#1319: Joker

THE JOKER

DC UNIVERSE CLASSICS

“The Clown Prince of Crime is Batman’s deadliest and most unpredictable foe. Rumored to be a failed stand-up comedian turned petty criminal who fell into a vat of chemical waste while escaping from the scene of a crime – that incident turned his skin white and his hair green. Batman knows the Joker is certifiably insane, which makes the end result of his action  that much more deadly.”

A common complaint of DC Universe Classics was about its over-reliance on oddball, C and D-list characters that most of the general public hadn’t heard of, and the subsequent delaying of heavy hitter characters until too far into the line’s run.  Case in point: the Joker.  Batman’s greatest foe, and we had to wait more than a year to get him (made especially egregious by Harley Quinn’s presence in Series freaking 2).  Obviously, in a line like this, you want to hold some heavy hitters back, but 10 series seems like a bit much.  But, with the line wrapped and gone, at least he got a figure.  I’ll be looking at that figure today.

THE FIGURE ITSELF

Joker was released in Series 10 of DC Universe Classics.  I’ve been reviewing a lot of this particular series lately.  Not for any particular reason, or anything; just luck of the draw I suppose.  As I’ve noted in prior reviews, the series was the line’s second Walmart-exclusive series.  While it was far less scarce than the first, it still seems a little odd that DC’s most recognizable villain was relegated to a store-exclusive release.  There’s a reason this guy has one of the heftier aftermarket prices in the line.  Anyway, the figure stands about 6 1/2 inches tall and he has 23 points of articulation.  Joker is seen here in an appearance that’s about as classic as he can get (specifically, he’s modeled after his Super Powers figure as this was really when the line was leaning hard into the recreation of Super Powers).  He’s built on the body that was introduced with Gentleman Ghost, which was designed with Joker in mind.  In that effect, the cut of the suit matches up pretty well with classic depictions of Joker.  The body showcases a lot of Mattel’s troubles with working articulation into a sculpt naturally.  It’s nowhere near as bad as some of their more recent work, but it’s definitely not the strongest showing from DCUC.  On the plus side, it’s not awful to look at, especially if you chose a decent pose.  He had a unique head and neck, which are definitely the star pieces of this figure.  He also has a tweaked jacket, which removes the cape from Gentleman Ghost and adds a flower to his lapel.  It’s an okay piece, but slightly marred by the weird panel in the back where the cape was originally attached.  Why does Mattel insist on attaching capes with that huge rectangular peg?  I don’t think I’ll ever know.  The paint work on the figure’s actually pretty good.  The colors are nice and bold, and there’s some really well-executed accenting, especially on the hair and the vest.  The pinstripes on the legs could probably stand to be a little straighter, but they look decent enough.  Joker was actually pretty well accessorized.  He includes a joker-head cane, some playing card, a laughing fish, and a large green mallet (deliberately pattered after the one included with the Super Powers figure).  They were all pretty solid extras, among the best in the line.  He also included the right leg of Imperiex, the Series’ CnC.

THE ME HALF OF THE EQUATION

Joker came from the same assortment of trips to Walmart with my Dad that netted me the previously reviewed Beast Boy.  I don’t recall the exact circumstances, but he was definitely a later find, since he was the most sought after initially.  He’s not one of my favorite DCUC figures, but that’s hardly because he’s bad.  He’s actually very well executed, apart from the slightly lackluster handling of the articulation.  For me, he just suffered from being “yet another Joker” in a series full of brand-new characters, but I suppose I’m a bit counter to most fans in that respect.

#1318: Logan

LOGAN

X-MEN: THE MOVIE (TOY BIZ)

“Logan is a loner by nature and a hunter by trade.  Dressed in civilian gear of jeans, leather jacket, and flannel shirt, no one would ever know this ordinary looking man possesses the untamed savagery of a wild beast combined with the battle-skills of an international secret agent.  His power to heal virtually any wound in minutes combined with his superhumanly keen animal senses and razor sharp adamantium claws and skeleton make him the perfect fighting machine called Wolverine”

Who wrote this bio?  And did they have any idea who the character was going in?  Or what figure this bio would be going with?  I enjoy that the bio describes a completely different set of civilian clothes than this figure is actually wearing, but I think my favorite part may be “battle-skills of an international secret agent.”  That’s one specific descriptor, let me tell you.

