#2326: Superman

SUPERMAN

DC MULTIVERSE (MCFARLANE)

“Sent to Earth from the dying planet of Krypton as a baby, Kal-El was found by farmers Martha and Jonathan Kent and raised as their son, Clark.  As Clark grew up, the radiation from Earth’s yellow sun gave him extraordinary powers, which he kept hidden.  Now fully grown, he uses his powers to protect his adopted world as Superman.  The Man of Steel is virtually invulnerable and has the powers of super-strength, super-speed, and flight.  He also has enhanced senses, including heat vision, X-ray vision, super-hearing, and super-breath.”

When Mattel lost the DC license (or chose not to pursue a renewal, depending on who you ask), it was split between two main licensees.  For the more all-ages oriented toys, Spin Master has the license, and I’ve already taken a look at a couple of their offerings.  Now I’m jumping over to the other company, McFarlane Toys, who will be handling the more collectors-oriented side of things.  I’m kicking things off with their take on the Man of Steel.

THE FIGURE ITSELF

Superman is part of the rather large assortment 1 product launch for McFarlane’s DC Multiverse line.  While all 12 of the initial figures are technically part of the same assortment, they’ve been broken down into a few different subsets.  Three variants each of Superman and Batman make up the first grouping of figures.  This particular Superman is the most standard fare, being based specifically on his appearance in Action Comics #1000…at least according to the box.  I’ll touch on that in a bit.  The figure stands 7 1/4 inches tall and he has 33 points of articulation.  In terms of scaling, these guys are pretty big.  You won’t be mixing them with your Legends to be sure, as they’re more in line with McFarlane’s other offerings or the stuff coming from NECA.  You could also probably mix some of them in with the DC Essentials figures, thought they’re a bit large even for those. While there’s certainly a lot of articulation, the effectiveness of a good number of the joints is a little on the iffy side.  The neck joint and mid-torso both have some decent range, as well a smooth motion to them.  The legs have decent mobility, but the joints are really clicky and a little tricky to work with.  The arms are the worst of the bunch, with really heavily ratcheted joints, poor range on the shoulders and the elbows, and some truly hideous design on the wrists.  Ultimately, you can get some fairly decent poses out of him, but for someone who’s used to Legends, he’s a bit of a pain to pose.  Articulation aside, how’s the actual sculpt.  Well, in my eyes, Superman is the best of the initial offerings, so I don’t think it’s that bad.  For the most part, the proportions are fairly balanced and realistic, while still being rather heroic.  Although he’s supposedly based on Jim Lee’s depiction of Clark from Action 1000, I don’t get much Lee out of this sculpt myself.  The head’s a little wonky; I’m not sure exactly what kind of likeness or expression they’re going for here, but he seems a little…off from my usual mind’s eye version of Clark.  It’s not terrible, though, and far from the worst head sculpt in the bunch.  It’s probably not helping that the head was one of the few things I unquestionably liked about the Essentials figure when I reviewed it.  The body sculpt is decent, but does run into a little bit of Todd being Todd and adding details that don’t necessarily need to be there.  He’s got some various piping running along various parts of his costume, and the insignia is now large and raised.  I do like the cape a lot; while I’m not always a huge fan of the overly large cape for Superman, it works well here, and it has a nice, dynamic flow to it.  Superman’s paintwork is pretty basic, which is a good thing, because I was a little worried that was another area where things might get all Todded up.  Application is mostly pretty clean, apart from a few small issues here and there.  The most glaring thing on my figure was a little spot of flesh tone on the hair.  Superman is packed with two sets of hands, a flight stand, and a collectors card.  The hands are probably my biggest complaint, because they don’t feel very suited to the poses I want out of a Superman.  The relaxed hands aren’t as handy as a pair of flat flying hands might have been, and I can’t begin to fathom why we got a gripping hand for the right instead of a fist to match the left.  He doesn’t even come with anything to hold!

THE ME HALF OF THE EQUATION

So, I was hesitant on the McFarlane stuff, due to them not having the best track record.  When they showed this figure off, I wasn’t much of a fan of the proto, but after getting to see him in person, I decided to at least give him a chance.  Ultimately, he’s not bad, and certainly an admirable effort from McFarlane.  He’s still got his flaws, though, and I’m hoping they can offer some improvements.  Still, he’s a solid piece on his own.

I got my figure from my friends at All Time Toys.  If you’re looking for other cool toys both old and new, please check out their website and their eBay Store.

