#3843: Green Lantern

GREEN LANTERN

DC UNIVERSE CLASSICS (MATTEL)

For the first time since the middle of February, I don’t have a Super Powers figure set for review today.  I know, I’m sad too.  Alas.  Back in January, I had a pretty solid run of DC Universe Classics reviews, with a pretty good focus in particular on the many Hal Jordan Green Lantern variants Mattel did during the line’s run.  I had one that was *not* featured in January, for rather a good reason: I didn’t own in.  But, well, as the photo above this intro may have clued you in, that’s changed in the months since then.  It was inevitable, I feel.  Anyway, here’s another Hal Jordan Green Lantern.

THE FIGURE ITSELF

Green Lantern was added to Mattel’s DC Universe Classics line in 2010, as part of a larger Toys R Us-exclusive line of repaints.  He was the second of four figures offered quarterly throughout the year, following Batman, and preceding Flash and Nightwing.  This figure was also functionally re-released the following year as part of a DC Universe vs Masters of the Universe Classics two-pack with Zodac, with only the included accessory changing.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  He uses the same assembly as all the other GL Hals from the line, so medium body, standard Hal head sculpt, and the right hand with the ring on it.  It’s a sculpt I continue to like, but I will say that, as nice as the head is, it’s maybe not quite on the mark for a more modern Hal, which is what this one’s aiming for.  Still, it’s not bad by any stretch of the imagination.  That said, there’s some issues with some of the green plastics from around this time getting brittle, and that happened with mine, resulting in a small chunk of his neck breaking off.  The joint still works and it’s not super visible, but it’s annoying.  Hal’s paint work is the main change-up.  He’s using a similar approach to the one from the 2-pack, with a glossy, metallic finish for his suit.  However, instead of a Super Friends inspiration, Hal’s using his post-Rebirth costume.  So, he loses the “trunks” element of the costume, as well as the other figure’s visible pupils.  I still really like the overall look of the color scheme, but I’d be lying if I said the classic design didn’t still land a bit better for me.  But, at least this one gives other people who didn’t like the last one’s “creepy eyes” a version of the head without them.  Hal’s single-packed release included a power battery, while the two-pack release got a recolor of John Stewart’s gun construct.  Because we certainly wouldn’t want Hal to have the fist construct.  That would be wrong.

THE ME HALF OF THE EQUATION

I remember this figure being released, but, as much as I love Hal, I was getting a bit worn thin on him in 2010.  So, I didn’t track this one down when it was new.  But, as I’ve gotten more of the others I missed, I felt the need to go back and get him.  Thankfully, in my line of work, these sorts of things tend to just land in front of me, which is exactly what happened with this guy.  He’s cool.  Kind of a lot of the same stuff as others, and it’s a bummer mine’s got a slight break, but that’s the cost of DC Universe Classics.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3780: Superman

SUPERMAN

DC UNIVERSE CLASSICS (MATTEL)

It’s time for more of the review subject gift that keeps on giving, DC Universe Classics.  I’m taking a break from this month’s general theme with DCUC of Hal Jordans and Green Lanterns, because why not.  Also, because it’s Superman, and I realized all this time in I hadn’t reviewed the basic DCUC Superman, which seems like something of an oversight.  So, let’s fix that particular oversight and get him done now!

THE FIGURE ITSELF

There was a strange path of release to this particular figure, and I’m gonna break that down here.  Since DC Universe Classics spun out of the somewhat similarly designed DC Super Heroes line, Mattel didn’t immediately put out a new classic Superman.  The first Supes was in Series 2, and it was Superman Blue, with a Superman Red variant.  Eradicator got released in the exceptionally hard to get Walmart-exclusive Series 5, and had some more classic Supes vibes, but his classic Supes head had red eyes.  Series 6 was set to have regeneration suit Superman as the standard and classic suit with the long hair as the variant, but those got swapped before release, so we had something slightly approximating a classic Superman.  Then we got a two pack release with the standard costume and the short haired head from Eradicator, but the eyes were still red, so still not classic.  Classic costume with classic hair and classic eyes would finally get its release in the first Walmart Exclusive five-pack in 2009.  That same figure later got a single “World’s Greatest Super Heroes” release and two-pack releases with a repack of the DCSH Parasite and a recolored MOTUC He-Man, all in 2010.  So, finally a standard Superman, and four ways to get him.  I bought mine loose, so I couldn’t tell you which particular release it was, but they’re all effectively the same.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  He used a variation of the standard-most male body, with the Eradicator head, and the Superman specific cape, belt, and calves.  Generally, they’re pretty good parts.  The head’s maybe a touch long, and the cape sits a little odd on the shoulders, but that’s really all I’ve got on those fronts.  He certainly reads well as a classic Superman.  The color work is okay.  The paint gets a little sloppy, especially on the yellow/red change-overs.  The logo is a little thin, I feel, and the blue always struck me as the slightest bit too dark.  I believe the WGSH release gave this guy one of the blue oval stands, but otherwise, he was never given any extras that I know of.  Mine’s got nothing, but it’s Superman, so I guess your options are a bit more limited.

