#3435: Hera Syndulla & Stormtrooper Commander

HERA SYNDULLA & STORMTROOPER COMMANDER

STAR WARS: REBELS (HASBRO)

Hera supports any mission that undermines the authority of the Empire’s Stormtrooper commanders.”

Wow, it’s already September. And, contrary to how I’ve been running things for a bit the last few years, I say this from only about a week ago, rather than way back in the past. Well, with a new month under my belt, I’m going to try at least a little bit to get back into some more back catalog stuff. So, let’s do some Star Wars stuff. Ahsoka launched last week, which has put the Rebels cast back into focus for a bit. Let’s check out some of that, I guess!

THE FIGURES THEMSELVES

Hera Syndulla and the Stormtrooper Commander were released in 2015 as part of the Star Wars: Rebels line’s third assortment of Mission Series two-packs.

HERA SYNDULLA

Hera was the final member of the core Ghost crew to get released.  This would mark the first of her two figures from during the show’s run, the other coming packed with an A-Wing during the Rogue One product line.  The figure stands about 3 1/2 inches tall and she has 5 points of articulation.  All of the Rebels figures were at the reduced articulation, so it’s not like it’s a shock or anything.  To Hera’s credit, as a pilot figure, she’s does a great job of sitting, and I mean that in a totally not sarcastic way.  With the 3 3/4 inch line, it can be very easy to overcomplicate figures to the point of them not actually being able to sit in the vehicles they’re meant to go with.  Her sculpt was totally new to this release, though everything below the neck would be re-used for her later figure.  It’s a pretty stiff sculpt in terms of posing, which was pretty common for the early Rebels offerings.  She winds up looking a touch silly, especially next to the updated versions of the other characters.  Still, it’s far from the worst thing the line put out, and she does at least look pretty on-model for the character.  Her paint work is decent enough.  It’s a mix of basic and perhaps just a little bit sloppy around the edges.  Hera was packed with her small blaster pistol, which she can hold in either hand.  She notably can’t use the sculpted ankle holster for it, due to the relative scaling.

STORMTROOPER COMMANDER

There weren’t a *ton* of trooper variants for Rebels, but it’s still a Star Wars tie-in, so it’s not totally avoidable.  This one gets a new pauldron.  Woooooooo.  The figure stands 3 3/4 inches tall and he has 5 points of articulation.  He’s largely the same figure as the standard Rebels trooper.  The only difference is the new pauldron, denoting his rank.  It’s non-removable, which is a bit limiting, but not the end of the world.  I still quite like the sculpt.  It’s a good recreation of the animation design, and it’s got a fun and goofy flow to it.  The color work on this figure is pretty similar to the standard.  The exact shades are a little different, and the eyes are closer to the head band, but it looks pretty good for the most part.  The Stormtrooper Commander is packed with his blaster pistol, which, like the standard, he can hold in either hand.

THE ME HALF OF THE EQUATION

I was unfortunately not on the up-and-up with Rebels during its early run, so I missed out on the earlier toys.   By the time I got into things, Hera had gotten a bit pricier on the after market.  I wound up getting this pair loose, waaaaaaaaaay back in early 2019, when they got traded into All Time.  They’re pretty basic and rudimentary figures, but they fit the style, and I definitely dig that.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

 

#3434: Hot Shot – Armada Universe

HOT SHOT — ARMADA UNIVERSE

TRANSFORMERS LEGACY: EVOLUTION (HASBRO)

Hey, remember back in February, when I was talking about Transformers: Armada?  Cool.  Well, um, I’m gonna talk about it again.  So, there.  Specifically, I’m talking about Hot Shot, a character created for Armada, who was specifically designed to fill a role somewhere between Bumblebee and Hot Rod.  Which makes sense, because he totally looks like a cross between those two.  Well, at least in his original incarnation.  Which is the one I’m looking right now!

