#2987: Arkham Asylum Escape

BATMAN, TWO-FACE, POISON IVY, & HARLEY QUINN

THE NEW ADVENTURES OF BATMAN (HASBRO)

“They’re on the loose!  Those sinister, diabolical misfits of society, Two-Face, Poison Ivy, and Harley Quinn have broken the boundaries of incarceration and once again hit the streets on a path of destruction.  But Batman is ready to put them behind bars once and for all…where they belong!”

Hey, we’re heading down this late-game Hasbro DC rabbit-hole, so I guess we might as well just, you know, do that.  I sure do like themes, right?  And at least this theme is definitively not a Marvel Legends one, which is a nice change of pace these days.  I might be suffering from a bit of Legends burn out here, you guys.  But I’m not talking about them today!  No!  I’m talking about DC!  Yeah!  Let’s do it!

THE FIGURES THEMSELVES

Arkham Asylum Escape, a set made up of Batman, Two-Face, Poison Ivy, and Harley Quinn, was released by Hasbro in early 2000 as a Toys R Us exclusive.  The set has the four figures, as well as a selection of accessories, some character specific, some less so.  The least specific is the Arkham Asylum sign, which actually should have two additional supports not seen in my photo.  It’s a cool piece that makes for a fun backdrop, which isn’t the sort of thing we tended to get for this line.  There’s also a straightjacket, which is listed as being Two-Faces, but which can easily be used for either him or Batman, and I honestly like it more with Batman.

BATMAN

“The people of Gotham City see Batman as an almost mythological figure, able to tame any adversary, no matter how powerful.  But now, with so many bizarre criminals running amok in Gotham City, Batman turns to his trusted allies to aid him in his battle against evil.  The Dark Knight has evened the odds by creating more amazing weapons, gadgets, and vehicles, all of which are available to his crime fighting team.”

You gotta have a Batman, so here’s the Batman.  He’s all Batman-y.  The figure stands 4 1/2 inches tall and has 6 points of articulation.  Amazingly, he gets a whole extra point of articulation, thanks to the swivel at the waist.  This Batman re-uses the mold of the Batman originally packed in the “Batman Vs Two-Face Battle Pack,” which is a rather basic Batman, but running.  Or lunging.  For some reason.  I guess it’s more dynamic.  It’s honestly not a bad sculpt, apart from being a little hard to keep standing.  It’s rather clean, and internally consistent with the standard Detective Batman sculpt.  To match his more dynamic pose, his cape is also more dynamic, with a whole arc and flow to it, which is really cool.  Though this set generally goes for TNBA designs, and the figure’s sculpt is clearly TNBA-based, the paint scheme on this guy is decidedly BTAS-based.  It’s not a terrible look.  The only downside is that it doesn’t really hold up so well to wear and tear.  Batman was originally packed with a grappling hook, but it was lost by foolish child Ethan.

TWO-FACE

“Two-Face (Harvey Dent), well-entrenched as an underworld crime boss, continues to be a major threat to Batman and Gotham City.  However, Two-Face is always finding himself at odds with his dual nature, torn between his own good and evil sides.”

Though prominent early in the show’s run, Two-Face’s only toy release during TNBA‘s actual run was in a two-pack with a Batman variant.  This one upgrades that to a four pack, so I guess it’s sort of a lateral move.  The figure stands 5 inches tall and he has 5 points of articulation.  His sculpt is shared with the two-pack release, and is based on his updated appearance from TNBA.  It’s a good look, and the figure does a good job of capturing the design and translating it into three dimensions.  Given how basic a suited body this is, it’s genuinely a bit surprising that no other uses came from this figure.  It seems like it would be kind of natural.  It was certainly a popular piece amongst customizers at the time.  The paint work was ever so slightly changed here.  Instead of off-white, the lighter parts are a true white, and the lip on the scarred side is red, rather than black.  Technically, the original release was the more accurate scheme, but this one I think maybe presents a bit better in figure form.  Two-Face was originally packed with a machine gun and a pistol, both of which I have been missing since shortly after getting the figure.