THE FIGURE ITSELF

Logan was released in Series 3* of Toy Biz’s X-Men: The Movie line, which tied in with (big surprise here) 2000’s X-Men film.  The figure stands a whopping 7 inches tall and has 14 points of articulation.  The X-Men: The Movie figures were already pretty out of scale at the time of their release (being Toy Biz’s very first 6-inch figures), but Wolverine takes this to ridiculous levels, being about an inch out of scale with even the figures from his own line.  He’s larger than Sabertooth for pete’s sake!  Why is he so freaking huge?  Because of re-use, that’s why.  He’s built on the body of the Power Slam WCW Wrestlers Hak figure.  The WCW stuff was always much larger than the Marvel stuff Toy Biz did, and Hak was even pretty sizable for his own line.  I’m not entirely sure why Toy Biz opted to re-use this particular body.  I guess they felt they just had to have another Wolverine in there?  Completely divorced from the line that spawned him, I guess Logan’s sculpt isn’t terrible.  He got a new set of lower arms and feet, and what appears to be the Series 1 Wolverine head sculpt scaled up.  The pieces all mesh okay together.  The head definitely resembles Jackman as Wolverine, though it’s not quite as good as later figures would be.  The build seems rather on the bulky side for Wolverine as seen in the movies, and his proportions in some spots look like he’s trying to smuggle meat in his clothes or something. You’ll note that my figure is missing three of his claws; this isn’t by design, they just fell off, because this figure had some of the most easy to tear claws of any Wolverine figure.  In addition to the sculpted parts, Logan also has a cloth jacket.  It’s kind of thick and oddly shaped, and makes him look even puffier than he already was.  Paint on this guy was okay, but nothing tremendously exciting.  The colors are well chosen, and the jeans in particular have some nice accent work.  This Logan is from post movie release, so he’s after Toy Biz started adding the goofy painted on sideburns to all the movie Wolverines in an effort to make them more accurate.  It looks really goofy.  Super goofy.  Crazy goofy.  The figure was packed with a small dog tag that isn’t even remotely close to proper scale.  He’s also got the “action feature” which I think is supposed to swing his arms back and forth when the torso is turned, but it never looks like anything more than panicked flailing.

THE ME HALF OF THE EQUATION

The Series 3 X-Men: The Movie figures were rather hard to come by at first, even Logan.  He was one of the last ones I got, courtesy of my parents, who bought him for me while they were on a weekend trip to the beach.  I know I really wanted one at the time, but boy is this figure odd in retrospect.  Not only does he feel rather redundant (he was the fourth civilian version of the character in the line), but he’s also just laden with strange design choices.

*Though this series was dubbed “Series 3” by Toy Biz, it was effectively Series 2 of the line, as the first 2 series were released simultaneously in order to have all of the main characters on shelves for the film’s release.

#1314: Nightwing

NIGHTWING

BATMAN: KNIGHTFALL (DC DIRECT)

“As Batman’s former ward, Nightwing returns to Gotham City to fight crime during the absence of his mentor.”

I’ve touched very briefly on “Knightfall,” the huge cross-over series that introduced Bane, broke Batman’s back, and gave us the new Batman Jean Paul Valley (formerly Azrael).  It’s actually one of the better regarded big cross-over stories of the ‘90s, largely due to DC consciously using common story elements for the time, and addressing some of the issues behind them. The story got some figures as part of the then running Legends of Batman line from Kenner, but no truly devoted line, until 2005, when the story was given a dedicated line of figures, courtesy of DC Direct.  I’ll be looking at one of those figures, Nightwing, today.

THE FIGURE ITSELF

Nightwing was released as one of the five figures in DCD’s Batman: Knightfall series, which, as I noted above, hit comic stores in 2005.  The figure stands 6 3/4 inches tall (he’s from the period where the DCD scale creep was really kicking into overdrive, so he was a good half an inch taller then the two prior Nightwings) and he has 11 points of articulation.  He’s sporting his early ’90s costume, which generally isn’t one of my favorites.  It’s largely to do with the particularly egregious mullet that always accompanied it, but also due to the way he tended to be depicted as super bulky in this outfit.  I really have to commend this figure’s sculpt, because it  makes a lot of those issues less present.  In particular, his build is more svelte and similar to DCD’s prior Nightwings, and they’ve also gone with what’s probably the least dated interpretation of the mullet.  The sculpt isn’t perfect, mind you.  There are some slight oddities to the posing; his feet seem a bit wide spread, and I’m not entirely sure what’s going on with the left hand.  Also, his thighs seem oddly…flat.  Still, it’s remarkably well done, given how badly it could have turned out, depending on the iteration of the source material they followed.  One of the coolest things about this guy is the paint work.  The application is all pretty clean, and the colors just really pop.  I particularly love the metallic blue color that makes up the majority of the bodysuit.  It’s a good base color, and it really helps accentuate the brighter colors that have been placed on top of it.  Nightwing included a little…disc thing?  I guess it’s some sort of throwing weapon or something?  Mine’s missing his, but he could hold it in his right hand.  He also had a circular display stand with the “Knightfall” logo printed on it.

