#1534: C.a.R.B. – Collared and Reprogrammed Body

C.a.R.B. – COLLARED AND REPROGRAMMED BODY

TOA HEAVY INDUSTRIES (1000TOYS)

“The Collared and Reporgrammed Body is an unauthorized experimental body with erratic A.I. installed to the head of a captured Synthetic Human. An imperative cleanup order for the CaRB has been issued by TOA Heavy Industries, and the 4 members of the Anti-CaRB Squad is out to hunt it down.”

For day 3 of the post-Christmas reviews, let’s mix things up.  I mean, not drastically, or anything.  I’m still looking at an action figure here because…I mean…what else is there, right?  Getting more to my original point, today I’m moving away from the realm of licensed toys.  Sure, I love me some licensed toys (as most of this site’s reviews will attest), but I also really love toys that are just fun completely on their own merits.  There’s not a ton of that out there these days, but every so often a little gem will break through.  One of my very favorite recent discoveries was Assemble Borg, which was a whole ton of fun, but it’s sadly a rather small line and most of its figures carry hefty aftermarket values.  So, if I want more like that, I have to be more adventurous with what I add to my collection.  In the spirit of that, let’s have a look at today’s focus, the Collared and Reprogramed Body, also known as CaRB!

THE FIGURE ITSELF

CaRB is the second 1/12-scale figure in 1000Toys’s (pronounced “Sen Toys”) TOA Heavy Industries line, following their debut Synthetic Human figure.  This figure and his Synthetic Human predecessor are based on designs by artist Tsutomu Nihei, whose work I was not familiar with prior to discovering the line.  I’ll be looking into more of it, I’m sure.  The figure stands 6 inches tall and has 41 points of articulation.  The posablilty on this figure is one of its strongest aspects.  The range of motion on just about every joint is insane, and a lot higher than I’m used to seeing on even some of the best figures out there posablily-wise.  This guy can pretty realistically pull of actual Cirque du Soleil moves (as tested by Tim), and, perhaps more amazingly, he can hold them all.  His joints are all tight enough to keep him in most poses, but he doesn’t have the ratchet joints that are usually used for such things, resulting in a very smooth posing process.  It’s really nice.  So, I’ve talked about the amazing posablity, but what about the sculpt its attached to?  Does all the motion make him into little more than an artist’s mannequin?  No, it actually doesn’t, really.  There are certainly some allowances as far as proportions go, and he’s not a pitch perfect recreation of the human anatomy, but he’s still surprisingly well put together.  While all of the joints are un-hindered, they’re still quite nicely worked into the sculpt, so his overall silhouette isn’t too negatively affected by them.  As you may have guessed from the bio, CaRB makes use of a lot of pieces from the Synthetic Human, which had a very sleek, balanced balanced design, meant to look like a real person.  This guy swaps out the more human face for a smooth, almost featureless faceplate, designed to play up his intimidation and artificialness.  It sort of reminds me of Kroenen from Hellboy, and that’s definitely a good thing.  He also swaps out the original left arm and lower right leg for more boxy, robotic components.  While the faceplate seems to have more of a desire to continue the design aesthetic of the body (albeit with a slightly different end goal), these replacement limbs look sort of slap-dash, just quick replacements for the prior parts, designed by someone with slightly less technical know-how than the originator of the Synthetic Human.  It paints an interesting back story, and also gives the figure an asymmetrical, Frankenstein’s Monster sort of look to him.  Another consistent element to the new pieces is offensive capability.  While the Synthetic Human is without any built-in weaponry, CaRB has clearly been built for fighting.  His right hand and fool both have blades that flip out, but most impressively, his left forearm has two lengthy blades that slide out.  One of the two blades is a little looser than the other, and has trouble staying extended, but that’s literally the only complaint I have about this figure.  CaRB’s paintwork is subtle, but definitely solid work.  I love the finish on this guy; he’s got this very sleek polished look.  All of the application is pretty sharp on my figure, and he just generally looks cool.  CaRB includes no accessories, which is slightly surprising for a figure that carries this sort of price tag, but there’s enough built into the figure that I didn’t really find myself upset by the lack of extras.

THE ME HALF OF THE EQUATION

Surprisingly for a cool import figure based on nothing I’m particularly familiar with, this figure is actually *not* Tim’s fault.  It’s actually my parents’ fault.  Well, their fault, via me.  I saw a review of this guy on The Fwoosh, and he looked really cool, so I added him to my Amazon wishlist with the intent to pick him up at some point.  My parents were ahead of me on that front, and he was amongst my gifts Christmas morning.  Hands down, this is one of the coolest figures in my collection.  I like him.  I like him a lot.