THE ME HALF OF THE EQUATION

I wanted this figure, but I didn’t really want a multipack to get him, and I managed to never see the single release at retail.  I ended up finally getting a loose one off eBay, back in 2011 I believe.  I was trying to fill out my JLA roster, and being as close as I was the the Satellite era roster, I really needed this guy.  Ultimately, he’s not a crazy good, defining piece for the character or the line, but it was a solid version of an essential character, filling out the roster of a pretty solid line.

#3775: Hal Jordan vs Thaal Sinestro

HAL JORDAN VS THAAL SINESTRO

DC UNIVERSE CLASSICS (MATTEL)

Hey, hey, hey, it’s another DC Universe Classics review!  I’m enjoying the weekly rhythm on these, so I’m keeping it going for a bit.  I’m also keeping the Hal Jordan theme going, because why not?  Last week, I brought up how there were no Hals in 2009, but there were three of him in 2010.  Well, he’s another one of the 2010 ones, facing down his arch enemy, Thaal Sinestro, in exclusive two-pack form!  Who doesn’t love that?  Well, a few people, for, admittedly, valid reasons.  But let’s not dwell on that here.  Onto the review!

THE FIGURES THEMSELVES

Hal Jordan and Thaal Sinestro were released as a Toys “R” Us-exclusive DC Universe Classics two-pack, which hit towards the later part of 2010.  It was one of six two-packs released in 2010, and one of the two released at TRU.  The pack contains the two figures, accessories for each of them, and a split color yellow and green power battery for them to fight over.

HAL JORDAN

This was Hal’s fifth entry into DCUC, and it was sort of an amalgam of some ideas that had come before.  Structurally, he’s the same as the last two Hals I looked at.  The figure stands 6 1/2 inches tall and has 23 points of articulation.  He’s using the medium base body and the standard Hal head sculpt.  They were good the first few times, and they were still good.  In fact, on my figure at least, he’s got even better plastic quality than the prior two.  The main change-up here is the paint work, which is pretty drastic this time.  This one is a glossy, metallic finish, which I actually really like.  It’s very sleek, and an intriguing contrast to the flatter colors.  He also takes some inspiration directly from his Super Friends appearance, with a slightly adjusted logo (something that not even the officially Super Friends based figure got right), and visible pupils.  The eyes got him labeled as “creepy eyes Hal” by a lot of the fanbase, but I’ve never been quite as bugged by them myself.  While prior Hals were without any constructs, this one gave him a few options: a gun attachment (from John Stewart), buzzsaw (from Gold), and a mace (from Iron).  It’s crazy that they went into the John Stewart molds for a construct and didn’t give him the giant fist that always felt tailor made for Hal.  It’s even crazier that they *never* gave that attachment to Hal in the whole of the line.  But, at least he got something.

THAAL SINESTRO

What, didn’t you know Sinestro was his last name?  Yeah, he’s actually Thaal.  I *totally* knew that before this pack came out and didn’t totally discover it when the set was announced.  I’m a proper GL fan.  I couldn’t miss a detail like that, right?  Right.  Last week, I discussed the height issues of the original DCUC Sinestro.  The 5-Pack didn’t really come up with a good solution, but this pack aimed for something a little better.  Generally, it succeeds, but there’s certainly some Frankensteining involved.  He starts with the skinnier base body of Deadman, and adds on the forearms, head, collar, and belt of the Series 3 release.  Honestly, it’s not terrible.  His forearms are perhaps a little short, and the neck joint is rather tight, but otherwise, it goes together alright, and is certainly a better end product than his original diminutive showing or the 5-pack version.  Sinestro’s paint work is basic and clean, and generally a good match for the stuff that came before.  Sinestro gets his own assortment of constructs in yellow, including Gold’s pickaxe, Iron’s wrench, and Hawkman’s mace.  The mace is handheld, which is weird, but it’s just one of the three, at least.

