#2356: Transforming Bruce Wayne

TRANSFORMING BRUCE WAYNE

BATMAN FOREVER (1995)

Today I’m making a return to the line that started these wacky-tacky reviews.  It’s more Batman Forever, but like another variant of that main guy.  Dig it.

THE FIGURE ITSELF

Tansforming Bruce Wayne is another Batman Forever figure.  He’s batman but when he’s not Batman.  Also he’s Val Kilmer because it was the ’90s, but not the early ’90s when he was Michael Keaton or the late ’90s when he was George Clooney (yuck, don’t make me think about it, dudes).  He could transform into Batman with armor, most of which is still present, because instead of loosing the armor, silly child Ethan lost the whole darn figure.  Silly child Ethan.  Such a child.  I got another one but I gotta wait til the next section for that.

THE ME HALF OF THE EQUATION

It all started when I was born.  As a child of the ’90s I became a part of a society that fully embraced Val Kilmer and we made him Batman.  We did that, people.  Think of it and weep.  As the constructs of walking and talking and collecting formed in my mind, Kilmer rang out, jumping from the shelf of that service merchandise, calling to me.  Buy me Val Kilmer said, and I was sore afraid.  So I bought him.  Well, my parents did.  And I saw that it was great.  But no it wasn’t great.  It was Val Kilmer.  And so silly child Ethan FLUNG him to the far corners of the Earth, never to be found again.  That showed him.  But then he came back.  Oh dear.  Here he is.  Being reviewed.  That’s pretty much it…

(Oh gosh, did we leap through some sort of time warp, because it’s feeling real 2013 up in here…nah, it’s just April Fool’s Day.  Got ya?)

Continue reading →

#2269: Batman

BATMAN

JUSTICE LEAGUE ACTION (MATTEL)

As toys have become more of a collectors game, and toy companies have begun to cater to said collectors, there’s been one major issue plaguing our favorite brands: how do you keep mainstay characters affordable and easily available to younger audiences who haven’t quite latched onto that collector’s game?  The answer? Evergreen lines.  These are lines with figures that don’t follow the same sort of assortment break-down of collector lines, and aim to keep the big names on the shelves, while also producing a cost effective line.  There are a handful of different levels to these sorts of lines, and furthest down the list are the very basic figures that serve as fodder for the shelves at drugstores and places like Dollar General or Family Dollar.  Figures that are cheap, plentiful, and can stand up to some play.  I’m looking at one such figure today.

THE FIGURE ITSELF

Batman is part of Mattel’s budget Justice League line, which features all of the iconagraphy of Justice League Action, but sports figures that are otherwise unrelated.  This specific Batman variant was also offered a few years ago under a purely Batman branding, but saw release, as is the intended purpose of the line.  The figure is about 5 1/2 inches tall and he has four points of articulation.  He moves at the neck, shoulders, and waist; no hip movement for him, although some of the line’s more recent offerings have added that.  Structurally, this figure feels quite similar to the Ultra Hero Series and offerings like it, which I can certainly dig.  His sculpt is a fairly clean, rather basic affair.  All of the important details are there, but it doesn’t really move beyond them.  His cape is a cloth piece, slotted into his back a little clumsily, but it’s sturdy and won’t be going anywhere.  As far as paint, he’s pretty basic.  The color scheme is slightly non-standard, being mostly black with a yellow emblem and belt.  It’s not a bad look, though, and the paint for the logo and face is pretty decent.  He’s got no accessories, which isn’t much of a surprise given the usual price point on these things.

THE ME HALF OF THE EQUATION

I got this guy in a big box of presents from my in-laws.  He clearly wasn’t meant to be the star attraction or anything, just something small that they presumably picked up for me while somewhere else.  I can’t say he’s the sort of figure I’d buy for myself, but as a gift, he’s kind of nifty in his own way.  And, of course, now I’m looking at what else has been done in this style, because I have a serious problem.

#2227: Batman Beyond & Bruce Wayne

BATMAN BEYOND & BRUCE WAYNE

JUSTICE LEAGUE UNLIMITED (MATTEL)

“In the not too distant future, an older Bruce Wayne trains high school student Terry McGinnis to become the new Batman, ensuring the protection of Gotham City for years to come.”

Would you believe there was a time where we were thankful for Mattel making up for the mistakes of Hasbro?  I know, that must have been a strange bizarro world.  When Batman Beyond hit the airwaves, Hasbro had fully absorbed Kenner and were back to making toys under their own name again, and they…weren’t the best at it.  For their Beyond line, they decided that rather than doing anything that followed the actual show, they’d do a bunch of wacky non-standard variants of the title character instead.  It was a reasonable toy line, but not much of a companion for the show.  A show-accurate version of the main character, as well as a handful of the supporting cast, would eventually get their due courtesy of Mattel and their Justice League Unlimited toy line.

THE FIGURES THEMSELVES

Bruce and Terry were released in a three-pack alongside fellow Beyond character Warhawk in one of the final retail assortments of the Justice League Unlimited line.  Terry would also see release as a single-carded figure, but this was the only way to get Bruce.

