#3775: Hal Jordan vs Thaal Sinestro

HAL JORDAN VS THAAL SINESTRO

DC UNIVERSE CLASSICS (MATTEL)

Hey, hey, hey, it’s another DC Universe Classics review!  I’m enjoying the weekly rhythm on these, so I’m keeping it going for a bit.  I’m also keeping the Hal Jordan theme going, because why not?  Last week, I brought up how there were no Hals in 2009, but there were three of him in 2010.  Well, he’s another one of the 2010 ones, facing down his arch enemy, Thaal Sinestro, in exclusive two-pack form!  Who doesn’t love that?  Well, a few people, for, admittedly, valid reasons.  But let’s not dwell on that here.  Onto the review!

THE FIGURES THEMSELVES

Hal Jordan and Thaal Sinestro were released as a Toys “R” Us-exclusive DC Universe Classics two-pack, which hit towards the later part of 2010.  It was one of six two-packs released in 2010, and one of the two released at TRU.  The pack contains the two figures, accessories for each of them, and a split color yellow and green power battery for them to fight over.

HAL JORDAN

This was Hal’s fifth entry into DCUC, and it was sort of an amalgam of some ideas that had come before.  Structurally, he’s the same as the last two Hals I looked at.  The figure stands 6 1/2 inches tall and has 23 points of articulation.  He’s using the medium base body and the standard Hal head sculpt.  They were good the first few times, and they were still good.  In fact, on my figure at least, he’s got even better plastic quality than the prior two.  The main change-up here is the paint work, which is pretty drastic this time.  This one is a glossy, metallic finish, which I actually really like.  It’s very sleek, and an intriguing contrast to the flatter colors.  He also takes some inspiration directly from his Super Friends appearance, with a slightly adjusted logo (something that not even the officially Super Friends based figure got right), and visible pupils.  The eyes got him labeled as “creepy eyes Hal” by a lot of the fanbase, but I’ve never been quite as bugged by them myself.  While prior Hals were without any constructs, this one gave him a few options: a gun attachment (from John Stewart), buzzsaw (from Gold), and a mace (from Iron).  It’s crazy that they went into the John Stewart molds for a construct and didn’t give him the giant fist that always felt tailor made for Hal.  It’s even crazier that they *never* gave that attachment to Hal in the whole of the line.  But, at least he got something.

THAAL SINESTRO

What, didn’t you know Sinestro was his last name?  Yeah, he’s actually Thaal.  I *totally* knew that before this pack came out and didn’t totally discover it when the set was announced.  I’m a proper GL fan.  I couldn’t miss a detail like that, right?  Right.  Last week, I discussed the height issues of the original DCUC Sinestro.  The 5-Pack didn’t really come up with a good solution, but this pack aimed for something a little better.  Generally, it succeeds, but there’s certainly some Frankensteining involved.  He starts with the skinnier base body of Deadman, and adds on the forearms, head, collar, and belt of the Series 3 release.  Honestly, it’s not terrible.  His forearms are perhaps a little short, and the neck joint is rather tight, but otherwise, it goes together alright, and is certainly a better end product than his original diminutive showing or the 5-pack version.  Sinestro’s paint work is basic and clean, and generally a good match for the stuff that came before.  Sinestro gets his own assortment of constructs in yellow, including Gold’s pickaxe, Iron’s wrench, and Hawkman’s mace.  The mace is handheld, which is weird, but it’s just one of the three, at least.

THE ME HALF OF THE EQUATION

I remember this set’s release, and I remember the frustration around it at the time.  It was kind of pricey for an ultimately unneeded repaint of Hal and the Sinestro we should have gotten in the first place.  I, being a college freshman, with not a ton of money, didn’t go out to get one right away.  I did, however, find a loose pair not too long after the fact, while trying to build back up my GL collection.  Honestly, this set’s not a bad one.  It gets a bad rap, but Sinestro’s the best one Mattel offered, and I do like the Hal a lot more than I’d initially expected.  There were certainly worse offerings from the line.

#3771: Green Lantern, Starman, & Hourman

GREEN LANTERN, STARMAN, & HOURMAN

SUPER POWERS (McFARLANE TOYS)

Hey!  It’s Super Powers!  Hooray!  I love Super Powers!  …I’m kinda running out of things to say about it, though.  I mean, I expected a little over 30 of these reviews at the outset, and then, there were, like, more.  Not that I’m complaining, mind you.  It’s a good problem to have.  While the vintage line did have an impressive coverage of the JLA, it featured only a single member of the JSA, Dr. Fate.  And he was very lonely indeed.  But, it’s okay, because 40 years later, he’s finally getting some team mates!  And it’s not just one: it’s a whole three-pack!

THE FIGURES THEMSELVES

Green Lantern, Starman, and Hourman were released as part of McFarlane’s Super Powers continuation in a three-pack.  This marks the second “standard” three-pack, following up on the Peacemaker set from earlier.  There doesn’t really seam to have been a specific theme to the three chosen beyond “let’s do JSA.”