#1533: Daredevil

DAREDEVIL

LEGENDARY MARVEL SUPER HEROES (DST)

For my second day of post-Christmas reviews, I get to look back on things I’ve forgotten.  Namely, the line today’s figure came from, Legendary Marvel Super Heroes.  The line is Diamond Select Toys’ continuation of the Mego-stylings seen in the World’s Greatest Super Heroes toy line of the 1970s, launched back in 2015.  I looked that the first two figures, Spider-Man and Captain America, back when they were new, and I was quite supportive of the line, and very much looking forward to its future offerings.  And then…I sort of forgot about it.  I feel a bit bad about that.  I blame Hasbro releasing 3 million Marvel Legends that I have to buy every year.  It takes up a lot of my time.  Anyway, today, I’m finally returning to Legendary Marvel Super Heroes, with a look at a character who never got a proper Mego back in the day, Daredevil!

THE FIGURE ITSELF

Daredevil was the sixth figure in DST’s Legendary Marvel Super Heroes, released in mid-2016, between Deadpool and Punisher.  As with the rest of the figures in this line, he was built on the same standard body, which a slight re-fitting of Mego’s Type II body, with minor adjustments by Paul “Dr. Mego” Clarke.  The figure stands about 8 inches tall and he has 16 points of articulation.  Like the other figures in this line, Daredevil is essentially three figures in one, with only the base body shared between the three.  If you have any standard Mego bodies lying around, or even prior figures from this line, you can display all three looks as separate figures.  For the purposes of my review, I’ve supplied two extras from my own collection.

The first of the three included looks is DD’s “vintage” design.  This is the one that’s meant to come as close to a legit Mego figure as possible.  The difference between DD and the last two I looked at is that, as a character with no actual vintage counterpart, DST and crew have had to come up with a figure that mimics the stylings of the old figures, a task at which they’ve very much succeeded.  By far the best part of this look is the head sculpt, which captures the classic DD design perfectly, while also preserving that Mego charm.  By modern standards, he looks a bit dated, but that’s sort of the idea, now isn’t it?  This is a head that will look completely at home next to the likes of Cap and Spidey.  The paint on the head is fairly simple, but it’s bold and the application is very clean, which looks pretty fantastic.  DD has a red bodysuit, which has been tailored to match the classic Mego one piece suits.  It’s got some pleather cuffs for the gloves, which feels appropriately vintage.  My only real complaint here is about the logo, which is very hard to see.  A higher contrast would have looked nicer, I think.  There’s a separate pair of red shorts overtop, which are definitely goofy, but also totally true to the ’70s version of the character.  As far as molded pieces go, he’s got a fairly standard set of red boots, as well as belt with a pleather holder for his billy club.  Said billy club is molded in bright red and can be popped apart at the middle.  He also includes an extra right hand with a more formed grip.  It’s nice to have the option, but it sort of doesn’t feel right to me, since it goes against the vintage Mego look where they all had the same hands.

The second costumed look for both Cap and Spidey was an updated version of the classic costume, but for DD they’ve opted to go for a totally different look, since just another version of the red costume might be a little bit drab.  So, instead, he gets a slightly modernized take on his original yellow costume.  As an unabashed fan of the Yellow Daredevil design, I’m definitely happy this costume made it into the set.  Where both Cap and Spidey got an all-new masked head for their second costume, DD’s is the same head, just painted in the appropriate colors.  The sculpt is strong enough that I don’t mind, and in fact I think it’d just be frustrating if they gave us a different head sculpt here, since the two would then never match.  This costume also gets the same belt and holster as the first one, just in a darker brown this time.  The actual costume is far more involved.  There’s a yellow body suit, which is slightly tighter to the body and also includes more of a collar to better hide the underlying body at the neck.  There’s an additional pleather unitard that goes overtop, which is also tightly tailored to the body, and features a much more obvious insignia.  He gets a set of far more detailed boots, modeled after those worn by a boxer (fitting, given his background) as well as new hands in fists.  He also gets the gripping right hand, as well as a billy club in brown.

