#2673: Spacetrooper

SPACETROOPER

STAR WARS: POWER OF THE FORCE II (KENNER)

“Five years after the Battle of Endor, the Rebel Alliance has driven the evil Empire into a distant corner of the galaxy. But a new danger has arisen: the last of the Emperor’s warlords has devised a battle plan that could destroy the New Republic. The ability of spacetroopers to operate exclusively in space made them a valuable asset to the warlord, Grand Admiral Thrawn. These heavily armed stormtroopers wear full-body armor and have equipment that enables them to function as personal space-capable assault vehicles.”

In the history of Stormtrooper variants, today’s focus, the Spacetrooper, is actually one of the very earliest.  They first appear in A New Hope, one of them being seen when the Falcon gets pulled into the Death Star. Admittedly pretty easy to miss, being a) rather small and b) not actually very removed from the regular Stormtrooper design.  He was also portrayed by concept designer and future director Joe Johnson, which is a nifty little bit of trivia.  The idea has stuck around since, gaining some slight changes over the years.  When it came time to adapt Heir to Empire into comic form, they were granted a unique armored appearance, which served as the inspiration for their very first action figure!

THE FIGURE ITSELF

The Spacetrooper was part of Kenner’s Expanded Universe sub-line for Power of the Force.  He was one of two figures that shipped a little bit later than the rest, and were subsequently even harder to find at retail at the time.  The figure stands 3 3/4 inches tall and has a whopping 8 points of articulation.  He’s notable for being the first use of a universal joint on the shoulders, in contrast to prior figures’ simple cut joints.  Why this particular figure was granted these is kind of a random guess, but I’d hazard it’s due to how the shoulders are designed.  It’s a little rudimentary in its implementation, but still quite cool, and certainly useful for a wider range of posing.  The sculpt was an all-new affair, reasonable given the all-new design.  He’s got the basic elements of a Stormtrooper, but a little more armored up, and a little more streamlined.  There are a few other movable elements worked in as well, with an adjustable jetpack, and a fold out blaster built into the left arm (but only the left, because two blasters is too many).  As with the articulation, it gives the figure a bit more variety for posing, and just gives him a better general feeling of value compared to some of the more basic troopers.  In terms of paint, the Spacetrooper is a little lax; mostly, he just relies on the molded white plastic.  It’s slightly pearlescent, which makes a touch hard to properly photograph when coupled with the lack of accenting.  Still, it’s not terribly far removed from the rest of the PotF stuff at the time, and it does hit all of the major elements.  The Spacetrooper doesn’t get any proper accessories, thanks to everything being built in.  He does still get the fold out back drop, though, which is still pretty darn cool.

THE ME HALF OF THE EQUATION

When the full set of EU figures came through All Time Toys back in 2019, we didn’t actually know it was a full set at first.  Max had pulled out his Imperial Sentry, and told me I was welcome to the only other one we knew was in the lot, which was this guy.  Honestly, I was pretty happy just to get him, because I’ve always thought he looked pretty nifty, and I’d not gotten the chance to pick him up at that point.  Compared to some of the others, he fades into the background a little bit, but he does a lot of cool, innovative stuff for the time, and honestly holds up pretty well.

#2671: Cheetor

CHEETOR

TRANSFORMERS WAR FOR CYBERTRON: KINGDOM (HASBRO)

Hey, did you guys know that there’s, like, Transformers that’s not G1 or G1 inspired?  I know, I thought it was a weird concept myself.  Like, are they allowed to do that?  In checking it out, apparently the answer is “Yes.”  Typical “Ethan’s being sarcastic, isn’t he oh so clever” opening aside, Beast Wars, which launched in 1996 was the third major incarnation of the franchise, and was also my first real introduction to Transformers, by virtue of me, you know, not really having been around for the prior two.  It’s actually the first Transformers for a good number of people, and has, over the years, picked up quite a following, even as the franchise keeps shifting its focus back to G1.  But, Beast Wars fans are getting thrown a deceased animal’s bone this year, as Hasbro celebrates its 25th Anniversary with Kingdom, the third part of the War For Cybertron Trilogy, which is heavily centered around the Beast Wars cast.  Heading off the charge is one of the show’s most prominent characters, Cheetor, who I’m taking a look at today.

