#3182: Jet Trooper



“Star Wars: Battlefront II lets players call in reinforcements from the most skilled soldiers and units in the galaxy, including the aerial specialist Jet troopers.”

First appearing in a very bit appearance in the background of one shot of the fifth season Clone Wars episode “Sabotage,” the 501st Jet Trooper’s rather unique design was set to get a mass release figure as part of Hasbro’s main Clone Wars line in 2013, as part of the wider Star Wars line re-launch that was to go along with the 3D re-release of Attack of the Clones.  When Phantom Menace’s 3D re-release went over worse than Phantom Menace‘s original release, the AotC re-release was scrapped, and the domestic release of the toys to accompany was cancelled.  The nine Clone Wars figures included wound up with only an international release, which was kind of a shame.  The design wound up brushed off for a few other projects, including Battlefront II, which finally got the Jet Trooper another chance at a figure…albeit an exclusive one.  Eh, you win some, you lose some.


The Jet Trooper is a Gamestop-exclusive Star Wars: The Black Series release, as part of their larger “Gaming Greats” sub-line.  He’s #6 in the sub-line.  The figure stands just over 6 inches tall and he has 29 points of articulation.  In what is just a confusing sequence of parts creation and selection at this point, the Jet Trooper is largely *not* built from the updated Clone body we got at the start of Phase IV.  He gets the new head/helmet, but that’s it.  Below the neck, he’s using a variation on the Captain Rex tooling.  It’s not a bad selection of parts, and now it’s been almost completely reverse engineered into a standard Clone body.  The question just remains: why?  Why, after introducing the new body, are we still getting a combination of parts from three distinctly different Clone base bodies, interwoven with each other?  Like, maybe just pick one and stick with it?  Ultimately, it doesn’t impact this guy too badly, since, as I said, the Rex tooling is still pretty solid.  The leg movement is kind of stiff, but otherwise it works okay.  The torso’s been modified to add a port for the jetpack, so that works out well.  The Jet Trooper’s paint scheme is fun, bright, and fairly unique, and the application is nice and clean.  It’s definitely the best thing about the figure, and it really works out well.  The Jet Trooper is packed with his jetpack (borrowed from Jango Fett), and a small blaster pistol.


I quite like this design.  I quite like Clones in general, and this one just really works.  It’s a cool, nifty look, begging for good toy treatment.  It’s a shame that there are so many barriers to entry on the first figure, and I wasn’t thrilled about the Gamestop-exclusiveness on this one.  Fortunately for me, I was able to get one via a convenient trade-in at All Time.  That sure was easy.  He’s a really fun figure of a really fun design, and I’m glad to have added him to the collection.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website.

#3047: Mighty Morphin & Zeo Pink Rangers



“Originally under an evil spell that allowed her to transform into a white cat to spy on the Power Rangers, Kat Hillard becomes the second Mighty Morphin Pink Ranger and, later, Zeo Ranger Pink”

Okay, we did a week of Marvel, and two weeks of Star Wars before that, how about doing more of a mixed week this time around?  I’m still sticking to the Hasbro side of things, because, honestly, it’s a bit hard not to these days.  I’m setting my sites on one of their less frequent ones around here, Power Rangers: Lightning Collection.  My last several Lightning Collection reviews have been centered on my favorite Rangers incarnation, Power Rangers In Space, but today I’m looking at my second favorite incarnation, Power Rangers Zeo…well, partly, anyway.  For the backstory on this one, it’s important to bring up the mid-show replacements for half of the MMPR Rangers, Rocky, Adam, and Aisha, who replaced Jason, Zach, and Trini.  Initially, Amy Jo Johnson’s Kimberly remained with the team through the change over, but she was still replaced a bit later by Kar Hillard, who would serve as the Pink Ranger for the last batch of MMPR, carrying over into Zeo.  Today’s focus covers *both* of those incarnations, in one convenient set…well, for Hasbro, anyway, since it means we have to buy the MMPR Pink Ranger again.  Alas.  Such is the way for us.


This pair of Pink Rangers is a GameStop-exclusive Lightning Collection two-pack, with limited quantities available through Hasbro Pulse as well.  They were part of a larger celebration of the Pink Ranger specifically, all of which were made available for order last summer.


