Flashback Friday Figure Addendum #0048: Snake Eyes & Storm Shadow

SNAKE EYES & STORM SHADOW

G.I. JOE VS COBRA (HASBRO)

Today’s Friday, but it’s not just *any* Friday!  No no!  Today’s October 17th, meaning it’s officially been 12 years of me running this humble little site.  And, to showcase that humbleness, I’m not even running this in front of a review, but instead an addendum, because that’s just how I roll these days.  I’m making it an ever so slightly more special addendum, though, with a revisit to one of my older year-ending reviews.  So, let’s look back at Snake Eyes and Storm Shadow!

Heyo! As all my faithful FiQ-fans are undoubtedly aware, today marks four years of reviews here at the site. In honor of this momentous day, I wanted to take a look at a pair of figures that are somewhat important in the grand scheme of my collection. I’ll be setting my sites on G.I. Joe, a franchise that I feel I don’t look at quite as often as I should around these parts. I mean, it is the *original* action figure, after all. The line definitely deserves some respect. Today, I’ll be looking at two of my favorite characters from the franchise (as well as two of the most popular characters in general), Snake Eyes & Storm Shadow!

THE FIGURES THEMSELVES

Snake Eyes & Storm Shadow were released in Series 1 of Hasbro’s G.I. Joe Vs Cobra line. This series served to bring brand-new 3 3/4-inch Joes back to mass retail after a one year absence and a few years of repaints.

SNAKE EYES

“SNAKE EYES learned his top combat skills in missions around the globe. A tragic helicopter mission took away his voice and scarred his face. That’s why he communicates with sign language and never removes his mask around others. He studied mystical martial arts with the Arashikage clan, which is also the family of master ninja STORM SHADOW, SNAKE EYES is an expert in all disciplines of martial arts and silent weapons. He can move silenty and without being seen. At one time, he and STORM SHADOW were sword brothers, linked by spirit and tradition. Now that STORM SHADOW is part of the evil COBRA organization, there is no escape from a final battle between two of the world’s greatest martial arts fighters.”

As perhaps the most popular Joe ever, it was no surprise that Snake Eyes turned up here in the first series. The figure stands 3 3/4 inches tall (he’d be taller without the wide stance) and he has 14 points of articulation. The first series of Vs were distinct in their construction. Hasbro abandoned the more typical O-ring construction, and went for a more solid construction. This results in figures that are a little sturdier than their predecessors, but slightly more limited in their posability at the hips. It wasn’t a perfect solution, and that’s why Hasbro ended up going back to the O-ring build in the next series. This Snake Eyes had a unique design, which made use of elements from all of his prior figures. I may be a little biased, but this has always been a favorite look of mine. His sculpt definitely shows its age….or an age. Given the sheer size of this guy’s muscles, he looks like he should be straight out of the ’90s, not the early ’00s. Guess Hasbro was still shaking off a little of the Extreme days from the ’90s. That being said, whoever worked on this sculpt was certainly having a good time of it. The details in the wrappings, the straps, and the pouches are all really well rendered, and indicate real attention being paid to this figure. The head’s my favorite part of the figure, as it’s probably the least affected by the stylization. I like that you can clearly see the face under the mask, but it’s not quite as ridiculous as the sculpted lips from Rise of Cobra. The paintwork on this figure is a bit more involved than most Snake Eyes figures tended to be. He’s actually molded in a very, very dark green, allowing his visor to be made straight black and still have contrast. The rest of the work is all in the accents, which all go pretty well. He’s got some color without it getting too garish. Snake Eyes was packed with a pair of swords, a backpack to hold them, a knife, and a sub-machine gun. After 15 years, all my figure has left are the swords.

STORM SHADOW

“STORM SHADOW grew up in the Arashikage clan of ninjas. During his training, his sword-brother was SNAKE EYES, the commando and martial arts master of the GI JOE team. The evil COBRA organization recruited Arashikage members. This corruption split the clan in two. After a COBRA agent killed STORM SHADOW’s uncle, he went undercover within COBRA to find the assassin. When the killer was revealed, STORM SHADOW joined the GI JOE team to get revenge. But now, STORM SHADOW is back with COBRA. Are all Arshikage ninjas evil? Or does COBRA COMMANDER hold some special power over STORM SHADOW? Whatever the reason, the anger is clear when he meets SNAKE EYES. The battle between the ninja masters will be legendary.”

