#2069: Rebel Trooper

REBEL TROOPER

STAR WARS: THE BLACK SERIES (HASBRO)

“Drawn from many homeworlds and species, Rebel troopers were the Alliance’s front-line soldiers in the war against the Empire. They defended the Alliance’s leaders on countless worlds and during many operations, changing uniforms and tactics to meet each challenge.”

We’ve gotten all manner of Imperial Troops and variants thereof in Hasbro’s Star Wars: The Black Series, but surprisingly few of the Rebellion’s equivalents.  In fact, the figure I’m looking at today is the first and so far only Rebel Trooper to grace this particular line.  Fittingly, he’s one of the very first Rebel Troopers we ever see, as one of the poor souls who stand-off against Vader and his Imperial Stormtroopers in A New Hope‘s opening minutes.  Though overlooked by the vintage line, these Rebel Fleet Troopers have been a fixture of the line since the ’90s, and continue to be so here.

THE FIGURE ITSELF

The Rebel Trooper is figure 69 in The Black Series, and shipped to stores alongside Bespin Han and Tobias Beckett.  The thing about Rebel Troopers is that they aren’t quite as straight-forward army builders as Stormtroopers or Clone Troopers, since their faces are pretty much always visible.  The options laid before toy makers are either to create some sort of amalgamated set of features for a more generic figure, or settle on one particular face in the crowd.  This figure goes for the latter option, and is directly patterned on Lt. Pello Scrambas, as played by extra Eddie Eddon in the film.  Scrambas is the Fleet Trooper who we actually get a nice, static shot of head-on in the film, and is subsequently the one who’s usually picked to be the go-to Rebel Fleet Trooper when the merch comes around, and, of course, the Star Wars fanbase being what he is, he’s got a name and a whole backstory that most people will never know.  Whatever the case, basing the figure on him is definitely a good choice.  The figure stands 6 1/4 inches tall and he has 27 points of articulation.  It’s an all-new sculpt, as is the usual trend for Black Series releases.  Unlike the last Rebel Fleet Trooper I looked at, this one doesn’t look like he’s been hitting the steroids hardcore, and actually matches the rather average looking guys from the movie.  The detailing on his uniform is quite accurate, and his vest is a removable piece, as it tends to be.  What doesn’t tend to be a removable piece is the helmet, but it is here.  I takes a little work to get it seated just right on his head, but once in place it stays there, and it’s nicely scaled to the head.  The head is sporting a solid likeness of Eddon as we see him in the movie, with a fully formed, and very 70s-looking hair style.  This is definitely another very strong likeness, and probably one of their best in the line (though they’ve been getting pretty solid in general lately). The Trooper’s paintwork is fairly solid.  There’s not a whole lot going on, but it’s a clean translation of how he looks in the film.  The face, of course, uses the printed technique, which makes him suitably lifelike.  The Rebel Fleet Trooper is packed with his standard blaster (which can be stowed in his holster) as well as a non-A New Hope accessory, the data file containing the Death Star plans as seen in Rogue One.   Sure, this specific Rebel didn’t have it, but it’s a fun extra nonetheless.

THE ME HALF OF THE EQUATION

The assortment this guy came from wasn’t super plentiful around me, and this guy, as an army builder, was even less plentiful.  I wasn’t thrilled about that, and never did end up finding him at regular retail.  Fortunately, one got traded into All Time Toys a few weeks ago, and I was able to add him to my collection.  I’m glad I did, because he’s a very nice addition to the line.  Here’s to hoping for the Hoth and Endor Troopers done with the same level of quality.

#2066: A-Wing Pilot

A-WING PILOT

STAR WARS: POWER OF THE FORCE II (KENNER)

Our first glimpse of the Rebel pilots in A New Hope had them all wearing the same uniform, be they X-Wing or Y-Wing pilots.  Empire continued the trend for the snowspeeders as well.  It wasn’t until Return of the Jedi that the idea of fighter-specific pilot uniforms really came into play, with the A-Wing and B-Wing pilots being granted brand-new designs.  The toyline took advantage of these new looks and they were introduced into the vintage line pretty quickly.  The B-Wing pilot would end up being absent from Power of the Force II, but the A-Wing pilot got his due, and that’s the figure I’m looking at today.