#2325: Boba Fett vs IG-88

BOBA FETT VS IG-88

STAR WARS: SHADOWS OF THE EMPIRE (KENNER)

“Boba Fett, infamous bounty hunter and weapons master, vanished from sight after Darth Vader turned over the frozen body of Han Solo. Boba Fett was expected to deliver his bounty to Jabba the Hutt’s palace on the planet Tatooine some time ago. Knowing the value of his shipment and the various hunters determined to take it from him, Fett disappeared into the mists of the galaxy’s Outer Rim to bide his time. Meanwhile, Luke Skywalker, Chewbacca and Princess Leia search the galaxy for his ship, Slave I, with the hopes of freeing Solo from his carboinite prison, Fearless, clever, and always full of surprises, even the Empire cannot pinpoint this master hunter’s whereabouts.

The battered war droid IG-88 was among the bounty hunters commissioned by Darth Vader to hunt down and capture the Millennium Falcon after the Battle of Hoth. IG-88 is one of five droids created by Holowan scientists, who deliberately programmed the units to maximize their freedom of action in combat. This experiment proved tragic when, upon activiation, the new IG prototypes eliminated their programmers and escaped to fulfill whatever mission lie within their distorted metallic intellects. IG-88’s programming has caused it to value Imperial credits over organic life, making it a devastatingly efficient hunting machine. It is loaded down with a mass of heavy weaponry such as a heavy blaster and blaster rifle as well as a flamethrower, sonic stunner and grenade launcher.

It has been rumored that IG-88 is one of the many bounty hunters seeking Boba Fett and his prisoner. Though bounty hunters rarely break their vocational code by stealing or eliminating one another, the capture of Han Solo promises enough credits to cause most hunters to forget this formality. This is especially true for IG-88, who has little regard for laws, especially unwritten ones. The droid is literally a killing machine and one of the most dangerous hunters in the galaxy. Many consider it the equal of Boba Fett, who is generally known as the most effective bounty hunter anywhere. Upon entering the Tatooine system, Boba Fett was ambushed by the droid in its ship, IG-2000. Certain of his ability to destroy the droid, Boba Fett soon discovered that IG-88 had a few tricks of his own…”

Man, those Kenner cards sure were wordy, huh?  Guess they really wanted to fill this pack’s extra card back space.  Not much else I can add here that wasn’t already said, I guess.  So, uh, let’s look at Boba Fett and IG-88, shall we?

THE FIGURES THEMSELVES

There were two comic packs released as part of the Shadows of the Empire subline of Power of the Force in 1996.  While the other was just slight re-poses of Vader and Xizor, this one paired off a valid variant of Boba Fett with the as of yet un-produced for the modern line IG-88.

BOBA FETT

One of the earliest Power of the Force figures, Boba Fett was also one of the most sought after.  This pack was one of the handful of attempts to alleviate that issue.  He’s really not all that different from the single carded figure overall.  The construction is essentially the same, with the figure standing 3 3/4 inches tall and having 6 points of articulation.  His sculpt keeps the same general aesthetic as both the single card and deluxe releases, but with a slightly different pose.  This one’s got more of a basic “just standing around” pose.  The main change that occurs for this figure is a paint one; while both the single and deluxe releases used the slightly more colorful Return of the Jedi color scheme for Fett, this guy goes with the original, green-heavy Empire design, making this actually the first truly Empire accurate Fett in figure form.  Fett is packed with his rocket pack, scarf/braid, and his blaster rifle.

 

IG-88

IG-88 is the only of the Executor Bounty Hunters not to be released in PotF2 proper, with this being the only way to get him until he got another figure in Power of the Jedi.  I guess getting an IG-88 is worth getting saddled with another Boba Fett.  This figure stands just shy of 4 inches tall and he has 6 points of articulation.  Unlike most Power of the Force figures (but, by contrast, like a lot the PotF vehicles), IG’s sculpt is actually just slightly retooled from his vintage release.  Given that was one of the very best vintage sculpts, it’s an understandable choice, and also somehow makes IG one of the least dated looking ’90s era figure.  The sculpt has been slightly reworked in order to add a mid-torso joint, bringing him in line with the rest of the figures of the era.  IG-88’s paintwork is pretty decent; it’s more involved than either of the vintage offerings, with a lot of variance to the actual finish of his metal parts.  It looks a little more movie accurate than the prior versions.  The figure is packed with two blasters, one long, one short, both modified to make them easier for IG to hold.