Ah, the revolving door that is Storm Shadow’s affiliation. Yes, one of the notable things done by the relaunch was placing Storm Shadow back on the side of Cobra, which was explained in the Devil’s Due comics of the time as the result of brainwashing. The figure has the same height and articulation as Snake Eyes. Thanks to a slightly straighter stance, that actually makes him a little shorter. The sculpt for Storm Shadow as another all-new one, and while Snake Eyes would get another sculpt very quickly, Storm Shadow’s stuck around for several years. It’s not anywhere near as exaggerated as the Snake Eyes sculpt, so I guess it had a slightly longer shelf life. That being said, I can’t help but feel this sculpt is a little less inspired than that of Snake Eyes. The details seem a lot flatter, less organic, and just generally a little less developed. And then there’s that hood; what’s going on with the hood? It’s all stuck to the head, and generally un-hood-like. The Storm Shadow figure just prior to this one clearly showed that sculpting a hood was totally within Hasbro’s grasp, so this just looks…strange. It’s as if they didn’t decide until the last minute whether they wanted the hood or not, so he just has this amorphous could-be-a-hood-could-be-a-mask thing. Storm Shadow’s paint is alright. It’s pretty basic stuff, really. Red, white, gray, and black. It’s relatively clean, and makes for a good contrast with Snake Eyes. The white is all molded plastic, though, so he’s done some serious yellowing over the years. The figure was packed with two swords, a backpack, a knife, and a sub-machine gun. Apart from the backpack and knife, the pieces were actually unique to Storm Shadow, not shared with Snake Eyes. That’s actually pretty cool!

THE ME HALF OF THE EQUATION

These two are my very first small-scale G.I. Joes. I had several of the 12-inch ones, but the smaller line was on the back burner for my earlier collecting years. When the first series was first shown in ToyFare magazine, I was pretty excited, and I knew from the very beginning that Snake Eyes was the first one I wanted. Storm Shadow sort of came along for the ride. My dad bought these for me, as a reward for patiently waiting for flooring with him at Home Depot. They aren’t amazing figures. None of this era of Joes really were. But they were my first, and they were fun. I loved having them, and they got me into the whole franchise. Now I have over a hundred of these little guys. Lots of them are better technically than these two, but these two are still my favorites.

So, as noted within the review, this was the review that capped off my fourth year on the site, way back in 2017.  This was the very first review to be published on “thefigureinquestion.com” rather than “thefigureinquestion.wordpress.com” which was a really big deal for me at the time.  It’s crazy to think how long its been since the true free blog days of the site, but that’s the notable shift.  After a year of bouncing around, I had finally found myself settled back in at home, and was working a regular office job that would last me until the pandemic.  It marks probably one of the few periods of stability for me since starting the site, so I guess that was pretty nice.  

But what of the actual toys?  Well, I still pretty much stand by my assessments of the figures from the time.  I think they’re a bit dated and their own sort of thing, but still very much fun, and the kind of figures I really do dig.  When I reviewed them, I mentioned that I’d lost a lot of their parts.  As I mentioned in my B.A.T. review earlier this week, I had call to do some digging through all of my Joe parts from this era, and in the process, I actually wound up finding all of the pieces that went to these two, which is super cool.  Snake Eyes now has both swords, his sheaths, his uzi, and his dagger, while Storm Shadow gets…well, pretty much the same, but slightly different.  Yay!  Enjoy the new pictures of them in all their proper and complete glory!

#3939: Cobra B.A.T.

COBRA B.A.T.

G.I. JOE: SPY TROOPS (HASBRO)

When you want to promote a toyline based on warfare to children, but you don’t want to think too hard about the moral quandaries of having your heroes gun down actual people, you gotta bring in the robots!  G.I. Joe’s 3 3/4-inch incarnation would first do that in 1986, with the Battle Android Trooper, a concept they’ve revisited a number of times since.  They were notably revisited in the relaunch of the scale in the early ‘00s, becoming a major plot fixture in both the “Sound Attack” and “Spy Troops” themes, and even getting a major role in the Spy Troops animated movie.  As a toyline first and foremost, there were also plenty of toys to be had, and I’m looking at one of those today!