The last look in the set is Daredevil’s alter-ego, Matt Murdock.  He gets an unmasked head sculpt, which looks to use the same starting point as the masked heads.  It’s okay, but I’m not sure it works quite as well as just the basic masked head.  It’s got some very clean paintwork, so that’s nice.  Matt’s seen here wearing a suit, which was patterned off the classic Mego suits seen on Clark Kent and the like.  It’s rather baggy and more than a little goofy, but it fits the style and, if nothing else, it’s easy to get on the body.  He also includes a set of sunglasses (which stay on much better than the glasses included in the Spider-Man set), as well as standard flesh tone hands, an extra gripping right hand, his briefcase, and his cane.

Also included in this set is a booklet detailing the process of getting this figure made, as well as giving a detailed account of DD’s history in both toys and comics.  It was certainly an entertaining read, just like the other two I’ve gotten.

THE ME HALF OF THE EQUATION

Daredevil was given to me by my parents as a Christmas gift this year.  He’s a figure I kept meaning to get, but I just kept getting side-tracked.  When playing with my Dad’s Mego collection as a kid, Daredevil’s absence definitely bugged me, so getting this figure definitely feels nice.  The standard look is definitely my favorite of the three, but I like them all.  Given his uniqueness, I think this set offers a bit more value than the last two I looked at, but I’m still a little bit frustrated that only one body is included, especially since one of my spares broke while I was shooting the photos for this set.  Nevertheless, this is a fun set for sure, and essential for any Mego fan’s collection.

#1532: Masked Rider 2 & Cyclone

MASKED RIDER 2 & CYCLONE

S.H. FIGUARTS (BANDAI)

And let the Post-Christmas reviews officially begin!

Okay, so it’s my first day of Post-Christmas reviews, and for three years running, I’ve kicked things off with a figure of the Alien Queen.  That’s…not the case this year.  Sorry guys, there’s a limited number of Alien Queen figures out there for my family and friends to gift to me.  It was beyond all of our control.  You’re just going to have to make due with a Kamen Rider review.  I’m sure you’ll all manage.  Without further ado, let’s have a look at Masked Rider 2 and the Cyclone!

THE FIGURE ITSELF

So, what’s all this “Masked Rider 2” business, you’re probably asking.  I’ll tell ya.  During the production of the first Kamen Rider series, lead actor Hiroshi Fujioka injured himself performing a stunt.  The producers of the show had a few options.  They could replace Fujioka with another actor and hope no one noticed, they could have him get some sort of plastic surgery, or they could come up with a reason for Fujioka’s Hongo to leave the show and introduce an interim replacement.  They opted for the last choice, and introduced the franchise’s first secondary rider, Hayato Ichimonji.  Ichimonji took over as the main protagonist of the show for about half a season, until Fujioka was able to return, at which point Ichimonji and Hongo shared the title.  And now you know all about Masked Rider 2!  There have been a few prior versions of Kamen/Masked Rider 2 from SHFiguarts, but it would appear that this set is the most recent, hitting in 2015.  He’s based on Ichimonji’s first main design, which was fairly similar to the original Kamen Rider’s in a lot of ways.  The figure stands about 5 1/2 inches tall and he has 32 points of articulation.  He’s very similar in construction to prior Figuarts offerings, especially the Power Rangers and the like.  His sculpt is unique to him, and it’s actually pretty solid.  It does a nice job of translating his design into figure form, all while allowing for articulation and maximum posability.  His proportions are a little bit optimized, of course, as is the style of the line, but it certainly works for this guy.  The level of detail, especially on his helmet, but also on his belt, is incredibly impressive.  The paint on Ichimonji is all pretty sharp and clean, and the colors match up pretty well to his screen counterpart.  He includes several different sets of hands in a variety of poses.  There’s fists, two different flat palms, an open grip and a bike grip.  It’s nice to have the variety, but I’m pretty much only ever going to use the bike grip ones.  He also includes two different tail attachments for his scarf.  One is flat and one is dynamic.  But honestly, who’s ever going to use anything but the dynamic version?

THE VEHICLE ITSELF

He can’t very well be “Kamen Rider” without a bike to ride, now can he?  Of course not.  Previously, Figuarts Kamen Riders and bikes were sold individually, but not this time, and that’s definitely a good thing for me.  The Cyclone measures about 5 1/2 inches long by about 4 inches tall.  It’s got actual moving wheels, and even a working kickstand, which I always count as a plus, and is generally just constructed like an actual bike.  That means it looks really, really good.  Just fantastically sharp construction and everything.  Hands down my favorite part of the whole thing is the back wheel, which is actually on shocks, with working pistons and everything.  That’s an insane attentiveness to detail, that by no means needed to be there, but by god they wanted it to be accurate, so there it is.  The average consumer won’t likely even notice it, but I will, so it matters to me.  The bike comes with two different attachment pieces to keep it standing,  One is pretty basic; it just hooks over the back wheel and keeps it standing, which is decent enough.  The more exciting piece is the one that requires some extra gear not included in this set  There’s a port that plugs into the base of the bike, allowing you to connect one of the standard Figuarts display stands to it.  It’s a pretty awesome option, and allows for some kick-ass set-ups.   It’s a shame no stand was included in the set, but it’s not like there aren’t already a ton of extras included here.

