#1117: Frodo Baggins, Samwise Gamgee, & Gollum

FRODO BAGGINS, SAMWISE GAMGEE, & GOLLUM

LORD OF THE RINGS: RETURN OF THE KING (TOY BIZ)

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Hey look!  More Lord of the Rings stuff.  In my last LotR review, I noted that over the summer I picked up a handful of figures from Toy Biz’s Lord of the Rings line.  Today’s figures make up the rest of that handful. Or something like that.  So far, I’ve looked at the Witch-King and Faramir, neither one the most major of players in the story (what can I say?  I’m a background character sort of guy), but today I’m changing that up and looking at three characters who are at the very center of the story: Frodo, Sam, and Gollum.

THE FIGURES THEMSELVES

These three were released as part of the “Mount Doom Gift Pack” from Toy Biz’s Lord of the Rings: Return of the King line.  The set is made up of three previously released figures, with Frodo and Sam hailing from a two-pack released towards the end of the Fellowship line and Gollum being a re-release of his Two Towers figure.

FRODO BAGGINS

frodosamgollum2Frodo, the nephew of The Hobbit’s titular character Bilbo, is the central character of Lord of the Rings, being the one tasked with taking the one ring to Mount Doom to destroy it.  He was privy to his fair share of figures from the films, of varying quality.  This one presents him as he appears for most of the three films, in his vest, jacket, and cloak.  The figure stands about 3 1/2 inches tall and has 16 points of articulation.  The sculpt on this figure is pretty decent.  The clothing has some very nice texture work, especially on the tweed jacket.  The coat is pretty windswept, which is usually the sort of thing that I don’t like on particularly posable figures.  That being said, it’s actually pretty well rendered, and doesn’t look as silly as some attempts at the effect.  The likeness isn’t the best Elija Wood that Toy Biz produced, but it’s alright.  While it’s not his spitting image, you can pretty easily tell who this is supposed to be.  His cloak is a removable piece, and is sculpted with a windswept style that matches that of the jacket.  Like the jacket, the effect works pretty well (I’m generally more open to such an effect on capes and cloaks anyway).  The texturing is once again pretty solid, offering a fairly believable cloth-like feel.  The paintwork on the figure is pretty decent overall.  The base color work is all pretty solidly handled, with everything more or less matching up to the colors from the film.  There’s a bit of accent work here and there, which helps to highlight some of the sculpt’s finger details.  There was clearly an attempt to add some color to Frodo’s cheeks, but I’m not sure it worked out as well as the painters had hoped.  He ends up looking like he’s been outside on a rather cold day.  Frodo includes his sword/dagger Sting, as well as a removable scabbard for Sting to be stored in.

SAMWISE GAMGEE

frodosamgollum3Where would Frodo be without his faithful gardener Sam?  Eaten by a giant spider at the very least, that’s for sure!  Frodo may be the central figure of the story, but Sam’s definitely the heart.  While Sam wasn’t quite as action figure heavy as Frodo, he did still get a fair number.  This figure matches up with Frodo in terms of where in the movies he hails from.  The figure is about 3 1/2 inches tall and has the same 16 points of articulation as Frodo.  There was actually a version of this figure, released as a single-carded figure during the Two Towers line, which had bicep swivels as well, but they opted for the slightly less articulated version here, probably to keep him consistent with Frodo.  Sam’s sculpt is pretty much on par with Frodo’s, if not maybe a little better.  His slightly larger build has been translated pretty well, and there’s still a tremendous amount of texturing and small details, with the jacket once again being some of the best work.  Sam’s clothes are a lot less windswept than Frodo’s, making him a more basic figure, which I certainly appreciate.  His head sports a pretty decent Sean Astin likeness, which definitely feels better than the Wood likeness on Frodo.  He has a removable cloak, which is blown back, rather than going in one particular direction.  He’s also got a removable satchel, which is a cool little piece.  Sam’s paintwork is a touch more drab than that of Frodo, but no less well-rendered.  The colors still match up pretty well with those of the film, and there’s plenty of nice accent work, especially on the coat and hair.  Sam is packed with his sword and a scabbard for it.  His skillet would have been cool too, but I guess that was too much.

