#3944: Millennium Falcon CD-ROM Playset

MILLENNIUM FALCON CD-ROM PLAYSET with HAN SOLO

STAR WARS: POWER OF THE FORCE II (HASBRO INTERACTIVE)

“Explore 7 Worlds of the Star Wars galaxy! Battle TIE Fighters, search for the Death Star and destroy the Empire!”

Are you guys ready for things to get weird?  Okay, so, you *are* reading a review on a toy review site that’s nosing in on 4000 entries, so maybe weird’s a bit relative.  Are you ready to jump into some of the weird marketing strangeness of the ‘90s?  Yeah, of course you are!  In the midst of the success of the Power of the Force relaunch in the ‘90s, Kenner got bored with just doing basic toy stuff, and really started just trying a little bit of everything to see what stuck.  The back half of the decade saw household computers become a lot more common, and CD-ROM based media was seen as the thing to get into.  Toy Biz did a whole set of Marvel figures that included CD-ROMs with digital comics, but Kenner/Hasbro needed to do better than that, so they built a whole interactive platform.  Like, literally.  It was a platform that you put over your keyboard and it let the figures “interact” with your computer.  Welp, let’s check this thing out.

THE TOY ITSELF

The Millennium Falcon CD-ROM Playset was added to the Star Wars: Power of the Force II line in 1998 as a standalone piece.  It was released not by Kenner, but rather by the Hasbro Interactive division, because of its more computer-based side.  Included were the actual Falcon playset, an exclusive Han Solo figure, and a Windows 95-compatible CD-ROM with a “game” featuring 7 different locales that you can “guide” the playset through.  I, unfortunately, don’t have a Windows 95 PC these days, so I was unable to try out the game.  I know.  For shame.

The bulk of what’s included here is the playset.  It’s a sizable chunk of the innards of the Millennium Falcon, largely focusing on the main cockpit, but also including one of the gunner stations, so that you have some options.  It’s a pretty large set-up, which does actually give you some space for fitting in a bunch of the figures.  It’s notable for actually giving us a pretty nicely sized take on the cockpit, which were don’t usually see.  In fact, it’s a bit too large, which isn’t the direction you’re used to seeing.  It’s also somewhat comedic that, for as much space as there is included, they still don’t give you all four seats.  That said, there are the two seats for Han and Chewie, as well as two spots with pegs for additional figures.  In terms of sculpting, it’s all pretty rudimentary stuff.  Not a lot of smaller technical details, and it’s soft even by the standards of the other offerings around it.  It does at least have a neat visual presence.  The whole thing is designed to go over a standard sized (at the time, anyway) QWERTY keyboard, placing the weight on the outside sections.  There’s even a strap meant to hold it in place, lest the children get to vigorous in their playing.  The three seats, the two spots for the standing figures, and three different spots on the central console are all capable of pushing down, and through use of springs, they can correspond to the keys to “interact” with what’s on the computer screen in front of them, which will appear through the set’s widow.

In order to really tie it into the line, there’s an included Han Solo, who’s exclusive to here.  Nowhere else to get him.  Unless, of course, you just opted to get the very similar figure from the gunner stations line from the prior year who was likely still available and retailed for 1/4 of this item.  But this one’s got knees!  This figure stands 3 3/4 inches tall and he has 7 points of articulation, which, yes, includes the knees.  On the flip side, though, he loses the waist swivel that was standard for the rest of the line.  This is Han with the headset and gloves, seen most prominently during the gunner station sequence when they’re being chased by the TIE Fighters.  It’s a sculpt that’s similar but not identical to the gunner station one.  It’s different for different’s sake.  It’s still on the old Han likeness, so it doesn’t look much like Ford, and he’s still a little bulked up.  Generally, though, it’s not a bad figure, just a bit redundant.  The paint’s more or less the same, which is to say it’s fairly basic and not terribly exciting.  He doesn’t get any accessories of his own, but by this point in the line, everyone had, like, 50 Han Solo blasters, so you can just give him one of those.

THE ME HALF OF THE EQUATION

I did not own this set as a kid.  I did look at this set *sooooooooooooooooo* many times on the shelves at CompUSA, where it was the only toy that was ever carried.  My dad was in IT and had to make a lot of trips there for work, and there this set would sit.  I thought it was cool, but there was no way I was getting it for its retail price.  Instead, I got it many years later, when I had my own job and my own money, and no one could stop me.  It came in through All Time Toys a number of years back, and it was still very cheap at the time, so boom, I had one.  It’s goofy.  There’s no denying that.  But, it’s also kind of a cool display piece, even removed from the whole CD-ROM thing.

Shoutout to my friends at All Time Toys, from whom I purchased this item for review!  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3943: Cyclops & Jean Grey

CYCLOPS & JEAN GREY

MARVEL LEGENDS (HASBRO)

As a direct continuation of X-Men: The Animated Series, the designs in X-Men ’97 at its launch stick pretty close to the designs from the original, which for most of the characters also means sticking to their Jim Lee-designed looks from X-Men #1.  Before the show launched, we heard that the main cast would be getting some costume changes, which led to a lot of deliberation about which set of post-Lee costumes they’d land on, until the show itself threw things into reverse, reverting most of the cast to their ‘70s and early ‘80s era attire (the explanation in-show being that those are the costumes they had on-hand at the auxiliary base they have to launch their final run on Magneto from).  For me, it’s the best of both worlds, because I love both sets of designs, and it also means that the more frequently overlooked ‘70s designs get an excuse for some toy focus.  Also, there’s a new Cyclops and Jean Grey, and how can I ever complain about that?