THE FIGURE ITSELF

The A-Wing Pilot was included with the A-Wing proper, released in 1997, during the third year of Power of the Force II.  While a lot of the PotF2 vehicles came sans-pilot, I guess they decided the A-Wing pilot just wasn’t exciting enough to sell on his own.  The figure stands 3 3/4 inches tall and he has 6 points of articulation.  The A-Wing Pilot’s sculpt was unique to him, and it’s fairly decent, if maybe not all that thrilling.  He fits the general aesthetic of the line three years in, meaning that the worst of the stylization is gone, and he’s not pre-posed to speak of, but he’s still not quite at the high point of the line.  He’s a little bulkier than pilots tend to be, but not ridiculously so.  I do like that his face isn’t just a complete blank slate; there’s a bit of character there.  Curiously, this figure lacks peg-holes on his feet, something that’s unique to him.  They’ve been a standard feature of the line for quite some time, but for some reason this guy got skipped.  It’s strange to say the least.  His paintwork is as straightforward as anyone else from the line, meaning he’s clean, and pretty much accurate to the source material, but very definitely basic.  The A-Wing Pilot included no accessories of his own, being an accessory himself.

THE ME HALF OF THE EQUATION

I don’t own the A-Wing, and I never did.  But, I kind of like pilots, so I picked this guy up loose from All Time, because why not.  I had store credit, and I was on one of my PotF binges.  He’s not a terribly impressive figure, but then he was never really meant to be; his purpose is to fill a cockpit, and in that regard, I guess he’s alright.

As noted above, I grabbed this guy from All Time Toys.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2065: Hawk

HAWK

G.I. JOE: A REAL AMERICAN HERO (HASBRO)

“Hawk comes from a well established (real loaded) family. He’s a West Point graduate, top of class and has seen action in a number of trouble spots. Graduated: Advanced Infanty Training; Covert Ops School. Served on Cadre, North Atlantic Training; Covert Ops School. Served on Cadre, North Atlantic Range Command and USA ENG COM EVR Missile and Radar Training; (classified). Qualified Expert: M-16; M-1911A1 auto-pistol.”

When Hasbro relaunched G.I. Joe under the “Real American Hero” banner in 1982, they did so with a team of thirteen Joes, built from a share pool of parts.  Since Duke, the team’s field leader, wouldn’t be introduced until 1983 (and as a mail-away at that), the team’s leader was instead Clayton “Hawk” Abernathy, the original blond leader guy…who would eventually become the brunette leader guy to avoid confusion.  Today’s figure, however, predates that change.

THE FIGURE ITSELF

Hawk was released as part of the very first assortment of G.I. Joe: A Real American Hero in 1982, and came packaged with the Mobile Missile System (MMS for short).  Like all of the ’82 figures, he was available in ’82 with straight-arms (i.e. no bicep swivel) and again in ’83, this time with swivel arms.  Furthermore, the ’82 releases had either thin or thick thumbs, depending on production date. As you can no-doubt tell from my Hawk’s broken (and therefore thin) thumb, he’s the earliest release.  The figure stands 3 3/4 inches tall and he has 12 points of articulation (because of the missing bicep swivels).  As I noted in the intro, the original thirteen were built from the same pool of parts.  Nothing about Hawk is actually unique to him.  The head was shared between him, Flash, Shortfuse, and Steeler, with only the hair color differentiating them.  As I noted in my Flash review, it’s a generic enough sculpt that the small changes do actually work pretty well to sell them as different characters, much in the same vein as the original 12-inch figures.  The torso he shared with Snake Eyes and Stalker, the arms with Grunt, Shortfuse, Stalker, Snake Eyes, and Zap, and the legs with Breaker, Clutch, Grunt, Rock and Roll, Shortfuse, Steeler, Stalker, and Zap.  Since the original Joes were a little more about the uniformed appearance, the mix and match approach actually works out pretty well.  The original Joes were very basic in their paintwork, with a drab color set and sparse applications.  Hawk’s is reasonable enough, though there’s definitely some wear on mine.  Hawk had no weapons (apart from the MMS), but he was packed with a helmet and visor, which is the same as Flash’s.