GREEN LANTERN — ALAN SCOTT

If you’re jumping into the JSA, it’s hard to not go for Alan Scott.  He’s pretty obvious, and alongside Jay Garrick, he’s one of the central and most consistently depicted members of the team.  He’s also my favorite, so you’ll definitely hear no complaints from me.  The figure stands about 4 1/2 inches tall and has 7 points of articulation.  He’s got an all-new sculpt, and it’s on par with a lot of the more recent offerings, which is to say it’s quite good.  It captures the vibe of the line, while also getting down Alan as a character.  Perhaps the only slight oddity is the lack of a collar on the shirt, but with the cape it’s not too distracting.  Compared to the rather horrid 7-inch figure, though, this is a breath of fresh air.  They even gave him the proper ring shape!  He’s got a cloth cape, which is a little more complex, having the collar and also being two-toned.  I definitely dig it, and it’s avoiding some of the issues of the other capes from the line.  The paint work here is slightly on the messy side, but not terribly so.  The color work is at least pretty nice, and they’ve again got the proper lantern shape for his logo, which I do like to see.  He gets no accessories, even though the hand posing seems like he’s begging for a power battery.  I’d guess that was probably a budget thing.

STARMAN

It’s Starman!  There’s actually been a lot of Starmen at DC.  This is the orginal, Ted Knight.  But not *that* Ted Knight.  Even though that one narrated for Super Friends.  Do you think the real Ted Knight knew about the fake Ted Knight?  Makes you think, right?  The figure stands almost 5 inches tall and he has 7 points of articulation.  Okay, so, you see the height? Yeah, that ain’t right.  Here’s why: he’s on the old Superman mold.  Not the nice, new, improved one we just got before the end of the year.  No, the McFarlane Series 1 version, which is too tall and too bulky, and has its feet too close together.  I totally get re-using Superman for a Starman; they’re costumes are quite similar.  But why not use the new one?  It’s right there.  Now Ted’s really tall, and looks out of place with the other JSA-ers.  He gets a new head, which I also don’t love, because it feels like an earlier run head, as well as a new belt piece and an updated right arm with a new gripping hand.  He gets a cloth cape, which is okay.  I do particularly like the printed star on the back.  The paint on this guy is fine.  Decent, and it gets the job done, but it’s not much to write home about.  Starman gets the only accessory in this set, which is his Cosmic Rod, which fits nicely in his right hand.

HOURMAN

It’s drug use, but as a super power.  You know, for kids!  Like Starman, there have been a few Hourmen, but this is Rex Tyler, the original.  He’s built on a smaller base body, shared with Vigilante.  Rex has been up and down in terms of sizing and scaling, so the shorter at least adds some variety of scaling to the set.  He’s got a new head sculpt, which is…fine.  I can’t say I love it, but it’s alright.  Passable.  I’ll discuss it more in the paint section.  He’s also got a new belt and necklace, both of which work pretty well.  It’s topped off with a cape, which has a pretty impressive printed pattern on it and its own collar as well.  The paint work, especially on the head, is iffy.  The mask is missing the black section, which I always feel throws off the general look.  The DCUC figure did it the same way, and it bugged me there too.  The eye holes also feel like they’re painted up far too high, and the nose coverage feels like it goes too low.  And the eyebrows are just…I don’t know.  Don’t love them, that’s for sure.

THE ME HALF OF THE EQUATION

Obviously, there was no way I was missing this one.  I’ve been waiting a long time for more JSA-ers in the line, and I honestly never really expected to see them.  So, I jumped right on the pre-orders for this one.  Of the the three, Alan is by far the stand out, and by far my favorite.  The whole set’s worth it just for him.  Which is good, because the other two…well, they’re less than stellar.  That was a bit of a letdown.  I mean, they’re not awful.  Still better than the earlier figures from the line, but maybe not quite as good as the more recent stuff.  But, I’m not gonna knock more JSA Super Powers.

#3770: Green Lantern’s Light

HAL JORDAN, GUY GARDNER, JOHN STEWART, SINESTRO, & TOMAR RE

DC UNIVERSE CLASSICS (MATTEL)

Last week, I did my first dive back in to DC Universe Classics since early last year, because that’s the space I’m deciding to occupy right about now.  I kicked things off by looking at the very first Green Lantern from the line, so I guess I’ll keep that particular theme running.  Green Lantern was at something of a high point for the property while DCUC was running, with the main comic being consistently at the top of DC’s list, plus multiple events building out of it, and, of course, the movie on the horizon.  In 201, there was quite a bit of lead-up to the film tie-ins, which included not just a whole GL-sub-line, but also a fair bit in the main line as well, such as today’s big ol’ boxed set!

THE FIGURES THEMSELVES

Officially titled “Green Lantern’s Light,” this 5-pack was a Walmart-exclusive DC Universe Classics offering, which hit retail in 2010.  It was the second of three such 5-packs offered up by Walmart during the line’s run.  In contrast to the prior year’s set, all of the figures included here were unique in someway, and would remain so going forward (though that doesn’t mean the set didn’t have a lot of re-hash).  In addition to the five figures, the set also included 5 power batteries, this time in a more sensible color than the first release.

HAL JORDAN

While training in a flight simulator, test pilot Hal Jordan was suddenly transported to the crash site of an alien spacecraft. The injured pilot passed on to Jordan his green ring and uniform. The ring allowed him to make real anything that he could imagine, from flying unaided through space to lifting mountains. With it, Jordan, chosen by the ring itself because of his fearlessness, must fight evil as a member of the Green Lantern Corps.”