THE ME HALF OF THE EQUATION

I remember this set’s release, and I remember the frustration around it at the time.  It was kind of pricey for an ultimately unneeded repaint of Hal and the Sinestro we should have gotten in the first place.  I, being a college freshman, with not a ton of money, didn’t go out to get one right away.  I did, however, find a loose pair not too long after the fact, while trying to build back up my GL collection.  Honestly, this set’s not a bad one.  It gets a bad rap, but Sinestro’s the best one Mattel offered, and I do like the Hal a lot more than I’d initially expected.  There were certainly worse offerings from the line.

#3770: Green Lantern’s Light

HAL JORDAN, GUY GARDNER, JOHN STEWART, SINESTRO, & TOMAR RE

DC UNIVERSE CLASSICS (MATTEL)

Last week, I did my first dive back in to DC Universe Classics since early last year, because that’s the space I’m deciding to occupy right about now.  I kicked things off by looking at the very first Green Lantern from the line, so I guess I’ll keep that particular theme running.  Green Lantern was at something of a high point for the property while DCUC was running, with the main comic being consistently at the top of DC’s list, plus multiple events building out of it, and, of course, the movie on the horizon.  In 201, there was quite a bit of lead-up to the film tie-ins, which included not just a whole GL-sub-line, but also a fair bit in the main line as well, such as today’s big ol’ boxed set!

THE FIGURES THEMSELVES

Officially titled “Green Lantern’s Light,” this 5-pack was a Walmart-exclusive DC Universe Classics offering, which hit retail in 2010.  It was the second of three such 5-packs offered up by Walmart during the line’s run.  In contrast to the prior year’s set, all of the figures included here were unique in someway, and would remain so going forward (though that doesn’t mean the set didn’t have a lot of re-hash).  In addition to the five figures, the set also included 5 power batteries, this time in a more sensible color than the first release.

HAL JORDAN

While training in a flight simulator, test pilot Hal Jordan was suddenly transported to the crash site of an alien spacecraft. The injured pilot passed on to Jordan his green ring and uniform. The ring allowed him to make real anything that he could imagine, from flying unaided through space to lifting mountains. With it, Jordan, chosen by the ring itself because of his fearlessness, must fight evil as a member of the Green Lantern Corps.”

After kicking off the GL-theme in 2007 and getting a two-pack release in 2008, there were notably no Hal Jordans to be had in 2009.  It’s okay, because 2010 made up for it by putting out three of them.  Like his standard Series 3 release, this one stands about 6 1/2 inches tall and he has 23 points of articulation.  He’s the same exact mold as that one, which was pretty much expected.  It’s a solid starting point, since it’s a pretty nice sculpt in the first place.  In order to mark a little more change, this guy was specifically based on Hal’s post-Crisis appearances, when they gave him the graying temples to signify his status as one of the last hold-outs from the Silver Age.  It actually works pretty well, and differentiates the figure more than you might think.  In addition to the hair change, this Hal gets the same iridescent green for the uniform as the rest of the set, which works a touch better than the flat green used previously.  I also find the paint to be generally cleaner and sharper than on the earlier figure.

GUY GARDNER

“When Abin Sur crash-landed on Earth, his power ring detected two equally suitable replacements: Hal Jordan and Guy Gardner. Jordan got the ring because he was closer to the crash. Later, Guy received a second chance to join the Green Lantern Corps, but he often clashed with Jordan. Still, the Guardians sensed great potential in him. After proving himself, Guy Gardner was promoted to ‘honor lantern,’ one of the highest ranks in the Corps.”

Hey look, it’s Nathan Fillion!  That’s a joke I could have done above, as well, I suppose.  It’s funny that he’s played two different Earth Lanterns, though.  With Man of Tomorrow hitting this year, Guy is set to get some focus, which is good for him, I suppose.  Personally, I never resonated much with guy, and he was always my least favorite Earth Lantern (at least until Baz showed up, but there’s a lot of layers to that one).  I’ve grown to appreciate him more in recent years, though.  Guy represented he heaviest allotment of new tooling in this set, given his more unique design.  He got a new head, forearms, and lower legs, as well as a new overlay piece for his vest.  Generally, it’s an okay set-up.  Certainly different.  The head’s notably very cartoonish, and I was never a huge fan of that.  He’s seems especially out of place with the other Lanterns, even just in this set.  Something just a little more refined might have worked a bit better. The rest of the new parts work out alright, though, and I do like the vest piece. The paint is also a little bit sloppier on this one, especially on his vest.  The white detailing seems to have given them difficulty in particular.

JOHN STEWART

“When Green Lantern Hal Jordan was incapacitated en route to a JLA adventure, Hal’s power ring selected John Stewart to be Hal’s ‘alternate’ peacekeeper of Space Sector 2814. Honest and utterly without fear, John was eventually awarded his own power ring and full-time status as a Green Lantern in his own right. He continues battling evil as a Green Lantern, his dedication earning him full membership in the JLA.”