With the base versions of all of the Mighty Morphin Rangers released, Hasbro’s doubling back for some variants, just to get some extra mileage out of them.  All of the replacement Rangers got the metallic/translucent variants, but now they’re following up with some more straight forward releases for them as well.  This figure follows up on Aisha’s standard release getting packed in with Scorpina, giving us a standard MMPR Pink, but with Kat under the helmet instead of Kimberly.  The figure stands 6 inches tall and has 30 points of articulation.  Her sculpt is the same as the prior release of Mighty Morphin Pink (and, by extension, the Mighty Morphin Yellow figures).  Since it was the same suit (and a good chunk of the same footage), the shared sculpt makes sense.  It’s a pretty okay offering, with a decent articulation set-up, which is pretty well worked into the sculpt.  The color work is alright, though there’s some notable clashing in the molded colors of the pink plastic, which seems to be worse on this release than the prior one.  The application is at least pretty cleanly applied.  The figure is packed with her power bow, an arrow, the blade blaster, and two sets of hands.  The bow and blaster are notably sporting slightly inferior paint work, compared to the single release, which is a bit of a bummer.  Also included with this release are an unmasked Kat head, as well as Kat in her cat form from before her time as a Ranger.


The real selling point of this set, of course, isn’t a re-pack of MMPR Pink, but is actually Zeo Pink, our fifth of the six Zeo Rangers.  She brings us just one figure away from completing the team (Tanya will be rounding things up in the next assortment of the main line), and gives our first female Zeo Ranger.  The figure stands 6 inches tall and she has 30 points of articulation.  Her articulation scheme is essentially the same as the Morphin body, with the one notable exception being a slightly more restricted range of motion on the elbow joints.  Given all the advancements we’ve been seeing with the elbow joints on Hasbro’s other lines, it’s a bit of a shame that we’re still seeing things this restricted over on the Power Rangers side.  The sculpt is largely new, though she shares the upper arms and most of the legs with the standard Morphin body.  The new parts match up with the male Zeo bodies, and she gets a unique helmet sculpt sporting her character-specific helmet, with the oval visor, the second most sensible visor shape, after Adam, of course.  The color work on this figure is a little bit better than her Mighty Morphin counterpart.  There’s still a slight mismatch on the pinks, but it’s not quite as bad here.  The paint application is pretty sharp and all of the major elements are properly detailed.  Zeo Pink is packed with her Zeonier, capsule sword, disc shield, two sets of hands, and another unmasked Kat head, this time sporting a truly ’90s-tastic pink scrunchy.


Zeo is one of the two line-ups I’m looking to complete in this line, so I’ve been eagerly awaiting each successive release for the team.  I was less than thrilled by Zeo Pink being stuck in a two-pack with another MMPR Pink.  I was even less thrilled by this two-pack being a GameStop-exclusive, as I’d really prefer to pretty much never give that company any money ever again.  Thankfully, I was able to get in on the Pulse quantities when they went up for order.  I’m still not thrilled by the set-up here, but Zeo Pink is at least a pretty nice figure, and I look forward to getting to complete the set shortly.

#2920: Lord Zedd & Rita Repulsa



The central villain of the first three seasons of Power Rangers, and perhaps the franchise’s foe with the most iron-clad name recognition is Rita Repulsa.  Unfortunately, despite the franchise being as toy-driven as it is, Rita’s never been quite so lucky in the world of toys.  During the show’s original run, her figure never made it past the prototype stage, and when she finally did get a figure in one of the legacy sets many years later, it was a rather infamously bad offering.  Even in the Lightning Collection, a line generally kinder to villains, she’s stuck in an exclusive two-pack with a figure a lot of people already grabbed.  No respect…


Rita Repulsa and Lord Zedd are a GameStop-exclusive Power Rangers: Lightning Collection two-pack, released last fall.  Rita is an all-new figure who has as of yet not been planned for another release, while Zedd is almost identical to his single release.


