#1543: Black Bolt

BLACK BOLT

MARVEL LEGENDS (HASBRO)

“Supercharged powers and a quasic-sonic scream let Black Bolt destroy enemies with a single utterance.”

You might think you’ve caught on to my little running theme the last three days, where I review Marvel Legends with the prefix “Black.”  You might think you’re clever, noticing this trend.  But you’re wrong.  Today’s figure doesn’t fit that trend, because the first half of his name isn’t actually “Black,” it’s “Blackagar.”  Because, as I’d like to remind you all, dear readers, Black Bolt’s real name is Blackagar Boltagon, the stupidest name in comics.  Nah, I’m just kidding! I totally picked Black Bolt to do the whole running theme thing.  But who can resist the chance to make fun of Black Bolt’s real name?  I certainly can’t.

THE FIGURE ITSELF

Black Bolt is part of the latest series of Marvel Legends, which is themed around next month’s Black Panther movie.  Why is Black Bolt in a Black Panther-themed assortment?  Your guess is as good as mine.  They both certainly like the same predominant color on their costume.  They were also both part of Marvel’s Illuminati team at one point, but I don’t think there was ever any overlap between them.  But hey, if it gets me a new Black Bolt figure, I guess I won’t complain too much.  Black Bolt is one of three comics-themed figures in the assortment (all of whom have questionable ties to Panther at best).  Like the Panther figure I looked at earlier this week, a lot of this figure is just a slight re-working of a previous figure, specifically the Black Bolt from 2014’s SDCC-exclusive Thanos Imperative boxed set.  That set was pretty difficult to acquire outside of the con, and Blackagar here was probably the most sought after in the set (since Star-Lord got a pretty quick re-release), so the re-release is much appreciated.  The figure stands 6 1/4 inches tall and he has 32 points of articulation.  Like his predecessor, he’s built on the Bucky Cap body, which seems a reasonable enough choice for Mr. Boltagon.  His upper arms are the same pieces used on the last figure, which, admittedly, isn’t a huge point in this figure’s favor.  The wings are solid plastic, and jut straight out of the back of the biceps.  They’re sculpted to rest flush with the sides of the torso, but it only works in a very specific pose.  move the arms any other way, and the wings are just sticking straight out.  I would have liked to see this handled similarly to the Jessica Drew Spider-Woman, where there are two different sets of wings that can be swapped out.  As it is, they’re more than a little limiting.  This figure also gets the same head as the last one, which is a solid piece of work, and a good fit for the character.  However, Hasbro was also kind enough to throw in another head, this time depicting Black Bolt screaming and all powered-up.  There’s a lot of of fun expressiveness to this one, and I love the Kirby Krackle effect on his tuning fork.  In addition to the new head, the other change between the TI Black Bolt and this one is his paint.  It’s really just a minor shift, with a dark blue in place of the straight black, but I like it.  I do wish the silver detailing was a little cleaner, but it’s not awful.  Black Bolt is packed with the previously mentioned extra head, as well as the right leg of the Build-A-Figure, Okoye.

THE ME HALF OF THE EQUATION

Black Bolt caught me by surprise.  Tim and I were out and about, and we stopped by Walgreens, mostly to see if I could find the new Legacy Gold Ranger.  I didn’t find him, but I did find the remnants of this assortment, which I didn’t even know was hitting yet.  I missed the TI set, so I was definitely getting this guy.  He’s got a few flaws, but I’m still happy with him overall.

#1542: Black Widow

BLACK WIDOW

MARVEL LEGENDS VINTAGE (HASBRO)

“Natasha Romanov uses her fearsome fighting techniques for good as Black Widow!”

Well, except for initially, when she…ya know….used them for…bad.  But that was only at the very start!  Promise!  Just two years at the very beginning there, then it was all straight and narrow from then out.  Despite being arguably Marvel’s most prominent female hero these days, Black Widow’s been oddly absent from the toy shelves, and what we’ve gotten’s been mostly movie-based.  In a slightly strange turn, we’re finally getting some comics-based Widow product…a few months after she died in the comics.  I mean, it’s not like it’s gonna last, but still.