POISON IVY

“Villainous vixen of vines, Poison Ivy (Pamela Isley) returns to continue her crusade for botanical supremacy.  While essentially a loner, Ivy is not above ‘hanging with the girls,’ as she occasionally teams up with Harley Quinn.”

Ivy was completely absent from the TNBA tie-ins, at least for the main line.  So, this figure was the first of hers under that specific branding.  It’s a bit of a cheat, of course, since she’s actually not TNBA at all, but I’ll get to that.  The figure stands about 4 1/2 inches tall and she has 5 points of articulation…technically.  The neck joint doesn’t really do anything, honestly.  Since there was no TNBA Ivy sculpt from Kenner, this figure re-uses the BTAS sculpt.  It’s not a great sculpt, but it’s not a terrible sculpt either.  It’s biggest issue is that it’s rather squat and a bit pre-posed.  Of course, it’s biggest issue here in particular is that Ivy’s design changed pretty drastically between the two iterations of the show, so she doesn’t match the theme here all that well.  The paint is also kind of suspect.  Technically, they’re following her TNBA scheme…sort of.  I mean, she doesn’t have leggings, which is the main thing.  Her skin tone is still peach, rather than a greenish white, and her outfit is a far brighter green than it really should be.  Ivy is packed with a crossbow and a plant capture weapon.  Astoundingly, I’ve actually still got both of them.

HARLEY QUINN

“Harley Quinn (Harleen Quinzel) continues to be Gotham City’s deadly wild card.  Her lethal toys come in handy whether she’s working out her aggressions with her ‘puddin,’ The Joker, best gal-pal Poison Ivy, or taking on Batman solo.  While she masks her dark and unpredictable nature with playfulness, her hatred of Batman is never far from the surface.”

Introduced within the original run of BTAS, Harley, unsurprisingly, got her very first figure in that line.  It was, however, never an exceedingly easy one to find.  So a second release was far from the worst idea.  The figure stands about 4 3/4 inches tall and she has 5 points of articulation.  She makes use of the single-release BTAS Harley’s sculpt.  It’s a good sculpt, which is pretty on model, and unlike Ivy, it actually matches okay with the TNBA set-up of this release, since her overall design wasn’t really that different between the two shows.  Her paint work is generally pretty decent.  The only change between this release and the single release is the color of the lips, which are red here, in contrast to the black on the original.  Harley was packed with a boxing glove launcher, as well as a gun with a “bang” flag.  Curiously, no mallet.  Mine is missing the gun, but still has the glove launcher.

THE ME HALF OF THE EQUATION

I actually got this set at the same time as the set I looked at last week, both of them being given to me for my 8th birthday in 2000.  I was more interested in the Gordon set overall, but this one was a definite sleeper hit for me, because all of the figures in it were actually pretty solid, at least to child me.  Harley and Two-Face are still my go-to versions for this scale, and I definitely dig the Batman.  Ivy only really ranks lower because I wound up with the original BTAS release later down the line, and didn’t need it’s off-color repaint so much.

#2887: Harley Quinn

HARLEY QUINN

DC MULTIVERSE (MCFARLANE)

“Harley Quinn, re-incarcerated for making a cash withdrawal with her car, buys her freedom once more by joining the Squad.  This colorful, cheeky, cheerful psychotic still has all her deadly dynamic moves, and the single-and-ready-to-mingle rogue is as eager as ever to show them off…much to Amanda Waller’s dismay.  But Harley, in her signature, ladylike style, isn’t afraid to manhandle anyone who comes her way.”

The Suicide Squad is a film that is, simultaneously, it’s own movie, and also a sequel to Suicide Squad. It’s a weird spot for a movie to be in, but it honestly handles things pretty well, by keeping just enough from the prior film to feel like it’s truly building something more, while also being light enough with pre-existing backstory that you don’t have to see the last one to understand what’s going on in the slightest.  One of the few characters to be carried over between both films is Margot Robbie’s Harley Quinn.  I felt the role wasn’t really written to Robbie’s talents in the first film, but TSS gave us a Harley that was the best version of the character pretty much since Batman: The Animated Series.  I found her to be a thoroughly likable character, and Robbie was given a great chance to shine.  As the highest profile character in the movie by far, Harley is of course one of the figures in the tie-in line, and I’ll be taking a look at her today.