THE FIGURE ITSELF

Cheetor is part of the first Deluxe Class assortment for Kingdom, and alongside Blackarachnia, makes it half-Beast Wars, which is the set-up for all of the starting line-ups.  At least this assortment doesn’t have anyone being repackaged from Earthrise, I guess.  Cheetor had a few different appearances over the course of the original Beast Wars, but this one is based on his original appearance.  In his robot mode, Cheetor stands about 5 1/2 inches tall and he has 24 workable points of articulation.  In contrast to some more recent efforts, the articulation on Cheetor is rather on the restricted side of things.  His movement just generally feels pretty stiff, and a lot of the joints get okay movement one direction, but not another.  Additionally, the movement on his elbows and knees in particular is rather restricted, making him just generally harder to pose than a lot of compatriots.  The figure’s sculpt does an alright job of capturing the animation model for the character, but there are definitely some compromises made for the sake of transformation.  He also winds up with a bit more kibble than he should in a few spots, notably the backs of his hands and the tops of his lower legs.  This ultimately makes him feel a little bit less refined, I think, then he maybe should.  He just generally feels a little bit more slapdash.  Cheetor is accessorized with one weapon, a whip made from his alt-mode’s tail.  It’s an okay looking piece, but notably not a weapon that was used by this incarnation of his design; the whip came with his Transmetals release.  This one should technically get the “gut gun”, but it isn’t present.

With a name like Cheetor, his alt-mode probably isn’t too hard to figure out.  He turns into, that’s right, a Cheetah.  The transformation sequence is a little stubborn in a few spots, and there’s a tab on the back of the cheetah head’s neck that is pretty much guaranteed to break.  It’s fortunately not super necessary for either mode, and I was able to avoid breaking mine (the stress marks are certainly there, though), but breaking during the first transformation’s not the kind of recurring issue you want to run into with a Transformers figure.  At the very least, the cheetah mode does end up looking pretty good.  It’s certainly an improvement over most of his older toys, I can say that much.

THE ME HALF OF THE EQUATION

Beast Wars was my first interaction with Transformers, and if I’m being entirely honest, it’s probably a contributing factor as to why it took my so long to get into Transformers.  There are parts of it I enjoyed as a kid, and am still nostalgic about, though, and I do like Cheetor alright as a character.  So, I’m sort of trying some stuff out with Kingdom, and Cheetor was the first one of them I had the chance to pick up.  Honestly, I don’t know that he’s a great place to start with the line.  He’s not terrible, but he’s also not super great, at least by my metrics.  I’m hoping that others prove to be a little bit better, especially considering the prior two entries in the trilogy had little trouble getting me to care about other characters in the franchise I previously had little attachment to.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2670: Autobot Hot Rod

AUTOBOT HOT ROD

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Hot Rod embraces his destiny, becoming Rodimus Prime and defeating Unicron.”

Whoa, spoilers there guys.  We just picked up this Hot Rod figure and you’re already telling me he’s irrelevant?

Transformers: The Movie introduced a whole new slate of characters, and at the center of this new cast was the new planned lead for the franchise, Hot Rod, who would become Rodimus Prime before the film’s end.  Obviously, this didn’t stick, but that sure was the plan.  Even without being the franchise’s lead, Hot Rod’s made out pretty well on the toy front.  That being said, he has, as of yet, been absent from the latest incarnation of the line with all of its centralized scaling and such.  But, with it being the 35th anniversary of the movie where he’s definitely the lead, it’s hard to say that it was truly a shock that he was included in some sort of capacity this year, now was it?

THE FIGURE ITSELF

Autobot Hot Rod makes up one half of the Voyager Class component for the ’86-inspired Studio Series line-up. He’s figure 86-04 (because 86-03 is the last of the Deluxes, which is Blurrr, and I didn’t wind up grabbing him…yet…).  In his robot mode, Hot Rod stands 5 3/4 inches tall and he has 28 practical points of articulation.  Given he’s a Voyager Class figure, Hot Rod does seem a little bit on the smaller side, being more in line with Deluxe scaling.  This is, however accurate for Hot Rod from a scaling standpoint, and more over, the higher price point of the figure comes less from sheer sizing of the figure, and more from the complexity of the tooling and engineering.  In particular, Hot Rod winds up with an articulation scheme far improved compared to his Deluxe Class companions.  He’s not only got more functioning joints when in his robot mode, but also has generally a greater range of motion on those joints.  Unlike the last pair of Hot Rods I looked at, he doesn’t suffer from any major points of restriction, which is a real plus.  He’s even got hinged hands, meaning it’s a Hot Rod that can finally hold a Matrix.  What a crazy concept.  The sculpt proper is a pretty spot-on recreation of the animation design, and is just a generally clean looking piece of work.  It’s got a nice, sleek feel to it that seems really right for Hot Rod.  Even his vehicle mode kibble has been streamlined further than prior releases, meaning he’s a Hot Rod that doesn’t have the whole top of his car mode hanging off his back for once.  In addition to the basic robot mode, Hot Rod also has a few cool built-in features, including a visor that drops down from the top of his head (in the same fashion as the Masterpiece version), as well as hands that flip out for his welder and a 5mm peg allowing the mounting of the saw hand for his right and left hands respectively.  It helps to really give him that all-encompassing feel.  Aiding in the all-encompassing feel are the aforementioned alternate saw hand, his two blasters, the Matrix of Leadership (borrowed from Earthrise Optimus, and capable of actually being held this time around), an effects piece for the Matrix, and two effects for his forearm blasters.