THE FIGURES THEMSELVES

Cyclops and Jean Grey are a Hasbro Pulse-exclusive Marvel Legends two-pack.  They’re under the X-Men ’97 banner, and were released at the same time as a Storm and Wolverine two-pack with their matching costumes (Jubilee in her alternate attire, which was *not* a ‘70s/‘80s look also hit right around the same time in the main line).

CYCLOPS

This figure makes up kind of the central need for this whole set in the first place.  Though this look served as Scott’s main appearance for just over a decade, it often gets the short end of the stick on toy coverage.  In the case of Legends, the last release was back in 2017, as part of an exceptionally hard to get Toys R Us-exclusive two-pack.  Suffice to say, that figure’s gotten pretty pricey on the aftermarket, and also doesn’t quite fit with newer releases.  This one’s aim is to address all that, and also to maybe fix some issues with prior figures?  I’ll get to that.  The figure stands just shy of 6 1/2 inches tall and he has 34 points of articulation.  As with most recent Cyclops figures, this one is built on the Vulcan body.  For this design in particular, it feels like a pretty natural choice for the character.  He gets a pair of new heads, new shins, and a new belt add-on piece.  The two heads follow the trend of recent Cyclops figures, with one calm, and one more intense.  As with prior instances, the more intense head has a slot in the visor for the attachment of an optic blast effects piece, which is always a fun touch.  When the X-Factor Cyclops was released, I was low-key kind of expecting those heads to get a straight re-use for this costume, despite the inaccuracies involved with such a choice.  I was very pleasantly surprised by the decision to go all-new for both sculpts, meaning that not only does he get the more distinctive visor shape of the Cockrum/Byrne days (complete with the etched in lines running at either side of the visor), he also gets the proper slants of the full mask under the visor; both prior Legends versions of this costume have gone with the later straight lines from the edges of the visor look, and while it’s a minor detail, I’m very glad it didn’t get overlooked here.  Likewise, his new boot pieces are a more accurate version of the boots Scott wore with this costume than the more generic buccaneer boots of earlier releases, making him even more accurate.  The only thing that isn’t quite as cool as Hasbro’s last version is the paint work, which, rather than replicating the shading of the comics for the blue sections, just goes for a flat blue.  They’re going for the animated look, which was a bit flatter, and I know the coloring on the last one was difficult to get consistent, so I understand it, and this one ultimately doesn’t look *bad*, but it’s the one area where he’s not *quite* as impressive.  Cyclops includes two pairs of hands (in fists, and an open/activating visor combo) and the large optic blast effect first used with X-Factor Cyclops.  It’s basic, but covers the important bases.

JEAN GREY

Jean’s return to her green miniskirt costume in the last pair of ’97 episodes is a return in more ways than one, since she’d also worn it during the original show’s adaptation of the “Dark Phoenix Saga.”  She’d also recently returned to it during the Krakoan-Era in the comics, which was how it got its last Legends figure.  That one wasn’t all that long ago, nor was it super hard to find, so this one was a *little* surprising, but given the two-pack angle, not incredibly so.  The figure stands 6 1/4 inches tall and she has 29 points of articulation.  Going in, I was expecting a lot of re-has from the HoX release of this costume, but that’s really not the case.  The only piece actually shared between the two is the torso.  The arms and legs are newer, updated pieces that sport the pinless construction on the elbows and knees.  The feet are now proper closed boots with heels, instead of the re-purposed shoe-d feet from Peggy Carter, and the gloves are now cleaner slip-over pieces, rather than the wrinkled ones from the last one.  She’s also got two new heads, and a newly sculpted skirt piece, which is more dynamic than the last one, and therefore more practical for posing the legs.  In general, she’s a much easier figure to pose, and by extension more easy to balance.  Much less falling over with this one.  The two heads mimic Cyclops, with one calmer, and the other more intense.  They’re both clearly patterned on her animation model from the show, but can also work easily as a stand-in for her comics look.  Jean’s color work is a slightly different approach than the HoX version, which went for flatter shades.  This one goes a bit more off-kilter, making the yellows gold and the green a sort of duller shade.  I wasn’t sure about it at first, but in hand it actually really works, and gives this design a more unique feel, while also calling forth her Phoenix design.  Jean is packed with two pairs of hands (in fists and open gesture), as well as two energy effects pieces in blue.

THE ME HALF OF THE EQUATION

I’ve mentioned many times how the late ‘70s X-Men is really what I consider my X-Men.  So, I’ve got this real attachment to that classic Cyclops look.  The Toy Biz version’s not worth mentioning, and much as I love the TRU Cyclops (because he’s a half-way decent Cyclops), he’s got some issues that hold him back.  When this look reappeared in ’97 I was very hopeful it would turn up in toy form again.  It took a while, but here it is.  I jumped on the pre-order for these as soon as possible, because I was not missing this Cyclops.  He’s sooooooooooo nice.  Very much the best version of this costume, and I love so much about him, but especially the actual accuracy to the costume’s intended design, which is always overlooked.  Jean I had very little actual expectations about.  I had the HoX release, and it was fine but not overly impressive.  I expected mostly re-hash here, and just saw her as a glorified accessory for the Cyclops figure.  While she doesn’t supplant Cyclops as the star for me, she’s a lot better than I expected, and an unquestionable improvement over the last release, and I’m very happy about that.

