#2810: Kuiil

KUIIL

STAR WARS RETRO COLLECTION (HASBRO)

NOTE: This review was written before June 6th.

“A vapor farmer on Arvala-7, Kuiil came to seek peace in an out of the way world, which is now being trespassed upon by criminals and mercenaries.”

It feels like just yesterday I was talking about the amazing turnaround The Mandalorian had done for Ugnaughts with the character of Kuiil, but apparently it was a whole month ago.  Time is truly an enigma, isn’t it?  Well, after two years of no Kuiils, Hasbro is giving us a year of three Kuiils, with the previously reviewed Black Series figure, the upcoming Mission Fleet release, and today’s offering, a Kuiil in vintage stylings!

THE FIGURE ITSELF

Kuiil is part of the seven-figure Mando-inspired first mass retail assortment of Hasbro’s Star Wars Retro Collection line.  The figure stands 2 1/2 inches tall and he has 5 points of articulation.  Kuiil’s another all-new sculpt.  He’s no doubt inspired by the vintage Ugnaught, them being of similar design struction and all, but there are no directly shared parts between them.  The sculpt is a good middle-ground between screen accuracy and that true Kenner feel.  He’s not technically accurate, of course, with the face being a little more alien, and the details of the costume are shifted around and adjusted a bit.  It’s a bit like an early animated equivalent to the live-action look.  The broad strokes are certainly, making him easily identifiable, but he at the same time feels very authentic to the older aliens.  He’s even got that mix of one gripping hand and one different pose, which also feels very true to the cantina aliens.  Kuiil’s paint work continues the Kenner style of slight inaccuracy.  The colors are certainly drawn from a similar palette as the proper ones, and at first glance they honestly don’t seem that far off, but as you double check them, you realize just how far off they become.  But again, this is the correct course for that truly authentic feel.  And, it’s honestly a pretty good look regardless of accuracy.  Kuiil is packed with his small blaster rifle, which he can hold in his right hand quite well.

THE ME HALF OF THE EQUATION

As I mentioned in the Black Series review, I’ve been waiting for Kuiil toys since episode 1 of the show.  When it came to the retro figures, he certainly felt like a natural fit, and, after IG-11, he was probably the one I wanted the most.  In hand, he’s really great, and is, up to this point, the figure in the set that best captures the feel that Hasbro’s going for with these figures.  He truly feels like a proper ’80s release, and is just a lot of fun.  Certainly a nice surprise of a figure.  Both this and the Black Series figure were nice surprises, both for entirely different reasons, and I really dig them both for those differing reasons.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2809: IG-11

IG-11

STAR WARS RETRO COLLECTION (HASBRO)

NOTE: This review was written before June 6th.

“One of a series of dangerous assassin droids largely outlawed in the galaxy, IG-11 is a hired gun programmed to follow Bounty Hunters Gild protocols to the letter.”

Without a doubt, my very favorite part of The Mandalorian was IG-11.  It’s not a huge stretch, since I already really liked IG-88, and I also like Taika Waititi, and IG-11 is really just those two things put together.  Works for me.  IG-11 also helps with that retro feel of the show, so it only makes sense that he’d also be part of the Retro Collection set based on the show.  Let’s have a look at that one, shall we?

THE FIGURE ITSELF

IG-11 is part of the seven-figure Mando-themed assortment of Hasbro’s Star Wars Retro Collection line, which kicks off the major retail release for the Collection.  The figure stands 4 inches tall and he has 5 points of articulation.  IG-11 is the least unique figure in this particular set, a trend amongst IG-11 figures from Hasbro.  Much like those other releases, this one is patterned on an IG-88, specifically the vintage release, even more specifically the second version of the vintage release’s mold, which had slightly modified details.  Given the overall similarities of the characters, it does make sense to re-use, although I’m not sure how true to classic Kenner it would be.  His torso has been modified, so as to include the proper dual bandoliers, of course, and other parts, notably his hands, are also slightly different from 88.  That said, though they may be different, the hands are still not accurate to the upgraded hands 11 was sporting.  I guess I just got spoiled by that Mission Fleet version.  IG-11’s main change-up is paint.  Rather than sticking purely to the show’s far closer to IG-88 color scheme of largely grey/silver, this guy’s more of a dark bronze, I guess to sort of simulate his sequences underground in the finale, and also maybe to look like the credits art?  Whatever the case, the color change is certainly something that feels more authentically Kenner, as they were known for changing up colors for the sake of a more visually unique figure.  IG-11 is packed with two blaster rifles, long and short.  They appear to be more or less the same as the ones included with IG-88, but in black instead of dark blue.  I can dig it.