BATMAN BEYOND

The main character of the show, Terry was not short on action figures, but he was short on accurate ones.  This figure changes that…more or less.  He’s wearing his standard gear from the show, which is a pretty darn timeless design.  The figure stands 4 3/4 inches tall and he has 5 points of articulation.  Batman Beyond is built on one of the line’s mid-sized bodies, in fact the one retrofitted from the original Justice League Batman body.  It’s honestly a little bit on the large side for Terry, and he’d probably have looked more at home on the skinny body that they built out of Flash.  Ultimately, it’s not the worst look, and is okay for maybe a slightly later career Terry as seen in “Epilogue.”  Given it’s the JLU line and that was his main JLU appearance, I suppose it’s not totally unreasonable.  He gets a new head and a slightly tweaked set of arms.  The head is a fairly reasonable recreation of the animation design, certainly closer than any of Hasbro’s attempts.  It’s a little on the large side, but that ends up making the body look slightly more proportionate, I suppose.  The arms are pretty much just the standard ones for this body, but with the scallops on the back of the forearms.  The paint work on BB is fairly basic, just the standard details for him.  One notable omission is the mouth, which really should be white like the eyes.  Instead, it’s left unpainted, which makes it easily lost in the sculpt.

BRUCE WAYNE

Despite many figures of his younger self, this was the very first figure we got of the elder Bruce Wayne as seen for most of Beyond‘s run.  I mean, I guess it’s a little harder fault Hasbro on not releasing this one; he’s an old guy in a suit.  Not a ton of play potential there.  Coupled with a fully suited up Terry and Warhawk, though, he’s admittedly an easier sell.  The figure stands 4 3/4 inches tall and has 5 points of articulation, just like his companion.  Bruce was built on Mattel’s revamped suit body of the time, but given the slightly bulkier arms of Hal Jordan/Mr. Terrific, as well as a unique head and an add-on piece for the torso.  The head is a respectable match for Bruce’s design from the show, but is rather on the small side, especially when compared to Terry’s oversized head.  It also has a straighter neck than Bruce tended to have in the show.  The add-on piece, conversely, adds in some of Bruce’s slight hunch from the show, but when coupled with the very straight neck, plus the arms that really weren’t designed for this body, he ends up looking like his shoulders are about half and inch too low.  It’s not ideal.  Like Terry, Bruce’s paint is fairly basic, though he doesn’t have any obviously missing apps, which I suppose is a good thing.  What he *is* missing is his cane, which he was pretty much never seen without on the show.  Seems like a pretty glaring omission if you ask me.

THE ME HALF OF THE EQUATION

I fell out of JLU towards the end, so by the time that this set was at retail, I was pretty much gone.  I remember seeing pictures, but the distribution was such that I never saw it anywhere in person.  I can’t say I felt like I was really missing it, but this pair got traded into All Time several weeks back and I had some trade credit, so I decided I kind of wanted them.  Are they great?  No.  Are they good?  Eh.  Are they fairly passable, fairly accurate recreations of the source material?  More or less.

#2180: Batman & Leonardo

BATMAN & LEONARDO

BATMAN VS. TEENAGE MUTANT NINJA TURTLES (DC COLLECTIBLES)

Just at the end of last month, I took my first look at the latest branch of TMNT figures, specifically the cross-over ones from Batman Vs. Teenage Mutant Ninja Turtles.  The debut figure was a single figure crossing over both concepts, but the rest of the line is doing the crossover via packs of two figures, one from each of the two franchises.  Today, I look at the unquestionable lead of one franchise, and the disputed lead of another, with Batman and Leonardo!

THE FIGURES THEMSELVES

Batman and Leonardo are the first of the five two-packs that make up DCC’s Batman Vs. Teenage Mutant Ninja Turtles line. The whole line is currently exclusive to Gamestop, but time will tell if that’s actually going to stick or not.  Whatever the case, these two started hitting Gamestop shelves last month.

BATMAN

Would you believe me if I said that the primary selling point of this set for me was another Batman figure?  I know, I’ve got hundreds of them at this point, why obsess over one more?  Well, if I’m being entirely honest, after the disappointment of DCC’s B:TAS Batman figure, I’ve been in the market for a decently handled vaguely animated Batman figure, and that’s what this one appeared to be.  Batman Vs. TMNT gives Bats a rather classic appearance, but with an interesting stylized flair, which translates well to this toy form.  The figure stands 6 1/2 inches tall and he has 27 points of articulation.  Articulation was perhaps the best part of the Mikey figure, and while Batman’s not *quite* as good, he’s still pretty darn good in his own right.  The range on the legs and the torso is solid, and I felt like the feet were quite good for keeping him flat-footed.  The neck does okay for a single ball-joint, but is a little restricted.  The worst restriction, though, is to the elbows, which just barely make it to 90 degrees.  It’s not ideal for a Batman figure.  His sculpt is another all-new affair, which makes sense, given the unique stylizing from the movie.  It’s another strong sculpt as well, capturing Batman’s usual chiseled nature quite nicely, and just generally building an aesthetically pleasing version of the character.  Like Mikey, Batman’s cape is cloth, and it’s a virtually identical piece.  That’s a good thing, because I loved the cape on Mikey, and I love the cape on Batman.  It definitely makes for some fun with posing him.  Batman’s paintwork is fairly strong.  The base colors are cleanly applied, and the extra line work really helps to sell the animated appearance.  As with all DCC paint, I worry a little about how it will hold up over time, but it looks good now.  Batman has a fairly sizable selection of accessories.  He includes four sets of hands (in fists, wide grip, tight grip, and split finger grip), a batarang, a bat-bomb, a grappling hook with two hook attachments, and a slice of pizza.  Because yes, Batman needs pizza.