GOLLUM

frodosamgollum4Oh Gollum, how hard you tried. No matter what you did, you always came up a bit short, didn’t you?  Even on this figure!  Yeah, so the packaging, the solicitation, and even the little figure illustration on the back of the box indicates that the Gollum figure that was supposed to included in this set was the actually articulated Gollum from the Return of the King line.  Instead, we got the bendy figure from the Two Towers line.  It’s nowhere near as good.  The figure is a little under 3 1/2 inches tall and, depending on how you look at it, has either no articulation or infinite articulation, thanks to the whole bendy thing.  I’m leaning more towards no articulation myself.  Don’t get me wrong, there are figures where the whole bendy thing works out alright, but I don’t think Gollum is really one of those.  He’s really only good for sort of awkwardly standing there, and he’s not even particularly good as that, because he falls over a lot.  Okay, I’ve given him crap for the articulation, but how about the actual sculpt?  It’s actually not bad, especially for being a bendy figure.  It does a pretty good job of capturing the CG model from the films, and pretty much looks the part like he should.  The details are a little softer on him than on the straight up plastic figures, but that’s to be expected to a certain degree.  When this figure was released individually, there were two different heads available: the angrier Gollum head (seen here), and the friendlier Smeagol head.  As far as I know, the boxed set version only had the Gollum head (which makes sense for the Mount Doom theme).  He does end up with a rather obvious seam at his jaw line, but it’s not immediately apparent from every angle, so it’s not the end of the world. 

THE ME HALF OF THE EQUATION

Back when the LotR films were still new, I actually had the Frodo and Sam pack from which the two in this set initially hail.  In fact, they were my very first LotR figures.  For whatever reason, I parted with them during one of my many collection purges.  I ultimately ended up regretting that, but never got around to tracking down a replacement.  I ended up finding this set at a nearby goodwill for like $10.  So, I not only replaced my original Frodo and Sam, but I also got a Gollum too!  Sure, he’s not a really good Gollum, but he’s better than nothing!

#1076: Faramir in Gondorian Armor

FARAMIR IN GONDORIAN ARMOR

LORD OF THE RINGS: RETURN OF THE KING (TOY BIZ)

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Hey, remember how I didn’t really have a lot of Lord of the Rings figures in my collection?  Well, this summer I sort of tried to fix that.  Now, I’ve already looked at my favorite of the villains, the Witch-King, but what about the story’s heroes?  I think I’ve talked before of my aversion to main characters.  I gat why they’re there, and I even tend to like them, but my favorite characters are always the ones just slightly off the side of things.  For the Lord of the Rings, my favorite hero is definitely Faramir, brother of Boromir (I was also pretty fond of Boromir, too), and Ranger of Gondor.  Fortunately for me, Faramir got a couple of figures over the course of Toy Biz’s Lord of the Rings line, one of which I’ll be looking at today.

THE FIGURE ITSELF

faramir2Faramir was part of the second series of Toy Biz’s Return of the King line (alongside the previously review Witch-King).  This was his second of the three figures he got from Toy Biz.  This one depicts him in his Gondorian armor from the last film in the trilogy.  It’s not his main look, but it got some decent play during RotK’s big battle scene.  The figure is a little over 6 inches tall and he has 30 points of articulation.  Or at least he should have 30 points of articulation.  Mine is down one of is bicep swivels, due to soft pegs and sticky paint, resulting in his arm tearing off on his way out of the packaging.  Fortunately, my handy dandy tube of super glue fixed him up, but now he’s a little more restricted.  As a whole, though, this guy’s a fair bit easier to pose than the Witch-King, which is certainly a pleasant change.  However, on the flip side of things, his sculpt is a little weaker than the Witch-King’s.  On the plus side, his head sculpt sports a pretty good likeness of David Wenham as Faramir.  It’s not as spot on as some of the figures in the line were, but it was definitely better than the Two Towers Faramir.  In particular, they did a good job capturing the slight detailing of his beard, and also avoided making his hair too bulky.  The rest of the figure is certainly well detailed.  The armor is very lovingly recreated, based on what Faramir is seen sporting in the film, and there’s some wonderful fine detail work exhibited by the various layers of it.  This figure’s biggest issue is proportions.  The head and torso are fine, but the arms end up being rather on the large side, resulting not only in them being out of scale with the rest of him, but also in him not being able to put them down at his sides properly.  The hands in particular are huge, and the elbow joints are painfully obvious.  The legs are also rather on the large side, with the feet definitely possessing a clown shoes vibe.  The overall appearance is fine, but it could certainly be better.  He also included an action feature, which is rather similar to than of the Witch-King.  When the button on his back is pushed, Faramir’s right arm swings down.  It works alright, but results in there being a rather obvious button on his back, which is rather frustrating.  Faramir’s paintwork is pretty good.  There are some minor issues here and there (the placement of the eyes being a major one), but he generally looks like he should, and he even has some cool washes on the armor to bring out more of the details in the sculpt.  Faramir included a sword and the helmet which accompanies his armor.  Both pieces are pretty cool, though the helmet is a little larger to accommodate Faramir’s hair.