THE ME HALF OF THE EQUATION

While I wasn’t quite on the IG bandwagon when this set was new, I recall my cousin Noah having it, and it stuck in my memory for a while.  When it came time to fill in the holes in my PotF collection, I knew I needed an IG for sure, and was lucky enough for this pack to be traded into All Time early last year, so I was able to grab one.  IG’s definitely cool, and honestly, this Boba’s better than the single carded release, so I’d consider this pair a win.

#2324: Demogoblin

DEMOGOBLIN

MARVEL LEGENDS (HASBRO)

Boy do the Spider-Man foes have some confusing legacies.  Following the death of Norman Osborn, and by extension the Green Goblin, the Goblin role in Spider-Man’s rogue’s gallery fractured.  While the Green Goblin identity remained in play, we were also introduced to the mysterious Hobgoblin, a variant on the legacy role.  Hobgoblin himself became a legacy character, actually fairly early into his life.  The fourth man to take on the name was Jason Macendale, who had previously been the original Jack O’Lantern.  Macendale would end up gaining demonic powers from the demon N’astirh during the Inferno cross-over, and those demonic traits would eventually be separated from him and made into their own character, the Demogoblin.  Confused?  Yeah, me too.  Look, he’s got a toy, and I’m gonna review it.  Let’s get to that!

THE FIGURE ITSELF

Demogoblin is the build-a-figure for the first Spider-Man-themed series of Marvel Legends for 2020.  He had previously been shown off as a single-carded figure for the Lizard Series back in 2018, but was replaced by Lasher in the assortment proper.  He’s been rumored for every Spider assortment since, finally showing up here.  I know a lot of people are happy to finally have him.  Demogoblin has had one prior figure in this scale, as part of Hasbro’s early Spider-Man Origins line, but that was a rather hasty repaint of Hobgoblin, making this his first proper figure.  The figure stands 6 1/4 inches tall and he has 32 points of articulation.  Given the common lineage, this figure does end up re-using a fair number of parts from the Space Venom Hobgoblin, itself a variant of the Bucky Cap mold.  Demo reuses the torso, arms, boots, and cape from that figure, as well as getting the standard Bucky Cap legs in place of the scaly ones Hobgoblin was sporting.  It’s all topped off with a new head, forearms, hands, and webgear for the torso.  While Hobgoblin did include a demonic Macendale head as an extra, this one goes even further with the demonic appearance, incorporating more inhuman features, and a far more tattered hood.  I really like it, and it’s an improvement on the prior piece in pretty much every way.   The rest of the new parts similarly continue that trend of improvement, and he makes for quite a dynamic looking figure.  The paintwork matches the usual Demogoblin color scheme.  Everything is cleanly applied and does its job.  This figure is one that probably would have benefited from maybe a wash or something to help really play up that demonic side, but I suppose there’s a lot of room for error when you spread something like that across multiple build-a-figure parts, so maybe it’s for the best that they didn’t attempt it.  Demogoblin gets an all-new glider, which is distinct from both Hob and Green Goblin, and even features a flight stand (borrowed from The Black Series), which is the sort of trend I’d love to see continue with such things.  It also helps to make him feel a little more worthy of that build-a-figure slot.

THE ME HALF OF THE EQUATION

I’m not personally that invested in Demogoblin as a character, but after he was displaced (admittedly for a character I wanted more, so no complaints there) I understood why people were anxious to see him turn up elsewhere.  Like a lot of recent BaFs, completing my Demogoblin was really just a side-effect of getting all of the figures in the set, and not really my main focus.  He did turn out really nicely, though.

This assortment is probably the most balanced Spidey assortment I’ve encountered as of late.  While I’d rank the Velocity Suit as the weakest entry, I actually have some trouble picking a favorite, not because they aren’t good, but because I like several figures in the line-up quite a bit.  I think all of the figures in this set stand out nicely on their own, and I quite enjoyed this line-up of figures.

#2323: Vulture

VULTURE

MARVEL LEGENDS (HASBRO)

“Adrian Toomes uses a specialized flying suit to soar through the skies as The Vulture.”

Hasbro has been really working at wrapping up a lot of iconic Marvel team line-ups.  In the Spider-Man department, they’ve had their sights set on a fully updated recreation of the original Sinister Six.  We’re still not *quite* there, but at least we now have all six members in generally classic costumes and from the same universe, thanks to a proper update of classic foe the Vulture.