THE ME HALF OF THE EQUATION

I’m hard-pressed to come up with all that much interesting about this guy.  I know I bought him from Cosmic Comix, because that’s where I was getting all of my DC Direct figures at the time, but the exact nature of when or why I got him doesn’t seem to be coming to me.  I know I haven’t traditionally been a fan of this look, but this figure changed my mind on that.  While he’s not my favorite DCD Nightwing, but he’s still a very solid entry.  Also, one of only two figure versions of this particular design, for what it’s worth.

#1250: Baron Zemo

BARON ZEMO

MARVEL LEGENDS (TOY BIZ)

Earlier this month, I took a look at Baron Helmut Zemo, who’s one of my favorite Captain America villains. Well, he’s my favorite Cap villain that’s not a crazy leaping Frenchman…or a robot with face for a torso…look, he’s nearer the top of the list than he is the bottom, alright?  Anyway, I looked at Helmut, but he wasn’t the first Baron Zemo to face off against Cap.  No, that would be his dad, Baron Heinrich Zemo, who, amongst other things, founded the Masters of Evil.  Heinrich hasn’t been quite as prevalent to the toy world as his son, but he’s gotten a few entries.  He was actually the only Baron Zemo to be released during Toy Biz’s lengthy tenure producing Marvel figures, and was even one of the last figures they produced.

THE FIGURE ITSELF

Baron Zemo was released in Series 14 of Toy Biz’s Marvel Legends, which was also commonly known as the “Mojo Series” after its Build-A-Figure.  It was the penultimate series of the line, and ended up being rushed into production so that Toy Biz could get it out before passing the license off to Hasbro.  The figure stands a little over 6 inches tall and he has 36 points of articulation.  As with so many of Toy Biz’s Legends figures, there was a definite priority placed on the articulation over the integrity of the sculpt on this guy.  For some, that was less of an issue, but on this guy?  Oh boy, it’s pretty bad.  Now, admittedly, there were some production things that made some problems crop up that weren’t on the initial prototype (mostly the neck), but this guy was always going to look sort of…weird.  His shape is vaguely human, I guess.  The hands and feet were definitely too large, the neck too long, the waist both too high and too thin, and the limbs too skinny.  His clothes are both uncomfortably clingy and oddly loose, in a way that he would have to have them sewn on him that way.  It just doesn’t make a whole lot of sense.  I mean, if you take some of the pieces individually, there’s some good stuff there.  The head is pretty good, and captures his comics design pretty well.  The boots are also pretty nice, especially the fur lining.  The holster’s okay, but the gun’s non removable, which is always very frustrating.  Other than that, though, it’s pretty goofy.  Did no one stand back, look at this guy, and go “that looks nothing like a human?”  Because I did that.  On top of the very questionable sculpt, there were also some major quality control issues on this series in particular.  Most of the figures, Zemo included, were saddled with incredibly rubbery joints.  It makes getting him to stand quite difficult, and leaves him always looking the slightest bit deflated.  The paintwork on this guy is probably his strongest aspect.  It’s still not perfect; the gold pieces in particular are a real mess, and the washes can be rather hit and miss.  However, it’s still pretty passable.  Zemo included the head and upper torso of Mojo, as well as a weird staff thing.  The staff is kind of goofy; there’s a hole in the handle and a corresponding peg in his right hand, but he never holds it in a particularly convincing way.

THE ME HALF OF THE EQUATION

I got most of Series 14 for as Christmas presents in 2006, and Zemo was amongst them.  I was happy to have him at the time (Legends was my absolute favorite line to collect at that point), but even when he was new, I knew he was less than stellar in execution.  This is definitely a figure I’d like to see Hasbro tackle at some point, especially since I liked their Helmut figure so much.

Flashback Figure Friday #0008: Robin

Hey, look at that, I missed another Friday.  Last week was pretty jam-packed, and I barely had the time to right Friday’s main review, much less a second feature.  Nevertheless, I apologize to all of you who were expecting one of these last week!

This week’s Flashback Friday Figure Addendum is actually less an addendum, and more me going back and finally writing a proper review for #0166: Robin.  Why?  You’ll see in a second.

Okay guys and gals, hang on tight. The site is about to go off! No, not like “off” off. It’s still gonna be here. It’s going off in a metaphorical sense, because today, we’ll be looking at one of the greatest entries into the world of action figures ever.

This figure hails from the very first Batman line released once Mattel had picked up the DC license. I know I’ve been hard on Mattel in the past, but it’s only because I’ve been trying to hold them to the standards they set for themselves so early into their run. You see, this Batman line was important, but not for the ways you think. Oh, sure the Batmen were cool and all (especially those sweet neon colored gun-toting variants!), but the real star of this line was Robin! So, let’s have a look at the greatest toy to ever grace shelves!