THE ME HALF OF THE EQUATION

I never had any of the Faramir figures growing up, which is sort of weird, because I always rather liked the guy.  I do remember this one, but I just never bought him for whatever reason.  I ended up finding back a couple of months ago from Complete In Box (at the same time that I got Tormund).  He’s not a perfect figure by any stretch of the imagination, but he’s still pretty cool, and I’m just happy to have a Faramir.

#1075: Grand Slam

GRAND SLAM

G.I. JOE: SIGMA 6

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GI Joe as a franchise has always been subject to change.  Despite being the creators of the action figure market, Hasbro has spent the better part of their 50+ years with the franchise playing catch-up to the rest of the industry.  In the early 00s, anime was hitting pretty big with the hip kids in the US, and Hasbro tried to cash in on that fad via Sigma 6, an anime-styled retooling of the Real American Hero incarnation of the line.  Though the line initially started out rather focused on a small selection of characters, towards its end, many of the old mainstays from the ‘80s line were added to expand the line-up a bit.  One such character was Grand Slam, one of the earliest Joes in the ‘80s line.

THE FIGURE ITSELF

grandslam2Grand Slam was released in the first 2007 Commando wave of GI Joe: Sigma 6.  Though the figures up to this point had been based on the corresponding Sigma 6 cartoon, Grand Slam was a design totally original to the toy line (it’s possible he was set to appear later in the cartoon, prior to its cancellation).  The figure is about 8 1/2 inches tall and he has 29 points of articulation.  Grand Slam was deliberately introduced into the line with the intent of re-using the already existing Heavy Duty molds, so the fact that he uses a lot of HD’s parts isn’t a huge surprise.  He uses the torso, arms, hands, and boots from HD. Those parts were cool the first time around, and they were still cool here, if rather on the stylized side.  The flip-up comm link still remains one of my favorite features from this line.  Grand Slam also gets his own head and leg sculpts. The head is, obviously, there to make it clear he’s a new character (though that would become less and less common on new characters as the line continued).  It’s somewhat generic, but works reasonably well for Grad Slam, and it’s well-fitted to the body.  The legs are the result of a change in style as the line progressed.  Initially figures made use of cloth parts for things like coats, vests, and even pants.  By the time Grand Slam came along, Hasbro had started aiming for more conventional action figure sculpts, so Grand Slam’s pants are sculpted rather than tailored.  This does the figure a lot of favors, in my opinion.  Not only does it differentiate him a bit more from HD, but it also allows his look to be a bit more consistent, stylistically.  Plus, they’ve got a lot of really great detail worked into them, which adds a bit more character to what could be an otherwise rather generic figure.    The paintwork on this guy is fairly decent, if not anything particularly outstanding.  By this point, the line had mostly given up on the wacky bright colors, so Grand Slam sticks to mostly drab greens and browns.  It’s not thrilling, but it’s still rather appealing.  As a Commando figure, Grand Slam originally included a whole bunch of extras, the only of which I actually have is his set of metal dog tags.

THE ME HALF OF THE EQUATION

I was initially very excited by the change to Sigma 6, but fairly quickly lost interest because of how difficult it was to find many of the figures.  Grand Slam was released a good ways after I’d stopped collecting the line, so I didn’t get him at retail.  I actually found him just a couple of months ago at the 2nd Avenue near where I live.  He was only a few bucks and was just laying there sans accessories, so I figured why not? He’s a pretty cool figure, actually, and I’m glad I picked him up.  He actually did a bit to reinvigorate my interest in my Sigma 6 figures.  Which may not be the best thing…

#1063: Morgul Lord Witch-King

MORGUL LORD WITCH-KING

THE LORD OF THE RINGS: THE RETURN OF THE KING (TOY BIZ)

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My fandom of Lord of the Rings is something that can be described as “moderate” at best.  I’ve seen and enjoyed all three of the films, but never anything but the theatrical cuts (because I though 9 hours for the whole story was enough of my time).  I’ve read The Hobbit (and wasn’t that into it, to be totally honest), but none of the other books.  I enjoy the franchise as a whole and can really appreciate some of the characters and concepts therein, but you start to lose me if you get into the real nitty gritty stuff.  That being said, I did like the movies a lot, especially when they were new, and for me, that usually means a few action figures.  Fortunately, Toy Biz was there for me, producing a rather expansive line of figures based on the three films.  Today, I’ll be looking at one of my favorite designs from the movies, the Witch-King of Angmar, leader of the Ringwraiths, and one of the primary antagonists of the films.

