the Deluxe-class component for the Transformers: The Movie-inspired selection of Studio Series figures.  He is officially the first of the set, numbered 86-01 (they have re-started the numbering for these guys, and are using 86, the year the movie was released, as their prefix).  Though officially slated for a March 2021 release, these guys have hit a few places on the earlier side.  Of all of the figures in this 86-inspired line-up, Jazz is notable for being the only of the original Autobots present.  It’s fitting, since he’s one of three of the originals to make it through the film alive, though his role is certainly not as plot relevant as some of the others included here.  Of course, I’m hardly going to argue with getting a new Jazz.  We haven’t gotten one since Power of the Primes, and I’d honestly rather not talk about that one.  In his robot mode, this guy stands just shy of 5 1/4 inches tall and he has 20 practical points of articulation.  Jazz is an all-new mold, patterned on his G1 animation design, of course.  The most notable thing about that is that it means he lacks the door wing kibble that most G1-inspired Jazzes have included.  I’m not really that major one way or the other on whether or not he’s got them, but it’s cool that they went specifically animation-styled for this one.  Beyond that little detail, he’s just a generally nice recreation of the design on the cartoon.  It’s a clean looking design to be sure, which certainly fits the character.  No Siege greebliness to be found here.  I wasn’t quite as bothered by that as some people, but I will admit I do really like the clean lines on this guy.  In particular, I’m very fond of the head sculpt, which does quite a respectable job of getting Jazz’s signature design down.  He doesn’t really get many of the 5mm ports that the main lines have been getting, which means he’s not quite as customizable, but on the flip side, it continues his overall cleaner appearance.

Jazz’s alt-mode is pretty much the same as his original G1 counterpart, where he turned into a Porsche 935 racing car.  This one is essentially that, though he’s specifically based on the animation version of that car, meaning it’s not *quite* a Porshe.  Presumably, this means that he didn’t require licensing, which is a slight shift for Studio Series, but not entirely unheard of, especially given that the rest of Jazz’s compatriots in this line-up have completely made up alt-modes.  This one looks pretty good, and his transformation’s not quite as fiddly as Studio Series stuff tends to be, so I on the whole rather preferred it to a lot of the others I’ve messed with.  I did find it a little tricky to get his chest and head properly oriented upon returning him to robot mode, but it’s not too rough.  It holds together pretty well, and generally looks pretty good, too.  Jazz is packed with is usual Photon Rifle, which he can either hand-wield in his robot mode, or mount to the top of of his car mode.

THE ME HALF OF THE EQUATION

Jazz is definitely on my short list of favorite Transformers.  He’s not quite at Soundwave or Ultra Magnus levels, or anything, but I definitely like him, and was very much waiting for him to get some sort of update in this modern era of Transformers figures.  It’s been a long wait, but I was very happy to hear he’d be in this assortment, and he’s certainly the one I was most looking forward to personally.  He’s a strong release, and certainly the best Jazz I own, though perhaps that’s not saying a lot.  Still, he’s really cool, and that works for me.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.