THE FIGURE ITSELF

Hot Shot is part of the first Deluxe Class assortment of Transformers Legacy: Evolution.  Evolution serves as the sub-branding for everything in Legacy‘s second year, and they started hitting in early 2023.  He’s the second Armada update in Legacy, following up on last year’s Starscream. This is our second update to Armada Hot Shot since the show’s tie-in line ended, following the Universe one from 2009.  In robot mode, Hot Shot is about 5 inches tall and he has 22 workable points of articulation, as well as the original figure’s moving visor for his helmet.  All of the Armada figures were pretty restricted in terms of articulation, and Hot Shot was pretty notable for his complete lack of neck movement, as well as shoulders that didn’t go forward and back.  This one addresses both of those points.  The neck is really just a swivel, but that’s better than no movement at all.  His sculpt was an all-new one at the time, but it’s already been tapped for a Powerlinx re-paint.  The sculpt does a pretty solid job of capturing all of Hot Shot’s key design elements, both from the toy and the show.  There are a few areas, mainly the lower legs, where there’s a slightly off construction due to transforming elements, but he generally goes together pretty solidly.  Also, it’s a minor little thing, but I miss the goofy smirk on the face.  Sure, the stoic expression’s more accurate, I guess, but I miss it nonetheless.  Guess it’s a good thing I have my old one still.  Hot Shot is designed to keep the original’s “axlezooka” weapon.  It’s not spring-loaded this time, so you just deploy it manually, but it’s still there, which is very much appreciated.  His color scheme mimics the original figure pretty closely, albeit with a few trade-offs.  He’s got more detailing on the face and head, but loses some of the details on his legs.  Certainly still looks very Hot Shot-y, though.  Hot Shot is packed with his gun, which he can hold, but cannot mount on his chest the way his original version could.  Still no minicon present for this one either, but there’s a Jolt coming with the Power Linx version later in the year.

Hot Shot’s alt-mode is the same stylized sports car as his original release. The transformation scheme is a bit more involved, as expected, but it’s not too terribly hard to figure it out. In car mode, he gets fancy clear windows, and he even has a Minicon port, a very pleasant change from Starscream. As with the “axlezooka” for the robot mode, Hot Shot’s vehicle mode includes a non-spring-loaded version of the original’s “driving claws.” Sure, it’s just flipping the feet out, but that’s all the original did, so, you know.

THE ME HALF OF THE EQUATION

Armada is really the closest I get to having a thing that’s “my Transformers,” so I’ve got a real soft spot for it, especially when it comes to the three figures I had as a kid. Hot Shot was one of those, and I’ve held onto him the whole time. I got the Generations Select Hot Shot when he came out, and he was cool, but he was a placeholder for the real deal. This guy was a birthday present from my son Matty, who has also gained an appreciation for my old Armada figures. This one’s cool. I like him a bit more than I did Starscream. I wish he had Jolt, but other than that, I do really like him.

#3432: Spider-Man Noir & Spider-Ham

SPIDER-MAN NOIR & SPIDER-HAM

MARVEL LEGENDS

“In an alternate universe where it’s still 1933, Peter Parker is a hard-boiled private eye who likes to drink egg creams and fight bad guys…a lot!  Peter Porker was a mild-mannered spider before the bite from a radioactive pig transformed him…into the Spectacular Spider-Ham!”

Tie-ins to the first Spider-Verse movie were at a minimum at the time of its theatrical run, so we had to wait until a fair bit later to finally get proper Legends treatment for any of its characters.*  When we finally did get anything, it was folded into a larger Spidey-assortment of the main line, so we got a very barebones version of the cast, leaving some of the side Spiders out in the cold.  One of the most glaring omissions was Spider-Man Noir, the Nicholas Cage-voiced 1930s detective Spidey.  Sure, we had comics Noir, but that’s hardly the same thing.  But, now we’ve *also* got the movie one.  Oh, and another Spider-Ham, I guess.

THE FIGURES THEMSELVES

Spider-Man Noir and Spider-Ham are a Target-exclusive Marvel Legends offering from late last year.  They were billed as a two pack, and, well, that’s just wrong.  Like, yes, there are two characters included, but only one of them is a proper figure.  The Spider-Ham is just the same one that was included with Spider-Gwen (albeit with the slightest tweak on the shade of blue), and she wasn’t billed as a two-pack.  I can’t blame them for wanting to get Ham back out there, mind you, especially with Gwen getting an update for the new movie.  I just don’t agree with the billing of it is all.  Anyway, I’m just gonna look at Noir now.  The figure stands about 6 1/2 inches tall and he has 30 points of articulation.  Noir starts with an interesting bit of re-use: T’Challa Star-Lord.  He’s got the torso, pelvis, upper legs, knees, and hands from that figure.  I definitely wasn’t expecting to see them turn back up here, and they weren’t my favorite pieces the first time around, but they actually work out better in the context than I’d expected.  He gets a new head, arms, and lower legs, as well as add-ons for his collar, jacket, and belt.  The whole thing adds up to a figure that’s a pretty good half-step between the first movie’s slightly more dialed into the usual Legends aesthetic set-up and the more animation accurate figures from the second film, which is nice, since it means he fits okay with both.  I actually quite like the dynamic nature of the coat; usually I’m not as big on such things, but the flair works really well for the character, and winds up being more versatile than it seems at first glance.  The one downside to the sculpt, for me, is the hands, which are both gripping.  It’s not the end of the world, but I do wish he had the proper hands for some fisticuffs; they’re just basic black hands, though, so it shouldn’t be impossible to supply my own.  In terms of paint work, he’s actually a lot better than expected.  Rather than go for straight black for the whole figure, there’s actually hightlights, which even have the halftone printing signatue to Noir’s coloring in the movie.  Noir is packed with an alternate head with the hat removed, as well as a small pistol.  And also the Spider-Ham, but he’s not officially classified that way, I guess.

