BATGIRL
BATMAN’66 (MATTEL)
I’m sure that a fair portion of my readership has heard about the passing of Yvonne Craig on Wednesday. For those unaware, she was the actress who played Barbra Gordon/Batgirl on the live action Batman show from the 60s, along with plenty of other roles. In honor of her, I’ll be taking a look at the Batgirl figure from Mattel’s Batman ’66 line, who was just recently released, almost two years after the rest of the line, due to rights issues.
THE FIGURE ITSELF
Batgirl was released two ways, both through Toys R Us. She was released solo as a SDCC 2015 exclusive and more widely as part of a three pack with Batman and Robin from the 60s show. This particular version is the one from the three pack, though the differences in the actual figure are negligible. The figure is just shy of 6 inches tall and has 23 points of articulation. The articulation on this figure feels a little outmoded and rudimentary, but, in Mattel’s defense, it keeps her stylistically the same as the rest of the Batman ’66 line. Take of that what you will. The Batman ’66 line was mostly without re-use for sculpts, but it’s a Mattel line, so some was bound to show up eventually. Batgirl uses the upper arms and upper legs of the line’s take on Catwoman. They’re basic enough that it’s not immediately evident that they’re re-used, so that’s good. The rest of the sculpt is new to this figure. It’s decent, if not jaw dropping. The head’s the best piece for sure. It’s a pretty great likeness of Yvonne Craig, and it fits in really nicely with the other sculpts in the line. The body sculpt is a little lower quality than the head. It’s not bad, and there are some really great bits of texture on the gloves and the body suit stitching. However, the proportions are a little bit off; the arms and legs are really long and lanky and the torso seems oddly long. Also, the articulation isn’t really worked in very well, so it stands out pretty badly in certain areas. On the plus side, it seems that Mattel has stepped up to the plate on paintwork in the lull between figures. Batgirl’s paint is a fair bit nicer than what we saw on the first round of ’66 figures, and it avoids the gloppy-ness that plagued a lot of them. Batgirl’s accessories are a display stand with “Sock!” written on it and a card with a pretty cool Batgirl illustration. Depending on how you look at it, one could also count Batman and Robin as “accessories” as well, since it’s unlikely that anyone was buying this set purely for them.
THE ME HALF OF THE EQUATION
Confession time: this isn’t my figure. It’s actually my Dad’s. You know, I’ve reviewed four Batman ’66 figures on this site and three of them have been owned by other people. I swear I have my own Batman ’66 collection! In fact, that’s actually why I don’t have this figure. Since I’ve already got the Batman and Robin included in this set, they add no value for me, and $55 is a bit steep for a single figure. If I’m honest, Batgirl’s probably the best figure to come out of this line. Sadly, she’s still a Mattel figure, which means there’s some definite room for improvement.


















clean, without too many scuffs or scratches. The head is the best part, with some phenomenal line work on the eyes, eyebrows, and mouth. Creeper is packed with a pretty great selection of accessories. He starts off with three different pairs of hands. He’s got a standard set of fists, gripping hands, and open gesture hands. There’s also the standard display stand, which features his design sheet control art printed on the base. Lastly, he’s got a Batman party mask and a pool cue, which are both really cool episode specific pieces. (EDIT: He also has a rat. I don’t remember quite what he did with the rat in the show, but I assume it was in the episode.)







important extra pieces are definitely the extra arms, which are sculpted in a more relaxed position. The default arms are sculpted in an outstretched fashion, which can take up a lot of shelf space and limits the possible poses, so it’s good to have the extra pieces. Now, it’s too bad that DCC couldn’t find a way to work in elbow and wrist movement, but I can certainly appreciate their desire to not hinder the quality of the sculpt. These make for a decent enough compromise. In addition to the arms, the figure includes three medicine bottles, a tape recorder, and a display stand. The bottles and the recorder are episode specific, and pretty nifty to have, even if Man-Bat can’t really use them. The stand is pretty much an essential piece of the figure, however, due to his inability to stand very well on his own. But, at least it’s there, right?