Hot Rod’s alt-mode remains consistent with the other G1-inspired versions of the character, being based on the futuristic sports car mode from the movie.  It’s sleek and, like Kup, presumably pretty easy to animate.  In the case of Hot Rod, it’s also pretty distinctive, since it’s stuck with the character over the years.  The transformation process is a fairly involved set up with a lot of moving parts, but even so I found it to be a little more intuitive than other, more fiddly Studio Series figures.  I guess it still counts as a little fiddly, but it just feels less so to me.  Also of note about this transformation is that it involves the arms flipping sides, replicating the one notable transformation pattern not done by the toys.  The final transformed product looks not unlike the car modes on the other two Hot Rods I have, with the caveat of, of course, still having that more posable robot mode.  In car mode, the two blasters can be mounted to the front, and the effects for the forearms now work as exhaust effects.  The saw attachment can *technically* go on top of the guns, but due to how the clearance on the parts works, it’s going to cause some paint chipping on the guns, so I didn’t push it.

THE ME HALF OF THE EQUATION

As I noted early last year when I reviewed the Power of the Primes Rodimus, I have definitely been wanting a Hot Rod to go with the rest of my updated cast.  The inner figure from that set was a decent place holder, in fact more than decent, so when this guy got announced I was intrigued but not certain how essential he’d be.  The short of it is that he’s *very* essential.  He’s undoubtedly the centerpiece of this particular set, and the most impressive Hot Rod figure I can think of.  He just does a lot and he does pretty much all of it very well.  He exemplifies the mini-Masterpiece thing that these figures have been doing since Siege in the best possible way.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website and their eBay storefront.

#2669: Kup

KUP

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Kup fights for his spark as a giant robot squid tears him apart.”

One of the main focuses of Transformers: The Movie was introducing a new cast of characters, and by extension, a new selection of toys for the audience to buy.  After disposing of the original cast in relatively quick fashion, the movie shifts its focus to the new cast, generally made up of younger ‘bots, but not entirely, as is the case with good ol’ Kup here, the cast’s perpetual old guy, defined equally by his old-ness and his guy-ness.  The split between the cast for the two plot-lines places Kup with Hot Rod for most of the film’s mid-section, so he certainly gets a decent chunk of screen time, and that makes him decently memorable.  It also makes him a good choice for inclusion in the Studio Series assortment, which I’m taking a look at today!

THE FIGURE ITSELF

Kup is the another part of the Deluxe-class assortment for the ’86 tie-in Studio Series stuff.  He’s officially numbered 86-02, placing him just after Jazz.  Kup previously got figure treatment in the Titans Return line-up, but this one is more animation accurate, as is expected for this line.  In robot mode, he stands 5 1/2 inches tall and he has 20 workable points of articulation.  What’s rather curiously missing from the articulation are any sort of wrist joints; he looks like he’s got them, but it’s all a fabrication, I’m afraid.  Kup’s sculpt is all-new, and while it certainly aims for screen accuracy, it doesn’t *quite* get as close as some of the others in this assortment.  There are definitely parts that are really good, and I’m particularly a fan of that head sculpt.  However, the body seems to be a bit too broad across the shoulders for Kup, and the limbs are comparatively kind of scrawny.  On the whole, not atrocious, but not quite on the same level as the rest of the line.  Given that did seem to be some shuffling as to what was going in EarthriseKingdom, or Studio Series, I’d say it’s a definite possibility that Kup may have been intended for one of the other two lines, and just wound up in this line instead.  Whatever the case, the sculpt’s still pretty decent, and there are some pretty fun touches.  Most notably, the limbs are all mounted on 5mm ports, so Kup can be dismantled and put back together, just like in the movie.

Kup’s alt-mode, like many of the main characters in Transformers: The Movie, doesn’t have an actual real-world equivalent.  It’s instead a sci-fi, future-esque pick-up truck sort of thing.  It’s never been one of the more visually interesting vehicles, but I bet it sure was easy to animate!  The transformation to get him into the truck is a little bit on the fiddly side, and if you have a tendency to actually follow the directions (which I still do), they might slightly mislead you on a few spots.  I definitely had a little bit of back tracking.  That said, it still isn’t too much, and the end result ends up being pretty faithful both to what’s on screen and to his original toy’s alt-mode.  Kup is packed with a rifle and the little Energon dispenser he and Hot Rod use to calm the Quintessons.  Points for the very scene specific extra!

THE ME HALF OF THE EQUATION

Transformers: The Movie is kind of my go-to G1 representation for Transformers, owing a lot to its very distinctive visuals and soundtrack.  As such, my collecting now that I’m actually into Transformers tends to center around stuff from that movie.  I’ve been hoping for a nice Kup to help round out the film’s cast for a while.  Prior versions aren’t terrible, but I’m not much for the headmasters gimmick, and was definitely looking for one of him without.  This one has his own set of things going on, and I can’t say he’s the particular stand-out of the set or anything, but he’s a solid rendition of the character, and I’m glad to have him for the shelf.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2668: Autobot Jazz

AUTOBOT JAZZ

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Autobot Jazz tries to escape Moonbase One before Unicron devours it, but he doesn’t make it and is swallowed up by the Planet Eater.”

