RESISTANCE TECH ROSE
STAR WARS: THE BLACK SERIES (HASBRO)
“Part of the support crew that keeps the Resistance star fighters flying, Rose has hated the First Order since she was a child. Now able to fight back against the enemy, Rose keeps her focus on her mission.”
Introducing a new main character to an established franchise is always tricky business. Our new heroes from The Force Awakens sort of got away with it, thanks to the narrative effectively rebooting, and giving the new characters more of a clean slate to work with. For The Last Jedi, things have been re-established, and become more rigid. Nevertheless, our newest hero Rose Tico made herself feel right at home with the rest of the cast, and is one of my favorite parts of the movie. I’ve looked at her basic figure back during the Force Friday reviews, but now I’ll be taking a look at her Black Series release!
THE FIGURE ITSELF
Rose (who is officially called “Resistance Tech Rose” on the box. Are we not supposed to know her last name?) is part of the third assortment of TLJ-themed Star Wars: The Black Series figures, numbered at 55. She’s seen here in her Resistance Tech jumpsuit, which was her main look in the movie, and the one used for her smaller-scale figure as well. The figure stands about 5 1/2 inches tall and she has 27 points of articulation. Her sculpt is all-new to this figure, though it definitely shares some origins with the two smaller scale figures, as a lot of the details line up with each other. Given it’s the same character and all, it’s kind of sensible, though. As much as I liked the smaller Rose’s sculpt, I must admit, I find this figure to be a slight downgrade. A lot of it’s changes that had to be made for the sake of adding in extra articulation, but there were also a few changes in proportions, so for instance her neck seems a bit longer than it should be. There are also some areas where the details seem a little simpler than I’d expect for a figure of this scale, namely her hair, which looks almost animated in nature. Still, there’s plenty of solid detail work on the jumpsuit, so it’s not a total downgrade. Honestly, it’s really just the head that’s throwing things off. Even the likeness to Kelly Tran seems a little off the mark, which is especially surprising, since the smaller figure was spot-on in that regard. In terms of paint, Rose is generally pretty good. The application is clean, and the small details, such as the information printed on her pocket, are all really sharp. Her eyes seem to have been painted slightly wider than how they were sculpted, which I think is likely contributing to the likeness being a little bit off. I do appreciate that she actually gets extra detailing on her belt that the smaller figure didn’t have, since it could have easily been left one solid color. The larger Rose comes with the same accessory compliment as her smaller counterpart: a standard Resistance blaster rifle in gold, and her small taser device, which can once again be clipped onto her belt.
THE ME HALF OF THE EQUATION
You know the last three figures I looked at? The ones I saw once and passed on at first before ultimately picking them up again after seeing the movie? Yeah, I found all of them because I was actually looking for Rose, because I really wanted her in this scale. I did actually find one that I passed on, because I found her two days before Christmas and had better things to do with my money. By the time I went back, she was gone. Not to worry, though, because I found her at the same Target where I ultimately ended up getting Rey. Despite some of my complaining here, Rose is actually a really good figure. I was just spoiled a bit by her exceptionally good basic figure, so the fact that this one doesn’t completely out place that one is slightly frustrating. Still, I’m very happy to have found her. She’s really great.















Sometimes a really good idea isn’t something entirely brand new, but rather, a refinement of something that already exists. Up till this point, we’ve had the Raider CS-35, the Alpha Trooper CS-18, the Rampage, Elite Alpha Trooper, and Stormtrooper Deluxe blaster (the first one) that all fill the role of pump-action magazine fed blasters. Well, with Nerf’s latest wave of products, we have yet another to check off those boxes and then some. Let’s have a look at the Modulus Mediator.