THE FIGURE ITSELF

This Cobra B.A.T. was released alongside a re-decoed Cobra Commander figure in 2003 as part of Hasbro’s G.I. Joe: Spy Troops line.  This was the fifth version of the B.A.T. at this scale, and the third under the re-launch.  The figure stands just shy of 4 inches tall and has 12 points of articulation.  The figures had returned to the o-ring construction at this point in the line, though the actual builds of the characters remained consistent with how the earlier solid construction figures were built.  They were all notably broader across the shoulders, had smaller heads, and were thinner at the waists, so they didn’t quite slot in with the vintage stuff.  The B.A.T. sculpt seen here was first introduced at the tail end of the G.I. Joe vs Cobra line’s “Sound Attack” imprint, and was presented here with some slight modifications.  It’s presented as a slight update on the original B.A.T. design, and it does that pretty well.  It feels consistent with the original, while also feeling rather modern to the time of the release.  This second version of the mold replaces the standard right hand of the prior version with one designed for swappable attachments, much like the original figure had.  It also features a removable chest plate, so that it can be more armored, or show off some of its inner workings, which are now more of an Iron Man-style arc reactor type set-up.  This figure returns the B.A.T. to a color scheme very similar to its original incarnation, which works very well with this sculpt.  The B.A.T. is packed with three different attachments, a sword, a rifle, and a flamethrower, as well as a backpack to put them on when not in use, and a cloth ghillie suit, which is missing from my figure.  Notably omitted is any sort of standard hand for the right side, so it’s just always going to be battle mode for this guy.

THE ME HALF OF THE EQUATION

In 2003, I was pretty into this line, and it was also really cheap and affordable, which made it pretty perfect for being that sort of “hey, can I grab this two-pack while we’re out buying something else?” kind of purchase.  I was going to a Halloween party at my cousin’s, and my dad and I had to stop and get something, and they had this pack, so I got it.  Never cared much about the Cobra Commander, so he’s long gone at this point, but I’ve had most of this guy for a while.  A couple of months ago, Max was chatting with me about some figures he’d gotten from this era of the line, which got me to sort through what remained of my originals, at which point I found I had a lot more of this guy than I’d realized, which made me quite happy.  He’s a very fun figure, and certainly amongst the best of this era of the line.

#3924: Digivolving Patamon to Angemon

DIGIVOLVING PATAMON TO ANGEMON

DIGIMON: DIGITAL MONSTERS (BANDAI)

It is on one hand a bit surprising to me, and on the other hand not really, that I have made zero mention of Digimon here on the site during its 12 years I’ve been running it.  As a child of the ‘90s and early ‘00s, I was very much in the target demographic of the show when it was brought to the US in 1999.  I religiously watched the first two seasons as they aired, and owned Digimon: The Movie on VHS.  I even downloaded most of the movie’s soundtrack on Napster (I’m past the statute of limitations on that, right?  Also, I was a child…), and, of course, I had a handful of toys.  Not a ton, but a notable amount.  It did ultimately amount to mostly just a fad for me, though, and I didn’t hang onto much of anything from it (still do have that VHS, though), so I can’t really say I’m one of those truly enduring fans of the franchise.  But, I’ve returned back to parts of it over the years, especially as it pertains to my favorite Digimon, Angemon, who’s (part of) the focus of today’s review!

THE FIGURE ITSELF

Digivolving Patamon to Angemon (a name that my spellcheck *really* hates) was one of the four initial “Digivolving” figures from Bandai’s Digimon: Digital Monsters tie-in line, released domestically in 2000, during the back-end of the show’s first season run.  The figure was packaged and sold as Patamon, with the Angemon transformation being more of an advertised feature.  That being said, for me, he’s always been Angemon first and foremost, so I’ll be reviewing him as such.  In Angemon form, the figure stands just shy of 6 inches tall and he has 18 functioning points of articulation (you could also count the joints on his wings, but they don’t actually move much once he’s fully transformed).  The articulation of the core figure is honestly one of the better selling points of this release, since the standard Angemon from the main assortment was a lot more restricted.  This one’s still not *super* posable, since the joints are in a lot of ways limited in exactly what they can do, but he’s at the very least got double joints on his elbows and knees, and there’s a hinge/swivel combo in the ankles.  The sculpt is very stylized, and the articulation is a bit rudimentary in how it’s worked into everything, but he generally does look the part of Angemon as he was seen in the show…on the core body, at least.  The sculpting is pretty sharp, and there’s a nice variety of textures on display throughout.  The accuracy sort of takes a bit of a dive when you get to the wings, which look passable but not great from the front, and look not at all correct from literally any other angle.  This is, of course, all for the sake of facilitating the transformation into Patamon.  The bulk of Patamon’s design is on the exterior of Angemon’s wings.  You fold him up into a fetal position and fold the wings around him and, boom, incredibly oversized Patamon.  25 years after its release, the plastic is a touch stiff, so the transformation is a bit tricky, but hardly impossible.  Patamon is a lot more on model, with all of the Angemon stuff successfully packed away from view.  The paint work for both forms is pretty nicely handled.  Angemon gets all the base color work he’s supposed to, and Patamon gets a completely painted surface.  Angemon being largely white plastic makes him a little prone to yellowing, and Patamon being flat paint makes him a little prone to scuffing, but overall, they still look good.  The figure includes Angemon’s staff, which can be folded in the middle and stored while he’s in Patamon mode.  It’s got a rather obvious hinge in the middle to facilitate this, but it’s on par with the rest of the figure.