2021 marks the 35th anniversary of Transformers: The Movie hitting theaters, and in an effort to celebrate it, Hasbro’s going totally crazy and releasing….cartoon based figures in their Studio Series line?  What!?!  Okay, it’s not really that crazy of a concept when you get right down to it.  Studio Series is a line of figures dedicated to getting as close to screen-accurate recreations of the characters from the Transformers movies as possible; it’s honestly not that crazy a concept that they might want to devote at least a little bit of the line to the actual first theatrical Transformers movie, especially in a year where the main line, Kingdom, isn’t looking to be *quite* as G1 heavy as the main line for the last two years.  So, Studio Series is effectively picking up where Earthrise left off, and giving us some more updates of classic G1 characters in this new cohesive style that Hasbro’s been working on crafting the last few years.  Kicking things off is perhaps the most prominent of the original ‘bots still missing from this new style, that guy with the oh-so-hard-to-copyright-name, Jazz!

THE FIGURE ITSELF

Autobot Jazz is part of the Deluxe-class component for the Transformers: The Movie-inspired selection of Studio Series figures.  He is officially the first of the set, numbered 86-01 (they have re-started the numbering for these guys, and are using 86, the year the movie was released, as their prefix).  Though officially slated for a March 2021 release, these guys have hit a few places on the earlier side.  Of all of the figures in this 86-inspired line-up, Jazz is notable for being the only of the original Autobots present.  It’s fitting, since he’s one of three of the originals to make it through the film alive, though his role is certainly not as plot relevant as some of the others included here.  Of course, I’m hardly going to argue with getting a new Jazz.  We haven’t gotten one since Power of the Primes, and I’d honestly rather not talk about that one.  In his robot mode, this guy stands just shy of 5 1/4 inches tall and he has 20 practical points of articulation.  Jazz is an all-new mold, patterned on his G1 animation design, of course.  The most notable thing about that is that it means he lacks the door wing kibble that most G1-inspired Jazzes have included.  I’m not really that major one way or the other on whether or not he’s got them, but it’s cool that they went specifically animation-styled for this one.  Beyond that little detail, he’s just a generally nice recreation of the design on the cartoon.  It’s a clean looking design to be sure, which certainly fits the character.  No Siege greebliness to be found here.  I wasn’t quite as bothered by that as some people, but I will admit I do really like the clean lines on this guy.  In particular, I’m very fond of the head sculpt, which does quite a respectable job of getting Jazz’s signature design down.  He doesn’t really get many of the 5mm ports that the main lines have been getting, which means he’s not quite as customizable, but on the flip side, it continues his overall cleaner appearance.

Jazz’s alt-mode is pretty much the same as his original G1 counterpart, where he turned into a Porsche 935 racing car.  This one is essentially that, though he’s specifically based on the animation version of that car, meaning it’s not *quite* a Porshe.  Presumably, this means that he didn’t require licensing, which is a slight shift for Studio Series, but not entirely unheard of, especially given that the rest of Jazz’s compatriots in this line-up have completely made up alt-modes.  This one looks pretty good, and his transformation’s not quite as fiddly as Studio Series stuff tends to be, so I on the whole rather preferred it to a lot of the others I’ve messed with.  I did find it a little tricky to get his chest and head properly oriented upon returning him to robot mode, but it’s not too rough.  It holds together pretty well, and generally looks pretty good, too.  Jazz is packed with is usual Photon Rifle, which he can either hand-wield in his robot mode, or mount to the top of of his car mode.

THE ME HALF OF THE EQUATION

Jazz is definitely on my short list of favorite Transformers.  He’s not quite at Soundwave or Ultra Magnus levels, or anything, but I definitely like him, and was very much waiting for him to get some sort of update in this modern era of Transformers figures.  It’s been a long wait, but I was very happy to hear he’d be in this assortment, and he’s certainly the one I was most looking forward to personally.  He’s a strong release, and certainly the best Jazz I own, though perhaps that’s not saying a lot.  Still, he’s really cool, and that works for me.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2667: Soundwave & Ravage

SOUNDWAVE & RAVAGE

TRANSFORMERS: BUMBLEBEE DLX (THREEZERO)

So….remember about two weeks ago, when I was discussing the oxymoronic nature of non-transforming Transformers?  Man, aren’t they just a crazy concept that will never catch on?  Certainly I’m not going to be backing that horse any time soon, right?  …Yeah, about that… Despite only really being a moderate Transformers fan, and also recently finding myself grouped with the people that think maybe Transformers should transform, I may have well gone and bought a rather pricey non-transforming Transformer for myself.  Look, in my defense, it’s Soundwave.  Also, it’s from Bumblebee.  Exactly how was I supposed to say no?  And, while we’re all on the topic, this isn’t a completely transformation-less Transformers release, for reasons I shall get into in the review itself!