After kicking off the GL-theme in 2007 and getting a two-pack release in 2008, there were notably no Hal Jordans to be had in 2009.  It’s okay, because 2010 made up for it by putting out three of them.  Like his standard Series 3 release, this one stands about 6 1/2 inches tall and he has 23 points of articulation.  He’s the same exact mold as that one, which was pretty much expected.  It’s a solid starting point, since it’s a pretty nice sculpt in the first place.  In order to mark a little more change, this guy was specifically based on Hal’s post-Crisis appearances, when they gave him the graying temples to signify his status as one of the last hold-outs from the Silver Age.  It actually works pretty well, and differentiates the figure more than you might think.  In addition to the hair change, this Hal gets the same iridescent green for the uniform as the rest of the set, which works a touch better than the flat green used previously.  I also find the paint to be generally cleaner and sharper than on the earlier figure.

GUY GARDNER

“When Abin Sur crash-landed on Earth, his power ring detected two equally suitable replacements: Hal Jordan and Guy Gardner. Jordan got the ring because he was closer to the crash. Later, Guy received a second chance to join the Green Lantern Corps, but he often clashed with Jordan. Still, the Guardians sensed great potential in him. After proving himself, Guy Gardner was promoted to ‘honor lantern,’ one of the highest ranks in the Corps.”

Hey look, it’s Nathan Fillion!  That’s a joke I could have done above, as well, I suppose.  It’s funny that he’s played two different Earth Lanterns, though.  With Man of Tomorrow hitting this year, Guy is set to get some focus, which is good for him, I suppose.  Personally, I never resonated much with guy, and he was always my least favorite Earth Lantern (at least until Baz showed up, but there’s a lot of layers to that one).  I’ve grown to appreciate him more in recent years, though.  Guy represented he heaviest allotment of new tooling in this set, given his more unique design.  He got a new head, forearms, and lower legs, as well as a new overlay piece for his vest.  Generally, it’s an okay set-up.  Certainly different.  The head’s notably very cartoonish, and I was never a huge fan of that.  He’s seems especially out of place with the other Lanterns, even just in this set.  Something just a little more refined might have worked a bit better. The rest of the new parts work out alright, though, and I do like the vest piece. The paint is also a little bit sloppier on this one, especially on his vest.  The white detailing seems to have given them difficulty in particular.

JOHN STEWART

“When Green Lantern Hal Jordan was incapacitated en route to a JLA adventure, Hal’s power ring selected John Stewart to be Hal’s ‘alternate’ peacekeeper of Space Sector 2814. Honest and utterly without fear, John was eventually awarded his own power ring and full-time status as a Green Lantern in his own right. He continues battling evil as a Green Lantern, his dedication earning him full membership in the JLA.”

John Stewart had been added to DCUC the previous year, with a pretty fantastic figure at that.  This one takes that one and sort of tweaks it and it sort of works but it sort of doesn’t.  Since he’s re-using parts from the last John, that places him on a different base body than the other four figures in this set.  He’s still got the same basic articulation set-up, and he’s only fractionally taller, but the upper torso in particular is a bit more bulky.  In general, the initial John sculpt is a very good one, on par with the initial Hal Jordan.  The issue it runs into here is that it’s clearly a modern John Stewart…and his costume isn’t.  The paint attempts to place him in one of his earlier suits, earlier in the Mosaic run…more or less.  It’s a bit of an amalgam of sorts.  It’s not a bad one, mind you, but the hair on the sculpt doesn’t really match, nor do the raised edges on what were originally wrist bands on the first figure, now supposedly gloves.  Overall, it’s not terrible, but he’s certainly off.  The application of the paint is at the very least pretty clean; not quite as sharp as Hal, but a little better than Guy.

SINESTRO

“Sinestro was chosen to patrol space sector 1417 as its Green Lantern, but instead he ruled Korugar with an emerald fist. While he trained fledgling GL Hal Jordan, the Korugarians freed themselves and exposed Sinestro’s abuse of power. The Guardians of the Universe stripped Sinestro of his mantle and power ring, subsequently banishing him to the anti-matter universe of Qward.”

Ooooooooh, every party has a pooper, that’s why we invited Thaal!  In short, this figure is not good and by far the worst in the set.  In long?  Well, the original Series 3 Sinestro wound up too short during production.  Something about his skinny stature just got sort of lost, and they made him just  a little guy.  People weren’t thrilled.  This one, which was originally shown on a skinnier body, overcorrects the problem by moving Sinestro over to the medium base body, which is just too big for him.  He’s still using the original head, though, which was sized for a much smaller body, and therefore looks way too small.  And to top it all off, he doesn’t get his mask, which is somewhat understandable, but also still rather annoying.  I just don’t care for this one.

TOMAR RE

“An ordinary scientist from an obscure planet named Xudar, Tomar-Re never dreamed he would be chosen to serve in the Green Lantern Corps, much less that his name would one day stand for courage and integrity, assigned to protect Space Sector 2813, Tomar-Re distinguished himself so thoroughly in the line of duty that the Guardians of the Universe promoted him to their elite honor guard.”

Ha-ha!  I’ve already reviewed this one, way back in #0422!  All by his lonesome.  Really, I’m just putting him here from the turnarounds, since I wasn’t doing those yet in 2014.  Also, to reassert that even with the other four around, this one’s still my favorite, so there.

