#2959: The Flash

THE FLASH

DC UNIVERSE CLASSICS (MATTEL)

You do have to give Mattel a little bit of credit, and I can’t believe I’m saying that, on how they handled the early line planning on DC Universe Classics.  There was some serious effort not to just front load the whole thing with all of the hitters right away, instead using them to anchor assortments of otherwise more minor characters.  Their first year saw them struggling to reach full retail distribution, but going into their second, things were starting to seem a little more solid.  They kicked off the year with an assortment loosely centered on today’s focus, the Flash, specifically of the Barry Allen variety, since he had just returned to life after a lengthy period of deadness just a few months prior.

THE FIGURE ITSELF

Flash was part of the seventh series of DC Universe Classics, the series that built the Atom Smasher figure I reviewed last year.  This marked Mattel’s first of many assortments where the heavy hitter of the set would be sold sans Collect-N-Connect part, something Hasbro would end up co-opting into their Legends line when it returned a few years later.  Flash was, unsurprisingly, the heavy hitter for this assortment.  The figure stands about 6 1/2 inches tall and he has 25 points of articulation.  At this point in the line, the rockers are still present on the ankles, for all the good they do.  Okay, that’s a little unfair, because they do wind up being somewhat useful on Flash, at least for some slightly better running poses.  He’s still not gonna balance very well in those poses, but let’s take what we can get.  Flash was built on the medium male body, originally introduced in Series 3 for Nightwing and Green Lantern.  It was the slightest build they had available for an adult male body at the time, and would remain that way for quite a while.  Ultimately, it’s just too bulky for any iteration of the Flash.  Barry can be a little bulkier than the average speedster, but this goes to excess.  I honestly think that it’s really the shoulders that throw things off; the DCUC bucks always had very prominent shoulders, and for a character like Flash, this stands out even more.  Generally speaking, however, it’s not the worst it could be, and in light of a line that was built upon such things across the board, it’s ultimately a minor issue.  Flash got a new head, shins, and feet.  The head is decent, if a bit devoid of personality for Barry.  A slightly warmer expression would go a long way.  The lower legs gave him proper boot sculpts, which are actually quite nice.  The feet even get treads on the bottoms, just like Flash always had.  It’s certainly a nice touch.  His paint work is generally pretty basic, but it’s also generally pretty clean in its application.  He also gets a little bit of accenting on the reds and yellows, just to keep things a little more visually interesting.  It actually works pretty nicely.  Flash was the one figure in the set not to get a CnC piece, but he did get one of Mattel’s patented crappy blue display stands.  They were great for…umm…being not so good at helping the figures stand?  They sure were blue and translucent, though.  They did that part well.

THE ME HALF OF THE EQUATION

By the seventh series, the line was starting to get a little easier to get, so it wasn’t quite the nightmare of other sets to get these figures.  That said, I didn’t actually get Flash until after the line was essentially dead.  At the time he hit, I was still mixing these guys in with my DC Directs, and I had a couple of other Barry Allen Flash figures I liked well enough, so I didn’t go after this one.  When the line ended, I realized how close I was to having the Satellite Era League, so I filled in a few gaps, and picked this one up for a decent price loose.  He’s not my favorite figure from the line, but he does an okay job, and he does look cool with the rest of the League.

#2952: Atom Smasher

ATOM SMASHER

DC UNIVERSE CLASSICS (MATTEL)

DC’s handling of the Justice Society from the ’60s forward marked an important change in how they handled story telling as a whole, at least for a while.  With the dawn of the Silver Age, they had rebooted most of their popular titles, but “Flash of Two Worlds” confirmed that the original DC heroes existed in a universe all their own, where time had progressed since we last saw them.  It created a universe where the heroes were allowed to age, which, in tandem, created a universe where the heroes were allowed to retire or otherwise pass their mantles onto a new generation.  Roy Thomas’s All Star Squadron was a series dedicated to the exploits of the JSA after we stopped seeing them regularly, and through it we were introduced to a whole collection of legacy heroes, who would eventually become Infinity Incorporated.  Amongst those heroes was the original Atom’s god-son Albert Rothstein, also known as Nuklon.  Al would later move up to the JSA proper, and would take on a new identity, Atom Smasher, whose second figure I’m looking at today.