THE FIGURE ITSELF

Robin was the flagship figure of the first series of Batman. He was the real heavy hitter of the wave, there so that Mattel could take chances on the Joker and Martial Arts Batman. He stands about 5 inches tall, and has 10 points of articulation, which may seem like a low number, but they had to take that awesome sculpt into account. Speaking of that awesome sculpt: has Robin ever looked this cool before? I mean, they really out did themselves. I’ve always found that a bad head sculpt can ruin a great figure. In this case, Mattel has wisely chosen to leave off the head so as to avoid any potential issue. This is the first time I’ve ever truly believed that Robin could make people think he’s anyone other than Tim Drake. I mean, Tim Drake has a head and Robin doesn’t. Can’t be the same guy! I’d also love to commend Mattel on the body sculpt, which perfectly captures Robin’s physique. I mean, those muscles are so realistic! And the torso’s straight posture coupled with the relaxed muscles everywhere else? Perfection. I’m heartbroken to say that I lost the accessories included with Robin. He had his ever present Blade-Shield thingy with his logo on it, which was such an important staple of the character at the time. It even launched discs! Who doesn’t need one of those?

THE ME HALF OF THE EQUATION

I knew as soon as I saw the prototype pictures of this figure back in 2003 that it was going to be the figure to own. So, naturally, I spent all my time searching for this figure at every nearby store, day and night. Eventually I found one, and after sucker punching a four year old and his grandmother to get it, finally the figure was in my possession!

Yeah, so this was my first April Fool’s Day post.  It’s almost quaint, isn’t it?  This review was more a joke thing than anything.  Now a days, I’d have written the review both ways, but the figure was quite incomplete at the time.  Since I finally found this guy’s freaking head, I guess I can actually review him now!

The figure, officially titled “Battle Board Robin,” was released in the first series of Mattel’s 2003 Batman line.  Robin stands about 6 inches tall and has 11 points of articulation.  The main hook of this line at the time was that they’d brought in the Four Horsemen (who had just helped Mattel relaunch Masters of the Universe) to sculpt most of the figures, including the Bat-variants.  There was one exception to this in the first series.  Care to guess who it was?  Yep, it was this here Robin figure, which was handled by Mattel’s in-house team.  In their defense, it’s actually a decent enough sculpt.  It doesn’t look quite as good as the  prototype did, but what figure does?  His muscles are sort of impossible, and I’ve always disliked how stiff he was, bit there are some nice things about the sculpt.  The boots in particular look pretty solid.  But how about that head that I finally found after all these years?  Well, full disclosure: the reason it was missing when I found him was because I had fully intended to replace it with another one.  Unfortunately, I wasn’t particularly good at sculpting at 12, so the replacement I made wasn’t much better.  Ultimately, this one’s okay, but not my favorite Robin head.  I think it’s got a lot to do with the hair, which just doesn’t really look like anything Tim ever sported.  Also, still missing from the figure is his cape.  It was just two pieces of fabric glued together, and was too thick and short to actually hang realistically.  It’s kind of exhibit A of why I prefer capes to be sculpted.  In terms of paint, this figure was fairly basic colors.  For some reason the gloves are black.  Don’t know why, never did.  The accents on the muscles and some of the other sculpted work actually weren’t standard to the figure; I added them around the time that I tried replacing the head.  I really wanted to salvage this figure for some reason.  His only accessory was his titular Battle Board, which was really just a disc launcher than he could also stand on.  It was an odd choice.

There’s actually not a particularly exciting figure regarding the acquisition of this figure.  He, Joker, and the basic (Zipline) Batman were all really hard to find when these figures started hitting stores.  I eventually found him at the KB Toys near where my family vacationed (I got him alongside some Star Trek: Nemesis figures.  Oh what a joyous day that was).  He’s not awful, but he’s also not super great.  The saddest thing is that Mattel never actually returned to this design for Robin (apart from an inaccurate repaint of the later DCUC figure), so this is the best there is from them.   

#1242: Cyclops

CYCLOPS

X-MEN: CLASSICS (TOY BIZ)

I’ve spent the better part of the last two weeks searching for the latest Marvel Legends Cyclops figure, with no luck so far (he’s the only one who illudes me.…).  Fortunately for me, I have an extensive backlog of figures I can pull from, allowing me to review a Cyclops just about any time I want to.  Heck, I can even review one that’s wearing the same costume!  In the same scale!  Isn’t that nifty?  I sure think it is!  So, without further ado, here’s a Cyclops figure!