Flashback Friday Figure Addendum #0048: Snake Eyes & Storm Shadow

SNAKE EYES & STORM SHADOW

G.I. JOE VS COBRA (HASBRO)

Today’s Friday, but it’s not just *any* Friday!  No no!  Today’s October 17th, meaning it’s officially been 12 years of me running this humble little site.  And, to showcase that humbleness, I’m not even running this in front of a review, but instead an addendum, because that’s just how I roll these days.  I’m making it an ever so slightly more special addendum, though, with a revisit to one of my older year-ending reviews.  So, let’s look back at Snake Eyes and Storm Shadow!

Heyo! As all my faithful FiQ-fans are undoubtedly aware, today marks four years of reviews here at the site. In honor of this momentous day, I wanted to take a look at a pair of figures that are somewhat important in the grand scheme of my collection. I’ll be setting my sites on G.I. Joe, a franchise that I feel I don’t look at quite as often as I should around these parts. I mean, it is the *original* action figure, after all. The line definitely deserves some respect. Today, I’ll be looking at two of my favorite characters from the franchise (as well as two of the most popular characters in general), Snake Eyes & Storm Shadow!

THE FIGURES THEMSELVES

Snake Eyes & Storm Shadow were released in Series 1 of Hasbro’s G.I. Joe Vs Cobra line. This series served to bring brand-new 3 3/4-inch Joes back to mass retail after a one year absence and a few years of repaints.

SNAKE EYES

“SNAKE EYES learned his top combat skills in missions around the globe. A tragic helicopter mission took away his voice and scarred his face. That’s why he communicates with sign language and never removes his mask around others. He studied mystical martial arts with the Arashikage clan, which is also the family of master ninja STORM SHADOW, SNAKE EYES is an expert in all disciplines of martial arts and silent weapons. He can move silenty and without being seen. At one time, he and STORM SHADOW were sword brothers, linked by spirit and tradition. Now that STORM SHADOW is part of the evil COBRA organization, there is no escape from a final battle between two of the world’s greatest martial arts fighters.”

As perhaps the most popular Joe ever, it was no surprise that Snake Eyes turned up here in the first series. The figure stands 3 3/4 inches tall (he’d be taller without the wide stance) and he has 14 points of articulation. The first series of Vs were distinct in their construction. Hasbro abandoned the more typical O-ring construction, and went for a more solid construction. This results in figures that are a little sturdier than their predecessors, but slightly more limited in their posability at the hips. It wasn’t a perfect solution, and that’s why Hasbro ended up going back to the O-ring build in the next series. This Snake Eyes had a unique design, which made use of elements from all of his prior figures. I may be a little biased, but this has always been a favorite look of mine. His sculpt definitely shows its age….or an age. Given the sheer size of this guy’s muscles, he looks like he should be straight out of the ’90s, not the early ’00s. Guess Hasbro was still shaking off a little of the Extreme days from the ’90s. That being said, whoever worked on this sculpt was certainly having a good time of it. The details in the wrappings, the straps, and the pouches are all really well rendered, and indicate real attention being paid to this figure. The head’s my favorite part of the figure, as it’s probably the least affected by the stylization. I like that you can clearly see the face under the mask, but it’s not quite as ridiculous as the sculpted lips from Rise of Cobra. The paintwork on this figure is a bit more involved than most Snake Eyes figures tended to be. He’s actually molded in a very, very dark green, allowing his visor to be made straight black and still have contrast. The rest of the work is all in the accents, which all go pretty well. He’s got some color without it getting too garish. Snake Eyes was packed with a pair of swords, a backpack to hold them, a knife, and a sub-machine gun. After 15 years, all my figure has left are the swords.

STORM SHADOW

“STORM SHADOW grew up in the Arashikage clan of ninjas. During his training, his sword-brother was SNAKE EYES, the commando and martial arts master of the GI JOE team. The evil COBRA organization recruited Arashikage members. This corruption split the clan in two. After a COBRA agent killed STORM SHADOW’s uncle, he went undercover within COBRA to find the assassin. When the killer was revealed, STORM SHADOW joined the GI JOE team to get revenge. But now, STORM SHADOW is back with COBRA. Are all Arshikage ninjas evil? Or does COBRA COMMANDER hold some special power over STORM SHADOW? Whatever the reason, the anger is clear when he meets SNAKE EYES. The battle between the ninja masters will be legendary.”

Ah, the revolving door that is Storm Shadow’s affiliation. Yes, one of the notable things done by the relaunch was placing Storm Shadow back on the side of Cobra, which was explained in the Devil’s Due comics of the time as the result of brainwashing. The figure has the same height and articulation as Snake Eyes. Thanks to a slightly straighter stance, that actually makes him a little shorter. The sculpt for Storm Shadow as another all-new one, and while Snake Eyes would get another sculpt very quickly, Storm Shadow’s stuck around for several years. It’s not anywhere near as exaggerated as the Snake Eyes sculpt, so I guess it had a slightly longer shelf life. That being said, I can’t help but feel this sculpt is a little less inspired than that of Snake Eyes. The details seem a lot flatter, less organic, and just generally a little less developed. And then there’s that hood; what’s going on with the hood? It’s all stuck to the head, and generally un-hood-like. The Storm Shadow figure just prior to this one clearly showed that sculpting a hood was totally within Hasbro’s grasp, so this just looks…strange. It’s as if they didn’t decide until the last minute whether they wanted the hood or not, so he just has this amorphous could-be-a-hood-could-be-a-mask thing. Storm Shadow’s paint is alright. It’s pretty basic stuff, really. Red, white, gray, and black. It’s relatively clean, and makes for a good contrast with Snake Eyes. The white is all molded plastic, though, so he’s done some serious yellowing over the years. The figure was packed with two swords, a backpack, a knife, and a sub-machine gun. Apart from the backpack and knife, the pieces were actually unique to Storm Shadow, not shared with Snake Eyes. That’s actually pretty cool!