THE ME HALF OF THE EQUATION

When Digimon hit, I was pretty immediately a Patamon fan (largely because he happened to look the most like Pikachu; I was falling for that “let’s steal the Pokemon market” push that Saban was trying for), and I was then really excited when his next form was Angemon, who’s undoubtedly the coolest Digimon.  I wanted figures of both of them, and recall wanting their two separate figures initially, until this one came along and gave me the option of having them both in one.  I recall getting this one on a Toys “R” Us trip on the way home from a weekend with my Aunt Robin.  He got a lot of play, and over the years, I lost pretty much every single part of him.  A few years ago, I found most of his core body, but nothing else, and figured the rest of him was gone.  The last few months, I’ve been doing a deep dive into some of the many boxes of junk from my old room that were still at my parent’s house, largely trying to weed out what’s actually worth doing something with, but also seeing if I can find anything cool I want to keep.  In the process, I incrementally found each of his parts, one by one, being more and more surprised each time.  At the end of it all, I had a whole complete figure, which is nuts, but also makes me very happy, because he’s the one Digimon figure I truly still wanted to own.

Flashback Friday Figure Addendum #0041: Gambit

GAMBIT

MARVEL LEGENDS (TOY BIZ)

Okay, after a brief interruption in the Flashback Friday Figure Addendums last week, we are back, and we are jumping back onto that Toy Biz bandwagon!  This one strays a bit later than a lot of the Addendums, hitting up Toy Biz’s move to 1/12 scale figures with Marvel Legends.  Let’s look at Gambit!

So, Happy President’s Day, I guess. Um, I don’t really have that much in the way of presidential action figures, so I’m just gonna go ahead as if it’s any other day. But I thought I’d point it out anyway. Just to mess with you.

Looking back at my past reviews, I’m actually a bit shocked by how few reviews I’ve done of ToyBiz’s Marvel Legends. For a while back there they were, like, the only line I really collected, and I’ve done quite a few reviews of DC Direct figures, which I collected about the same time, so it seems odd I haven’t really looked at any of them. I think part of this might be that I have some bad memories of trying to track certain figures down, and part of it might be that the figures just haven’t aged all that well. Or, I’m going by a totally randomized list, and not as many of them have popped up. Who knows? (Well, me but that kinda ruins my intro).

So, in an effort to attempt to correct some slight oversight, I’ll be reviewing the Marvel Legends version of the X-Men’s own resident scum bag, Gambit! Gambit isn’t as big a deal as he once was, but he was pretty big in the 90s, and even into the early 2000s, hence his place in the line. So, let’s take a look at the figure!

THE FIGURE ITSELF

Gambit was released as part of the 4th wave of ToyBiz’s Marvel Legends line. He stands about 6 inches tall, and he has 40 points of articulation. The figure depicts Gambit in him classic pink/blue/black leotard and brown trench coat look that everyone thought was oh so rad in the 90s. It’s a truly hideous design, but I can’t help but be so damned nostalgic about it, because being born in the 90s ruined me as a person. The sculpt was pretty good at the time, but now feels like one of the more outdated sculpts in the line, with huge hands, some pretty serious monkey arms, and an overall emaciated look to him. I think the head still holds up, with that perfect floppy Gambit hair, and the totally in character smirk. The coat isn’t the best tailored thing ever, but it isn’t too bad, and it does somewhat mask the odd proportions of the figure. The figure’s paint is pretty good, though it can be sloppy in some places, particularly the face, which I’ve seen have some variance from figure to figure. I do appreciate that this is one of the only Gambit figures to give him the appropriate black sleeves with those weird pink squares, instead of just leaving them pink. The figure had a really nice assortment of accessories that I wish I still had, including: his staff, an energy explosion with a set of cards to simulate his powers, and a base sculpted to look like a fallen Sentinel hand. These pieces were all pretty cool, and I think I still have the stand in a box with some others, but the other two pieces are long gone.