THE ME HALF OF THE EQUATION

IG-11 is the only figure from this set I knew for certain I was getting from the start.  Which is kind of silly when you get down to it, since he’s also the only figure that’s a re-use, and it’s of a mold I already own three other ways.  What can I say, I’m not the most diverse collector on some things.  It’s a simple figure, but I do still love him, mostly because I still love the vintage IG-88, and I’m always happy to be reminded of that.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2808: Cara Dune

CARA DUNE

STAR WARS RETRO COLLECTION (HASBRO)

NOTE: This review was written before June 6th.

“A veteran of the Galactic Civil War who fought under the banner of the Rebellion, Cara Dune is a seasoned warrior.”

Hey, cool, a Cara Dune figure.  Weren’t those all sure to be cancelled, as confirmed by all those people on the internet with no actual ties to anyone involved with the production of this figures?  No, it would seem that weren’t.  And this one wasn’t.  And now I’m gonna review it. And that’s all I got to say about that…

THE FIGURE ITSELF

Cara Dune is part of the seven-figure line-up of Mando-themed figures that makes up the first mass release set of Hasbro’s Star Wars Retro Collection.  The figure stands 3 3/4 inches tall and she has 5 points of articulation.  Cara is another all-new sculpt, and is another first season-inspired figure, although in this case, it’s at least the whole season, rather than just a single episode.  She doesn’t really have any direct inspiration in the vintage line, but she’s still designed to fit well within it.  Much like a proper vintage release, she’s got no real likeness to speak of, instead going for a more generic appearance, which I suppose kind of worked out for them, now didn’t it.  But I’m not getting into that.  That way lies madness.  I do like the way that they’ve sculpted the hair, so as to keep it clear of the neck joint, allowing for full range of motion.  The body gets a respectable amount of detailing as well, while still keeping that slightly dialed back look of the vintage line.  In terms of paint work, Cara is honestly a bit advanced for the proper Kenner style.  Not only does she get all of the appropriate color work, but she also gets her tattoo and her lipstick, both of which would have more than likely been left off of an authentic Kenner release.  But, she still feels very true to the line and the character, making this a rather happy medium.  Cara is packed with two guns, one a large rifle with a strap, and the other a smaller pistol.  She holds both of them nicely in her hands.

THE ME HALF OF THE EQUATION

I was never really worried about this Cara making it out, since it was in production before there was reason for it not to, and it doesn’t really have much of likeness anyway.  My faith was well-placed, I suppose.  This figure’s pretty fun.  Not a ton going on, but she gets the execution down pretty well, and even does things a little bit better, while still evoking the feel of the earlier figures.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2807: The Mandalorian

THE MANDALORIAN

STAR WARS RETRO COLLECTION (HASBRO)

NOTE: This review was written before June 6th.

“The Mandalorian is battle-worn and tight-lipped, a formidable bounty hunter in an increasingly dangerous galaxy.”

A week and a half ago, I took a look at one of Hasbro’s latest ventures into reviving some Kenner nostalgia, courtesy of their oddly-placed Retro Marvel line.  Marvel’s not the most natural fit for such a thing, but Star Wars, on the other hand, is pretty much perfect.  Hasbro tested the waters the last two years with some re-issues of the Star Wars and Empire Strikes Back lines, but they’re finally making their way into something newer, albeit still fitting that Retro feel, with a whole assortment of new figures based on The Mandalorian.  I’m kicking off my look at them with the show’s titular character today!