THE FIGURE ITSELF

Black Widow is part of the first series of Hasbro’s new Marvel Legends Vintage line.  Much like last year’s Star Wars: The Black Series: 40th Anniversary line, it’s a mix of re-releases and “new” figures, all packed on vintage-styled card backs.  In this case, the cards are patterned after the old Toy Biz Marvel Super Heroes packaging, which is certainly unique.  While Widow never had a figure in that line, they’ve done a respectable job of creating an accurate card in the same style.  The figure stands about 6 inches tall and has 29 points of articulation.  Widow is seen here in her third main costume, which debuted in Amazing Spider-Man #86, back in 1970.  It’s very definitely the “classic” Black Widow design, and this is the first time we’ve gotten it as a Legends figure.  Despite the all-new look and being the only “original” figure in this first series, Widow is actually almost entirely reused pieces.  She’s built on the Phoenix body, which is a good starting point for Widow (though I do wish the elbows had a slightly better range of motion).  On top of that, she’s got the bracelets from the Hobgoblin Series Spider-Girl, and the head from this summer’s TRU-exclusive Mary Jane.  The re-use on the head has been a point of some contention for fans.  Personally, I don’t mind so much, but that might be partly due to the fact that I never actually found the MJ figure anyway.  I also find this sculpt is pretty solid for Widow as well, so on it’s own, it really works well for the character.  Worst case scenario, the upcoming Widow and Motorcycle set’s going to have two heads packed in, so there are some options available. As far as I can tell, Widow’s only new piece is her belt, which is a fairly simple add-on piece.   I wish it was affixed some how so it didn’t float around so much, but it’s not terrible.  It’s possible her hands are also new, but I’m not 100% sure on that.  They’re just pretty standard trigger finger hands, but they get the job done.  Widow’s paint is clean and bold, and really well suited to her classic design.  There’s not a ton of work going into it, but the end result is still very sharp, and I just really like it.  The figure’s a little light on the accessories front, with only a pair of pistols packed in.  I can’t say there’s much else I would give her, but considering she retailed for the same price as normal, BAF-including figures, she does feel a little lacking.

THE ME HALF OF THE EQUATION

As soon as these figures were shown off, I knew I wanted Widow.  I’m fortunate enough to have the original releases of the other figures, but there hasn’t been a proper comic Widow since back when Hasbro did the two-packs, and that one was pretty hard to come by.  I ended up finding this figure sort of by accident.  Super Awesome Girlfriend and I were on our way home from taking the cat to the vet, and I made a wrong turn, and the next closest place to turn around was the Walgreens parking lot.  I figured I might as well run in and check their stock, and sure enough, Natasha was one of the two Marvel Legends Vintage figures they had on the shelf.  And, as luck would have it, they were even running a sale on Legends that week!  Hooray for me!  Like yesterday’s Panther figure, there’s not anything particularly revolutionary about this figure, but she’s still a really strong addition to the line, and I’m happy to add her to the shelf!

#1541: Black Panther

BLACK PANTHER

MARVEL LEGENDS (HASBRO)

“With his claws sharp and his eyes set on his target, Black Panther is ready to pounce.”

I really try not to critique the packaging bios too much, but I gotta say, if you’re completely unfamiliar with Black Panther as a character, that’s probably not gonna do much to help.  In fact, it sounds more like the sort of description you’d see of an *actual* panther.  Hasbro knows he’s not an actual panther, right?  One would certainly hope so…

We’re about a month out from the theatrical release of Black Panther, 2018’s first on a long list of super hero movies.  This, of course, will mark the second time audiences see T’Challa grace the screen, after his pretty much universally praised appearance in 2016’s Captain America: Civil War.  I’m certainly excited to see more of the character, especially given the rather rich history they’ve got to draw from.  The landslide of movie-based product just started hitting last week, but before I get to that, I’ll be looking at one of Panther’s comic-based figures!

THE FIGURE ITSELF

Black Panther was a Walmart-exclusive Marvel Legends figure, released last year.  When it was released last year is very much up for debate.  Samples of the figure started showing up over seas at the beginning of 2017, and the product was given to Walmart not long after that.  However, there was no official announcement that he was coming from Hasbro or Walmart, and no real estimated street date.  A few people found him starting in the spring, but for a lot of people, this guy didn’t actually show up until just before the winter holidays.  Quite a lag time.  But the figure’s here now, and that’s really all that matters, right?  For the most part, this figure’s just a slight re-working of the Rocket Raccoon Series Black Panther from 2013.  That whole series was pretty difficult to track down, and Panther in particular was always the most popular, so it’s nice for Hasbro to give some of us another shot at him.  Like the Marvel Universe figure, this one’s based on his classic 60s/70s appearance, from when he was with the Avengers.  With the included cape, he actually comes pretty close to a first appearance Panther, but the cape’s a touch long and he’d still need the satchel.  The point is, he’s a pretty standard “classic” Black Panther.  The figure stands 6 1/4 inches tall and he has 32 points of articulation.  He’s built on the Bucky Cap body (which, when it was used for the last Panther, was still a fairly new addition to the line).  There have been some arguments made that he should actually be on one of the slightly larger bodies, but I find this base feels right.  He gets the same head as the Rocket Raccoon Series figure, which is a good translation of Panther’s distinctive full-face mask.  There are enough details that you can actually make out some of T’Challa’s face beneath it, which I think is pretty darn cool.  Changing things up ever so slightly from the last figure, this one gets the belt piece from Daredevil, and the hands from the Civil War Panther.  I wasn’t sure about the use of the hands at first, since the CW Panther has a lot of sculpted textures that I thought would be out of place on an otherwise comics-inspired figure, but they work surprisingly well.  The figure also sports a cape, reused from the 2008 Adam Warlock figure.  It’s not bad, but I definitely prefer Panther sans-cape.  The paint on Panther is subtle, especially when compared to the RR one, which had a lot of blue going on.  This one’s mostly just straight black, with a bit of detailing for the accents on the boots, gloves, and belt.  I really dig the striped boots and gloves, as they’ve always been one of my favorite parts of the classic design.  Panther is packed with the previously mentioned cape, a spare set of normal gripping hands, and a spear (borrowed from Kraven the Hunter).