THE ME HALF OF THE EQUATION

Noir is my favorite of the alternate Spiders from the first movie, so I was definitely more than a little let-down by him being completely left out of all the tie-in stuff.  This one fills me with mixed emotions.  He was a Target-exclusive, and not the easiest to acquire at that, and on top of that, there’s the weird two-pack thing and the upcharge that accompanied it.  But I wanted a Noir, and I was getting a Noir, so I did get a Noir.  And he’s a good Noir.  Slightly too expensive and packed with a Ham I didn’t need, but a good Noir figure just the same.

*There was a shoddy repaint pack of Miles and Gwen at the time, but that hardly counts.

#3431: Cosmo

COSMO

MARVEL LEGENDS (HASBRO)

Added to Marvel’s cosmic slate in 2008, Cosmo the Spacedog, a Russian space dog  granted increased intelligence and super powers, who references Laika the Soviet space dog who flew in Sputnik II, got a pretty quick turnaround for film adaptation.  First appearing as one of the Collector’s captives in the first Guardians, and then getting another quick cameo in Vol 2, Cosmo finally got a slightly larger role in the Holiday Special, and even got to be a more involved member of the team in Vol. 3.  Perfect timing for an action figure, right?

THE FIGURE ITSELF

Cosmo is the Build-A-Figure for the titular series of Marvel Legends, assembled by purchasing 6 of the 7 figures in the line-up.  The figure is about 2 1/2 inches tall and 4 inches long, with 32 points of articulation.  Cosmo is similar in design, if a bit scaled down from, the Timber figure we got back in 2021.  In that regard, I still find her to be a little bit on the restricted side when it comes to movement.  If anything, she’s actually a bit *more* restricted than Timber was, just based on how the joints are laid out relative to her design.  Of course, a dog in a spacesuit’s only going to be so mobile to begin with, I suppose.  Cosmo is sporting an all-new sculpt, which is generally a pretty strong one.  The texturing on the fur is a touch soft, but not terribly so, and there’s only so much of it visible to begin with.  The head bears a decently close “likeness” of the breed of the dogs that portrayed Cosmo in the films, and the detailing on the suit is all pretty sharply handled.  Her helmet piece (which does not fully close) can be removed…or I guess just left off during assembly…allowing you to do her more dressed down look seen in the Holiday Special and Vol. 3.  It’s honestly easier to leave her that way, since you have to pop the head off to get the helmet in place, and the head/body is one of the few things that’s pre-assembled.  Cosmo’s paint work is a bit more on the basic side.  Honestly, it’s a touch too basic.  The fur in particular seems really devoid of detail, without any accenting to help sell the sculpted elements.  Compared to more recent offerings, especially Timber, it feels a bit lacking.  The suit at least gets a little more work, but it could definitely have done with at least a wash or something, to make it look a little more dirty and lived in, as it is in the films.  Cosmo doesn’t include any accessories, but she’s kind of an accessory herself, so that’s honestly not too bad.

THE ME HALF OF THE EQUATION

I don’t have a ton of in-comics experience with Cosmo, so the movies have honestly been my main connection to the character, and really my only driving force for any sort of toy needs.  While I wasn’t dying to get the character, I’m also not unhappy to see her show up here.  She’s decent.  Nothing amazing, and definitely more of an accessory than her own figure outright, but that’s really all she was designed to be anyway.