THE FIGURE ITSELF

The Mandalorian is the first of the seven figure line-up that is the Mando-themed series of Hasbro’s Star Wars Retro Collection, which is technically the third series under the Retro Collection banner, but the first to be offered up to retailers at large, rather than just being an exclusive.  The figure stands 3 3/4 inches tall and he has 5 points of articulation.  His design is based on his first episode appearance, which is on one hand kinda weird, but on the other rather befitting the style, since any vintage figures would have undoubtedly been based on the early look seen in promotional images and the like.  It’s an all-new sculpt, patterned a little bit after Boba Fett, I suppose, mostly by virtue of them both having that distinctive helmet.  Through the lens of vintage Kenner, it’s a good sculpt.  It fits the general style, but certainly has that slightly higher level of detailing that came with 1980 and later figures.  The articulation has clear range of motion, and the hands are clearly designed for holding the guns, so he’s very well-utilized in that way.  The one slightly odd bit is the “cape.”  He’s got a vinyl cape patterned after the ones seen on the ones seen with the early line figures.  While it’s certainly well-recreated, technically, a character like the Mando, coming from a post Jedi-era, would have a cloth cape, as the vinyl ones had been phased out on new figures by the time of Jedi.  So, technically, it’s inaccurate.  Of course, the vinyl reads as more obviously retro, I suppose, which has its own benefits.  Mando’s paint work is actually surprisingly involved, which I guess again makes it *technically* inaccurate, but it looks good, and it still has that proper feel, so I can’t really complain too much.  The Mando is packed with his long rifle and his blaster pistol, both of which he can hold pretty nicely.

THE ME HALF OF THE EQUATION

I was a sucker for the 5-POA Star Wars lines, and was quite upset when they were phased out for Rise and Mandalorian, because they’re kind of my main jam for the toys.  I was hoping we might get something later down the line.  This isn’t exactly what I had in mind, but I can’t say I’m unhappy about it.  Hasbro did a very good job of capturing that retro feel here, and they’ve made a figure that’s just good clean fun, and generally more functional than the more detailed counterparts.  I look foraward to getting the inevitable beskar re-deco, and whatever else Hasbro wants to throw at us with this mold.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2806: Jawa & “GONK” Droid

JAWA & “GONK” DROID

STAR WARS: POWER OF THE FORCE II (HASBRO)

NOTE: This review was written before June 6th.

“Jawas are small, foul smelling machine-scavengers of Tatooine’s deserts. Crafty traders and talented mechanics, they often use power ‘Gonk’ droids to provide energy for their scavenged goods.”

Though they only got one single release in the vintage line, and they’re only in one film of the original trilogy, when it came to Power of the Force II, Kenner was determined to give the Jawas some more proper coverage.  They got in early, with a pair of them joining the line’s second year.  There was also a follow-up in 1997 with one of the creatures.  Finally, we got one last one just as the line was on its way out, this time alongside possibly the best droid in the whole franchise, the “GONK” Droid!

THE FIGURES THEMSELVES

The Jawa and “GONK” Droid were added to Power of the Force in 1999, officially falling into Hasbro’s tenure in the last two years.  They were part of the second round of figures for the year, running concurrently with the Episode I figures.  The Jawa stands about 3 inches tall (placing him between the two from the two-pack in sizing) and has 6 points of articulation.  Hasbro was getting a little more experienced with robe construction, so this one’s actually got a separate robe piece for the bottom half, with actual legs sculpted beneath it.  It means more articulation, but also means less motion, since the robe only allows so much movement.  In terms of pure functionality, the prior design honestly worked a bit better, but I suppose the appearance is a little better on this one.  The depth of detail on this new figure was more involved, so he’s a bit more technically impressive, although the overall appearance is really the same as the larger Jawa from the two-pack.  The paint work on the Jawa is virtually identical to the prior releases, right down to the light-piping square on the top of his head.  If it ain’t broke, don’t fix it, I guess.  The GONK winds up as a bit more of an accessory.  He’s about 2 3/4 inches tall and he has moving legs, but not in a way that really counts as articulation.  There’s a button on the left side, which moves right leg backward, and the left leg forward.  Unfortunately, to facilitate this feature, that means the default set-up has the right leg forward and the left leg backward, with no way to lock them into place in a regular standing position.  And he’s not really stable in the default pose.  You have to rely on rubber bands or twisty ties if you want to keep his legs in a regular pose.  That’s not ideal.  On the plus side, it’s at least a fairly nice sculpt, far removed from the vintage design, and transitioning into something far more screen accurate.  These two are packed with two accessories: a blaster for the Jawa and a CommTech chip, which actually does play sounds for both figures.  That’s pretty cool.