THE FIGURES THEMSELVES

Soundwave & Ravage were released as part of ThreeZero’s Transformers DLX line, which has so far been dedicated to designs from Bumblebee.  This marks the fourth release in the line, following Bumblebee, Prime, and Blitzwing.  Soundwave’s definitely a little more of a reach than the others in terms of his role in the film, but he’s freaking Soundwave, so it’s not like it’s super hard to figure out why they’d choose to release him, and bundling in Ravage is just pretty straight forward stuff, really.  The packaging is pretty adamant about referring to both of the figures included here, but make no mistake, Soundwave’s the main deal, and Ravage is really just an accessory.  Soundwave stands about 11 1/4 inches tall and has, like, a lot of articulation.  Getting an accurate count’s kind of tricky, because so many of the joints are really just there to aid other joints in the posing process.  What I’m getting at here is that posing Soundwave is a pretty darn involved process, which requires you to really want to know how you’re posing him before jumping in.  He’s designed with lots of lifting and moving plates, in order to ensure the best posability, while also keeping him movie accurate in the sculpt department.  It takes some getting used to, and if you’re not careful you might end up with some breakage, so reading through the instructions and learning what lifts and how is a good idea.  I myself wound up accidentally popping the glue on one of his front waist panels when I moved his hip forward incorrectly, so I know first hand the need to be careful.  The figure’s sculpt is dedicated to recreating the movie-interpretation of Soundwave’s G1 design as closely as possible, and based on what I could see from his brief appearances in the film, they’ve done a very nice job of capturing that design.  His internal workings make use of some actual metal parts, which makes him both sturdy and hefty, and it’s all sort of wrapped in an outer shell made up of a lot of separate plastic plates, which are responsible for making him look all Soundwave-y.  The detailing on those plates is all very sharp and they look properly machined.  For the most part, they also stay in place very securely.  The body beneath those plates is likewise quite nicely detailed for the most part, though I was somewhat surprised to find that the internal detailing for the torso isn’t actually sculpted, and is instead a decal. I get the why, ultimately, but it does feel ever so slightly like a step down compared to the rest of the figure.  Soundwave has no alt-mode, of course, but that’s something he share’s with his movie counterpart since Soundwave, like a lot of the Cybertronians we see early in the film, wasn’t actually designed with one in mind.  That does make his lack of transformation a little less egregious than the three prior figures, I suppose.  Soundwave’s paintwork is quite impressively handled.  The base colors are nice and bright, and eye catching, and there’s quite a lot of detail that’s been put into making all of the plates and such look worn in and damaged.  There’s a lot of simulated wear and tear, and it looks quite convincing, and is quite certainly of a higher caliber than, say, Siege.  Soundwave includes a light-up feature for his visor.  You’ll need to provide two button cell batteries of your own, but it’s a very nice effect, and adds just a little extra pop to him when on display.  Soundwave is packed with a decent selection of extras.  There are quite a few extra hands, 9 of them to be exact, in fists, open gesture, open relaxed, and trigger finger pairs, and one two finger gesture hand for the left side.  He also gets a blaster rifle, a display stand, and most importantly…

…Ravage!  Soundwave wouldn’t be much good without one of his cassette buddies to keep him company, now would he?  Of course not!  Ravage got a whole bit of focus in the movie, so there was this whole fully rendered model there to use as well, so I guess that does sort of make the whole thing easier.  Ravage is about 4 inches long, and has 17 workable points of articulation.  The articulation’s not quite as involved on Ravage, largely because Ravage isn’t as posable as Soundwave.  He’s still got all the basic movement he’ll need of course, and on top of that, he’s got all the movement he needs to, what’s that, actually transform?  Wait, is there an actual Transformer here?  Why, yes there is!   For Ravage isn’t just permanently in panther mode, but is able to also be folded up into the movie’s approximation of a cassette mode.  Said cassette mode can be stored in Soundwave’s chest compartment, as seen in the movie.  The transformation’s a little bit nerve wracking, if I’m honest, but I’m certainly glad it’s there, and it gives both Ravage and Soundwave a little bit of extra fun factor when messing around with them.  To help facilitate this transformation, Ravage also gets a few accessories of his own, as the side mounted rockets and the cannon for his back are removable parts which can be added to the figure when he’s in panther mode.  Pretty dope.