THE FIGURE ITSELF

Vulture is the final single figure in the Demogoblin Series of Marvel Legends.  He’s actually our third Legends Vulture under Hasbro’s tenure, following the movie and ultimate incarnations of the character, but this is the first proper classic old-man Toomes since back in the Toy Biz days.  The figure stands 6 1/4 inches tall and he has 32 points of articulation.  Like the last comic-inspired release, this guy is built on the Pizza Spidey body, with a new set of arms, a new head, and an add-on piece for his collar.  The head is impressive, because while it’s definitely a new sculpt, replicating Adrian’s aged appearance, it’s got the same exact expression and likeness as the ultimate head (…which, *technically* isn’t Toomes, but the package still identified him as Toomes, so…).  It’s also a good match for how he tends to look in the comics.  The new arms come in tandem with a new set of wings, which plug into the shoulders and forearms.  They’re really great…from the front.  Yeah, they’re really only presentable from one side, which makes them look weird if you catch them from the other direction.  I’m not quite sure why Hasbro opted to handle this way.  It’s not the end of the world, but it is annoying.  It also continues to the paint, where one side gets a nice gradient and the other is just unpainted plastic.  Not hugely surprising, but again a little let down.  The rest of the paint is pretty solid, though.  Rather than paint lines all over the body suit (which has the potential to look sloppy and a little goofy), they’ve done them at key points more as accents.  I wasn’t sure about it at first, but in person I think it really works.  They also did a solid job again with capturing the old man look on the head; he’s even got liver spots!  Vulture is packed with a second head sporting some head gear.  Technically, this should make the second head Blackie Drago, but the face still seems to be Toomes.  Not sure if someone at Hasbro just missed that it’s supposed to be a different guy or what the deal is.  Still it’s a pretty cool piece, and gets us closer to a proper Drago than anything else has.  Vulture is also packed with the head of Demogoblin, which I’ll be looking at alongside the rest of the figure tomorrow.

 

THE ME HALF OF THE EQUATION

The Ultimate Vulture figure was a perfectly serviceable figure, but as we got more proper classic incarnations of the old Spidey foes, he looked more and more out of place, so this update was very much appreciated.  I’m not the world’s biggest Vulture fan, but I like a lot about this figure, and I think he does a fine job of giving us that classic appearance.

I picked up Vulture from my friends All Time Toys.  If you’re looking for other cool toys both old and new, please check out their website and their eBay Store.

#2322: White Rabbit

WHITE RABBIT

MARVEL LEGENDS (HASBRO)

“A brilliant woman with a twisted mind, Dr. Lorina Dodson is the deranged Queen of Crime, White Rabbit.”

The best part of a successful super hero toyline is once it gets far enough in that all the main hero’s primary rogues have gotten coverage, and then you get to have the fun of those second and third stringers.  For me, it’s those lower tier characters that really make or break a rogues gallery, especially when they get a good gimmick.  The literary gimmick is not an uncommon one, and Lewis Carroll’s Alice in Wonderland is one that’s spawned a few on its own.  The most prominent, of course, is Batman foe the Mad Hatter, but Spider-Man gets in on it to with his own Carroll-ian foe, the White Rabbit, who has recently gotten a nice little notoriety boost courtesy of Nick Spencer’s current run on the main Spider-Man book.

THE FIGURE ITSELF

White Rabbit is part of the Demogablin Series of Marvel Legends, where she is by far the most obscure figure offered up.  It’s her very first figure, which really isn’t that much of a surprise I suppose.  The figure stands 6 1/4 inches tall and she has 29 points of articulation.  White Rabbit is constructed from a pretty solid mix of old and new parts.  She’s got the jacket and arms from the Civil War Scarlet Witch figure, plus standard legs and feet, as well as all-new parts for the head, torso, and boots.  The new and old combine into a pretty faithful recreation of her comics design (with the patterning on Wanda’s jacket even serving as a solid approximation of the plaid pattern of White Rabbit’s jacket), and are just generally a pretty nice selection of parts.  I like the continued trend of slightly more dynamic head sculpts, especially as it applies to the hair on this figure.  She’s maybe a little bit restricted on the articulation front, especially at that mid torso joint, though, so her posing is a little more limited.  That said, while it’s restricted by Legends standards, she’s still quite poseable.  The paint work on White Rabbit is all pretty basic.  It’s cleanly applied, and matches with the comics color scheme, so it certainly gets the job done.  White Rabbit is packed with her umbrella, a blast effect for the front of it, and the glider and flight stand for the Demogoblin build-a-figure.

THE ME HALF OF THE EQUATION

White Rabbit is the sort of character that is right up my alley when it comes to these line-ups.  She’s relatively obscure, got a distinctive look, and cool gimmick.  I was definitely down for her when she was shown off.  In-hand, she can easily fade into the background of this particular line-up, but she does what she does well.