LEONARDO

Leader of the Turtles, and fan of the color blue, Leonardo is a good pairing for Batman here.  Frequent readers will note that I generally don’t have a super high opinion of Leo, but this one has the benefit of being packed with the Batman figure I just reviewed and liked so much.  Leo stands 5 1/2 inches tall and has 28 points of articulation.  On the articulation front, if you read my review of Mikey, than you pretty much know what’s up here.  All of the Turtles appear to be using the exact same articulation layout, which honestly isn’t a bad choice.  It did seem that the joints were a little bit tighter on Leo, which is a slight improvement.  Leo is sporting an all-new sculpt, which appears to translate his design from the movie pretty well.  The mid-sized build definitely works for Leo when compared to the others.  It’s not all perfect, though.  This design moves Leo’s swords from their usual spot on his back to down on his left hip.  While I don’t hate this choice, it’s definitely something that works better in animation than in plastic.  Once in place, the sheaths prevent the left arm from sitting comfortably.  Additionally, they don’t really stay in place very securely, so posing will tend to knock them out of place a lot.  Getting them to stay on for the photos here was no small feat.  Leo’s paintwork is pretty much the same set up as everyone else, so it’s pretty clean, and the line work adds a nice dynamic sense to him.  Leo is, like Batman, decently accessorized.  He has three sets of hands (fists, gripping, and flat), his two katanas, the sheaths for them, and another slice of pizza.

THE ME HALF OF THE EQUATION

When these packs were announced, the only one I really knew I wanted was the Donatello/Batgirl pairing.  The rest I was a bit iffy on.  But then I picked up the Mikey as Batman figure, and I really liked him, which persuaded me to check these guys out.  Batman’s the star for me, and is easily the best Batman figure that DCC has released.  He’s got some minor flaws, but not enough to hold him back in my eyes.  Leo is…Leo.  I don’t have a tendency to get excited about him, and this figure didn’t change that.  If you like Leo, though, I’m sure he’s pretty cool.

 

#2163: Batcave (w/ Batman)

BATCAVE (w/ BATMAN)

BATMAN ’66 (MATTEL)

So, it’s apparently Batman Day, a fact I know because pretty much everyone keeps saying “hey did you know it’s Batman Day?”  I didn’t realize fictional characters were getting days now, but if anyone’s gonna get one, I guess it makes sense for it to be Batman.  He’s does have like one of everything; it’s only sensible he’d eventually have a day as well.  In the spirit of the day, I figured I’d take a look at one of the very many Batman items I have in my collection, courtesy of Mattel’s ill-fated run with the Batman ’66 license.  Let’s have a look at Batman and Mattel’s go at the Batcave!

THE SET ITSELF

The “To The Batcave” set was one of the last two items to come out of Mattel’s Batman ’66 line, released (initially, at least) as a Toys R Us-exclusive item, alongside the Triumphant Trio three-pack, in the late summer of 2015.  While billed as a playset, what it more works out to is a figure with a larger than average selection of accessories, because that’s just how Mattel do, I suppose.  The figure included here is a standard Batman, who would receive five separate releases by the time the line was done.  He stands right at 6 inches tall (quite under-scaling him when compared to pretty much any other 1:12 lines, since they tend to punch up a bit on size) and he has 23 points of articulation. Despite how many times it would end up re-issued, the Batman sculpt was probably the weakest of the line’s selection of very weak sculpts.  Firstly, let’s discuss the articulation.  DC Universe Classics was never on par with Legends, but it at least offered a workable selection of joints; not so with this line.  In addition to the general lack of joints, the joints included aren’t particularly useful.  The ab-crunch, the knees, and the elbows in particular have extremely reduced range, making even rather basic poses very difficult.  The quality of the sculpt proper’s not great either. While Adam West may not have been a body builder or anything during his time under the cowl, the extraordinarily skinny build on this figure goes way too far, building a figure that really doesn’t look like a real person at all.  Coupled with the already small scale on the figures, it makes Batman downright silly looking when compared to his contemporaries from lines running at the same time.  Additionally, despite being based on a real person, and not a comic book creation, this figure’s level of detailing marked a major step down when compared to prior Mattel output, as the majority of the costume is devoid of any sculpted textures.  About the best that can be said of the sculpt is that the masked head doesn’t have a terrible likeness.  So, that’s the old figure that they threw into the box to take up space.  What about all the new stuff they added that was supposed to actually sell this thing?  Well, the box proudly proclaims that the set includes 15 accessories…which is true, albeit not quite as impressive as the box might lead you to believe.  To go on the figure proper, we get an unmasked Bruce Wayne head.  Kind of an interesting choice, since I don’t believe we actually ever saw Bruce unmasked in the costume on the show.  However, it’s got a decent likeness of West, and it actually looks a little better on the body than the standard head.  The largest piece is definitely the Batcomputer, which is a decent set piece, even if it is pretty simplistic.  At least it’s got its proper label, showcasing 60s Batman’s love of labels.  The piece is hollow, and the back pops off to reveal the “Secret Equipment Storage,” which is where you can stow all of the other parts when you aren’t using them.  The back that pops off is designed to look like the inside of stately Wayne manor, allowing for two different display options, and two different sets of accessories to go along with them.  On the cave side, we get three batarangs (all identical), four cans of Batman Spray Repellent (again all identical), the Batzooka, Bat megaphone, and Bat communicator.  The duplication of the batarangs and repellent is kind of odd, since obviously he can’t use them all at once, nor is there really anywhere to display the extras, making it really seem like Mattel included as many as they did to bump that accessory count up.  Additionally, there’s the ongoing issue with Batman generally just being unable to really hold any of the included extras. The Batzooka in particular is notable, as its size and weight mean that the figure will fall over if its held in any fashion other than at his side.  On the Wayne Manor side, we get the Shakespeare bust with the hidden button for cave access and the red Bat-phone.  The bust is definitely my favorite extra included here, because the sculpt’s really clean, and the hinge works quite nicely.  To complete the two different set-ups, there’s a card with a Batcave illustration on one side and Wayne manor on the other, as well as a stand to hold the card.