THE ME HALF OF THE EQUATION

I’ve been a fan of Hawk since early on in my Joe collecting, but the vintage Hawk is a rather recent addition to my collection.  I found him in rather ratty shape in a collection that was traded into All Time Toys, and decided to bring him home and rehabilitate him a bit. There’s not a lot going on with him as a figure purely on his own, but as the very first version of the character and one of the first Joes, he’s pretty sweet to add to the collection.

As I noted, I got they guy from All Time Toys, who are absolutely swimming in vintage Joes at the moment, so check out the Joe section of their eBay page here.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2063: Dutch & Linn

DUTCH & LINN

ALIEN VS. PREDATOR (NECA)

“Terror grips the city of San Drad as it is overwhelmed by a mysterious outbreak of aliens.  The cybernetically-enhanced Major Dutch Schaefer and Lt. Linn Kurosawa of the USCMC are surrounded by a swarm of Xenomorph drones when a pair of unlikely allies – Predators – appear and offer a temporary alliance.  Now it’s a battle to end them all as human and Predator join forces against unending waves of deadly Xenomorphs!”

In 1994, with the golden years of both franchises firmly behind them, Aliens and Predator decided to meet in the middle, and dive headlong into the world of Alien Vs. Predator, in all its shapes and forms.  While it would take us another decade to actually get a movie made out of that concept, one was in the works, and a script was drafted for a mid-90s release.  Capcom was contacted to make an arcade game to tie-in with the film, and when the film fell through, decided to go ahead and release the game anyway.  Players could choose between four playable characters on their trek to mow down Xenos.  There were two variants of Predator, and then there were Dutch and Linn, who I’m taking a look at today.

THE FIGURES THEMSELVES

Dutch and Linn are a two-pack release as part of NECA’s game-based Alien Vs. Predator line.  They hit shelves between the Predators and the Aliens, which I guess makes some sense.  Both follow NECA’s trend of video game figures filtered through the lens of pseudo realism.

DUTCH

Major Alan “Dutch” Schaefer was no stranger to that whole Predator thing, being the main protagonist of the first movie and all.  He’s also no stranger to the NECA thing….being the protagonist of the first movie and all.  And, given Arnold Schwarzenegger’s ’90s stardom, it’s no surprise that there were plans to include him in the film crossover.  Whether he would have actually been cybernetically-enhanced in the movie is anyone’s guess, but it was a cool game concept.  The figure stands 7 inches tall and he has 26 points of articulation.  Unsurprisingly, this Dutch figure makes use of the molds from NECA’s previous Dutch figures.  As I noted when I reviewed the Contra figures that were also built on this body, it’s a strong starting point, and still remains one of NECA’s best bodies.  Dutch gets a new, slightly less Schwarzenegger-looking head, plus a new belt and knee/elbow pads.  And, of course, most notably, he gets a new right arm, replicating his big robot arm from the game.  Boy is this a thing of beauty.  It’s a clean sculpt, and it’s got working pistons and joints in all the proper spots.  It could have easily been badly articulated or overly fragile, but it’s neither one of those things, and it even manages to be pretty well balanced on the figure, so he won’t fall over as much as you might expect.  Man, is that a cool arm.  Dutch’s paintwork follows the usual NECA classic video-game trend, with actual painted shading and lighting, simulating the way the sprites in the game are painted.  It’s surprisingly subtle on Dutch, and adds a pop to the figure without making him look weird from non-highlighted angles.  Dutch is packed with an extra, slightly more relaxed hand for his robot arm, as well as a fire-effect piece to plug onto the end.

LINN

Lt. Linn Kurosawa was a brand new addition for the game, though given that she was given the Aliens connection, one has to wonder if at some point in the process she was meant to be a returning Aliens franchise character.  Whatever the case, she’s just as prominent in the game as Dutch, and a natural choice here.  The figure is 6 1/2 inches tall and has 25 points of articulation (including a balljoint on her pony tail; that’s pretty darn cool).  Though she’s a new character, she’s not all-new pieces.  She’s instead built on some of Pvt Vasquez’s parts.  Given they’re both USCMC, it’s s pretty sensible bit of re-use.  Like Dutch, there are still plenty of new parts, including a new head and torso, as well as new dressing for the arms and legs.  If Dutch is NECA’s best male body, Vasquez is their best female, so Linn’s got another good starting point.  The new parts are all pretty good, though she doesn’t have anything that immediately stands out the way Dutch’s robot arm did.  Still, a pretty solid sculpt all around.  The paint on Linn is certainly bright and eye-catching, though I did notice that it seemed a little more prone to slop and bleed over than Dutch’s.  You might want to keep an eye on that.  Linn is packed with a katana, and a handgun, with right hands to match each of them.