THE ME HALF OF THE EQUATION

This here set was a gift from my boi Tim, who shares with me a love of Kamen Rider, despite the fact that neither one of us has ever really sat down and watched any iteration of the show.  A good design aesthetic is a good design aesthetic.  I’ve been wanting to get one of the classic Riders for a while, so when I opened this set up I was pretty pumped.  And, as luck would have it, I even had a spare display stand that came with the K-2 Tim got me for my birthday.  It’s almost as if he planned it that way (he really didn’t, though).  This is a fantastic set, which has been so much fun to mess around with.  The only downside is now I need more Kamen Riders…

#1531: Mr. Meeseeks

MR. MEESEEKS

POP! ANIMATION (FUNKO)

I’m Mr. Meeseeks!  Look at meeeeee!”

-Mr. Meeseeks

Oooooooo.  It’s that time of the year.  Time for the holiday gift reviews!  Caaaaan doooooo!  As with prior years, I’ll be kicking things off with my one non-Christmas gift of the season, as sort of a prologue to the main items.

My introduction to Rick and Morty was really just in the last year, and it wasn’t actually something from the show at all, but rather a gag animation done by the same crew featuring Rick and Morty reciting, verbatim, the record of an actual court case, which was somehow weirder than the actual show.  It piqued my interest enough to give the show as a whole a try, and I’ve enjoyed what I’ve seen.  In particular, I liked “Meeseeks and Destroy”, the episode that introduced the Meeseeks, a goofy disposable workforce.  Today, I’ll be following the advise of Mr. Meeseeks’ catchphrase, and taking a look at him!

THE FIGURE ITSELF

Mr. Meeseeks is #174 in Funko’s Pop! Animation line, falling into their first assortment of Rick and Morty Pops.  The figure stands about 4 inches tall and has a basic swivel joint at his neck as his only articulation.  This Meeseeks appears to be based on Jerry’s first Meeseeks from the episode.  Since it’s the one we spend the most time with, that’s pretty sensible.  This guy merges the typical Pop aesthetic with the simplistic animation style of the show, though he leans a little bit more towards the show side of things.  Really, the only thing that denotes this as a Pop is the larger, squarer shaping of the head.  Everything else is pretty standard for Meeseeks.  He’s got the round, blank eyes, but that’s really not a change for Meeseeks.  He even ends up getting a mouth.  Technically, Pops are supposed to omit that detail, but it’s probably one of the most overlooked rules, and I believe all of the Rick and Morty figures got mouths, so Meeseeks is far from the only figure in this category.  His pose is appropriate for Meeseeks, and certainly breaks from some of the more generic Pop poses, so I can definitely get behind it.  Paint on Meeseeks is fairly sparse, with him mostly being molded in the appropriate shade of blue.  There’s a little bit of paint for his face and hair, and that’s all fairly decent.  Nothing amazing, but certainly passable work.  Meeseeks actually does include an accessory, which is outside the norm for a Pop.  He gets a display stand to help keep him upright.  I didn’t have too much trouble keeping him standing on his own, but I appreciate the option of the stand.

THE ME HALF OF THE EQUATION

Mr. Meeseeks was given to me as an anniversary gift by Super Awesome Girlfriend.  She’s not really a fan of Rick and Morty herself, but she knows I like the Meeseeks, and she’s also a pretty huge fan of the “I’m Mr. Meeseeks” music video (which I definitely recommend giving a watch; it’s quite amusing), so she got me this guy.  Pops aren’t always my thing, but this is definitely a case where the source material really fits the style well, resulting in a pretty solid final product.

#1530: Avalanche

AVALANCHE

X-FORCE (TOY BIZ)

“A mutant with the ability to control earth and rock, Avalanche’s powers earned him a place in the Brotherhood of Evil Mutants! Now operating largely on his own, or in the company of his allies, the Blob and Pyro, Avalanche strikes not so much out of hatred for normal humans, but from a desire to make a profit!”