This set’s a pretty good one, start to finish.  There were some misteps on a few figures, but I don’t feel like there’s really any dead weight on it.  I do find it amusing that we’ve gone from a place of needing Iron Man to anchor the first movie assortment, meaning they only just barely fit the smaller line-up, to them getting an entire movie-only assortment, plus a bonus deluxe figure to go along.  That’s one heck of an accomplishment for a team that most people knew nothing about a decade ago.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3430: Zeo Cog

ZEO COG

POWER RANGERS: LIGHTNING COLLECTION (HASBRO)

Every iteration of Power Rangers gets its own set of faceless mooks for the teens with aititude to beat up. Well, okay, Morphin had a few different ones, what’ with it actually being a few different shows. But the others tend to narrow in on just one. Zeo had the Rangers facing off against the Machine Empire, whose particular brand of mooks were the Cogs.

THE FIGURE ITSELF

The Zeo Cog was released in Series 11 of Hasbro’s Power Rangers: Lightning Collection. The Cogs were initially added to the line as a Pulse-exclusive two-pack, before this slightly modified version was put out on his own. The figure stands just over 6 1/4 inches tall and he has 34 points of articulation. The Cog is built on the line’s generic spandex-clad body, with a new head, forearms, and boots, as well as an add-on piece for his belt. I find the head sculpt on this one particulariy impressive; it captures the signature elements of the show design, but cleans: them up just a bit, for that “the way you remember it looking” feel. The rest of the body is a bit more by the numbers, but generally works alright. He’s technically missing a pair of discs at the shoulders and elbows, but those are likely a symptom of the re-used body. The color work on this guy goes for the silver style of Cog, which is usually the one to get the marketing push. The silver is actually a semi-transparent plastic, which makes for a rather fun look. The painted elements are pretty ceanly handled, so he generally looks prestty sharp. The cog is packed with two sets of hands (gripping and a fist/open gesture combo), a staff in long and short configurations, and an alternate head with the face plate raised. Additinaly, the Cog gets two extra pieces that arent actualey for him: Zeo Blue’s tonfas! Since Rocky was the first Zeo Ranger, he was the only one not to get his power weapons, which was a definite bummer. So, Hasbro rounded out the team’s weapons via this release, which is honestly not the worst way to handle it. At least they didn’t make people buy Zeo Blue again.

THE ME HALF OF THE EQUATION

I almost jumped on this figure right away when he was released, but I realized it was largely just for the tonfas, which is a hard justification, for buying a full priced figure. So, I held off, and, through a wacky set of circumstances that I can’t fully detail here, I got an incredibly good deal on one. He’s fun. Not as fun as the Rangers but still fun.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3427: Baron Zemo

BARON ZEMO

MARVEL LEGENDS (HASBRO)

“Born into greatness and great darkness, Helmut Zemo is a man of terrific and terrible genius. The 13th Baron Zemo has sworn everlasting vengeance against his family’s nemesis: Captain America!”

When Captain America returned to the present day (well, the ’60s, but it was the present day back then), he brought with him a new old foe, Baron Heinrich Zemo.  Heinrich was added retroactively to Cap’s WW2 adventures, and was revealed to be the cause of the incident that killed Bucky and left Cap in suspended animation.  Heinrich rattled around in “modern” times for a bit, before dying in an avalanche caused by himself.  In 1973, his son Helmut appeared (using the alias “Phoenix” three years before Jean Grey would lay claim to it), believing Cap to be his father’s murderer, and swearing vengeance.  Helmut would embrace the Baron Zemo title about a decade later, at which point he went about becoming by far the more memorable of the two Zemos.  And that’s why he gets more of the action figure coverage.

THE FIGURE ITSELF

Baron Zemo was originally a Walgreens-exclusive Marvel Legends offering, released as the first in their 2022 Villains theme.  He was offered up for a wider fan channel release at the end of the year, which has been the trend on a good number of the Walgreens-exclusives.  The figure stands just over 6 1/4 inches tall and he has 32 points of articulation.  The last comic Helmut went for more of a modernized appearance, but this one goes for his classic look from the ’80s.  It’s a bit on the hokey side, but it’s still very much his most distinctive appearance, and I very much dig it.  Structurally, he makes use of Dormammu’s arms and feet, the legs of the Bucky Cap mold, and a new head, torso, belt, and boot cuffs.  The head is distinct from the previous version; there are some similarities, as expected, but this one is a bit crisper and sharper in terms of detailing.  The new torso set-up has a really impressive ball-jointed neck, and even the fancy moving shoulder sections like we’ve seen on some of the Black Series and Classified set-ups.  The color work on this guy is pretty solid stuff.  There’s a lot of molded coloring, as per the usual, but there’s also some decent little accenting on the mask, which works so well in conjunction with the sculpted elements.  Zemo is packed with four different hands, as well as the same sword included with the last one.  The hilt on the sword is prone to chipping, which is a little frustrating.