THE ME HALF OF THE EQUATION

I always wanted the RR Series Panther figure, but never could find one.  I eventually got the Civil War figure, which is an awesome enough figure that I was willing to let it slide that he wasn’t a classic Panther.  Needless to say, when this figure first surfaced, I was pretty dead set on getting one.  It took me until December to actually find one.  My closest Walmart put out about 20 of him all at once (all of which were gone within a week, I might add), so I grabbed him as soon as I saw him.  There’s not anything particularly innovative or new about this figure, but he’s still one of the best Black Panther figures in my collection, and I’m happy to add him to my Avengers shelf.

#1540: GCPD Rogues Gallery

RENEE MONTOYA, BANE, KILLER CROC, MR. FREEZE, & POISON IVY

BATMAN: THE ANIMATED SERIES (DC COLLECTIBLES)

For my ninth and final 2017 post-Christmas review, I’m returning to a line that fills me with lots of mixed emotions: DC Collectibles’ Batman: Animated.  I was very supportive of the line early on, an really liked the first couple of series, despite some of the minor flaws.  However, as the line has progressed, I’ve found a lot of the later offerings to be a bit lackluster. The thing that broke me from the line was actually the set I’m looking at today.  As I’ve noted a few times, “Heart of Ice” is hands down my favorite episode of Batman: The Animated Series, and is possibly just one of my favorite cartoons ever.  Obviously, I was eager to get a proper Animated Series Mr. Freeze.  The first figure was the New Adventures design, which is fine, but not really what I wanted.  So, what does DCC do when it finally comes time to release the classic Freeze, one of the most demanded figures in the line?  Pack him in with four other figures in an expensive boxed item.  ….Yay?

THE FIGURES THEMSELVES

This five pack was released about mid-year last year, under the title “GCPD Rogues Gallery.”  All five figures in this set are based on their Animated Series designs, with the four titular Rogues being the second figure for each, following their TNBA design-sporting single-releases.

RENEE MONTOYA

Fulfilling the “GCPD” segment of this set is Officer Renee Montoya.  Montoya is noteworthy for being the second of B:TAS’s successful original creations that made her way back into the comics after the fact (following the immensely successful Harley Quinn, of course).  Montoya is the one wholly unique figure in this set.  She’s wearing her beat cop uniform, since she didn’t make it to detective until TNBA.  The figure stands about 6 1/4 inches tall and she has 22 points of articulation.  Her articulation works better than some of the Batman: Animated figures I’ve looked at, which certainly makes me feel a bit better.  Her sculpt is definitely one of the strongest in the set, recreating her animated design rather nicely. She avoids being too devoid of detail, another issue that plagued some of the line’s other figures.  Similarly, her paint is also very strong.  The application is nice and clean, and the colors all match up with her on-screen appearance.  Montoya is packed with an extra head, a handgun, a shotgun, four pairs of hands, and a display stand.  The head offers Montoya without her hat, which I guess is nice, in theory, at least.  In practice, it’s just very annoying.  Why?  Because, thanks to the design of the double barbel DCC’s used for her neck peg, if you’re not careful when swapping out the heads (a very difficult task, I might add), then the peg will pop out of the neck, rather than the head.  I ended up having to spend about 20 minutes removing the barbel from the second Montoya head to put the one with the hat back on, and after all that, the peg is mangled to the point that I doubt I’ll be able to successfully swap it again.  Okay, but what about the guns?  Well, they look nice, but I almost broke both of them taking them out of the package.  Also, despite the plethora of hands included, there’s not really a combo that can properly hold the shotgun.

BANE

The New Adventures Bane was one of my favorite figures from the single-packed line, so this figure has a lot to live up to.  I’m gonna let you all down easy here: he doesn’t.  He’s not helped by the design, to be fair.  The B:TAS Bane design is certainly one of the weakest from the original run of the show (part of why he got such a drastic redesign later).  He’s not particularly intimidating or anything.  He’s just looks like a slightly paunchy luchador.  Not the greatest design for a villain.  The figure stands 7 inches tall and he has 24 points of articulation.  Okay, let’s get this out of the way: Bane can’t stand.  Like, at all.  Just getting the photos for this review was one of the most infuriating experiences I’ve gone through.  The actual sculpt is decent, I suppose.  It replicates the show design well-enough, but I find he lacks the playability seen on the last Bane figure.  His paintwork is decent from a palette stand-point; he’s bright and colorful.  The application’s a bit iffy, and he’s got several spots of random shininess on an otherwise matte finished figure.  It’s rather distracting and makes for a fairly sloppy looking figure.  Bane includes four sets of hands, a dumbell, and a display stand.  The dumbell’s a nice extra, but, as with Montoya, there’s not actually a hand that can properly hold it.  Doesn’t that seem like the sort of thing that you would want to double check before sending this figure out?