THE ME HALF OF THE EQUATION

Believe it or not, Gambit was one of my favorite ToyBiz Legends. I’m not really sure why, as I’m not that big a fan of the character, and the figure isn’t that amazing, but I really liked him. I suppose coming early in the line, he got a lot more play time than some of the later figures, and he was one of the figures in the line who you didn’t have to devote all your free time to tracking down.

He hasn’t aged amazingly well, but he’s still held up better than some of the figures, which does give a leg up. And given Gambit’s rather quick decline in popularity, the character has yet to see any kind of rerelease in the more recent incarnations of the line, which I suppose makes this guy a bit more valuable. 

That is a very long intro, and it sure does take a while to get to the point, doesn’t it?  I was still getting the feel for how to jump into things, I think, and I was still doing a lot of call outs for even more minor holidays, which I just don’t do now.  At this point, I was still recovering from being burned by some bad experiences collecting Toy Biz Legends.  Another decade removed, I’m less that way, and generally feel a bit more nostalgic about the whole experience.  Also, I do kind of rag on Gambit for being not really relevant anymore, which is funny here in 2025, when he’s definitely come back around.

Generally, the review proper’s not bad.  I stand by a lot of what I said.  The sculpt has good aspects, but also some issues as well, much like most of the Toy Biz run of this period.  When I originally reviewed him, he was sans accessories.  Since then, I’ve tracked down the stand (which I knew I had when I reviewed him originally, but just didn’t go to the trouble of tracking down), as well as the charged card effect piece (which I was convinced there was no chance at me finding originally, but I was clearly wrong).  The display bases could be a bit of a mixed bag, but Gambit’s is undoubtedly one of the best from the line, and the best of the running subset of damaged Sentinel bases packed with X-Men characters.

#3872: Sgt. Stone

SGT. STONE

G.I. JOE: RISE OF COBRA (HASBRO)

“Sgt. Stone is a special operations instructor who trains the G.I. Joe team in combat tactics, marksmanship, survival techniques and other commando skills. He battles Neo-Viper forces who drill their way into the G.I. Joe Pit headquarters.”

I haven’t personally reviewed a Rise of Cobra figure here on the site since 2017, which is quite a while.  Admittedly, while I had a bunch of the figures when they were new, it’s not a line that I really hung onto, even though I personally like the movie more than a lot of people.  The movie was directed by Stephen Sommers, who also directed The Mummy and The Mummy Returns, and he tried to inject a bit of that flair for the adventure in to Rise of Cobra, meaning it’s, if nothing else, a fun movie.  Sommers brought with him a few of the actors he’d worked with on The Mummy, including Rick O’Connell himself, Brendan Fraser, as the one-scene wonder Sgt. Stone.  One scene was all it took for him to make it to action figure form though, so here we go!

THE FIGURE ITSELF

Sgt. Stone was released as part of the G.I. Joe: Rise of Cobra tie-in figures in 2009.  The line used a weird and sort of complicated interplay of “collections” and “waves”, and Stone was part of Collection 2 Wave 2…which really just means he was part of the larger push of product made up of the first two waves of both collections that all hit shortly before the film’s release in 2009.  The figure stands 4 inches tall and he has 22 points of articulation.  He shared his torso and legs with the movie version of Zartan, fitting, since Zartan was in Joe fatigues for his figure.  Stone’s construction is the standard 25th style assembly.  It’s generally not a bad set-up, although that mid-torso joint always has a tendency to be a bit finicky.  Stone’s uniquely sculpted pieces include his head, arms, and the armored vest for his torso.  The head doesn’t have a Fraser likeness to speak of; the eyes are too small and too high up, and the mouth sits too low.  He’s very generic.  So, in that regard, I guess he’s not incredibly *unlike* Fraser either.  Just sort of there.  His color work matches the film’s general aesthetic, which was a lot more black, blue, and grey.  There’s a bit of bleedover from the hair on my figure’s left ear, but it’s otherwise decent application.  Stone is packed with a pistol, machine gun, knife, large missile launcher and corresponding missile, and a display stand.  My figure is missing the knife, but honestly I can’t say I miss it.  Beyond that, he gets some decent basic level stuff, and then there’s always that missile launcher, since Hasbro sure did love those.