THE ME HALF OF THE EQUATION

It all started a little over a year ago, back before Transformers R.E.D. was even a thing on my mind, and therefore a thing that was well and truly getting me thinking about non-transforming Transformers.  We’d seen the first three DLX figures, and they were certainly cool, but not enough for me to really jump on the bandwagon.  Then Soundwave got shown off, and Jason from All Time Toys was looking at possibly placing an order, but really only if I was interested in picking one up.  I’m no stranger to high-end toys, but I’d not yet jumped down this particular rabbit hole with Transformers.  But…it was Soundwave, and it was also like a year away, so I had plenty of time to save up for him.  Good thing, too, since that year was 2020, and, well, we all know how that went.  Needless to say, he arrived, and I was quite happy to finally pick him up.  He’s definitely very different from anything else I own Transformers-wise, but I was definitely expecting that.  He’s certainly more collectible than toy, and isn’t really meant for fidgeting with the same way as other Transformers, but I still had a lot of fun messing with him once I took him out of the box, and he’s a tremendously impressive piece when sitting on the shelf.  I certainly wasn’t expecting to have *two* non-transforming Soundwaves in the space of a month, but worse things have certainly happened.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2666: Martian Manhunter

MARTIAN MANHUNTER

DC C3 CONSTRUCTION (PLAY ALONG)

The vast majority of the DC C3 Construction line was Batman-related.  It’s not a shock, since Batman’s always been DC’s main squeeze, and they tend to go heavy on him in any untried territory.  However, they did also include a few not-Batman characters, all courtesy of tying in with Justice League, which had just wrapped up its two season run a year prior, and was moving onto Justice League Unlimited.  This, of course, still got us one more Batman, but at least it also gave us Superman, Flash, and today’s focus, the J’onn J’onzz, the Martian Manhunter.

THE FIGURE ITSELF

Martian Manhunter was released as part of the “Mini Javelin” set, which was part of the second series of DC C3 Construction, which hit in early 2005.  Like the Mini Batmobile, this set was meant to be a smaller version of a more properly scaled Javelin, which was set to include GL, Hawkgirl, and Wonder Woman, but was ultimately scrapped.  So, instead, we got this set, which included this guy here and one of two different versions of Flash.  I’m just looking at Manhunter today.  He’s built on the basic C3 body, but still has one of the heads without peg-hole.  He gets a healthy helping of new parts, with add-ons for his head-piece, cape/torso, and the tops of his boots.  Ultimately, it’s a strange bit of give and take on the new parts.  It’s cool that he got so many, but ultimately I don’t know how well they handle the character.  The head piece seems a touch extraneous, especially given that there’s full detailing beneath it, allowing him to be displayed without.  Manhunter tends to have a somewhat pronounced brow, but this takes it a bit to the extreme.  The cape piece is nice, but is permanently attached to a bulked up torso piece.  Manhunter was depicted as larger than the rest of the team on the show, but this takes it a bit past that and makes it look more like J’onn has been enjoying too many Oreos.  The boots are nice in theory, but ultimately feel like they sit a bit short on the figure’s legs.  So, you know, it’s all kind of got issues.  Ultimately, the fully assembled product doesn’t look quite so bad, I suppose.  In terms of paint, J’onn sticks to the show’s color palette.  As much as I like how that looks on the show, it does wind up being a little on the drab side on this figure.  It’s not awful, I suppose, and the actual detail lines work quite well to define the character.  The face in particular seems quite right for J’onn.  Though these figures were little more than accessories themselves, J’onn actually got one for himself.  It was an alternate head piece, designed to look like his more natural Martian form.  Not a bad piece, though somewhat non-essential, so the fact that mine’s missing it isn’t the end of the world.

THE ME HALF OF THE EQUATION

This set was definitely the most in-demand of the second assortment (the fact that the other two sets were quite extraneous bat-variants aided in that), and I never actually saw it at retail.  It only became harder to find once DCD did their own official DC Minimates and neglected to update J’onn, making this figure the only version of the character.  I wanted one for a while, but he was just always outside of my price range.  Back in 2019, when All Time got in a big Minimate collection, this was the one item I requested from the start, and I actually wound up getting him in exchange for staying late one night to help get all of the ‘mates processed for sale.  Given his rarity and price, getting him was a touch anti-climactic, I suppose, since he’s not a terribly impressive ‘mate in his own right.  That being said, as with a lot of the older ‘mates, I do enjoy the old charm of this one, and I’m glad I finally got one.

#2664: Padmé Amidala

PADMÉ AMIDALA

STAR WARS: THE BLACK SERIES (HASBRO)

“Padmé Amidala was a courageous, hopeful leader, serving as Queen and then Senator of Naboo — and was also handy with a blaster. Despite her ideals and all she did for the cause of peace, her secret, forbidden marriage to Anakin Skywalker would prove to have dire consequences for the galaxy.”

My last four Black Series reviews have all been very current products, but to wrap up this week of reviews, I’m actually jumping back and doing just a little bit of catching up, though staying down the path I started yesterday with an Attack of the Clones-inspired figure.  This time around, it’s Padmé Amidala, the one member of the Prequel Trilogy’s main trio that lost the will to be reviewed I have yet to look at in Black Series form.  In my defense, there’s just the one figure of her, so she was a little easier to miss.