KILLER CROC

I never actually got the TNBA Croc.  I kept meaning to, but I never did.  It’s okay.  I’ve never been a huge Croc fan anyway, so I probably didn’t need two of him.  Truth be told, Croc’s another character who I feel had a stronger design initially, so this figure’s good for that.  He stands just a little shorter than Bane, and he has 23 points of articulation.  He has the mid-torso movement like we saw on the first Bane figure, which is certainly a plus.  It helps to make him one of the most easily posed figures in the set.  It also allows for a lot more fine tuning on his weight distribution, helping him stay standing a bit better.  The sculpt is another strong offering, and I’d certainly place him on par with Montoya in that respect.  He’s very true to the show’s design, and captures Croc’s character.  I look at this guy and can hear him saying “I hit him with a rock!”  The detail work is all very sharp and crisply defined, not soft like some of the others in the line.  The paint on Croc isn’t the most exciting thing, but it matches the show.  It’s all cleanly applied, and it looks pretty decent for what it is.  Croc is packed with three sets of hands and a display stand.  No rock to hit Batman with?  I guess I can supply my own.

MR. FREEZE

Four figures in and I’m finally getting to the one that actually matters!  Yeeeeeeeaaaaahhhhh! …Sorry, that’s not really appropriate for Mr. Freeze, is it?  He’d go for a more reserved, served cold sort of thing.  Ah, yes.  A Mr. Freeze figure.  Of course.  Would that it could warm his frozen heart.  But alas, there is no hope for him.  But hey, cool figure, right?  The figure stands 6 1/2 inches tall and he has 22 points of articulation.  Freeze has nay favorite sculpt of all the figures included here.  He’s just really got the show design down pat.  The best piece by far is the head, which just looks absolutely spot-on from every angle.  The rest of the sculpt is a solid recreation of his suit design from the show, and it’s really only marred by one thing: the head dome.  On its own, it’s fine, but it doesn’t fit the body quite right, so it never sits flush the way it should and it pops out a lot.  It’s not awful, but it’s a minor annoyance, and there was no such issue on the last Mr. Freeze figure.  If there’s a major downfall to this figure, it’s the paintwork.  It’s not the worst I’ve seen in this line, but it’s definitely sloppy, especially on the blue parts of his suit.  How they got the others in this set so clean and not Victor is honestly a bit baffling to me.  Freeze is packed with his freeze gun, five sets of hands, a snow globe, and a display stand.  Ready for the common theme of this review?  Despite the large selection of hands, he can’t really hold his gun very well, and he can’t actually hold the snow globe as well.  I appreciate the extras being included, but I wish they could be more adequately used.

POISON IVY

Last up, it’s Poison Ivy, the other hotly demanded figure in this set.  I picked up the first Ivy figure, and I liked her overall, but she was certainly a flawed offering.  I was sort of hoping that this one would fix some of those.  It does, but there are some other ones that have cropped up to replace them.  The figure stands 6 inches tall and she has 23 points of articulation.  Her sculpt is…okay? It has its ups and downs.  It’s definitely not anywhere near as accurate as the other figures in this set, which is a shame, really.  She’s far more on par with the last Ivy, in that she looks okay from certain angles, but not so great from others.  I do like that she doesn’t have the ugly seam running down the side of her hair this time.  Unfortunately, she’s now got a rather ugly bend in her right leg, as well as a severely misshapen wrist bolt.  It kind of ruins the aesthetics.  The paint on Ivy is okay, but rather on the sloppy side of things.  It’s especially bad on her legs, where there’s a few spots of errant paint.  Ivy is packed wth five sets of hands,  the Wild Thorny Rose seen in “Pretty Poison,” and a display stand.  At least she has hands that can actually hold the rose.  I guess that’s a nice change.

THE ME HALF OF THE EQUATION

As I discussed in the intro, I was less than enthused by DCC’s decision to lump all of these figures into one big set, so I didn’t grab this when it was new.  My parents were nice enough to get this for me as my main gift this Christmas.  This set frustrates me because I really wanted to like it, but it’s perhaps the most frustrating thing I received this year.  Sure, most of the figures are a marked improvement on the single releases, but there are still enough flaws throughout the set that it’s infuriating.  The fact that Freeze and Ivy include more accessories also drives home the point that DCC designed them as individual releases and held them back to move this big set, which feels like a real cheap move to me.  Ultimately, I’m happy to have the Mr. Freeze I wanted.  He’s a good figure.  Montoya is also a solid addition, and Croc’s a pleasant surprise that I probably wouldn’t have gotten otherwise.  Ivy’s another flawed version of the character, though, and Bane just does nothing for me.  So, that’s 2/5 figures in this set that I would have much rather passed on.  That’s not a very good spread, especially for something that carries this hefty a price tag.

#1539: Xenomorph

XENOMORPH

ALIEN: COVENANT (NECA)

“Ridley Scott returns to the universe created, with Alien: Covenant, a new chapter in his groundbreaking Alien franchise.  The crew of the colony ship Covenant, bound for a remote planet on the far side of the galaxy, discovers what they think is an uncharted paradise, but is actually a dark, dangerous world.  When they uncover a threat beyond their imagination, they must attempt a harrowing escape.”