THE FIGURE ITSELF

Cyclops hails from the first (and sadly only) series of Toy Biz’s X-Men: Classics line.  Since they had launched Marvel Legends, Toy Biz had been using Spider-Man: Classics to release Spider-related characters in the same style, thereby clearing the way for Legends to release more obscure characters from elsewhere.  In 2004, they launched both X-Men: Classics and Hulk: Classics, in an attempt to do the same with those groups of characters.  Somehow, the X-Men got the short straw, and their line only lasted a single series before the team was rolled back into Marvel Legends (the line didn’t even last long enough for them to actually exit Legends, of course).  On the plus side of things, the line did manage to give us our first version of the X-Men’s stalwart field leader, Cyclops!  The figure stands a little over 6 inches tall and he has 37 points of articulation.  Due to a light up feature, his neck movement is restricted to just a cut joint, and even then, it can only go so far in each direction.  It’s better than no movement at all, but frustrating that that this guy is hampered by the same issue that the 5-inch figures had finally moved past.  Cyclops had an all-new sculpt, based on his Jim Lee-era design.  Though every piece here is new, I’ve always thought he looked rather similar to the Legends Gambit in terms of aesthetics.  I have to wonder if they had a common starting point.  The sculpt is a bit of a mixed bag if I’m honest.  The head is definitely the strongest bit; it’s probably the best Cyclops sculpt that Toy Biz ever produced, and just encapsulates the character very well.  I wish the body lived up to it.  It’s not awful, but it’s very scrawny.  Sure, Scott’s long had the nickname “Slim,” but this seems a bit excessive.  It also doesn’t help that it’s the Jim Lee design, and Lee always depicted Scott as pretty solid.  The figure suffers from some rather obvious articulation as well (a common issue with TB figures of this era), which only makes the lankiness look worse.  The actual details of the costume are actually pretty nice, and the work on the boots in particular is really top-notch, so that’s a plus.    The paintwork on Scott is okay overall.  The work is mostly pretty clean, and there’s some pretty good accent work.  There’s the usual slight inconsistencies of accenting from piece to piece of the figure, and the head seemed particularly prone to chipping, but other than that it seems fine.  I think my biggest gripe is the shade of blue they used; it just seems too muted for Cyclops.  While Legends was all about the collector driven extras, the Classics lines went a little more toy-etic.  Cyclops included a stand that I believe is meant to replicate a portion of the Danger Room.  There’s a cannon hooked up to one side, and Scott can be hooked up to the pole on the other side.  There’s a box at the top of the pole with a plug that goes into Scott’s back, and a lever at the base of the stand.  When the lever is pulled, Scott spins 90 degrees and his eyes light up, and then the cannon “explodes” via a spring-loaded feature, simulating him hitting it with his optic blast.  It’s quite gimmicky, and never worked particularly well on my figure.

THE ME HALF OF THE EQUATION

When I first saw this figure, it was as part of Raving Toy Maniac’s coverage of one of the Toy Fairs.  He was there alongside Series 5 and 6 of the main Legends line, with no info as to where he would be showing up.  Eventually we found out.  Of course, 2004 was kind of when Legends was at its worst in terms of scarcity and scalpers, so I never actually saw this guy at retail.  That summer my family took a trip to the large KB Toys warehouse store located in Dover, which I had been to once before, and which housed a huge selection of figures going back almost a decade .  When we arrived at the store, it was cleared out and closed, which was more than a little bit of a bummer.  Feeling bad for me, my Dad tracked this guy down from an online vendor, and bought him for me (he likes to buy me Cyclops figures when I’m down.  It’s a thing).  He paid a whopping $15 with shipping, which is kind of laughable these days.  This figure’s not perfect, but he was one of my favorites for a good long while, and I still think of him quite fondly.

#1237: Black Queen Jean Grey

BLACK QUEEN JEAN GREY

MARVEL LEGENDS (HASBRO)

I’ve spend the last week and a half hunting for the latest X-Men-themed series of Marvel Legends, which means I’m really in the mood to review some X-Men Legends.  Unfortunately, I haven’t exactly had much luck with finding those particular figures, so I’ll have to dig into my back catalogue to make up for it.  So, today I’ll be looking at one of Hasbro’s earlier X-Men figures, Black Queen Jean Grey!

