ULTRAMAN ACE SUIT
Another Ultraman review? This soon? But, it hasn’t even been two months since the last one! How am I going to fit this into my “only managing one Ultraman review a year” set-up? I guess I’ll just have to adapt. Poor, pitiful me. My recent Ultraman focus has really been honing in on the recent(ish) Anime series, which has generally been pretty good in terms of merchandizing and the like. Most of that merch has been courtesy of Bandai, who generally have the hold on the market for all things Ultra. In the last year, however, ThreeZero has also been getting into the game, with a small handful of animation-based Ultras. Today, I’m looking at my first one of those, Ultraman Ace!
THE FIGURE ITSELF
Ultraman Ace Suit is the third release in ThreeZero’s 1/6 scale Ultraman line, following the standard Ultraman and the Version 7 suit. It’s a pretty sensible release order, what with following their order of appearance in the manga/show and all. He’s specifically based on the animated version of the suit, which sports a slightly different color layout than the manga, adding a fair bit more red into the mix. The figure stands about 11 1/2 inches tall and has over 30 points of articulation. As with the Soundwave I reviewed, getting an accurate count on the joints is a little tricky, since a lot of the joints are there to help clear the way for other joints in the process of posing. It’s still a little more straight forward on this guy than it was on Soundwave, making him generally a little easier to pose and re-pose, which does add a little bit to his playability. I certainly had less concern about accidentally breaking parts off of this one, though it’s definitely still a good idea to glance over the included paper work, just to be a little more familiar with how some of those joints are supposed to move. The hips in particular have a slight learning curve. Ace is sporting an all-new sculpt, patterned on his appearance on the show. Ace’s suit is definitely my favorite, and it’s very nicely translated here. It’s clean and bold in design, and just generally looks very pretty. There’s a lot of polish here, and the articulation has been nicely worked in so as not to impede any of that. The figure has a worked in light-up feature, in both the head and torso, which illuminates the eyes and color timer. It’s a nice, fairly consistent light, and definitely gives the figure that extra bit of pop. Accessing the battery compartments is pretty easy, with the top of the head and one of his back plates popping out. Ace’s paint work just adds to the overall slick look of the figure; that candy coating red color looks really sharp, and it adds up nicely with the clean look on the silver sections. The application is all pretty nicely handled, with no real issues with slop or bleed over. Ace is packed with four sets of hands (in fist, relaxed, open gesture, and flat posing), a Specium Blate effect piece that swaps out for his standard wrists, an alternate right arm in cannon formation, alternate extended wrist connectors, and swappable open panels for his arm guards and the thrusters on his back. About the only thing I really think I might like to see extra is a display stand, but that’s not exactly a requirement.
THE ME HALF OF THE EQUATION
As I’ve established previously, the Ace suit is my favorite of the Manga/Anime Ultramen. When the ThreeZero stuff first showed up, I was definitely intrigued, but I was able to hold off on standard Ultra and Ultra 7. Ace, much less so. I was pretty much sold from the word go on this guy. He’s a really slick figure, and honestly he’s fantastic for the price they’re asking. ThreeZero’s not a company I had much experience with prior to this year, but the two items I’ve picked up from them have left me very pleased. I look forward to seeing what else they get into.