THE ME HALF OF THE EQUATION

These two are my very first small-scale G.I. Joes. I had several of the 12-inch ones, but the smaller line was on the back burner for my earlier collecting years. When the first series was first shown in ToyFare magazine, I was pretty excited, and I knew from the very beginning that Snake Eyes was the first one I wanted. Storm Shadow sort of came along for the ride. My dad bought these for me, as a reward for patiently waiting for flooring with him at Home Depot. They aren’t amazing figures. None of this era of Joes really were. But they were my first, and they were fun. I loved having them, and they got me into the whole franchise. Now I have over a hundred of these little guys. Lots of them are better technically than these two, but these two are still my favorites.

So, as noted within the review, this was the review that capped off my fourth year on the site, way back in 2017.  This was the very first review to be published on “thefigureinquestion.com” rather than “thefigureinquestion.wordpress.com” which was a really big deal for me at the time.  It’s crazy to think how long its been since the true free blog days of the site, but that’s the notable shift.  After a year of bouncing around, I had finally found myself settled back in at home, and was working a regular office job that would last me until the pandemic.  It marks probably one of the few periods of stability for me since starting the site, so I guess that was pretty nice.  

But what of the actual toys?  Well, I still pretty much stand by my assessments of the figures from the time.  I think they’re a bit dated and their own sort of thing, but still very much fun, and the kind of figures I really do dig.  When I reviewed them, I mentioned that I’d lost a lot of their parts.  As I mentioned in my B.A.T. review earlier this week, I had call to do some digging through all of my Joe parts from this era, and in the process, I actually wound up finding all of the pieces that went to these two, which is super cool.  Snake Eyes now has both swords, his sheaths, his uzi, and his dagger, while Storm Shadow gets…well, pretty much the same, but slightly different.  Yay!  Enjoy the new pictures of them in all their proper and complete glory!

#3939: Cobra B.A.T.

COBRA B.A.T.

G.I. JOE: SPY TROOPS (HASBRO)

When you want to promote a toyline based on warfare to children, but you don’t want to think too hard about the moral quandaries of having your heroes gun down actual people, you gotta bring in the robots!  G.I. Joe’s 3 3/4-inch incarnation would first do that in 1986, with the Battle Android Trooper, a concept they’ve revisited a number of times since.  They were notably revisited in the relaunch of the scale in the early ‘00s, becoming a major plot fixture in both the “Sound Attack” and “Spy Troops” themes, and even getting a major role in the Spy Troops animated movie.  As a toyline first and foremost, there were also plenty of toys to be had, and I’m looking at one of those today!

THE FIGURE ITSELF

This Cobra B.A.T. was released alongside a re-decoed Cobra Commander figure in 2003 as part of Hasbro’s G.I. Joe: Spy Troops line.  This was the fifth version of the B.A.T. at this scale, and the third under the re-launch.  The figure stands just shy of 4 inches tall and has 12 points of articulation.  The figures had returned to the o-ring construction at this point in the line, though the actual builds of the characters remained consistent with how the earlier solid construction figures were built.  They were all notably broader across the shoulders, had smaller heads, and were thinner at the waists, so they didn’t quite slot in with the vintage stuff.  The B.A.T. sculpt seen here was first introduced at the tail end of the G.I. Joe vs Cobra line’s “Sound Attack” imprint, and was presented here with some slight modifications.  It’s presented as a slight update on the original B.A.T. design, and it does that pretty well.  It feels consistent with the original, while also feeling rather modern to the time of the release.  This second version of the mold replaces the standard right hand of the prior version with one designed for swappable attachments, much like the original figure had.  It also features a removable chest plate, so that it can be more armored, or show off some of its inner workings, which are now more of an Iron Man-style arc reactor type set-up.  This figure returns the B.A.T. to a color scheme very similar to its original incarnation, which works very well with this sculpt.  The B.A.T. is packed with three different attachments, a sword, a rifle, and a flamethrower, as well as a backpack to put them on when not in use, and a cloth ghillie suit, which is missing from my figure.  Notably omitted is any sort of standard hand for the right side, so it’s just always going to be battle mode for this guy.

THE ME HALF OF THE EQUATION

In 2003, I was pretty into this line, and it was also really cheap and affordable, which made it pretty perfect for being that sort of “hey, can I grab this two-pack while we’re out buying something else?” kind of purchase.  I was going to a Halloween party at my cousin’s, and my dad and I had to stop and get something, and they had this pack, so I got it.  Never cared much about the Cobra Commander, so he’s long gone at this point, but I’ve had most of this guy for a while.  A couple of months ago, Max was chatting with me about some figures he’d gotten from this era of the line, which got me to sort through what remained of my originals, at which point I found I had a lot more of this guy than I’d realized, which made me quite happy.  He’s a very fun figure, and certainly amongst the best of this era of the line.