THE FIGURE ITSELF

Padmé was released in early 2019, as figure 81 of the Star Wars: The Black Series, and part of an assortment that included Admiral Holdo, Mud Trooper Han, Dryden Vos, Mace Windu, and a Battle Droid.  Kind of an odd-ball assortment of loose ends really.  This marked Padmé’s introduction into the line, our first of the three main characters in their Attack of the Clones attire, and also our first proper prequel figure since before The Last Jedi‘s release.  The figure stands just shy of 5 1/2 inches tall and she has 27 points of articulation.  Apart from lacking the butterfly shoulders, she’s pretty much got all of the modern Black Series articulation, meaning she moves pretty well.  Her sculpt is a unique piece, based on her main adventuring gear from the movie, prior to it losing the will to remain intact getting torn up in the arena during the climax.  This look is honestly Padmé’s most definitive design, so it was definitely a smart choice for her first figure.  It’s got a nice all-purpose sort of feel to it, and also brings her close to her daughter stylistically, which works well from a thematic stance.  The sculpt’s a quite good recreation of the look from the film.  The head’s got a pretty strong Portman likeness, the proportions on the body are well-balanced, and the texture work on the cape in particular is really strong.  All in all, just a great sculpt for the figure, and definitely well into The Black Series upward swing in the sculpting department.  Padmé’s paint work is the one area where the figure loses the will to be perfect takes a slight down turn.  For the most part, it’s still pretty good, since all the base work is pretty clean.  Even the face printing is pretty good, right down to getting the placement of the beauty mark on Portman’s face.  The issue on my figure is the hairline, which is all over the place, overshooting the actual sculpted hair on the forehead, and losing the will to get to of cutting just shy of the edge of her right temple.  It makes her ear look like it lost the will to be normally shaped odd.  Otherwise, she’s not bad.  Padmé is packed with her smaller blaster pistol, plus the one she stole from one of the Battle Droids, and two different right hands, one meant for each blaster.  I actually really appreciate the different hands, because it means that the hand doesn’t get all stretched out by the larger blaster handle, losing the will to hold causing it to drop the smaller blaster.  I don’t think Padmé actually carries the Battle Droid blaster until her outfit gets torn up, but I don’t mind the extra accessory.

THE ME HALF OF THE EQUATION

Padmé’s assortment was the last one before I really started just picking up whole sets of Black Series just to save myself the trouble (it was also the last one that wasn’t carried by All Time), so I wound up missing out on everyone but Dryden at the time.  I saw Padmé once at retail, but I hadn’t yet lost the will to hold off on decided to really pick up the prequel stuff.  After getting Anakin and Obi-Wan over the summer, I was more invested in actually getting a Padmé figure, and as luck would have it, someone lost the will to keep theirs one was traded into All Time, really streamlining the whole process for me.  Apart from the slight paint issue, she’s a pretty solid figure, and I wouldn’t mind seeing an Arena variant down the line.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Black Series, or other toys both old and new, please check out their website and their eBay storefront.

#2663: Clone Trooper – Phase I

CLONE TROOPER — PHASE I

STAR WARS: THE BLACK SERIES (HASBRO)

“Clone Troopers were so symbolic of the times, the galaxy-wide conflict that saw their debut took its name from their ranks: The Clone Wars.”

Oh, boy!  More Clone Troopers!  My favorite!  Like, actually, genuinely.  I’m not being sarcastic.  I just want to make sure that’s clear, because, very frequently on this site, when I open a review that way, I’m not tending to be terribly genuine with my words.  But I am this time.  For real!  …So, yeah.  Let’s review this Clone Trooper figure that I’m genuinely very happy to have, and I’ll try not to be any more suspicious and weird about it, yeah?