THE ME HALF OF THE EQUATION

I’ve honestly been pretty happy with the Mandroid Series Zemo since I got him, so when this one was announced, I didn’t feel like I *needed* him or anything, especially not to the level of tracking down and exclusive.  When he moved to wider release, however, and I got to see him in person, I had a much easier time justifying him.  I’m glad I did, because he’s an immense improvement on the last one, and it’s great to finally have his classic design in this scale.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3426: Kraglin

KRAGLIN

MARVEL LEGENDS (HASBRO)

“Former first mate of Yondu and Ravager who fought alongside the Avengers against Thanos, Kraglin sets off with the Guardians to protect the galaxy.”

When he appeared in the first Guardians of the Galaxy movie, Kraglin was really just an extended cameo for director James Gunn’s brother Sean.  He had a few memorable lines, and got a spot standing next to Yondu, but that was really it.  By the time of the sequel, he became a full-fledged character on his own, and by Vol. 3 he’s actually worked his way into the team’s family dynamic.  Not so bad for a throwaway character.  Given his ever growing role, he’s also been fortunate to make his way to the world of toys. That’s not so bad either!

THE FIGURE ITSELF

Kraglin is the final single-release figure from the Cosmo Series of Marvel Legends, wrapping up the Guardians 3 tie-in stuff.  This is his first proper figure, though he also got a Pop around the same time.  Are we really gonna count that, though?  No, we’re not.  The figure stands 6 1/4 inches tall and he has 29 points of articulation.  Kraglin is seen here in his full Ravagers gear, which he wears during the film’s climactic battle.  It’s also the same basic thing he wore during the last two films, so he can also work as a mid-credits Kraglin from Vol. 2 if you’re so inclined.  Since he’s wearing Ravagers garb, Hasbro’s taken the opportunity to do a little re-use on this figure.  He’s got the arms and legs of the movie Yondu from the last movie’s tie-ins, coupled with a new head, torso, and hands.  Unfortunately, the Yondu parts were engineered to match up with pieces from the first film’s Star-Lord figure, which was one of the first film’s weakest figures to begin with, and was already a little outdated by Vol. 2, making the parts feel even more out of whack all this time later.  The new head and torso certainly do their best to elevate the general quality of the figure, especially with the fairly respectable likeness of Gunn on the head, he still feels a little bit out of place.  Those limbs are just rather unforgiving.  Kraglin’s paint work isn’t too bad; there’s a decent amount of smaller detailing present, which goes above and beyond what Yondu got.  He also gets the usual face printing, which is as strong here as ever.  He’s packed with Yondu’s arrow piece, a small knife, and a leg for Cosmo.  The arrow piece is still a bit stubborn, and I don’t like that it’s got that permanently attached trail, but it’s better than nothing, I suppose.  I’d have liked to see maybe an extra head, without the fin, so that he could be a Vol 1/Vol 2 Kraglin, but I guess that would have just been too much Sean Gunn for one package.

THE ME HALF OF THE EQUATION

Thanks to how large just the main cast was on the first two Guardians, I knew there was no way we’d be getting a Kraglin, but I still really liked the character, and was always hopeful.  I was glad to see him get a larger role this time around, and even more glad that it translated into him finally getting a figure.  It’s not a perfect figure.  In fact, it’s a bit rough.  But, on the flipside, it also matches up pretty well with that Yondu figure, so I guess there’s that.  And, quite frankly, it could have been a lot worse.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3422: The Lizard

THE LIZARD

MARVEL LEGENDS (HASBRO)

“Desperate to be whole again, geneticist Curt Connors injects himself with a regenerative serum derived from reptile DNA, only to find himself transformed into the monstrous Lizard!”

Since Spider-Man was a animal-themed character who got his powers through a science experiment gone awry, it made for a nice narrative parallel that most of his early antagonists were, likewise, animal-themed and gained their powers through science experiments gone awry.  Four of his first six villains were animal themed, including The Lizard, who first appeared in Amazing Spider-Man #6, published in 1963, almost a whole 60 years ago.  That’s a good run for a guy with a name as indistinct as “The Lizard.”