John Stewart had been added to DCUC the previous year, with a pretty fantastic figure at that.  This one takes that one and sort of tweaks it and it sort of works but it sort of doesn’t.  Since he’s re-using parts from the last John, that places him on a different base body than the other four figures in this set.  He’s still got the same basic articulation set-up, and he’s only fractionally taller, but the upper torso in particular is a bit more bulky.  In general, the initial John sculpt is a very good one, on par with the initial Hal Jordan.  The issue it runs into here is that it’s clearly a modern John Stewart…and his costume isn’t.  The paint attempts to place him in one of his earlier suits, earlier in the Mosaic run…more or less.  It’s a bit of an amalgam of sorts.  It’s not a bad one, mind you, but the hair on the sculpt doesn’t really match, nor do the raised edges on what were originally wrist bands on the first figure, now supposedly gloves.  Overall, it’s not terrible, but he’s certainly off.  The application of the paint is at the very least pretty clean; not quite as sharp as Hal, but a little better than Guy.

SINESTRO

“Sinestro was chosen to patrol space sector 1417 as its Green Lantern, but instead he ruled Korugar with an emerald fist. While he trained fledgling GL Hal Jordan, the Korugarians freed themselves and exposed Sinestro’s abuse of power. The Guardians of the Universe stripped Sinestro of his mantle and power ring, subsequently banishing him to the anti-matter universe of Qward.”

Ooooooooh, every party has a pooper, that’s why we invited Thaal!  In short, this figure is not good and by far the worst in the set.  In long?  Well, the original Series 3 Sinestro wound up too short during production.  Something about his skinny stature just got sort of lost, and they made him just  a little guy.  People weren’t thrilled.  This one, which was originally shown on a skinnier body, overcorrects the problem by moving Sinestro over to the medium base body, which is just too big for him.  He’s still using the original head, though, which was sized for a much smaller body, and therefore looks way too small.  And to top it all off, he doesn’t get his mask, which is somewhat understandable, but also still rather annoying.  I just don’t care for this one.

TOMAR RE

“An ordinary scientist from an obscure planet named Xudar, Tomar-Re never dreamed he would be chosen to serve in the Green Lantern Corps, much less that his name would one day stand for courage and integrity, assigned to protect Space Sector 2813, Tomar-Re distinguished himself so thoroughly in the line of duty that the Guardians of the Universe promoted him to their elite honor guard.”

Ha-ha!  I’ve already reviewed this one, way back in #0422!  All by his lonesome.  Really, I’m just putting him here from the turnarounds, since I wasn’t doing those yet in 2014.  Also, to reassert that even with the other four around, this one’s still my favorite, so there.

THE ME HALF OF THE EQUATION

I never saw this set at retail.  Not a huge shock, since I wasn’t doing much hunting, and I almost never went to Walmart at the time.  I recall being sort of “meh” on most of the set, so I ultimately settled for Tomar on his own, because he was the main one I wanted anyway.  But, the other four landed in front of me just before the end of last year, and I felt compelled to finish the set.  I’m glad I did.  Sure, Sinestro sucks, but I knew that up front.  Guy and John aren’t perfect, but they’re both still decent.  I really do like this version of Hal, though.  In general, I think it’s a set that’s better as a whole than as individual figures.

#3765: Green Lantern

GREEN LANTERN

DC UNIVERSE CLASSICS (MATTEL)

“While training in a flight simulator, test pilot Hal ‘Highball’ Jordan was suddenly transported to the crash site of an alien spacecraft. Recognizing Jordan as a man without fear, the injured alien passed to Jordan his green power ring and energy battery or ‘lantern’ which charged the ring. Jordan has since used the ring’s fantastic powers for good, distinguishing himself as one of the finest members of the elite intergalactic police force known as the Green Lantern Corps.”

Well, it hasn’t been a *whole* year since my last venture into DC Universe Classics, but it’s still been since April, which is a fair bit.  But, I’m feeling the need to dive back into it for a little bit.  Perhaps it’s some residual nostalgia from Friday’s Super Powers review, perhaps its that I snagged a stack of loose DCUC figures just before the end of the year.  Whatever the case, DCUC is a line that well and truly gripped me for most of its run, so I do have quite a good number of them.  Today, I’m delving into the earlier days of the line, with Earth’s second Green Lantern, Hal Jordan!