THE ME HALF OF THE EQUATION

I’ve not played the game these two are based on, but I’ve always liked the designs, especially Dutch.  While I passed on the rest of the game figures, I liked these two enough in-person that I didn’t want to pass on them.  Dutch is probably one of my favorite NECA figures, truth be told.  That robot arm is just so much fun!  Linn may not have the wow factor that Dutch is, but I didn’t feel like I was gipped by having to buy her as well.  All-in-all a very fun set.

I picked this set up from All Time Toys, where it can still be purchased here.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2062: Superman – The Dark Side

SUPERMAN – DARK

ELSEWORLDS (DC DIRECT)

“After landing on the planet Apokolips instead of Earth, Kal-El is raised to be a merciless soldier, becoming Darkseid’s ultimate weapon in the war with New Genesis”

I’ve spoken once before of DC’s “Elseworlds” line, which they launched in 1989 as a throwback to their “Imaginary Stories” of the Silver Age.  It was actually a pretty big success throughout the ’90s, before being put on a hiatus in 2003.  While it was on hold, there was still some recognition of its importance in DC’s history, in the form of a line of dedicated figures, courtesy of DC Direct.  Numerous stories were given coverage, including 1998’s Superman: The Dark Side, a tale which, as the bio so notes, re-imagines Kal-El as landing on Apokolips and becoming a villainous New God.

THE FIGURE ITSELF

Superman was released in 2007 as part of the fourth (and final) series of DC Direct’s Elseworlds line.  He was available in both “Good” and “Dark” variations.  This would be the “Dark” one.  Of the two, it’s certainly the less classically Superman-styled, and hits a lot of the same beats as the brainwashed Superman’s design from Superman: The Animated Series‘ “Legacy.”  The figure stands 6 3/4 inches tall and he has 13 points of articulation.  DCD was still kind of figuring out the whole articulation thing at this point, so Superman’s not an overly poseable figure.  I suppose he should consider himself lucky that he didn’t get stuck in an uncomfortable pre-pose, like that poor New Frontier Batman.  Instead, he’s just got a fairly basic standing pose, which isn’t that bad looking.  His sculpt was definitely a strong one, even for this line.  It’s sharply defined, and quite clean-looking.  It appears to be fairly faithful to Kieron Dwyer’s illustrations from the book (I haven’t read it myself, so I’m going off what I can find online), and nicely maintains the imposing nature of this armor’s design, as well as capturing that pseudo-Kirby styling. It’s not super detailed, erring more on the side of cleaner, bolder lines, which is again true to the source.  His paintwork is fairly standard from DCD for the time, which is to say it’s pretty solid.  The base work is clean, and sporting a real cool gunmetal grey over most of the figure.  The reds really pop from that, and there’s some really nice accenting, which brings out the details well.  The visor on the helmet is done up in a translucent red, which doesn’t quite catch the light as well as I’d hope, but is otherwise a decent break from the other reds throughout the armor.  Superman was originally packed with an alternate un-helmeted head, a sword, and a display stand.  My figure only has the sword, which, if I’m being honest, is the coolest bit anyway.

THE ME HALF OF THE EQUATION

Having not read the story, I didn’t pick this figure up when he was new.  Instead, I decided to wait until he was super expensive on the aftermarket, because I’m way smart like that.  Okay, not quite.  This guy was traded-in to All Time Toys in a large lot back in December, and while I’ve never read the story, I quite liked his look, and was able to get him for a very good deal.  He’s a cool-looking based on a cool-looking design,  He’s not super-poseable or anything, but he’s certainly a cool display piece.

#2058: Ofelia

OFELIA

GUILLERMO DEL TORO SIGNATURE SERIES (NECA)

As one of Guillermo del Toro’s most successful films both commercially and critically, as well as good number of movie-goers’ first exposure to del Toro’s work, Pan’s Labyrinth, unsurprisingly, makes up the backbone of NECA’s spotlight on the director’s work.  In addition to getting two of the film’s most distinctive creatures, we also get the film’s protagonist (a real rarity when it comes to toys from horror properties), Ofelia, whose reality and fantasy blending quest drives the film.