THE ME HALF OF THE EQUATION

Despite having quite a few figures from this line when it dropped, and also really liking Brendan Fraser’s brief cameo, for whatever reason, I just never got around to picking one of these up when they were new.  I ultimately regretted that.  While he’s not *rare*, he also doesn’t show up with any crazy frequency.  Thankfully, I was able to snag a loose one from a collection that came through All Time.  He doesn’t really look like Fraser, but he’s still a very nice figure, and I do like having him.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3863: Dr. Fate

DR. FATE

MYSTICS, MAGES, & MAGICIANS (DC DIRECT)

In the early of DC Direct, they were steering clear of DC’s heaviest hitters, so as to not compete with what Hasbro was doing.  This led to more obscure character coverage, as well as some older character coverage.  In particular, there was quite a run with the Justice Society of America in those early days.  Sort of bridging the gap from the supernatural themes to the JSA themes was the first proper team member, Dr. Fate, who I’m taking a look at today!

THE FIGURE ITSELF

Dr. Fate was released in the Mystics, Mages, & Magicians series from DC Direct, which arrived August 16, 2000.  Fate was joined by fellow JSA member Spectre, as well as Zatanna, and John Constantine.  This marked Fate’s second figure, following up on his vintage Super Powers release.  The figure stands just over 6 inches tall and he has 9 points of articulation.  None of the early DCD figures were tremendously well articulated, but Fate’s definitely got some oddities to him.  The arms are fine enough, but the legs are curiously missing knees, while still having ankles.  It’s good for finding the sweet spot on balancing him, but how close the feet are together does look a little silly.  His sculpt is on the basic side, generally keeping with the early years of DCD.  It’s clean, and bold, and replicates the design of the character pretty well.  He’s got a removable helmet, which reveals a somewhat pin-headed Kent Nelson beneath it, but it’s still a neat idea, at least in theory.  The main helmet is also really nice, and a good replica of the helmet of Nabu from the comics.  Did I say “main helmet”?  Yes I did!  There’s also an alternate helmet, showcasing Fate’s more super-hero-y helmet from the ’60s, which shows off the bottom half of his face.  This is the only time its ever been done in toy form, so it’s certainly nifty!  His color work is generally basic, with flat yellow and blue for the most part.  The helmets and the amulet are all vac metalized, though, which….well, it’s got mixed results, I guess.  It’s certainly a cool idea, but it clashes quite a bit with the flat yellow.  Still, it was nice to see them try something different.

THE ME HALF OF THE EQUATION

This figure’s sort of notable for being the earliest instance of me wanting my own copy of a DC Direct figure my dad was already buying.  He had a full set of the series coming from a friend, but I was impatient and wanted to buy my own when they came into Cosmic Comix.  I don’t know why specifically it was Dr. Fate I wanted enough to get my own, but that’s where it landed.  He’s a fun, if perhaps simple figure, and he instilled in me a love for Fate’s rather distinctive design.

#3855: The Demon

THE DEMON

OTHER WORLDS (DC DIRECT)

If you look closely, dear readers, you may detect, a preference on Tuesdays for DC Direct.  In particular, characters on the supernatural side, who’s offerings in the company’s early days were indeed quite wide.  Etrigan the Demon was introduced in 1972, by Jack Kirby, who wrote him, as well as drew.  Others have since followed on Kirby’s work, and crafted a character full of quirk.  One particular quirk he keeps almost all of the time, is a propensity to speak his words in rhyme.  I’ll be doing the same for this review, because I suppose I’m rather quirky, too.

THE FIGURE ITSELF

The Demon, who here’s not called Etrigan, completes the Other Worlds set that Hal Spectre began.  He’s the last in the series, following the last two, and this is where he made his figure debut.  The figure possesses just over 5 inches in height, because his sculpted hunch brings his total down a might.  He moves in 11 different places, but that movement’s restricted in most of those cases.  His sculpt’s quite pre-posed, but don’t be a grouch, it’s so he can have his signature crouch.  It’s true indeed, I have to be fair, that it gives the character a dynamic flair.  The joints are unfortunately quite prone to breaking, something that sucks, there’s no mistaking.  On mine, in particular, I’ve to to make do, with loosing both knees and an elbow too.  They do at least hold in place tight, so that the figure can still look alright.  The sculpt is unique, and quite impressive, it’s remarkable how they’ve made it so expressive.  It’s quite fun and to the character true, so it seems they really knew what to do.  The cloth cape is something I really enjoy, as that’s something that can be iffy on a toy.  Thankfully the material is quite thick, making its choice a solid pick.  Speaking of thick, it also describes the paint, and these days, I suppose it’s a little quaint.  The colors work well, at the very least, making him a quite bold little beast.  The application is also fairly clean, so at this time I don’t have to be mean.  The Demon doesn’t get to accessorize, which owes to his bulkier build, I’d theorize.