#3935: Morph

MORPH

MARVEL LEGENDS (HASBRO)

The character of Morph was created for X-Men: The Animated Series by re-working an obscure X-Men foe “Changeling” essentially for the sole purpose of having a team member to kill off in the pilot, to show the seriousness of the situation.  Morph, however, proved to be a lot more popular than the show runners had expected, so the character’s death was reversed at the end of the first season, and they returned as an antagonist in the second, before eventually turning on Mr. Sinister (who had kept them alive, but brainwashed them), and returning to the team as a reserve member.  For the show’s continuation, X-Men ’97, Morph is once more a full-fledged member of the team, and that’s finally paid off in figure form, too!

THE FIGURE ITSELF

Morph is part of the third X-Men ’97 tie-in assortment of Marvel Legends.  Due to delays with the show and a lack of knowledge of the exact demand for product, the third round had a pretty significant delay from the first and second, with over a year’s worth of space between them.  This is the animated Morph’s second time in Legends form, following up on their first release in the VHS line.  Obviously, that one was based on Morph’s original animated design, which was really just Changeling in a standard X-uniform.  Morph’s success in the show led to the character’s reintroduction during “Age of Apocalypse,” which saw a rather radical redesign.  For ’97, Morph is sporting a design that mixes the two notable looks together, with the presumption that this is Morph’s default state, and the more “human” look seen during the original run (which makes a brief re-appearance in the first episode of ’97) is an affected look used to fit in better.  The figure stands just under 6 1/4 inches tall and they have 32 points of articulation.  Morph is sporting an all-new sculpt.  The articulation scheme is a bit stiff and old-fashioned, apart from the pinless construction, but it does what it needs to.  They end up feeling a bit like the What If…? figures in terms of movement.  The actual sculpt is a good match for the animation model.  The last Morph sort of fit them into the more general Legends style, and was likewise a bit more bulked up than their in-show appearance.  This figure sticks much closer to Morph’s more svelte design, giving them a more unique feel, overall.  Morph’s color work is largely molded colors, which is always pretty clean.  There’s a bit of accenting on their face, to keep it from being *too* blank, which works pretty well.  Morph is packed with two sets of hands (in fists and open), an alternate original series styled head, and an alternate Gyrich head.  Alternate heads are a classic bit for Morph, and I do generally dig them (especially taking the opportunity to offer Gyrich, since he’s a rather noteworthy character who’s never gotten a figure), but unfortunately the molded color on the neck is a match for the standard head, meaning they’ll always have an off-white neck.  Since the neck’s a separate piece, it’s too bad they couldn’t include an alternate part to swap in.

THE ME HALF OF THE EQUATION

Morph’s certainly a favorite of mine, especially in regards to the original series, and all of the figures included.  I’ve always had a soft spot for them, and I was thrilled to hear they were being promoted to full-fledged team member for the revival.  I was a bit bummed by no Morph figures at launch, but I’m glad they were amongst the first of the post-show product.  Definitely a fun little figure.

Shoutout to my friends at All Time Toys, from whom I purchased this figure for review!  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3928: Captain America vs Venom

CAPTAIN AMERICA VS VENOM

MARVEL LEGENDS (HASBRO)

In the ‘90s, Capcom’s arcade fighting games were a pretty notable thing, and also Marvel Comics was a pretty notable thing.  So, Marvel and Capcom opted to do that whole “two great tastes that taste great together” thing, and teamed up for some crossover action.  First starting more focused with X-Men vs Street Fighter, they eventually added the larger rosters of both Marvel and Capcom to the mix, and even got some toys along the way.  There’s remasters and all sorts of nostalgia going on right now, which always leads to an interest in some merchandising.  Jada has been running a really strong showing with a number of the Capcom properties, and, in a bit of an informal crossover, Hasbro’s doing their own line of just the Marvel half of the games.  Would you believe I bought the Captain America?

THE FIGURES THEMSELVES

Captain America vs Venom is a two-pack release from Hasbro’s Marvel Legends.  They’re part of the first big push of the “VS” set under the “Gamerverse” banner.  Though the packaging uses sprites and design elements from Marvel vs Capcom, there’s no actual mention of the game on the package, again keeping the informal crossover bit going.