THE ME HALF OF THE EQUATION

By the time this set hit, my enthusiasm for the line was completely dead.  I picked up everything from the initial run, but only ended up picking up the three-pack when I was disappointed at not getting anything Star Wars-y during the first Force Friday event.  This set, as interesting a concept as it may be, just didn’t excite me enough to drop $35 on it.  However, a friend of mine had gotten one a while ago, and decided they no longer wanted it, and thus it made its way into my collection.  As with so much Mattel did, it fills me with mixed emotions.  There are some cool things in here, and in general it’s a fun concept, but the core Batman’s kind of rotten, and this being the fifth time we got him really hinders the set.  I think if it had been in that first wave of product, rather than pushed all the way to the end of the line, it might have been a bigger hit, but quite frankly there’s a lot of things that could have been done differently to make this line worth while.

#2005: Cyber-Link Batman & Cyber-Link Superman

CYBER-LINK SUPERMAN & CYBER-LINK BATMAN

SUPERMAN: MAN OF STEEL (KENNER)

“The Man of Steel teams up with the Dark Knight to form the ultimate crime-fighting team!”

After a rash of success with their various Bat-themed lines, in 1995, Kenner tried to expand their DC reach, giving a dedicated line to DC’s other big hero, Superman.  Superman: Man of Steel was not a smash success like its counterpart Legends of Batman, but did manage to get two regular assortments, plus some deluxe figures, and even a few multi-packs.  In an attempt to get a little bit of synergy from the two lines, Kenner decided to team up the lead characters, as they had been so many times in the comics, releasing the pack as part of Superman’s line to give it a slight boost.  Today, I’m looking at that set.

THE FIGURES THEMSELVES

Cyber-Link Superman and Cyber-Link Batman were the only set offered up in the second round of Multi-Packs from Kenner’s MoS line.  After the poor performance of the “Superman & foe” layout of the first assortment, this one was a push from Kenner for a better selling product.  Despite their propensity for just dropping these sorts of variants without much explanation or thought, these two actually got a backstory.  “Cyber-Link” was an Elseworlds concept, an alternate universe where Batman was a Metropolis resident and he and Superman were a crime-fighting duo.  Trace elements of Kryptonite within the Earth’s atmosphere necessitated the use of the Cyber-Link suits seen here.  All of this was explained in the 11-page Christopher Priest-penned comic included with this set.  It’s a surprising amount of backstory for something that seems kind of straightforward, but I guess they were trying to inject a little bit more of Legends of Batman into Man of Steel.

SUPERMAN

He’s the star of the line and the star of the set, so I guess he gets to go first.  The ninth out of nine Superman figures, this one didn’t exactly cover new ground, but was interesting in his lack of a specific purpose like we had seen with the prior variants.  It’s definitely a different sort of design for the character, a departure from his classic look.  He’s even sporting the mullet still, further removing him from the Superman we all knew.  Of course, in light of things like the New 52, I guess the design doesn’t feel quite so out there anymore.  The figure stands 5 inches tall and has 6 points of articulation.  Yay for waist joints!  Despite his non-standard nature, the sculpt for this figure is actually pretty decent.  The pre-posing that would plague Total Justice was starting to settle in, but it doesn’t seem quite as bad here.  It’s got sort of a dynamic “just about to leap into action” look about it.  He also doesn’t have any trouble staying standing, which is nothing short of a miracle with most of these figures.  His head, despite the dated hairstyle, is a good take on Superman, and the removable cape is quite nice, and further supports the dynamic stance.  Superman’s paintwork doesn’t stray too far from his classic colors, though the blue and yellow are kind of metallic, and there’s quite a bit of black.  There are also a number of sculpted lines that just sort of get ignored here, though they would be more emphasized on later uses of the mold.  Superman included no accessories, though his hand looks like it was supposed to hold something at some point.

BATMAN

Man, how often is it Batman that plays second fiddle?  Obviously, this was his first figure in this line, though he was hardly lacking on figures from his own lines.  Batman’s design here isn’t quite as foreign as Superman’s, but that may be partly because he’d just had a more fluid design up to this point.  He’s a little more on the armored side, and some of his color elements have been moved around a bit, but otherwise he’s going to pass the squint test.  The figure, like his Kryptonian counterpart, stands 5 inches tall and has 6 points of articulation.  Batman’s sculpt was unique to him, and is an okay offering, though I don’t think it’s quite as strong as Superman’s.  The posing seems a bit more extreme, and the proportions a bit less balanced.  He also has a little more trouble staying standing, though he still doesn’t face plant nearly as often as some of these guys.  I do kind of like that little sneer to his expression; it’s unique for a Batman figure.  His paint/color work is about on par with Superman.  It’s just slight variations on the usual colors, and some of the sculpted elements are kind of ignored, but the overall work is solid.  Like his packmate, he includes no accessories, but still looks like he’s supposed to be holding something.