THE FIGURE ITSELF

Green Lantern was released in Series 3 of Mattel’s DC Universe Classics, which hit in the fall of 2007.  While this wasn’t Mattel’s first Hal Jordan (the infamous Holiday Hal from JLU hit in 2005), it was the first to go to retail.  He was the assortment’s heavy hitter, and was paired off with Sinestro for the hero/villain dynamic that headlined the first few assortments.  The figure stands 6 1/2 inches tall and has 23 points of articulation.  Hal was built on the medium male base body, which was first used by Black Manta in the prior series, along with a new head and right hand, all of them supplied by the Four Horsemen.  The head’s the real star piece, as it has to do the heavy lifting.  It’s a really strong, sort of quintessential Bronze Age Hal.  It’s not *exactly* Jose Garcia-Lopez, but the vibe is certainly quite similar, and it just reads well for the character.  It’s also very sharply defined, and avoids being too reliant on paint to sell it.  That said, the paint does alright selling it, and does do more of the heavy lifting on the rest of the figure.  GL’s one of those character’s where a fully painted suit isn’t too distracting, since it’s supposed to be sleek and one-piece anyway.  Application’s generally pretty clean, and there’s even som slight accenting on the green sections to highlight the sculpt.  At this point, I do have to address the one major oddity of this figure: the residue.  Yes, the first batch of Hals, which my copy hails from, have some sort of issue with the interaction of the plastic and the mold release, and when exposed to air for long periods of time, they develop a white filmy substance over the arms and legs.  Said substance wipes off with a damp cloth, with not notable harm to the figure, but it will re-appear over time, and he’ll have to be wiped again.  So, just remember to wipe your Hals periodically.  It’s not weird.  Don’t make it weird.  Mattel did a later re-release of Hal under the “All-Star” banner, which fixed this issue, as well as tweaking some of the paint/color choices.  Both versions included Hal’s power battery, which seems to be an oddly bright green; I’ve always envisioned it being more on par with the color of his suit, but it’s more of a lime green here.  The Series 3 release also got a piece to the Solomon Grundy Collect-N-Connect, while the “All-Star” version got a stand.

THE ME HALF OF THE EQUATION

Hal’s the figure that sold me on DCUC as a while.  I’d been a solid DC Direct devotee, and had been buying pretty much every Hal they’d put out, looking for that perfect version.  This one came along and blew them all away.  I was so excited by the prototype shots of this guy, that I bought what I could find of the first two series solely based on the fact that he was coming.  This set hit right around Baltimore Comic Con in 2007, so he was at the very top of my list of things to look out for.  I snagged him almost immediately after making it through the door, and was very happy and content.  Almost 20 years later, I’m still quite happy and content, even if it does involve the periodic wiping of the Hal.  I did manage to snag the later release as well, so I’ve got one without need of wiping, which is well enough.  In general, though, this Hal is a figure that makes me quite happy.

#3601: S.T.R.I.P.E.

STRIPE

DC UNIVERSE CLASSICS (MATTEL)

Fun FiQ Fact #0080: The Star-Spangled Kid and Stripesy are a unique instance of a kid superhero having an adult sidekick, with Pat “Stripesy” Duggan serving as sidekick to both Sylvester Pemberton and Courtney Whitmore during their turns in the role.

When I was a kid, I got my first introduction to the “modern” incarnation of Stars and STRIPE via their guest appearance in Impulse, an issue I got as a free give away at an early Baltimore Comic Con I attended (which was also my introduction to Impulse himself). I had known of their golden age incarnation thanks to reading my dad’s copy of the JLA/JSA team-up featuring the Seven Soldiers of Victory, but I felt kind of like I got in on the ground floor with the new ones. They haven’t been excessively blessed with action figures over the years, especially not as a pair, but they did both at the very least make it into DC Universe Classics. I reviewed the Stars part of the team a while back, so now I’m looking at STRIPE!

THE FIGURE ITSELF

STRIPE was the Collect-N-Connect for the 19th Series of DC Universe Classics. The assortment was JSA-themed, and while Pat was never directly affiliated with the JSA himself, he’s been pretty closely tied to them enough for his inclusion to make sense.  The figure stands 9 1/2 inches tall and he has 23 points of articulation.  His movement isn’t terrible for a figure of his build, with the only notable hang-up being that his mid-torso joint is effectively useless.  Beyond that, it’s not bad.  The sculpt, handled by the Four Horsemen, was built from a number of the same parts as the Stel CnC.  The legs are entirely shared, as well as the upper arms and the pelvis.  The rest of it was unique to this figure, and it all meshes together pretty well into one cohesive piece.  Said cohesive piece is interesting, because STRIPE’s design is not actually based on any pre-existing look for the character.  He’d had two notable comics looks and another design for JLU, and while there are certainly elements of all those looks here, it’s still something largely unique.  Certainly some of this comes from the ability to share parts with Stel (who got an upscaling of his own to also be able to share these parts), but there seems to have been a degree of letting the Four Horsemen go wild a bit with it.  While I’d have liked to get something more in line with his original look from the comics, I can’t deny that this is a pretty cool design in its own right, and it still works well for the character.   STRIPE’s paint work is pretty basic looking, but there’s a bit more to it.  He’s entirely painted, and the bulk of him is a pearlescent white, which is very fun.  The accent colors really pop, and he’s even got a light blue wash to help bring out more of the sculpted elements.