Let’s at least give Rita the courtesy of reviewing her first, shall we?  I mean, she is kind of the star attraction here.  It’s not like anyone was buying the set for Zedd.  No, it’s all about Rita.  Rita was originally completely sourced from Power Rangers‘ re-used Zyuranger footage’s Witch Bandora, portrayed by actress Machiko Soga, and overdubbed by Barbara Goodson.  When they ran out of Zyuranger footage in Season 2, Carla Perez was cast in the part for the new footage (still overdubbed by Goodson), with the reasoning in-universe being an attempt on Rita’s part to try and woo Zedd.  For the purposes of this figure, they’ve chosed to base her on Soga, which is probably the more distinctive of the two actresses, but is also amusing from a standpoint of Soga’s Rita never actually interacting with Zedd, since he was himself a wholly American creation.  All that said, the two looks really aren’t that drastically different, and really, it does make sense to go with the more commonly associated actress.  The figure stands just shy of 6 inches tall and she has 34 points of articulation.  Rita breaks the traditions of what we’ve seen from this line so far and goes for a mixed media set-up for her outfit.  The dress is all cloth, presumably because it allows them to got the slightly cheaper route of re-using one of the female Ranger bodies underneath of it.  Beyond that, she gets a new head, chest piece, feet, hands, and bracelets.  The head is nice because it’s a properly expressive face for the character.  She’s very angry and is gritting her teeth, as she was quite prone to do on the show.  It’s a shame there’s not an extra head with a mad cackling grin, but I suppose that’s an option for perhaps a non-exclusive release down the line.  Rita’s paint work is generally alright.  There’s quite a lot of detailing on the face, which works out surprisingly well, and there’s some extra embroidering on the dress, which gets the proper patterning.  Rita gets quite an involved selection of accessories.  There are two sets of hands, as well as her staff, which make up the more general stuff.  Since the set is *technically* based on “The Wedding” (ignoring the whole “it’s the wrong actress” thing), she also gets her bouquet of flowers, the love potion she uses on Zedd, their wedding cake, and what I believe are supposed to be the Zeo crystals.  That’s actually quite a bit of stuff.


Remember when getting a Lord Zedd was a cool novelty?  Boy, how’d they suck the joy out of this one?  Okay, I guess it’s not all bad. This figure is largely the same as the Series 1 release, just with a touch of extra paint on his hands and accessories.  Probably should have just included those details the first time around, right?  Maybe they could have tried actually chroming the armor.  Or even making it so the armor sits a little more securely.  As it stands, it feels kind of weak and lacking.  I mean, the new paint on the hands does look better and all, but still.


This set being announced as a GameStop-exclusive came not too long after me officially swearing off supporting GameStop as a company, so I was definitely not about rushing out to buy this one.  Likewise, I wasn’t really in a hurry to drop a bunch of money just to get another Lord Zedd, since I already felt rather content with the first one.  I opted to play the waiting game, and it worked out, since one got traded into All Time just a few weeks ago, giving me an easier excuse to pick it up.  Zedd’s improvements are minor, but between the two, this is the one I’ll keep.  Rita’s certainly the star here, and while she’s not perfect, she is honestly pretty good.  Certainly the best Rita figure out there, and I do appreciate them giving her all the extras to help offset the cost.  Ultimately, I feel this set shouldn’t have been an exclusive, I think it should have been earlier in the line, and I think it should have been a debut for both characters contained, because that would have generally made it a little more appealing.  There are drawbacks to that, too, of course, but it just seems more sensible than what we ended up with.  Hopefully, Hasbro’s planning to give Rita another release on her own, so that fans aren’t forced to pay a premium and wind up with an extra Zedd.

#2867: Hulk



“Bruce Banner smashes anything in sight as the gamma-powered Hulk!”

Square Enix’s Avengers game really wasn’t the smash they were hoping for, now was it?  The game was off to a rocky start pretty much from the word go, but it certainly wasn’t helped by its intended release being interrupted by a pandemic.  There were a number of planned tie-ins, including some stuff in the Legends range, but somewhat weirdly, we got quite an eclectic selection of characters in that area.  The main line gave us two versions each of Cap and Iron Man, as well as Ms Marvel and Abomination.  The only other notable character released was the Hulk, who was not only not a main line release, but also wasn’t even a standard version of the character.  It’s weird my guys.