THE FIGURE ITSELF

witchking2The Morgul Lord Witch-King (as he’s dubbed on the box) was released in the second series of Toy Biz’s Lord of the Rings: The Return of the King line.  This was the point in the line where they had switched to the smaller packaging style, and were releasing figures from the entirety of the trilogy, but the Return of the King figures were still off on their own.  The Witch-King is based on his appearance in the third film in the trilogy, after he’s taken on a more unique, armor-clad look in order to lead the Morgul forces into battle.  It’s definitely an imposing look, and possibly my favorite from the whole trilogy.  The figure stands just shy of 7 inches tall (going to the top of his actual head; the tallest spike on his crown adds about an inch more) and he has 18 points of articulation.  Though Toy Biz were articulation nuts when it came to the concurrently running Marvel Legends, the LotR figures were a little more reserved.  The Witch-King has a decent selection of joints, but is admittedly a little hard to pose, mostly due to the heavy robes covering him.  You can still get some decent poses out of him, and it’s worth noting that he’s very steady on his feet, which is more than can be said for a lot of Toy Biz’s figures from the time.  He can also move his head, which puts him above any of the other Ringwraiths the line released.  The sculpt on this figure is very impressive.  There’s a lot of truly phenomenal detailing and texturing, just all throughout.  This guy really looks like a 4000 year old undead warrior.  He’s very imposing, which is what he should be.  Even the interior of his (hollow) hood is fully detailed!  The scabbard for his sword is permanently affixed to this figure, and it’s a little thicker than such a piece would be in this day and age.  Of course, after the issues with the fragility of similar pieces on Funko’s Legacy Collection Game of Thrones figures, I can’t really say I mind.  Perhaps the only real nit on the sculpt is the crown.  Due to safety standards, the points of his crown had to be rounded off, resulting in something that looks more like a deer’s antlers than it does the menacing helm of the Witch-King.  Not their fault, of course, but disappointing nonetheless.  The paint on the Witch-King is quite good, far better than you might think at first glance.  The whole figure has various washes and dry brushing, to help bring out the smaller details of the sculpt.  The end result is a quite realistic looking figure.  Definitely some of Toy Biz’s better work from this period.  The Witch-King included a sword and a mace, based on the weapons he had own the film.  He also had an action feature; when the button on his back (which is quite well hidden, it should be noted) is pressed, his right arm swings up and down, to either flail the mace or slash the sword, depending on how you have him armed.  I myself would have preferred for the feature to have been left out to facilitate better movement on the right shoulder, but the effect is decent.

THE ME HALF OF THE EQUATION

I always wanted the Witch-King when these figures were new, but he was one of the harder to find figures in the line.  All I could ever find was his less-cool look from Fellowship, which just wasn’t the same.  Ultimately, I ended up selling off pretty much all of the figures in my (admittedly pretty small) Lord of the Rings collection, so I didn’t really think much of it.  This summer, I ended up finding this guy at Yesterday’s Fun, and couldn’t bring myself to put him back, despite no longer owning any of his companions.  He’s actually a really awesome figure, and was definitely worth the wait.  Of course, now I want more figures to go with him…

#1047: Kitty Pryde

KITTY PRYDE

MARVEL LEGENDS (TOY BIZ)

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Kitty Pryde is really a marker for change in the X-Men comics. She was the first new mutant to be added to the team following the All-New, All-Different change-up, and represents perhaps the only hopeful note to come out of the Dark Phienix Saga. Almost as soon as she joined, she became a focus point for the series. She’s also noteworthy for being one those rare instances of a comic character who was allowed to grow up, as her quest to become a full-fledged X-Man was one of her major story points. And, above all, she’s pretty consistently a fun character. Unfortunately, she’s had some rotten luck with action figures (if you don’t believe me just look at the last Kitty I reviewed). Toy Biz tried their hand at making her twice, with mixed results. I’ll be looking at that second attempt today.