THE ME HALF OF THE EQUATION

I’ve always liked the Jawas, and, of course, I have a fondness for the GONK due to my brother Christian’s attachment to the LEGO version, so this was a set that it’s kind of surprising how long it took me to acquire.  I actually had it for a while before reviewing, as I’d picked it up during one of my big splurges of Power of the Force buying from All Time.  But, it remained sealed hanging on my wall for a bit, until one in a ratty package came through, and I decided it was easier to swap them, since I was going to open mine eventually anyway.  Hey, at least it pushed me to finally open them.  These figures are overall pretty good, but they both suffer a little bit from some over-engineering.  Fortunately, it’s easy enough to work around, and, especially in the case of the GONK, it’s worth working around, because it’s a very nice looking figure.

#2804: Zodac

ZODAC

MASTERS OF THE UNIVERSE ORIGINS (MATTEL)

NOTE: This review was written before June 6th.

“Cosmic Enforcer!”

Action figures are like potato chips: you can’t have just one.  Or maybe that’s just me.  But only with action figures.  Because I’m actually not that big on potato chips…so I don’t even tend to have the one.  But I do have a lot of action figures.  So, there’s that.  What was the point of all this?  Oh, right, I’m looking at another Masters of the Universe Origins figure.  That’s pretty nifty.  And even niftier, it’s a character I haven’t looked at before, because I don’t actually own him in any other form.  Yes, it’s MotU‘s own resident Cosmic Enforcer (who is no longer “Evil”), Zodac!  Zodac’s actually one of the franchise’s original characters, debuting in the original line-up, and originally being billed as an “Evil Cosmic Enforcer,” so as to keep the numbers equal between both sides.  Outside media generally stuck to a neutral alignment for the character, though, and as the line progressed, “Evil” was removed from his packaging, helping to cement his status as not-a-bad-guy.  Let’s have a look at this not-a-bad-guy.

THE FIGURE ITSELF

Zodac is another figure from Wave 3 of Masters of the Universe Origins, right alongside yesterday’s Roboto.  The figure stands about 5 1/2 inches tall and he has 23 points of articulation.  His articulation scheme is effectively the same as Roboto’s, though he gets the extra movement on his right wrist joint.  Like his original figure, Zodac is largely built from shared parts. He’s got the Beast Man torso (because he’s got a lot of back hair, I guess), and the reptilian forearms and boots, as well as the standard upper-arms, upper-legs, and waist.  It’s all topped off with a new head and armor piece.  They do a respectable job of recreating his original, as goofy and silly as it’s supposed to be.  Since his torso is a different set-up, he winds up a little sturdier than Roboto, so he’s less prone to wobbling.  Zodac has a little more in the way of paint than Roboto, but it’s still pretty well applied, on my figure at least.  There’s a slight discrepancy on the painted flesh of the face compared to the molded plastic body, but that’s been an issue with Zodac pretty much since day one.  It’s also not as bad in person as it looks in the photos.  Zodac is packed with his blaster, or, as Tim would like me to point out, his L-shaped mace, seeing as it looks more like that than it does a gun.

THE ME HALF OF THE EQUATION

While I was sold on Roboto as soon as he was announced, I wasn’t really planning to pick up Zodac.  However, Max got his earlier, and I got to mess around with it, which was enough to convince me I kind of wanted one of my own.  He’s a fun little figure, and a nice change of pace for my collection at this point.  Here’s to hoping me might get a Zodak redeco at some point!

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2803: Roboto

ROBOTO

MASTERS OF THE UNIVERSE ORIGINS (MATTEL)

NOTE: This review was written before June 6th.

“Heroic Mechanical Warrior!”

When last I looked at anything Masters of the Universe, I mentioned not yet having any experience with the latest iteration of the line.  Well, hey, that’s changed…just in time for there to be another two for me to keep track of.  Yay?  Well, in the mean time, I guess I’ll look at the one I got.  Launched in the hell-hole of a year that was 2020, Masters of the Universe Origins was designed as a look back at the early days of the line, effectively updating the original vintage line but with more articulation.  So, you know, like Classics, but…umm…not Classics, I guess?  Anyway, my first entry into this new line is one of my favorite characters from the franchise, Roboto!