Hulk (who is officially just named “Hulk” on the package, but is referred to as “Outback Hulk” by pretty much every one whenever he’s referenced) was a GameStop-exclusive Marvel Legends release.  He was under the Gamerverse banner, and sold at the deluxe price point.  He was released in mid-2020, in an attempt to loosely tie-in with the game, and he’s based on one of Hulk’s alternate skins from the game, itself patterned loosely on his look during “House of M.”  The figure stands 7 3/4 inches tall and he has 30 points of articulation.  This figure is largely built on the body introduced with the Endgame Hulk Build-A-Figure, which is a decent starting point for a slightly more realistically proportioned Hulk figure.  Also, with only one prior use, it’s understandable that Hasbro might want some more mileage out of it.  The only slight snag, at least on my figure, is that the arms are very prone to popping out of their sockets, due to the Build-A-Figure origins.  I actually found it to be a more frequent occurrence with this release than with BaF proper.  Ultimately, it’s a minor side issue, though.  Hulk gets a new head, depicting the game’s longer haired and bearded take on the character.  It’s a different look to be sure.  There are actually two different heads, each with its own expression.  One’s more calm, and the other is baring his teeth, ’cause he’s angry, I suppose.  The heads do seem maybe a touch too large for the body, but they’re otherwise decent enough sculpts.  Hulk also has a new set of add-on pieces for his wrists.  They’re meant to be the tattered remains of his shirt, thematically looking like wraps on his forearms, I suppose.  They’re a little light on the detailing to really sell them for what they are, but I do like how they change up the overall look of the core figure a bit more.  In terms of paint, this Hulk is a little different from the usual, being grey, and also having the somewhat tribal detailing painted on his face and torso.  Again, it helps to change up the usual look, and is at least a somewhat different take on the character.  The actual application’s not a bad set-up.  It’s nothing crazy, but it works.  Hulk is packed with two different sets of hands, one in fists, the other in open gesture.  This gives him two full sets of the combo pair we saw on the original release of the mold.  I do like when they update it to give us the full sets.


Nothing about this particular release really spoke to me when he was shown off, and he certainly wasn’t worth the hassle of going through GameStop to get him, so I held off on him.  Honestly, I kinda forgot he even existed, really.  However, one of them got traded into All Time a couple of months ago, and he’s gotten quite cheap, so I figured it was a decent enough time to pick him up.  Ultimately, there’s not a lot going on here that you can’t get elsewhere, and he’s not exactly a standard Hulk anyway, so his exact purpose is sort of weird.  I don’t dislike the figure, but I’m hard pressed to figure out what I’m gonna do with him now that I own him.

#2769: R5-D4



“A red astromech droid, R5-D4 thought he’d found a home when the Jawas sold him to Owen Lars, along with the protocol droid C-3PO. But R5’s motivator blew as he rolled away from the sandcrawler, forcing the Jawas to take him back in exchange for R2-D2.”

The Mandalorian has had a number of returning characters from elsewhere in the Star Wars mythos, some big returns, and some rather small.  On the small side was a character that’s easy to miss in both of his on-screen appearances.  A little less so in A New Hope, where R5-D4 is notably the astromech whose head blows up, prompting Owen and Luke to buy R2 instead, but it’s not like he gets name dropped there, or anything.  His reappearance in The Mandalorian almost feels like it could just be a similarly designed droid, until we see the back of him, revealing a small scorch mark where his motivator would have blown all those years prior.  It’s a nice little touch, and a welcome return for a character most people don’t even know exists.  As another astromech, R5 is prone to getting toys, since he can frequently make use of R2 parts.  That was the case for today’s offering, which is the Black Series version of the character.


R5-D4 was released in 2017, as part of the vintage-carded-styled A New Hope 40th Anniversary sub-set of Black Series figures.  R5 was a GameStop exclusive, but was also available through Think Geek, due to their partnership at the time.  It so far marks his only time getting a Black Series release.  The figure’s just over 4 inches tall and he has 10 points of articulation.  His movement set-up is the same as R2’s, which tracks, since he’s largely the same collection of pieces as R2.  Like I said, frequently makes use of R2 parts.  It’s film accurate, so it’s not like it’s a bad idea or anything.  The notable change-up here is on the head, which swaps out R2’s dome for the more cylindrical set-up that R5 had going on.  It melds well with the pre-existing parts, and is generally a pretty nice piece in its own right.  R5’s paint work was notably a bit better than the basic R2 we had at this point, since in addition to getting a pretty solid selection of base color work, he also got a little bit of accenting on the white sections of the body in order to make him look a little grimy from being on Tatooine all those years.  It’s actually pretty minor, and a very good sample of work from Hasbro, especially for this era.  The weirdest part is the one stripe of reflective coloring on the head, which is actually a decal.  I’m not sure why, but it doesn’t look bad, and it’s in a spot where it being a decal’s not going to be quite as detrimental.  Unlike the first two releases of R2, which had a ton of accessories, R5 is barebones, with nothing beyond just himself in the package.  It definitely feels light, but then again, I have no clue what exactly you would give R5.  The ’90s opted for missiles, but that’s out of place these days, I suppose.  What a shame.