White Rabbit came from my sponsors at All Time Toys, and is still available here.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2321: Shang-Chi – Master of Kung Fu

SHANG-CHI — MASTER OF KUNG FU

MARVEL LEGENDS (HASBRO)

“Shang-Chi is a master of martial arts and a warrior for justice.”

In the ’70s, Marvel was really trying to stay with the times and cash in on what was popular, expanding their comics into new, different horizons, including horror, Blaxploitation, and even kung fu.  Some of these things aged better than others, to be sure.  On the kung fu front, they had two prominent characters: Iron Fist and Shang-Chi.  Though Iron Fist would remain the more commonly known of the two, Shang-Chi has quite an interesting history, being one of a handful of Marvel characters with ties to characters outside of Marvel, since his backstory involved him being the son of Sax Rhomer’s early 20th Century villain Dr. Fu Manchu.  However, when Marvel lost the rights to Fu Manchu, they had to sort of muddy Shang-Chi’s backstory a bit in order to keep him as part of the mainstream universe.  He’s been something of a rising character in the last few years, and he’s slated for his own movie early next year.  Perfect time for an action figure, I’d say.

THE FIGURE ITSELF

Shang-Chi is part of the Demogoblin Series of Marvel Legends.  Though the assortment is definitely Spider-themed, Shang-Chi follows in the footsteps of the likes of Moon Knight, being a loosely related character packaged in a box that has its own “Master of Kung Fu” branding.  This marks the first time Shang-Chi has been a Marvel Legend, and in fact only his second time getting an action figure; the first one was way back in the Toy Biz 5-inch days.  And he had to share a head with Northstar!  Poor guy!  Shang-Chi has has a number of appearances over the years, mostly centered around the same basic attire; this figure is based on a variant of his original look, sans his gi.  It helps to hammer home the general “this guy’s supposed to be Bruce Lee” nature of the character.  The figure stands 6 1/4 inches tall and he has 32 points of articulation.  Like yesterday’s Ock figure, Shang-Chi is built on the 2099 body, which is a solid choice for the character as far as build and poseability are concerned.  He also gets a rather sizable helping of new parts to help sell the character, including a new head, belt, legs, and feet.  These new parts do a really nice job of not only meshing with the pre-existing parts, but also capturing Shang-Chi’s classic appearance.  I like how the head has a loose resemblance to Bruce Lee, while still being generic enough and stylized enough to fit in with the rest of the comic-based figures in the set.  I also appreciate that it’s not just Northstar’s head, because man would that be embarrassing if it happened twice to the same guy!  My biggest complaint about the figure’s new parts is admittedly something small and minor that unfortunately has some fairly large ramifications on the figure’s fun factor.  For whatever reason, Shang-Chi’s feet don’t have peg holes on the heels like…well pretty much every Legends release ever.  I don’t know if it’s an aesthetics thing or what, but it means that utilizing a third-party display stand to assist with the cool kung fu poses that this figure pretty much begs to be put into isn’t happening.  I *was* able to make due with one of the weird stands that Hasbro’s been packing in with the Black Series exclusives, but it’s not ideal, what with “Star Wars” being stamped on it and all.  I’m just really not sure why Hasbro opted to omit such a standard feature on a character that really needed it.  Shang-Chi’s paint work is fairly basic stuff, but it does what it’s supposed to.  It’s clean, and the color scheme isn’t quite as garish looking as it could have been.  The paintwork is nice and sharp, especially on the face.  Perhaps the best part of this figure by far is the accessory selection.  Following in the steps of the Allfather Series Iron Fist, Shang-Chi includes a whopping five different pairs of hands in all sorts of useful poses, as well two pairs of nun-chucks, and to top it all off, he still gets the torso of the Demogoblin build-a-figure.  That’s quite a package full of extras, and it certainly adds a lot of playability to the figure.

THE ME HALF OF THE EQUATION

Shang-Chi is one of those characters that I’ve always been aware of, but never had a ton of attachment to (probably because of that goofy 5-inch figure), so he wasn’t exactly high on my want list for Legends.  That being said, it’s not like I was opposed to him getting a figure, especially if it’s a cool one.  Weird issue with the feet aside, this is a very, very cool figure, and offers up a lot of fun options.  I really enjoy the all-in approach on the accessories, and I hope that Hasbro continues this approach for such characters going forward.

Shang-Chi came from my sponsors at All Time Toys.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2320: Superior Octopus

SUPERIOR OCTOPUS

MARVEL LEGENDS (HASBRO)

“Otto Octavius suits up in a high-tech spider suit to protect the city as the Superior Octopus.”