CAPTAIN AMERICA

Do you ever feel like a plastic bag you’re buying the same thing over and over again?  I mean, I frequently am doing *exactly* that, but, like in a more metaphorical sense?  That’s where I’m at with this Captain America.  He’s the next progression of the journey to a classic Cap that we started back in 2016, with the Cap Wolf Cap, who debuted Cap on the “new” Reaper mold.  Wow, I said “Cap” a lot of times in that sentence.  The figure stands 6 1/2 inches tall and he has 34 points of articulation.  Remember my “Ship of Theseus” comment in the Secret Wars Cap review?  Well, this guy just sort of furthers that.  All that remains of the original Reaper body use at this point is, in fact, his belt piece.  He gets the lower torso first used for the 80th Cap, and the standard calm masked head included with the 20th Anniversary Cap.   His lower arms, pelvis, and legs to the top of the shin are all the modified pieces used on the Secret Wars Cap last year.  That leaves a new upper torso, upper arms, and boots for this specific release.  Cap’s game design notably omitted the usual scale-mail that his upper torso spots, so this figure does that as well,  but it still grants him a lot of sculpted elements, rather than simply painting them all on, like the Cap Wolf figure did.  Most notably, the new upper torso gives Cap butterfly joints on his shoulders, something he hasn’t had since the Toy Biz days.  They’re quite handy when it comes to fighting poses, which is ideal for a figure that’s specifically for a fighting game.  Cap also gets a new alternate head, with another expression.  This one takes the teeth-gritting expression of the Secret Wars release and dials it up to 11, for a full on scream.  It’s not your typical Cap expression, but it feels exceptionally true to the sprite models from the game.  Cap’s color work is perfectly fine, if not above average in terms of paint work application and quality.  But, once again, we’ve gotten *another* shade of blue, meaning that you can’t swap the heads on this guy with either the 20th or Secret Wars figures, which continues to feel like a missed opportunity.  Presumably, Hasbro’s waiting to unveil a Maximum Cap that has all the heads and retools this torso into one with the scale mail.  Cap is packed with two pair of hands (fists and thumbs up), his shield, and a bash effect piece for the shield.  The thumbs up hands are really cool, and offer a lot of fun posing options.  I wasn’t thrilled about the move back to the smaller shield, but I think it does work a bit better for the game look.  It’s amusing that this shield is smaller than the one included with the original TB MvC Cap figure, though.

VENOM

Venom.  Yay.  Venom.  I totally bought this set for both figures, and not just the one.  Of course.  I totally know all of the facts about the different Venoms, too.  Like, this one’s…blue?  Cuz of the sprite.  That’s why.  The figure stands 7 1/2 inches tall and he has 32 points of articulation.  Like Cap, the classic Eddie Brock Venom’s gone through a lot of different mold variations.  This appears to be the same mold used for the Amazon three-pack Eddie that came with Riot and Agony, which itself was based on the Omega Red molds.  It means he’s still got visible pins on the knees, but otherwise modern articulation.  It’s not a bad sculpt by any means.  It feels very true to the character, and the heads both feel very much in line with his game design.  I especially like the partially unmasked head, because it reminds me of the old Spider-Man Classics figure.  In terms of coloring, he is, as noted above, blue.  It’s honestly a pretty good way of getting him to stand out from the others.  Generally, the paint’s pretty basic.  I do really love the green saliva on the tongue, though.  Venom is packed with the alternate unmasked head, and two pairs of hands.

THE ME HALF OF THE EQUATION

I’m cursed to keep buying every Captain America from Hasbro as they continue to make them incrementally better every time.  I’ve just accepted that.  This time, they also made me buy a Venom.  Wasn’t thrilled about that, but I really wanted the Cap, so I did it.  I’m glad I did, because I do really, really like this Cap.  The changes feel worth it, and he feels more like a new figure and not just a retread of the ones from before.  I think Secret Wars may still be more of a definitive Cap for me, but this one’s exceptionally fun, and I especially love all the fun stuff you can do with that screaming head.

Shoutout to my friends at All Time Toys, from whom I purchased these figures for review!  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

Flashback Friday Figure Addendum #0044: Obi-Wan Kenobi – Jedi Duel

OBI-WAN KENOBI — JEDI DUEL

STAR WARS: EPISODE I (HASBRO)

It’s another Friday, which means it’s time for another Flashback Friday Figure Addendum!  Today, we venture once more into the galaxy far, far away, albeit with a slightly different focus than my usual more Original Trilogy-focused interests, instead turning our sights on the now 26 year-old tie-in toyline for The Phantom Menace, with a look back at Obi-Wan Kenobi!

Ah, yes, The Phantom Menace. What a thing that was. Has any other movie simultaneously brought back and killed a beloved franchise? Oddly enough, even though I don’t particularly care for it, it’s the only of the prequel trilogy that I can stand at all these days. Sure, it’s total crap, but it didn’t put me to sleep or make my brain hurt too much like the other two. Plus, it did actually have some pretty good performances by Liam Neeson and Ewan McGreggor. So, it wasn’t all bad I suppose. Just mostly…

Regardless of opinions of the film itself, the toys were a pretty big hit, and they aren’t terrible. So, today I’ll be looking at the basic figure of Ewan McGreggor’s young Obi Wan Kenobi.

THE FIGURE ITSELF

Obi-Wan was released as part of the initial wave of figures released by Hasbro to coincide with the release of the movie. Obi Wan is based on his look during his and Qui Gon’s final battle with Darth Maul. The figure stands 3 3/4 inches tall and features 10 points of articulation. The articulation is important to note, as this was probably the most articulation ever to be seen on a Star Wars figure at the time. Until Revenge of the Sith came along, this was the new standard. The sculpt on the figure is pretty decent, not perfect, but a nice approximation of what Obi Wan looked like in the movie. While I understand the decision to sculpt the arms bent to hold the lightsaber two-handed, it does leave the sculpt looking a bit odd if he isn’t holding the saber. The torso also suffers from being a bit boxy, even for the time. The paint is serviceable. Nothing spectacular, but pretty good in general. The lines on the boots are a bit fuzzy, but everything else is pretty clean. Mine have long since been lost, but when he was new, Obi Wan included his lightsaber and a “comm-tech” display stand that would play some of Obi Wan’s dialogue from the movie when hooked into the big comm-tech player you could buy.