THE FIGURE ITSELF

KittyTB2Kitty Pryde was released in the Walmart-Exclusive Giant-Man series of Toy Biz’s run with Marvel Legends. She was based on Kitty’s then current Astonishing X-Men design. The figure stands a little over 6 inches tall and has 38 points of articulation. For the most part she’s the same figure as the Jessica Alba Invisible Woman that I reviewed a few months ago. That’s not great, because that body had some major issues, including, but not limited to: incredibly obvious joints, an impossibly small waist, and super fragile arms and legs. It’s not a particularly strong body. What’s worse, the details on the body don’t quite line-up with Kitty’s Astonishing design. It’s a weird body choice all around. I’m not really sure why they went with it, but I’m not Toy Biz. I’m also not out of business, so I think that I won this one! Kitty got a new head sculpt, which is okay, but hardly one of Toy Biz’s best.  Like Hasbro’s smaller attempt, she feels a bit old for Kitty, and the total lack of ears weirds me out a bit. Also, her hair is pretty much completely wrong for this interpretation of Kitty, being all around too long and just too bushy. Were it not supposed to be this specific Kitty, that would be fine, but it stands out here. The paint work on Kitty is probably some of the weakest on any of the Toy Biz Legends.  The face is alright, but the eyebrows are slightly off from the sculpt, which throws her whole look off. Also, the color scheme of the costume is totally off. In the comics, her costume was black and a warm shade of yellow. Here, it’s a dark grey/pale yellow combo that looks incredibly boring and drab. It’s not a fun look, and means she’ll tend to get lost in a group. Kitty included her pet dragon Lockheed, as well as the upper torso and head of Giant-Man.

THE ME HALF OF THE EQUATION

I didn’t find this figure at retail, due to the all-around difficultness of finding this series at Walmart. My dad bought her for me from a reasonably priced eBay auction. At the time, I was really excited to get this figure. I mean, she was my first Kitty Pryde figure, and I’ve always loved the character. That being said, I very quickly found the flaws in this figure, and she’s never been one of my favorites. She’s probably one of the older Legends most in need of an update.

KittyTB3

#1044: Havok

HAVOK

MARVEL LEGENDS (TOY BIZ)

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The X-Men are known for their tendency to change up the line-up a lot. Now-a-days, the team is rather large and nebulous (necessitating at least two X-Men titles to be running consistently since the mid-80s, just so everyone can get a fair shake), but when they first started, there were just five members. The team’s first additional member, Mimic, only lasted for three issues, before being de-powered and written out. Eventually, they would acquire their first full-time addition Lorna Dane (later Polaris) in X-Men #49. Just six issues later, the team would also gain Havok, aka Alex Summers the younger brother of Cyclops. Havok’s sort of been a peripheral member of the team for a lot of his career, but has served as team leader for both the X-Men and X-Factor on a few occasions. He also happens to be my personal favorite member of the X-Men, which is why I own just about every figure of him in existence, including the one I’ll be reviewing today.

THE FIGURE ITSELF

HavokML2Havok was part of the Giant-Man Series of Toy Biz’s Marvel Legends. It was the first Walmart-exclusive series of Legends, though it would hardly be the last. This is also Havok’s first Marvel Legends figure, though it’s the fourth Havok figure Toy Biz released. The figure stands 6 ¼ inches tall (not counting the headgear), and has 40 points of articulation. Havok is based on his classic Neal Adams-designed costume from the 60s (my personal favorite). The initial prototype for Havok had him in a more modernized design, but that figure was ultimately shelved for this more classic look. The figure is built on Series 9’s Bullseye body, in one of the earlier attempts at moving ML to a system of base bodies. As I noted in my review of Iron Fist (the final figure to be built on this body, released a full ten years after it debuted with Bullseye), this body was one of my favorites from Toy Biz’s run. It’s become a little clunky when compared to the more recent stuff, but it still holds up pretty well, certainly a lot better than some of TB’s other Marvel Legends. The only real issue I have with this particular iteration of the body is the shape of the lower legs and feet. The legs are clunky and tube-like, and the feet are large and sit HavokML3too far forward at the ankle. Havok’s only truly unique piece is his head, which does quite a nice job of capturing the early depictions of Havok’s face. I like that the expression is angry without going too overboard, and I’m especially glad that they were able to make the headgear look okay in three dimensions. Havok’s paintwork is pretty straight forward. The costume is just straight black and white (excepting, of course, the silver collar). There’s no accent work, but I actually much prefer it that way. The face has a nice, clean paint job, with some great little subtleties to the coloring, making it stand out nicely from the costume. Havok included the left leg (but NOT the left foot) of Giant-Man, as well as a copy of X-Men #97, which is one of Havok’s few focus issues during the “All-New, All Different” era (also one of his best appearances). It should be noted that the issue actually rather deceptively uses the cover to X-Men #58, which is the first appearance of the classic costume and the name Havok.