THE FIGURE ITSELF

The Phase I Clone Trooper is part of the second Phase IV assortment of Star Wars: The Black Series.  I know, that’s a lot of phases, huh?  He’s the second figure in the Attack of the Clones sub-set, following up on the Walgreens-exclusive Clone Lieutenant.  I have a sneaking suspicion it’s going to wind up having a fair number of clones for this particular sub-line.  Despite the fact that he’s a direct follow-up to the Lieutenant, and logic would dictate that the two of them would be identical from a sculpting standpoint, they are, in fact, completely different figures.  While the Lieutenant was a re-use of the original Clone mold (which I reviewed as the Clone Sergeant), this one is built on the all-new Clone Trooper tooling introduced in the first Phase IV assortment with the Kamino Clone.  Why they didn’t just hold off and do the Lieutenant on the new body is anyone’s guess, but I’m just focusing on this guy, not dissecting the insanity that is Hasbro’s production choices.  This figure stands 6 inches tall and he has 27 points of articulation.  Apart from a new helmet, he’s the same sculpt as the Kamino Clone, which is fine by me.  I was a big fan of that mold, with its improved range of motion, and its much sharper sculpting.  I look forward to buying as many times as Hasbro sees fit to re-use it, because I’m a sucker for a decent Clone Trooper.  The new helmet is what makes this guy a proper Phase I Clone, and it’s a really nice piece.  I quite like it.  Like the Phase II helmet, it’s been placed atop an unpainted clone head, no doubt future proofing for when they branch into the named clones from Clone Wars.  In terms of paint, this guy’s a touch more basic than the Kamino release, being a standard Shiny.  Those were the ones we saw the most of, especially in AotC, so it makes sense to start here.  It’s a good, clean look, but keeps all of the proper accent work.  He’s packed with the he DC-15A rifle and DC-15S blasters, same as the Kamino release.  I do like that we actually get them both, since the Stormtroopers are down to just one weapon each.

THE ME HALF OF THE EQUATION

After thoroughly enjoying the Kamino Trooper, I’ve been clamoring to get some more figures on this mold, and was very definitely interested in seeing some Phase I guys.  The Lieutenant through me for a bit of a loop, but then they showed this guy off, and I was back in.  This was probably my most wanted figure out of this assortment, even though there’s not technically a lot new going on.  It’s just a really strong base to start with, and I’m very excited by the prospect of getting all manner of ranks and individualized clones as we move forward.  In the mean time, this guy really tides me over.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Black Series, or other toys both old and new, please check out their website and their eBay storefront.

#2661: Armorer

ARMORER

STAR WARS: THE BLACK SERIES (HASBRO)

“The Armorer plays a vital role in keeping the culture of the Mandalorians alive. She forges beskar armor in the ancient tradition of her people.”

The Mandalorian has focused not just on the titular Mandalorian, but on a good chunk of Mandalorian culture as well, giving us a variety of different members of said culture.  Within the first season, we meet several members of the Mando’s own tribe, each with their own variants on the Mandalorian armor.  And someone’s got to make all that cool armor, don’t they?  Who could that possibly be?  Why it would be the Mandalorian Armorer, of course!  Introduced in the very first episode of the show, she’s also got one of the coolest Mando designs, which pretty much just begs for proper toy treatment.  And, as luck would have it, toy treatment’s what she got.

THE FIGURE ITSELF

The Armorer is part of the second Phase IV assortment of Star Wars: The Black Series.  She’s another piece of the Mandalorian sub-set, where she’s figure #4.  This is our second figure of the Armorer in the line, following a slightly more deluxe release earlier last year as one of Hasbro’s shifted con-exclusives.  The core figure is mostly the same between the two releases, with only the small cape piece on her back changing.  It pretty much follows the trend of prior Black Series con-exclusives getting slightly stripped down re-releases in the main line fairly quickly after their initial release, though this is notable the only one with a notable change on the actual core figure.  The figure stands 5 3/4 inches tall and she has 29 points of articualtion.  She’s following what is essentially the new standard for articulation, meaning she’s got newer joints such as the butterfly joints on the shoulders, and she’s got increased range of motion on most of her joints as well, making her a rather agile figure.  The sculpt does quite a nice job of recreating her armor design from the show.  The helmet in particular is pretty spot on, which is good to see given that Din’s helmet continues to be ever so slightly off in this line.  The rest of the armor is well-shaped, and cleanly detailed, and there’s plenty of texture work going into the rest of her clothing.  The one truly new piece to this release is the cape, which was a soft-goods piece on the con release, but is plastic here.  It looks perfectly fine this way, and matches with other such pieces on more recent figures.  The only downside is that it does have a tendency to pop out of place rather frequently.  Her paint work is all quite nicely applied.  The base colors are clean and sharp, with little slop or bleed over to speak of.  She actually gets some accenting as well, with some slight dry brushing on the helmet, as well as a wash on the cape and her skirt.  It really helps to bring out the sculpted details, and it’s always nice to see a little extra detailing going into these figures.  For this more basic release, the Armorer gets her hammer and tongs.  It’s not as much as the prior release, of course, but it’s really all that I would deem essential for the character, and two accessories seems to be where Hasbro has settled into for a standard release.

THE ME HALF OF THE EQUATION

Much like yesterday’s Incinerator, the Armorer is one of those designs I’ve wanted as a toy since she showed up on screen.  I was not alone in this, as she was definitely one of Super Awesome Wife’s favorite parts of the show, and S.A.W. was eager about any news of figures.  So, when it came time for the deluxe release, I of course got one for her, and patiently awaited the standard release for myself, since I knew full well it was coming, even before there was an official announcement.  Regardless of version, she’s a really awesome figure of a really awesome design, and she makes for a truly great toy.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Black Series, or other toys both old and new, please check out their website and their eBay storefront.