THE ME HALF OF THE EQUATION

While Phantom Menace is far from one of my favorite movies, I was 7 at the time of its release, and I was willing to overlook most of its flaws because it was a new Star Wars movie. I rushed right from the theatre to get an Obi Wan figure (Which was $2.99, by the way. That’d cost you $10 now…), and I was very happy to have him. 

Okay, so, like, I just need to address that, amongst the more minor things I disagree with my past self on, a pretty notable one is my stance on the Prequels.  The thing is, when they came out, I loved the Prequels, because I was between the ages of 7 and 13, and that’s the perfect time for such things.  As a proper adult, I’ve revisited them, and I see what works and what doesn’t, and respect them for what they are, because Star Wars is, first and foremost, about being entertaining and fun, and they’re honestly pretty good at that (so are the Sequels, but that’s another argument entirely).  But, there’s a period from the late ‘00s through the mid ‘10s where I gave into the cultural peer pressure of “the Star Wars Prequels are terrible” and stuck with the trendy stance.  I’m not about that these days, so I kind of find my opening remarks to this review… “cringe”?  At least I do stick up for Ewan McGregor’s Obi-Wan.

In the heading of my original review, I erroneously list the title of the line as Star Wars: The Phantom Menace, when in actuality the line was called Star Wars: Episode I.  I was still very early in my reviewing, and not checking information as much as just writing down what I remembered off the top of my head.  Otherwise, the actual review part’s not so bad.  I was at least pretty nice to the figure.  He was at the time missing his lightsaber and CommTech stand, both of which I have since located.  Not too bad.

#3916: Cobra Viper

COBRA VIPER

G.I. JOE: CLASSIFIED SERIES (HASBRO)

Do you ever have one of those days that just feels like it goes on forever?  Or, like, more specifically, about seven years?  Is that more specifically a me thing?  See, cuz I got this day, I call it the Day of the Vipers, and every time I *think* it’s over….it’s not.  So…for my 11th entry in the seventh year of the ill-named “Day of the Vipers” we’re going back to the beginning.  I mean, like, not really, but sort of homaging, maybe?  Yeah, that’s the ticket.  So, what’s the in depth deal on this guy?  Well, when Hasbro launched Classified Series, it was meant to be a more thorough modernization of the Joe line, rather than just a recreation of what came before, but at a larger size.  As such, a number of the designs from the early run were similar to the vintage ones, but tweaked to better fit the new aesthetic Hasbro was aiming for.  As the line has progressed it has, like pretty much every Real American Hero throwback before it, shifted into just the straight updates territory, and to offset that, Hasbro’s going back and redoing older figures to retrofit them.  The Viper’s taken a bit longer than others, but it’s here, so let’s see how it is!

THE FIGURE ITSELF

The Cobra Viper is part of the Retro line-up for G.I. Joe: Classified Series.  He hit mid-summer this year, alongside Mindbender and Rock n’ Roll.  This is the seventh version of the Viper under the Classified imprint, but the first not to be build from the exact same bank of parts.  The figure stands 6 1/4 inches tall and he has 35 points of articulation.  At this point, if you know the Classified articulation scheme, you won’t really be surprised by any of the figures as the come out.  It’s effectively the same every time.  It works, and also Joes have a tendency to stick to the formula, so it all makes sense.  This one does notably add pinless joints to the mix, which is a first for the Viper, and a nice change-up.  The Viper shares his head sculpt and goggles with the prior versions of the character at this scale.  It’s a firm case of “if it ain’t broke, don’t fix it”, so it makes a lot of sense.  The rest of the sculpt is all-new.  Apart from the very different configuration of the roll of the sleeves, it’s not drastically different than the prior sculpt, at least in a broad strokes sense.  Everything is sort of moved around and tweaked to be a more direct translation of the original ’86 mold.  It’s a very sharp mold, and there’s no denying it’s a good match for the original…just, you know, bigger.  His color work is clean and bold.  The last few “standard” Vipers were a bit on the muted side, so I like the slightly brighter palette being in play for this one.  The exact layout is again mimicking the vintage figure, which is generally fine, but I do also kind of miss some of the more varied adjustments of more recent updates.  But, it certainly gets the job done.  The Viper is packed with three pairs of hands (fists, gripping, and a point/open gesture combo), two different styles of rifle, a pistol, a backpack, and a display stand.

THE ME HALF OF THE EQUATION

I’ve generally run my course on Classified Series, and I’d also kind of run my course on the original Viper mold for the line.  I didn’t mind the departure, but I was hoping to see some more adjustments to the mold as things progressed.  When those didn’t happen, got a bit bored, I guess.  This figure goes for a total rework, which in some ways works, but also, just feels like we’re retreading just to retread.  It’s kind of the doomed fate of any post-ARAH line, I guess.  They just all become retreads.  Where does that leave this guy?  He’s a good figure from a technical standpoint, for sure, and a good recreation of the classic figure.  And, for me, I think he’s a good send-off to Classified Series, closing off on the figure I thought I really wanted, but maybe I didn’t?  Could be worse.