THE ME HALF OF THE EQUATION

Pretty much as soon as Marvel Legends started doing X-Men figures, Havok was at the top of my list. I even made my own Havok custom (albeit in his ‘90s costume) from a spare Gambit, just to hold me over. I was beyond thrilled when this guy was announced. Of course, then the Giant-Man Series ended up being rather hard to come by, which acquiring Havok none too easy. Fortunately, my Dad just happened to find this guy the day before my birthday in 2006. Words cannot begin to describe how excited I was to open him. Ten years later, this guy shows his age, but still holds up remarkably well. I think I’d still rank him in my top 10 Legends.

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#1042: Phoenix

PHOENIX

MARVEL LEGENDS (TOY BIZ)

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It’s been quite a while since the X-Men got any coverage in Marvel Legends. Back during the Toy Biz run, only 3 of the 16 series released were completely X-Man free, and they even got a boxed set and two different off-shoot lines. Even under Hasbro, the team was pretty well represented. Well, until recently, anyway, since the last time we saw X-Men Legends was two summers ago, and even then they were a pretty hard to find TRU exclusive series (I bought the only one of them I ever saw). Fortunately, Hasbro’s doing their best to make that up, with a new series of X-Men-themed Legends hitting just in the last month, and another on the way early next year. Of course, if you think that means I’m reviewing the new X-Men figures, you’ve got another thing coming! Well, another review coming, anyway. Since this latest set of Legends has a lot of re-released characters from Toy Biz’s run, I thought it might be fun to review the older figures in tandem with their newer counterparts. Today, I’ll be kicking things off with Jean Grey, aka Phoenix!

THE FIGURE ITSELF

PhoenixTB2Phoenix was released in the sixth series of Toy Biz’s Marvel Legends. She was Jean’s very first Legend, and she was only the second single-packed figure in the line, after Elektra (though both Rogue and Sue Storm had beaten her to release as part of larger boxed sets). She was also one of the two short-packed figures in the series. That was awesome. There was a variant of this figure painted up like Dark Phoenix, which was even harder to find. But, that’s another matter entirely. This figure stands about 6 ¼ inches tall and she has 44 points of articulation. While that might seem like of articulation, it’s not as useful as you’d hope. Yep, Phoenix is one of Toy Biz’s “twisting meat” figures, where the joints cancel each other out, resulting in pieces that spin for no reason. Oh joy. Sculpturally, Phoenix shared most of her parts with Elektra (and, by extension, Rogue and Sue). Jean obviously got a new head, but also a new pelvis, hips, and upper thighs, to give her more adequate hip articulation. The head is definitely the best part of the sculpt. The hair is a pretty spot-on recreation of Jean’s Phoenix hair (well, from when Byrne took over drawing her, anyway). The face is decent. She looks a bit like Laura Parker from Dark Shadows, who I can’t say is my ideal choice for Jean, but it’s certainly a more attractive sculpt than most of Toy Biz’s female Legends. The body is…umm, well they tried. I think. Her neck is incredibly square, her arms oddly flat, her bosom disproportionally large (and also covered by something that somehow manages to be both loose and tight fitting at the same time), and feet not unlike that of a duck. On top of all that, none of her joints are particularly well worked into the sculpt. Overall, she looks sort of a bit Frankenstiened, which isn’t really what you want in a Jean Grey figure. The paintwork on Phoenix is decent enough. The metallic green is particularly nice, but all of the colors are well chosen, and the application is by and large pretty cleanly done. The eyebrows weird me out, but I can’t really put my finger on exactly why. Phoenix was packed with a display base designed to look like the fiery bird typically seen surrounding Phoenix, as well as a reprinted copy of X-Men #101 (Phoenix’s first appearance).

 THE ME HALF OF THE EQUATION

When Phoenix was first announced, I was very excited. Marvel Legends was my favorite thing at the time, and I was dead set on putting together a sweet X-Men set-up. Remember how I said she was short-packed? It gets worse. See, there was only one Phoenix for every case of 12, making her instant scalper bait. Now, remember how Phoenix also had a variant figure? Well, the variant was randomly put into certain cases of figures *in place* of the normal Phoenix, thereby making the normal version even harder to get. Because of this, it was actually more than a year before I got a Phoenix, courtesy of my friend Cindy Woods (who, along with her husband Lance, has done a whole lot to help me track down hard to find items over the years) as a Christmas present. Looking back on her compared to what came later, she’s got some pretty serious issues. That said, she was at one point my absolute most wanted Legends figure, and I was beyond thrilled when I finally got her. I can’t help but be a little sentimental.