R5 is a figure I came very close to buying new.  I saw him at the Think Geek in a mall in Seattle in the summer of 2017, and thought very seriously about buying him, since I’ve always liked him and all, but money was tight at the time, and I had already bought other stuff that day, so I wound up passing.  I never saw him again, and always kicked myself for not picking him up.  So, when this guy came into All Time a few months back, I jumped at the chance to get him, especially after his return appearance on The Mandalorian.  He’s not a figure that does a ton new, I suppose, but that’s just generally R5.  He’s still pretty darn nifty, and a little bit more unique than just another R2.  He’s a real sleeper figure for me.  You don’t expect to be all that impressed by him, but he’ll catch you off guard, in a rather subtle sort of way.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Black Series, or other toys both old and new, please check out their website and their eBay storefront.

#2347: In Space Psycho Blue Ranger



Hasbro’s collector’s toy lines seem to be really getting into the exclusives game across the board.  Though it’s relatively new, having only been running for a little under a year, The Lightning Collection has had its own handful, including not one, but two different exclusives for Gamestop (with a third on the way later this year).  Goldar was their first, and he got a lot of promotion, but by contrast, their second exclusive, Psycho Blue, pretty much just showed up one day.  And here he is now!


Psycho Blue is, as noted above, a Gamestop exclusive piece of Power Rangers: The Lightning Collection.  He started hitting in small quantities back in November of last year, but appears to have really hit in full force just after the new year.  He’s either the first or the second of the Psycho Rangers from Hasbro, depending on how distribution in your area worked out.  Red was shown off first, and he’s the one I got first, so I’m counting Blue as number two. The figure stands 6 inches tall and he has 34 points of articulation.  It’s not really surprising, but Blue is a total re-use of Red’s sculpt.  The costumes in the show were the same, so it’s a fairly sensible re-use, and one that Bandai did too when they released them.  It was a strong sculpt the first time I looked at it, and it’s still a strong sculpt here.  I do wish the range of motion was better on those shoulders, but that’s still my only complaint.  I’ll be content to buy this at least twice more for Black and Silver.  The figure is differentiated by his paint, which, unsurprisingly, swaps out the the red accents of the last one for blue.  I find myself preferring the blue overall, and its application seems a little cleaner on my figure.  Psycho Blue gets the same two sets of hands as Red, plus his Psycho Axe (the one new piece included here), and the White Ranger‘s effect piece, but in yellow this time.  I appreciate that they actually did give him one additional piece compared to Red, even if it’s just a re-used one.


I didn’t find Blue in his initial shipments last year.  My first find was after the new year, and at the time Gamestop was trying to get $29.99 for him, which I was definitely not paying.  Fortunately, I came across him at another location a few weeks later, and he was now marked at a far more reasonable $18.99, at which point I quite happily picked him up.  There’s not much new here, but that doesn’t mean he’s not a great toy.  Honestly, I like him even more than Red, and I’m looking forward to the rest of the team.

#2264: Batgirl & Donatello



Over the summer, DC Collectibles launched their Batman Vs. Teenage Mutant Ninja Turtles line with a crossover Mikey as Batman figure, before moving onto the main series of two-packs.  I looked at the first two sets when they hit at the end of September, and liked them enough to stick around for one more, which is my personal favorite pairing of the line, Batgirl and Donatello.  They had a little bit of wait associated with them, but they’re finally here, so let’s have a look at them, shall we?


Batgirl and Donatello are the third Batman Vs. Teenage Mutant Ninja Turtles two-pack, who were supposed to hit stores in October, but ended up hitting throughout November in most locations.  As with the other offerings from this line, they are available exclusively at Gamestop.


Barbra Gordon as Batgirl is no stranger to animation, having been a regular fixture since The New Batman Adventures.  This version of Babs is based on her recent(ish) “Batgirl of Burnside” redesign from the comics, which, in addition to just being a solid design in its own right, also really lends itself well to the style of animation from the movie.  The figure stands just over 6 inches tall and she has 26 points of articulation.  Barbra’s articulation is about on par with the Damian figure from the same line, so she’s pretty mobile, and has a slightly better range than the main Batman.  That said, she’s still a bit more restricted than any of the Turtles, especially at the right hip, due to the structure of the belt.  The sculpt on this figure is another nice, clean recreation of the film design, and ends up looking quite flattering in three dimensions.  Like Robin, her cape is a sculpted piece, rather than cloth like Bruce’s, but it’s sensible for the shorter style.   The paintwork on Batgirl is pretty decent overall.  It’s bright and colorful, but not quite as sharp and clean as Batman and Damian were.  It’s certainly not bad, but I feel like it could be just a little better.  As is, she feels about on par with one of the middle-of-the-run Batman: Animated figures: not terrible, but not as strong as I’d prefer.  Batgirl is packed with a respectable selection of accessories, including three sets of hands (fists, closed grip, and open grip), a batarang, a blowdart, a small vial, her cellphone, a grapple with two attachments, and a slice of pizza.