Shoutout to my friends at All Time Toys, from whom I purchased this figure for review!  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3904: The Thing

THE THING

MARVEL LEGENDS (HASBRO)

When it comes to cinematic adaptations, Ben Grimm, the ever-lovin’ blue-eyed Thing, has had a bit of a mixed presentation.  Michael Chiklis’s turn as Ben was undoubtedly the highlight of the two Story films, but Jaime Bell’s mumbling loner from Fant4stic was a particularly poor showing in an already poor film.  And, somewhere in the middle, you’ve got Micheal Bailey Smith and Carl Cialfalio’s two-handed Ben and Thing approach from the Corman movie, which is admittedly mostly just hampered by the film’s unfinished nature.  Where does Ebon Moss-Bachrach fall in the scale?  He’s at least as good as Chiklis, I’d say.  My only hang-up is that I don’t feel there’s as much time spent with him as the other three, so it’s a little harder to form a full opinion.  I do look forward to seeing more, though, and it’s certainly a much better approach than the one that immediately preceded it.  Anyway, here’s a figure of him!

THE FIGURE ITSELF

The Thing is another entry in the First Steps tie-in assortment of Marvel Legends, and the last of the four members of the titular team.  The figure stands just shy of 7 inches tall and he has 30 points of articulation.  The film returns Ben to something closer to his ‘60s scaling, which means that this figure is the smallest of the Legends Thing figures to date.  That’s not a bad thing, mind you.  His articulation’s a little different from the other team members, given his bulkier stature.  We see a bit of a return to the “twisting meat” era with the biceps and the abdomen both having opposing joints that sort of cancel each other out.  It’s not quite as much of an aesthetic problem this time around, though.  Ben’s sculpt is all-new, and it’s…well, it’s not technically inaccurate,  but it’s not the look the character spends the bulk of the movie sporting.  In the film, in contrast to most depictions of the character, he has a full uniform to match the other three, but what we get here is something closer to how Ben’s classically depicted, sans shirt and boots.  We see him in action with this look briefly during the opening montage of the team’s first four years of exploits, and it also shows up a few times in the in-universe promotional images, keeping him more in line with the slightly adjusted hair styles of Reed and Johnny.  It’s ultimately a more quintessential look for the character, and I myself prefer it, but maybe we’ll see a more accurate final battle Ben, complete with bearded head sculpt later down the line?  This sculpt is a strong offering, though.  The likeness on the head matches his design in the film nice, and they do a good job of recreating the rocky texturing of his skin, as well as keeping his uniform’s stitching consistent with the other three team members.  I do especially like the more reserved expression on the head, which feels very in line with Moss-Bachrach’s portrayal of the character.  The paint work here is a bit mixed.  The rocky skin gets some really solid accenting, which really works well with the sculpted details.  On the flip side, the uniform is a bit sloppy, and one of the logos on his leg was all scratched-up right out of the box.  Ben is packed with two pairs of hands, one in fists and one in open gesture.

THE ME HALF OF THE EQUATION

Ben’s my favorite FF member, and this was the figure from this set I was most looking forward to.  He’s a modern movie Legend, so if you’ve gotten a bunch of those, you know what you’re getting here.  It means he’s a pretty solid, pretty straight forward figure, though, and he certainly feels like he gets the character down pretty well.

Shoutout to All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3900: Johnny Storm

JOHNNY STORM

MARVEL LEGENDS (HASBRO)

There’s no shortage of Johnny Storms in the MCU.  Or, at least, there’s no shortage of Johnny Storm *actors* in the MCU.  They’ve absorbed all of them thus far, and the next logical step, of course, is to just have their own Johnny, portrayed by Joseph Quinn in First Steps.  He does a solid job with the part, giving the MCU a Johnny to be proud of, and one that won’t get lost despite the overabundance of Johnny actors around.  And, just to make sure he doesn’t get lost in the sea of MCU-associated product, there are two versions of him available in the Legends assortment for the movie.

THE FIGURE ITSELF

Johnny Storm is part of the 6-figure Marvel Legends tie-in assortment for Fantastic Four: First Steps.  As noted above, there are two Johnny figures included, one flamed on and one not.  This one is the not, in case the photos didn’t clue you in.  I do really like getting that option right out of the gate; we don’t really see it much with these figures.  The figure stands 6 1/4 inches tall and he has 30 points of articulation.  His construction is very similar to Reed, though the two don’t actually share any parts.  All four members of the team have unique uniforms in the movie, and Johnny’s is the one that deviates the most from the traditional set-up, at least in terms of color break-down.  That said, it’s still a very FF-feeling set-up, so I can certainly dig it.  It’s also neat how they decided to put the whole team in a knit material so that Johnny would have something that looked like his old “heat lines” when flamed-on.  Johnny’s head sculpt has a good likeness of Quinn.  As with Reed, the hair isn’t quite on the mark for his look in the movie; it seems to take its influence from the in-universe promotional images within the movie, which have Johnny with a slightly more swept-back look.  The color work is largely consistent with the other two I’ve looked at; the exact details are slightly tweaked, and he’s definitely cleaner than Sue, but overall very similar.  I do like the accenting on the hair, as well as the very subtle stubble on his face.  Johnny is packed with two sets of hands (in open and fists), as well as two flame effect pieces.  The fists for some reason omit the black palms from the gloves, which is rather glaring in most poses.

THE ME HALF OF THE EQUATION

If nothing else, I am a sucker for a fully powered down Johnny figure, given their relative rarity for so long.  So, when the movie figures were confirmed to be giving us both, that made me quite happy.  I was also quite pleased by Joseph Quinn’s casting in the role, and his performance was certainly a highlight in the film.  The figure is fun.  Pretty much exactly on par with the others, and by extension exactly on par with other modern Legends, but it’s hard to complain about consistency when it’s this good.

Shoutout to All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.