…Okay, I’ve been putting this off for about as long as I could.  Let’s do this.  For my eighth post-Christmas review, I’ll be asking an important question: is it possible to enjoy an action figure based on something you utterly despise?  I’ve pondered this question before, amusingly enough, in the same franchise as this review, and from the same toy maker even.  I mean, I was able to enjoy four whole Alien 3 figures, right?  Surely Alien: Covenant isn’t that different, is it?  Well, yes and no.  The thing about Alien 3 is that it existed before I even got into the Alien franchise.  I knew it was coming before I even started Aliens.  I had fair warning.  It’s just sort of done.  And, the way Aliens ends, Alien 3 is very easy to ignore.  Moreover, as much as I dislike the movie, I’ll be the first to admit that not *everything* about it sucks.  Things like the quadrupedal Xeno I can certainly get behind.  Alien: Covenant?  Well, I had to experience it new, which definitely sucked.  It’s a sequel to Prometheus, a movie that I enjoyed more than I expected, but an incredibly flawed one nonetheless.  At the end of Prometheus, I actually had this little twinge of hope, that maybe Scott would be taking his characters in a different direction than the earlier films and trying something new.  Silly me.  Covenant takes what I liked in Prometheus and gives it a fiery, explosive death, and takes everything I didn’t like about it and sticks it front and center.  And then it sort of tries to reinvent the wheel by reintroducing audiences to one of the most distinctive monsters of all time in a way that assures you beyond the shadow of a doubt that everything clever Scott did in the original Alien was an accident.

…I’m getting very sidetracked.  I should probably talk about the figure.

THE FIGURE ITSELF

The Xenomorph is part of NECA’s Alien: Covenant line, released to coincide with the movie’s theatrical run.  The figure stands 8 1/2 inches tall and he has 37 points of articulation, plus a bendable tail.  This Xeno sports an all-new sculpt, modeled after the Xeno seen on screen in Covenant.  To NECA’s credit, they’ve crafted a very good recreation of the creature seen in the film.  Every detail looks spot on, and everything is very sharp and well defined.  The figure’s articulation is pretty decently worked in, and he’s just as posable as his brethren from the other movies.  The paint’s pretty solid too.  The fine details on the head are all well outlined and clearly applied, and there’s decent accent work that shows off the sculpt pretty well.  Viewed just on its merits as a plastic recreation of the thing we see in the movie, this figure is nothing short of exceptional.  And there lies the rub.  I could go on for a very long time about what I didn’t like about Covenant (I’ve already gone on too long, frankly), but nothing frustrated me more than the design of the Xenomorph.  It’s like someone looked at the original design and said “how can remove everything unique, interesting, and genuinely terrifying about this design?”  Simply put, this alien looks like a skinned human with a Xeno head stuck on top.  Is that pleasant?  No.  Is it gross? A bit.  Would I want to run into this thing? No.  Is it scary? Not really.  There’s too much going on, and it’s all far too familiar to me.  Remove the head, and you’re left with a monster that would look at home in any slasher film of the week.  It’s really generic.  And I get that they designed it this way on purpose, so that it would still look alright when brightly lit (which is most definitely not true of the Xenos seen in Alien or Aliens; they look downright goofy when seen in regular lighting).  So bravo, you created Aliens you can look at in daylight.  But why, though?  Why?

THE ME HALF OF THE EQUATION

This figure came from Super Awesome Girlfriend.  I had mentioned to her that the Books A Million in the mall where she works had a decent selection of NECA Aliens figures, and when she went back, the Covenant figures were all they had left.  She knew I didn’t like the movie, but she really wanted to get me something Alien-related, so she got me this one.  It’s a thoughtful gift, no doubt.  It’s not her fault that the movie sucked.  Nor is it NECA’s, or even this figure’s.  Like I said, just as a figure of the design in the movie, this figure is solid.  And I’ll put it on the shelf with my other NECA Xenos, and be content.  But I really wish the movie had been better.  And I really wish the design were better.  And I really wish Ridley Scott would learn to quit while he’s ahead.

#1538: Nite Owl

NITE OWL

WATCHMEN (MATTEL)

“Awkward, shy, and unnaturally obsessed with masked vigilantes and ornithology, Dan Drieberg was a surprisingly good fit to inherit the mantle of Nite Owl.  He is a talented engineer with a tragic childhood that feeds his needs to help the helpless and fight the good fight.  However, the world is not a perfect place and Dan is forced to constantly question his own morality.”

I’ve now made it through a full week of my post-Christmas reviews, and now we’re kind of nearing the end of this whole thing.  For today’s review, I’m switching over to a property that I’ve covered a few times on this site, Watchmen.  I was pretty huge into Watchmen a few years back, especially around the time of the film adaptation.  In the years since, my fixation has sort of waned, probably due to the overabundance of grimdark super hero stories in the last several years.  I still appreciate it for what it is, and there’s no denying that the story has lots of exciting designs, just ripe for toy form.  The comics designs are somewhat rare in the toy world, but Mattel put out a set of them a few years back, and I’ll be taking a look at the Nite Owl figure from that set today!