Donatello is the resident tech expert of the Turtles, as well as a fan of purple, so he pairs off pretty decently with this more recent incarnation of Batgirl.  The figure stands 6 inches tall and he has 28 points of articulation.  His articulation scheme follows the same set-up as the other three Turtles, so there’s a lot of range to be had, and he’s generally a little more mobile than Batgirl.  The joints on my figure were a little on the looser side, more like Leonardo than like Raphael.  I wasn’t super thrilled about that, but it’s not terrible. It’s not bad enough to cause any difficulty standing or anything.  Design-wise, Donnie follows the lead of the 2012 show, making Donnie the tallest and skinniest of the four Turtles.  It works quite well for the character thematically, and translates pretty well to the design of the toys.  The head does end up looking a little bit off in my eyes, mostly due to it departing the most from that classic Turtles shaping.  That said, it’s more a question of finding the right angle for it.  Donatello definitely has the best weapon storage of the four, I think largely because it’s the one area where he doesn’t stray from the classic design.  There’s a spot on the back where the staff can slide in, and it stays pretty securely, and doesn’t feel like it could snap at any moment.  After changing up the coloring slightly for Raphael, Donatello is again approximately the same shade as tho other two.  His paintwork is alright.  It’s clean, it’s bold, and it looks decent.  Donatello is packed with three sets of hands (fists, gripping, and flat), his Bo Staff (which splits in the middle for an easier time putting it in his hands or on his back), an extra helmeted head, a TCRI canister, a shellphone, and another slice of pizza.  Now we’re up to seven slices!


When the line was shown off, this was the only pack I actually knew I wanted, so I went ahead and pre-ordered it through Gamestop.  Ultimately, I ended up seeing the others in person and decided to pick them up, which only made me more anxious to pick up this pairing.  So, it was getting more than a little frustrating when people were finding the set and I still hadn’t heard any word on mine coming in, what with it being, you know, the only one I actually bothered to pre-order and all.  Fortunately, Super Awesome Wife has her connections and made darn sure that this set eventually got to me.  As the set that features my favorite Turtle and my favorite of the Bat-cast from the movie, there’s a lot riding on this one.  I do enjoy it overall, and I’m certainly happy to have the figures, but if I’m entirely honest, I’ve cooled off a bit on the line since it started, meaning I don’t really see myself going back for the standard Mikey/Alfred or the Shredder/Ra’s sets.  If they opt to do maybe a non-movie-based follow-up with a Nightwing and Casey, we might be back in business, but that’s something of a longshot.

#2181: Robin & Raphael



Obviously, no company in their right mind would release just *one* of the Teenage Mutant Ninja Turtles, so that means for the purposes of these here Batman Vs. Teenage Mutant Ninja Turtles packs there’s a necessity for a Batman-character to go with each of them.  Yay for the Bat-Family and their now needed inclusion!  Today’s pack is all about teenage rage and an appreciation of the color red!


Robin and Raphael are set two of the GameStop-excluisve Batman Vs. Teenage Mutant Ninja Turtles line.  They actually ended up showing up at the same time as the Batman and Leo set, despite the initial plan being one set a month.


There have been six Robins in the mainstream DC universe, and the crossover opted for the most recent of them, Damian Wayne, Bruce’s teenage son.  For the purposes of unique builds and designs, he’s actually a pretty solid choice.  The figure stands 4 3/4 inches tall and he has 27 points of articulation.  Compared to the last animated-inspired Damian figure I reviewed, this one’s a far better articulated offering.  Additionally, his smaller stature means that his joints have a better range of motion than his father did, making him easier to get decent poses out of him.  Robin’s sculpt is a clean recreation of his animation design.  The build is conceivably accurate for a young teenager, going for a slightly cartoony interpretation without looking too goofy.  Unlike Batman and Mikey, Robin gets a sculpted cape rather than a cloth one.  Given the smaller size of the cape, it actually ends up working out alright.  He’s got a separate folded down hood piece which sits atop the shoulders of his cape.  It doesn’t stay in place amazingly well, but it’s easily removed if it bugs you.  Robin’s paint work is certainly the most colorful of the bunch we’ve gotten so far, which is a nice change of pace.  The application is still clean, and the line work still works very well.  Robin is packed with an even more impressive selection of accessories than his dad, with three sets of hands (fists, open grip, and closed grip), a batbomb, two batarangs, a grapple with two hooks, an extra head with the hood pulled up, a staff fully extended and collapsed, a Gotham City manhole cover, and a slice of pizza.