THE ME REMAINDER OF THE EQUATION

I tried to actually build this guy when he was new, but I never succeeded.  I wound up with half of him and just never got more.  I kept hoping I might find the missing pieces, but it didn’t happen.  However, as luck would have it, just as I was giving up on the whole endeavor, a mere decade after starting on him, a complete one got traded into All Time, and, boom, here he is.  Fun times.  He’s nifty.  Still would love a more comics accurate one too, but this one holds up nicely.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3557: Big Barda

BIG BARDA

DC UNIVERSE CLASSICS (MATTEL)

Fun FiQ Fact #0036: Big Barda is consistently depicted as standing *at least* a head taller then her partner Mr. Miracle, and the “Big” part of her name is in no way meant in jest or irony.  Any depictions to the contrary are, generally speaking, wrong.

When I was a kid, probably around 10 or 11, I got pretty super into Jack Kirby’s Fourth World.  At the time, action figure coverage for any of it was pretty sparse, so I made do with the couple of sets of figures put out by DC Direct in the early ’00s.  Some of my favorites of the Fourth World characters were Mr. Miracle and Big Barda, who were amongst the few figures from DCD, but that didn’t stop me from going back to the well when new versions were available…or at the very least trying to.  DC Universe Classics had a rather nice selection of Kirby’s characters, and they made sure to include Scott and Barda…even if there were some questionable choices made.  But, you know what, it wouldn’t really be DCUC without the questionable choices, right?  They kind of excelled at those.

THE FIGURE ITSELF

Big Barda was part of Series 7 of DC Universe Classics, which was the series that built Atom Smasher.  Not that the two had any real ties or anything.  There were two Bardas available, one with her helmet and one without.  DCUC had two methods of handling variants: 50/50 splits and 70/30 splits.  For some reason, they made the two Bardas a 50/50, meaning that half of the figures out there where a look that most people wanting a Barda didn’t want, resulting in it being the one that was everywhere.  Great call, guys.  But, I harped on that in my helmet-less Barda review.  This one’s the good one…more or less.  Barda stands about 6 inches tall and has 23 points of articulation.  Now, the biggest…well, the most major issue with either DCUC Barda figure is sizing; Barda’s supposed to have quite a stature to her, commonly being depicted as about a head taller than the average male hero.  Here, she’s taller than the other female heroes, but is in fact *shorter* than most of the men in the line.  What’s more, she’s also rather skinny, again in contrast to how Barda’s always been depicted.  Given the line’s precedent for bulking characters up from their usual depictions, it makes her really get lost in the crowd, especially compared to the other New Gods.  What’s especially baffling about all of this, though, is that the most sensible explanation for her downsizing, which is the line’s reliance on shared molds, doesn’t hold up here, since Barda got a brand-new sculpt.  Why not just make that brand-new sculpt a larger one?  You got me.  I’d ask the people in charge, but, well, that’s a whole other thing.  The difference in the sculpt between this figure and the one I’ve already looked at is that, in place of a hair piece, she’s got a helmet.  Of the two looks, the helmet is certainly the preferred, so she’s at least marginally better than the other release.  Barda’s paint work is actually pretty good, so she’s at least got that going for her.  In particular, the accenting on the chainmail sections of the suit is quite nicely rendered.  Barda was packed with her Mega-Rod, as well as one of the arms to the Atom Smasher CnC.  It’s a little light, and it’s a shame she didn’t at least get the hover discs that Scott had gotten a series prior.  At least she got the Mega-Rod?

THE ME REMAINDER OF THE EQUATION

I had the unhelmeted version of this when the line was new, as it was the only one I could get my hands on.  I was never happy with that one, so when I got the opportunity to swap out for this one a few months ago, I jumped on it.  It’s still not a great figure, as she’s marred by some very poor choices in terms of production.  Still, she’s a Barda figure, and those always have some form of residual coolness at the very least.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3552: Starfire

STARFIRE

DC UNIVERSE CLASSICS (MATTEL)

Fun FiQ Fact #0031: The New Teen Titans’ Tamaranean powerhouse Koriand’r is not DC’s first character, or in fact even the first Teen Titan, to use the name “Starfire.”  The first was actually Leonid Kovar, better known as “Red Star,” and introduced 12 years before Koriand’r.