THE FIGURE ITSELF

Nite Owl was the fourth figure in Mattel’s “Club Black Freighter” subscription, released back in 2013.  He’s based on the comics Nite Owl design, of course, which is a more simplistic look than his more sculpted look from the film, but I feel a slightly more polished and to the point design.  The figure stands 6 3/4 inches tall 23 points of articulation.  The whole Club Black Freighter set was designed to fit stylistically with DC Universe Classics, and a lot of this was done via parts re-use from that line.  For Nite Owl, this means he uses the standard mid-sized arms, legs, and pelvis, along with a new torso and head, as well as add-ons for his cape and belt.  The legs are the end of DCUC legs, meaning they’ve had the rocker-ankles removed.  It’s definitely an annoyance, and it means he can’t really ever keep his feet flat on the ground, which looks rather goofy.  On the plus side, all of the newly sculpted pieces really do look cool.  The head’s a solid piece of work, and replicates Gibbons’ take on Nite Owl quite nicely.  His hard plastic cape, though very cool looking, effectively renders his arms motionless from the elbow up.  The end result to all of this is a figure that’s not really good for anything but standing around.  But at least he looks good, I suppose.  The paint work on Nite Owl is decent enough, and certainly better than a lot of Mattel’s output.  It’s clean and matches well with the art from the book.  It’s not the most thrilling color combination, but that’s true to the character, so one can hardly complain.  Nite Owl is packed with a display stand, three owl-arangs, and a grappling gun, as well as big novelty card thing with an art-deco sort of illustration.  The stand’s fine, but he has some trouble successfully holding any of the other extras.

THE ME HALF OF THE EQUATION

Nite Owl was another Christmas gift from Super Awesome Girlfriend.  By the time the Club Black Freighter set came along, I was kind of done with Mattel’s whole subscription model and past my Watchmen fixation, so I ended up passing on them.  I almost bought Nite Owl a few times from Matty Collector during a couple of their year-end sales, but never got around to it.  Jess spotted him at the GameStop she works at and grabbed him for me.  He’s sort of an interesting phenomenon, a “super-posable” figure that doesn’t work as much more than a statue.  Ultimately, he’s not a bad figure, but he sort of fails at what he’s supposed to be.  I guess he’s rather par for the course when it comes to Mattel, though.

The Blaster In Question #0040: Helios XVIII-700

BlasterInQuestion1

HELIOS XVIII-700

RIVAL (PHANTOM CORPS)

helios1Alright, I know it would have been thematically more appropriate to do this review last week what with the whole Christmas thing that happened, but this is my (subsection on someone else’s) review site and I will do what I like.  Besides, Ethan is still working through his annual haul, so it’s fine.  Now that that’s out of the way, let’s have a look at the first Nerf blaster I’ve received for Christmas in, like, 8ish years.  That would be the Rival Helios XVIII-700.

THE BLASTER ITSELF

helios2The Helios was officially slated for release in 2018 but as you may have figured out, they slipped into circulation just a little early.  So far it is only available in the Target exclusive Phantom Corps subset which means white is your only color option for the blaster itself.  At first glance, it looks like just a revised design of Apollo and I suppose that’s not far off, functionally, but it’s certainly not just a reskin.  Only the Jolt can get away with that.  Like the Apollo, it is a spring powered blaster that uses standard Rival tube magazines loaded through the pistol grip.  What’s different about the Helios is the addition of proper fore-grip and stock pieces, a jam door, and a new style of priming handle.  Instead of being a vertical pull and push bolt handle like on the Apollo, the Helios has a side-mounted bolt handle with a spring return, so you just pull it back and let it snap forward again on its own.  The whole motion is very satisfying and makes the Helios feel like an SMG or machine pistol. The fun doesn’t stop there, though, because those crafty folks at Hasbro worked out how to make the bolt handle removable and reversible, making the blaster helios3completely ambidextrous for all you sinister people out there. Either that or if you’re one of those Ghost Recon/Sam Fisher Ubisoft properties who might need to switch hands at a moments notice. Besides the obvious benefit of just a better priming action, the orientation of the bolt handle means there’s an actually usable line of sight as well as a bunch more rail space for attachments. As with all Rival blasters, it should be noted that it’s not an N-Strike style rail, so only Rival accessories will work.  They’ve also changed the style of safety from a push button on the Apollo to a switch on both sides of the blaster, sticking with the ambidextrous theme.  All put together, you have a very compact, solid blaster that is just a joy to operate and feels good in hand.  The blaster runs very smooth, like how you would expect an improved Apollo to run.  The power of the blaster is right on par with other Rival blasters, flying straight and hitting hard, definitely not something to use lightly when busting into your younger sibling’s room.  Maybe save it for when they’ve actually earned it.  The Helios comes packaged with a 7 round magazine, 7 Rival rounds, and, specific to the Phantom Corps line, two colored team flags, one red, one blue.  I believe the purpose is for them to be attached to your person or your blaster to denote your team when playing competitively, but I just like putting them on my bag so everyone knows I’m a huge nerd who plays with Nerf blasters.helios4

THE ME HALF OF THE EQUATION

The Helios was a present from my parents this past Christmas.  Before that, it was the Dart Tag Furyfire 2-pack when it was new.  That should give you an idea of how long it’s been since I’ve found a blaster under the tree.  Ordinarily I would have already purchased a blaster like this myself and so ruling Nerf out as a potential gift, but recent financial constraints have somewhat slowed my consumption of Nerf lately, but I fully intend to pick up the slack eventually, just have to see when that is.