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#1009: Castle Grayskull

CASTLE GRAYSKULL

MASTERS OF THE UNIVERSE (2002)

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Playsets for action figures are by and large a thing of the past. They were really big in the ‘70s and ‘80s, and even kept up steam for a good part of the ’90s, but a general trending towards less interest in action figures coupled with rising costs of plastics has made them less than practical. Sure, you still see the occasional set here and there, but they lack the charm of the older sets. Occasionally, an attempt is made at recapturing that charm for a more collector-oriented market. A few years back, Mattel used their online store Matty Collector to get enough backers to fund a high(ish)-end version of Castle Grayskull, an important part of the He-Man mythos. This not a review of that. Nope, this is a review of its direct predecessor. Well, most of it anyway. Let’s get to the review!

THE PLAYSET ITSELF

Grayskull7Castle Grayskull was released as a deluxe playset during the first year of the 2002 Masters of the Universe line. The Castle is designed to fit with the basic 6-inch figures Mattel offered. It’s actually about half-scale. In its defense, even the much larger, much more expensive Castle Grayskull was only three-quarter-scale, and that one wasn’t even vying for valuable retail shelf space. As it is, it’s definitely undersized, but it’s large enough that it suits the purpose it was built for pretty well. The Castle is just about 20 Grayskull2inches tall and 17 inches wide. When the Castle is all folded up, it’s only about 4 inches deep. The exterior of the Castle is pretty impressively detailed, and features a very nice selection of textures, which keep it exciting. Well, for a non-mobile playset anyway. The overall look, though undersized, is a very nice translation of the Castle’s 200x design. As you can probably note from the pictures, the parapets are made up of several Grayskull3different pieces, which clip into place. They were prone to fall off, which is why my set is missing a couple of them. The Castle can unfold, which reveals the interior and increases the depth of the set to 11 inches. The interior of the Castle isn’t quite as nice as the exterior, since it has to fit inside when folded. Still, there are several very nice details, including a spot for weapon storage and even a neat little computer thingy in the corner. I also love the small, easy to overlook details, like the skull and rat on the floor in the prison cell area. For some reason, in the 2000s, toy Grayskull5companies thought that the best way to sell a playset was to work in some weird battery-operated, figure prompted gimmick. Remember the ThunderLynx bit from the Tower of Omens? Well, Castle Grayskull’s got something like that. Each of the figures in the 200x Masters line (well, at least the earlier ones) had a little…thingy imbedded in their foot, which was expressly designed to work with this set. There are several spots on the set where there’s a golden footprint. When a figure’s foot was Grayskull9moved back and forth on this spot, it would release a lever on a door, revealing differing parts of the set or activating traps. Most of them are a little weird and gimmicky, but I do quite like the one on the upper level, which swings open a door revealing a special chrome version of the power sword placed on a nice little pedestal. It’s still really gimmicky, but, c’mon! Chrome! In addition to the aforementioned chrome sword, the Castle included a flag (missing Grayskull6from mine), a big cannon sort of thing, a set of shackles, bars for a cell (also missing), a giant key (because why not?), as well as a large arsenal of weapons, of which I only have the trident. Still, that was a pretty awesome selection of extras, especially given the kind of extras we see nowadays.

THE ME HALF OF THE EQUATION

By the time of the 200x Masters line, I had aged out of playsets. Yeah, I know, it shocks me too. Aging out of toys. I was just about aged back into collecting playsets when Mattel’s collector version was released, but it was just far too hefty a price for a moderate Masters fan such as myself. Of course, this more economical set had also gone up quite a bit in price. As you might have guessed (or just have already known, for those of you who paid attention to my Teela review), the Castle was part of the big Goodwill find from several weeks back. I ended up spotting this particular set first, and upon discovering it was only $4.50, I felt like I couldn’t say no. Sure, it’s not complete, but it was also super cheap, and it’s actually a really fun set. It’s too bad I never got one when they were new!

Side Note: This set was far too large for my usual photo set-up, so this is the first item to be shot in the Auxiliary Photo Studio (aka the dining room). As it turns out, the Auxiliary Photo Studio takes two people to operate, so special thanks goes out to Super Awesome Girlfriend, who aided with most of the photos you see here!

Grayskull8

#1008: Two-Bad

TWO-BAD

MASTERS OF THE UNIVERSE (2002)

TwoBad1

Okay, so yesterday, I wrote about how important the Evil Warriors are to the whole Masters of the Universe brand. But, up until now, I’ve only actually looked at one member of the Evil Warriors. It’s actually kind of amusing that I haven’t looked at any others just yet, since the Evil Warriors were actually my favorites growing up. Today, I’ll be looking at another member of their number. Well, in a way, I’m actually looking at two of them. Yep, today’s figure is the combined forces of Tuvar and Baddrah, better known as Two-Bad!