THE FIGURE ITSELF

Black Queen Jean Grey was released as a Toys R Us exclusive, in between the 2nd and 3rd series of Hasbro’s first run with Marvel Legends.  She was one of three such figures that year, and also one of the two of those three to be built on this particular body.  The figure stands about 6 inches tall and has 29 points of articulation.  This version of Jean was mostly created to get an extra use out of the Series 1 Emma Frost mold.  Without getting into it too much, the Emma Frost figure isn’t exactly popular with fans.  Were it not for the Legendary Riders Scarlet Witch, she’d easily be the most hideous Marvel Legends figure ever produced.  The body is oddly lanky in all the wrong places, has incredibly obvious joints and large hands, and just generally looks pretty fragile, not befitting the usual depictions of Emma in the comics.  So, the fact that this figure was built on that body was not particularly a point in its favor.  Also, it’s worth noting that, while Emma’s and Jean’s designs were originally pretty close, the Emma figure from Marvel Legends was based on her Astonishing X-Men design, which was a fair bit different from the design Jean was sporting as Black Queen.  The corset’s too short (and not actually a corset if you look closely), and she’s wearing pants, rather than the tights she had in the comics.  With that said, there are some new pieces that sort of help bridge the gap between designs.  The figure gets a new head sculpt, as well as a slightly tweaked clasp on the cape, to remove the original figure’s X-logo (of course, the one on the waist still remains, but whatever).  The head does a lot, and I mean A LOT, to carry this figure, despite the flaws of the body.  It’s definitely some top notch work, and easily the best work Hasbro put out in their first few years with the license.  It manages to capture the character of the Black Queen incarnation of Jean pretty much spot on, with that incredibly devious look she was sporting for most of her time in the identity.  It’s really good work.  The paint also does a lot of the heavy lifting in terms of saving the figure from the body sculpt.  The over abundance of black helps to hide a number of the inaccurate details, as well as masking the joints and making the whole body flow just a bit better.  The paintwork is generally pretty cleanly handled, without too much bleed over or noticeable slop.  He palette is still flat, like a lot of the early Hasbro stuff, but it’s actually okay on this figure.  Jean was packed with a whip accessory, which I misplaced at some point over the years.

THE ME HALF OF THE EQUATION

I found this figure when it was brand new, at a Toys R Us that no longer exists.  I can’t even say why I was there, truth be told, since TRU was going through a particularly depressing period where they stocked absolutely nothing anyone was interested in.  At the time, all of my Legends figures were coming from Cosmic Comix, KB Toys, or Walmart.  But, I was in a TRU, and they had this figure, so I got her.  After the Emma Frost and X3 Jean Grey figures, this was the first figure to make it clear that not *every* female figure from Hasbro was going to totally suck.  Despite her questionable origins, this figure is actually pretty great, and shows how much of a difference a simple palette swap can make.

#1215: Silver Surfer

SILVER SURFER

MARVEL LEGENDS (TOY BIZ)

surferml1

Didn’t I just review a Toy Biz Marvel Legends figure?  Man, usually I’m better about spacing this sorts of things out.  Ah well.  Well, the last review looked at a figure from towards the end of Toy Biz’s run; today’s review jumps back a bit, looking at the line’s second year.  So, without further ado, here’s Silver Surfer!

THE FIGURE ITSELF

surferml2Silver Surfer was released in Series 5 of Marvel Legends, which hit stores starting in November of 2003.  Series 5 is easily one of my favorite series from TB’s run with the line, and in a lot of ways showcased the line’s true potential.  It was also the last series where just about every figure was easily obtained, and thus the last series I have un-compromised memories about.  Anyway, this figure stands just over 6 inches tall and he has 40 points of articulation.  Surfer exhibits one of the earliest attempts at using a buck system for Legends.  He was built on the body initially designed for the second Spider-Man Classics Daredevil figure.  I always thought the body was too beefy for DD, but it’s not a bad choice for the Surfer.  It’s a sculpt that, like so many of the TB Legends, hasn’t aged super well.  The shoulders are a bit large, and the legs are somewhat gangly, but the general appearance isn’t awful.  My figure suffers from a minor assembly error: his left forearm is actually a right forearm, just flipped around, meaning the musculature doesn’t quite line up the right way.  Nothing major, but a slight annoyance.  The head sculpt on Surfer is fairly decent.  It’s stylistically consistent with the body, and presents a pretty reasonable version of the Surfer’s noggin.  It’s a little more alien than he tends to be depicted, and certainly on the cartoony side, but a fun sculpt nonetheless.  The Surfer exhibits some of the finer paintwork from TB’s Legends.  It may not seem like much at first glance, but there’s a really nice quality to the silver paint chosen; it’s much more vibrant and lively than the silvers you tend to see on production pieces.  There’s also the slightest hint of blue, airbrushed over the figure, which really helps connect him with the comics version of the Surfer, who was often highlighted with blue.  Over the years, various Silver Surfer figures have handled his titular surfboard all sorts of different ways.  This is probably one of the more interesting ones.  There’s a magnet in each foot, and the core section of the board is metal.  In theory, this allows you to affix him to the board while also leaving it without any visible footpegs when he’s not standing on it.  Of course, since molding the whole board in metal would be cost prohibitive, they had to sort of split the difference, and give the board a plastic frame, which doesn’t quite mesh with the metal section, and sort of messes up the whole seamlessness of the board.  Still, fun gimmick, though.  There was also an included chunk of space rock with an articulated arm attached, allowing for the board to be posed as if it were flying.  Perhaps the oddest accessory included with Surfer (and maybe even one of the oddest accessories of all time) is the Howard the Duck figure.  As far as I know, Howard and the Surfer have never met, so why they chose to pair these two up is anyone’s guess.  Nevertheless, it’s a proper action figure of its own, with four whole points of articulation, and an incredibly well-detailed sculpt that looks like it jumped straight out of a classic ‘70s Howard comic appearance. 