#1537: Finn – FN-2187

FINN — FN-2187

STAR WARS: TITAN HEROES (HASBRO)

“After his first taste of combat during a brutal First Order night assault on a Jakku village, Stormtrooper FN-2187 defects from Kylo Ren’s forces, becoming a fugitive.”

For my sixth post-Christmas review, I’m ducking back into the world of Star Wars, with another figure from the sequel trilogy.  This one specifically comes from The Force Awakens, which feels so long ago now, doesn’t it?  Prior to the movie’s release, we got a whole slew of Finn figures wearing his more civilian get-up, which, while accurate to the film and certainly the look he was sporting for the majority of its runtime, was perhaps a little less than exciting.  Slightly more exciting was his Stormtrooper-armored look from the opening of the film, which we had to wait until after the film’s release to get.  Thanks to weird distribution, I never actually picked up a single figure of Stormtrooper Finn, but now I have one, and I’m reviewing him today!

THE FIGURE ITSELF

Finn, or FN-2187 as he’s known when he’s still a Stormtrooper, is from the third main assortment of Force Awakens-themed Star Wars: Titan Heroes.  He hit around May of 2016 and was released alongside the Fifth Brother from Rebels.  The figure stands about 12 inches tall and has 7 points of articulation.  He’s built very much like one of the smaller basic-line figures, but, like the previously reviewed Titan Heroes Rey, he’s molded in a much harder plastic, and he’s largely hollow.  This figure is largely a re-use of pieces from the First Order Stormtrooper, which is sensible enough, I suppose.  It’s rather on the skinny side, given how bulky these particular troopers tend to be, but the overall detail work is generally pretty decent.  It’s not any worse than the smaller figures in that regard, though compared to Rey, the only other Titan Heroes figure I own, he seems a little lower in quality.  On the plus side, his head sculpt was an all-new piece to this figure, and it was certainly one of Hasbro’s best Boyega sculpts, certainly on par with the Ridley likeness on Rey.  The paintwork on Finn is okay, but noting to really write home about.  The head gets the cleanest work, and manages to look pretty lifelike.  The body’s a bit on the sloppy side, especially on the hands, but it’s not atrocious.  Finn is packed with a standard Stormtrooper blaster, which is a decent replica of the real pos and can be stowed on his thigh when he’s not holding it.  It’s a shame he does’t get a helmet or anything, but at this scale and price-point, it’s not a huge shock.

THE ME HALF OF THE EQUATION

Finn was a gift from Super Awesome Girlfriend’s parents.  He’s more of a companion piece to a larger gift they got for the two of us (a Sphero BB-8 was the main gift, with a Finn figure for me and a Rey for Jess).  I’ve never really devoted much of my time to this particular line, but I did really like the Rey figure I picked up a while back, and Finn makes for a decent enough companion piece to her.  He’s not the most thrilling figure in the world, but he’s still a pretty solid toy.

#1536: Ultraman Ace Suit

ULTRAMAN ACE SUIT

S.H. FIGUARTS X ULTRA-ACT (BANDAI)

It’s Day 5 of my post-Christmas reviews, and today I’ll be returning to one of my very favorite franchises, Ultraman.  My Ultraman reviews have gotten few and far between.  That’s the sort of thing that happens when they end the main line you collect of something, I suppose.  Without a steady stream of new Ultra-Act offerings, there’s a bit less regularity to my Ultra-collecting habits.  The Figuarts offerings are very cool, but there’s also a bit of overlap between the two collections, so I haven’t really picked up anything from that line.  Well, until now, anyway.  Today’s figure is based on the currently running Ultraman manga, which is a sort of soft reboot of the franchise, taking only the original show as canon, and following the adventures of Hayata’s son Shinjiro as he takes up the mantle of Ultraman.  The series has also introduced some of the later Ultras as recurring characters, though they aren’t proper Ultramen like they were before.  So, without further ado, here’s the Ultraman Ace Suit, piloted by Seiji Hokuto, a reimagining of one of Ace’s two hosts!