THE ME HALF OF THE EQUATION

To my collection, the Demon I did add, with the assistance of my supportive dad.  He wasn’t in any way the only one, as I got him with Hal back in 2001 (I should specify I mean the one that was Spectre, not the one from the movie with Kubrick as director).  Demon had just appeared on the Batman show, which had made him a character of whom I’d know.  The timing was good for him getting this toy, and it was certainly one that a young me did enjoy.  Other Etrigans have been released since, ranging best to worst, but none have displaced this one that’s the first.

#3851: Deadman

DEADMAN

OTHER WORLDS (DC DIRECT)

The early days of DC Direct provided focus on some up to then overlooked characters, all held together by some pretty nifty themes.  There was a particular focus on the supernatural side of things in those early years, which featured the first chance at action figure coverage for Boston Brand, better known as Deadman!  So, let’s look at that very first Deadman figure today, shall we?

THE FIGURE ITSELF

Deadman is the second figure in DC Direct’s Other Worlds series, released in June 2001.  Where Hal Jordan as the Spectre was a very recent addition in the comics at the time, Deadman was actually the oldest of the three characters featured in the line-up.  The figure stands just under 7 inches tall and he has 15 points of articulation.  Deadman is notably on the larger side for the character, given DCD’s relative scaling at the time.  He, coupled with the Martian Manhunter released right around the same time, shows the beginnings of the size creep that would plague DCD to the very end.  The plus side is, I guess, that he fits in well with later figures?  His sculpt is rather on the stylized side of things, with a fair bit of pre-posing.  He does get a decent amount of posability, though, especially for the era of figure from DCD.  Of course, said joints are quite prone to breakage, as is very much true to this era of DCD.  On my figure, his right shoulder’s actually split, so there’s that.  The paint work on Deadman’s basic, but generally works.  Like Spectre, he’s glow-in-the-dark, but *unlike* Hal, he’s painted with glow-in-the-dark paint.  It’s a little closer to actual white when not glowing, and it holds a glow better, which is nice.  It is, however, more prone to scratching and scuffing, which can be a bit frustrating.

THE ME HALF OF THE EQUATION

Deadman’s the only one of these I didn’t get at release, largely because my Dad got that one, and we only got the one set.  The one seen here, I got later, actually courtesy of All Time Toys, almost a decade before my sponsorship, when they were still at their very first location.  He’s actually a pretty good start for the character, and I’d hasten to say that I don’t really think the classic Deadman design’s been done better justice than this one.

#3847: Spectre – Hal Jordan

SPECTRE — HAL JORDAN

OTHER WORLDS (DC DIRECT)

As I anxiously await having more Super Powers to review, I’m going to be getting my DC fix by taking a dive into my back catalogue of DC figures from years gone by.  In the late ’90s/early ’00s, DC Direct started making a splash in the DC toy world by offering up figures of the non-Batman and Superman denizens of the DC universe, especially giving focus to the weirder element of things.  In 1999, after a redemptive death as Parallax, Hal Jordan was chosen as the new host for The Spectre, DC’s spirit of vengeance.  For about 6 years, that was Hal’s main bit, and during that period, he managed to get an action figure of him in the role, courtesy of those oddballs over at DC!

THE FIGURE ITSELF

Spectre — Hal Jordan was released in DC Direct’s Other Worlds line-up, which hit in June of 2001.  A roughly year and a half turnaround time was actually quite quick for such a line, so that was quite a cool bit for Hal.  This was Hal’s second figure under DCD, following up on his Hard Traveling Heroes release from the year prior.  It is, to date, the only figure of Hal from his time as the Spectre.  The figure stands just under 6 1/2 inches tall and he has 9 points of articulation.  Hal’s presence in this set owes to two things: firstly, the Jim Corrigan version of Spectre had been released the year prior, so they needed a different one for this spirit-based line-up, and secondly they needed a parts re-use heavy figure to offset costs.  As such, he’s an almost complete re-use of the Hard Traveling Heroes Hal.  Given that Hal’s Spectre design intentionally referenced his GL design, it’s far from the worst choice.  It helps that it’s just a pretty strong sculpt in the first place, and really holds up as one of DCD’s best from their early days.  It’s not terribly posable, I suppose (the v-hips in particular are tricky to work with), but it’s got a good balance to the proportions and there’s a cool Neal Adams vibe to it that’s just always super cool.  The only new sculpted part is the left lower arm, which is now an open gesture, rather than a grip.  What’s interesting is that they chose to replace his left hand, not his right, meaning the figure still has a sculpted right on his right hand, which is kind of funny.  It’s all topped off with a cloth cloak piece, which is a really nice piece, with an inner lining, and a wire on the edge for posing.  Hal’s color work is generally basic, but by far the coolest thing about it is the glow-in-the-dark plastic used for the bulk of it.  I’m a real sucker for glow-in-the-dark stuff.