Raphael is something of a rage machine, which makes a degree of sense for pairing off against the usual ragey Damian.  Raph stands 6 inches tall and he has 28 points of articulation.  Raphael’s construction is much like the other two Turtles, and the articulation works much the same as with the others.  The range of motion’s pretty solid on all of them, and his joints are tighter like Leo’s.  Raphael’s sculpt goes for making him the largest of the four turtles, which is an approach I can certainly get behind.  It makes him a rather hefty figure, which pairs him off well with the quite small Robin figure.  It’s a strong sculpt, and I think it’s probably my favorite of the three Turtles I’ve looked at so far.  Raph’s paint does mix things up a bit, making his skin tone a duller shade of green than the other two turtles.  The lines here are also a bit bolder, adding to that overall chunky thing he’s got going.  Raphael includes three sets of hands (fists, open, and gripping), an extra head wearing a helmet, his sais, and a slice of pizza.


I picked this pair up at the same time as the other two, and this was honestly the set I was slightly more interested in.  While Damian’s not my favorite Robin, I’ve developed a real appreciation for him.  This figure’s honestly the best one the character’s ever gotten, meaning he’ll pair off real well with Batman in that regard.  Raph is a pretty darn solid figure in his own right, though, and I don’t feel this set is quite as one-sided as yesterday’s.

#2180: Batman & Leonardo



Just at the end of last month, I took my first look at the latest branch of TMNT figures, specifically the cross-over ones from Batman Vs. Teenage Mutant Ninja Turtles.  The debut figure was a single figure crossing over both concepts, but the rest of the line is doing the crossover via packs of two figures, one from each of the two franchises.  Today, I look at the unquestionable lead of one franchise, and the disputed lead of another, with Batman and Leonardo!


Batman and Leonardo are the first of the five two-packs that make up DCC’s Batman Vs. Teenage Mutant Ninja Turtles line. The whole line is currently exclusive to Gamestop, but time will tell if that’s actually going to stick or not.  Whatever the case, these two started hitting Gamestop shelves last month.


Would you believe me if I said that the primary selling point of this set for me was another Batman figure?  I know, I’ve got hundreds of them at this point, why obsess over one more?  Well, if I’m being entirely honest, after the disappointment of DCC’s B:TAS Batman figure, I’ve been in the market for a decently handled vaguely animated Batman figure, and that’s what this one appeared to be.  Batman Vs. TMNT gives Bats a rather classic appearance, but with an interesting stylized flair, which translates well to this toy form.  The figure stands 6 1/2 inches tall and he has 27 points of articulation.  Articulation was perhaps the best part of the Mikey figure, and while Batman’s not *quite* as good, he’s still pretty darn good in his own right.  The range on the legs and the torso is solid, and I felt like the feet were quite good for keeping him flat-footed.  The neck does okay for a single ball-joint, but is a little restricted.  The worst restriction, though, is to the elbows, which just barely make it to 90 degrees.  It’s not ideal for a Batman figure.  His sculpt is another all-new affair, which makes sense, given the unique stylizing from the movie.  It’s another strong sculpt as well, capturing Batman’s usual chiseled nature quite nicely, and just generally building an aesthetically pleasing version of the character.  Like Mikey, Batman’s cape is cloth, and it’s a virtually identical piece.  That’s a good thing, because I loved the cape on Mikey, and I love the cape on Batman.  It definitely makes for some fun with posing him.  Batman’s paintwork is fairly strong.  The base colors are cleanly applied, and the extra line work really helps to sell the animated appearance.  As with all DCC paint, I worry a little about how it will hold up over time, but it looks good now.  Batman has a fairly sizable selection of accessories.  He includes four sets of hands (in fists, wide grip, tight grip, and split finger grip), a batarang, a bat-bomb, a grappling hook with two hook attachments, and a slice of pizza.  Because yes, Batman needs pizza.