THE FIGURE IN QUESTION

TwoBad2Two-Bad was released in the 2003 series of Masters of the Universe, as part of the third assortment of Evil Warriors. The figure stands a little under 6 inches tall and has 13 points of articulation. The shoulders both have spring loaded features. When pulled upward, the arms will snap back into place. It’s not the best feature, and it can make posing the arms quite difficult. On the plus side, it doesn’t affect the aesthetics of the sculpt. Two-Bad’s design in the 200x line was one of the least changed. It’s really a pretty straightforward recreation of the original figure in the newer style. What this figure’s sculpt does have to offer is a greater difference between the two halves. Baddrah is shorter, squatter, and all-around stockier than Tuvar, and has some very impressive texturing. Tuvar includes much cleaner lines and stands just a tiny bit taller. Even the armor exhibits different stylings depending on which side it lays on. Very high quality sculpt to be sure. The paintwork isn’t quite as strong as the sculpt, but it’s actually awful. The colors are nice and bold, and the two sides each have their own separate color scheme, and they accent each other pretty well. Two-Bad was packed with a double-headed mace (clever, that one) and a shield. The mace accents Tuvar and the shield goes with Baddrah, which is a nice touch.

THE ME HALF OF THE EQUATION

I always wanted a Two-Bad figure when I was collecting these, but I was never fortunate enough to find one at retail. However, Two-Bad ended up being one of the many figures from my recent Goodwill find. I’m happy I’ve got one after all these years, and the figure’s just as cool as I’d hoped! And look at that, I went the entire review without a single awful pun based on his name! Not Two-Bad if I do say so myself!

#1007: Tri-Klops

TRI-KLOPS

MASTERS OF THE UNIVERSE (2002)

TriKlops200x1

One of the defining traits of Masters of the Universe is its good vs. evil dichotomy. Every release in the line was paired off. One villain for every hero. So far on this site, I’ve only looked at a single evil warrior from the franchise. Today, I’ll be looking at another evil warrior figure. Of course, it’s actually Tri-Klops, the same guy I looked at the last time, so that gets me no points. What can I say? I really like Tri-Klops. But this time, it’s the 200x Tri-Klops, who’s actually a bit different than the original. Let’s see how this one stacks up!

THE FIGURE ITSELF

TriKlops200x2Tri-Klops was released in the 2003 series of Masters of the Universe. He stands just under 6 inches tall (due to his slightly crouched stance) and he has 12 points of articulation, plus the spinning visor that is standard to all Tri-Klops figures. Unlike his last figure, this Tri-Klops has a wholly unique sculpt. The body is lean and sharp, which makes him a more believable swordsman, built for agility, which is a nice change. The pose is also quite unique, and great for the character. The outstretched hand in particular is one of my favorites. While the overall look of Tri-Klops is in keeping with the vintage look, it’s the smaller details that exhibit the most changes. The original Tri-Klops was still pretty firmly planted in the world of sword and sorcery. The 200x version, however plays up the sci-fi aspects pretty heavily. Given that he was the resident tech expert of the Evil Warriors, the look is a fairly sensible one. The largest changes to his design are present on the head, which changes the simple ring with three different eyes from the vintage figure into a quite exquisitely detailed technological device, carefully built onto Tri-Klops’ head. It makes Tri-Klops look quite different from his vintage counterpart, and definitely makes him look a lot cooler. The change to more artificial looking eyes also allows for a bit of light-piping to light up the eyes, which is certainly a cool effect. Tri-Klops’ sculpt is really only marred by one thing: his action feature. He’s got a swinging attack on his left arm, which is triggered by a rather obtrusive button on the figure’s back. It’s not the worst thing ever, but it is a bit annoying that it’s so obvious. The paintwork on Tri-Klops is probably some of the better work from the 200x MotU. The colors are good matches for his original palette, and all of the application is clean and tight. Tri-Klops included his sword (which is a very nice piece), as well as one of his little flyer drones, which were new to the 200x version of the character, and a flight stand for the drone.

THE ME HALF OF THE EQUATION

Tri-Klops was one of the earlier additions to my MotU collection. I think he was the fourth or fifth figure I got. I found him new and in a regular store even, which greatly excited me. Of course, then I took the figure out of the package and made the mistake of dropping him about a foot, which was enough to completely shatter his head into three pieces. He wasn’t the easiest figure to find, so I had to make do with the later repaint figure for a while. Fortunately, Tri-Klops was one of the several figures from the Goodwill find, allowing me to replace my broken Tri-Klops with a proper one, rather than some pants wearing imitation of the real thing. I quite like this figure, and I think he may well be my favorite figure the line had to offer.