THE ME HALF OF THE EQUATION

I never saw this set at retail.  Not a huge shock, since I wasn’t doing much hunting, and I almost never went to Walmart at the time.  I recall being sort of “meh” on most of the set, so I ultimately settled for Tomar on his own, because he was the main one I wanted anyway.  But, the other four landed in front of me just before the end of last year, and I felt compelled to finish the set.  I’m glad I did.  Sure, Sinestro sucks, but I knew that up front.  Guy and John aren’t perfect, but they’re both still decent.  I really do like this version of Hal, though.  In general, I think it’s a set that’s better as a whole than as individual figures.

#3765: Green Lantern

GREEN LANTERN

DC UNIVERSE CLASSICS (MATTEL)

“While training in a flight simulator, test pilot Hal ‘Highball’ Jordan was suddenly transported to the crash site of an alien spacecraft. Recognizing Jordan as a man without fear, the injured alien passed to Jordan his green power ring and energy battery or ‘lantern’ which charged the ring. Jordan has since used the ring’s fantastic powers for good, distinguishing himself as one of the finest members of the elite intergalactic police force known as the Green Lantern Corps.”

Well, it hasn’t been a *whole* year since my last venture into DC Universe Classics, but it’s still been since April, which is a fair bit.  But, I’m feeling the need to dive back into it for a little bit.  Perhaps it’s some residual nostalgia from Friday’s Super Powers review, perhaps its that I snagged a stack of loose DCUC figures just before the end of the year.  Whatever the case, DCUC is a line that well and truly gripped me for most of its run, so I do have quite a good number of them.  Today, I’m delving into the earlier days of the line, with Earth’s second Green Lantern, Hal Jordan!

THE FIGURE ITSELF

Green Lantern was released in Series 3 of Mattel’s DC Universe Classics, which hit in the fall of 2007.  While this wasn’t Mattel’s first Hal Jordan (the infamous Holiday Hal from JLU hit in 2005), it was the first to go to retail.  He was the assortment’s heavy hitter, and was paired off with Sinestro for the hero/villain dynamic that headlined the first few assortments.  The figure stands 6 1/2 inches tall and has 23 points of articulation.  Hal was built on the medium male base body, which was first used by Black Manta in the prior series, along with a new head and right hand, all of them supplied by the Four Horsemen.  The head’s the real star piece, as it has to do the heavy lifting.  It’s a really strong, sort of quintessential Bronze Age Hal.  It’s not *exactly* Jose Garcia-Lopez, but the vibe is certainly quite similar, and it just reads well for the character.  It’s also very sharply defined, and avoids being too reliant on paint to sell it.  That said, the paint does alright selling it, and does do more of the heavy lifting on the rest of the figure.  GL’s one of those character’s where a fully painted suit isn’t too distracting, since it’s supposed to be sleek and one-piece anyway.  Application’s generally pretty clean, and there’s even som slight accenting on the green sections to highlight the sculpt.  At this point, I do have to address the one major oddity of this figure: the residue.  Yes, the first batch of Hals, which my copy hails from, have some sort of issue with the interaction of the plastic and the mold release, and when exposed to air for long periods of time, they develop a white filmy substance over the arms and legs.  Said substance wipes off with a damp cloth, with not notable harm to the figure, but it will re-appear over time, and he’ll have to be wiped again.  So, just remember to wipe your Hals periodically.  It’s not weird.  Don’t make it weird.  Mattel did a later re-release of Hal under the “All-Star” banner, which fixed this issue, as well as tweaking some of the paint/color choices.  Both versions included Hal’s power battery, which seems to be an oddly bright green; I’ve always envisioned it being more on par with the color of his suit, but it’s more of a lime green here.  The Series 3 release also got a piece to the Solomon Grundy Collect-N-Connect, while the “All-Star” version got a stand.

THE ME HALF OF THE EQUATION

Hal’s the figure that sold me on DCUC as a while.  I’d been a solid DC Direct devotee, and had been buying pretty much every Hal they’d put out, looking for that perfect version.  This one came along and blew them all away.  I was so excited by the prototype shots of this guy, that I bought what I could find of the first two series solely based on the fact that he was coming.  This set hit right around Baltimore Comic Con in 2007, so he was at the very top of my list of things to look out for.  I snagged him almost immediately after making it through the door, and was very happy and content.  Almost 20 years later, I’m still quite happy and content, even if it does involve the periodic wiping of the Hal.  I did manage to snag the later release as well, so I’ve got one without need of wiping, which is well enough.  In general, though, this Hal is a figure that makes me quite happy.

#3764: Golden Pharaoh

GOLDEN PHARAOH

SUPER POWERS (KENNER)

“British archaeologist Ashley Halberstam was working on a dig in Giza, Egypt, when he was struck by a mystical bolt of energy that emanated from a lab run by the New Gods. This bolt of energy Transformed Halberstam, unleashing the latent energies inherent in his body and turning him into Golden Pharaoh. Golden Pharaoh uses his uncanny pyramid power for the forces of good.”

Something that’s been a fixture of my Christmases for a good long while is Kenner’s Super Powers. Somewhat unique about last year was how many Super Powers figures I got between my two Christmases, thanks to McFarlane actually really stepping up their game with their continuation. But, I’m going back to the proper Kenner stuff for the day. And what a proper Kenner thing it is, since it’s one of the two characters they made up for the line, Golden Pharaoh! Who’s Golden Pharaoh? Well, he got that little bio and…that’s actually really it, since he never made the jump to the comics outside of some tie-ins. He did get a DCUC figure, which I’ve reviewed previously, but now I’m going back to the beginning!