THE ME HALF OF THE EQUATION

It’s Disney’s fault.  No, not because they own Marvel.  They didn’t yet when this figure was released.  Anyway, I got this figure while visiting Disney World back in 2003.  Series 5 had just started hitting stores, and my family went to the nearby Walmart to pick up a few things.  My dad and I walked back to the toy aisle (as we do), and they had a Nick Fury and two Silver Surfers.  I wanted one of the Surfers, but my dad convinced me to wait.  Later that week, we needed to stop by again for batteries I think.  My dad went in on his own, and when he got back to the car, he was carrying this guy.  Turns out, he walked back to the toy aisle to check if they still had these, and when he got there they were all gone.  When he turned to walk back to the registers, he happened to look down and spotted this one lone Silver Surfer on the ground.  This figure’s not perfect, but he’s one of the better Surfer figures out there, even 13 years after his release.

#1213: Falcon

FALCON

MARVEL LEGENDS (TOY BIZ)

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I’ve been a Falcon fan for quite some time, and while that’s really easy nowadays when you can walk into just about any store and have your pick of *multiple* Sam Wilson figures, that was hardly the case a decade ago.  That being said, even as a minor character, Sam’s actually been pretty lucky when it comes to action figures, finding his way into the relatively compressed line-ups of Mego’s World’s Greatest Superheroes and Mattel’s Marvel Superheroes: Secret Wars, as well as getting five different figures during Toy Biz’s tenure with the Marvel license.  Today, I’ll be looking at Toy Biz’s last stab at the character, courtesy of Marvel Legends!

THE FIGURE ITSELF

falconml2Falcon was released in Series 14 of Toy Biz’s Marvel Legends, which was their penultimate series for the line.  There were two versions of Falcon available: classic and modern.  The one seen here is the more common classic version, based on Falcon’s second costume.  The figure stands a little over 6 inches tall and has 40 points of articulation.  Falcon was built on the body from the first ML Iron Fist, which is an interesting choice to say the least.  While the Iron Fist body looked great in the prototype stage, it suffered from some real issues on the final figure, and a lot of that was passed on to Falcon.  The biggest issue is the shoulders, which jut way too far out.  Also, the under the shoulder joint fails to go all the way into the torso, leaving his arms forever slightly out to the side.  He looks like his arms are connected to his torso by a weird tube thing.  In addition to the arms, the exposed portion of the torso looks more like a grill rack than an actual person’s pecs, which makes Falcon look rather frightening.  Beyond that?  I guess the rest of the sculpt is decent enough.  The body was a lot less gangly than a lot of the TB Legends so that’s good, and the legs are actually not badly done (well, apart from those crazy nonexistent muscles).  In addition to the Iron Fist pieces, Falcon got a new head, forearms, hands, and feet, as well as slightly tweaked upper arms and shins.  The head’s always been one of my favorites from this era of Legends; it just really seems to capture the character well, and just has a nice heroic quality about it in general.  The hands are probably some of the most convincing hands TB ever put on one of their Legends, but also serve to showcase just how stupid the finger articulation was most of the time; what good does that joint do the figure?  The forearms and biceps have the wings attached.  The segmentation of the design allows for much more natural posing than was exhibited in the MU Falcon, and the wings are quite nicely detailed, with each feather being carefully defined and textured.  In terms of paint, Falcon is about what you’d expect from a TB-era Legends figure; lots of washes and airbrushing that vernally looked much better on the prototype than on the mass produced figure.  For some reason, all of the joint pins have been done in bright red plastic.  In the case of the elbows and gloves, this means there’s paint somewhat sloppily thrown over them to cover this up, but for the discs in the shoulders and the neck, this means a bright red stripe running across his skin.  Also, this figure seems to be exhibiting an issue similar to the Young Avengers Patriot figure where the pieces molded in white are slowly soaking up the color from the much darker joint pins, which is a slightly disturbing thing to see.  Both versions of Falcon were also plagued by a mix-up in the assemble process, causing the paint on the pelvises to actually correspond with the other version of the figure.  Amusingly, a similar issue showed up on the prototypes, only it was the forearms/hands that were mixed up that time.  Falcon included his trusty bird sidekick Redwing, who can be plugged into Sam’s back, as well as the lower torso of Series 14’s BaF Mojo.

THE ME HALF OF THE EQUATION

Series 14 is one of the few series of Legends where I wanted every figure in the line-up, and Falcon here was no exception.  While I actually got most of this particular series for Christmas the year they were released, I didn’t get Falcon as a gift.  I ended up getting him from Cosmic Comix, who were getting a pretty steady stream of Legends at that point.  The figure hasn’t aged very well at all, but I was very happy with him back in the day.  I’d love to see Hasbro redo this guy at some point.