Back in the ‘90s, the X-Men were super hot, and by, extension, the various X-Men spin-offs were super hot.  X-Force, the spawn of everyone’s favorite artist Rob Liefeld, was inexplicably successful, but only the actual team seemed to get real notoriety.  The villains were mostly forgettable, however, so for the toyline Toy Biz borrowed a few classic X-Men baddies, including today’s focus character, Avalanche!

THE FIGURE ITSELF

Avalanche was released in Series 5 of Toy Biz’s X-Force toyline.  He was the second of the Brotherhood of Evil Mutants figures featured in this particular line, following Pyro.  Seeing how the two of them were a semi-recurrent pair on X-Men: The Animated Series, it was a pretty sensible inclusion, I suppose.  The figure stands 5 1/2 inches tall and he has 11 points of articulation.  He got extra disk joints on his hips, which I guess was kind of nice.  It does seem a little bit odd that Avalanche of all people got extra special articulation, but I’m not gonna fight it.  HIs sculpt was all new to this particular figure, and it was fairly decent for the era.  The proportions are a little exaggerated, obviously, but given that he was in the X-Force line, it’s actually fairly balanced.  There articulation could perhaps be worked in a bit better, but it’s not awful.  The details of the costume are pretty clean, and I do like the intensity of the expression on what we can see of his face.  It’s a bit of a shame that his helmet is permanently affixed, since he had it off rather frequently on the cartoon, but it looks good, and that’s ultimately the most important thing.  Avalanche’s paintwork is fairly standard, mostly silver and blue.  It looks decent enough, though it’s perhaps not the most thrilling color scheme.  Avalanche was originally packed with an “Exploding Rock Platform” which demonstrated his powers via action feature.  My figure was purchased loose, however, so he doesn’t include this piece. [EDIT 02/2026 — Now he does! Check out this figure’s Flashback Friday Figure Addendum, here!]

THE ME HALF OF THE EQUATION

Avalanche is a rather recent addition to my ‘90s Marvel collection, picked up over the summer from Yesterday’s Fun.  They had a number of old X-Men figures, and this was one I kept meaning to grab, but never got around to.  He’s a pretty decent figure of a character I admittedly don’t have a ton of attachment to.  Nevertheless, I’m happy to have him, and he brings me one step closer to completing this collection.

The Blaster In Question #0039: BarrelStrike

BlasterInQuestion1

BARRELSTRIKE

MODULUS

The great thing about the Modulus series, since its inception (BWAAAAHHHH) has been the increased variety of accessory pieces and attachments with which you can equip your blaster. Oftentimes these attachments come with and serve to compliment a larger blaster, but what about attachments that ARE the blaster? That, dear reader, is how we got the Modulus BarrelStrike. How exactly does that work? To find out, we have to go deeper (BWAAAAAHHHH).

THE BLASTER ITSELF

The BarrelStrike was released in 2017 as part of a wave of standalone Modulus accessory products, meaning they weren’t packaged in with a bigger blaster but could be purchased in a more a la carte manner. As a blaster in its own right, the BarrelStrike is a 4-shot muzzle loaded blaster with the standard style of Jolt-esque prime and a staged smart AR setup, like the Triad but with an additional barrel. The outer shell of the blaster is all original and features a hinged stock with a barrel tube running through it. Pressing a button on the right side of the blaster releases the stock which can then be folded up over the top of the blaster, revealing the barrel attachment ring that gives the BarrelStrike its titular feature. When folded up, the stock of the blaster can act like a standard Nerf barrel attachment for any other blaster with the corresponding lug. In this way, the BarrelStrike can act like an under-barrel alternate fire weapon, providing 4 additional shots to whatever you chose to mount it to, and in a way that is far more secure than simply using a rail attachment. The BarrelStrike does have a single attachment rail on the top of the blaster but this is only usable when the stock is deployed. Personally, I prefer to leave the BarrelStrike on its own with the stock down as I don’t think the boxy shape of the stock fits particularly well with the aesthetics of any current blaster, but the functionality of it is hard to deny. I suppose you could argue that it should use a different ammo type like the MEGA darts or even the Demolisher missiles, and you mustn’t be afraid to dream a little bigger, darling (BWAAAAAAHHHHH), but as far as back-up blasters, you can do a lot worse. Being so compact, the construction is solid. The grip is a good size, granted it has to accommodate an air cylinder and plunger. The stock, when deployed, is a bit short, but I’m not mad at it. It’s a small blaster with a small stock, what do you want? It still locks into place pretty securely and doesn’t flex or bend when you put pressure on it, so I’d say it’s still functional. As a barrel attachment, the distance from the bore to the grip means that its fairly easy to accidentally twist the whole thing off the attachment lug of another blaster if you’re not paying attention, but as I stated before, I don’t tend to bother with this configuration so it’s less of a problem for me. The BarrelStrike has a considerable prime length which contributes to its actually pretty respectable performance. Shots fly far and hit hard, just so long as you don’t leave darts in the barrels for more than a day or so as they can get crimped and lose pressure when fired. Also, with such a lengthy priming stroke, if you don’t fully prime the blaster and release the plunger, it has a tendency to spit out one or two darts with a pitiful amount of force. Just make sure you know how to run the blaster reliably before busting into any younger sibling’s rooms otherwise you may end up getting a defiant chuckle instead of the shrieks of terror you’re going for. The BarrelStrike comes packaged with 4 white Modulus Elite darts.