Hey, remember when Doc Ock died and then put his mind into Peter Parker’s body and then took it over and then fought for dominance with Peter’s remaining subconscious and then ultimately relented his hold on the body so that Peter could take back over in order to defeat Green Goblin and save the day once again?  Well, that just turned out to be the set-up for the rest of Doc Ock’s story.  The events of Spider-Verse led a pre-giving-the-body-back-to-Peter Ock to create a back-up of his mind in the Living Brain, which he then used to reconstitute himself in a clone body that merged Octavious’ DNA with Parker’s during the events of “The Clone Conspiracy,” thereby leading to the creation of the Superior Octopus! Wooooooo!  Yay comics!

THE FIGURE ITSELF

Superior Octopus is figure 3 in the “Demogoblin” Series of Marvel Legends.  He’s sort of a two-fer figure figure, being both a high-profile Spider-Foe, and also kind of being a Spidey variant, which no doubt made him an easy sell for the assortment.  The figure stands 6 1/4 inches tall and has 42 points of articulation.  Ock is nominally built on the 2099 body, although it’s a slightly changed, slightly improved version of it, getting a retooled torso section.  It’s not wildly different from the standard pieces in terms of general sculpt and musculature, but in place of the previous ab-crunch joint, this one gets a ball-joint instead.  There’s some give and take on the range of motion on the respective joints, and it’s a little bit of a shame that Hasbro didn’t take advantage of this opportunity to go all out and do the joint combo they’ve been doing on their Lightning Collection figures, but on the whole, I do prefer this joint both in terms of poseability and aesthetics.  In addition to the tweaked base body, Ock also gets a new character specific head, hands, wrist bands, and back-pack with the tentacles that give him his namesake.  The new head and hands match the source material nicely, and also meld well with the pre-existing parts.  It’s again a bit of a shame that he just has the one set of hands, but the combo here works well enough.  The tentacles are handled in pretty much the same way as the last Ock, being solid pre-posed pieces with joints at the base and the claw.  The slightly thinner nature of them does make them a little more workable and less obstructive when posing him, and by and large, I like them a lot more than the standard Ock pieces.  The paint work on Ock matches up well with the comics design, and I certainly like the color scheme here. That bright green just really pops on this figure, especially in contrast to the otherwise monochrome colors.  Ock doesn’t get any of his own extras beyond the tentacles, but he does include both arms for the Demogoblin build-a-figure, who I’ll be taking a look at later in the week.

THE ME HALF OF THE EQUATION

Superior Ock is one of those designs that was really just begging for toy treatment from the moment it was introduced, so I was neither surprised, nor upset when it was shown off for this line-up.  Honestly, it was probably one of the figures I was most looking forward to from this assortment.  There’s not a ton of new or different going on, but he’s a good example of slight tweaks to an already successful formula working out well for the final product.  Now, I really wouldn’t mind an updated Superior Spidey to match this one in terms of quality.

I purchased Superior Ock from my friends at All Time Toys.  If you’re looking for other cool toys both old and new, please check out their website and their eBay Store.

#2319: Spider-Man – Velocity Suit

SPIDER-MAN — VELOCITY SUIT

MARVEL LEGENDS (HASBRO)

“Peter Parker enhances his spider suit with speed-boosting technology to become velocity suit Spider-Man.”

Oh yeah, how about some more Marvel Legends?  I know that’s what everybody is really craving.  Well, I kicked off a whole week of reviews with a Spidey variant.  What better way to follow that up than with another Spidey variant?  You can’t have too many Spideys, right?