#1143: Wonder Man

WONDER MAN

MARVEL LEGENDS (TOY BIZ)

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In a world where death is already meaningless, Simon Williams, aka Wonder Man, is the type of guy who’s still noted for not staying dead.  He’s the male equivalent of Jean Grey in that respect, I suppose.  The guy died at the end of his very first appearance (way back in the *first* Avengers #9) and thanks to a friendly warning from Marvel’s Distinguished Competition on the potential problems with infringing upon established brands, he stayed that way for a while.  But then the Competition didn’t actually follow their own warnings, and Marvel felt comfortable enough bringing Wonder Man back a few years later, ultimately making him full-fledged member of the Avengers for several years.  He’s died at least two more times since then (currently he’s sharing a body with Rogue, which is awkward to say the least, what with her killing him and all), but never been gone for all that long.  Simon’s never been an A-list character, but he’s managed to get his fair share of figures over the years, including three Marvel Legends figures, two of which I’ll be looking at today!

THE FIGURE ITSELF

wondermanml4Wonder Man was part of the eleventh series of Toy Biz’s Marvel Legends, officially dubbed the “Legendary Riders Series.” There were two different versions of Wonder Man available: the regular flesh-and-blood Wonder Man, and the variant Ionic Wonder Man.  Regardless of version, the figure stands 6 inches tall and has 35 points of articulation. Wonder Man has more than a few parts in common with the recently reviewed Captain Britain, being constructed from that same Black Panther body.  As I noted in my Captain Britain review, while the Panther body was certainly fine on it’s own, it was a slightly odd choice for pretty much every other character they used it for.  While it’s not quite as blatantly out of scale for Simon as it was for the good Captain, it’s still rather on the small side.  Also, for whatever reason, while the body looks decent enough on Panther and Captain Britain, it ends up looking kind of misshapen when used for poor Simon.  Not sure what the difference is.  One of the defining  traits of the Panther body was the unique texturing, which showed that it was a full-body costume.  Since Wonder Man’s design shows a fair bit of skin, his arms are all-new, and his torso has been slightly retooled to smooth out his neck a bit.  The weird thing is that they only removed the actual texturing, not all traces of those pieces being clothed, which means that Wonder Man ends up with these strange folds and wrinkles on his arms and neck.  Wonder Man also featured new pieces for his head, forearms, hands, shins, and feet, as well as an add-on piece for his belt.  Independently, all of the new pieces are decent enough.  The face seems a little low on the head, but not terribly so, and the boots, wrist bands, and belt all feature some cool detailing.  Why did I specify “independently?”   Because the pieces aren’t actually in scale with each other.  The head is too wondermanml1small, and the hands and feet are definitely too big.  The end result is a really odd looking guy.  The standard Wonder Man was painted to be sporting Simon’s fourth costume, which is probably his best known.  It’s not my personal favorite, but the odds of the Safari Jacket look ever getting a proper Legends release are probably slim.  The paint work is decent enough.  There’s some room for improvement, especially on the “W” logo, which isn’t quite shaped the right way and could have probably used a second coat.  That being said, the overall quality of the paint is pretty solid.  The variant Wonder Man represents his powered up Ionic look from when Busiek and Perez brought him back in the 90s.  Pretty much, he’s just molded in translucent indigo plastic, with some red for his eyes, logo, and belt.  Like the Hasbro version of this look, the inclusion of the belt on the Ionic form really isn’t accurate, and it’s made even weirder by the decision to paint the belt red.  Why would the belt remain red, but the wristbands and boots turn blue?  That makes no sense!  Ah well.  Each figure in the Legendary Riders Series included a vehicle of some sort.  Wonder Man’s is some weird W-shaped moped-thingy, which seems to exist for the sole purpose of reminding us all that Toy Biz didn’t have the foresight to realize just how few Marvel characters really fit the “Legendary Riders” theme.  He also included a little Yellowjacket figure, which could be plugged into his back, as well as a copy of Avengers #51 (an odd choice to include with this guy, since it doesn’t really explain the character very well, isn’t really anyone’s favorite Wonder Man story, and the look he’s sporting in the story is not the look he’s sporting on either figure).

THE ME HALF OF THE EQUATION

I’m a pretty big Wonder Man fan, so I was pretty anxiously awaiting his addition to the line for most of Toy Biz’s run on Marvel Legends.  Then the prototype was shown, and I was more than a little disappointed.  Then the final product showed up and I was slightly less disappointed.  I ended up getting the regular version as a Christmas present from my parents the year he was released, and I later picked up the variant loose from All Time Toys a few years later.  Ultimately, neither figure is really perfect, and I was always pretty aware of that, but I was happy to have them nonetheless.

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