THE FIGURE ITSELF

Golden Pharaoh was part of Super Powers‘s third abs final assortment, released in 1986. Obviously, this was his first figure, and like his fellow Kenner creation Cyclotron from the same year, it would be his only figure until DCUC. The figure stands about 4 1/2 inches tall and has 7 points of articulation.  While the general set-up of his articulation is pretty standard for the line, the positioning of his arms, coupled with the nature of his costume design with the wings and all, limits his range on the shoulders a fair bit.  The neck is also rather stiff on mine, but that might also be linked to the age of the translucent plastic, and I’m certainly not gonna force it.  Pharaoh’s sculpt was unique, based on Jack Kirby’s design work for the character.  It’s certainly a unique look, and while the sculpt proper is a little soft in some spots, it generally works out alright.  He’s got a rather basic color scheme.  It’s certainly an odd of assortment of colors, and notably no actual gold (something that was ultimately addressed by the DCUC figure).  I do dig the translucent purple on the torso, though.  Golden Pharaoh was packed with a staff, which he can hold in his right hand.  He also had a “Power Action Soaring” feature, which pops his arms upward when his legs are squeezed.

THE ME HALF OF THE EQUATION

Golden Pharaoh was, as has been the trend for the last few years, my “big” Christmas gift from my parents.  He’s certainly one of the line’s more oddball offerings, and one that I don’t know that I really, truly imagined owning at the outset of collecting this line.  He just seemed like one of those far away things.  On his own, he’s perhaps not the most impressive, and could use maybe a bit more flair.  I have to wonder how much cooler he’d have been if he’d maybe been vac metalized gold, but ultimately, he’s not a bad little figure.  And here I am, three figures away from finishing up Super Powers.  Which feels increasingly odd.

#3757: The Riddler

THE RIDDLER

SUPER POWERS (McFARLANE TOYS)

“Riddle us this: what cerebral criminal with an affinity for purple and green loves challenging the Dark Knight with cleverly calculated crimes and puzzling plots?”

The Riddler is a character notable in the context of the vintage Super Powers line in an interesting fashion that hinges on him *not* being in the vintage Super Powers line.  He’s not even one of the scrapped figures from after the line ended.  However, after the line ended in the US, it was picked up by two companies in Argentina, Pacipa and PlayFul, who released the figures under the Super Amigos branding.  They added a single new character to the line, and it was, you guessed it, the Riddler (called El Acertijo), who was just a straight repaint of Green Lantern.  Toy Biz’s re-purposing of the Kenner molds also resulted in a Riddler (this time a re-worked Flash), and all this time later, McFarlane is getting in on the Riddler fun too.

THE FIGURE ITSELF

The Riddler is part of Series 9 of McFarlane’s Super Powers line.  He’s designed to pair off with the Batman in the assortment (who’s the “classic” mold, but in black and grey this time).  The figure stands 4 3/4 inches tall and he has 7 points of articulation.  Like the Argentinian figure, which this one is clearly meant to be emulating, he’s a total parts re-use.  However, it’s not strictly Green Lantern this time around.  The head’s still GL, re-purposed from the McFarlane update to Hal, which I actually haven’t yet gotten.  It’s different from the Kenner one, but not in any major way; just different.  Instead of re-using the body from that figure, this guy is instead on the Nightwing body.  It’s a bit of a bummer, since the Nightwing body’s an older one, and therefore too large for the proper scaling the line’s moved into more recently.  Also, while I *get* not re-using the GL body, since it has the ring and such, and is therefore inaccurate for Riddler, it’s weird to be clearly referencing the old figure while not actually recreating the old figure.  Even the early renders of the figure on the back of the box are using the GL mold, so they got it at *some* point in the process.  As it stands, this one exists in a strange middle ground.  In terms of coloring, they’ve aimed to recreate the original Amigos version, and not done a terrible job of that.  I mean, the original is actually a bit terrible, with the lesser plastic quality and all, so this one’s even a touch better.  Riddler is without any accessories or extras.

THE ME HALF OF THE EQUATION

I’ve always been fascinated by the Amigos Riddler, and it’s one of those figure’s I’d love to own at some point, but never gotten the chance to.  This one represented a nice runner up, especially based on the early renders with the different body.  Ultimately, I don’t like it as much as I’d hoped to.  Instead of being a quirky reference figure, he winds up as more of a middle of the road standard figure.  Not bad, but not much to write home about.  In terms of a Riddler that fits with the vintage line, the Toy Biz one might actually be a bit better, since he’s a more unique offering.  Still, this one’s a perfectly serviceable figure on his own.

#3755: Bizarro

BIZARRO

SUPER POWERS (McFARLANE TOYS)

Bizarro is an imperfect clone of Superman created by Lex Luthor to destroy the Man of Steel, but the defective duplicate has never succeeded.  And, as a superpowered being with very low intellect, Bizarro is a brute known for his childlike and dangerous temper tantrums.”

Wow, would you look at that?  I haven’t even gone a whole week, and here I am, reviewing another McFarlane DC figure.  They just keep getting closer and closer together.  Well, this particular figure is Super Powers, so I give myself a little more leeway on that front, at least.  To follow-up on the updated Superman I looked at last month, here’s his opposite number of sorts, Bizarro.  Bizarro’s notable in the realm of Super Powers, having been one of Kenner’s proposed figures from the scrapped post-Series 3 line-up, meaning he’s not really new, he’s just really, really overdue.  He also keeps to the Legion of Doom theme, much like Sinestro and Black Manta from prior assortments.  Also, I’m doing this entire review without the backwards talking gimmick because I just don’t hate myself enough to do that sort of thing anymore.