Like a lot of people of my age group, my first solid intro to the New Teen Titans line-up was through the Teen Titans cartoon.  I of course knew the original team well from the comics, but the cartoon really got me hooked on the likes of Starfire, Raven, and Cyborg.  Because of that, though, I’m more generally invested in the animated versions of the characters, which are a touch different from their comics counterparts.  I’ve grown to appreciate the comics Starfire over the years, though, and I especially liked her portion of 52, which saw her partnered up with Adam Strange and Animal Man for a cross-space-roadtrip.  How about a figure that’s sort of related to that?

THE FIGURE ITSELF

Starfire was released in 2009, as part of a Matty Collector-exclusive DC Universe Classics two-pack.  She was originally packed alongside Adam Strange, in a pack that was the first of the four exclusive DCUC sets that hit Matty Collector.  The pairing for this set is undoubtedly in reference to their 52 storyline and it’s follow-up Countdown to Adventure, further enforced by Animal Man’s presence in one of the other three Matty Collector sets.  The figure stands just over 6 inches tall and she has 25 points of articulation.  Starfire’s based on the first standard female body for the line, notably used for Katma Tui.  It’s not a bad base on its own, but it’s not really a great match for Kori.  It’s a bit too small and scrawny, and also, it’s clearly sculpted to be wearing a full shirt, rather than the bikini-looking thing that she’s actually wearing.  As a result, she’s got what was affectionately referred to by the fanbase as a “uni-boob”.  She really should have gotten a different torso piece, or they should have perhaps chosen a different costume for the character.  As such, it looks a little weird.  She’s got unique parts for her head, collar, and forearms.  The new parts are okay; they match decently with the rest of the parts, but they don’t quite hit the mark for the character.  The hair in particular could use a bit more volume, and the face seems a bit too thin and pinched.  The paint work on Starfire is alright, but not without its issues.  The purple details are rather fuzzy around the edges, and it kind of muddies a bit with the shade of the orange on the skin.  Starfire was packed with no accessories, which, given the retail on these sets, was really light.  Not even an energy effect?

THE ME REMAINDER OF THE EQUATION

The two-packs were just too cost prohibitive for me when they dropped, so I didn’t get any of them new from Matty Collector.  I wound up getting Adam Strange on his own a few years back, but I’ve been waiting for my chance to snag the other half of the set.  I finally got the chance via a trade-in at All Time a few weeks back.  She’s not great.  Honestly, she’s not even really that good.  She’s there.  But now I have her?  Sure, let’s go with that.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3547: Batman Beyond

BATMAN BEYOND

DC UNIVERSE CLASSICS (MATTEL)

FiQ Fun Fact #0026:  While he started as a purely animated character, Batman Beyond has had 12 different non-animation based figures.

DC Universe Classics launched with a lot of weirdness when it came to distribution, and not helping things early on was the closure of KB Toys, one of the few stores consistently carrying the line’s earliest assortments.  Their closure coincided with the fourth series of the line, a fact I vividly recall because they were actually amongst the very last things I bought from KB.  Well, most of them, anyway.  There was one figure I missed, largely because he was far and away the most popular figure in the set.  And that figure?  Batman Beyond.

THE FIGURE ITSELF

Batman Beyond is part of the aforementioned Series 4 line-up of DC Universe Classics.  There were actually two different versions of the figure available, a standard and a KB Toys-exclusive unmasked release.  The standard was also meant to get a re-release under the planned DC Universe All-Stars line, but that was scrapped when All-Stars was rejected by retailers.  So, just the one release on this guy.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  He’s based on the medium-sided male body, which honestly seems a bit too large for Terry, who was just a teenager most of the times we saw him.  At this point in the line, however, the only smaller body was the one used for Sinestro, which would have made him really short as well, so they just did the best they could, I suppose.  Admittedly, the whole line seemed a little bulked up relative to their usual looks, so it wound up being more a stylistic change-up than anything.  Terry got a new head, forearms, and belt piece.  They all match-up well enough with the base body pieces, and make for pretty decent “real world” takes on the Batman Beyond design.  It keeps the design fairly clean, which I definitely like, especially compared to other realistic updates to the look.  The color work on this figure is pretty cool.  They opted to make the black a glossy finish, which is a different choice, but one that very definitely works for the figure.  It makes him really pop out from the rest of the series, when he could otherwise get lost in the crowd.  Batman Beyond was packed with a single batarang, and the arm to the Despero Collect-N-Connect.  The batarang is an okay sculpt, but is for some reason silver.  I get not having the budget to do multi-colors, but either red or black would have made more sense, I feel.