THE ME HALF OF THE EQUATION

I had none of the Man of Steel two-packs growing up.  In fact, I didn’t have anything from the line beyond several Series 1 figures.  However, my obsessive toy-nerdiness meant that I gazed upon their photos many a time on the back of the package and on Raving Toy Maniac’s old archive page, so they’ve always been in the back of my mind.  A loose set ended up traded into All Time Toys alongside a larger collection of ’90s toys, and since there’s not a huge market for these guys, I felt compelled to save them from hanging around the store for forever.  Superman’s my favorite of the two, but I kind of dig both of them, and all their crazy ’90s glory.

As noted above, I got these from All Time Toys.  If you’re looking for other cool toys both old and new, please check out their website and their eBay storefront.

#2000: Batman

BATMAN

THE DARK KNIGHT RISES (HOT TOYS)

Did you see the number?  Did you see it?  Yes, you read it correctly faithful reader, today marks my 2000th review on this here site.  That’s…well, that’s a lot.  It honestly doesn’t feel all that long ago that I reviewed Rescue Cap for my 1000th, and, like that review, this one marks the departure of a consistent player around these parts.   Goodbye starting numeral 1, and welcome starting numeral 2.  Now, review #0001 was a Batman figure, so I suppose it’s only appropriate that #2000 should be another Batman.  There are, of course, two notable differences.  Firstly, as with most of my monumental reviews, this one comes from the high-end world of Hot Toys.  Secondly, where that prior figure was based on Batman Forever, this one is instead from the Nolan films.  Which were the most modern take on the character when I got this guy, but, alas, not the case anymore.

THE FIGURE ITSELF

Batman was figure DX12 in Hot Toys’ Movie Masterpiece Series.  This marks my second look at a DX figure, following up the Battle-Damaged T-800 from all the way back in review #0050.  As I noted there, the DX line are an even more high-end subset of the Movie Masterpiece Series, focusing more on tentpole characters and giving them a larger variety of accessories and features.  This was the third time Batman got a DX release, and it was designed to pair off with the DX11 Dark Knight Joker.  Of course, seeing as this figure hit in 2012, he ended up pulling a bit of double duty.  He’s officially branded The Dark Knight Rises, and is meant to go with that subset of figures.  However, it’s the same costume in both movies, with only a very minor difference between them, allowing HT to tie him in with the Joker figure as well (and, in fact, this figure’s presence in the DX11’s solicitation shots let us know he was coming before we got an official confirmation).  The figure stands just shy of 12 inches tall and has over 30 points of articulation.

Batman was sporting two different head sculpts for this release.  The first is his masked appearance, which is, for the most part, a slightly simpler sculpt than we tend to see from Hot Toys.  This is film accurate, of course, since it’s replicating his smooth-plated helmet from the movie.  Prior TDK Batmen had some troubles with getting the helmet’s shape right, but it’s pretty darn spot-on here.  The head is designed with quite a bit of versatility in mind.  Firstly, since he’s a DX figure, he features PERS aka the “Parallel Eye Rolling System,” which allows for his eyes to be repositioned as you see fit.  It works a little differently here than it did with the T-800; the head is more easily removable, so the mechanism is accessed more directly, and requires a special tool.  I find I prefer this layout, since it means the head doesn’t have any odd seams.  Furthering the versatility are three interchangeable faceplates, with calm, scowling, and angry options.  All three have decent likenesses of Christian Bale, and they replicate his expressions from the film well enough, though they can certainly look goofy in some poses.  One last notable point about the head is its connection to the neck.  Rather than the usual ball-joint, it’s connected with a magnet, presumably to make for easier removal for accessing the features.  Ultimately, it feels a little gimmicky, and makes his head fall of a little more than I’d like.  The second head is an unmasked appearance, and it’s my favorite of the two.  It’s definitely the best unmasked Bale HT put out, and matches the sort of intense stare that Bale always had in the films.  It also features a removable collar piece, should you wish to use this head somewhere other than on the Batman suit.

Said Bat-suit was a major selling point of this particular release.  Prior versions of this design had used a molded rubber body suit, which limited the posabilty, resulted in softer detailing, and didn’t exactly hold up all that well over time (to say nothing of the DX02’s issues of weeping plastic caused by an unforeseen chemical reaction).  For this figure, the suit was built in a more film accurate fashion, using more rigid plastic armored parts glued in place on a cloth body suit.  It’s still not going anywhere near super posable or anything, but the look is definitely more accurate, and it’s certainly held up a lot better over time…well, at least in the seven years that I’ve had it.

As a DX release, Batman is pretty heavily packed with extras.  In addition to the two heads and extra mouth plates, he includes the following:

  • 6 hands
  • Grapnel gun
  • Transformable sticky bomb gun
  • Light-up electronic gun
  • 2 Belts
  • 2 batarangs
  • 2 mini mines
  • Connector for the Batpod
  • Light-up display stand

The hands come in fists, gripping, and a open/batarang holding combo.  They swap out okay, but it can get a little tricky to pop them back on.  The assortment of weaponry make for some nice specific call-backs to the film, but I personally haven’t gotten much use out of anything but the batarangs.  The sticky bomb gun is magnetic, allowing for it to be attached to the equally magnetic second belt…which would be super handy if the second belt on mine could actually be opened and placed on the figure.  Oh well.  The stand’s a pretty impressive piece, being modeled on the concrete steps where he faces off against Bane towards the end of the film.  The lights are a little gimmicky, but the overall appearance is nice.