THE ME HALF OF THE EQUATION

When it was announced, I was less excited about the BarrelStrike’s ability to attach to another blaster than I was to have a blaster with a folding stock akin to that of the vz.61 Skorpion machine pistol, especially given the relative size of the blaster, it just seemed so fitting. Yes, the stock could stand to be a little longer but it definitely serves its purpose, and I can’t speak for anyone else, but snapping it into place before busting into one of my siblings’ rooms makes me feel like a SWAT trooper.

P.S. The Inception jokes have nothing to do with the blaster, if you were curious. I’ve just had Inception on my mind, that’s all.

#1529: Rey – Island Journey

REY – ISLAND JOURNEY

STAR WARS: THE LAST JEDI (HASBRO)

There she is!  I found her!  I found Rey! 

Ah, remember the good old days when not being able to find a toy of the main character was the most polarizing issue surrounding the new Star Wars movie?  Back when the birds still sung and the sun still shined and Disney hadn’t “killed teh franchise”?  I miss those days.  On that oh so positive note, let’s look at this here Rey action figure.  That won’t piss anyone off, right?

THE FIGURE ITSELF

Rey (Island Journey) is the fourth of the six figures in the second Orange assortment of Hasbro’s Star Wars: The Last Jedi line.  Also included in the set were R2-D2 and Jyn Erso, but they were similar enough to prior releases that I opted not to grab them, meaning Rey’s the last figure I’ll be looking at from the set.  Rey has two distinct looks over the course of The Last Jedi.  Today’s figure uses the Resistance look that carried forward from the end of The Force Awakens.  The figure stands about 3 1/2 inches tall and has 7 points of articulation (she gets some sweet mid-arm motion, which proves very useful).  Given the fact that this figure is replicating a look that is mostly identical to the one seen on the Resistance Rey figure, I was admittedly expecting for there to be at least some parts re-use between the two figures.  That being the case, I was a bit surprised to find that this figure was an all-new sculpt.  It is, in many ways, quite similar to the old one, but everything’s a little bit different.  There’s the added articulation, of course, as well as an improved likeness on the head, and a holster that is now a separate add-on piece, rather than a sculpted part of the leg.  Rey features two removable add-on pieces for her vest and her poncho.  She’s wearing both when you take her out of the package, and that’s admittedly not the best look for the figure.  To quote Tim “she looks like she’s wearing football pads.”  It’s mostly due to all that thick plastic taking up way more space than actual clothes.  I found that if you remove the vest when putting on the poncho it looks a lot better (that’s how I configured it for the shot at the top).  Her paint work is fairly decently done overall.  The application’s mostly pretty clean.  There’s a small touch of slop on her chin, but that’s about it.  The coloring of the vest and such has been tweaked from the last figure, making it more grey than tan, in order to reflect how the costume was lit in the film.  Rey is packed with her blaster and the Skywalker lightsaber.  She does *not* come with her staff, which was a little surprising, since she uses it quite a bit in this get-up.  It’s also a little weird, because the last Resistance Rey didn’t have her standard staff either.  Don’t know why that is.

THE ME HALF OF THE EQUATION

Rey, like Luke, is another impulse buy.  I was content with Resistance Rey and didn’t really like how bulky the poncho was.  But then I saw her in person, and she looked a bit better, and there was a sale, and I’d just seen the movie, and I caved.  I know.  Bad Ethan.  That said, I’m sort of glad I did.  She’s an improvement on the last version in just about every facet.  And, after realizing how much better she looks without the vest under the poncho, I can now create one what is probably my favorite Rey look.  This is the sort of figure I can see a lot pf people skipping, but she was certainly a pleasant surprise to me!