THE ME HALF OF THE EQUATION

The Hasbro 9-inch Hal was my first Hal Jordan figure in general, but this one was my first Hal in a more conventional scale.  My dad had a friend who worked at Diamond, and he would get us DC Direct figures, and my dad made sure he ordered me this one.  Even though he wasn’t a GL, this guy got a ton of play time as my primary Hal Jordan.  The fact that he has a generally green palette allowed me to fudge things a bit as to which identity he was using.  I remember in particular him accompanying me to our attempt to go see the Fourth of July fireworks in 2001, which got rained out, and holding him up to the window as we passed road lights trying to get his glow feature to charge.  He remains one of my favorites to this day.  Looking back on him, I’m still impressed by just how good a sculpt he’s got, and it’s neat that we got this look at all, given how scarce it’s become overall.

#3818: Iron Man – First Appearance

IRON MAN — FIRST APPEARANCE

MARVEL LEGENDS (TOY BIZ)

And here we are, back at the Toy Biz Marvel Legends.  Sure, they’re not as numerous as the 5-inch line (especially not when it comes to my collection in particular), but there still are a lot of them, and they still make up a decent little chunk of my Marvel collection.  As Toy Biz went deeper into their run with the line (which was, admittedly, just a drop in the bucket compared to what Hasbro’s been doing), they revisited some of the main characters.  Despite not yet getting his major boost from his live action movie, Iron Man was nevertheless a consistent character in the line, appearing in six out of its fifteen series.  Towards the tail end of their run, we got him in his original get-up, which I’m taking a look at today!

THE FIGURE ITSELF

Iron Man was released in the Mojo Series of Marvel Legends, the 14th standard assortment release, and penultimate series from Toy Biz.  He and his cohorts were a sort of under the wire release, hitting just before the holiday season, a month or so before Toy Biz handed the reins over the Hasbro.  The figure stands almost 7 inches tall and he has 39 points of articulation.  Boy, is that a lot of articulation.  It’s partly so high because they gave him individually articulated fingers, which don’t do a ton, but also manage to not look as terrible here as on other figures from the line.  He does notably lack the line’s usual mid-torso movement and toe joints, but neither of those was likely to work to well with the design.  As it is, he’s got a lot of joints that give him an okay amount of movement, but not as much as other figures, due to his bulky nature.  His sculpt was totally unique, and remained so, only being shared with his variant.  It’s honestly a pretty good one.  The articulation sticks out a bit in some spots, but not as badly as some of the other TB Legends.  He also manages to look quite a bit like the proper first appearance design, and to my eye looks more on the mark than Hasbro’s more recent offering, especially around the shaping of the eyes on the mask.  His faceplate is removable, revealing Tony Stark’s face beneath.  It was a feature share with most of Toy Biz’s Legends Iron Men, and one that works better, I think, on those than it really does here.  Still, it’s not a bad sculpt, and this one feels like it was the closest Toy Biz got to just giving us Timothy Dalton as Tony.  There were two different color schemes in play for this release.  The standard was silver, depicting his proper first appearance armor, while the variant was gold, as it was starting with his second appearance.  The paint’s pretty much the same for either, just swapping the palette out.  There’s some slight accenting on the main armor, which works okay, but they’re also a little prone to scuffing.  And, if you want to get technical, the variant *should* get a different waist piece, but that clearly wasn’t in TB’s budget at the time.

THE ME HALF OF THE EQUATION

I stuck with Toy Biz’s Legends to the very end, though I did get spotty on some of the releases.  That said, this one I didn’t skip.  At least the standard, who was a Christmas gift from my parents on the year of his release.  He’s one of the handful of Toy Biz’s run that I think honestly held up pretty well, hence my rather critical view of the Hasbro version.  I managed to snag the variant in the last year or so, for a pretty good deal, just before Hasbro updated that one, too.  They have some spots that show their age, but I generally really like them.