THE FIGURE ITSELF

Roboto is part of the third wave of Masters of the Universe Origins, which started hitting shelves earlier this year.  It showed up at Walmarts and Targets a bit earlier, but has been making its way to other retailers in the last month or so.  The figure stands about 5 1/2 inches tall and he has 22 points of articulation, as well as a moving jaw piece.  The articulation on these new figures is pretty much the best the brand’s ever seen, even improving a little bit on the Classics movement.  Much like his vintage figure, Roboto shares his legs with the Trap-Jaw figure from the line, but everything else is new.  He’s definitely following in the vintage figure’s footsteps in terms of design.  It’s a very clean, rather retro look.  It’s a little bit less goofy in this incarnation, but not so much so that he doesn’t feel like Roboto, who should always be at least a little goofy.  The way that they’ve kept the general proportions of the vintage figures, while still giving them the ability to, you know, stand up straight, also emphasizes that almost Bruce Timm-esque top-heavy nature of the designs.  I certainly don’t mind that.  The only slight downside to the construction of the figure is that, due to the interchangeable nature of the bodies on these figures, his waist joint is a little on the rickety side.  Not like he’s going to break or anything, but he does wobble a little bit.  Roboto doesn’t have a ton of paint, largely relying on molded colors from the plastic, but they’re pretty bright and bold.  The paint that’s there is cleanly applied, and follows the vintage design well.  As is typical for the character, Roboto is packed with three arm attachments for the right arm, blaster, axe, and claw.  He also has his usual action feature; turning the torso moves the gears in the chest and moves his jaw up and down.  It’s basic, but fun.

THE ME HALF OF THE EQUATION

Roboto is the first Origins figure to really catch my eye (since they appear to be dragging their feet on Mechanek), so I was definitely down for him from the word go.  He’s a very nicely done figure, and just a lot of fun.  Generally, I’m not so much into the vintage style MotU figures, but for the characters I like, this is a nice style, and I’m sure it’s great for more involved MotU fans.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2801: Flash Gordon

FLASH GORDON

DEFENDERS OF THE EARTH (NECA)

NOTE: This review was written before June 6th.

“Out of the sky, his rockets ignite.  Jets into battle faster than light.  Flash Gordon is the legendary swashbuckler of space travel.  This intergalactic adventurer is known throughout the galaxy as the one man to battle the evil Ming — and come out the hero!  Flash alone understands the twisted mind of this wicked tyrant — and leads the Defenders’ war against him to save Earth from extinction.”

Preceding The Phantom by two years, Alex Raymond’s Flash Gordon was introduced as a competitor to Buck Rogers, but wound up becoming an institution all his own, arguably becoming even bigger than Buck Rogers himself (in fact, when they produced the first Buck Rogers film serial in 1939, they even cast Buster Crabbe, who had famously played Flash three years earlier, in the lead role).  In fact, Gordon’s prominence extended even to Defenders of the Earth, where elements from his series and franchise formed much of the back bone of the cartoon’s plot, making him very much the central figure.  He’s been no stranger to figures over the years, but that doesn’t make getting one more any less cool.

THE FIGURE ITSELF

Flash Gordon is figure 02 in the first series of NECA’s Defenders of the Earth line (making him quite literally the central figure in the first set).  Like the Phantom, he’s based on his appearance in the cartoon, but again through that slightly different lens of the NECA release.  While Phantom’s design remained more or less consistent, Flash’s was a much more fluid appearance.  His show design tried to go for something that summed up those elements into one piece, while also streamlining a bit for the purposes of easier animating.  The end result’s a fairly decent, somewhat regal, but still functional design, that feels very true to the character.  The figure stands just over 7 inches tall and he has 33 points of articulation.  His articulation scheme is the same as Phantom’s, by virtue of them using the same core body.  As with Phantom, it’s a good enough fit for Flash, matching alright with his usual depictions.  He adds a few more new parts to the mix, with a new head and shoulders, as well as an add-on for his collar, and a waist cap with a slightly adjusted belt.  The head’s definitely my favorite part of the figure; despite being based on the cartoon character, NECA has opted to also inject quite a bit of actor Buster Crabbe’s likeness into the face, which makes it look even more like that classic Flash Gordon to me.  In general, Flash’s sculpt offers just a bit more in the way of detailing than the Phantom, and it really works.  Flash’s paint work is about on par with the Phantom for the most part, though perhaps a little better.  He’s still got the issue with the paint flaking on the joints on the wrists and ankles, but at least both of his boots match in finish.  I do quite like the slightly metallic finish on the jumpsuit, and the red and gold mesh well together.  There’s a touch of bleed over between the colors, and my figure’s got a small scratch on his forehead, but overall it looks okay.  Flash is packed with a slightly larger array of accessories than the Phantom, with five hands (pair of fists, pair of gripping, and a left trigger hand), a laser gun (same as the one included with Phantom), a sword, and two different effects pieces.