#1528: DJ – Canto Bight

DJ – CANTO BIGHT

STAR WARS: THE LAST JEDI (HASBRO)

Star Wars: The Last Jedi saw the return of a lot of old favorites, but, like it’s predecessor, The Force Awakens, it saw a handful of new character introductions as well.  The biggest standout by far was definitely Kelly Tran’s Rose Tico, but I also quite enjoyed Benicio Del Toro’s turn as the roguish hacker commonly referred to as “DJ” (which isn’t actually a name; it’s merely a shortening of his credo “Don’t Join”).  But then, again, I generally enjoy in Benico Del Toro in just about any role.  Except maybe Sicario… Getting side-tracked.  Here’s this figure!

THE FIGURE ITSELF

DJ is part of the second Orange assortment of Hasbro’s Star Wars: The Last Jedi line.  He’s the only unique character this time around, but I feel like we’ll at least be seeing a Holdo at some point down the line.  The figure stands 4 inches tall and he has 5 points of articulation.  I was a little bummed that his hands don’t move at the wrists, especially since they’re already separate pieces, and Luke got those joints.  I like consistency.  DJ is sporting an all-new sculpt, which is a pretty solid piece of work.  The likeness on the head is perhaps not a spot-on likeness of Del Toro, but it’s close enough that you can tell who it’s supposed to be.  I think it’s the nose that throws it off; it’s a bit too up-turned, like one of the Whos from the live-action Grinch movie.  The body sculpt has nicely balance proportions, and there’s some really amazing texturing on his jacket.  If I had one complaint, it’d be the collar.  In the movie, DJ tended to have it somewhat popped and disheveled, but here it’s flat against the rest of the jacket.  He does have it like that occasionally in the film, but it’s not what I’d pick as my ideal look for him.  The paint on DJ is decent enough.  The colors are rather dull, but that’s accurate, and the application’s all pretty clean where it needs to be.  For the first time…well, pretty much ever, actually, Hasbro’s done a halfway decent job of giving DJ that appropriately scruffy facial hair.  It certainly looks better than any of their attempts at Poe’s, that’s for sure.  DJ is packed with a blaster pistol, which is rather involved and probably one of my favorite blasters from this line.  He’s also Force Link compatible.  The line’s I got were “I can get you out of here if the price is right,” “I’m a thief by trade,” and “Let’s get this over with,” all in a voice that is undoubtedly not Benicio Del Toro at all.

THE ME HALF OF THE EQUATION

While Luke was an impulse buy, DJ was one I was definitely planning to grab, though he was most certainly helped by the fact that I found him the day after seeing the movie.  There are some slight issues with the likeness, but beyond that he’s a pretty fantastic figure of an intriguing character.  Also, I think this might actually be the first Benico Del Toro figure, so that’s pretty cool, right?

#1527: Luke Skywalker – Jedi Exile

LUKE SKYWALKER – JEDI EXILE

STAR WARS: THE LAST JEDI (HASBRO)

Two years with no new trilogy Luke Skywalker figures, and now, in the span of three months, we’ve got two of them!  We’re moving on up, homebiscuits!  Oh yeah!

*ahem* Aaaaanyway, The Last Jedi presented a very different look at our esteemed hero Luke Skywalker, and his two distinct looks from the film sort of play into that.  The first look, seen at the end of The Force Awakens, presents a Luke we’re all a bit more comfortable with.  He’s sort of a merging of the classic Luke and old Ben from A New Hope.  Older and wiser than when we last left him, but certainly continuing down the path he was set on at the end of Return of the Jedi.  The Last Jedi opens and (almost literally) throws that aside.  The wise teacher Luke we were presented with in TFA is mostly ceremonial, and he quickly changes his garb into something removed from his Jedi teaching, and more in line with the isolated, bitter, and morally compromised hermit he actually is.  It’s utilitarian and practical, and perhaps not as distinct, but in it’s own way, it’s still true to the character.