THE FIGURE ITSELF

The Lizard is a Walmart-exclusive Marvel Legends release, which hit in the fall of 2022.  He’s sort of an odd release, honestly.  He’s a retro-carded figure, but those have generally been wider release, except for a few Spidey variants.  Also, he was released alongside a cel-shaded Spider-Man from the cartoon, but he himself has no such shading, nor is he at all cartoon-inspired.  Thematically, he seems like he would make more sense as part of the “60 Amazing Years” sub-line, and not retro-carded at all, and he’s also a weird choice for an exclusive…but, who knows exactly what’s going on there?  I certainly won’t pretend to have that knowledge.  The figure is about 6 1/2 inches tall and he has 32 points of articulation.  Compared to the last figure, he’s definitely got more of a range to his articulation.  He’s not stuck in any sort of permanent hunch (which is good, because he didn’t really have that much of one in the early days), and he gets a better selection of deeper poses.  His tail is no longer segmented like the last one, instead being soft plastic with a wire running through it.  While I’m always iffy on that sort of set-up, it’s a better look than the segmented, especially if you don’t have the budget to do more than three segments.  At least this way, the tail doesn’t have any hard angles.  This guy also gets the pinless construction for his elbows and knees, as well as using the newer torso set-up we’ve seen on some of the Spideys.  And, since he’s no longer a Build-A-Figure, he doesn’t fall apart during posing, which is a definite plus.  Lizard’s sculpt is an all-new one (courtesy of sculptor Rene Aldrete), and I’m quite a fan.  Over the course of his 60 year career, The Lizard has been on something of a sliding scale of humanoid vs monstrous.  The last Legends release was more on the monstrous side, while this one goes back to his earliest days, when he was far more humanoid. He’s not *quite* a Steve Ditko Lizard, instead arriving more at something resembling John Romita, Sr.’s slightly more refined depiction from around issue 44-45 of the original book.  It’s a version of the character we don’t see often in toy form, but it’s made the jump quite nicely here.  The main head is definitely that earlier version of the character, with his goofy facial expression and all.  You know, the best version of the Lizard.  If you’re not a huge fan of that, though, there’s a slightly later run version to swap out, which has the more distinctive serpent-style face, as well as the ever present tongue.  The body sculpt showcases his far less beastial build in the earlier days, being closer to an average build, and without the insane amounts of tattering to the clothes.  This one keeps it pretty low key on the tearing, with just a little on the edges of the sleeves and the legs of the pants.  It works well, and means that there’s a good chance some of these parts might see a bit of re-use.  The color work on this guy is generally pretty basic.  The best of it’s definitely on the lizard skin, which gets a wash to help bring out all of the scaly detailing.  The rest of it’s just base coloring, and the application is all generally pretty cleanly handled.  The Lizard includes the previously mentioned alternate head, two sets of hands (open gesture, and a fist/grip combo), and a pair of beakers.  The beakers are the same molds included with the Retro card Beast figure, but now in different colors.

THE ME HALF OF THE EQUATION

I’ve reached the point where I don’t hunt down Walmart exclusives because I just don’t need that kind of stress in my life.  So, when this guy was announced, I wrote him off as something I wasn’t going to get and decided I’d be content with my Build-A-Figure.  But, my decision to not hunt keeps paying off, because we got a loose one traded in at All Time, and boom, that means I got one.  I’m glad I did, because he’s exactly what I wanted out of a Lizard figure.  The monstrous ones never quite spoke to me, and this one just hits right where he needs to.

#3421: Adam Warlock

ADAM WARLOCK

MARVEL LEGENDS (HASBRO)

“With his cosmic powers and super-human strength, Adam Warlock is sent by the Sovereign to seek revenge on the Guardians of the Galaxy who have humiliated them.”

First teased in one of the many stingers that dropped during Guardians of the Galaxy Vol 2‘s credits, Adam Warlock is one of the very first characters we see during Vol 3, already in the midst of his mission to take the Guardians down.  With Nebula firmly on the side of the heroes this time around, it’s Adam who begins this story as an antagonistic force, as he stumbles his way into being a better person.  And, it’s honestly a pretty good take on the character.  And hey, he gets a new Marvel Legend out of it!