THE ME HALF OF THE EQUATION

It was the Dark Knight versions of Joker and Two-Face that got me into Hot Toys collecting in the first place, but for a while I had no Batman to go with them, because I was just never than impressed by the available Batmen.  However, this one’s announcement, alongside Bane and Catwoman from the same movie, was right as I was getting into the HT thing pretty bigh, and that was enough to get me on board, and fill out my display a bit.  Ultimately, I think this guy makes for a wicked display piece, but he’s not a figure you want to pick up and handle all that much.  Taking him down from the shelf for this review was enough to really remind me of that.  Still, there’s no denying he was HT’s best Bale Batman.

#1795: Ascending Knight Batman

BATMAN — ASCENDING KNIGHT

ONE: 12 COLLECTIVE (MEZCO)

Ooooh, it’s time for me to go down the One:12 Collective rabbit hole again!

I love a good toy, and there’s no denying that Mezco’s recent star-studded line of mixed-media 6 inch figures is full of some pretty darn good toys.  Of course, they’re also pretty darn expensive toys, too, and I can’t really throw quite as much money at them as some people seem to be doing.  Nevertheless, I’ve been looking at their offerings in little dribs and drabs here and there.  Today, I look at another, and a fairly recent one at that.  It’s Ascending Knight Batman!

THE FIGURE ITSELF

Ascending Knight Batman was released in the spring of this year, as part of Mezco’s One:12 Collective line.  There have already been a handful of Bat-variants in the line (hey, the guy sells toys; can’t blame Mezco for cashing in on that), but he’s notable for being the first of the Batman figures to be a Mezco original design, albeit one inspired by outside elements.  Like Greg Capullo’s Zero Year suit, the Ascending Knight is a re-imagining of Batman’s first appearance design, through a more modern lens.  The figure stands 6 1/2 inches tall and he has over 30 points of articulation.

Ascending Knight Batman continues the One:12 trend of two different heads with each release.  The first is the more standard of the two, being your usual masked Batman, stern expression, piercing glare, and all.  This is where the biggest Detective #27 influence comes in, mostly via the distinctive curved shaping of the ears.  It’s sharp, it’s clean, and it’s super sleek.  It’s also a very specific look, divergent from your basic Batman, which is honestly kind of refreshing.  The paintwork is clean and bold, and I particularly like the super shiny sheen on the whites of the eyes.  The second head gives us an unmasked look at Bruce Wayne.  It goes for more of the suave debonaire sort of look, rather than the more battle-hardened appearance we’ve seen on other unmasked Waynes.  It fits pretty well with the “early in his career” take that this figure is offering.  I don’t know about anyone else, but I’m getting something of a Jason Isaacs vibe from the head; not where my mind usually goes for Batman, but it works reasonably well for this particular figure.  Like the masked head, this one has very clean application for the paint; I’m happy they’re keeping the molded flesh tones for most of these figures; it definitely gives them a more lifelike appearance.

Being from an earlier time in his career, this Batman is built on a smaller body than the previously-reviewed Dark Knight Returns version.  I believe it’s the same basic body that was used on Space Ghost, though it’s a little hard to tell, since the costume doesn’t come off.  Said costume is another mixed-media affair.  The main body suit and cape are cloth, though neither is the straight spandex construction like on DKR Bats and Space Ghost.  The body suit looks to have started that way, but there’s a rather complex overlay of rubberized painted elements, giving the suit a more kevlar-like-armored-appearance.  It’s still all shades of grey, as it should be, but there’s an extra level of flavor added by this method.  The cape is a heavy pleather piece.  Apart from the material, it’s cut rather similarly to the DKR Batman.  The pleather certainly looks cool, but its extra rigidity means it can be a little more difficult to work with when posing.  The cloth parts of his costume are augmented by a healthy helping of sculpted plastic parts.  The cape is held in place by a sculpted neck piece, which sits atop it, and helps create a better flow to the masked head when it’s in place.  There’s a sculpted logo as well, which plugs into the front of his chest.  It not only makes the logo stand out a bit more, but it also keeps the costume clinging a little closer to the torso.  For his earliest appearances, Batman had a distinctly differently-styled utility belt, which has been translated to this figure’s belt, albeit with a more modernized twist, and tons of great little technical details.  On the downside, the belt doesn’t seem to want to stay closed, at least on the figure I’m reviewing, so it comes loose fairly frequently.  The costume is topped off with some swanky boots and gloves.  The boots are interesting, as they’re standard combat boots, laces and all, but  you can see where Bruce has slightly modified the very tops, giving them that distinctive peak that his boots always had; it’s a fun real-world touch.  Perhaps the most distinctive and memorable part of the original Batman design, when compared to later iterations, are the gloves, which only went up to his wrists and were very definitely purple.  This figure doesn’t have those.  Instead, he gets sort of an amalgamated design, which still features the shorter appearance, but keeps the more traditional black coloring, as well as trowing in a par of the wrist blade/scallops he always had in later years.  It’s a change that works a bit better with this incarnation of the costume, while still maintaining the overall spirit of the original.