THE FIGURE ITSELF

Ofelia is figure 3 in the Guillermo del Toro Signature Series from NECA, following Santi from The Devil’s Backbone and the Pale Man, also from Pan’s Labyrinth.  She’s the middle of the three Pan’s Labyrinth figures, and actually works as a pretty solid bridge from Pale Man to Faun.  Ofelia is seen her in her green and white party dress, which she wears on her way to the first of the three challenges from the Faun.  It’s not a particularly long-lived outfit, but it’s somewhat important to the plot, and definitely her most distinctive look from the movie.  The figure stands 5 inches tall and she has 28 points of articulation.  The articulation on the upper half of the figure is definitely well-implemented, but the legs, especially the hips, are rather restricted by the thick plastic dress.  There’s no easy solution to that, though, and I can’t really fault NECA for choosing aesthetics over performance on this one.  It’s not like Ofelia’s going to need to get into a ton of action poses, so this should do.  Ofelia’s is a pretty decent recreation of her appearance in the movie, though perhaps not quite as strong as the Faun was.  She overall seems a little too stretched out and lanky for actress Ivana Baquero in the film.  I had a similar complaint about the Newt figure from the Aliens line.  I think it’s just something that comes with the translation from real person to articulated figure.  The likeness on the head also isn’t the best we’ve seen from NECA.  It’s not bad, but it’s not quite right.  The hair is definitely throwing it off somewhat, as is the slightly blander expression than Ofelia tended to have in the film, but the face also seems a little too rounded for Baquero, especially at the jawline.  The prototype looked a little closer, so it’s possible it could be a paint thing.  Speaking of paint, Ofelia’s paint is a little more basic than we tend to see on NECA offerings, since the dress is, by it’s very nature, meant to be a much cleaner looking piece.  There’s a little bit of slop on the edges of the transitions from white to green, as well as the edges of her socks.  The facial likeness is again impacted here, I think mostly by the eyebrows, which are just the wrong shape.  It’s minor, but it definitely throws some things off.  On the plus side, NECA’s usual knack for subtle accent work shows up on the green section of her outfit, which have some very nice depth work going on.  Ofelia’s smaller than the average figure, but is at the same price-point as the Faun.  She makes up the difference via accessories.  She’s packed with the key retrieved from her first task, her storybook, three differently colored fairies, and the stone sculpture from the beginning of the film.  The sculpture is made from polystone, and is a very impressive backdrop, but by far my favorite of the extras included here is the story book, which has a hinge, allowing for it to be opened to view two fully detailed pages.

THE ME HALF OF THE EQUATION

Remember how I hadn’t seen Pan’s Labyrinth when I bought the Faun?  And then I sat down and watched the movie before writing his review?  Yeah, well, I really liked the movie, and I knew as soon as I finished watching it that I was going to need an Ofelia to go with my Faun, so I grabbed her the next day.  While she’s not as technically impressive a figure as the Faun, she’s definitely a solid accent piece, and the extras included really make her worthwhile.  Plus, she’s kind of the main character, so…

Ofelia was purchased from my friends at All Time Toys, and she can still be purchased here.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2051: Red Skull

RED SKULL

ONE:12 COLLECTIVE (MEZCO)

As prominent a fixture as he may be in the Captain America mythos, Red Skull isn’t a character that’s been particularly blessed when it comes to the world of action figures.  He hasn’t been particularly scarce, or anything.  In fact, he’s gotten a pretty decent amount of coverage.  What he *hasn’t* gotten is particularly good coverage.  This has been especially true of his 6-inch scale figures.  Of his six Legends-branded releases, two were movie figures, one was just a re-skinned Iron Man, another placed him on one of the modern line’s weakest bodies, one wore something decidedly un-Red-Skull like, and the first may well be the worst Legends figure Toy Biz ever released.  Not the greatest selection pool.  There are, however, some other offerings on the market, one of which I’m taking a look at today!

THE FIGURE ITSELF

Red Skull was a late 2017 release from Mezco’s One:12 Collective, obviously meant as an accent piece to the previous year’s Captain America.  There were two variants of the Skull produced; the one I’m looking at today is the standard release, which has him in an all-black leather-jacketed number.  There was also an SDCC-exclusive that had him in his green jumpsuit from the Kirby days.  The figure stands 6 inches tall and has over 30 points of articulation.