THE FIGURE ITSELF

Luke Skywalker (Jedi Exile) is, like his sister, part of the second Orange assortment of Hasbro’s The Last Jedi line of figures.  This figure stands about 3 3/4 inches tall (he’s a smidge shorter than the last Luke, which is a little odd, but it’s not a terribly noticeable difference) and he has 7 points of articulation.  Yep, this is another figure that’s sporting the wrist movement.  Those joints are showing up with enough frequency at this point that I’m a little bit surprised they aren’t just standard.  It’s certainly nice to have them, though.  Luke’s sculpt is all-new to this figure, and it’s decent enough, but not without its flaws.  The articulation, particularly at the hips, isn’t very well integrated.  I also don’t like the likeness so much on the new head sculpt; I think the last one is a better Hamill.  Sadly, the size of the two neck pegs is different, so you’ll have to pad the socket on the old head if you want to do any sort of swap.  On the plus side, the jacket’s pretty nice, and he has a nice selection pf textures to help keep him visually interesting.  Luke’s paintwork is decent enough.  Aside from a slight bit of slop on the beard, everything’s pretty clean.  Unfortunately, the color scheme just isn’t all that dynamic, so he’s not the most thrilling Luke figure.  This figure’s packed with a walking stick and a removable hood.  The stick is very thin and a bit warped by the packaging, however, it’s a decent enough recreation of Luke’s prop from the film.  The hood’s sort of bulky and goofy, but not terrible.  I do wish there was a pulled down piece to swap out for it, though.  Luke’s Force Link-compatible, and the lines I got out of him were “How did you find me?” “Reach out with your feelings,” “What do you know about the Force?” and “You shouldn’t be here,” along with an assortment of battle sounds.

THE ME HALF OF THE EQUATION

Luke was a bit of an impulse buy.  I was definitely getting Leia, but Target was doing 20% off all Star Wars toys, and I figured I’d take advantage of the sale.  I like him better than I expected to, but I still don’t like him as much as the Jedi Master figure.  But, if this is the look you prefer, I’m sure you’ll be happy with the figure, and I’m glad there’s more than a single Luke available.

#1526: General Leia Organa

GENERAL LEIA ORGANA

STAR WARS: THE LAST JEDI (HASBRO)

In The Force Awakens, Leia got a slightly lessened role compared to her prior films.  She was still prominent, but her screen time was most definitely reduced.  The Last Jedi amends that.  Due I’m sure in part to this fact, she had a much easier time getting a figure this time around.  After being totally absent from the TFA basic line, Leia’s actually made her way into the Last Jedi assortments pretty quickly, allowing me to review the figure you see before you.  Alrighty!

THE FIGURE ITSELF

General Leia Organa is part of the second Orange wave of figures from Hasbro’s Star Wars: The Last Jedi line.  Unlike the second Teal assortment, Orange assortment 2 has no re-packs, which I’m certain retailers will be thankful for.  Leia actually has two different looks in TLJ, though they’re similar enough that you’d be forgiven for not noticing it.  This is the more “regal” look she was sporting early on in the film, as opposed to the slightly more action oriented design from the film’s climax.  Personally, I slightly preferred the second look, but seeing as the only really noticeable difference between them is how much collar her outer layer has, I’m not terribly worried about it.  It’s nowhere near as bad as the baffling costume choice from the last movie’s first Leia figure, that’s for sure.  This figure stands about 3 1/2 inches tall and has the standard 5 points of articulation.  Leia’s sculpt is an all-new one, and it’s easily one of the best from the whole Last Jedi line.  The likeness on the head is quite a good match for Carrie, and is certainly an improvement on the TFA figure from a few years back.  It probably helps that she’s got a far less goofy hair-do, thus making her more aesthetically pleasing, to me at least.  The rest of the sculpt is pretty decent work.  The base body is a little bit on the skinny side, but that’s mostly so she’ll look okay while wearing the outer jacket.  Since I can’t really imagine displaying her without the extra overlay, I don’t have a problem with that at all.  I especially like the texture work on her dress and jacket, which makes her stand out quite nicely.  Leia’s paint is generally pretty straightforward, but solid work nevertheless.  Apart from a small bit of missing paint on the underside of her hair, my figure’s paint is very clean, especially on the face, which is one of the cleanest examples of work I’ve seen on a Star Wars figure.  Leia is packed with her distinctive blaster pistol, which she holds very well.  Like the others in this line, she’s also Force Link compatible.  The lines I got were: “All troops open fire,” “I will do everything I can to help,” “May the Force be with you,” “Send them in,” and “Together we can defeat the First Order,” as well as some blaster sounds.  It wasn’t Carrie, but it was closer than some of the soundalikes.

THE ME HALF OF THE EQUATION

Leia was shown off just after Force Friday II and I knew immediately I wanted one.  I’ve been keeping my eye out for this assortment for the last month or so, and, as luck would have it, ended up coming across her (and the rest of the series), the day after seeing Last Jedi in the theatre.  That was definitely a huge plus!  Leia’s a pretty fantastic offering, and definitely one of my favorites from the modern offerings.  Definitely a highlight of the line!