First things first, I have no idea why they went with “Mediator” for the name of a blaster. It doesn’t have quite the same sort of imposing punchy quality as something like the Rampage or Retaliator. Even in the context of a conflict, a mediator is supposed to be a neutral third party that gets two opposing sides to agree on something. I don’t know, just feels like a weird choice, but that’s what it’s called so I guess let’s just roll with it. The Mediator was released in 2018 as part of the Modulus line of products, Like I said, the Mediator operates much like other pump mag blasters but with 2 major differences. I would say they’re improvements, but I’m sure there are people who aren’t fans. Probably the same weirdos that thought The Last Jedi was the worst thing ever, but that’s neither here nor there. The shell of the Mediator is all new work apart from the standard Nerf barrel and stock attachment points. That actually brings us to the first big improvement, that being customizability. While you could expect to find a stock attachment and a rail on pretty much all other pump mag blasters, what you never found was a second rail (I’m counting the Raider/Rampage’s rails as one big one, fight me) or a barrel attachment lug, both of which the Mediator provides quite handily. The extra rail on the right
side obviously grants you greater potential for decking out your blaster with tactics. That’s all well and good, but the inclusion of the barrel lug is really what’s new. Given blasters like the Rampage and Alpha Trooper needed already pretty lengthy front ends to accommodate the pump action, extending the barrel further doesn’t make much sense as it would only work to slow the dart after being fired. As such, they never had barrel extension lugs, but the Mediator pulls it off thanks to it’s second major improvement over previous blasters. The whole thing is super compact with just a short little barrel. This means adding extra barrels doesn’t drastically reduce performance, which in turn means even more customization. The ergonomics of the Mediator are pretty great. I’d say it’s probably the best we’ve seen from the Modulus line so far. The pistol grip is a good size and has a really nice grippy texture to it that I haven’t seen before but certainly hope to see again. The same texture is also on the pump grip, which is a little short, but not enough to hinder, and I can understand the desire to not have it protrude too far from the body of the blaster. Everything feels nice and solid, though I wish the ratcheting on the pump grip was a little quieter when cycling the bolt. Nothing a little light modification can’t fix, though. My last gripe is purely aesthetic. I wish the blaster had a raised front sight parallel to the very prominent rear one. While this would have looked better in my opinion, it turns out the little stubby nub at the front end IS a front sight and is even relatively well calibrated to give slightly arced shots for a subtle boost to the range. On that note, the performance of the Mediator is decent. Shots fly and impact right on par with those of other comparable blasters. The ability to slam-fire is also a plus when busting into your younger sibling’s room and laying down heavy fire. The Mediator comes packaged with the magazine well detached (needs to be installed to operate the blaster), a 6 round magazine, and 6 white Modulus styled Elite darts.










Alright, I know it would have been thematically more appropriate to do this review last week what with the whole Christmas thing that happened, but this is my (subsection on someone else’s) review site and I will do what I like. Besides, Ethan is still working through his annual haul, so it’s fine. Now that that’s out of the way, let’s have a look at the first Nerf blaster I’ve received for Christmas in, like, 8ish years. That would be the Rival Helios XVIII-700.
The Helios was officially slated for release in 2018 but as you may have figured out, they slipped into circulation just a little early. So far it is only available in the Target exclusive Phantom Corps subset which means white is your only color option for the blaster itself. At first glance, it looks like just a revised design of Apollo and I suppose that’s not far off, functionally, but it’s certainly not just a reskin. Only the Jolt can get away with that. Like the Apollo, it is a spring powered blaster that uses standard Rival tube magazines loaded through the pistol grip. What’s different about the Helios is the addition of proper fore-grip and stock pieces, a jam door, and a new style of priming handle. Instead of being a vertical pull and push bolt handle like on the Apollo, the Helios has a side-mounted bolt handle with a spring return, so you just pull it back and let it snap forward again on its own. The whole motion is very satisfying and makes the Helios feel like an SMG or machine pistol. The fun doesn’t stop there, though, because those crafty folks at Hasbro worked out how to make the bolt handle removable and reversible, making the blaster
completely ambidextrous for all you sinister people out there. Either that or if you’re one of those Ghost Recon/Sam Fisher Ubisoft properties who might need to switch hands at a moments notice. Besides the obvious benefit of just a better priming action, the orientation of the bolt handle means there’s an actually usable line of sight as well as a bunch more rail space for attachments. As with all Rival blasters, it should be noted that it’s not an N-Strike style rail, so only Rival accessories will work. They’ve also changed the style of safety from a push button on the Apollo to a switch on both sides of the blaster, sticking with the ambidextrous theme. All put together, you have a very compact, solid blaster that is just a joy to operate and feels good in hand. The blaster runs very smooth, like how you would expect an improved Apollo to run. The power of the blaster is right on par with other Rival blasters, flying straight and hitting hard, definitely not something to use lightly when busting into your younger sibling’s room. Maybe save it for when they’ve actually earned it. The Helios comes packaged with a 7 round magazine, 7 Rival rounds, and, specific to the Phantom Corps line, two colored team flags, one red, one blue. I believe the purpose is for them to be attached to your person or your blaster to denote your team when playing competitively, but I just like putting them on my bag so everyone knows I’m a huge nerd who plays with Nerf blasters.