THE ME HALF OF THE EQUATION

In contrast to the Phantom, I’ve been a fan of Flash Gordon since a rather early age, courtesy of having my dad’s copies of the film serials to watch (on Laser Disc, if you can believe it).  I’ve had a number of toys over the years, but I’m always down for another cool one.  Of all the figures shown off for this set, Flash was certainly the one I was most looking forward to, and I have to say, he’s also my favorite figure in-hand as well.  He’s still got some slight QC issues, but they don’t seem quite so bad on him, compared to Phantom.  He’s a very fun figure, and I’m certainly glad to have gotten one for my collection.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2800: The Phantom

THE PHANTOM

DEFENDERS OF EARTH (NECA)

NOTE: This review was written before June 6th.

“Lord of the jungle, the hero who stalks, the beast call him brother, the ghost who walks!  The Phantom is the possessor of the strongest and most unique powers on Earth.  He draws upon the ancient secrets and supernatural strengths of his roots in the Deep Woods.  The Phantom’s ‘flashes’ of raw animal power are invaluable in the Defenders’ conquest of evil Ming and his ruthless robot army.”

First appearing in 1936, Lee Falk’s The Phantom is a costumed hero that actually predates Superman and the introduction of the super hero proper in 1938, which is something of a surprise to a lot of people.  The Phantom was a pulp hero, but something of a transitional one, as he helped to move the whole genre more into the direction that Superman would take things two years later.  Definitely a prominent role in the history of modern storytelling, right?  It’s a shame he’s never been able to find his footing with modern audiences.  The character got a less than stellarly received film starring Billy Zane in 1996, as well as some movie serials in the ’40s. Most relevantly for the purposes of this review, however, was his appearance alongside other King Features properties in 1986’s Defenders of the Earth, a 65-episode cartoon, which serves as the basis for NECA’s new line of figures.  I’m kicking things off with the Ghost Who Walks today!

THE FIGURE ITSELF

The Phantom is figure 01 in the first series of NECA’s Defenders of the Earth line.  He’s based on his design from the Defenders of the Earth cartoon, albeit through the lens of something slightly more typical for a modern NECA figure, rather than something purely cartoon accurate.  For the cartoon, Phantom’s appearance was fairly close to his original design, just minus the striped shorts he tended to have previously.  The figure stands a little over 7 inches tall and he has 33 points of articulation.  He’s quite posable for a NECA release, even one of the more recent ones.  The joints are definitely on the stiffer side, but it means he has an easier time holding a pose.  Structurally, Phantom is making use of the core body from NECA’s earlier DC figures from their AvP comic packs.  Of course, given how hard to get those were, these might as well be all-new molds.  It’s a rather bulked up, and kind of an almost ridiculous, body, definitely not the more realistic proportions we see from NECA.  It works well enough for the Phantom, though, especially given his more basic design.  He’s been given an all-new head sculpt, which does quite a nice job of capturing his cowled and domino-masked appearance.  He also gets a new waist piece with his distinctive skull-buckled belt, and a new set of forearms sporting some detailing on the wrists of his sleeves.  It’s a small touch, but a very nice one.  In terms of paint, Phantom is really good…in theory.  In practice, he’s mostly good, but there are some rather notable issues in terms of production.  On the positive side, there’s some really great work on the face, with subtle work on his stubble.  There’s also some nicely handled shading on the body suit, keeping it from being too much of the same color for one large stretch.  Unfortunately, there are two issues that plague pretty much the whole production run.  Firstly, for some reason, his two boots are a differing finish; the left is glossy, and the right is matte.  Secondly, they opted to mold the wrist and ankle joints in purple, and paint them to match the hands and feet.  Unfortunately, the paint shears off after the first posing, leaving them rather obviously a different color.  In terms of accessories, the Phantom is packed with three alternate right hands (standard fist, trigger grip, and fist with a hole for the ring effect), a laser gun (the show replaced his more usual real world firearms with one of these), three different energy effects (two for the gun, and one for his ring hand), and Zuffy, the small little alien that accompanied the Defenders’ children.  Zuffy gets hit pretty hard by the QC issues as well, with incredibly sloppy paint on the face, and a rather obvious and major crack in the mold on the right side of his chin.  I didn’t buy it for Zuffy, but that’s still really annoying.