THE FIGURE ITSELF

Adam Warlock is figure 5 in the Cosmo Series of Marvel Legends, which serves as the tie-in assortment for Guardians Vol 3.  While Adam has had the Legends treatment two times prior (including one figure in the second tie-in assortment for the *last* Guardians film), this is his first MCU figure. The figure stands 6 1/2 inches tall and he has 30 points of articulation. His articulation scheme is a pretty basic set-up for the line at this point. It’s not bad, bust it doesn’t really push the envelope or anything.  Adam is sporting an all-new sculpt, based on his look early-on in the film, prior to losing the cape.  It’s admittedly when he’s at his most Adam-Warlock-y in terms of look, so I get the choice.  The sculpt’s certainly got the height for the character, but he does seem a touch scrawny for the character as portrayed in the movie.  Like, not terribly far off, but just kinda small feeling, especially when placed next to the likes of Star-Lord and Drax.  His head has an okay likeness of Will Poulter, hindered only ever so slightly by the hair, which is a bit short and too composed for how Adam looked in the movie.  He’s definitely based more on the concept art for the character than the actual film look, though admittedly, it’s much closer to the final product than most concept work, so that’s a definite plus.  The one major downside to the sculpt is that the cape is totally non-removable, which does somewhat limit his applicability to the other figures, since he spends so much of the movie without the cape.  But, honestly, it’s not the end of the world.  The color work on this guy is generally pretty basic.  Lot of molded colors.  The distinction between the armor and skin tone could maybe be a touch more pronounced, but it’s also pretty minor in the movie.  Adam doesn’t get any accessories of his own, but does include the helmet and tail to the Cosmo Build-A-Figure.

THE ME HALF OF THE EQUATION

I have a soft spot for Adam Warlock, so I’ve been looking forward to his official introduction into the MCU since he was teased in Vol. 2.  Will Poulter was definitely an out of left field casting choice, but he turned in a really solid performance, and I was glad to get him in figure form.  The figure’s not without its issues, but I still dig the overall vibe of it.  And, I’m sure we’ll see more of him down the line.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3419: Ch’od Series Wrap-Up

EMMA FROST, KID OMEGA, & CHO’D

MARVEL LEGENDS (HASBRO)

I’ve done most of this X-wave as single reviews, but it’s safe to say I’ve taken things as far as I possibly can on that front.  There’s only so much prolonged discussion I can have about X-Men history, especially as we move towards the more recent stuff.  So, let’s get one more assortment out of the way, shall we?  Onto the remainder of the Ch’od Series!

THE FIGURES THEMSELVES

Emma Frost and Kid Omega are figures 1 and 5, respectively, in the Ch’od Series of Marvel Legends, and are the last two figures neccessary to assemble to the set’s Build-A-Figure, wrapping up what appears to be this year’s only BaF assortment for X-Men.  Ch’od is the assortment’s titular Build-A-Figure, assembled by purchasing six of the seven figures in the assortment.

EMMA FROST

“The former Hellfire Club White Queen must grapple with her teammates’ misgivings about her joining the X-Men, as well as her own.”

During Grant Morrison’s run on X-Men, Cyclops and Emma Frost, formerly the White Queen, began a…slightly more than platonic relationship, born out of her assisting him with overcoming being possessed by Apocalypse and then dying and coming back…look, early ’00s X-Men isn’t a great time, guys.  When Jean Grey died at the end of Morrison’s run, Marvel tried real hard to push Scott and Emma as a proper couple, which included placing them both in central spots for the Astonishing X-Men line-up.  Yep, we’re going back to that time that Marvel really wanted up to make proper heroic Emma a thing.  Oh goody.  This is our fifth Emma in Legends form, all of them under Hasbro’s tenure.  This one’s notable for being a proper update to Hasbro’s very first version of the character.  Boy, was that a bad figure.  This one doesn’t have a hard bar to clear to be better.  The figure stands about 6 1/4 inches tall and she has 27 points of articulation.  Her articulation scheme is very restricted, both by the long hair and the cape, which render the shoulder articulation largely useless.  It’s part of the trick of working with this particular design, I suppose.  The sculpt does at least look pretty decent, especially in contrast to other attempts at the character, even just limiting to this look.  She looks quite a bit like Cassidy’s artwork from the book, while still fitting the overall aesthetic of the line as well.  Emma’s color work is basic, but honestly better than I’d expected.  The hair and face get some really strong accent work, which brings a nice degree of life to the figure.  Emma is packed with two sets of hands, in fists and open gesture, as well as the right leg of Ch’od.