THE FIGURE ITSELF

Atom Smasher was the Collect-N-Connect for Series 7 of Mattel’s DC Universe Classics.  Atom Smasher would mark the first proper JSA offering within the line, but he would be the first of quite a few, including a whole JSA-themed series by the time the line ended.  Atom Smasher’s status as a CnC allowed him to be a little taller than is compatriots, standing about 8 1/4 inches tall.  His base body was really just patterned on the standard male body, so he kept the same basic 25 points of articulation.  In terms of height, Al had the ability to vary his, much like Giant-Man, but this figure still seemed a little bit on the small side; he felt more like a kind of tall guy, and less like an actual giant.  Still, it was at least a better representation of his size than *some* of the figures in this line…heck, in this very same assortment (looking at you Little Barda).  In terms of sculpt, the sized up base body worked pretty well for the character’s design at least, and the figure specific elements on the neck, belt, forearms, and boots all look pretty good.  The head was a pretty nice piece as well, and would wind up scaled down to normal figure size for use on Mattel’s version of the Al Pratt Atom a few years later.  Atom Smasher’s paint work is pretty good, showing the slightly more involved work from earlier in this line.  The base work is generally pretty cleanly applied, and he also gets some pretty nice accent work, especially on the larger stretches of the same colors on his mask and torso.  Atom Smasher had no accessories, but as an accessory himself, and without any major extras that warranted inclusion, that’s really not a big deal.

THE ME HALF OF THE EQUATION

Atom Smasher was a slow burn figure for me.  I picked up the figures I most wanted from this assortment right away, so I had their parts for him floating about for a bit.  I even wound up with the Barda figure as well, so I had her part too, but I was so unimpressed with her, and so disenchanted with the possibility of finding the rest of the parts, that I actually wound up trading off the part that came with her before completing this guy.  It wasn’t until the end of the line, when I really started to go back and fill in some holes that I finally brought myself to finish him.   I’m glad I did, because even at his slightly smaller size, he’s a cool figure, and it’s unlikely we’re ever going to get a better Atom Smasher.

#1651: Big Barda

BIG BARDA

DC UNIVERSE CLASSICS (MATTEL)

“Born on the evil, warlike planet Apokolips, Barda was specially trained in all forms of combat by Granny Goodness. However, she fell in love with Scott Free, a child of peaceful New Genesis raised on Apokolips, and used her warrior skills to help him escape to Earth. Barda accompanied Scott, and they married after he assumed the name of Mister Miracle, world’s greatest escape artist. Since then, she has fought evil alongside her husband, both of them serving in the Justice League of America.”

When it came to DC Universe Classics‘ line-up, there was definitely a penchant for leaning heavily on Jack Kirby’s Fourth World creations.  This is something of a carry over from Kenner’s Super Powers, a line that inspired much of the DCUC line.  One prominent Fourth World member that was absent from Super Powers was Big Barda, who made her debut rather early into DCUC‘s run.

THE FIGURE ITSELF

Big Barda was released in Series 7 of DC Universe Classics.  There were two versions of the character available: with helmet and without.  As you may have pieced together from the photo at the top of the review, this one’s the un-helmeted release, which, despite not being a standard look for the character at all, ended up as the easiest of the two versions to find.  Why the decision was made to make it two separate figures, rather than just tossing in the alternate look as an accessory is anyone’s guess, but it’s just the first of the problems that plague this figure.  The figure stands 6 inches tall.  I’m gonna say that again: 6 inches tall.  So, for those of you playing the FiQ home game, double-checking the stats up against prior players reviews, you’ll note that Barda is shorter than the DCUC Mr. Miracle, despite Barda being consistently depicted as a good half foot taller than Scott, and having, you know, “Big” in her name. Kind of an issue.  What’s especially odd about this is the fact that Barda has a completely unique sculpt…so, there’s really no reason for her to be the same size as all of the other female figures.  There’s legitimately no good reason for Mattel to have so badly underscaled Barda.  Apart, of course, from the looming “they’re Mattel and thereby must suck at everything” bit they’ve got going on.  And even from an internal standpoint, she’s still really off, because her arms and legs are really quite scrawny, again, in sharp contrast to that “big” descriptor.  How did nobody along the whole process stop and go “wait, something’s not right here.”  Or maybe they just thought it was an ironic nickname?  Like “Einstein” or “tiny”?  That seems like an appropriately Mattel thing to do, I guess.  If there’s one redeeming aspect to the figure, it’s the paint.  It’s from a time when Mattel was still kind of trying at such things, so she actually has some pretty solid accenting work, especially on things like the chainmail on the arms and legs, where it really helps bring out what few strengths the sculpt actually has.  In terms of accessories, Barda was rather light.  She has her staff and one of Atom Smasher’s arms, and she can’t even hold her staff all that well.

THE ME HALF OF THE EQUATION

No super exciting story about acquiring this figure.  A friend of mine bought this figure thinking there was a helmet included, and upon discovering no helmet was included, she handed it off to me.  The sans-helmet figure wasn’t my first choice, and I mostly just kept her because I wanted to finish my Atom Smasher.  She’s a flawed figure.  I can’t really get past that.  On the plus side, with the introduction of DC Icons and its rather diminutive nature, I at least have somewhere to put her.  Yay?