Leader of the Turtles, and fan of the color blue, Leonardo is a good pairing for Batman here.  Frequent readers will note that I generally don’t have a super high opinion of Leo, but this one has the benefit of being packed with the Batman figure I just reviewed and liked so much.  Leo stands 5 1/2 inches tall and has 28 points of articulation.  On the articulation front, if you read my review of Mikey, than you pretty much know what’s up here.  All of the Turtles appear to be using the exact same articulation layout, which honestly isn’t a bad choice.  It did seem that the joints were a little bit tighter on Leo, which is a slight improvement.  Leo is sporting an all-new sculpt, which appears to translate his design from the movie pretty well.  The mid-sized build definitely works for Leo when compared to the others.  It’s not all perfect, though.  This design moves Leo’s swords from their usual spot on his back to down on his left hip.  While I don’t hate this choice, it’s definitely something that works better in animation than in plastic.  Once in place, the sheaths prevent the left arm from sitting comfortably.  Additionally, they don’t really stay in place very securely, so posing will tend to knock them out of place a lot.  Getting them to stay on for the photos here was no small feat.  Leo’s paintwork is pretty much the same set up as everyone else, so it’s pretty clean, and the line work adds a nice dynamic sense to him.  Leo is, like Batman, decently accessorized.  He has three sets of hands (fists, gripping, and flat), his two katanas, the sheaths for them, and another slice of pizza.


When these packs were announced, the only one I really knew I wanted was the Donatello/Batgirl pairing.  The rest I was a bit iffy on.  But then I picked up the Mikey as Batman figure, and I really liked him, which persuaded me to check these guys out.  Batman’s the star for me, and is easily the best Batman figure that DCC has released.  He’s got some minor flaws, but not enough to hold him back in my eyes.  Leo is…Leo.  I don’t have a tendency to get excited about him, and this figure didn’t change that.  If you like Leo, though, I’m sure he’s pretty cool.


#2158: Goldar



Though not as unfortunate as the completely American creation Lord Zedd, as a villain, Goldar, originally named Grifforzer in Japan, wasn’t exactly rolling in action figures.  In particular, he was absent from all of the higher end offerings, which mostly meant there was no Goldar to go alongside Bandai Japan’s Figuarts version of the Mighty Morphin’ team.  Fortunately, he was pretty high on Hasbro’s radar when they took over the property.


Goldar is his own solo offering in the Lightning Collection line-up, offered up as GameStop-exclusive figure.  Though he ended up being the second proper exclusive to hit, he was the first to be announced and offered up for pre-order.  He was initially supposed to ship in October, but ended up arriving a bit ahead of schedule.  The figure stands 6 1/2 inches tall and he has 42 points of articulation, which includes a fully articulated set of wings.  Goldar’s sculpt is a unique affair, and follows pretty closely with what Hasbro’s done so far stylistically.  He’s got a combination of solid construction on the body with some overlay pieces to properly get his full armored appearance, which allows for some pretty solid mobility.  Compared to Zedd, the overlays work out a bit better, holding to the figure more solidly than Zedd’s, resulting in a figure that feels less flimsy for the most part, especially when posing.  The sculpted work is pretty nicely detailed, with the best work being on his face and his wings, but even his armor exhibits some decent texture work.  If there’s one slight downfall to this figure, it’s the paintwork, or rather the general lack thereof.  In the figure’s defense, the end product is much better than I’d anticipated.  The big thing is that a good portion of his gold armor is molded plastic.  The thing about molded plastic is that colors like gold and silver don’t tend to look quite as good as painted plastic.  That said, a number of sections are actually painted, which helps maintain the illusion of proper gold.  Additionally, the gold plastic used isn’t quite as disappointing as I’d expected, especially when compared to the Legacy Collection Gold Ranger.  Goldar is packed with two different sets of hands, a sword, and a lightning effect to go over it.


While Goldar isn’t my favorite Power Rangers foe, but I still think he’s a cool enough dude that I wanted him as a toy, so I was on board for this figure as soon as he was announced.  Fortunately, Super Awesome Fiancee was kind enough to order one for me, originally as a birthday present, although it did end up being ever so slighlty delayed.  I wasn’t sure how I’d like him at first, but having gotten him in hand and played around with him for a bit, I have so say, I’m quite pleased with the final product.  Here’s to more releases like this!