THE FIGURE ITSELF

Bizarro is part of Series 9 of McFarlane’s Super Powers continuation under the DC Direct banner.  He’s the counterpart to the Superman from the same set, following McFarlane’s recurrent theming of good guy/bad guy pairings.  The figure stands a little over 4 1/2 inches tall and has 7 points of articulation.  Bizarro is, unsurprisingly, re-using a lot of Owen Oertling’s updated Superman sculpt.  It’s a great sculpt, and it’s very likely Kenner had planned to re-use a lot of their own Superman mold when they got to Bizarro, so it adds up.  He gets a new head sculpt, which is slightly more modernized, but not crazily so.  Honestly, Kenner’s proposal for Bizarro had some more contemporary art mixed in with the “classic,” so this isn’t that far out.  It’s sharp, clean, and sufficiently different from the Superman sculpt, so I dig it.  He also gets his “Bizarro No. 1” sign, which looks the part and hangs well on the body.  He also gets the cloth cape, with that same neck connector I’m iffy on, but beyond that it works fine.  Bizarro’s color work generally matches Superman, which is good.  The application’s not too bad, but the red seems a little thin in some spots.  He’s got some decent accenting on the face, which isn’t strictly authentic to Kenner’s style, but is exactly the sort of thing I’m willing to give McFarlane a pass on, because it just looks so nice here.

THE ME HALF OF THE EQUATION

As has become my very surprising standard operating procedure for this line, I wound up preordering this guy through GameStop, along with the rest of the set.  He was particularly high on my list from this set due to his spot as one of the proper Kenner continuation figures.  I was happy to see him included.  He’s got a slightly more unique spin than some of the others, but in a good way, and certainly in a better fashion than the early run “unique” spins from the line.  He’s a good match not only for the updated Superman, but also the vintage one, making him a great use of the line’s status.

#3751: Superman – Our Worlds at War

SUPERMAN — OUR WORLDS AT WAR

DC MULTIVERSE (McFARLANE TOYS)

Man, the McFarlane DC toy reviews are becoming an almost monthly occurrence here on the site.  Am I okay?  I honestly don’t know, guys.  Look, I like DC, and my collecting options are limited there, and Todd’s made enough figures that even with a low percentage of hits, there’s still a fair amount of okay stuff.  That being said, one figure that seems to evade Todd is a solid, basic Superman.  There jus always seems to be something off.  At best, there are some very dialed-in and specific looks, which is kind of what we’re dealing with today.  Yes, today’s entry comes of the early ’00s crossover “Our Worlds At War,” a storyline that was a big deal at the time of its release, but has generally had minimal impact moving forward.  I mean, I guess in introduced Imperiex?  You know, that guy that everybody loves?  He was in the second season of the Legion of Super Heroes cartoon?  Another thing that people consistently talk about?  Right?  Well, if nothing else, they made a tweak to Superman’s logo for a bit, and the toy companies do like reminding us of that.

THE FIGURE ITSELF

Superman is part of the second assortment of “Digital” figures from McFarlane’s DC Multiverse line, released under the DC Direct banner, alongside Atom and “Longbow Hunters” Green Arrow.  As noted in the intro, he’s patterned on “Our Worlds At War,” or more specifically Superman’s altered look from the year following the event’s conclusion.  The figure stands 7 1/4 inches tall and he has 35 points of articulation.  As with a lot of the McFarlane figures, the articulation count may be high, but actual range is rather restricted.  The elbows don’t get a full 90 degrees, and the neck and mid-torso are also very stiff, so he’s mostly gonna be doing standing around poses.  Superman is largely making use of the DKR Superman mold, which is one that they keep returning to for some reason.  It’s based on Miller’s very bulked-up Superman, so it’s a very specific sort of mold, that’s not as all-purpose as they seem to think it is.  All that said, the two primary artists for Superman’s post-OWAW look, Ed McGuinness and Mike Wieringo, both depicted him as rather bulked up, so it’s not terribly far off.  Chalk it up to all that extra energy he picked up when he flew through the sun.  He gets a new head sculpt, which appears to be sort of an averaging of McGuinness and Wieringo’s styles.  They’re not completely incompatible, so it’s alright.  It’s definitely got McGuinness hair (or at least the front of it) and a Wieringo chin, that’s for sure.  He also gets a modified insignia piece, making it a little more classic and all-purpose than the more Miller-inspired piece from the original mold.   In terms of color work, he’s got a lot of molded colors, but what paint’s there isn’t bad.  The logo gets the black background, so it’s proper to the source material, and they’ve also given him a more artistic take on the shorts, being black with a red highlight rather than just red.  It honestly looks pretty decent.  Superman is packed with two sets of hands, a display stand, and an eagle.  The eagle is a re-use of the one included with Beast Boy, and notably has no way of interacting with the included figure, so you just sort of have to set him somewhere and hope he doesn’t fall over, which is kinda weird.  The figure also includes the weird NFT thing, but I ain’t messin’ with that.