Ascending Knight Batman is packed with a sizable selection of accessories.  In addition to the previously mentioned unmasked head, he also includes seven interchangeable hands (in pairs of fists, open, and beatarang holding, as well as a right hand for his grappling gun), a grappling gun with fully retracted hooks, extend hooks, and a hook with a line attached to it, a small cross bolt of some sort, a bat-brass knuckles looking thing, a display stand (with flight attachment, and a set of armature for displaying the cape extended), and 10 batarangs.  That’s quite an assortment.  Admittedly, a lot of it’s stuff that seems more suited to being laid out as a cool armory display, and less suited to actual use with the figure.  The hands are by far the most useful, and I can see the grappling gun getting a decent amount of use, especially with this design.  The batarangs are definitely cool, but 10 of them almost seems excessive.  But who am I to complain about getting *more* accessories?  The cape attachment for the stand is fine if you want to just set this guy up in a free fall sort of display, but after spending about an hour fiddling with the  one included with DKR Bats, I didn’t personally find the end results on this one to be worth the hassle.  The option being present is certainly appreciated, though.

THE ME HALF OF THE EQUATION

After missing out on the DKR Batman and not having much interest in any of the DCEU-related offerings, this guy is really the first Mezco Batman to catch my eye.  I’ve always been something of a sucker for the First Appearance Batman look, and this is undoubtedly a fun reimagining.  I don’t know that I can say this figure quite has the same raw fun factor of the DKR Batman (that one set a seriously high bar to clear, believe me), but he does come pretty close.

Like the last One:12 Collective Batman I reviewed, this one’s not actually mine.  He was loaned to me for review by my friends over at All Time Toys. If you’re interested in owning him for yourself, he can be purchased from their store front.  And, if you’re looking for other cool toys both old and new, please check out their website and their eBay Store.

#1778: Batman, Robin, & Mutant Leader

BATMAN, ROBIN, & MUTANT LEADER

BATMAN: ANIMATED (DC COLLECTIBLES)

For someone who’s only so-so on this whole Dark Knight Returns thing, I sure do review a lot of DKR–related items, don’t I?  Well, let me ‘splain—no, it’s too much—let me sum up: like the story or not, there’s a lot of supplemental material related to it that’s super awesome.  Take, for instance, “Legends of the Dark Knight,” one of Batman: The Animated Series’ best known episodes, which takes a look at a couple of differing takes on Batman from over the years, with DKR as one of the pair.  And now that particular take has its own figures.

THE FIGURES THEMSELVES

Batman, Robin, and the Mutant Leader were a special three-pack, released as part of DC Collectibles’ Batman: Animated line, commemorating the previously mentioned episode.  All three are based on their appearances from the DKR segment of “Legends,” rather than the actual comic looks. 

BATMAN

I’ve had no shortage of DKR Batmen in the last month or so, with offerings from both Mattel and Mezco, so why not let DCC in on the fun?  This guy’s a pretty massive figure, standing about 6 1/2 inches tall and measuring about 5 inches across the shoulders, and he has 24 points of articulation.  His stature is certainly impressive, but if there’s one draw back, it’s his posability, or rather his lack thereof.  The joints he *does* have all have a solid range of motion (the neck joint in particular works very well), to DCC’s credit.  The issue is that he’s lacking any mid torso movement, as well as any sort of ankle mobility.  Those two things rather limit what can be done with the figure, which is kind of a shame.  The sculpt, which is totally unique, is actually a pretty good offering.  It captures the streamlined design from the show pretty much spot-on, which at this point in the line is very definitely welcomed.   His paintwork is definitely on the basic side, which is appropriate for the line.  It’s overall cleanly applied, but has some of the same fuzzy edges that have plagued this line from the beginning.  Batman was packed with a pair of alternate open gesture hands and a display stand.

ROBIN

Carrie Kelley is one of DKR’s most distinctive features, but is a slightly less common offering when it comes to toys.  That said, I’ve actually looked at a Carrie Kelley Robin before, via Mattel’s offering.  It was…less than stellar.  This figure stands 5 inches tall and he has 24 points of articulation.  She’s another new sculpt, and I gotta say, she definitely benefits from the cleaner style.  Something about Miller’s style didn’t translate so well as an action figure, but this?  This worked out pretty well.  Her smaller stature is well conveyed, and she’s actually got some fairly decent movement.  Still perhaps more restricted than I’d like, but definitely better than a lot of this line.  Carrie’s paintwork is decent.  It’s clean, and matches the show’s color palette.  She has less issues with fuzzy lines and slop.  I also appreciate the use of actual transparent lenses for the glasses, as opposed to just painting them opaque green like *some* toy companies.  Robin is by far the most accessorized in this set, with a slingshot, an three pairs of hands, and a display stand.

MUTANT LEADER

Though not a primary antagonist in the original story, like Carrie Kelley, the Mutant Leader has become a distinctive feature of DKR, and he *was* the primary antagonist of the DKR segment of “Legends of the Dark Knight.”  So, his placement here is rather an obvious one.  The figure stands 6 3/4 inches tall and has 23 points of articulation.  The Leader is a sizable guy, though not quite as sizable as Batman.  He’s about on par with the TNBA version of Bane in terms of build.  His articulation is an improvement overall from Batman’s, since he actually gets some mid-torso movement, as well as ankles.  Of course, he loses the lateral leg movement that Batman and Robin have, which has been, in general my biggest recurring issue with this line, since it makes posing these guys in anything but a basic standing pose a barren source of amusement.  The sculpt is at least a pretty strong one.  It captures the Leader’s slightly tweaked animated design very well, and he pairs off well with Batman.  The paintwork is fairly decent, though nothing beyond basic work.  He’s got a nice contrast, though, which I certainly appreciate.  Like Batman, the Leader is packed with a pair of open gesture hands and a display stand.