THE ME REMAINDER OF THE EQUATION

Back when KB was going out of business, I got the full set of these minus Terry.  I tried and tried, but one never made its way to me, so I just made due with my DC Direct Superman/Batman figure for a while.  In the mean time, I’ve been constantly searching for the perfect Batman Beyond for my collection, and I’ve just kept coming up shy on every figure.  Sometimes, you just have to go back to the beginning, I guess.  I finally got ahold of a loose one recently, and, well, here he is.  He’s a pretty by the numbers DCUC figure, but I honestly really like by the numbers DCUC figures.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3456: Blue Beetle

BLUE BEETLE

DC UNIVERSE CLASSICS (MATTEL)

“When the Rock of Eternity exploded, the alien scarab encased within it fell to Texas and bonded to Jamie Reyes’ spine, making him the 3rd Blue Beetle. Jaime found that with a mere thought, he could use it to generate armor, tools and weaponry. He also learned the scarab was an advance agent for an expanionist alien species, that had bonded with Jaime. Together they beat back the alien attacks and Jaime’s heroic efforts earned him a spot in the Teen Titans.”

Blue Beetle’s suddenly all topical and relevant, and I honestly really love that.  While it’s too bad that the movie didn’t do great at the box office (that’s what happens when you blow your entire marketing budget for the year on The Flash), but it was certainly well-received by all those that actually saw it, and it was just confirmed by James Gunn that Xolo Maridueña will be one of the actors carried forward in his role by the new DCU.  I consider all of that a plus, and I hope it leads to plenty more awesome Blue Beetle merch.  In the meantime, I guess I’ll just have to entertain myself with the prior awesome Blue Beetle merch.  Somehow, I think I’ll manage.  It’s been a bit since I’ve looked at anything DC Universe Classics, so let’s do that for a change!

THE FIGURE ITSELF

Blue Beetle was released in the Trigon Series of DC Universe Classics.  It was the 13th series in the line, and is honestly kind of oddball, but in the best possible way.  At this point, Mattel was trying their “All-Stars” initiative, where one figure in each set was sans CnC piece (which Hasbro would later borrow when they relaunched Marvel Legends).  It was typically the set’s heavy hitter, which in the case of this line-up wound up being Jaime.  Good for him.  The figure stands about 6 1/4 inches tall and he has 29 points of articulation.  At this point in the line, Mattel had begun experimenting with the articulation a touch.  DCUC was okay, but never anything amazing, but they did try to step them up a little bit, with modifications wherever they could fit them in.  Jaime was one of the line’s best articulated figures in its entire run, largely by virtue of needing to be a totally new sculpt, giving Mattel something of a blank canvas to work with on that front.  He gets both double elbows *and* double knees, which weren’t often seen, as well as universal joints at the wrists.  He’s still somewhat plagued by the reduced mobility on the joints that was common to the line, but given what we were usually working with, he’s quite impressive.  As I noted above, Jaime is an all-new sculpt, and it’s really good.  The figure isn’t saddled with the weirdly wide or overly bulky proportions of the line’s other figures.  All of his costume details are also sculpted, rather than anything relying purely on paint, again in contrast to much of the line.  He’s also got an evergreen appearance that fits with the general aesthetic of the line, while also staying true to how he was frequently depicted in his own book.  Heck, even the articulation is worked in pretty well.  Beetle’s paint work is pretty fun; the blue is a metallic sheen, which looks very slick, and the paint application is all quite clean.  The only slight downside is that he doesn’t get pupils on his eyes, but he honestly makes it work.  Jaime was packed with a removable set of wings to plug onto his back (which don’t require removing the horns from the scarab, Todd), as well as a weapon attachment for his arm.  He doesn’t get his arm cannon, which is a slight bummer, but, again, compared to the rest of the line, he was really ahead.

THE ME HALF OF THE EQUATION

As I’ve stated before, I’ve been a fan of Jaime since shortly after his introduction.  I had his first DCD figure as soon as it hit, and for a lot of DCUC figures, I didn’t necessarily look to replace (at first, anyway), but this guy was a definite upgrade, who I very happily added to my collection the minute I found one at retail.  He’s hands down the best figure that DCUC spawned, and he holds up really well, even all these years later.