THE FIGURE ITSELF

Harley is figure 4 in the Suicide Squad-tie-in assortment of McFarlane’s DC Multiverse.  Harley gets two distinct appearances in the film, but this figure opts for her disheveled party dress look, which she has for most of the film’s run-time.  While I’d still like to see her jumpsuit and goggles look, I can understand doing this one first.  The figure stands just over 7 inches tall and she has 36 points of articulation.  After ragging on McFarlane about articulation implementation yesterday, I do have to give them a little bit more credit today, as Harley’s joints aren’t nearly as detrimental to the sculpt when she’s posed.  The elbows and knees in particular are a much smoother transition, and I do appreciate that McFarlane’s been good about making sure their female figures get double joints too.  Harley’s sculpt is generally a pretty decent one.  Her arms and legs are perhaps a touch lanky, and the dress is a solid chunk of largely unmovable rubber, but it looks good, and the Margot Robbie likeness is undoubtedly one of McFarlane’s best real person likenesses.  It’s still not perfect, mind you, but it’s still really good.  Harley’s paint work is a mix of kind of phoned in and really intricate, which is sort of weird.  The base work is all just sort of there, and much like Bloodsport, I really feel there are some areas that would benefit from some accenting, namely the dress and her hair.  However, there’s some really clean, sharp detail work going into her tattoos, which shows that they were at least trying.  And I can certainly appreciate that.  The no guns rule means that Harley doesn’t get any of her firearms, but she does at least get Javelin’s javelin, which is a pretty nice plot relevant piece, and one that makes her feel less lacking than Bloodsport or Peacemaker.  Also included is a display stand, a collector’s card, and the legs to King Shark.

THE ME HALF OF THE EQUATION

Harley was the figure I was most dragging my feet on in this line-up.  I was purely just grabbing her for the King Shark legs.  Then I saw the movie, and I was really happy with how they handled the character, and suddenly I was really wanting this figure.  She’s honestly pretty good, and shows that McFarlane is stepping up their game in terms of figures based on real people.  I’m still hoping to see the other look, too, but this one’s a very good one for now.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website and their eBay storefront.

#2371: Harley Quinn

HARLEY QUINN

DC MULTIVERSE (MCFARLANE)

“When she first met The Joker, Dr. Harleen Quinzel was his psychiatrist at Arkham Asylum.  Instead of treating her patient, she fell in love with him and became his prankster partner in crime known as Harley Quinn.  Although mentally unhinged, Harley is highly intelligent.  She’s a skilled gymnast and her agility makes her an adept fighter.  Like The Joker, she uses a variety of weaponized gag props in her chaos-creating crimes.”

Hey, remember how McFarlane has the DC license now?  And remember how Spin Master also has it?  And how I’m really leaning into that Spin Master curve?  Well, it could only last for so long, I suppose.  In an effort to make my way through some of the stuff sitting on my “to review” pile, I’m grabbing a few things I’ve kind of been putting off.  Today’s entry is definitely in the “putting it off” category.  Guess I can’t put it off any further.  Okay, here’s Harley Quinn.