Red Skull includes two different headsculpts.  Both of them are modeled pretty heavily on Jack Kirby’s original Red Skull design, which never seems to really get its due in action figure form.  It’s refreshing to see a more faithful rendition appear here, especially given Mezco’s tendency to modernize a lot of the time.  The figure comes wearing the more expressive of the two heads, which has Skull arching his brow and bearing his teeth in a lop-sided grimace.  It’s a very classic expression for him, and is especially well-suited to this styling of the Skull.  There are a number a small little cracks running throughout, keeping things from being too devoid of detail.  The second head isn’t too different, but gives him a closed mouth, more leveled brow appearance.  He’s still not a happy looking guy, but this is a more pensive, perhaps later in his career version of the Skull.  The details of this head line up with the first, really selling it as just a change of expression.  The paintwork on both is fairly similar.  The red is molded, with a black wash to bring out the details.  They’ve also correctly captured his bright blue eyes, a definitive feature of the character.

Red Skull is built on the mid-sized male body, a suitable choice for the character.  His uniform is a mixed media offering, as is usually the case for this line (though it wasn’t for the last figure I reviewed from it), made up of an underlying jumpsuit, with a leather duster on top of it, plus a shoulder-strap and belt to hold it in place, and a pair of sculpted boots.  The jumpsuit is fairly loose fitting, and has some printed on elements to keep it from being just a straight black affair.  The boots hold it in place at the base of the legs, and are actually two pieces so as to allow for movement at the ankles.  The leather duster is fake leather (not a shock at this scale) but is reasonably detailed, and nicely tailored to the body.  It also is stiff enough to hold some decent dynamic poses, which I quite like.  The strap and belt is a plastic element, and snaps in place to keep the jacket secure.  It features a working holster for his gun, as well as a very impressive Hydra logo on the buckle.  It can also be adjusted for use without the jacket, if you so desire.

In addition to the previously mentioned extra head, Red Skull is packed with three pairs of hands (in fists (L&R), trigger finger (R), open grasp (R), closed grip (L), and loose grip (L)), a Luger, the Cosmic Cube, and a display stand with the Hydra logo printed on it.  The Cube is my favorite of the included extras, and is a little different than the ML renditions we’ve gotten, being a more opaque piece.

THE ME HALF OF THE EQUATION

I didn’t get this guy when he came out mostly because I hadn’t yet gotten any of the other Marvel releases, and, more specifically, hadn’t been able to get the classic version of Cap.  I also didn’t work at a toy store where I had easy access to such things.  This guy got traded in to All Time Toys a few weeks back, and I’d been commenting to the store owner Jason that I didn’t have a good Red Skull in my collection, so he kindly set it aside for me, and gave me a solid deal for it too.  I like this guy a lot, and he’s definitely the best Skull at this scale.  Heck, he’s probably the best Skull at any scale.

As noted above, I got this guy from All Time Toys.  He was a trade-in, so they don’t have him in stock anymore, but they do have a variety of other One:12 collective figures still available. If you’re looking for those, or other cool toys both old and new, please check out their website and their eBay Store.

#2047: Caliban

CALIBAN

MARVEL LEGENDS (HASBRO)

In the early ’80s, it occurred to Chris Claremont that the X-Men were generally pretty attractive and normal-looking for a bunch of so-called “mutants,” so he introduced the Morlocks (named after the creatures from HG Wells’ The Time Machine), a band of sewer-dwelling mutants whose mutations weren’t as presentable as the more heroic X-Men.  One of the more prominent Morlocks, Caliban, actually wasn’t originally intended to be one of them and even predated their 1983 appearance by two years.  He’s subsequently served as an ongoing recurring character in the background of various X-Men stories, and has in his tenure been part of the X-Men, X-Factor, X-Force, and has even been one of Apocalypse’s Horsemen on two separate occasions.  Despite being around for a good long while, he’s not been graced with an abundance of figures, with a single figure during Toy Biz’s 5-inch run.  That’s finally changed, though!