THE FIGURE ITSELF

The Ace Suit is the third offering in the SHFiguarts X Ultra-Act line, following the standard manga Ultraman and the Ver7.2 Suit.  As the Ace Suit is the third suit to appear in the manga, it’s a sensible release order.  The figure stands about 5 3/4 inches tall and he has 40 points of articulation.  Ace is the shortest of the three manga Ultras, and the figure reflects that.  I will admit, after messing around with CaRB for a few days, Ace’s articulation felt a little bit restricted, but compared to the average Figuarts offering, he’s not too bad.  The shoulders are the most  difficult thing, because they have to be configured just right for any given move.  But, once you get a feel for the figure, it’s not too hard to get him posed how you’d like him.  Ace’s sculpt is unique to him, and it does a pretty respectable job of translating the manga design into three dimensions.  It certainly helps that Ace is my favorite so far of the manga Ultras.  I definitely appreciate the common elements between this design and the classic Ace design, especially filtered through the manga’s more tactical design aesthetic.  His suit is pretty sleek and clean, and I quite like the more squared off nature.  It really goes well with the classic Ace elements, such as the pseudo Greco-Roman style helmet.  The sculpt gets all of these design elements worked in quite nicely, and doesn’t skimp in the smaller details.  I like that you can tell what’s actually armor and what’s a more flexible undersuit, just through the shaping of the materials.  In terms of paint, this guy’s pretty much on par with the various Ultra-Act figures I reviewed.  Everything is pretty clean and sharp, and the metallics look top-notch.  I particularly like that his lenses are translucent yellow; they look amazing when the light hits them the right way.  The Ace Suit is quite well accessorized.  He includes three sets of hands (in fists, open gesture, and flat poses), extra gauntlets, his specium blade, a slightly longer set of wrists (for use with the blade), and an alternate unmasked head with two different facial expressions.  The blade can be a little tricky to get set-up the right way, since it requires swapping out the wrists and getting the hands and bracers swapped over to the new ones, as well as getting the blade properly seated between the arms.  It took a few tries to get my figure to hold the blade the right way.  The extra head is certainly a nice touch, especially after a similar piece was left out of the first release of the main Ultraman.  The separate expressions work much the same as they do with the DBZ figures, and add a nice bit of character to the figure, though I hardly see myself displaying him unmasked.

THE ME HALF OF THE EQUATION

Ace is Tim’s fault indirectly, and I suppose my parents fault directly.  It’s Tim’s fault I know this figure exists.  Which is a bit weird, when you get down to it, since I’m the Ultraman fan, but somehow this one slipped past me.  Once I saw him, I knew I wanted one, and my parents were nice enough to get me him for Christmas.  It’s kind of funny, because, while I like the original Ace, he’s never been one of my favorites.  This figure, on the other hand, very definitely is.  He’s a ton of fun, and just really cool looking to boot.

#1535: Inferno Squad Agent

INFERNO SQUAD AGENT

STAR WARS: THE BLACK SERIES

“In the wake of the Death Star’s destruction, the Empire created the Inferno Squad to ensure that Imperial secrets would remain safe.  Their fierce loyalty to the Empire and exceptional skills in both aerial and ground combat set this squad apart from the rank and file troopers.”

It’s Day 4 of my post-Christmas reviews.  Today, I’ll be turning my sites on that galaxy far, far away, and looking at a figure based on the *other* highly divisive Star Wars sequel released this year, Star Wars: Battlefront II.  I myself haven’t yet played Battlefront II, but that certainly doesn’t mean I can’t partake in any of the cool figures that have come out of it, right?  The game has reintroduced an actual campaign to the gameplay, but rather than playing as the 501st (like in the original Battlefront II), you now play as members of the Inferno Squad.  Which apparently translates to TIE Fighter pilots with a little bit of extra detailing.  Cool by me.

THE FIGURE ITSELF

The Inferno Squad Agent is one of three GameStop-exclusive Star Wars: The Black Series offerings from 2017.  This one was released to somewhat coincide with the release of the game he’s based on, which seems sensible enough.  This figure stands 6 inches tall and has 28 points of articulation.  There’s not actually anything new to his sculpt.  For the most part, he’s a pretty straight re-hash of the first Black Series TIE Pilot.  That was an incredibly strong sculpt the first time around, and it still holds up very well three years later.  In place of the original belt, this figure has the spare Stormtrooper belt from Han.  It’s a nice, yet simple, way of differentiating him a little bit more from the original release, and matches up with at least a few of the Agents from the game.  Paint marks where most of the changes are from the original TIE Pilot.  He’s still not crazy different or anything, but different enough to matter.  He’s got the same basic detail work as his predecessor, but now he’s also got some extra red accent work to help denote his Inferno Squad status.  I found the edges of said accenting to be a little fuzzy on my figure, but I was otherwise pretty happy with them.  The bright red contrasts well with the rest of the figure, and helps him stand out when placed next to the original.  The Inferno Squad Agent is packed with the standard E-11 blaster.  Thankfully, this one continues Hasbro’s trend of including accent work on the accessories, which is a pleasant change from the last TIE Pilot’s straight black blaster.

THE ME HALF OF THE EQUATION

This guy came to me courtesy of Super Awesome Girlfriend.  She’s been working at GameStop for the last couple of months, and was able to score this exclusive for me for Christmas.  He’s not wildly different from the standard TIE Pilot, but I dig the red accents a lot, and I was enough of a fan of the first one that I don’t mind getting a lot of that figure again.  A good toy is a good toy.