THE FIGURE ITSELF

Harley Quinn is part the…well, still technically the first assortment of McFarlane’s DC Multiverse line, but exactly where she falls in that is a little debatable.  She’s not part of the Superman/Batman portion that we first saw, and she’s not part of the more Bat-family-themed build-a-vehicle assortment that Nightwing was in.  Technically, she was shown off alongside Green Arrow from Arrow and Green Lantern from JLU, neither of whom she really ties in with all that well.  It hasn’t got any less confusing since I reviewed Nightwing is the general theme of what I’m getting at here.  Harley is, according to the box anyway, based on her appearance in her self-titled miniseries from the comics, which introduced her into the mainstream DCU.  I’ll get to that.  The figure stands just over 7 inches tall and has 35 points of articulation.  Compared to the rest of the line, Harley’s not only too tall; she’s just flat out too big.  She’s not actually taller than Nightwing and Superman, but thanks to the way the parts of her body are scaled internally, she looks like she’s taller than they are.  It’s really the head that throws things off the most, because it’s so large.  Also?  Clearly not based on her main DCU design.  That head’s unquestionably meant to be an animated-style Harley, and there’s nothing about it that indicates otherwise.  Given they were already doing actual animation-based figures in the strange collection of figures that makes up “Series 1”, I’m not sure why they didn’t just say she was an animated Harley.  Okay, actually I kinda do get why, but that’ll come up later.  Whatever the case, the head’s not a great piece, even for an animated look, because it’s kinda off-model for any version of Harley we’ve seen before.  Below the neck, Harley suddenly doesn’t seem quite as animation-styled, but I wouldn’t really classify it as realistic either.  There’s a definite style there, but whose I couldn’t really say.  The part that really bugs me is the shoes, which are the usual pixie shoes, but inexplicably have high heels on them?  I don’t know how that works, and I don’t want to.  Harley in high-heels just feels wrong to me, though.  Of the three McFarlane DC figures I’ve looked at, Harley’s probably got the most basic paint scheme.  I don’t know that I’d call it “cleaner”, because the actual application is kinda messy.  There’s a noticeably splotch of white on the left shoulder, and in general the transitions between colors aren’t very clean.  It’s not terrible, though, and I don’t know that it’s really messier than the other two; there’s just less extra work to distract from the errors.  Harley is packed with a mallet, a gun with a “Bang” flag, a display stand, and a collector’s card.  The mallet is the weirdest part, because it’s definitely meant to be more real world, and therefore doesn’t fit with the rest of the figure at all.  Sure, there’s a lot of nice work on it, but why does it come with *this* figure?

THE ME HALF OF THE EQUATION

The animated figures from Multiverse kind of repulse me, and though she’s not technically an animated figure, so does Harley.  From the prototype shots, I knew I didn’t like her, and in person that didn’t change.  So, why do I have her?  It’s Max’s fault.  He bought her because he decided to buy a whole set of them, and after opening her up and messing with her for a bit, he decided he didn’t really need to keep her, and passed her along to me for the purposes of reviewing.  There it is Max.  I reviewed her.  I hope you’re happy.  Ultimately, I’m cooling on this whole McFarlane DC thing pretty quickly.  While Superman and Nightwing held my interest at first, I ultimately don’t have much to say about them a month after the fact.  And a month with Harley sitting on the shelf waiting to be reviewed did nothing to really make me like her any more than I did when I first looked at her.

#1779: Girl’s Night Out

SUPERGIRL, LIVEWIRE, BATGIRL, HARLEY QUINN, & POISON IVY

BATMAN: ANIMATED (DC COLLECTIBLES)

Female action figures are, on a whole, a rarity.  This stems largely from the days when the line between action figures and dolls was really just that one was marketed to girls and one was marketed to girls.  But, in the 50 years since the term “action figure” was invented by a marketing department, the definitions have become a little more rigid, and opinions on who collects them have slightly changed.  This is my very long-winded way of saying I’m reviewing my second all-female boxed set in the space of three months, which even by modern standards is kind of cool.

THE FIGURES THEMSELVES

Supergirl, Livewire, Batgirl, Harley Quinn, and Poison Ivy make up the “Girl’s Night Out” boxed set, released last year as part of DCC’s Batman: Animated line.  They’re based on the New Adventures of Batman episode of the same name, which sees Supergirl and Batgirl teaming up to defeat the combined forces of Livewire, Harley, and Ivy.  Only the Superman characters are actually new to this set, with Batgirl, Harley, and Poison Ivy being re-releases of their single figures from the main line, sans most of their accessories.  Since Harley’s new to me, I’ll be reviewing her here, but for my opinion on the other two, go here and here.