THE FIGURE ITSELF

Velocity Suit Spider-Man is the second of the two Spidey variants present in the Demogoblin Series of Marvel Legends, which is the first Spidey-themed Legends assortment of 2020.  Like yesterday’s Mark III Spider-Armor, this figure has been branded as part of the “Gamerverse” sub-line.  Unlike yesterday’s figure, he’s a more natural fit for that branding, since the Velocity Suit was one of the suits created specifically for Spider-Man for the PS4, and aside from game-specific tie-ins, it’s remained exclusive to that source.  The figure stands 6 1/4 inches tall and he has 30 points of articulation.  As with the Spider-Armor, the Velocity Suit is another all-new sculpt.  It’s definitely not something Hasbro *had* to do with this guy; I could see them getting away with a base body and some add-ons, but it wouldn’t be quite right, I suppose.  It’s a fairly decent sculpt, but I don’t find it to be quite as technically impressive as the Spider-Armor was.  A lot of the details are a bit more rudimentary here, and he feels more blocky and less sleek than he should for a suit called “velocity.” Also, despite the general nature of the design being less restricting, I found the range of motion on this figure to be a little bit of a let-down when compared to the Armor.  It’s not terrible, but it doesn’t quite feel like it lives up to the current Legends standards.  Despite the reduced range, the joints are actually fairly obvious on the sculpt, with the torso joint in particular sticking out like a sore thumb.  It’s not ideal.  In terms of paintwork, he’s generally okay, aside from one notable thing: the blue.  In the game, his suit’s more of a red/grey combo, but it’s a more standard blue on the figure.  It’s not terribly different, but it’s enough that the design does look a little…off.  It also removes some of the impact of the bright blue on the symbol, which would have stood out a bit better against a more subdued color.  The actual application’s alright, though, and I do like the sort of glossy finish.  The Velocity Suit is packed with another web effect piece, this time one that wraps around the shoulders, as well as the left leg for Demogoblin.  As with the other Spidey, I would have at least liked to see a spare set of hands included here to help the package feel a little less empty.

THE ME HALF OF THE EQUATION

Of all the game original suits from Spider-Man, this one was probably my least favorite, so the fact that it got a figure wasn’t exactly thrilling to me.  It doesn’t help matters that the other Spidey variant turned out really well, and this one didn’t seem to quite translate to the toy form as nicely.  This isn’t a bad figure, and I certainly can’t fault Hasbro for wanting one of the two “Gamerverse” figures to be something actually original to the game, but he just doesn’t work so much for me.  The web effect is nice, though, and at least I can just stick him at the back of my Spider-Verse shelf.

I picked up the Velocity Suit from my sponsors at All Time Toys, and he’s still available here.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2318: Spider-Armor MkIII

SPIDER-ARMOR MKIII

MARVEL LEGENDS (HASBRO)

Oh man, we went a whole week without any Legends reviews.  That was a rough week, wasn’t it?  Everybody pull through okay?  No one lost during the long drought?  It’s okay, we’ve made it to the promised land which is…more Legends.  Whew.  And hey, it’s a Spider-Man.  That’s a rare sight!  …Listen guys, there are a lot of Marvel Legends, and I’m buying pretty much everything, and I have to review them sometime, so, you know, just go with it, huh?  Let’s just smile through another week of Legends reviews, shall we?

THE FIGURE ITSELF

The Spider-Armor Mk III is one of two Spidey variants in the latest Spidey-centric round of Marvel Legends.  It depicts Peter in his improved anti-Sinister-6 armor from “The Ends of the Earth.”  The suit then re-appeared as an alternate costume in Spider-Man for the PS4, which is how it earned its spot here, officially under the “Gamerverse” sub-line.  It’s a fairly unique design, with a fairly prominent role in a big Spider-event, which matches up with a few other figures we’ve gotten, so I really can’t complain about it showing up here.  The figure stands 6 1/4 inches tall and he has 30 points of articulation.  The armor gets an all-new sculpt, as it really has to.  It’s actually a pretty impressive offering, managing to capture the design from the comics, as well as keeping it slightly more real-world as it appeared in the game model.  There’s a lot of really nice layering to the armored parts, as well as some really great texturing in the under suit elements.  It also manages to bulk him up sufficiently from the standard Pizza Spidey body, making it look like he’s actually wearing armor.  Posability on this figure is a little more limited than your average Legends Spidey, but it kind of comes with the more heavily armored territory, and he’s still got a solid range on most joints.  Honestly, I was expecting him to be a lot more restricted than he ended up being. The paintwork on this guy is pretty decent; he’s a little more reserved in color than most Spidey variants, but still keeps enough of that distinctive scheme to make him easily identical.  The armor was also pretty consistently depicted as a little washed out, so it’s accurate to the source material.  The application is all pretty sharp, with no noticeable slop or bleed over.  The Spider-Armor is packed with a web effects piece that can slip over another figure’s face, as well as the right leg of Demogoblin.  It’s annoying that we aren’t getting alternate hands standard with Spider-Man variants; at the very least, I’d like a set thwipping and a set in fists.  As it stands, he does feel a little light.  That said, I do really like the web effect piece, and I appreciate that Hasbro is willing to try some new things here.

THE ME HALF OF THE EQUATION

I can’t say that this design was at the top of my list of most wanted Spidey variants (honestly, I’d prefer a Mk I armor myself), but do like this design well enough, and I can’t deny that it translated well into toy form.  The all-new sculpt is definitely fun, and I dig the new web effects thing they’re trying out.  If this figure had one or two more extras, he’d be fantastic.  As is, he’s still a very passable figure, and I feel worth a Spider-fan’s time.