THE ME HALF OF THE EQUATION

In terms of pulp heroes, my experience with the Phantom is rather minor.  I largely knew him from him getting a Captain Action costume, and a little bit from having seen the movie on TV as a kid.  So, I don’t have a huge attachment to him.  That said, I do really like the design, and there’s no denying that he’s a prominent character, worthy of some cool toy treatment.  When NECA unveiled these figures, I was certainly interested, so I snagged the whole first set.  Phantom himself is okay, but he’s held back by those rather frustrating QC issues.  I hope NECA can get those sorted out on future releases.  Still, even with those issues, he’s the best Phantom figure out there.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2799: Captain Piett

CAPTAIN PIETT

STAR WARS: POWER OF THE FORCE II (KENNER)

NOTE: This review was written before June 6th.

“Following Admiral Ozzel’s fatal mistake during the assault on Hoth, Darth Vader promoted Captain Piett to the station of Admiral. Piett remained in command of Vader’s Executor until its destruction during the Battle of Endor.”

The Empire’s most visible and most marketable troops are certainly the Stormtroopers, but they aren’t the ones that get to make all of the decisions.  That’s left to the far less marketable Imperial Officers.  During the vintage toyline, Kenner didn’t actually make any named officers, giving us just one generic one to cover things.  When it came time to fill things in for Power of the Force II, they rectified that by actually doing a few of the named officers.  This included one Firmus Piett, the longest lived ranking Imperial in the films, serving as Admiral over both Empire and Jedi.  But we’re not talking about that.  No, we’re going before that, when he was just a Captain.  For reasons.

THE FIGURE ITSELF

Captain Piett was added to Power of the Force in 1998.  Though he’s billed as a Captain, it’s notable that the bio describes his whole career path in the film, and we also never got an Ozzel, so he might as well just be an Admiral.  The figure stands 3 3/4 inches tall and he has 6 points of articulation.  Structurally, he’s quite similar to the Tarkin figure.  It makes sense, what with them being in the same uniform, and having a rather similar build.  It’s notable that they’re still totally unique from each other, though; no shared parts at all, even the ones that are almost identical.  It’s a reasonable enough sculpt.  Like Tarkin, he’s a little bulked up, but not nearly as much as earlier figures in the line.  The head doesn’t really look much like Kenneth Colley, who played Piett in the film.  Colley has some rather distinctly harsh lines on his face, and they aren’t really here.  He’s also got a much stronger jawline than he should.  Ultimately, he just looks much more generic. Not enough that I think the intent was for him to initially be a generic guy, but enough that he’s not immediately recognizable as Piett.  The paint work is pretty standard, matching up with the other Imperial Officers from the line, and generally being pretty cleanly applied.  Piett is packed with the same small blaster as Tarkin and Motti, as well as a baton (for all that baton stuff he does), and a Freeze Frame of Piett on the Executor…from when he’s an Admiral...

THE ME HALF OF THE EQUATION

Piett’s a character I always had a little bit of a soft spot for, since it’s hard not to feel bad for the guy the way he winds up in his position.  I mean, he’s still a bad guy, like, through and through, but still.  Despite that, however, I never actually had this guy as a kid, nor did any of my cousins.  It’s probably because he’s not a super distinctive figure, I guess.  He’s not bad, mind you, and actually works pretty well as a rank and file Imperial.  So, if you want maybe a few of him, that’s maybe not the worst thing.