SUPERGIRL

For Superman: The Animated Series’ third season, Supergirl was introduced to open up some new story-telling possibilities.  However, due to DC’s then-standing policies on Clark being the only remaining Kryptonian, they had to money around with her origin a bit.  On the plus side, the character remained more or less the same.  This figure replicates her tweaked animated design.  She stands 5 3/4 inches tall and has 24 points of articulation.  Her sculpt is a rather faithful recreation of the design from the show, which is a real first for Supergirl, as her prior animated figures have all strayed from the proper design.  There are some minor nitpicks that can be made, like her head maybe being a smidge too big for the body.  However, that’s really looking for issues, and comes down more to personal preference than anything else.  Her paintwork is very clean, and the colors are bright and eye-catching.  Definitely a nice departure from this line’s penchant for fuzzy edges on everything.  The biggest downfall of this figure (and this set as a whole) is her lack of any accessories outside of a stand.  At the very least, a spare set of fists seems like it should come standard.

LIVEWIRE

After the successful creation and reception of Harley Quinn and Renee Montoya in Batman: The Animated Series, the creators tried their luck again with Livewire (though Livewire *actually* appeared in the tie-in comic before the show).  While she didn’t quite take off the way those two did, she did still pick up a decent fanbase of her own.  She never actually got a figure during S:TAS’s run, but she’s made out alright since the show’s end.  The figure stands 5 1/2 inches tall and she has 23 points of articulation.  Like Kara, her sculpt is quite a good match for her show appearance.  In fact, I even have trouble finding the minor nitpicks like I did with Supergirl.  The proportions are more balanced, and the lines are all very sharp and clean.  Her paintwork is appropriately monochromatic, and the blues interact well with each other.  There’s a little bit of fuzzy work on the edges, but it’s mostly confined to the “emblem” on her torso, where it’s somewhat acceptable, with her being an energy being and all.  She also is only packed with a display stand.  The lack of extra hands is slightly less frustrating for her, since she doesn’t need them as much, but I’m still not 100% okay with it.

HARLEY QUINN

And speaking of successful creations from the DCAU, here’s the character that’s by far the greatest success story, Harley Quinn!  Outside of Batman himself, she’s actually the character with the most figures in this line, which really speaks to her marketability.  This figure is a re-issue of her second single-carded figure, which was based on her TNBA appearance.  Harley is one of the characters whose two appearances weren’t that different, but they were enough for the eagle-eyed fan to need two distinct figures.  This figure stands 5 3/4 inches tall and she has 19 points of articulation.  Okay, so, first thing’s first, let’s discuss the articulation.  You know ankle joints?  Harley doesn’t have those.  Why not?  Your guess is as good as mine.  Apparently, DCC didn’t feel Harley needed them.  They also didn’t feel she needed the ability to stand either, though I guess that’s linked to the lack of ankle movement.  The point is, it really sucks.  Really, really sucks.  Her sculpt is fine, but it reminds me that I prefer the subtle differences of the B:TAS version.  The big head’s throwing me on this one.  I guess it’s not a terrible offering though.  Her paintwork is pretty decent.  The dual-toned color scheme looks sharp, and the application is overall pretty clean.  Like all of the others in this set, Harley’s only accessory is a display stand.  No extra hands, no weapons of any sort.  Nothing.  Not even the accessories from the prior figure.

THE ME HALF OF THE EQUATION

When the Batman: Animated line launched, I was excited by the prospect of a complimentary Superman line.  It didn’t so much come to fruition, and I’ll admit, two of my most wanted figure from said theoretical line only being available in a big boxed set with two figures I already had kind of killed my excitement.  I ended up getting this set at the same time as yesterday’s DKR set, as a birthday present from my parents.  Supergirl and Livewire are very nice figures, slightly held back by a lack of accessories.  The other three are kind of dead weight.  Harley’s easily the worst version of the character from the line, and while Ivy and Batgirl are perfectly fine figures in their own right, having to buy them again, and not getting any accessories the second time around is really lame.  And a note to DCC:  if you’re only going to include a single set of hands, can you at least make it something more useful than the limp open palm?  This set’s begging for some cool fight set-ups, but as it currently stands, all they’re really prepared for is a big slapping fight.