THE ME HALF OF THE EQUATION

I’ve been rather displeased with the McFarlane Superman figures up to this point, and have been looking for a good one.  This one didn’t look *awful* and was even better than I’d expected when I finally saw him in person.  Unfortunately, I hesitated on snagging him, and he sold, so I missed him.  At least, until I found him at Cosmic Comix while picking up my comics a month or so back.  My daughter Aubrey, still in the midst of her obsession with “Man” helped me open him, and she had a wonderful time flying him back and forth, which has certainly helped to cement him as one of my favorite Superman figures, even if he may not be strictly “standard.”

#3739: Mutiny in the Ranks

LEX LUTHOR, TALA, DEVIL RAY, DR POLARIS, GENTLEMAN GHOST, & PSYCHO PIRATE

JUSTICE LEAGUE UNLIMITED (MATTEL)

Hey, ho, it’s off to more JLU reviews I go!  And, you guys didn’t have to even wait all that long for another one this time around.  Wasn’t that so very nice of me?  Heck, I’m gonna go the extra mile, and just review a whole pile of them all at once.  I mean, for a reason; I’m not just arbitrarily reviewing a bunch of them.  They’re, like, a set.  But what set?  I’ll tell you, but first, a bit of a side track!  I just finished a watch through of Justice League and Justice League Unlimited with my son Matty, which was a fun trek through memory lane.  The run notably has three effective finales, two of which were followed by there being more show.  “Starcrossed” leads into the Unlimited revamp, of course, which builds up to the finale of the Cadmus arc, a rather grounded and quite series look into the League, its enemies, and who gets caught in the crossfire.  How do you top that?  Well, you don’t even try, honestly.  Instead, the show revamped into something more akin to Challenge of the Super Friends for its final season (albeit still being more serious and thought out than anything Super Friends ever tackled), giving the expanded League roster a Legion of Doom to face off against.  The toyline ran with this as justification for doing more villains, who had been a rarity for most of the line’s run.

THE FIGURE ITSELF

The “Mutiny in the Ranks” set was released as part of Mattel’s larger Justice League Unlimited line in the fall of 2009.  The pack was after the switch to the DC Universe banner, in the orange style packaging, and was part of the fourth wave of product in this packaging style.  There was a corresponding pack of heroes released at the same time, with both sets being based on the show’s final season.  All six figures included are exclusive to this set, which was quite rare for one of these bigger sets.

LEX LUTHOR

Luthor figures prominently into most of JLU, and is the central figure in the Legion of Doom storyline on the show, so he’s kind of a lock for this set, and also the real heavy hitter of the bunch.  He was no stranger to the line, being the first villain Mattel introduced into the animated style, and getting a few variants along the way.  This one…well, this one’s a bit odd.  I guess he’s meant to be based on the recolored version of Luthor’s tactical gear seen in the show’s final season, but there’s definitely been some *choices* made in the interpretation of that design.  I’ll get to that.  The figure is about 4 1/2 inches tall and he has 5 points of articulation.  His sculpt is the same as the standard line release of the “Injustice For All” Luthor, so he’s the medium GL-based body, with a new head, harness, and legs with boots.  It’s not one of the line’s finer offerings.  The head’s a bit large, and just too bulbous for Luthor on the show.  His expression is also just too classically evil looking, and lacks the suave nature of the DCAU Luthor.  The harness is fine enough, though, and the booted legs do at least remove the odd uneven leg problem of the medium base mold.  The paint work is sort of there, I guess.  Like, the general colors are okay for the show design, but the layout doesn’t match at all, and ends up looking downright goofy.

TALA

Tala is a rather minor character in the comics, who initially appeared as part of Cadmus on the show, seemingly to just fill in the roster for table shots.  In the final season, she got an upgrade to full villain for unrevealed reasons in show, but in the real world seemed to be kept on because the producers liked Juliet Landau’s performance in the role.  No complaints from me on that.  The figure uses the standard female base body, which certainly has its issues.  Notably, it does feel a little short for Tala, who always appeared to be a bit on the taller side in the show.  Also, she was always barefoot, which the base is not, so it means she’s got shoes for whatever reason.  She does get a new head and skirt at least.  The head’s alright.  It’s a little too wide at the jaw, but there were certainly worse offerings in the line.  The skirt has the benefit of hiding her legs, which is a good thing when it comes to this mold.  Paint is minimal and basic.  There’s some definite slop on the edges, but it generally does what it’s supposed to.  She’s the only figure in the set to get an accessory, as she gets a display stand.

DEVIL RAY

With the Aquaman-centered Mercy Reef pilot floating around, JLU‘s final season was unable to use any Aqua-related characters, because of Warner Brothers’ rather reductive embargo set-up.  As such, the character intended to be Black Manta became “Devil Ray”, who is…well, he’s Black Manta with a different name.  Even his design works perfectly fine as an update to Manta.  Not being Manta, though, the writers didn’t need to get approval on what they did with him, so he’s a notable casualty within the show, which does up the ante a bit.  Devil Ray uses the medium male body again, with a new head and harness.  The new parts are quite nice, with the head in particular being a strong match for his show design.  He’s a little tricky to keep standing, but by this point in the line, all of the molds, especially the medium male, were degrading a bit, so weak ankles weren’t uncommon.  He relies on paint for a lot of his details, and it generally works, but the guns on his wrists do look a little silly just being flat painted on details.