THE FIGURE ITSELF

Caliban is the Build-A-Figure for the latest X-themed series of Marvel Legends.  In keeping with the ’90s theme of the line-up, he’s based on his design during his time as the Horseman Death for Apocalypse.  Yeah, now we’ve got two of the Four Horsemen, and their both the same role…bleh.  Of all of Caliban’s designs, this one’s really the easiest to sell as a toy, which is probably why both of his toys, released two decades apart, are sporting this same design.  The figure stands 8 inches tall and he has 32 points of articulation.  Caliban makes use of a number of parts from last year’s Apocalypse, specifically the arms and upper legs.  The rest is new, with the head and hands in particular being the most character specific.  They’re nicely crafted parts, and provide some nice expressiveness.  The screaming expression on the face in particular seems very well-suited to this incarnation of the character.  The other parts I can definitely see having been designed with future re-use for other bulked up characters.  The new torso actually makes him a little bigger than Apocalypse, for what it’s worth.  The most impressive bits of Caliban’s paintwork are definitely the head and hands, which do a nice job of keeping Caliban’s exposed skin from being just a stark white.  The head even uses some slight printing around the eyes for a more subtle transition between colors.  The paint on his uniform is a bit more straightforward.  There’s a bit more slop here than on the single offerings, but I definitely dig the pearlescent white.  Caliban includes no accessories, but then again, he’s kind of an accessory himself.

THE ME HALF OF THE EQUATION

I’ve never had much of an affinity for Caliban.  He sort of falls right into the gap of my X-Men fandom, since I’m really big on the ’70s stuff, then dip out, and then come back into things for the Animated Series era.  Caliban’s not really part of either of those things, nor is he a design that I really feel like I *need* to have.  Ultimately, this figure is a pretty serviceable one, and while I don’t think he’s going to be BaF of the year, he’s still a decent offering.  Maybe he’ll open the doors to some more Morlocks.

Despite a less than thrilling Build-A-Figure, I was very happy with this assortment as a whole.  Gambit steals the show for me, but Beast, Blink, and Weapon X are all respectably cool offerings, Forge and Skullbuster are decent figures of characters I didn’t *need* to have, and Jubilee is at least an improvement on the really hard to find BaF.  This continues the trend of X-waves just being really solid complete sets.   If you’re interested in getting a set of your own, five of the seven single figures are still in-stock at All Time Toys’ webstore.  And, as always, if you’re looking for other toys both old and new, please check out All Time’s website and their eBay storefront.

#2046: Skullbuster

SKULLBUSTER

MARVEL LEGENDS (HASBRO)

“An enemy of the X-Men, the cyborg Skullbuster is a member of the villainous gang called the Reavers.”

Introduced in 1988, the Reavers are a concept that’s sort of been in the background of the X-Men mythos since their introduction.  They’re not super high concept or anything, they’re just cyborg mercs who tend to make for good fodder for Wolverine to cut up from time to time.  I became familiar with them through their spot on X-Men: The Animated Series, but they also figured into the plot of 2017’s Logan.  None of the members of the group have ever really made it big (apart from their original leader Lady Deathstrike), so they’re haven’t really been toys galore for them.  But, hey, Skullbuster got a figure, so maybe things are looking up!

THE FIGURE ITSELF

Skullbuster is figure 6 in the Caliban Series of Marvel Legends, and is our only single-carded antagonist this time around.  Skullbuster’s spot as the Reaver in this assortment was undoubtedly chosen because a) he’s somewhat distinctive and b) he doesn’t require much new tooling.  Bonecrusher’s definitely more distinct, but he’s got that freaking tank half to contend with.  Also, as an added bonus, Skullbuster’s the Reaver taken out by Forge during their siege on Muir Island, so he ties in with the rest of the set pretty well.  The figure stands 6 1/2 inches tall and he has 32 points of articulation.  Skullbuster is a reskin of last year’s Deathlok, which I can’t say is super surprising.  It was an all-new sculpt that, up til now, had seen no re-use.  A new head, vest, and ammo belt completes the transformation from ‘lok to ‘buster.  The end result isn’t a perfect mach for any established Skullbuster designs, it’s a good approximation, and he’s really one of those character where approximation’s really good enough.  The important thing here is that he looks distinct from the Deathlok figure, which he does.  The paintwork on Skullbuster is on the drab side, which I suppose is appropriate for the character.  I do somewhat wish they’d opted for the red skull look, instead of the white, but they made it work.  Otherwise, the application’s all pretty clean, and the palette is well-chosen.  Skullbuster includes the smaller gun that came with Deathlok, as well as an extra headsculpt for Reaver Reese, one of the three ex-Hellfire Guard members who joined the group when Donald Pierce took over.  It’s a cool head, and I feel certain we’ll be seeing it re-painted for Cole and Macon down the line. Skullbuster also includes the right arm of the BaF Caliban.