KID OMEGA

“Omega-level telepath Quentin Quire, inspired by the attempt of Professor Xavier’s life, joins the mutant nation Krakoa’s new secret defense team, X-Force, as Kid Omega.”

Quentin Quire hails from Morrison and Quitely’s New X-Men run, and, if I’m honest, he’s not a character that’s ever really clicked with me.  He’s just so emphatically symbolic of the sort of self-assured, really insufferable sorts of characters that Morrison really likes to write.  Later writers haven’t really done much to change my opinion.  But, who am I to stop other people from getting a Quentin Quire figure if they want one?  The figure stands about 6 1/4 inches tall and he has 34 points of articulation.  Quire is built on the Amazing Fantasy Spidey base, which is a fantastic starting point for any figure, really.  It’s a more modern Quire, so he’s in a jumpsuit, which works with the base body set-up.  He gets a new head sculpt, which is fine.  It’s not amazing or terribly unique or thrilling, but it looks enough like the character to get the idea across.  The “glasses” are a soft plastic, and prone to warping, which does wind up looking a little bit silly, but that comes with the territory.  The paint work on Kid Omega is decent enough; the pink detailing is sharp and pretty eye-catching, which is cool.  The fingers are painted for the fingerless gloves, and that’s a little sloppy on the edges.  Kid Omega is packed with two sets of hands in fists and gripping poses, as well as a recolor of the Doomlands Vagabond-patterned gun that came with Cable.  Unfortunately, he doesn’t have trigger fingers on either gripping hand, so he can’t really hold the gun properly.  He’s also packed with the torso of Ch’od.

CH’OD

“An alien from the Shi’ar galaxy, Ch’od’s monstrous, reptillian form belittles his keen intellect and heroic heart. Once a slave, he has regained his freedom, and now travels the spaceways in the company of the Starjammers, always on the lookout for other victims of tyranny in need of his aid!”

Hey!  It’s Ch’od!  This guy’s awesome!  A creation of Dave Cockrum and one of the most consistent members of the space pirate team the Starjammers, Ch’od’s the big lizard guy at Marvel who’s *not* Abomination.  I swear, he’s much nicer.  This marks Ch’od’s second figure ever, with his only other release being the one from the Toy Biz 5-inch line.  It’s been quite a while.  The figure stands about 7 3/4 inches tall and he has 29 points of articulation.  Remember what I said above about Ch’od *not* being Abomination.  Well, let’s take that and admit there’s some similarity of design elements between the two.  Hasbro’s taken advantage of said similarities for this figure, as he re-using all but the head, forearms, and hands of the Abomination Build-A-Figure from 2016.  It’s not a pitch-perfect match for Ch’od’s design, but it’s very close, and certainly as close as we can expect for a Ch’od figure in this day and age, honestly.  He gets a new head, forearms, hands, and belt.  The head is absolutely fantastic; it’s a good likeness of Ch’od, and is clearly unique from Abomination.  I especially like the articulated jaw; it adds a lot of character to the figure.  The arms and hands are fairly basic, with only minor changes to the prior pieces for just a touch more accuracy.  His color work is basic, with largely molded plastics, but that works well for the character, and the colors are nice and bright.  What paint work is present is pretty clean, so that’s definitely nice.  Ch’od actually gets an accessory: his furry companion Cr’eee!  It’s an all-new sculpt, with an articulated head and everything.

THE ME HALF OF THE EQUATION

This set is admittedly one that I was more actively invested in than the other two I’ve done these wrap-ups on.  In fact, I think this one is a pretty strong line-up, all things considered.  There’s a pretty solid flow of character choices, and it’s got a pretty killer Build-A-Figure.  Ultimately, it’s Ch’od that’s really the star piece.  He’s just one of those figures I honestly wasn’t expecting to see, and he does well with the parts re-use.  Corsair’s a pretty strong solo contender, being just a very clean and well-implemented release.  Cyclops is a solid figure in his own right, even if he’s ultimately in a slightly less definitive costume.  Fang and Chamber are both a lot of fun, and hampered only ever so slightly by some iffy parts re-use choices.  Monet’s not much to write home about on her own, but serves as a decent set-up for other characters.  Emma is honestly the best version of this costume out there and is only held back by the same design issues that hold back literally every version of this costume.  And Quire’s not really exciting either, but he’s not a character I was invested in in the first place, so that’s hardly surprising.

Thanks to my sponsors over at All Time Toys for setting me up with these figures to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.