DR POLARIS

Dr. Polaris continued the trend started by Star Sapphire of being a GL villain on the show who never got any real connection to GL or even any notable interactions.  He does get some decent focus after Luthor kicks Grodd out of the Legion, so good for him.  The show used the character’s original design, which is pretty goofy, but I suppose fits the tone alright.  The figure uses the medium base body, with a new head and overlay for the torso piece.  The head feels a little small, but it’s a solid, sharp sculpt that’s accurate to the show model.  The chest overlay is rather bulky and winds up making the whole figure look a little overstuffed.  There’s a weird mold error on mine that makes it look like one of his legs has snapped in half and been reglued, but beyond that, the color work is decent enough.

GENTLEMAN GHOST

Gentleman Ghost’s most notable turn on the show’s not actually with the Legion of Doom, and is instead in one of the Hawkman episodes.  However, by facing off against one of his actual foes, he does somewhat get a leg up on Dr. Polaris, so good for him.  He’s got a rather unique design, and this might have been his first figure?  I know the DCUC version came out right around the same time, so it’s a bit of a toss-up.  Still, pretty cool.  The figure uses a modified version of the two suited bodies, with a new cape piece that also had his hat and monocle mounted to the collar.  It’s not an exact science, and is only convincing from certain angles, but it’s about the best you’re going to get for ways to sell the “floating hat” look he had in the comics.  He’s got very minor paint work, since he’s largely just molded in white, but the light grey accenting’s pretty nice.

PSYCHO PIRATE

Psycho Pirate doesn’t get any focus on the show, serving just as background filler.  It does seem slightly odd for a character who’s had some very pivotal moments in the comics, but I suppose Crisis was a bit much for the show to handle.  I mean, they dedicated those three whole movies to it, and look how that turned out.  Or don’t.  Actually don’t, you guys.  It’s six hours you won’t get back.  Anyway, this guy uses the medium male body for the fourth time in this six figure set.  It seems rather bulky for Psycho Pirate, if I’m honest.  That said, it seems like parts re-use is really selling him, because he’s got Red Tornado’s cape, which they couldn’t do if he were on a different body.  He gets a new head, which is alright.  It’s got an odd shape, though, and seems too large, presumably to offset the size of the body.  It’s a shame there’s no medusa mask, but he never had it on the show, so that’s not really on Mattel.  The paint work is at least pretty nice, though.

THE ME HALF OF THE EQUATION

I bought this set and the corresponding Heroes set at the same time, when they were still rather new.  I want to say they were on clearance post-2009 holidays, and I had some gift cards to spend.  Honestly, I was more invested in the heroes set at the time, and I don’t know that’s changed much in the years since.  It’s not all bad mind you.  While Luthor’s a definite weak point, the Devil Ray figure is quite cool, as is Gentleman Ghost.  And the others are decent middle of the road figures.  The set’s not super focused beyond “villains”, but that’s also not terrible focus.

#3737: Superman

SUPERMAN

SUPER POWERS (MCFARLANE)

You know what’s a line that I’m surprisingly excited to collect right now?  McFarlane’s Super Powers.  I did not see that coming.  I mean, sure, I’m a huge fan of the Kenner line, so I was an easy mark in that capacity, but McFarlane’s handling of DC has been pretty rocky, and I was really turned off by this particular set’s first few rounds of figures.  Of the earliest figures, his basic Superman and Batman were definitely some of the worst.  Batman got a ground up rework relatively quickly, but it’s been a wait for a corresponding Superman mold.  But, the wait’s finally over, and we’ve got another go at the Man of Steel!  Let’s check it out!

THE FIGURE ITSELF

Superman is part of the ninth series of McFarlane’s Super Powers, which is officially under the DC Direct banner.  This is the line’s seventh Superman, and the first to use anything other than the initial mold.  He’s also the line’s second “classic” Superman, following the first series release.  The figure stands just a bit over 4 1/2 inches tall and he has 9 points of articulation.  He’s sporting a brand-new sculpt courtesy of Owen Oertling.  It’s patterned on the original, but not a direct copy, with some slight updates here and there.  The most notable change-up is the head, which gets a grinning expression, which works very well, and is still very much in keeping with the character.  In general, it’s a very strong update to the Kenner mold, which feels different enough to justify its existence, but also not so different as to feel out of place with the line.  I like that.  The only thing I don’t love is the cape, specifically the clip used to attach it to his neck.  It’s not a traditional C-clip, and is instead sort of oblong and flatter on one side.  It seems to be patterned to the necks of the earlier, more angular figures, and it doesn’t quite sit right on the new mold.  Todd’s gotta Todd in some way, I guess?  At least the cape doesn’t have a hole punched through it.  The color work on this guy’s not bad.  The colors aren’t far from vintage, which is good.  Application’s not bad.  There’s some smaller spots of slop, but I think it generally looks okay.  Superman doesn’t get any extras, but he’s at least got the cape, so it doesn’t feel too lacking.

THE ME HALF OF THE EQUATION

With the line sort of drying up at retail, pre-ordering seems to be my best option.  This round in particular seemed to sell out quickly at most online retailers, so I was back to ordering him on GameStop’s site.  He’s the first of the latest set I’ve gotten, which is honestly a nice little preview.  He’s quite fun.  And, as an added bonus, my daughter Aubrey, who’s been consuming a steady diet of Superman cartoons recently, got to help me open him, because she’s downright obsessed with “Man”, as she calls him.  We opened this one while watching the Filmation show, and she kept taking his cape off and swinging it around, which is really just too cute to contain.