THE ME HALF OF THE EQUATION

I’ve got no major attachment to the Reavers, apart from their spot on X-Men: TAS, so I wasn’t beating down the door to get them.  That said, Skullbuster’s got a cool look and is built on a base I liked, so I had no complaints about his inclusion in this line-up, especially not when they showed off the extra Reese head as well.  I don’t have a ton to say about this guy, but he’s kind of fun.

I picked up Skullbuster from All Time Toys, and he’s still currently in-stock at their store, here. And, if you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2045: Jubilee

JUBILEE

MARVEL LEGENDS (HASBRO)

“The mutant Jubilee generates pyrotechnic energy blasts that she calls fireworks, capable of blinding enemies or causing serious damage.”

When Kitty Pryde was added to the X-Men line-up, one of the more unlikely pairings on the team was between her and the gruff loner Wolverine.  It was a particularly humanizing dynamic for Logan, and one that went over quite well with the fanbase.  When it came time to move Kitty on in her story and haver her forge out on her own, the writers were faced with the the dilemma of losing that humanizing element for Wolverine, and decided that the best thing to do was give him a new teenage girl to pal around with.  It’s been a wash-rinse-repeat cycle of that pretty much ever since, but the first character in said cycle was today’s focus, Jubilation Lee, aka Jubilee.

THE FIGURE ITSELF

Jubilee is figure 5 in the Caliban Series of Marvel Legends.  She’s pretty much in a permanent face-off with Gambit for the best deserving of “most appropriate for a ’90s-centric line-up).   This is Jubilee’s second Legends release, and in the space of five years no-less; the last one was the Build-A-Figure for the first post-Infinite Series X-Men assortment, which was a TRU-exclusive and also really hard to find.  On top of that, she was sort of a compromised mix of classic and modern, which didn’t really suit itself to a proper ’90s Jubilee.  This one, on the other hand, is unabashed about which incarnation of the character it’s meant to be.  The figure stands 5 3/4 inches tall and she has 32 points of articulation.  Jubilee is built on a body that’s definitely inspired by the Spider-Girl base, but I don’t know that they have any actual parts in common, as Jubilee’s sculpt is decidedly character-specific.  I like it for the most part, but after several slam-dunk sculpts this time around, I will admit to being slightly underwhelmed with Jubilee’s finished product.  The body’s fine, and features solid work on the clothing elements.  The head, or should I say heads, because there’s two of them, is a respectable effort, but both seem a little…bland?  Expressionless?  I like the bubble gum blowing head, but I really wish one of these two sculpts had a grin or something.  The dour expression doesn’t feel right to me.  Also, call me crazy, but the clear glasses seem wrong to me; I know that’s how they’d look in real life, but I always think of them as being more opaque.  And the fact that they’re glued in place on the standard head seems kind of criminal, since more often than not she had the glasses up on her forehead.  The biggest issue, I feel, isn’t with the head or the body, but rather how they connect.  Neither head sits all the way down on the peg, and while it doesn’t look terrible from the front, it looks downright awful from the back. On the plus side, Jubilee’s paint work is appropriately bright, colorful, eye-catching, and obnoxious.  I wouldn’t want that any other way.  In addition to the extra head, Jubilee is packed with the largest piece of Caliban, his torso.  That’s it.  No effects pieces or anything, which feels like a missed opportunity.

THE ME HALF OF THE EQUATION

I really wanted to build the last Jubilee, but was never given the chance to.  When a single release was announced, I was definitely on board.  In hand?  I think Jubilee might be my biggest disappointment in the set.  It’s not entirely Hasbro’s fault.  For all her flaws, this isn’t a terrible figure, but it’s a compromised one.  And, as the first proper ’90s Jubilee figure ever, it had a lot riding on it for me.  And in that regard, it ultimately came up just a little bit short.