THE ME HALF OF THE EQUATION

“Legends of the Dark Knight” was my first introduction to The Dark Knight Returns.  I think it spoiled me a bit for the story proper, because while it remains a favorite episode of mine, the comic not so much.  Pretty much all of the prior DKR product I’ve purchased was due to my love of the episode, so an episode-specific set certainly intrigued me.  That said, by the time the set actually hit, I’d fallen a bit out of love with the Batman: Animated line, and as such I didn’t get it new.  I actually ended up getting it this year for my birthday, courtesy of my parents.  While it still possesses a lot of the same issues that have been killing the main line for me, I do overall like this set a lot.  Sure, I’d have liked some more accessories, but the extra hands are at least useful, and there’s no denying that Bats and the Leader look good squaring off.  Plus, after the sincere disappointment of Mattel’s Carrie Kellie, this one was a breath of fresh air.

#1739: Batman – The Dark Knight Returns

BATMAN — THE DARK KNIGHT RETURNS

ONE:12 COLLECTIVE (MEZCO)

I told you there’d be another Batman review this week.  See, I’m not a liar!

Today, I’m continuing the DC trend, but moving away from Mattel, and indeed moving away from the lower-end styling of figures they offer.  Instead, I’m turning my sights onto Mezco’s One:12 Collective line of high-end 6-inch-scale figures.  I’ve only looked at one figure from this line before (Space Ghost), but he very much impressed me, and I’ve been eager to check out more from the line.  Today, I’m going back to the very beginning of the line (as well as bookending my reviews for this week) and looking at Batman, based on Frank Miller’s classic The Dark Knight Returns story.

THE FIGURE ITSELF

Batman was the inaugural release in Mezco’s One:12 Collective line, released in the summer of 2015.  A consistent feature of the line has been single releases with a number of color variants all released around the same time through various different means.  Even amongst his peers, this release of Batman was kind of drowning in variants.  The one seen in this review is the Previews Exclusive release, based upon Batman’s more classically-inspired color scheme from early on in the story.  The figure stands 6 1/2 inches tall and he has over 30 points of articulation.  For that articulation count, I’m just going by the solicitation info for this guy, since he’s sewn into his costume, thereby making a 100% articulation count a little bit difficult.

Batman was packed with two different heads, though they both end up being pretty similar, with only the expression changing between them.  He’s packed wearing the angrier, teeth-baring head, but there’s also the second one, which is also angry, but you can’t see the teeth, so I guess his slightly less angry?  That’s just my teeth-to-anger scale though.  Yours may differ.  Both heads are very sharp sculpts, which pretty expertly capture Miller’s artwork from the series.  Particularly impressive is the slight texturing of the cowl on both heads; it’s very subtle, but enough to keep the mask from looking to simple, like a smoother surface might.  I’d be hard-pressed to pick my preferred of the two heads, because they’re both very good.  Which one is better really depends upon what sort of pose you want the figure in.  Paintwork on both heads is fairly internally consistent.  The application is quite clean, his palette is appropriately washed out, and there’s even a nice dark grey wash over the face to give him a more dynamic, comic book-inspired appearance.

Despite his smaller stature, Batman is built in a similar fashion to a 1/6th scale item, with an underlying body and a cloth costume.  Space Ghost was built on a smaller body than the one here, but they’re similar in construction.  It poses very well, which is the most important thing by my count.  The costume is made up from a mixed media effort.  The main body suit, shorts, and cape are all cloth items.  They’re pretty well tailored to the body, though the shorts could perhaps be a little tighter fitting.  They aren’t too off, but they definitely end up looking pretty similar to a Mego offering.  The body suit has the logo screened onto it.  It’s a rubbery sort of material, so it shoulded end up stretched out or anything over time. The cape is one of the more impressive Batman capes.  It’s a thin material with no internal wire or anything, so I wasn’t expecting much at first, but it hangs really well on the body and is a lot of fun to mess with during posing.  The belt, cuffs, and boots are all sculpted elements, as is the neck piece that goes under the cape and holds the costume in place.  The sculpted detail is quite impressive, and the boots and gloves in particular are very nice, as they’ve been done up with texturing to match the masks on the two heads.

The accessory complement for this Batman is definitely a solid selection of extras.  In addition to the two heads, he’s got four different sets of hands (in fists, open palm, gripping, and batarang-wielding configurations) which make for lots of fun options when posing.  He’s also got a leg strap of pouches, as he sports for some parts of the story, his rifle, a grappling hook, and a display stand.  The display stand can be used as either a standard pegged stand or a flight stand, and in the flight stand configuration, there’s an extra wired attachment, which can be used to dynamically pose the cape.  It definitely takes some getting used to, and I couldn’t really see myself using it for long term posing, but it certainly helps with some nice photo set-ups.

THE ME HALF OF THE EQUATION

I was very much tempted by this figure when he was originally released, but as only a moderate fan of Dark Knight Returns, I didn’t know if I could justify the higher price tag.  Still, I’ve been intrigued by this figure since its release, and having it in hand, I can definitely say this is one of the best Batman figures out there.  I’m now really interested in checking out Mezco’s follow-up Batman, the Ascending Knight.

The item reviewed here is not from my personal collection, but was instead provided to me for review by my friends at All Time Toys.  If you’re interested in owning the very Batman figure reviewed here today, head on over to their eBay listing for this item.  If you’re looking for other toys, both old and new, please also check out All Time’s full eBay store front, and take a look at their webstore at alltimetoys.com.