I picked up the Spider Armor from my sponsors at All Time Toys, and he’s still available here.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2317: Lost Galaxy Red Ranger & In Space Psycho Red Ranger

LOST GALAXY RED RANGER & IN SPACE PSYCHO RED RANGER

POWER RANGERS: THE LIGHTNING COLLECTION (HASBRO)

Following Power Rangers move from one overall narrative from Mighty Morphin’ into In Space, to the more one and done, self-contained approach starting with Lost Galaxy, the show still had the Super Sentai counterparts’ yearly team-ups with their predecessors for the prior year.  That meant that, in the midst of establishing a new universe for Lost Galaxy, they also were bringing back the last of the wider universe they’d wrapped up the prior year.  Alongside the returning heroic Space Rangers, we also saw the return of In Space‘s resident evil Rangers, the Psycho Rangers, who found new adversaries in the Galaxy Rangers.  Hasbro is paying homage to that in their latest two-pack, pairing Psycho Red off against Lost Galaxy‘s own Red Ranger.

THE FIGURES THEMSELVES

The Red Galaxy Ranger and Psycho Ranger are the second two-pack in the Lightning Collection line-up, hitting shelves about a month or two after the Green and Putty set I looked at yesterday.  They also starting hitting right around the same time as GameStop’s exclusive Psycho Blur figure, giving the Psychos a bit of jump start.

RED GALAXY RANGER

We got Lost Galaxy‘s sixth ranger in the second assortment of the main line, so getting the Red Ranger in rather quick succession isn’t much of a surprise.  It also introduces the Galaxy Ranger-specific tooling, clearly opening the door for the rest of the team.  The figure stands 6 inches tall and he has 34 points of articulation.  For the most part, he’s using the core Ranger parts, with his only truly unique parts being his helmet and belt, something we should all get comfortable with as Hasbro fills in more of the more basic-looking Ranger teams.  Both new pieces make for a decent match for the design from the show, and match pretty well with the already sculpted base body parts.  There’s not much to write about beyond that; he’s a pretty straight-forward, no frills design.  The paint work is respectable, but again follows that same basic model of the sculpt, being pretty straight-forward.  There’s a little but of fuzz on the edges of the changes from white to red, but other than that, things look pretty solid.  The Red Ranger includes an alternate unmasked Leo head (with a pretty solid likeness), two pairs of hands (in gripping and a fist/flat combo), the Quasar Saber in full-sized and compact modes, and a flame effect for the full-scale Saber.

RED PSYCHO RANGER

Evil Power Rangers aren’t an uncommon element for the franchise, but the Psycho Rangers are probably the most prolific, with ten television appearances under their belt, making them the natural choice for first Evil Rangers to get toy coverage.  Bandai was supposed to do a full set in their Legacy line, but ended up not completing them, so Hasbro’s giving it a shot.   Their starting with Psycho Red, who’s a fairly sensible starting point.    The figure stands 6 inches tall and he has 34 points of articulation.  Psycho Red is an all-new sculpt, though I would imagine that a number of these parts are shared with Blue.  I can’t say for sure, because I’m not paying GameStop’s mark-up on that one, so it’s totally conjecture.  How dare I?  It’s a pretty nice sculpt, all things considered, and there’s a lot more going on with this sculpt than with Galaxy Red.  The poseability isn’t quite as free range as I’d like, especially on those shoulders, but for the most part it turned out very well.  Psycho Red’s paintwork is pretty solid.  Again, there’s a little more going on than with Galaxy Red, making him the slightly more visually interesting appearance.  Application is pretty clean for the most part.  There are some slightly sloppy points, but it’s nice looking overall.  Psycho Red is packed with his Psycho sword, and two sets of hands (one pair gripping, one pair fist/lightning effect).

THE ME HALF OF THE EQUATION

Lost Galaxy is right as I started to fall out of Power Rangers.  I had a few of the original toys, and I love me some Magna Defender, but I don’t have any major connection to Leo.  He’s fine, but ultimately nothing much to write home about.  Psycho Red, being from In Space, my personal favorite incarnation, is right up my alley.  He’s got a few small issues, but is otherwise really cool, and the definite star of this set.  I look forward to getting the rest of this team, as well as some proper Space Rangers to fight them.

I picked these two up from my friends All Time Toys, and they’re still available here.  If you’re looking for cool toys both old and new, please check out their website and their eBay Store.